great details, great model! btw: i love the blurry hand because of the focus in the back and especially that lens-smudginess according the viewpoint (reminds me of the newest battlefield) - how did you do that? :o
nice new banner. ;)
congrats for the new site and the trees are awesome. :)
only thing i would do is changing the original logos from "audi", that "staedtler" markers and other ones you use there (don't have to be a big deal, just make it "stoedtler" and 5 rings for audi or something). since you use your own copyrights i don't know if it's that smart to use such ip's on your site. correct me if i am wrong, but i guess better save then sorry. ;)
nice teaser! i like the way the camera moves, it's like a soft "trail" - makes you really feel "in there". vignette is also a win. ;) so you are part of team psykskallar now? congrats and all the best for upcoming collaborations. :)
thanks for the link and the clarification, just thought it's your own engine since you wrote "custom built" on the profile page. :)
can't wait. :)
looks awesome! great details! :)
great engine! like the lighting effects alot. you also wrote this editor by yourself?
looks awesome, reminds me of the good old tony hawk game, which is a pretty good sign i would say :D great lights.
one thing: a few of the texture-junctures on these flat entities on the bottom edge of the screen doesn't connect correctly with each other. could be fixed fast i guess. :)
yeah, looks really great! :)
that'll hurt for sure! no "clean cuts", more "mean guts" with this... ;)
yeah, i like the font too, nice logo - but i think it looks better if there's only one "cross-shaped" letter ("i" or "l"), not too of them. makes it more icon-like imho. if theres a deeper meaning for having two instead of only one, then keep it ofc! :)
great collection, i bet some of them are really relalted!
looks interesting, nice prototype already! tracking for sure!!! :)
i like the models, hands look great and they are interesting characters, but:
i would strongly suggest you redo the faces, these are the weakest parts of your models imho. for sean i wouldn't stretch and oversize the hairtexture to use them as streaks in the face, i would go with new ones in better resolution - even if they are sitting well here and fit, they just look lowres and stretched. i also wouldn't make his beard so solid - especially the moustache.
are you gonig to use other textures like norm- and disp- beside diff-maps too?
looks great! nice idea to make it a puzzle, too. :)
looks incredible so far. tracking for sure! :)
happy birthday! hope this page will go on and on and on and on! :)
so much fun!!!
good one, rumpel. :)
great details! several of them work very good together!
good job, guys! screw these ep2 ones! :)
love the art-direction here - and the final outcome ofc. awesome model :)
lookin good! :)
love it! :)
reminds me of "i am alive", which is a game i actually love. nice atmoshpere! :)
this build screams "NEED THAT ANTIALIASING... GIVE ME AA AND AF; NOOOOWWWww!!!!11"
looks really interesting (beside that), like the style a lot! :)
yeah, give'em that wings:
i also would slightly change the position of the bodyparts, like that one leg/feet is in a slightly different position then the other, stuff like that. right now it looks kinda (simply) mirrored. still awesome :)
that's great. good to hear! :)