wacompadpenman o_0?!

Comment History  (60 - 90 of 1,468)
KEEP_IT_UP! Oct 8 2013, 6:21pm says:

love it! great voice. :)

+2 votes   media: Sido Voice Samples
KEEP_IT_UP! Oct 31 2011, 2:11pm says:

FINALLY downloading this, thanks guys! :)

+1 vote   article: NMRiH Beta 1.0 Release
KEEP_IT_UP! Oct 8 2013, 6:19pm says:

great update! keep it up guys! :)

+1 vote   article: Raindrop: Re-hydration Log # 2
KEEP_IT_UP! Oct 8 2013, 6:14pm says:

love the surreal cloud above, awesome colour palette too.

+1 vote   media: dev-log-2
KEEP_IT_UP! Oct 8 2013, 6:13pm says:

hope this is still alive. looks interesting. :)

+1 vote   mod: Tail
KEEP_IT_UP! Sep 22 2013, 9:10pm says:

so awesome. can't wait. good luck with that kickstarter campaign too! :)

+9 votes   media: Raindrop Teaser 2
KEEP_IT_UP! Sep 13 2013, 2:35pm says:

love it!!!

+4 votes   media: Some extra shots :)
KEEP_IT_UP! Sep 6 2013, 9:02pm says:

of curse i want to play this! great teaser :)

+1 vote   article: Curse teaser
KEEP_IT_UP! Aug 25 2013, 11:49am says:

looking good! :)

+3 votes   media: Contagion 2013 Beta Teaser Trailer
KEEP_IT_UP! Aug 22 2013, 4:28am says:

good news! glad you guys fixed that stuff. :)

+2 votes   article: Patch is on the way!
KEEP_IT_UP! Aug 14 2013, 11:47am says:

love the green/red contrast, awesome lighting. great nurse models... that valve gotta hurt. ;D

+5 votes   media: Updating my favorite scenes.
KEEP_IT_UP! Aug 9 2013, 6:22am says:

wow, i am the 3% xD (simple texture editing with 14 doesn't count i think)

+1 vote   poll: What age did you start modding?
KEEP_IT_UP! Aug 3 2013, 5:37pm says:

nice! reminds me of tron, the oldschool version, wich is actually a good thing. :)

+2 votes   media: Explodey orb
KEEP_IT_UP! Aug 2 2013, 12:45pm replied:

thank you! 7zip latest version had the same errors but trying winrar's new updated version worked. played a while, looks awesome so far, atmosphere is spot on! will have another look at the weekend hopefully. :)

+1 vote   download: Alchemilla english
KEEP_IT_UP! Aug 2 2013, 6:53am says:

looking forward to your future (project)! can't wait... :)

+3 votes   article: THE FUTURE
KEEP_IT_UP! Aug 1 2013, 5:59am says:

i get extraction errors in both, 7-zip and winrar... it says that the compression technique used isn'T supported or not known... :( any tips?

+2 votes   download: Alchemilla english
KEEP_IT_UP! Jul 31 2013, 5:02pm says:

downloading! CAN'T F!$&ING WAIT! ;D

+5 votes   article: Alchemilla demo is out!
KEEP_IT_UP! Jul 30 2013, 7:13am replied:

great to hear that! :)

+1 vote   media: Pump station
KEEP_IT_UP! Jul 30 2013, 7:12am says:

finally! :D can't wait guys! :)

+1 vote   article: Announcing demo!
KEEP_IT_UP! Jul 25 2013, 12:26pm replied:

i wouldn't change the main lighting sources because i think the scene works really well already. what i actually ment was just a bit more polishing in terms of lightsources and shadows (projected stuff) ;) maybe some godrays too.

rough 5 minutes overpaint ->

+1 vote   media: Pump station
KEEP_IT_UP! Jul 21 2013, 5:43am says:

like it alot, great atmosphere! :)

+1 vote   media: Screen
KEEP_IT_UP! Jul 21 2013, 5:42am says:

great props again, but i would rework the lighting a bit, the overall lighting is good, but it just doesn't look like the windows are the source. i am just saying that, because i KNOW you can do better! :D

+4 votes   media: Pump station
KEEP_IT_UP! Jul 16 2013, 8:52am says:

wish you a fast progress and i have to repeat myself: awesome that you've got biohazard on yours side.

can't wait to see more! :)

+4 votes   media: Working hard
KEEP_IT_UP! Jun 29 2013, 12:23pm says:

congrats! great outcome. :)

damn, had no time for this contest... :/

+1 vote   media: Infra Poster Contest Winner
KEEP_IT_UP! Jun 29 2013, 12:22pm says:

woha, just awesome! great atmosphere... love the light (especially that there's a "imprint" at the ceiling from the windows) and that exit sign in the back surrounded by totally darkness... can't wait to go there. ;)

+4 votes   media: Hallway
KEEP_IT_UP! Jun 9 2013, 9:39am says:

great idea! maybe if i'll find the time i will give it a try. :)

+2 votes   article: INFRA Contest!
KEEP_IT_UP! May 28 2013, 9:55am says:

love the cockroach ai ^^
cant wait to hunt them... :D

+3 votes   article: Operation Black Mesa DEV.BLOG: Advanced AI
KEEP_IT_UP! May 22 2013, 9:32am says:

i like the ship on the left ;)

+2 votes   media: Where I'd like to be...
KEEP_IT_UP! May 21 2013, 7:10am says:

thats just great! love how close to the original vision you guys have come here, looks very believable and i just CAN'T wait to play through this stalker-version again when its finally there!

awesome job guys, love it! :)

+3 votes   media: The Zone
KEEP_IT_UP! May 18 2013, 7:31am says:

on my steam wishlist since yesterday evening! found it while searching for great coop games, glad to see it there! :)

can't wait.

