wacompadpenman o_0?!

Comment History  (210 - 240 of 1,468)
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KEEP_IT_UP! May 31 2014, 8:17am says:

tracking. looks good! :)

+2 votes   article: Red Awakening May Updates
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KEEP_IT_UP! Jan 16 2014, 2:19pm says:

like it too! :)

+4 votes   media: NEYA - 7 Project (A CoZ Devs WIP Project)
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KEEP_IT_UP! Nov 18 2013, 8:19am says:

incredible! i start to love unity more and more!
outstanding work guys, this looks so authentic... :)

can't wait to see more.

+2 votes   media: Monument Reel
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KEEP_IT_UP! Nov 11 2013, 4:56am says:

awesome simple introductions and great coding again! :)

+2 votes   article: New Overgrowth a202 video devlog
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KEEP_IT_UP! Oct 30 2013, 10:02am says:

congrats! :D

+5 votes   media: Greenlit
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KEEP_IT_UP! Aug 14 2013, 11:47am says:

love the green/red contrast, awesome lighting. great nurse models... that valve gotta hurt. ;D

+5 votes   media: Updating my favorite scenes.
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KEEP_IT_UP! Aug 2 2013, 6:53am says:

looking forward to your future (project)! can't wait... :)

+3 votes   article: THE FUTURE
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KEEP_IT_UP! Jul 31 2013, 5:02pm says:

downloading! CAN'T F!$&ING WAIT! ;D

+5 votes   article: Alchemilla demo is out!
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KEEP_IT_UP! Jul 16 2013, 8:52am says:

wish you a fast progress and i have to repeat myself: awesome that you've got biohazard on yours side.

can't wait to see more! :)

+4 votes   media: Working hard
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KEEP_IT_UP! May 18 2013, 7:31am says:

on my steam wishlist since yesterday evening! found it while searching for great coop games, glad to see it there! :)

can't wait.

+5 votes   article: Contagion's Steam Shop, Release Announcement, and Official Group!
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KEEP_IT_UP! Apr 29 2013, 7:40am says:

awesome! love the colours and the chick! ;)

+1 vote   media: Dullahan Comic 1.1
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KEEP_IT_UP! Apr 27 2013, 8:43am says:

love the sunlight coming through, great atmosphere. maybe a bit to crisp and clean? one layer of dust and a bit of fog wouldn't hurt imho. but all in all great atmosphere and nice details! :)

+5 votes   media: Pripyat Screenshot
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KEEP_IT_UP! Mar 2 2013, 5:13pm says:

i LOVE that everything is costum made in infra.. looks awesome already even without textures in the back! :)

+5 votes   media: Something
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KEEP_IT_UP! Feb 18 2013, 3:57pm replied:

vielleicht. sau gut - kriegste auch noch dx12 hin? wär der hammer.

am besten finde ich vorallem deine vergleichsshots... einmal mit mündungsfeuerlicht und einmal ohne. wahnsinn. :)

+2 votes   download: AliensDX11 BETA
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KEEP_IT_UP! Feb 17 2013, 6:38pm says:

das ist völliger quatsch, entschuldige bitte.

derzeit läuft das spiel egal mit welchen dx-ini einträgen nur unter dx9.
in der exe gibts nur 9er rendercalls, da ist es völlig belanglos ob du nun dx10 renderer zulässt oder dx11...

tut mir leid. schade, das viele newspages die - ohne nach zu prüfen alles nachplappern das ebenso wenig verstehen wollen wie die unwissende mehrheit, die der hoffnung wegen alles glaubt.

it's totally wrong that this game can run dx10 or even dx11 in this state. the game-exe is just doing dx9 rendercalls (haev a look if you want), so it doesn't matter what you'll write into the ini-files.. dx10 or even dx11 won't work. its dx9, get over it.

so sad that most of the newspages featuring this mod doesnt have a clue or even proof it before releasing such bs.

+2 votes   download: AliensDX11 BETA
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KEEP_IT_UP! Sep 20 2012, 9:03pm says:

beautiful!

+1 vote   media: Out Of Order? 4
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KEEP_IT_UP! Sep 13 2012, 5:19pm says:

"the effects are not in-game" the effects seen in these teaser-shots would fit the mod so good in-game imho. would love to see these inside the playable build... you have to find a good coder or if you already have one: ask him to do it. :D

+2 votes   media: We can't turn back.
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KEEP_IT_UP! Aug 29 2012, 6:16am says:

great progress again! models look also great! :)

+2 votes   article: 3D model in PROPPER "hammer sdk"
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KEEP_IT_UP! Aug 26 2012, 7:28pm says:

like it! :)

+2 votes   media: Finished Temple Statue
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KEEP_IT_UP! Aug 9 2012, 6:42pm says:

looking good. i like the oldschool-style, reminds me of great classic covers like doom, just the right amount of trash flavour and self-irony - good job! first time the big usk actually fits the cover somehow. ;)

who did the artwork? great skills!

+4 votes   media: Packshot Germany
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KEEP_IT_UP! Aug 8 2012, 2:32pm says:

i love the details, the destroyed ceiling, the lighting, the textures... really beautifully done! respect.

edit: TRACKING. ofc. :)

+3 votes   media: Bleak
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KEEP_IT_UP! Aug 8 2012, 2:28pm says:

i love the fog here... really helps defining the tone here.

+1 vote   media: Bleak
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KEEP_IT_UP! Aug 8 2012, 2:27pm says:

great atmosphere again. damn, i can't wait to have a look for myself. :)

+1 vote   media: Bleak
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KEEP_IT_UP! Aug 8 2012, 2:23pm says:

i also love the handmade cracked wall in the back! looks awesome. :)

+1 vote   media: Awakening
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KEEP_IT_UP! Aug 5 2012, 5:57pm says:

just awesome! btw: that "cold blue atmosphere" fits the rifle very well. :)

+2 votes   media: MDR Burst Rifle - Ingame 3
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KEEP_IT_UP! Aug 5 2012, 5:56pm says:

great details, great model! btw: i love the blurry hand because of the focus in the back and especially that lens-smudginess according the viewpoint (reminds me of the newest battlefield) - how did you do that? :o

+1 vote   media: Tree Test (not animations)
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KEEP_IT_UP! Aug 2 2012, 2:20pm says:

looks awesome! great details! :)

+4 votes   media: Marauder Scout Progress
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KEEP_IT_UP! Jul 30 2012, 8:16am says:

love the art-direction here - and the final outcome ofc. awesome model :)

+1 vote   media: Marauder Burst Rifle - Final Ingame
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KEEP_IT_UP! Jul 19 2012, 6:43am says:

looks fantastic, love the atmosphere here!

+3 votes   media: Mission Improbable Intermission
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KEEP_IT_UP! Jul 18 2012, 7:55am says:

great oldschoolish but still modern sounds! love it dude :)

+1 vote   article: Snatcher Update! (July 2012)
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KEEP_IT_UP! Jul 12 2012, 11:23am says:

awesome devblog! this has evolved so much since i first hit that "tracking" button, incredible. :D

can't wait! :)

+2 votes   article: Chivalry: Medieval Warfare - New Devblog
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KEEP_IT_UP! Jul 5 2012, 11:54am replied:

don't get me wrong! the mapping and the details are great, the shot and the scene is awesome, really. but if i would change something i guess it wouldn't hurt if the groundtexture (soil) and the stoney walltexture would get some stronger norm- and disp-maps. they look a bit flat. ;)

+2 votes   media: Media Update: July
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KEEP_IT_UP! Jul 4 2012, 7:02am says:

great atmosphere!

question: do the tombstones have more texture "eyecandy" then the walltexture of the house, or the ground texture on the left for example (norm-maps, disp-maps)? the reflections look brighter and the overall look compared is more "vivid"... they kinda stick out, literally ;)

+2 votes   media: Media Update: July
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KEEP_IT_UP! Jul 4 2012, 6:58am says:

great update! :)

+4 votes   article: Media Update: July
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KEEP_IT_UP! Jun 24 2012, 8:52am says:

good luck for fast progressing! looks great already, love the atmosphere and the style... can't wait to see more! :)

+2 votes   article: Catathrenia June Update 2
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KEEP_IT_UP! Jun 21 2012, 8:28pm replied:

i sure will, the demo is a blast! for the ou, you're welcome ;)

+1 vote   article: Release Trailer Time! It's out!
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KEEP_IT_UP! Jun 21 2012, 6:55am says:

congrats, saw that its out on steam and gog.com already! awesome trailer! now i wanna grab that underpants! :)

edit: "it's ou!"... ;)

+2 votes   article: Release Trailer Time! It's out!
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KEEP_IT_UP! Jun 17 2012, 7:00pm replied:

finished the demo a few minutes ago, LOVE it! great new gameplay ideas, beautiful artdesign, nice visuals (i am kinda impressed ;)) and smooth controls - felt just great, very original and unique but also kinda oldschool! again, thanks for sharing the demo. :)

had one crash at a time, where i cutted a bit strange i guess... i saved the .dmp file, where do i have to send it again (if you are still interested in these crashreports)?

+1 vote   download: Tiny & Big - Up that Mountain (Windows)
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KEEP_IT_UP! Jun 17 2012, 5:46pm says:

awesome sharp textures (like in-game then?) also nice to have him almost completely filled with shadows - that you can recognize his weapon because of the outline against the lit-up ground is also well placed. nice :)

to answer your question: yes it would be! :D they should finally improve the lighting in source, especially for the sdk and all the modders out there. maybe with the next official source game some bigger changes will be made here. let's hope for it. ;)

+5 votes   media: Have to get out of here...
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KEEP_IT_UP! Jun 4 2012, 5:39pm says:

lens reflections via shadereditor?
awesome, i love these effects - this ads so much atmosphere, especially for this kinda game. :> the corridor looks fantastic ESPECIALLY because it's wip (i'll keep that in mind ;))

+1 vote   media: Corridor 7
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KEEP_IT_UP! May 25 2012, 4:28pm replied:

please go on as you guys usual do, really no complaining on the details! what your team is creating is not just outstanding for source mods generally speaking, it's also the best result so far in terms of "silent hill" mods since silent hill. ;)

but also: don't rush anything, please. take your time. :)

+4 votes   media: Hospital chamber
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KEEP_IT_UP! May 15 2012, 9:36am replied:

want to see MAXIMUM GAME NOW! ;D

+1 vote   media: Screenshots (05.06.12)
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KEEP_IT_UP! May 15 2012, 9:33am says:

looks so good. with or without real ripples, but the right sounds and maybe some good animated textures added and triggered - e voila. ;)

+2 votes   media: Hospital chamber
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KEEP_IT_UP! Apr 29 2012, 8:27am says:

great avatars! :D interesting graphics -> tracking. :)

+1 vote   article: City of Steam Art Dev Journal - Cartooned Avatars
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KEEP_IT_UP! Apr 28 2012, 3:54pm says:

you just got me for a second, MyoHyo! :)
i haven't got the time to finish "G String" yet, so i thought maybe there might be some ray of hope, a glimmer of light... a pristine piece of nature left.

the atmosphere is -literally- breathtaking!

