as i said, love the "clear-lines" and paper style, also some real nice colors! cool stuff, man!
great concept! love the costume and the baloon-idea!
bist du im comicforum angemeldet? warum antwortet mr eigentlich keiner von euch beiden, äschd äh!^^
yeah, also a really clearly recognizable costume for ingame- GREAT work!
that's the cind of girl i wanna meet ^^ love her style!
yeah really great detail! o_0
me too! :P
great piece of art man! love the "old-look"
i told you that i really love your work! that was one of my fav's too.
really great concept and idea!
the child... one of my favorite ideas! really creepy :)
great! really love your background and the style...
ich frag nochmal, wie heissten du im comicforum! ^^
love the idea^^ great stuff!
love the colors and lightning! great stuff!!!
one of my favorites - great piece of art man!
it's a poor creature ;)
love the style and the idea great job!
thank you wolf! :)
just to get the idea right...
"silence before the storm":
zoey missed bill's advisory, because she's just a bit to curious...
impressed by the fact that the blinder doesn't move (read his info)
she's getting too close!
too bad^^ in the next second there'll be gunfire, i bet!
THANK YOU GUYS!
i really put my heart and soul in it.
your comments are the best price!
-all that can be desired-
see you ingame ;)
thanks to the jury, valve, all members of the contest and thanks for all the praise! -
special congrats to spex84 and chaoticnight! you've got my admiration, really!
hard competition - so much really nice stuff - another concept could be first place just as well, believe me!
(you could find a more detailed "expression of thanks" in the forum ;))
really nice! like the black (spider-like) eyes and the legs! overall really incredible texture! would be a lot of fun to fight him ingame!
he has got a little potbelly?! ;)
KEEP IT UP, GUY'S! ;)
good luck! ;)
first of all: thanks for asking! :)
shure, nothing against making my art puplic. use it as a wallpaper but please keep the signature visible, thanks.
you could send my a link to it - would like to see it.
greetings and don't forget to vote!!! ;)
nice, i really like your choice so far (if i detect all of them right) ;)
... you and your team are ROCKIN' keep it up, guy's :)
i gues its a remix... i dont know the vocals and stuff but there IS silent-hill-stuff in it ;)
hi cgsprite :)
the nostrils could wait until next release i think.
not a big problem for me, just an detail, critique at the highest stage ;)
but please continue development sooooon - can't wait to see a new relese, you got a big community now i think (try to assist you anywhere we can..) :P
and please excuse my english, i am german ^^
greetings and KEEP IT UP ;)
hi, your work looks fantastic! why aren't you making the mod for hl2? everything could be imported into source-engine - you have just better shaders and options to play with...
greetings, and keep it up ;)
looks great, keep the nazi's head big! i love the look of it! can't wait to play this ;)
i am herre to tell the programmer to up VERTEX_BUFFER_SIZE! ;)
could be a really nice mod - but re-release it, when you got some code to show... greetings
i'm playing your alpha the 5. time, still GREAT! ;)
(it's so fantastic looking at the zombies burning in the flames, seeing the motionblureffect while running through the "condemned"-like rooms of that old house... i also sow that someone (your great time ;)) FINALLY has built-in MOVEABLE LIGHTSOURCES (if you walk against a lamp, the lightspot swings with it... first time i see that in an source-engine-game *thumbsup*) ;)
i just find a few more bugs:
when you shot at the glass-floor, strange graphics apear
(see it here: http: //s7b.directupload.net/images/081019/h9bmy5ht.jpg )
after killing all the zombies, and getting up the building - there is a door which can be open - but the door run's through the wall...
(see it here: http: //s5b.directupload.net/images/081019/hbwhiiav.jpg )
you did a really great job with your first zombie-model and the hi-res textures are FANTASTIC - but the nostrils are'nt where they have to be i think ;)
(see it here: http: //s8b.directupload.net/images/081019/x6n8q9fb.jpg )
GREAT WORK GUY'S!!!
i just got a "moddb-member" because of your work :D
(look at my name and everything is clear ;))
PLEASE KEEP UP THE NICE WORK, YOUR MOD ROCKS! your alpha is better than beta's from other mod-teams, great job!
i love the new "running"-option and the motion-blurring, your new flashlight and detail-level (of textures, models, shaders, weapons, sounds... EVERYTHING) is also FANTASTIC... do your thing, "MENTALITY" is awfully GREAT!
there only a few bug's i found...
1. after getting the axe, and leaving that room - i walked around it and moved to the door that is bolted and barred -> i punched it with the axe from that other side... (the wood)
if you do so, strange graphics showed up (you could see what i mean here: http: //s5b.directupload.net/images/081019/bkl8xwci.jpg )
2. fire doesn't hurt those "freaks" often - they are not burning while running through the flames
3. there is a "lighting" bug at one air outlet (over the graffiti see here: http: //s1b.directupload.net/images/081019/66kzdyis.jpg )
... i think you allready know about the "scope thing", and the hand-texture bug ;)
edit: i had to edit the image-links, because "...you are a new member, you cannot include URLs in your comments until you are activly visiting the site and have been registered for 7 days." just "kill" the space between "http:" and "/"