+5 votes   article: Contagion's Steam Shop, Release Announcement, and Official Group!
KEEP_IT_UP! May 15 2013, 10:44pm says:

is all the custom stuff seen on screenshots of this mod-profile gone? can't see the classic nazi-zombies on the new moddb-page, neither the weapons?

hope u will get that stuff back in. :/

good news its stil ldead btw. ;)

+1 vote   article: A Wild Zombie has appeared!
KEEP_IT_UP! Jul 14 2014, 8:12am says:

looks really awesome, great work!

+2 votes   media: Enviroment
KEEP_IT_UP! Jul 14 2014, 8:12am says:

like it! great mixture between dark city and borg imho :D

+2 votes   media: Cyborgs
KEEP_IT_UP! Mar 8 2014, 12:32pm says:

nice one, love the hand model/animations, details and overall env. great atmoshpere already. :)

+2 votes   media: Lethe - Teaser Trailer 2014
KEEP_IT_UP! Feb 5 2014, 6:53pm says:

looks great! hmmm, is it possible to reduxe the overall "main-wave-distortion", since it's really extreme right now - or make it triggered by the movement and the water ripples... like the water is almost without motion and crystal clear to look through, but if you move waves will cause the "wave-distortion" seen now already at the beginning of the scene?

hope you get what i mean. :D

+1 vote   article: Water Ripples & Simple Causistics
KEEP_IT_UP! Dec 2 2013, 2:02pm says:

true, nice one. love the overall mood and colours. nice details, that roadcracks and grass.

+3 votes   media: Pre-Alpha Images
KEEP_IT_UP! Apr 27 2013, 8:45am says:

just awesome! translates so good into a real place - imaginable atmoshpere, great work guys, keep it up! ;)

+2 votes   media: Pumping station office
KEEP_IT_UP! Nov 16 2012, 7:49pm says:

yey, alive! :)

i love the atmosphere, nice bumps and lighting - only thing i don't like is the font inside the logo. doesnt fit the fat icon imho and looks a bit weird/ too fancy for a metro brand font i think. but that should be tweaked fast. ;)

anyway, good work!

+1 vote   media: Deep Darkness
KEEP_IT_UP! Oct 15 2012, 7:08pm says:

awesome! do you think it'll be possible to make a climbable material or "zone" on the collosi? so that it'll be like in shadow of the collosus or dragon's dogma? that would be so cool. so, that you can climb where ever you want on the body, or at least on the certain areas.

+2 votes   article: EXIL : Colossus climbing
KEEP_IT_UP! Oct 12 2012, 3:33pm says:

great atmosphere! love the colours :)

maybe there could be some more grass overall, seems a bit "clean", or is it the drawdistance?

+2 votes   media: Sunflowers
KEEP_IT_UP! Oct 11 2012, 4:58pm says:

so awesome. :)
love the placeholder texture btw. :D

+1 vote   media: Are you thirsty? Great! Let's have a beer!
KEEP_IT_UP! Sep 20 2012, 7:33am says:

so many people misinterpret the voice acting which makes me really sad.

it's such a NEAR PERFECT balance between ironical and exaggerated parody ("over the top" soldier's acting, the "gay" scientists) and serious and professional casting as close as possible to the original. beside that to these critics: tell me a name of ANY MOD with better voice acting? even full-price titles these days are worse or at least as amusing BUT without meaning to. ;)

edit: sorry for the doubleposting, some strange error. i was clearly on the other video page. :/ clip here is still processing.

+29 votes   media: Modinformer - Black Mesa
KEEP_IT_UP! Sep 19 2012, 10:25pm replied:

it's the zone... what did you think? ;)

great screen! but just call me g is right, please edit that mirrored texture. ;P

+1 vote   media: Swamp Screen
KEEP_IT_UP! Sep 19 2012, 10:22pm says:

i think you shouldn't trust wikipedia always, since it's a source for great knowledge but not guaranteed to be the always the truth - people just forget about that fact.

egypt is very, very fascinating, you should search for alternative information sources on how they MAYBE got energy, what the pyramids COULD HAVE been and beside these theories have a look at some of the FACTS about the mathematical and physical details of these massive and impressive buildings - why so many people died or got sick after entering certain areas inside these massive buildings at the first visits... such along time after there was noone anymore. do you think it's "the dead taking revenge once their burial chambers had been disturbed."... i don't think so. supposedly there has never been a dead body or a mummy found inside a pyramide or any of these "burial chambers", but what was inside them instead?

i don't say that you have to believe everything, just stay open minded and get informed. ;)

some sources also say that there where no torch appliances inside the great pyramids found eather... also no recordings that the first people who visited them found walls inside blackened with soot. only hollywood repeatedly suggest that these have been there - just as often as they've actually been there. ;)

that's why i love this screenshot. it combines myths with theories, great atmosphere, lies and conjectures. you can chose what is what.

great model btw. :D

+2 votes   media: dendera light
KEEP_IT_UP! Sep 17 2012, 6:46am says:

looks beautiful!

+7 votes   media: New loc.
KEEP_IT_UP! Sep 15 2012, 9:55pm says:

yeah, works pretty well! good job! :)

0 votes   media: Lens Flare Test
KEEP_IT_UP! Sep 14 2012, 4:54am says:

thanks for the timelapse, great outcome! but i already wrote that underneath the picture here ;)

+1 vote   article: Character Concept
KEEP_IT_UP! Aug 27 2012, 7:41pm says:

love the unique world you guys have created here... maybe there could be even more parked cars beside the road imho, no? :)

+6 votes   media: Piccadilly Re-Invented
KEEP_IT_UP! Aug 27 2012, 7:39pm says:

great models, great atmosphere... for this piece the only thing missing is that amber brown "old-photo-like" effect on top. damn, i want to see this in motion. :)

+1 vote   media: NPCs traveling
KEEP_IT_UP! Aug 22 2012, 5:00pm replied:

yeah! keep it up! :D

+1 vote   article: Free travelling, improved quest system and custom UI
KEEP_IT_UP! Aug 21 2012, 5:16pm says:

love it!