+5 votes   media: Forest
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KEEP_IT_UP! Apr 17 2012, 6:28am says:

great variety and it's only one spot - love the art-style! :)

+4 votes   media: Weather concept
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KEEP_IT_UP! Apr 15 2012, 2:45pm says:

awesome lightning and textures... like the ones above already mentioned. :)

+3 votes   media: Tunnel
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KEEP_IT_UP! Apr 13 2012, 9:11pm says:

just wow! the shader effects, cold colours and the custom particles look incredible in this combination! great job :)

+2 votes   media: Prototype Electric Discharger
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KEEP_IT_UP! Mar 10 2012, 4:52am replied:

projected textures are the only way to "fake" realtime light at the moment, but it's also the weaker cascaded shadows/ global illumination system... valve should fix the possible amount of "env_projectedtextures" (in garry's you can have as much as you like...no more room in hell, got like 4 flashlights with no problems - l4d fail!), or finally update the sdk with all the fancy stuff added recently (l4d, l4d2, dota2 -> global illumination!, cs:go -> gloab illumination)

in cs:go FINALLY this 8 years old shadowbug is history... ( Youtube.com ) nomore projected shadows overlapping with lightmaps.

best way is to combine shadowmaps and lightmaps, like the new shadow engine in the update cs engine does. hopefully there will be an sdk update someday adding all that stuff to make it easier for modders to have eyecandy without switching and editing and converting so much. done. ;D

+3 votes   article: We are back
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KEEP_IT_UP! Mar 7 2012, 1:35pm says:

like it! looks so "mad maxish" it's great! :)

+3 votes   media: Marauder "Bolt Gun" Concept
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KEEP_IT_UP! Mar 7 2012, 5:19am replied:

yeah, i think that that is the main influance / reference, too... but "nacht der untoten" is proper german, "nacht der airfield" not ;D

+1 vote   article: INCOMING TRANSMISSION
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KEEP_IT_UP! Mar 5 2012, 2:59pm replied:

should be "nacht des flugfelds" or "nacht der flugfelder" or "nacht des flugplatzes" or "nacht der flugplätze" but it doesn't make real sense after all, this "title" - i kinda like it in this grammatically wrong translation, fits the b-movie like atmosphere most of the zombie / nazi movies and games are having. ;)

+2 votes   article: INCOMING TRANSMISSION
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KEEP_IT_UP! Mar 5 2012, 6:11am replied:

it looks kinda "burnt in" on a screenshot, especially in these environments because there's almost no foresight at all. that's why you can clearly see the grain before that misty shroud, especially on a freezed image. it's nice on the move, believe me. ;)

+1 vote   media: On the road to awe
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KEEP_IT_UP! Mar 5 2012, 5:37am says:

really nice perspective and good use of colours (black, red, white always looks good in my eyes :)) - the dead guy (chris?), did he fall to death?! looks like it. much emotion in this scene, i like it.

+4 votes   media: Inquietude - Jeffrey & Chris
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KEEP_IT_UP! Mar 4 2012, 2:50pm replied:

we already have a resolution for it right now, without spoiling too much:
even if it's labelled "small" here, it is clearly visible. believe me. :)

+1 vote   media: Health plants
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KEEP_IT_UP! Mar 4 2012, 9:52am says:

impressive! unique and convincing gameplay idea, looks addicting and fun! especially the fluid movements, good fov and awesome underwater blood effects! can't wait :)

+3 votes   media: GDC 2012 - Gameplay Trailer !
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KEEP_IT_UP! Mar 2 2012, 3:41pm says:

bars!

+2 votes   media: No Bars 1
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KEEP_IT_UP! Feb 22 2012, 3:31am says:

love the dirty lens simulation (bottom right corner) and the colourful sun-reflections here. :)

+2 votes   media: Liberty Map
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KEEP_IT_UP! Feb 17 2012, 9:02pm says:

great variety and creative concepts there, but i hate to say that i can still quote myself on stuff regarding some basic proportional size flaws which are still present:

"great details, but i would say the forehead of that white guy is far to big/long (because i bet the attention went right into the goggles, proportioned-wise) and the space between the eyes is way to small... the haircut is a matter of taste, but the other two things not. ;)

others then that, awesome! :)"

i did a small overpaint to underline what i was saying back in 2010 - no offence, just want to help! the eyes of these characters are way to small imho - made them bigger, the forhead "space" smaller and rearranged the basic headshape and the "chin-end" under the ears just a bit to show what i mean.

overpaint: S7.directupload.net

+7 votes   media: Give me head, hoooo ho hoooo...
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KEEP_IT_UP! Feb 12 2012, 7:53am says:

perfect! :)

+1 vote   media: Comparison of Versions - What do you prefer?
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KEEP_IT_UP! Feb 12 2012, 7:52am says:

yeah the speakers in that corner make sense, of course. but the door position in 5.2-5.3 looks kinda "wrong" imho. i would give it a try. :)

+1 vote   media: Comparison of Versions - What do you prefer?
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KEEP_IT_UP! Feb 10 2012, 4:40am says:

love the wooden door's, the architecture and the overall atmosphere.. even if it's _really_ dark. the good old flashlight is a good thing to have here i guess. ;)

+1 vote   media: Media Update: February
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KEEP_IT_UP! Jan 30 2012, 9:52am says:

i would say it's clearly a mask... love the folds and the dark and bright sections on his cloths. great work! :)

+2 votes   media: Acanthus Operator sculpt
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KEEP_IT_UP! Jan 29 2012, 9:58pm says:

congrats! a friend of mine linked me to this project and told me how long it's been in production... worth tracking, i am curious about there opinions!

+2 votes   article: Return to Mana - Demo finished
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KEEP_IT_UP! Jan 21 2012, 7:03pm says:

impressive contrasts! love the "selfshadowing" like presence, looks really lifelike. :)

+1 vote   media: Small factory
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KEEP_IT_UP! Jan 21 2012, 9:09am says:

yey!!! can't wait to test it. hope it'll run without problems. :)
thanks for sharing!

+2 votes   download: Tiny & Big - Up that Mountain (Windows)
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KEEP_IT_UP! Jan 16 2012, 1:22pm says:

wow!

+1 vote   media: Elevator: Source Watches
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KEEP_IT_UP! Jan 4 2012, 12:06pm says:

i like the dead model prop, at least what i can recognize ;p
nice atmospheric teaser :)

+1 vote   media: Inquietude: Reconcile Trailer
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KEEP_IT_UP! Dec 19 2011, 9:24pm says:

wow!

+2 votes   media: MOTY 2011 - Flooded
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KEEP_IT_UP! Dec 19 2011, 9:14pm says:

awesome effect! and great "pump" animation, i BET!

+2 votes   media: Houndeye
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KEEP_IT_UP! Dec 17 2011, 11:19pm says:

really great work!!!

als muttersprachler freut man sich natürlich doppelt. ;)

+1 vote   media: Wreckage - Synchronisation III
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KEEP_IT_UP! Dec 10 2011, 12:49pm says:

awesome trailer! great atmosphere and puzzles seems nice :) can't wait..

+2 votes   article: The Spire Surfaces
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KEEP_IT_UP! Dec 3 2011, 3:13pm says:

there should be a DOTY (description of the year) award... you have enough quotes on this mod-page to win them all!

distance is an illusion. now and then, here and there. welcome home. ;)

+2 votes   media: 5 years
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KEEP_IT_UP! Nov 4 2011, 9:30am says:

love the futuristic, (untextured), clean and cold vibe... also the size of all the interiors and the "buildings" themself! great shapes and lots of open and big spaces. looks really interesting. tracking. :)

+1 vote   media: Shopping district
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KEEP_IT_UP! Nov 1 2011, 7:08pm says:

friendly fire? ;)

cool update.

+4 votes   media: 1500 FB likes achieved - Coop screenshots unlocked
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KEEP_IT_UP! Oct 31 2011, 7:47pm says:

outstanding work! the contrasts, colours and "field of view" looks very real! also the blood. outstanding! :)

+2 votes   media: Anatomy of a shark attack
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KEEP_IT_UP! Oct 27 2011, 8:13am replied: +1 vote   article: Im releasing a mod in 2011..!
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KEEP_IT_UP! Sep 12 2011, 11:46am says:

the oldboy guy? cool atmoshpere :)

+1 vote   media: My city, my coffin
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KEEP_IT_UP! Sep 6 2011, 12:10pm says:

great lightning :)

+1 vote   media: Village Concepts
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KEEP_IT_UP! Sep 5 2011, 7:33pm says:

perfect! the fog looks awesome for source - especially because (if its a 2d cloud effect) it's not colliding with other map geometry - i do also love the hand- and weaponmodel seen here!

+2 votes   media: Chapter 6 "We can change this world" - [INGAME]
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KEEP_IT_UP! Aug 18 2011, 2:07pm says:

pure win! tracking :)

+2 votes   article: Status Update
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KEEP_IT_UP! Aug 16 2011, 6:16am says:

i like it - good sketch, you can really tell what it would look like sculpted out in detail. :)

+1 vote   media: bombed_horizon05 copy.jpg
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KEEP_IT_UP! Aug 13 2011, 3:44pm says:

awesome idea! tracking for sure, can't wait to see more :)

+1 vote   game: In The Dark
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KEEP_IT_UP! Aug 4 2011, 9:49pm says:

will check that out at the weekend, trailer looks good, great voice acting :)

+1 vote   article: The Stanley Parable Released
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KEEP_IT_UP! Jul 31 2011, 5:50pm says:

good stuff, good stuff! :)

+2 votes   article: Simple noise effect trick via Hammer
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KEEP_IT_UP! Jul 30 2011, 12:29am says:

awesome :>

+1 vote   media: Our Princess Is In Another Castle
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KEEP_IT_UP! Jul 29 2011, 11:16am says:

love the overall colourtheme and menu positions /features. great new page :)

+3 votes   media: New Monochrome Site
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KEEP_IT_UP! Jul 27 2011, 7:28am says:

wow. 6 minutes of very atmoshperic and above all a lot of custom stuff to look at. i really enjoyed the way you enter rooms, all the sounds, the saving game feature, the aiming (even if its wip), the doll on the stairs was creepy and of course the town. DAMN, that destroyed streetpart with the big cliff looked so awesome! :)

great work so far! would love to see some more bumpmaps / normal maps, could really help to make the "other side" look more wet, destroyed and dangerous. love it.

+3 votes   media: Alpha version gameplay 2
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KEEP_IT_UP! Jul 20 2011, 6:28pm says:

love the contrasts - great mood!

+1 vote   media: Early Entrance Priogress
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KEEP_IT_UP! Jul 12 2011, 3:47am says:

nice! btw: "braindead" crosses my mind :>

+1 vote   media: Necronomicon 1
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KEEP_IT_UP! Jun 13 2011, 10:59am says:

yeah it is, like the other new shots - great update! :)

+4 votes   media: Enivonment
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KEEP_IT_UP! Jun 13 2011, 10:48am says:

just wow!

+1 vote   media: Crash Site
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KEEP_IT_UP! Jun 9 2011, 7:30am says:

guys! PLEASE MAKE A SPIDERMAN MOD OUT OF THAT CODE! :D PLEAAAAAAAAAAZE.

awesome update. :)

+1 vote   media: HUD - Goal Navigation System
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KEEP_IT_UP! Jun 8 2011, 4:35am says:

awesome work!!! LOVE the results, the artstyle, colours and mood are so authentic - the air traffic and it's shadows are sick! love it :>

ps: PLEASE tell my what is the music u use in that and other clips?

+2 votes   media: Snatcher Mod - JHQ + Gillian + Metal #4
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KEEP_IT_UP! Jun 5 2011, 11:21am says:

awesome as always! :D
only thing i dont like is the "new gen evangelion" poster in the back of that puppet - if it's a "anime/groovy/teeny-shop" it's alright - but other then that i would stick to fashionable adds and stuff. ;)

+2 votes   media: Cospa
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KEEP_IT_UP! May 19 2011, 10:19am says:

there are no winners yet, no? his work did not get mentioned from jury?
i loved the first one, and this one is also nice... (i already saw that others are replicating you, leon ^^)

:/

+1 vote   media: A Different kind of a quest part 2
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KEEP_IT_UP! May 2 2011, 7:35am says:

links in your news update won't work :/ you have to look the pics up in the gallery manually.. good shots btw ;)

+1 vote   article: The Stargate Mod - Fallen City needs you!
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KEEP_IT_UP! Apr 11 2011, 6:40am says:

great colours and details! :)
is the corona of the sun changing with angles of view? couse right now it looks kinda static to me. anyways, i think such things are changes fast, the mapping is great either way :)

+4 votes   media: Tyrum at Sunrise
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KEEP_IT_UP! Apr 9 2011, 6:13am says:

great one!

+1 vote   media: Helsa Concept
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KEEP_IT_UP! Mar 24 2011, 11:05pm replied:

it is a mature title but i didn't expected stuff like that ingame, too. sad world. ;D

+1 vote   media: WTF.
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KEEP_IT_UP! Mar 16 2011, 11:14am says:

love this one! great work! :)

+2 votes   media: Nowhere
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KEEP_IT_UP! Mar 1 2011, 2:16pm says:

love it! :) great animation!

+2 votes   media: MWG - Studio Logo Animation
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KEEP_IT_UP! Feb 5 2011, 8:55pm says:

great update :)

one thing about the "Waitress Jessica" update: her arms are a world too long :P did a little gif, couse pictures tell more then 1000 words. ;)

S13.directupload.net

beside that, great model and love the details :)

+11 votes   article: ZPS 2.1 Released!
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KEEP_IT_UP! Feb 5 2011, 5:41am says:

so, why don't you turn it on then? ;p

+1 vote   media: Ingame graphics DirectX 9
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KEEP_IT_UP! Feb 4 2011, 5:09am says:

sounds so deep! cheers, downloading!!!

+3 votes   download: S.T.A.L.K.E.R Music Expansion
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KEEP_IT_UP! Feb 4 2011, 1:48am replied:

best price ever, thank you! :p

+2 votes   media: Volumetric light
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KEEP_IT_UP! Feb 2 2011, 5:20pm replied:

Even better. Blame it on me, selective perception. ;)

+1 vote   media: Screenshot
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KEEP_IT_UP! Feb 2 2011, 3:47am says:

love the lightning, and good to see that you have the guts to actually show some brighter surfaces and structures now ;)

would be cool to have a rainy and wet topic too (maybe it'll work added to the older dark blue maps ;))

+2 votes   media: Screenshot
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KEEP_IT_UP! Feb 1 2011, 7:16pm says:

love it! also great progress you showed here... awesome to see how it's done :)

+1 vote   media: Making of the church: Step three
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KEEP_IT_UP! Jan 24 2011, 7:31pm says:

now the eyes are perfect. i bow for such detail and atmosphere! please say that this effect will... or already has replaced the old "overpowered red glow" from the last t-800 screenshots. *crossingfingers* ;D

+4 votes   media: Screenshot
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KEEP_IT_UP! Jan 23 2011, 7:44pm says:

great concepts dude. love'em all :) *bow*

edit: tracking just because of them ^^

+1 vote   media: Signal Promo Art #3
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KEEP_IT_UP! Jan 22 2011, 5:51am says:

great sky-texture, but is it just me, or is there a sharp connection line visible at a few spots, right near the middle of the picture? shouldn't be so much work to fix it, no? ;)

+7 votes   media: nmo_cabin Spotlight Images
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KEEP_IT_UP! Jan 12 2011, 8:15pm says:

wow! love the steamy mountains and the distance effect / premise you are gaining with that. rly looks like a cold morning (really love the parallax snowtextures) :)

great work.

+1 vote   media: No Russian?
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KEEP_IT_UP! Jan 11 2011, 3:27pm replied:

Gchen.sdf-eu.org

;)

google it, if you really don't know it.

awesome progress, looks really cool! does it throw reatime shadows of objects inside the light-beam?

+3 votes   media: Volumetric light
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KEEP_IT_UP! Dec 15 2010, 6:26pm says:

great effects! reminds me of that effect in mw2 at the crashed planes - all those sparks. looks awesome :)

+1 vote   media: Screenshot
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KEEP_IT_UP! Dec 9 2010, 10:26am replied:

there are also small and tall people too. kinda strange. it's called nature ;D

Hicker.de

Acsonline.org

Clker.com

they usually have huge top fins.

+1 vote   media: Orca (killer whale)
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KEEP_IT_UP! Nov 26 2010, 8:07pm says:

great details, but i would say the forehead of that white guy is far to big/long (because i bet the attention went right into the goggles, proportioned-wise) and the space between the eyes is way to small... the haircut is a matter of taste, but the other two things not. ;)

others then that, awesome! :)

+2 votes   media: CMC Field Ops - Head Variants
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KEEP_IT_UP! Nov 4 2010, 10:30pm says:

really great new concepts! love the details and overall mood / steampunk-style. great work :)

+3 votes   article: Trudy concept dump #4.
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KEEP_IT_UP! Oct 31 2010, 3:41pm replied:

valve has got deadlines... (won't mean, that they stick to them at all ;D)

just awesome that scene - really, really love that project!

+2 votes   media: An Early look at the final level of Dear Esther
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KEEP_IT_UP! Oct 31 2010, 3:39pm says:

so talented... just incredible!

+1 vote   media: An Early look at the final level of Dear Esther
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KEEP_IT_UP! Oct 31 2010, 8:56am says:

awesome design and mood!

+1 vote   media: Town Slums
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KEEP_IT_UP! Oct 31 2010, 8:55am says:

looks so cool! alan in wonderland? ;D

+1 vote   media: Staring at the asylum
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KEEP_IT_UP! Oct 28 2010, 7:31am says:

great coding!!! and funny too ^^

+3 votes   media: Girl's computer
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KEEP_IT_UP! Oct 24 2010, 5:46pm says:

i love the slow-mo lines behind the bullets - if the sound is crisp and "direct" lie this scene, it'll rock like this pic! can't wait to play this :)

+1 vote   media: Spam omed
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KEEP_IT_UP! Oct 15 2010, 6:57am says:

love those concepts too! great detail and ideas. :)

+3 votes   article: Trudy concept dump #3.
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KEEP_IT_UP! Sep 29 2010, 6:44pm replied:

<- me too ;D

+3 votes   media: Mossberg Idle
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KEEP_IT_UP! Sep 29 2010, 4:26am says:

amazing, really amazing work guys! lovely wet reflections.

+2 votes   media: T-Rex VS Spino
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KEEP_IT_UP! Sep 29 2010, 4:23am says:

amazing shots! the UDK sits well on your little baby. can't wait to play :)

+2 votes   media: Commando - First Person
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KEEP_IT_UP! Sep 19 2010, 1:22pm says:

downloading now, gentlemen! THANK YOU :)

+1 vote   download: Oasis 1.1
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KEEP_IT_UP! Sep 19 2010, 1:09pm says:

awesome! love such dev-stuff, thank you very much for showing these :)

+1 vote   download: Nightmare House 2: The Lost Files
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KEEP_IT_UP! Sep 8 2010, 6:48am says:

maybe his head is a bit, just a little bit to big? otherwise then that, awesome as always ^^

+6 votes   media: Resistance Normal/Wireframe
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KEEP_IT_UP! Sep 3 2010, 6:25am says:

pure awesome! really talented artist. one question: is it all digital art or also analog (beside the original sketch underneath)?

+2 votes   media: Thief Conceptual
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KEEP_IT_UP! Aug 12 2010, 5:09pm replied:

+1 exactly what i think @RustySpannerz

+1 vote   article: First In-Game Cinematic Presentation!
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KEEP_IT_UP! Aug 5 2010, 12:19pm replied:

...absolutely not for the ones who were never a kid, mr. anddos.

i kept a little kid inside myself and can't wait to play this :)

+5 votes   article: Demo dev diary - Week 1
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KEEP_IT_UP! Jul 30 2010, 9:02am says:

awesome work again, BUT...
hmmm the version befor ewas more arni-like, sorry... :/

eyes are to "wide", they need to be smaller. the area besides the mouth is wrong, folds need to be more "broad" looking here and the chin is to small... have a close look ;)

Schillerwelt.org

hair, texture and base is very good lookin, the throat and chest parts are still wip i think so no critics there ;)

+1 vote   media: ARNOLD SCHWARZENEGGER_WIP_RJW
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KEEP_IT_UP! Jul 29 2010, 3:18pm says:

told ya it's alive ;)
you know that i love it, milo.

+2 votes   media: Welcome to the Whackshacks
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KEEP_IT_UP! Jul 27 2010, 6:23am says:

looks really gut! :)

+1 vote   media: apc_mini
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KEEP_IT_UP! Jul 25 2010, 3:05pm says:

no need for a sorry! awesome progress till now :)
thicker eyebrows *hint* ;D

+1 vote   media: ARNOLD SCHWARZENEGGER_WIP_RJW
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KEEP_IT_UP! Jul 22 2010, 6:46pm says:

outstandin quality, models, textures and overall detail!
can't believe that this is almost 2 years old! :)

awesome wip mall, baseball field and church - love it! :)

+1 vote   media: 07/24/08 The Rising Part4
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KEEP_IT_UP! Jul 11 2010, 4:52am says:

looks really cool, tracking and downloading now. reminds me of "flower" for the ps3 system - inspiring example? ;)

+1 vote   game: Mirage
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KEEP_IT_UP! Jul 5 2010, 6:20am says:

very nice, love the animation @ 0:37 xD
hopefully you got some martial arts g's in your team ;)

+3 votes   article: Initial motion capture tests [HD Video]
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KEEP_IT_UP! Jun 30 2010, 4:50pm says:

this mod has got the best sourcemaps i've ever seen, period. period².
sick skills, dude! really, i could post this comment to every single posted screenshot in this gallery. AWESOME WORK.

could you please tell me hooow much time these maps took?

+2 votes   media: Dear Esther - Caves
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KEEP_IT_UP! Apr 28 2010, 4:20pm replied:

me2, believe me... me2 :p

+1 vote   media: "p-jay" 4 da left 4 dead concept art contest
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KEEP_IT_UP! Apr 12 2010, 6:42pm says:

awesome textures and overall mood!!! love the "dreamlike" scenes with room-"pieces" and flashback like locations, def. tracking :)

+3 votes   mod: Haven Falls
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KEEP_IT_UP! Feb 14 2010, 4:32pm says:

simply sayed awesome work! rouses memories... mr. bond. ;)

+1 vote   media: Standard Operating Procedure - Music
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KEEP_IT_UP! Feb 10 2010, 3:39pm says:

scripted events, voice acting, colors, "layout" and of course the mapping itself looks freakin outstanding - awesome work!!! respect :)

but i can't download it... "410 - Gone" :o

edit: now it seems to work.. :)

+2 votes   download: Outpost 16 - RELEASE
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KEEP_IT_UP! Feb 7 2010, 7:30pm says:

congrats dude :)

+1 vote   media: Entries
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KEEP_IT_UP! Jan 23 2010, 3:49am says:

again, reads f***** awesome! love the way the story is presented! and good luck with those vacancies... :)

+1 vote   article: Dead Man's Plea
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KEEP_IT_UP! Dec 11 2009, 10:13am says:

awesome! really beautiful!!! damn it! you got some unbelievable skills, guys! :)

+2 votes   article: Fog and Blur
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KEEP_IT_UP! Sep 22 2009, 9:58pm says:

thanks ^^

+1 vote   media: "p-jay" 4 da left 4 dead concept art contest
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KEEP_IT_UP! Jul 24 2009, 12:28pm says:

i never heard that music before! but sounds nice... atmospheric ;)
also nice ingame pics... but what about the size? o.0

+1 vote   article: Dead Before Dawn - Community Update #2
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KEEP_IT_UP! Jul 6 2009, 4:57pm says:

wtf?! wie kommts das ich die mod noch nie gesehen hab?! wahnsinn, sieht echt viel versprechend aus! un dann noch sone qualität aus de. boah! KEEP IT UP! ;)

+4 votes   article: Zeitgeist Media Update
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KEEP_IT_UP! Jul 3 2009, 9:15pm says:

15 minutes left. ^^ CAN'T WAIT TO CLOAK!

THANKS MODDB FOR NORMAL dl-links!!! I WAS FREAKIN OUT BY THAT TORRENTSTUFF! THAAAAAANK YOU!