+3 votes   media: New Stuff
KEEP_IT_UP! Aug 17 2012, 9:30am says:

now thats just AWESOME! i for myself love the "oppressive/dreamy" version more, but some friends i've introduced to the new g-string wanted to have it as crisp as possible, no shadereffects at all... now there's no avoiding for them anymore. :)

+6 votes   media: Customizable
KEEP_IT_UP! Aug 14 2012, 10:14am says:

i originally buyed ut 2004 JUST FOR THIS on gog back in the days where it was released! :) one of the best mods ever, period!

+1 vote   download: Out Of Hell Cheatfile
KEEP_IT_UP! Aug 11 2012, 7:03pm says:

please keep it that way - it's not too dark i think, no need for more light! the atmosphere is great.

+2 votes   media: Screenshot
KEEP_IT_UP! Aug 8 2012, 2:25pm replied:

/\ THAT! :)

looks great.

i like the moving dustballs inside the lightbeam.

+1 vote   media: Fear Awaits . . .
KEEP_IT_UP! Aug 4 2012, 2:24am replied:

thanks for the link and the clarification, just thought it's your own engine since you wrote "custom built" on the profile page. :)

+1 vote   media: Light Demo
KEEP_IT_UP! Aug 2 2012, 2:19pm says:

great engine! like the lighting effects alot. you also wrote this editor by yourself?

+1 vote   media: Light Demo
KEEP_IT_UP! Aug 2 2012, 6:49am says:

yeah, looks really great! :)

+1 vote   media: Stone
KEEP_IT_UP! Aug 1 2012, 11:57am says:

yeah, i like the font too, nice logo - but i think it looks better if there's only one "cross-shaped" letter ("i" or "l"), not too of them. makes it more icon-like imho. if theres a deeper meaning for having two instead of only one, then keep it ofc! :)

+1 vote   media: Logo
KEEP_IT_UP! Aug 1 2012, 11:08am says:

looks interesting, nice prototype already! tracking for sure!!! :)

0 votes   article: EXIL : Gameplay progress
KEEP_IT_UP! Jul 30 2012, 8:20am says:

great details! several of them work very good together!

+1 vote   media: New tree models
KEEP_IT_UP! Jul 30 2012, 8:16am says:

lookin good! :)

+1 vote   media: Marauder Burst Rifle - Final Ingame
KEEP_IT_UP! Jul 30 2012, 8:13am says:

love it! :)

+1 vote   media: Planet Explorers Forest Cave Concept
KEEP_IT_UP! Jul 26 2012, 2:01pm replied:

that! /\


+2 votes   media: Only Human
KEEP_IT_UP! Jul 22 2012, 1:37pm replied:

that's great. good to hear! :)

+2 votes   media: Velociraptor
KEEP_IT_UP! Jul 22 2012, 12:51pm says:

they went with this kinda velociraptor i guess:





but i prefer this version more too ;) (way bigger eyes and shorter snout) ->





will this kinda raptor be also in-game (the one on the image looks awesome btw.)?

edit: too slow i guess ;)

+4 votes   media: Velociraptor
KEEP_IT_UP! Jul 18 2012, 9:52am says:

two ideas: for the "stealth testlevel" it'll be awesome to create a night scenery for this. bright fullmoon, stars some clouds... stuff like that... that'll be done pretty fast i guess (chganging sunlight, skybox, light colours?) but add so much more atmosphere already for this task i think. ;)

for "the unarmed fight": make give the enemy idle gestures/animations if he tries to stay away... like tapping the ground with a foot very fast, or mocking the player with taunts. jumping backwards if the player gets to close should also look nice and then you won't have the problem with him not facing the player while moving backwards.

hope that helps a bit ;)

great update again!

+1 vote   article: New Overgrowth a186 video devlog
KEEP_IT_UP! Jul 16 2012, 5:43pm says:

insane detail and accuracy - can't wait to see it in-game! great job guys. :)

+3 votes   media: EMD FP7 Locomotive - Model by IceDev0x
KEEP_IT_UP! Jul 10 2012, 10:53am says:

looks interesting, tracking!

+3 votes   game: Worlds
KEEP_IT_UP! Jul 10 2012, 10:51am says:

looking good, tracking

+1 vote   article: Prometheans and beta
KEEP_IT_UP! Jul 6 2012, 8:44pm says:

creepy, like the idea that it's a rotunda - you can't see exactly whats coming... nice mechanics ;)

+1 vote   media: Asylum
KEEP_IT_UP! Jul 4 2012, 7:09am says:

awesome lighting!

+2 votes   media: Abydos
KEEP_IT_UP! Jul 4 2012, 7:05am says:

love the lighting here! the colours are well "organized" too. all the small details, beautifully done. :)

+2 votes   media: Media Update: July
KEEP_IT_UP! Jun 27 2012, 9:25pm replied:

me2... +1.

awesome lighting and great scene!

+2 votes   media: Screenshots
KEEP_IT_UP! Jun 27 2012, 9:24pm says:

awesome screenshot, great perspective and spot on atmosfear! ;)

+2 votes   media: The horror of Zone
KEEP_IT_UP! Jun 26 2012, 4:50pm says:

damn totally missed to download this after tracking the project years ago (?!). will reply my thoughts too. ;)

artwork looks great, love the style!

+1 vote   download: Doppelscope 0.4.1 Windows
KEEP_IT_UP! Jun 22 2012, 11:25am says:

of course not! it is for nailing dead brains. ;)

+2 votes   media: Media Release 6/22
KEEP_IT_UP! Jun 16 2012, 1:56pm replied:

+1 true! they really know how to make source look realistic! :)

+1 vote   media: Fresh water tunnel
KEEP_IT_UP! Jun 16 2012, 1:55pm says:

reminds me of metro - dunno why, but i guess thats a compliment either way. :D awesome lighting!