+1 vote   article: NEOTOKYO° Released!
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KEEP_IT_UP! Jul 3 2009, 1:38pm says:

****** AWESOME! CAN'T WAIT TO WALK THERE ^^

+2 votes   media: Map Panoramic - Transit
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KEEP_IT_UP! Feb 7 2009, 1:27am replied:

what i've forgotten to say is: THANKS FOR KEEPIN GOLDENEYE ALIVE! :)

and mastagunz, we'll see ;) :D

+2 votes   download: GoldenEye Source Beta 3 .0.1 Client [Outdated]
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KEEP_IT_UP! Feb 7 2009, 1:14am says:

0_0

i was a real goldeneye-junky back in the n64-days, loved your first versions of the mod and i'm really excited to play the new beta NOW. THX and see you ingame! :)

+1 vote   download: GoldenEye Source Beta 3 .0.1 Client [Outdated]
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KEEP_IT_UP! Nov 18 2008, 7:39am says:

wolf,
i told you that i really love your work! that was one of my fav's too.
really great concept and idea!

+1 vote   media: Wailer
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KEEP_IT_UP! Nov 18 2008, 7:35am says:

great! really love your background and the style...

ich frag nochmal, wie heissten du im comicforum! ^^

+1 vote   media: The Worker
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KEEP_IT_UP! Nov 3 2008, 8:57pm says:

... you and your team are ROCKIN' keep it up, guy's :)

+2 votes   member: cgSprite
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KEEP_IT_UP! Oct 21 2008, 6:51pm says:

i gues its a remix... i dont know the vocals and stuff but there IS silent-hill-stuff in it ;)

+1 vote   media: Fallen Wing Teaser Trailer 1
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KEEP_IT_UP! Aug 5 2012, 2:18pm says:

nice new banner. ;)

+3 votes   mod: G String
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KEEP_IT_UP! Aug 4 2012, 3:04am says:

congrats for the new site and the trees are awesome. :)

only thing i would do is changing the original logos from "audi", that "staedtler" markers and other ones you use there (don't have to be a big deal, just make it "stoedtler" and 5 rings for audi or something). since you use your own copyrights i don't know if it's that smart to use such ip's on your site. correct me if i am wrong, but i guess better save then sorry. ;)

+2 votes   article: We have a website!
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KEEP_IT_UP! Aug 4 2012, 2:30am says:

nice teaser! i like the way the camera moves, it's like a soft "trail" - makes you really feel "in there". vignette is also a win. ;) so you are part of team psykskallar now? congrats and all the best for upcoming collaborations. :)

+3 votes   media: Inquietude (Official Teaser)
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KEEP_IT_UP! Aug 4 2012, 2:24am replied:

thanks for the link and the clarification, just thought it's your own engine since you wrote "custom built" on the profile page. :)

+1 vote   media: Light Demo
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KEEP_IT_UP! Aug 3 2012, 8:48am says:

can't wait. :)

+3 votes   article: Grey Pre-Release News #2
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KEEP_IT_UP! Aug 2 2012, 2:19pm says:

great engine! like the lighting effects alot. you also wrote this editor by yourself?

+1 vote   media: Light Demo
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KEEP_IT_UP! Aug 2 2012, 2:17pm says:

looks awesome, reminds me of the good old tony hawk game, which is a pretty good sign i would say :D great lights.

one thing: a few of the texture-junctures on these flat entities on the bottom edge of the screen doesn't connect correctly with each other. could be fixed fast i guess. :)

+7 votes   media: Skatepark
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KEEP_IT_UP! Aug 2 2012, 6:52am says:

aaaaaaaaawesome.

+2 votes   article: GTA IV: San Andreas BETA 3 "World Enhancement" released!
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KEEP_IT_UP! Aug 2 2012, 6:49am says:

yeah, looks really great! :)

+1 vote   media: Stone
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KEEP_IT_UP! Aug 1 2012, 3:58pm says:

that'll hurt for sure! no "clean cuts", more "mean guts" with this... ;)

+4 votes   media: Marauder - Shiv
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KEEP_IT_UP! Aug 1 2012, 11:57am says:

yeah, i like the font too, nice logo - but i think it looks better if there's only one "cross-shaped" letter ("i" or "l"), not too of them. makes it more icon-like imho. if theres a deeper meaning for having two instead of only one, then keep it ofc! :)

+1 vote   media: Logo
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KEEP_IT_UP! Aug 1 2012, 11:19am says:

great collection, i bet some of them are really relalted!

+2 votes   media: People from history vs. Celebrities
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KEEP_IT_UP! Aug 1 2012, 11:08am says:

looks interesting, nice prototype already! tracking for sure!!! :)

0 votes   article: EXIL : Gameplay progress
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KEEP_IT_UP! Aug 1 2012, 9:28am says:

i like the models, hands look great and they are interesting characters, but:

i would strongly suggest you redo the faces, these are the weakest parts of your models imho. for sean i wouldn't stretch and oversize the hairtexture to use them as streaks in the face, i would go with new ones in better resolution - even if they are sitting well here and fit, they just look lowres and stretched. i also wouldn't make his beard so solid - especially the moustache.

are you gonig to use other textures like norm- and disp- beside diff-maps too?

+2 votes   media: Sean
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KEEP_IT_UP! Aug 1 2012, 9:21am says:

looks great! nice idea to make it a puzzle, too. :)

+1 vote   media: Phrenology Puzzle
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KEEP_IT_UP! Jul 31 2012, 7:09pm says:

looks incredible so far. tracking for sure! :)

+3 votes   mod: GTA IV: San Andreas
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KEEP_IT_UP! Jul 31 2012, 9:14am says:

happy birthday! hope this page will go on and on and on and on! :)
so much fun!!!

+2 votes   article: Celebrating 10 years of ModDB!
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KEEP_IT_UP! Jul 30 2012, 4:16pm says:

good one, rumpel. :)

+1 vote   media: Cry of Fear - New music
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KEEP_IT_UP! Jul 30 2012, 8:20am says:

great details! several of them work very good together!

+1 vote   media: New tree models
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KEEP_IT_UP! Jul 30 2012, 8:19am says:

good job, guys! screw these ep2 ones! :)

+3 votes   media: New tree models
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KEEP_IT_UP! Jul 30 2012, 8:16am says:

lookin good! :)

+1 vote   media: Marauder Burst Rifle - Final Ingame
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KEEP_IT_UP! Jul 30 2012, 8:13am says:

love it! :)

+1 vote   media: Planet Explorers Forest Cave Concept
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KEEP_IT_UP! Jul 26 2012, 2:01pm replied:

that! /\

:D

+2 votes   media: Only Human
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KEEP_IT_UP! Jul 26 2012, 1:56pm says:

reminds me of "i am alive", which is a game i actually love. nice atmoshpere! :)

+2 votes   media: 002
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KEEP_IT_UP! Jul 26 2012, 1:49pm says:

this build screams "NEED THAT ANTIALIASING... GIVE ME AA AND AF; NOOOOWWWww!!!!11"

looks really interesting (beside that), like the style a lot! :)

+1 vote   media: Night environment
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KEEP_IT_UP! Jul 26 2012, 1:46pm replied:

yeah, give'em that wings:

Attackofthefanboy.com

Wallchan.com

;)

i also would slightly change the position of the bodyparts, like that one leg/feet is in a slightly different position then the other, stuff like that. right now it looks kinda (simply) mirrored. still awesome :)

+2 votes   media: Pteranodon
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KEEP_IT_UP! Jul 22 2012, 1:37pm replied:

that's great. good to hear! :)

+2 votes   media: Velociraptor
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KEEP_IT_UP! Jul 14 2014, 8:12am says:

looks really awesome, great work!

+2 votes   media: Enviroment
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KEEP_IT_UP! Jul 14 2014, 8:12am says:

like it! great mixture between dark city and borg imho :D

+2 votes   media: Cyborgs
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KEEP_IT_UP! Mar 8 2014, 12:32pm says:

nice one, love the hand model/animations, details and overall env. great atmoshpere already. :)

+2 votes   media: Lethe - Teaser Trailer 2014
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KEEP_IT_UP! Feb 5 2014, 6:53pm says:

looks great! hmmm, is it possible to reduxe the overall "main-wave-distortion", since it's really extreme right now - or make it triggered by the movement and the water ripples... like the water is almost without motion and crystal clear to look through, but if you move waves will cause the "wave-distortion" seen now already at the beginning of the scene?

hope you get what i mean. :D

+1 vote   article: Water Ripples & Simple Causistics
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KEEP_IT_UP! Dec 2 2013, 2:02pm says:

true, nice one. love the overall mood and colours. nice details, that roadcracks and grass.

+3 votes   media: Pre-Alpha Images
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KEEP_IT_UP! Sep 6 2013, 9:02pm says:

of curse i want to play this! great teaser :)

+1 vote   article: Curse teaser
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KEEP_IT_UP! Jul 21 2013, 5:42am says:

great props again, but i would rework the lighting a bit, the overall lighting is good, but it just doesn't look like the windows are the source. i am just saying that, because i KNOW you can do better! :D

+4 votes   media: Pump station
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KEEP_IT_UP! May 15 2013, 10:44pm says:

is all the custom stuff seen on screenshots of this mod-profile gone? can't see the classic nazi-zombies on the new moddb-page, neither the weapons?

hope u will get that stuff back in. :/

good news its stil ldead btw. ;)

+1 vote   article: A Wild Zombie has appeared!
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KEEP_IT_UP! Apr 27 2013, 8:45am says:

just awesome! translates so good into a real place - imaginable atmoshpere, great work guys, keep it up! ;)

+2 votes   media: Pumping station office
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KEEP_IT_UP! Nov 16 2012, 7:49pm says:

yey, alive! :)

i love the atmosphere, nice bumps and lighting - only thing i don't like is the font inside the logo. doesnt fit the fat icon imho and looks a bit weird/ too fancy for a metro brand font i think. but that should be tweaked fast. ;)

anyway, good work!

+1 vote   media: Deep Darkness
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KEEP_IT_UP! Oct 15 2012, 7:08pm says:

awesome! do you think it'll be possible to make a climbable material or "zone" on the collosi? so that it'll be like in shadow of the collosus or dragon's dogma? that would be so cool. so, that you can climb where ever you want on the body, or at least on the certain areas.

+2 votes   article: EXIL : Colossus climbing
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KEEP_IT_UP! Oct 12 2012, 3:33pm says:

great atmosphere! love the colours :)

maybe there could be some more grass overall, seems a bit "clean", or is it the drawdistance?

+2 votes   media: Sunflowers
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KEEP_IT_UP! Oct 11 2012, 4:58pm says:

so awesome. :)
love the placeholder texture btw. :D

+1 vote   media: Are you thirsty? Great! Let's have a beer!
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KEEP_IT_UP! Sep 20 2012, 7:33am says:

so many people misinterpret the voice acting which makes me really sad.

it's such a NEAR PERFECT balance between ironical and exaggerated parody ("over the top" soldier's acting, the "gay" scientists) and serious and professional casting as close as possible to the original. beside that to these critics: tell me a name of ANY MOD with better voice acting? even full-price titles these days are worse or at least as amusing BUT without meaning to. ;)

edit: sorry for the doubleposting, some strange error. i was clearly on the other video page. :/ clip here is still processing.

+29 votes   media: Modinformer - Black Mesa
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KEEP_IT_UP! Sep 19 2012, 10:25pm replied:

it's the zone... what did you think? ;)

great screen! but just call me g is right, please edit that mirrored texture. ;P

+1 vote   media: Swamp Screen
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KEEP_IT_UP! Sep 19 2012, 10:22pm says:

i think you shouldn't trust wikipedia always, since it's a source for great knowledge but not guaranteed to be the always the truth - people just forget about that fact.

egypt is very, very fascinating, you should search for alternative information sources on how they MAYBE got energy, what the pyramids COULD HAVE been and beside these theories have a look at some of the FACTS about the mathematical and physical details of these massive and impressive buildings - why so many people died or got sick after entering certain areas inside these massive buildings at the first visits... such along time after there was noone anymore. do you think it's "the dead taking revenge once their burial chambers had been disturbed."... i don't think so. supposedly there has never been a dead body or a mummy found inside a pyramide or any of these "burial chambers", but what was inside them instead?

i don't say that you have to believe everything, just stay open minded and get informed. ;)

some sources also say that there where no torch appliances inside the great pyramids found eather... also no recordings that the first people who visited them found walls inside blackened with soot. only hollywood repeatedly suggest that these have been there - just as often as they've actually been there. ;)

that's why i love this screenshot. it combines myths with theories, great atmosphere, lies and conjectures. you can chose what is what.

great model btw. :D

+2 votes   media: dendera light
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KEEP_IT_UP! Sep 17 2012, 6:46am says:

looks beautiful!

+7 votes   media: New loc.
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KEEP_IT_UP! Sep 15 2012, 9:55pm says:

yeah, works pretty well! good job! :)

0 votes   media: Lens Flare Test
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KEEP_IT_UP! Sep 14 2012, 4:54am says:

thanks for the timelapse, great outcome! but i already wrote that underneath the picture here ;)

+1 vote   article: Character Concept
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KEEP_IT_UP! Aug 27 2012, 7:41pm says:

love the unique world you guys have created here... maybe there could be even more parked cars beside the road imho, no? :)

+6 votes   media: Piccadilly Re-Invented
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KEEP_IT_UP! Aug 27 2012, 7:39pm says:

great models, great atmosphere... for this piece the only thing missing is that amber brown "old-photo-like" effect on top. damn, i want to see this in motion. :)

+1 vote   media: NPCs traveling
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KEEP_IT_UP! Aug 22 2012, 5:00pm replied:

yeah! keep it up! :D

+1 vote   article: Free travelling, improved quest system and custom UI
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KEEP_IT_UP! Aug 21 2012, 5:16pm says:

love it!

+3 votes   media: New Stuff
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KEEP_IT_UP! Aug 17 2012, 9:30am says:

now thats just AWESOME! i for myself love the "oppressive/dreamy" version more, but some friends i've introduced to the new g-string wanted to have it as crisp as possible, no shadereffects at all... now there's no avoiding for them anymore. :)

+6 votes   media: Customizable
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KEEP_IT_UP! Aug 14 2012, 10:14am says:

i originally buyed ut 2004 JUST FOR THIS on gog back in the days where it was released! :) one of the best mods ever, period!

+1 vote   download: Out Of Hell Cheatfile
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KEEP_IT_UP! Aug 11 2012, 7:03pm says:

please keep it that way - it's not too dark i think, no need for more light! the atmosphere is great.

+2 votes   media: Screenshot
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KEEP_IT_UP! Aug 8 2012, 2:25pm replied:

/\ THAT! :)

looks great.

i like the moving dustballs inside the lightbeam.

+1 vote   media: Fear Awaits . . .
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KEEP_IT_UP! Jul 22 2012, 12:51pm says:

they went with this kinda velociraptor i guess:

Media-1.web.britannica.com

Sciencekids.co.nz

Images4.fanpop.com

Dreamsstudio.com

but i prefer this version more too ;) (way bigger eyes and shorter snout) ->

Images.wikia.com

Images.wikia.com

25.media.tumblr.com

Dinosaurierarten.de

will this kinda raptor be also in-game (the one on the image looks awesome btw.)?

edit: too slow i guess ;)

+4 votes   media: Velociraptor
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KEEP_IT_UP! Jul 18 2012, 9:52am says:

two ideas: for the "stealth testlevel" it'll be awesome to create a night scenery for this. bright fullmoon, stars some clouds... stuff like that... that'll be done pretty fast i guess (chganging sunlight, skybox, light colours?) but add so much more atmosphere already for this task i think. ;)

for "the unarmed fight": make give the enemy idle gestures/animations if he tries to stay away... like tapping the ground with a foot very fast, or mocking the player with taunts. jumping backwards if the player gets to close should also look nice and then you won't have the problem with him not facing the player while moving backwards.

hope that helps a bit ;)

great update again!

+1 vote   article: New Overgrowth a186 video devlog
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KEEP_IT_UP! Jul 16 2012, 5:43pm says:

insane detail and accuracy - can't wait to see it in-game! great job guys. :)

+3 votes   media: EMD FP7 Locomotive - Model by IceDev0x
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KEEP_IT_UP! Jul 10 2012, 10:53am says:

looks interesting, tracking!

+3 votes   game: Worlds
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KEEP_IT_UP! Jul 10 2012, 10:51am says:

looking good, tracking

+1 vote   article: Prometheans and beta
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KEEP_IT_UP! Jul 6 2012, 8:44pm says:

creepy, like the idea that it's a rotunda - you can't see exactly whats coming... nice mechanics ;)

+1 vote   media: Asylum
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KEEP_IT_UP! Jul 4 2012, 7:09am says:

awesome lighting!

+2 votes   media: Abydos
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KEEP_IT_UP! Jul 4 2012, 7:05am says:

love the lighting here! the colours are well "organized" too. all the small details, beautifully done. :)

+2 votes   media: Media Update: July
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KEEP_IT_UP! Jun 27 2012, 9:25pm replied:

me2... +1.

awesome lighting and great scene!

+2 votes   media: Screenshots
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KEEP_IT_UP! Jun 27 2012, 9:24pm says:

awesome screenshot, great perspective and spot on atmosfear! ;)

+2 votes   media: The horror of Zone
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KEEP_IT_UP! Jun 26 2012, 4:50pm says:

damn totally missed to download this after tracking the project years ago (?!). will reply my thoughts too. ;)

artwork looks great, love the style!

+1 vote   download: Doppelscope 0.4.1 Windows
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KEEP_IT_UP! Jun 22 2012, 11:25am says:

of course not! it is for nailing dead brains. ;)

+2 votes   media: Media Release 6/22
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KEEP_IT_UP! Jun 16 2012, 1:56pm replied:

+1 true! they really know how to make source look realistic! :)

+1 vote   media: Fresh water tunnel
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KEEP_IT_UP! Jun 16 2012, 1:55pm says:

reminds me of metro - dunno why, but i guess thats a compliment either way. :D awesome lighting!

+2 votes   media: Fresh water tunnel
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KEEP_IT_UP! Jun 15 2012, 12:11pm says:

welcome to bright falls. ;) looking good!

+1 vote   media: Mission Improbable 2 - The Bridge
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KEEP_IT_UP! Jun 13 2012, 10:06am says:

awesom' enjoyed it. :)

+2 votes   article: Tiny & Big music video "Little Pretty Thing"
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KEEP_IT_UP! Jun 3 2012, 12:17pm says:

wow! great custom handmodels and seems like custom animations too? the atmosphere and the lighting is awesome too. are the lightshafts animated? :)

+2 votes   media: New rig
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KEEP_IT_UP! May 22 2012, 8:11pm says:

cool inside informations, i am interested in seeing more of these wip and inbetween dev-stuff like the textfile picture or the first model screnshots... that's always cool to see i think, especially if there's such a big progress visible to the final product. even if it's just "sketchy" and rough, old stuff for you - please show them. ;)

btw: are there three picture frames in the back with three equal owls in it? o.0

"the owls are not what they seem" ;)

+1 vote   media: Cry of Fear Making of - Episode 1
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KEEP_IT_UP! May 20 2012, 12:33pm says:

looks good, maybe the blood it a bit to bright in its redish colour (less saturation maybe?). are the flaws and holes come after each other, depending on the damage?

+2 votes   media: Designing Dynamic Helmet HUD
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KEEP_IT_UP! May 15 2012, 2:03pm says:

awesome texture! if you add flora i wouldn't do too much and keep it at the edges to meadow or a forest for this kinda ground. looks good as dead as it is to me. ;)

+2 votes   media: PDA and Textures
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KEEP_IT_UP! May 15 2012, 2:00pm says:

much better with the pda that close and i like the maintexture, if the material is dull it'll look like that and this way its way better camouflaged = more realistic. maybe you could combine the two versions (more far away and this one), so that if you pull the pda out you have to press another button to get it that close and view the actual location in detail?!

i repeat myself:

"is the map on that gps thing reacting in realtime" later on? that'll be so rad!

+4 votes   media: PDA and Textures
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KEEP_IT_UP! May 4 2012, 3:30pm says:

great style, love it especially the description inside the image and beside it! :)

+5 votes   media: HUD
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KEEP_IT_UP! Apr 20 2012, 9:27pm says:

geil! echt schickes design. hatte nur gerade nen knick in der optik und die "haifischflosse" net erkannt - dachte das wär ein loch bzw. eine seltsame reflektion... mir sei verziehen, es ist spät! ;)

+1 vote   media: aero limo zeitgeist
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KEEP_IT_UP! Apr 20 2012, 9:25pm says:

die muckies kommen sehr gut! insgesamt echt coole arbeiten in deiner galerie!

+1 vote   media: wip
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KEEP_IT_UP! Apr 19 2012, 4:43am says:

works and i am impressed! thanks for sharing, can'T wait to see and play more. btw, maybe a small bug i found: after starting a taxi-mission i got out of the car and punched another guy often, then suddenly the monitor turned white... sound was still there, menu still worked and the "mission failed" (taxi) screen still appeared, but with everything white. restarting the game worked.

+2 votes   download: 'City' Project: 'Proof of Concept' Demo
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KEEP_IT_UP! Apr 4 2012, 8:12pm says:

fantastic cover-art. love the colours, style and position of characters and objects! will it be tested by the usk? "0" seems a bit young imho?! ;)

+2 votes   media: Box cover artwork
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KEEP_IT_UP! Mar 20 2012, 5:46am replied:

/\ this + 1. :)

can't wait to see stuff conceived by himself!

+1 vote   article: New team member!
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KEEP_IT_UP! Mar 10 2012, 7:52am replied:

alright now i get it... wolfenstein and mirror's edge aren't just influences but paragons in the way they nailed what they wanted to be: gamemechanics, visuals, sounds and overall feeling... (still love mirrors edge)

anyways, just wanted to say that i wish you guys a good and fast evolving progress and that you achieve your goals. :)

+1 vote   media: OverDose - Promo Video
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KEEP_IT_UP! Mar 10 2012, 7:46am replied:

was no offence, dude! i never ever played "brink" once, watched some concept art pieces (loved the artistic style), some map presentations, some renderings and thats about it (i think i saw the best parts then) - just thought that these guys at least attempted to realize similar ideas and... without sounding too much of an arse, i think the listed influences where obviously gappy - that's all and about it. :)

+1 vote   media: OverDose - Promo Video
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KEEP_IT_UP! Mar 4 2012, 7:09pm says:

now thats a compliment! love that movie! :)

leon is a real exceptional talent when it comes to atmospheric, practical mapping and designing, i just helped on that signpost and made that screenshot (i tempted to catch a good impression, glad you like it).