+2 votes   media: Fresh water tunnel
KEEP_IT_UP! Jun 15 2012, 12:11pm says:

welcome to bright falls. ;) looking good!

+1 vote   media: Mission Improbable 2 - The Bridge
KEEP_IT_UP! Jun 13 2012, 10:06am says:

awesom' enjoyed it. :)

+2 votes   article: Tiny & Big music video "Little Pretty Thing"
KEEP_IT_UP! Jun 3 2012, 12:17pm says:

wow! great custom handmodels and seems like custom animations too? the atmosphere and the lighting is awesome too. are the lightshafts animated? :)

+2 votes   media: New rig
KEEP_IT_UP! May 22 2012, 8:11pm says:

cool inside informations, i am interested in seeing more of these wip and inbetween dev-stuff like the textfile picture or the first model screnshots... that's always cool to see i think, especially if there's such a big progress visible to the final product. even if it's just "sketchy" and rough, old stuff for you - please show them. ;)

btw: are there three picture frames in the back with three equal owls in it? o.0

"the owls are not what they seem" ;)

+1 vote   media: Cry of Fear Making of - Episode 1
KEEP_IT_UP! May 20 2012, 12:33pm says:

looks good, maybe the blood it a bit to bright in its redish colour (less saturation maybe?). are the flaws and holes come after each other, depending on the damage?

+2 votes   media: Designing Dynamic Helmet HUD
KEEP_IT_UP! May 15 2012, 2:03pm says:

awesome texture! if you add flora i wouldn't do too much and keep it at the edges to meadow or a forest for this kinda ground. looks good as dead as it is to me. ;)

+2 votes   media: PDA and Textures
KEEP_IT_UP! May 15 2012, 2:00pm says:

much better with the pda that close and i like the maintexture, if the material is dull it'll look like that and this way its way better camouflaged = more realistic. maybe you could combine the two versions (more far away and this one), so that if you pull the pda out you have to press another button to get it that close and view the actual location in detail?!

i repeat myself:

"is the map on that gps thing reacting in realtime" later on? that'll be so rad!

+4 votes   media: PDA and Textures
KEEP_IT_UP! May 4 2012, 3:30pm says:

great style, love it especially the description inside the image and beside it! :)

+5 votes   media: HUD
KEEP_IT_UP! Apr 20 2012, 9:27pm says:

geil! echt schickes design. hatte nur gerade nen knick in der optik und die "haifischflosse" net erkannt - dachte das wär ein loch bzw. eine seltsame reflektion... mir sei verziehen, es ist spät! ;)

+1 vote   media: aero limo zeitgeist
KEEP_IT_UP! Apr 20 2012, 9:25pm says:

die muckies kommen sehr gut! insgesamt echt coole arbeiten in deiner galerie!

+1 vote   media: wip
KEEP_IT_UP! Apr 19 2012, 4:43am says:

works and i am impressed! thanks for sharing, can'T wait to see and play more. btw, maybe a small bug i found: after starting a taxi-mission i got out of the car and punched another guy often, then suddenly the monitor turned white... sound was still there, menu still worked and the "mission failed" (taxi) screen still appeared, but with everything white. restarting the game worked.

+2 votes   download: 'City' Project: 'Proof of Concept' Demo
KEEP_IT_UP! Apr 4 2012, 8:12pm says:

fantastic cover-art. love the colours, style and position of characters and objects! will it be tested by the usk? "0" seems a bit young imho?! ;)

+2 votes   media: Box cover artwork
KEEP_IT_UP! Mar 20 2012, 5:46am replied:

/\ this + 1. :)

can't wait to see stuff conceived by himself!

+1 vote   article: New team member!
KEEP_IT_UP! Mar 10 2012, 7:52am replied:

alright now i get it... wolfenstein and mirror's edge aren't just influences but paragons in the way they nailed what they wanted to be: gamemechanics, visuals, sounds and overall feeling... (still love mirrors edge)

anyways, just wanted to say that i wish you guys a good and fast evolving progress and that you achieve your goals. :)

+1 vote   media: OverDose - Promo Video
KEEP_IT_UP! Mar 10 2012, 7:46am replied:

was no offence, dude! i never ever played "brink" once, watched some concept art pieces (loved the artistic style), some map presentations, some renderings and thats about it (i think i saw the best parts then) - just thought that these guys at least attempted to realize similar ideas and... without sounding too much of an arse, i think the listed influences where obviously gappy - that's all and about it. :)

+1 vote   media: OverDose - Promo Video
KEEP_IT_UP! Mar 4 2012, 7:09pm says:

now thats a compliment! love that movie! :)

leon is a real exceptional talent when it comes to atmospheric, practical mapping and designing, i just helped on that signpost and made that screenshot (i tempted to catch a good impression, glad you like it).

+1 vote   media: On the road to awe
KEEP_IT_UP! Mar 4 2012, 3:06pm replied:

thanks - i really tried to hold steady but once you're in "there" you can't, way too disturbing believe me... ;)

+5 votes   media: On the road to awe
KEEP_IT_UP! Mar 4 2012, 2:20pm says:

you'll find out, phipe. ;)

+2 votes   media: On the road to awe
KEEP_IT_UP! Mar 3 2012, 3:43pm replied:

you're welcome and thanks for responding/answering! sounds really great and seriously - you guys are doing an outstanding job with "zeitgeist". i can't wait to see updates everytime after i saw new ones. :)

+1 vote   media: The Greenwich Park & Observatory, London
KEEP_IT_UP! Mar 3 2012, 9:59am says:

indeed wow...
but there's one thing that breaks the atmosphere here imho. at the end of the road, on the horizon theres a sudden stop... i don't know how far the player will be allowed to go near that "end of the world", but i would try to conceal/mask that area with some plane brushes in the back, some propmodels, an edited skymap or all techniques combined together.

anyway! you write in the description it's a wip-shot, so there will be changes i guess. :)

+6 votes   media: The Greenwich Park & Observatory, London
KEEP_IT_UP! Feb 29 2012, 5:31am says:

incredible! also good that you cover other themes and locations in-game, to keep the variety steady - love the colour palette here. :)

+3 votes   media: Icebreaker Desktop
KEEP_IT_UP! Feb 24 2012, 8:08am replied:

i missed that you just wanted to show a first - by the way sayed: great looking - layout (read about it in the other screenshot comment from you) - can't wait to see it evolving.. :)

+1 vote   media: Diner
KEEP_IT_UP! Feb 24 2012, 8:06am says:

impressive!! can't wait to see day 2.. or day 30 tests with your new toy :>

+1 vote   media: OLD CE2 "work" running on CE3 SDK!
KEEP_IT_UP! Feb 23 2012, 11:20am says:

DEXTER!!1111 :O

+1 vote   media: Earbuds
KEEP_IT_UP! Feb 23 2012, 6:23am says:

forgiven... ;) looks great already!

+1 vote   media: Diner Main Floor Area
KEEP_IT_UP! Feb 23 2012, 6:23am says:

love the atmosphere arleady - great lightning!

+1 vote   media: Kitchen Area
KEEP_IT_UP! Feb 19 2012, 5:41pm says:

nailed the atmosphere here! great oldschool paperback look, just like the ones you can find in these old railway stations for just a few bucks. really like it (font style and sizes, positions and cover image ofc!). :)

+2 votes   media: Worry of Newport - Digital Cover Art
KEEP_IT_UP! Feb 12 2012, 5:22am says:

i kinda like the old version 5 layout more, but prefer the smaller closet!

+3 votes   media: Comparison of Versions - What do you prefer?
KEEP_IT_UP! Feb 2 2012, 10:08pm says:

so good... :o

+1 vote   media: Build 194 Codename Gorilla
KEEP_IT_UP! Jan 31 2012, 9:57am says:

the details are incredible! love you you filled that place up with stuff to look at!

+1 vote   media: New map: Ruins
KEEP_IT_UP! Jan 26 2012, 2:47pm replied:

wow! could have sworn you used the mentioned "selfmade" shadereditor to achieve that atmosphere... i am curious about new updates... really talented guys at work here. :)

+1 vote   media: Badlands 02 WIP - Panorama
KEEP_IT_UP! Jan 26 2012, 2:43pm says:

nice atmosphere! :) like the props

+4 votes   media: Diner BackStreet
KEEP_IT_UP! Jan 21 2012, 7:04pm says:

impressive! really love the atmosphere. shadereditor at work too?

+2 votes   media: Badlands 02 WIP - Panorama
KEEP_IT_UP! Jan 5 2012, 9:03am says:

i love visual effect stuff like that :)

+3 votes   media: Shader Test - [ENGINE]
KEEP_IT_UP! Jan 2 2012, 9:45am says:

awesome, just awesome! comes even better then the photo background collage you did a few images before. fits well in :)

+1 vote   media: Compy Ingame
KEEP_IT_UP! Dec 20 2011, 1:48pm replied:

then i correct myself, no need to cry if the tears are not related to joy ;)

+6 votes   media: G String Released
KEEP_IT_UP! Dec 20 2011, 1:41pm says:

i hope you found some help for your needs!

KEEP_IT_UP! Dec 20 2011, 1:39pm says:

CONGRATS! thank you so much for sharing... and no need to cry.

+6 votes   media: G String Released
KEEP_IT_UP! Dec 20 2011, 10:31am says:

fgcjhtfjy yydr rdytu yuty

+3 votes   media: stop talking about the filenames
KEEP_IT_UP! Dec 19 2011, 9:21pm says:

love the description! atmosphere... and i can't wait to see these "things" for myself! i can imagine ;)

+1 vote   media: Now boarding
KEEP_IT_UP! Dec 18 2011, 7:45am replied:

word up, mate! :)

+2 votes   media: Anatomy of a shark attack
KEEP_IT_UP! Dec 17 2011, 7:24pm replied:

maybe because ethan was an architect and the board you see on the left is a typical tool for these folks? ;)

have to say that i love the look and feel of your images and trailers so far... there aren't many source mods out there that can produce such a unique atmosphere, getting away from all the "presets" and fill up there game with selfmade props, textures and designs - only using the engine as a instrument!

voted btw. ;)

+2 votes   media: Updated office
KEEP_IT_UP! Dec 14 2011, 3:40am says:

just watched the first movie "weiss", will have a look at the others when i got the time later today i hope... very impressive animationskills and creative thinking... i recently found out about your game project that's why i tracked it instantly and already voted for it - keep up the good work ;p

kunsthochschule kassel, bist du schon fertig oder noch mittendrin im studium? gehört das spiel auch zu einem hs-projekt oder ist das gänzlich frei? grüße :)

+2 votes   article: The guys behind Tiny and Big: Florian Grolig (game-/ level-designer)
KEEP_IT_UP! Dec 13 2011, 6:55pm says:

awesome design! love the holograms and the ground tex :)

+2 votes   media: Space
KEEP_IT_UP! Dec 6 2011, 9:48pm says:

i love how you guys push the engine! it's incredible..

+1 vote   media: Relief Mapping
KEEP_IT_UP! Nov 30 2011, 5:53pm says:

perfect! let the bump and spec maps do their work! :)

+5 votes   media: Mental Hospital
KEEP_IT_UP! Nov 27 2011, 9:17pm replied:

yeah, make the lines of the numbers thicker, like the ones from the symbols in the middle or make the symbols there thin like the numbers - as it is right now they just compete (because they both got different line with but also they are presented in _completly different syles...)