+1 vote   media: On the road to awe
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KEEP_IT_UP! Mar 4 2012, 3:06pm replied:

thanks - i really tried to hold steady but once you're in "there" you can't, way too disturbing believe me... ;)

+5 votes   media: On the road to awe
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KEEP_IT_UP! Mar 4 2012, 2:20pm says:

you'll find out, phipe. ;)

+2 votes   media: On the road to awe
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KEEP_IT_UP! Mar 3 2012, 3:43pm replied:

you're welcome and thanks for responding/answering! sounds really great and seriously - you guys are doing an outstanding job with "zeitgeist". i can't wait to see updates everytime after i saw new ones. :)

+1 vote   media: The Greenwich Park & Observatory, London
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KEEP_IT_UP! Mar 3 2012, 9:59am says:

indeed wow...
but there's one thing that breaks the atmosphere here imho. at the end of the road, on the horizon theres a sudden stop... i don't know how far the player will be allowed to go near that "end of the world", but i would try to conceal/mask that area with some plane brushes in the back, some propmodels, an edited skymap or all techniques combined together.

anyway! you write in the description it's a wip-shot, so there will be changes i guess. :)

+6 votes   media: The Greenwich Park & Observatory, London
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KEEP_IT_UP! Feb 29 2012, 5:31am says:

incredible! also good that you cover other themes and locations in-game, to keep the variety steady - love the colour palette here. :)

+3 votes   media: Icebreaker Desktop
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KEEP_IT_UP! Feb 24 2012, 8:08am replied:

i missed that you just wanted to show a first - by the way sayed: great looking - layout (read about it in the other screenshot comment from you) - can't wait to see it evolving.. :)

+1 vote   media: Diner
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KEEP_IT_UP! Feb 24 2012, 8:06am says:

impressive!! can't wait to see day 2.. or day 30 tests with your new toy :>

+1 vote   media: OLD CE2 "work" running on CE3 SDK!
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KEEP_IT_UP! Feb 23 2012, 11:20am says:

DEXTER!!1111 :O

+1 vote   media: Earbuds
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KEEP_IT_UP! Feb 23 2012, 6:23am says:

forgiven... ;) looks great already!

+1 vote   media: Diner Main Floor Area
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KEEP_IT_UP! Feb 23 2012, 6:23am says:

love the atmosphere arleady - great lightning!

+1 vote   media: Kitchen Area
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KEEP_IT_UP! Feb 19 2012, 5:41pm says:

nailed the atmosphere here! great oldschool paperback look, just like the ones you can find in these old railway stations for just a few bucks. really like it (font style and sizes, positions and cover image ofc!). :)

+2 votes   media: Worry of Newport - Digital Cover Art
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KEEP_IT_UP! Feb 12 2012, 5:22am says:

i kinda like the old version 5 layout more, but prefer the smaller closet!

+3 votes   media: Comparison of Versions - What do you prefer?
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KEEP_IT_UP! Feb 2 2012, 10:08pm says:

so good... :o

+1 vote   media: Build 194 Codename Gorilla
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KEEP_IT_UP! Jan 31 2012, 9:57am says:

the details are incredible! love you you filled that place up with stuff to look at!

+1 vote   media: New map: Ruins
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KEEP_IT_UP! Jan 26 2012, 2:47pm replied:

wow! could have sworn you used the mentioned "selfmade" shadereditor to achieve that atmosphere... i am curious about new updates... really talented guys at work here. :)

+1 vote   media: Badlands 02 WIP - Panorama
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KEEP_IT_UP! Jan 26 2012, 2:43pm says:

nice atmosphere! :) like the props

+4 votes   media: Diner BackStreet
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KEEP_IT_UP! Jan 21 2012, 7:04pm says:

impressive! really love the atmosphere. shadereditor at work too?

+2 votes   media: Badlands 02 WIP - Panorama
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KEEP_IT_UP! Jan 5 2012, 9:03am says:

i love visual effect stuff like that :)

+3 votes   media: Shader Test - [ENGINE]
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KEEP_IT_UP! Jan 2 2012, 9:45am says:

awesome, just awesome! comes even better then the photo background collage you did a few images before. fits well in :)

+1 vote   media: Compy Ingame
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KEEP_IT_UP! Dec 20 2011, 1:48pm replied:

then i correct myself, no need to cry if the tears are not related to joy ;)

+6 votes   media: G String Released
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KEEP_IT_UP! Dec 20 2011, 1:41pm says:

i hope you found some help for your needs!

+2 votes   article: G STRING V2 DEVELOPMENT TIMELINE
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KEEP_IT_UP! Dec 20 2011, 1:39pm says:

CONGRATS! thank you so much for sharing... and no need to cry.

+6 votes   media: G String Released
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KEEP_IT_UP! Dec 20 2011, 10:31am says:

fgcjhtfjy yydr rdytu yuty

+3 votes   media: stop talking about the filenames
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KEEP_IT_UP! Dec 19 2011, 9:21pm says:

love the description! atmosphere... and i can't wait to see these "things" for myself! i can imagine ;)

+1 vote   media: Now boarding
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KEEP_IT_UP! Dec 18 2011, 7:45am replied:

word up, mate! :)

+2 votes   media: Anatomy of a shark attack
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KEEP_IT_UP! Dec 17 2011, 7:24pm replied:

maybe because ethan was an architect and the board you see on the left is a typical tool for these folks? ;)

have to say that i love the look and feel of your images and trailers so far... there aren't many source mods out there that can produce such a unique atmosphere, getting away from all the "presets" and fill up there game with selfmade props, textures and designs - only using the engine as a instrument!

voted btw. ;)

+2 votes   media: Updated office
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KEEP_IT_UP! Dec 14 2011, 3:40am says:

just watched the first movie "weiss", will have a look at the others when i got the time later today i hope... very impressive animationskills and creative thinking... i recently found out about your game project that's why i tracked it instantly and already voted for it - keep up the good work ;p

kunsthochschule kassel, bist du schon fertig oder noch mittendrin im studium? gehört das spiel auch zu einem hs-projekt oder ist das gänzlich frei? grüße :)

+2 votes   article: The guys behind Tiny and Big: Florian Grolig (game-/ level-designer)
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KEEP_IT_UP! Dec 13 2011, 6:55pm says:

awesome design! love the holograms and the ground tex :)

+2 votes   media: Space
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KEEP_IT_UP! Dec 6 2011, 9:48pm says:

i love how you guys push the engine! it's incredible..

+1 vote   media: Relief Mapping
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KEEP_IT_UP! Nov 30 2011, 5:53pm says:

perfect! let the bump and spec maps do their work! :)

+5 votes   media: Mental Hospital
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KEEP_IT_UP! Nov 27 2011, 9:17pm replied:

yeah, make the lines of the numbers thicker, like the ones from the symbols in the middle or make the symbols there thin like the numbers - as it is right now they just compete (because they both got different line with but also they are presented in _completly different syles...)

+1 vote   media: new font
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KEEP_IT_UP! Nov 17 2011, 6:21am says:

... and time will be (soon). can't wait! :)

+1 vote   media: Time
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KEEP_IT_UP! Nov 16 2011, 12:14pm says:

incredible atmosphere, again!!
i love how you guys manage to make every texture and prop look "fitting in" - is that a reflection on that wet part on the table(s)?

great job :)

+1 vote   media: Some map screenshot and new Facebook profile!
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KEEP_IT_UP! Nov 10 2011, 6:59pm says:

great design! love the big surfaces and fontwork here - awesome wolf-button and great logo too. :)

+1 vote   media: SOT Manual Cover
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KEEP_IT_UP! Oct 31 2011, 7:47pm says:

love it! :)

+2 votes   media: The Anatomy of a Shark Attack
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KEEP_IT_UP! Oct 31 2011, 7:46pm replied:

plus it's a mirrored texture in her face (red lines), please! don't mirror textures in 2011 :/

but the "layers" on the last one are awesome! :)

+7 votes   media: Anatomy of a shark attack
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KEEP_IT_UP! Oct 25 2011, 8:04pm says:

jesse is best at what he does! you will love all the sounds of scintilla... believe me. :)

+1 vote   media: Nocturne Path
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KEEP_IT_UP! Oct 25 2011, 6:12pm says:

awesome attention to detial here! most aaa-titles won't have that accurate poses... the granate-throw maybe looks just a bit "cartoonish" and over-styled, but thats a minor critic... as i've sayed most other big titles don't even earn that critism. ;)

awesome job!

+1 vote   article: Animation : Poses
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KEEP_IT_UP! Oct 22 2011, 11:25am says:

< in love. :)

+1 vote   media: Pantera Turntable
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KEEP_IT_UP! Oct 12 2011, 11:43am says:

awesome. you nailed the atmosphere here... love the oldschool sidescr. view too :) and the hard edges of the smoke left corner and in the shadow to the right. good job :)

+3 votes   media: Baow baow baow baow
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KEEP_IT_UP! Sep 6 2011, 12:12pm replied:

true! don't spoil to much myohyo - i stoped watching the clip after a few seconds... which doesn'T mean i don't like what i see / already saw... :)

+1 vote   media: Mental Asian chick
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KEEP_IT_UP! Aug 25 2011, 11:29pm says:

cant watch the trailer :/ music from umg or something. downloading anyway... thanks :)

+1 vote   article: Tech demo released!
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KEEP_IT_UP! Aug 23 2011, 6:18am says:

love this!

+3 votes   media: Kowloon-ish
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KEEP_IT_UP! Aug 19 2011, 4:49am replied:

no you got me wrong, i ment the distortion of the window glass texture, seen better here:
Media.moddb.com

is it a custom made texture? i need a similar texture for a small project, that's why i am asking :)

+1 vote   media: Chapter 5: The Church - Inside
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KEEP_IT_UP! Aug 18 2011, 12:45pm says:

mixed i would say

+1 vote   media: 70 million people lived here
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KEEP_IT_UP! Aug 13 2011, 8:57am says:

there you can see what i ment with the fireplaces one pic earlier ;)

+1 vote   media: Tokytowice in a cloud of ash
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KEEP_IT_UP! Aug 9 2011, 3:32pm says:

great shot, love the models, atmosphere and used colours here :)

+1 vote   media: Border - In CryENGINE3
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KEEP_IT_UP! Aug 6 2011, 5:29pm says:

really great art design!

+1 vote   media: Character model
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KEEP_IT_UP! Jul 30 2011, 6:29pm replied:

true, true! can't wait to see what coming mods will supply with these new opportunities - it's just awesome whats possible now :)

cool that dvsh will have that too!

+1 vote   media: Drunk with power
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KEEP_IT_UP! Jul 27 2011, 7:16am says:

wow! awesome progress, love the blast wave especially visible in the slowmo part :)

+1 vote   media: Enhanced Mod V2 - The Giant bug fixed
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KEEP_IT_UP! Jul 26 2011, 10:08am says:

yepp, looks decent to me! :)

+1 vote   media: Ohhh...
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KEEP_IT_UP! Jul 22 2011, 5:32am says:

yeah! can't wait to see it textured ;) awesome scene, even without.

+1 vote   media: "old" Sannomiya K District in Crysis 2 SDK
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KEEP_IT_UP! Jul 7 2011, 4:54pm says:

pretty solid? that's freakin awesome ^^ imagine that graphical detail of the engine combined with finished models and textures, custom coding etc. mind blown ;)

+6 votes   media: CE3 testing images!
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KEEP_IT_UP! Jul 5 2011, 1:08pm says:

awesome progress! i really love the details and perfection in everything - who ever did this has got maaad skills! maybe he could look just a little bit more "wet", like the scales are more reflecting.. that's all! :P

-1 votes   media: Raptor Model+Ingameshot [Please like the FB page]
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KEEP_IT_UP! Jun 28 2011, 6:43pm says:

is the xxx-house getting more billboard graphics or will it stay like that? three tits anyone? ;)

+4 votes   media: Cars again
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KEEP_IT_UP! Jun 25 2011, 9:18am says:

wow! the new shots look just gorgeous! awesome updates! can't wait to play it... :)

+1 vote   media: The fog
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KEEP_IT_UP! Jun 15 2011, 7:24am says:

awesome!

+1 vote   media: Claude
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KEEP_IT_UP! Jun 14 2011, 10:26pm says:

just WOW! colours, skybox, citylights... wow!