+1 vote   media: new font
KEEP_IT_UP! Nov 17 2011, 6:21am says:

... and time will be (soon). can't wait! :)

+1 vote   media: Time
KEEP_IT_UP! Nov 16 2011, 12:14pm says:

incredible atmosphere, again!!
i love how you guys manage to make every texture and prop look "fitting in" - is that a reflection on that wet part on the table(s)?

great job :)

+1 vote   media: Some map screenshot and new Facebook profile!
KEEP_IT_UP! Nov 10 2011, 6:59pm says:

great design! love the big surfaces and fontwork here - awesome wolf-button and great logo too. :)

+1 vote   media: SOT Manual Cover
KEEP_IT_UP! Oct 31 2011, 7:47pm says:

love it! :)

+2 votes   media: The Anatomy of a Shark Attack
KEEP_IT_UP! Oct 31 2011, 7:46pm replied:

plus it's a mirrored texture in her face (red lines), please! don't mirror textures in 2011 :/

but the "layers" on the last one are awesome! :)

+7 votes   media: Anatomy of a shark attack
KEEP_IT_UP! Oct 25 2011, 8:04pm says:

jesse is best at what he does! you will love all the sounds of scintilla... believe me. :)

+1 vote   media: Nocturne Path
KEEP_IT_UP! Oct 25 2011, 6:12pm says:

awesome attention to detial here! most aaa-titles won't have that accurate poses... the granate-throw maybe looks just a bit "cartoonish" and over-styled, but thats a minor critic... as i've sayed most other big titles don't even earn that critism. ;)

awesome job!

+1 vote   article: Animation : Poses
KEEP_IT_UP! Oct 22 2011, 11:25am says:

< in love. :)

+1 vote   media: Pantera Turntable
KEEP_IT_UP! Oct 12 2011, 11:43am says:

awesome. you nailed the atmosphere here... love the oldschool sidescr. view too :) and the hard edges of the smoke left corner and in the shadow to the right. good job :)

+3 votes   media: Baow baow baow baow
KEEP_IT_UP! Sep 6 2011, 12:12pm replied:

true! don't spoil to much myohyo - i stoped watching the clip after a few seconds... which doesn'T mean i don't like what i see / already saw... :)

+1 vote   media: Mental Asian chick
KEEP_IT_UP! Aug 25 2011, 11:29pm says:

cant watch the trailer :/ music from umg or something. downloading anyway... thanks :)

+1 vote   article: Tech demo released!
KEEP_IT_UP! Aug 23 2011, 6:18am says:

love this!

+3 votes   media: Kowloon-ish
KEEP_IT_UP! Aug 19 2011, 4:49am replied:

no you got me wrong, i ment the distortion of the window glass texture, seen better here:

is it a custom made texture? i need a similar texture for a small project, that's why i am asking :)

+1 vote   media: Chapter 5: The Church - Inside
KEEP_IT_UP! Aug 18 2011, 12:45pm says:

mixed i would say

+1 vote   media: 70 million people lived here
KEEP_IT_UP! Aug 13 2011, 8:57am says:

there you can see what i ment with the fireplaces one pic earlier ;)

+1 vote   media: Tokytowice in a cloud of ash
KEEP_IT_UP! Aug 9 2011, 3:32pm says:

great shot, love the models, atmosphere and used colours here :)

+1 vote   media: Border - In CryENGINE3
KEEP_IT_UP! Aug 6 2011, 5:29pm says:

really great art design!

+1 vote   media: Character model
KEEP_IT_UP! Jul 30 2011, 6:29pm replied:

true, true! can't wait to see what coming mods will supply with these new opportunities - it's just awesome whats possible now :)

cool that dvsh will have that too!

+1 vote   media: Drunk with power
KEEP_IT_UP! Jul 27 2011, 7:16am says:

wow! awesome progress, love the blast wave especially visible in the slowmo part :)

+1 vote   media: Enhanced Mod V2 - The Giant bug fixed
KEEP_IT_UP! Jul 26 2011, 10:08am says:

yepp, looks decent to me! :)

+1 vote   media: Ohhh...
KEEP_IT_UP! Jul 22 2011, 5:32am says:

yeah! can't wait to see it textured ;) awesome scene, even without.

+1 vote   media: "old" Sannomiya K District in Crysis 2 SDK
KEEP_IT_UP! Jul 7 2011, 4:54pm says:

pretty solid? that's freakin awesome ^^ imagine that graphical detail of the engine combined with finished models and textures, custom coding etc. mind blown ;)

+6 votes   media: CE3 testing images!
KEEP_IT_UP! Jul 5 2011, 1:08pm says:

awesome progress! i really love the details and perfection in everything - who ever did this has got maaad skills! maybe he could look just a little bit more "wet", like the scales are more reflecting.. that's all! :P

-1 votes   media: Raptor Model+Ingameshot [Please like the FB page]
KEEP_IT_UP! Jun 28 2011, 6:43pm says:

is the xxx-house getting more billboard graphics or will it stay like that? three tits anyone? ;)

+4 votes   media: Cars again
KEEP_IT_UP! Jun 25 2011, 9:18am says:

wow! the new shots look just gorgeous! awesome updates! can't wait to play it... :)

+1 vote   media: The fog
KEEP_IT_UP! Jun 15 2011, 7:24am says:


+1 vote   media: Claude
KEEP_IT_UP! Jun 14 2011, 10:26pm says:

just WOW! colours, skybox, citylights... wow!

+1 vote   media: Milena's House
KEEP_IT_UP! Jun 12 2011, 3:19pm says:

thank you :) did it with my mouse and the right hand (i am lefty tho.. ;D)

+4 votes   media: duke nukem forever fan art: in-game-doodle
KEEP_IT_UP! Jun 5 2011, 11:22am says:

love it! pure awesome! :)

+3 votes   media: Book store
KEEP_IT_UP! May 31 2011, 2:02pm says:


awesome update, enjoyed it as always :)

+3 votes   article: New Overgrowth a133 video devlog
KEEP_IT_UP! May 31 2011, 1:51pm says:

downloading, can't wait to see the changes and new content added! :> *joy*

+6 votes   download: Fps Terminator Alpha 2.0
KEEP_IT_UP! May 18 2011, 3:48pm replied:

+1 awesome :D

+1 vote   media: env_projectedtexture - test
KEEP_IT_UP! May 4 2011, 9:25am says:

awe-some! :> love the bubbles effect you guys created :)

+1 vote   article: Game Play Concepts
KEEP_IT_UP! May 2 2011, 7:26am says:

finally, bers ;P
downloading ^^

+4 votes   download: German Translation Pack
KEEP_IT_UP! Apr 11 2011, 6:41am says:

really great work! :)

+2 votes   media: NES wip texture
KEEP_IT_UP! Apr 9 2011, 6:12am says:

awesome ^^

+1 vote   media: Fezwick, the Paranoid Squirrel
KEEP_IT_UP! Apr 6 2011, 1:50pm says:

awesome! :)

+1 vote   media: An Open Window: Dynamic Environments
KEEP_IT_UP! Apr 6 2011, 9:08am says:

great wallpaper! reminds me of the latest street fighter artworkstyles :)

+1 vote   media: Gerard.
KEEP_IT_UP! Mar 21 2011, 3:31pm says:

awesome! :)

+1 vote   media: Nowhere corridors.
KEEP_IT_UP! Mar 21 2011, 3:30pm replied:

love the mirror effect too :) great job!
maybe the puppet texture is a bit new looking... but otherwise, awesome :)

+1 vote   media: Nowhere corridors.
KEEP_IT_UP! Mar 17 2011, 11:40am says:

loved the hi-poly version too. i think just a detailed texture won't help much :/ it looks very flat (wip or not) why don't you bake the normals to the low poly model? so you'll achieve both... good performance and almost hi-poly visuals ;)

+1 vote   media: Tyrannosaurus Rex WIP
KEEP_IT_UP! Mar 15 2011, 7:57am replied:

good point, but who gonna buy all these kinects?! ;D

nice new update clip, looking good... the running bunnys and you jumping around in the living room :>

+2 votes   article: New Overgrowth a122 video devlog
KEEP_IT_UP! Mar 11 2011, 6:24am says:

WTF! outstanding work, you guys are very talented! :)

+6 votes   media: Contagion - Police Chief Nick Wallpapers
KEEP_IT_UP! Mar 6 2011, 7:11pm says:

outstanding, really great art!!! love the mapping and designs...
tracking! :)

+1 vote   media: WIP graphic proto-map screenshot
KEEP_IT_UP! Mar 6 2011, 2:17pm says:

it took me a few moments, till i saw the eye above the code too. great piece of art. :)

+2 votes   media: QR codes
KEEP_IT_UP! Mar 1 2011, 2:17pm says:

awesome concept! great gesture and shading/light!

+3 votes   media: Neanderthale Character Concept
KEEP_IT_UP! Mar 1 2011, 7:29am says:

his face is - again - near perfect! love it, mesh, textures, everything :D and the jacket and collar both looks so much better then the bruce-version. more accurate... but it's still wip as you've sayed ;)

good work :)

+5 votes   media: TRENCH ( Arnold Schwarzenegger ) WIP RJW
KEEP_IT_UP! Feb 26 2011, 9:51am says:

love it! :D

+3 votes   media: One of these is not like the others...
KEEP_IT_UP! Feb 23 2011, 1:38pm says:

as sayed before, you are very talented! the actors faces are all near perfect. also the overall proportions and relations between bodyparts and the faces are very good - great to see that you can model almost everyone... :P

+4 votes   media: JAMES MUNROE ( Eric Roberts ) WIP
KEEP_IT_UP! Feb 22 2011, 1:09pm replied:

yepp - it's like the base of the flame / the point where it "starts" is visible through the hole... beside that - just pure awesome! ;D

+1 vote   media: They're dead, Dave...
KEEP_IT_UP! Feb 5 2011, 7:17pm says:

wow. just wow. great detail but maybe a small "dusty" lightbeam would help to define the lightsources, right under the lamps.

+2 votes   media: Sneak Peak: Red Line Early Development
KEEP_IT_UP! Feb 5 2011, 9:58am replied:

cool! looks interesting - tracking. :)

+1 vote   media: WiP
KEEP_IT_UP! Feb 4 2011, 5:12am says:

imagine - a silent hill remake with that engine?

<- stunned. ;O

great shots... looks very atmospheric :)

+1 vote   media: Part 1 Remake - Winter Environment #2
KEEP_IT_UP! Feb 4 2011, 5:09am says:

sounds great, gonna test it too. :)

+1 vote   article: One project ends, another begins
KEEP_IT_UP! Feb 3 2011, 7:05pm says:

she must be real 1337 too. keyboard and mouse bores?

nice heeeeeeeeeeels. oh, btw: SHOW YOUR FACE, "model"! ;D

+3 votes   media: Italian models love ORION - and so should you!
KEEP_IT_UP! Feb 3 2011, 6:36pm says:

... and awesome looking, too. ;)

+1 vote   media: Altair Revealed
KEEP_IT_UP! Feb 3 2011, 4:45pm says:

really love the colours and overall lightning outside! also great texture details (bumps f.e.)!

the "zoom feature" bottom will be fixed i guess. maybe the level of "leaning" to the sides is a bit too much, if it is like that just by walking while in action later - or it just feels right...
dunno for know, have to wait and "look" for myself ;)

anyway, great work! :)

+4 votes   media: Revamped look (WIP)
KEEP_IT_UP! Feb 1 2011, 7:12pm says:

not bad? the atmosphere here is awesome again! :p
maybe the mountains in the back are a bit naked..

+1 vote   media: No Russian?
KEEP_IT_UP! Jan 30 2011, 10:22am says:

great piece! love the colours and the bright light sources at the back of the necks ;)

+1 vote   media: Conquest: Hadrian's Divide - Concept Art #2
KEEP_IT_UP! Jan 29 2011, 5:40pm says:

i like. :>

+1 vote   media: dvh_beach_final_v1
KEEP_IT_UP! Jan 29 2011, 5:36pm replied:

WORD up.