+1 vote   media: Milena's House
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KEEP_IT_UP! Jun 12 2011, 3:19pm says:

thank you :) did it with my mouse and the right hand (i am lefty tho.. ;D)

+4 votes   media: duke nukem forever fan art: in-game-doodle
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KEEP_IT_UP! Jun 5 2011, 11:22am says:

love it! pure awesome! :)

+3 votes   media: Book store
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KEEP_IT_UP! May 31 2011, 2:02pm says:

I WANT MY PREORDER DEAL!!! ;D

awesome update, enjoyed it as always :)

+3 votes   article: New Overgrowth a133 video devlog
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KEEP_IT_UP! May 31 2011, 1:51pm says:

downloading, can't wait to see the changes and new content added! :> *joy*

+6 votes   download: Fps Terminator Alpha 2.0
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KEEP_IT_UP! May 18 2011, 3:48pm replied:

+1 awesome :D

+1 vote   media: env_projectedtexture - test
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KEEP_IT_UP! May 4 2011, 9:25am says:

awe-some! :> love the bubbles effect you guys created :)

+1 vote   article: Game Play Concepts
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KEEP_IT_UP! May 2 2011, 7:26am says:

finally, bers ;P
downloading ^^

+4 votes   download: German Translation Pack
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KEEP_IT_UP! Apr 11 2011, 6:41am says:

really great work! :)

+2 votes   media: NES wip texture
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KEEP_IT_UP! Apr 9 2011, 6:12am says:

awesome ^^

+1 vote   media: Fezwick, the Paranoid Squirrel
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KEEP_IT_UP! Apr 6 2011, 1:50pm says:

awesome! :)

+1 vote   media: An Open Window: Dynamic Environments
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KEEP_IT_UP! Apr 6 2011, 9:08am says:

great wallpaper! reminds me of the latest street fighter artworkstyles :)

+1 vote   media: Gerard.
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KEEP_IT_UP! Mar 21 2011, 3:31pm says:

awesome! :)

+1 vote   media: Nowhere corridors.
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KEEP_IT_UP! Mar 21 2011, 3:30pm replied:

love the mirror effect too :) great job!
maybe the puppet texture is a bit new looking... but otherwise, awesome :)

+1 vote   media: Nowhere corridors.
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KEEP_IT_UP! Mar 17 2011, 11:40am says:

loved the hi-poly version too. i think just a detailed texture won't help much :/ it looks very flat (wip or not) why don't you bake the normals to the low poly model? so you'll achieve both... good performance and almost hi-poly visuals ;)

+1 vote   media: Tyrannosaurus Rex WIP
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KEEP_IT_UP! Mar 15 2011, 7:57am replied:

good point, but who gonna buy all these kinects?! ;D

nice new update clip, looking good... the running bunnys and you jumping around in the living room :>

+2 votes   article: New Overgrowth a122 video devlog
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KEEP_IT_UP! Mar 11 2011, 6:24am says:

WTF! outstanding work, you guys are very talented! :)

+6 votes   media: Contagion - Police Chief Nick Wallpapers
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KEEP_IT_UP! Mar 6 2011, 7:11pm says:

outstanding, really great art!!! love the mapping and designs...
tracking! :)

+1 vote   media: WIP graphic proto-map screenshot
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KEEP_IT_UP! Mar 6 2011, 2:17pm says:

it took me a few moments, till i saw the eye above the code too. great piece of art. :)

+2 votes   media: QR codes
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KEEP_IT_UP! Mar 1 2011, 2:17pm says:

awesome concept! great gesture and shading/light!

+3 votes   media: Neanderthale Character Concept
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KEEP_IT_UP! Mar 1 2011, 7:29am says:

his face is - again - near perfect! love it, mesh, textures, everything :D and the jacket and collar both looks so much better then the bruce-version. more accurate... but it's still wip as you've sayed ;)

good work :)

+5 votes   media: TRENCH ( Arnold Schwarzenegger ) WIP RJW
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KEEP_IT_UP! Feb 26 2011, 9:51am says:

love it! :D

+3 votes   media: One of these is not like the others...
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KEEP_IT_UP! Feb 23 2011, 1:38pm says:

as sayed before, you are very talented! the actors faces are all near perfect. also the overall proportions and relations between bodyparts and the faces are very good - great to see that you can model almost everyone... :P

+4 votes   media: JAMES MUNROE ( Eric Roberts ) WIP
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KEEP_IT_UP! Feb 22 2011, 1:09pm replied:

yepp - it's like the base of the flame / the point where it "starts" is visible through the hole... beside that - just pure awesome! ;D

+1 vote   media: They're dead, Dave...
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KEEP_IT_UP! Feb 5 2011, 7:17pm says:

wow. just wow. great detail but maybe a small "dusty" lightbeam would help to define the lightsources, right under the lamps.

+2 votes   media: Sneak Peak: Red Line Early Development
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KEEP_IT_UP! Feb 5 2011, 9:58am replied:

cool! looks interesting - tracking. :)

+1 vote   media: WiP
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KEEP_IT_UP! Feb 4 2011, 5:12am says:

imagine - a silent hill remake with that engine?

<- stunned. ;O

great shots... looks very atmospheric :)

+1 vote   media: Part 1 Remake - Winter Environment #2
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KEEP_IT_UP! Feb 4 2011, 5:09am says:

sounds great, gonna test it too. :)

+1 vote   article: One project ends, another begins
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KEEP_IT_UP! Feb 3 2011, 7:05pm says:

she must be real 1337 too. keyboard and mouse bores?

nice heeeeeeeeeeels. oh, btw: SHOW YOUR FACE, "model"! ;D

+3 votes   media: Italian models love ORION - and so should you!
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KEEP_IT_UP! Feb 3 2011, 6:36pm says:

... and awesome looking, too. ;)

+1 vote   media: Altair Revealed
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KEEP_IT_UP! Feb 3 2011, 4:45pm says:

really love the colours and overall lightning outside! also great texture details (bumps f.e.)!

the "zoom feature" bottom will be fixed i guess. maybe the level of "leaning" to the sides is a bit too much, if it is like that just by walking while in action later - or it just feels right...
dunno for know, have to wait and "look" for myself ;)

anyway, great work! :)

+4 votes   media: Revamped look (WIP)
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KEEP_IT_UP! Feb 1 2011, 7:12pm says:

not bad? the atmosphere here is awesome again! :p
maybe the mountains in the back are a bit naked..

+1 vote   media: No Russian?
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KEEP_IT_UP! Jan 30 2011, 10:22am says:

great piece! love the colours and the bright light sources at the back of the necks ;)

+1 vote   media: Conquest: Hadrian's Divide - Concept Art #2
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KEEP_IT_UP! Jan 29 2011, 5:40pm says:

i like. :>

+1 vote   media: dvh_beach_final_v1
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KEEP_IT_UP! Jan 29 2011, 5:36pm replied:

WORD up.

+1 vote   article: DangerousWorld 2 Time to Update
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KEEP_IT_UP! Jan 29 2011, 5:00pm says:

love the updated lightning! great job :)

+1 vote   media: Dear Lord New Lighting
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KEEP_IT_UP! Jan 24 2011, 7:32pm says:

awesome, just awesome. incredible detail and the new eyes are perfect!

+1 vote   media: Screenshot
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KEEP_IT_UP! Jan 22 2011, 5:52am says:

the wallpaper creeps me out ^^
great atmosphere! :)

+1 vote   media: nmo_cabin Spotlight Images
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KEEP_IT_UP! Jan 22 2011, 5:46am says:

exactly. BUSTED! ;p

+1 vote   media: WTF.
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KEEP_IT_UP! Jan 20 2011, 7:43am says:

"coming soon" - i take it seriously. ;D
looks great btw.

+1 vote   article: SILENT HILL 2.2
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KEEP_IT_UP! Jan 13 2011, 9:46am says:

exactly. and that makes it look a bit odd in my eyes. i mean, how would open outcast look, when they would have picked the old original models and textures from outcast? ;)

looking good so far, and i love the idea of having the stalker universe combined with that powerful engine - but please, make the polycount and details of objects such as trees and houses equal to the power of that engine. tracking. :)

+1 vote   media: A new location
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KEEP_IT_UP! Jan 13 2011, 8:00am says:

yeah, looks cool! :) love the angle / position, colours and the pores. :p

+1 vote   media: Revolver and hands
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KEEP_IT_UP! Jan 9 2011, 6:40pm replied:

i don't think so, sir.. just old and rusty :)

looks really great - love to see that you are going to add stuff like that. the fact that you have time to play arround with shaders shows me that you are coming closer to an ending now, hu? ;D

+2 votes   media: Playing with shaders
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KEEP_IT_UP! Jan 6 2011, 8:11am replied:

artistic freedom.

+1 vote   media: Commando Wallpaper
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KEEP_IT_UP! Jan 6 2011, 7:53am says:

not just the colours are superb, all those little details, specs/bumps, very well-proportioned overall design and it seems like the walk animation is also really great and fluit (love how the toes are hanging on his right foot).
great job, great artist(s). :)

+1 vote   media: T-Rex Wallpaper
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KEEP_IT_UP! Dec 19 2010, 3:43pm replied:

thanks, glad you like my stuff too ;p
yeah i am doing this flash stuff for university right now and i still got a lot to do and learn :) (we are forced to achieve "interactive media", not just a animation-clip, which would be a lot easier -.-)

oh yeah, please! post some tutorials :) would be great to follow you guys in clips or written words.

@flash and bones: i know, but i am to "oldfashioned" or dumb i guess - i drew every frame instead of connecting the single parts with bones... bones are the better way, i see now - for sure. :(

happy holidays btw. :)

+1 vote   game: My Country, My Name
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KEEP_IT_UP! Dec 18 2010, 2:42pm replied:

i will ^^
i am testing around with walk cycles and flash for myself right now, so this is just on time. ;)

but what u guys are doing here is just phenominal - i mean all the bones / engine stuff. :O amazing. as my name says: keep it up, good sirs. :)

+1 vote   game: My Country, My Name
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KEEP_IT_UP! Dec 16 2010, 11:45am says:

love the art style - great stuff! tracking :)

+2 votes   game: My Country, My Name
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KEEP_IT_UP! Dec 14 2010, 12:32pm says:

great models, great concepts... tracking. :)

+2 votes   media: Eugene
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KEEP_IT_UP! Dec 8 2010, 5:54am says:

"fail, fail, fail... in position". i lol'd ;D
you guys are doing a really great job! :)

+7 votes   article: John's Alpha Video (cat city)
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KEEP_IT_UP! Dec 7 2010, 6:09am replied:

+1 good comment.

love the first half of the trailer... just some of the "reloading" animations are a bit filthy. the second half showes that the concept and gameplay mechanics are working but also that the visuals still need work.

keep it up, i tested the first release back in the days and loved it. :)

-1 votes   media: New Trailer for Steam Release
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KEEP_IT_UP! Nov 30 2010, 8:21am says:

HE'S GOT A FACE! :O

+15 votes   article: Beard Extermination HD Footage
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KEEP_IT_UP! Nov 30 2010, 8:17am says:

CAPS ARE AWESOME AND YOUR TECHNIQUE TOO. ARE YOU USING 3D SCANS OF THE ACTORS?

+1 vote   media: Mr. Church close up WIP RJW_ca
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KEEP_IT_UP! Nov 19 2010, 8:06am replied:

me2! hope it got twists and curves in its movement...

+1 vote   media: Lava effect
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KEEP_IT_UP! Nov 17 2010, 4:25pm says:

great one, love it! after effects or premiere... or flash??? :D
are there any good tutorials out there for such an animation?

+1 vote   media: Dead Before Dawn Team Credits
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KEEP_IT_UP! Nov 12 2010, 12:27pm replied:

yapp, left one ftw. +1 :)

+3 votes   media: More tough choices
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KEEP_IT_UP! Nov 3 2010, 4:58pm replied:

agree :>

+1 vote   media: Menu
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KEEP_IT_UP! Nov 3 2010, 9:19am says:

am i the only one who has read this fabulous book? :p

+2 votes   download: World WarNV v0.2.rar
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KEEP_IT_UP! Oct 31 2010, 8:57am says:

this candle fire (?) looks kinda weird, but i love the tower! :)

+1 vote   media: Slums Tower
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KEEP_IT_UP! Oct 28 2010, 7:29am says:

great news! love the modelshot btw :)

+4 votes   article: Zeitgeist Layout and Gallery update
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KEEP_IT_UP! Oct 24 2010, 5:48pm says:

love the subtle reflections and the overall colour-mood! :)

+2 votes   media: Spam omed
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KEEP_IT_UP! Oct 18 2010, 3:51pm replied:

right now! ^^

+1

+1 vote   download: 1187 - Episode One 1.0
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KEEP_IT_UP! Oct 11 2010, 8:24pm replied:

i have no problem with that ;D only thing i don't like is that the tags are also behind the chairs, and that the left side is almost emty. don't get me wrong! i love the detail and overall look, but it'll add so much realism to the scene if the size of the tags would be smaller and the places where the sprites are added would make more sense ;)

think that's a small thing to change, isn't it? :p

great job as always anyway!

+6 votes   media: Small update
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KEEP_IT_UP! Sep 23 2010, 9:11am says:

yeah, great boost again, visually!

+1 vote   media: Dope City Wars PC
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KEEP_IT_UP! Sep 23 2010, 9:10am says:

awesome... îs there a new shader for the pc version? looks kinda kane & lynch 2 to me, in a good way - can't wait ^^

+1 vote   media: Dope City Wars PC
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KEEP_IT_UP! Sep 19 2010, 6:29pm says:

really great to see you guys are back. seems like it was a good plan to wait with the download, till it's really "ready". can't wait to test the newest version then... good luck and keep it up :)

+2 votes   article: Dead Before Dawn is Back
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KEEP_IT_UP! Sep 15 2010, 10:05am replied:

you're welcome dude! :)

+1 vote   media: "Galactopticon" Fanart
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KEEP_IT_UP! Sep 14 2010, 4:51am says:

you guys got sick skills! looks really professional :)

+1 vote   media: Oasis 1.1 - Village
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KEEP_IT_UP! Sep 14 2010, 4:51am says:

just one word. perfect, really. o.o

+1 vote   media: Oasis 1.1 - Mountains
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KEEP_IT_UP! Sep 13 2010, 5:50pm says:

suits mutch better! it's like the whole lightning on that scene was crying out for the new one.. and ANIMATED?! i want this game n o w. ;)

+9 votes   media: New Skybox for Olmec!
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KEEP_IT_UP! Sep 3 2010, 6:03pm replied:

+1 nothing more to say. f u c k i n a w e s o m e !

+10 votes   media: New Arms/Beretta Compiled
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KEEP_IT_UP! Sep 1 2010, 8:29am replied:

+1 exactly :)

+4 votes   media: Our Main Character: Sarah
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KEEP_IT_UP! Aug 31 2010, 6:36pm says:

good luck from me too, will check it out when its approved :)

+1 vote   article: Dope City Wars gone Gold!
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KEEP_IT_UP! Aug 13 2010, 6:41am says:

great update! love that everything you wanna add seems possible (till now ;)), wish you all the best luck, keep it up :)

+2 votes   article: Demo dev diary - Week 2
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KEEP_IT_UP! Aug 6 2010, 6:34am says:

now thats great! this screenshot looks more real then the photo on the left xD

+4 votes   media: Kantubek Comparison
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KEEP_IT_UP! Aug 5 2010, 11:36am says:

love the artdirection and the smooth animations / gameplay ideas :)

+1 vote   media: Programmer Sandbox (gameplay elements)
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KEEP_IT_UP! Jul 30 2010, 11:19am replied:

maybe it's just cool for him - i am cool with that ;p

+1 vote   media: Concept Art
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KEEP_IT_UP! Jul 30 2010, 11:18am replied:

kk, because it seems to be a trilogy i won't just watch the first one ;D

+1 vote   media: Concept Art
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KEEP_IT_UP! Jul 30 2010, 11:13am says:

is it good? just saw the trailer the first time.. :)

+1 vote   media: Concept Art
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KEEP_IT_UP! Jul 23 2010, 9:38pm says:

really cool!!!

this mod is better then ANY original terminator-franchise game released EVER. :)

KEEP IT UP!

+1 vote   media: Screenshot
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KEEP_IT_UP! Jul 22 2010, 6:49pm says:

this looks so "i am legend" like, in a good way! :) love the sun effect and the overall mood/colour... can't wait.

+1 vote   media: 07/24/08 The Rising Part2
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KEEP_IT_UP! Jul 18 2010, 9:27pm says:

awesome update! finally :)

+2 votes   article: Fps Terminator Alpha v1.0 Demo Released
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KEEP_IT_UP! Jul 16 2010, 5:10am says:

****** AAAWESOME! ^^

edit: whats the song called?

+1 vote   media: Speed Texturing
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KEEP_IT_UP! Jul 14 2010, 8:23am says:

pleaaase release it for L4D (1) !!! :)

+1 vote   article: Version 4 released (Link to CSS version in post)
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KEEP_IT_UP! Jul 11 2010, 10:30pm says:

yep, like it very much! :)

+1 vote   media: Curly Brace(fan art)
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KEEP_IT_UP! Jul 7 2010, 6:51pm says:

really cool update, i love the shown screens and the gameplay clips!
the atmosphere is really outstanding in both, especially under water,
but one thing:
i know it'll be harder to spot them (gameplaywise) but wouldn't it be much better for the atmosphere and more real-looking, if the water would be less translucent and less "sharp" under the surface (IF it should be deep at this point)?

examples:
Img.photobucket.com
Whitesharktrust.org
Sealifesurveys.co.uk
Media-cdn.tripadvisor.com

right now it looks like it'll be deep like this:
Patriotfiles.com

;)

+2 votes   media: Diver Boat
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KEEP_IT_UP! Jul 6 2010, 7:28pm says:

didn't know that this is possible, i like! :)

+1 vote   article: An insight look on character design
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KEEP_IT_UP! Jul 6 2010, 5:53pm says:

a spinning model for just ~3 seconds? seriously, spending the time to record, extract and upload... at least you should have let him spin a few more times ;)

anyway, nice progress. :)

+1 vote   media: SYLVESTER STALLONE
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KEEP_IT_UP! Jul 1 2010, 7:17pm replied:

word ;) this mod only gets better and better, awesome new pictures you got there, dude - keep it up! :)

+1 vote   media: skynet plasma rifle re-design
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KEEP_IT_UP! Jun 30 2010, 5:00pm replied:

@korge word +1

+2 votes   article: A Light at the end of the Tunnel
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KEEP_IT_UP! May 6 2010, 7:46pm says:

your avatar too ;)

+1 vote   media: Alan Wake 4
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KEEP_IT_UP! Apr 28 2010, 9:17pm replied:

awesome that u'll have that in! :) also i have to say those are really outstanding arm models! great details, as always... keep it up ;)

+1 vote   media: WIP arms
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KEEP_IT_UP! Apr 15 2010, 2:05pm says:

hehe, yep. ^_^°

+1 vote   media: "the blinder" 4 da left 4 dead concept art contest
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KEEP_IT_UP! Feb 15 2010, 11:15am says:

AWESOME! can't wait to install/start/play!!! *joy*

+2 votes   article: GES Update 02/14/10 [Release Info] February 19th!
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KEEP_IT_UP! Jan 29 2010, 1:39pm says:

congrats!! :)

+2 votes   article: Mod of the year 2009
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KEEP_IT_UP! Jan 28 2010, 11:15am says:

WORD ^^

+1 vote   media: "p-jay" 4 da left 4 dead concept art contest
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KEEP_IT_UP! Jan 27 2010, 7:01pm says:

hope you like ;)

+3 votes   media: Concept Art: Adam and Roy
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KEEP_IT_UP! Nov 10 2009, 9:39pm says:

this looks so stunningly beautiful... cant believe it's source btw ;)

when is this update coming out? i never tested your mod, and wanna wait for these graphics :)

edit: are these flairs from the sun 3-d or just skybox? (don't mean the glow, just the flairs) looks so good o.0 :D

+1 vote   article: Postcards from the Hebrides…
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KEEP_IT_UP! Oct 20 2009, 2:04pm replied:

postet the problem with screenshots on the forum - hope someone will help.

+1 vote   media: Darkmod 1.00 Menu Screen
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KEEP_IT_UP! Oct 20 2009, 9:30am says:

nice menu... sad to say that i can't see it ingame :(

(only blackscreen with the normal d3 mouse to move around... don't see anything, but i do hear all the sounds! console says a lot of red stuff "couldn't load menuscreen, background" etc.) your faq don't know any answers about it... i did everything as i should. any other mods and doom3 are running normaly - any tips?

+1 vote   media: Darkmod 1.00 Menu Screen
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KEEP_IT_UP! Sep 22 2009, 10:03pm says:

thanks... by the way the textures in "mentality" are awesome!!! believe me - hope you go on with that project anytime :>

+1 vote   media: "p-jay" 4 da left 4 dead concept art contest
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KEEP_IT_UP! Sep 22 2009, 10:00pm says:

cheers dude! :) yeah the lumps are caused by that virus... glad you like it!

+1 vote   media: "ex-con" 4 da left 4 dead concept art contest
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KEEP_IT_UP! Sep 14 2009, 7:33am says:

great mood! love the lightning!!!

+1 vote   media: Training Map
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KEEP_IT_UP! Aug 11 2009, 6:39am says:

much more important is, that the mod is able to show 2 (or even more?) flashlights in realtime (l4d for example only shows your own light)

THUMBSUP and KEEP IT UP, GUYS - looking awesome!!!

+2 votes   media: Weekly Update Images August 10th, 2009
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KEEP_IT_UP! Jul 30 2009, 6:55am says:

that's the awesome thief-series in beautiful - great combat demo, looking forward to play it ;)

+4 votes   article: July 24th, 2009
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KEEP_IT_UP! Jul 15 2009, 7:27am says:

great news! i'm suprised how long this project is alive and glad to hear that you could get so much talented people to work at this masterpiece! :) can't wait to see moooooar! ;)

KEPP IT UP! ^^

+2 votes   article: Weekly Update - July 14, 2009
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KEEP_IT_UP! Jun 17 2009, 3:43pm says:

love it! :)

+1 vote   media: NEOTOKYO° concept art
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KEEP_IT_UP! Jun 17 2009, 3:40pm says:

word! xD

+1 vote   media: NEOTOKYO° concept art
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KEEP_IT_UP! Nov 24 2008, 7:00pm says:

i LOVE the "uh?"-pose ^^ also those details on his mouth!

+1 vote   media: The Wailer
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KEEP_IT_UP! Nov 18 2008, 7:43am says:

yeah, also a really clearly recognizable costume for ingame- GREAT work!

+1 vote   media: Vicky
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KEEP_IT_UP! Nov 18 2008, 7:42am says:

that's the cind of girl i wanna meet ^^ love her style!

+1 vote   media: Tiffy
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KEEP_IT_UP! Nov 18 2008, 7:41am says:

yeah really great detail! o_0

+1 vote   media: The Butcher
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KEEP_IT_UP! Nov 18 2008, 7:41am says:

me too! :P

+1 vote   media: The Captive
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KEEP_IT_UP! Nov 18 2008, 7:40am says:

great piece of art man! love the "old-look"

+1 vote   media: Psycho
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KEEP_IT_UP! Nov 18 2008, 7:35am says:

the child... one of my favorite ideas! really creepy :)

+1 vote   media: The Child
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KEEP_IT_UP! Nov 18 2008, 7:28am says:

thank you wolf! :)

just to get the idea right...
"silence before the storm":
zoey missed bill's advisory, because she's just a bit to curious...
impressed by the fact that the blinder doesn't move (read his info)
she's getting too close!
too bad^^ in the next second there'll be gunfire, i bet!

+1 vote   media: The Blinder
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KEEP_IT_UP! Nov 11 2008, 12:14am replied:

hi Zithoraxx,
first of all: thanks for asking! :)
shure, nothing against making my art puplic. use it as a wallpaper but please keep the signature visible, thanks.

you could send my a link to it - would like to see it.

greetings and don't forget to vote!!! ;)

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