+1 vote   article: DangerousWorld 2 Time to Update
KEEP_IT_UP! Jan 29 2011, 5:00pm says:

love the updated lightning! great job :)

+1 vote   media: Dear Lord New Lighting
KEEP_IT_UP! Jan 24 2011, 7:32pm says:

awesome, just awesome. incredible detail and the new eyes are perfect!

+1 vote   media: Screenshot
KEEP_IT_UP! Jan 22 2011, 5:52am says:

the wallpaper creeps me out ^^
great atmosphere! :)

+1 vote   media: nmo_cabin Spotlight Images
KEEP_IT_UP! Jan 22 2011, 5:46am says:

exactly. BUSTED! ;p

+1 vote   media: WTF.
KEEP_IT_UP! Jan 20 2011, 7:43am says:

"coming soon" - i take it seriously. ;D
looks great btw.

+1 vote   article: SILENT HILL 2.2
KEEP_IT_UP! Jan 13 2011, 9:46am says:

exactly. and that makes it look a bit odd in my eyes. i mean, how would open outcast look, when they would have picked the old original models and textures from outcast? ;)

looking good so far, and i love the idea of having the stalker universe combined with that powerful engine - but please, make the polycount and details of objects such as trees and houses equal to the power of that engine. tracking. :)

+1 vote   media: A new location
KEEP_IT_UP! Jan 13 2011, 8:00am says:

yeah, looks cool! :) love the angle / position, colours and the pores. :p

+1 vote   media: Revolver and hands
KEEP_IT_UP! Jan 9 2011, 6:40pm replied:

i don't think so, sir.. just old and rusty :)

looks really great - love to see that you are going to add stuff like that. the fact that you have time to play arround with shaders shows me that you are coming closer to an ending now, hu? ;D

+2 votes   media: Playing with shaders
KEEP_IT_UP! Jan 6 2011, 8:11am replied:

artistic freedom.

+1 vote   media: Commando Wallpaper
KEEP_IT_UP! Jan 6 2011, 7:53am says:

not just the colours are superb, all those little details, specs/bumps, very well-proportioned overall design and it seems like the walk animation is also really great and fluit (love how the toes are hanging on his right foot).
great job, great artist(s). :)

+1 vote   media: T-Rex Wallpaper
KEEP_IT_UP! Dec 19 2010, 3:43pm replied:

thanks, glad you like my stuff too ;p
yeah i am doing this flash stuff for university right now and i still got a lot to do and learn :) (we are forced to achieve "interactive media", not just a animation-clip, which would be a lot easier -.-)

oh yeah, please! post some tutorials :) would be great to follow you guys in clips or written words.

@flash and bones: i know, but i am to "oldfashioned" or dumb i guess - i drew every frame instead of connecting the single parts with bones... bones are the better way, i see now - for sure. :(

happy holidays btw. :)

+1 vote   game: My Country, My Name
KEEP_IT_UP! Dec 18 2010, 2:42pm replied:

i will ^^
i am testing around with walk cycles and flash for myself right now, so this is just on time. ;)

but what u guys are doing here is just phenominal - i mean all the bones / engine stuff. :O amazing. as my name says: keep it up, good sirs. :)

+1 vote   game: My Country, My Name
KEEP_IT_UP! Dec 16 2010, 11:45am says:

love the art style - great stuff! tracking :)

+2 votes   game: My Country, My Name
KEEP_IT_UP! Dec 14 2010, 12:32pm says:

great models, great concepts... tracking. :)

+2 votes   media: Eugene
KEEP_IT_UP! Dec 8 2010, 5:54am says:

"fail, fail, fail... in position". i lol'd ;D
you guys are doing a really great job! :)

+7 votes   article: John's Alpha Video (cat city)
KEEP_IT_UP! Dec 7 2010, 6:09am replied:

+1 good comment.

love the first half of the trailer... just some of the "reloading" animations are a bit filthy. the second half showes that the concept and gameplay mechanics are working but also that the visuals still need work.

keep it up, i tested the first release back in the days and loved it. :)

-1 votes   media: New Trailer for Steam Release
KEEP_IT_UP! Nov 30 2010, 8:21am says:


+15 votes   article: Beard Extermination HD Footage
KEEP_IT_UP! Nov 30 2010, 8:17am says:


+1 vote   media: Mr. Church close up WIP RJW_ca
KEEP_IT_UP! Nov 19 2010, 8:06am replied:

me2! hope it got twists and curves in its movement...

+1 vote   media: Lava effect
KEEP_IT_UP! Nov 17 2010, 4:25pm says:

great one, love it! after effects or premiere... or flash??? :D
are there any good tutorials out there for such an animation?

+1 vote   media: Dead Before Dawn Team Credits
KEEP_IT_UP! Nov 12 2010, 12:27pm replied:

yapp, left one ftw. +1 :)

+3 votes   media: More tough choices
KEEP_IT_UP! Nov 3 2010, 4:58pm replied:

agree :>

+1 vote   media: Menu
KEEP_IT_UP! Nov 3 2010, 9:19am says:

am i the only one who has read this fabulous book? :p

+2 votes   download: World WarNV v0.2.rar
KEEP_IT_UP! Oct 31 2010, 8:57am says:

this candle fire (?) looks kinda weird, but i love the tower! :)

+1 vote   media: Slums Tower
KEEP_IT_UP! Oct 28 2010, 7:29am says:

great news! love the modelshot btw :)

+4 votes   article: Zeitgeist Layout and Gallery update
KEEP_IT_UP! Oct 24 2010, 5:48pm says:

love the subtle reflections and the overall colour-mood! :)

+2 votes   media: Spam omed
KEEP_IT_UP! Oct 18 2010, 3:51pm replied:

right now! ^^


+1 vote   download: 1187 - Episode One 1.0
KEEP_IT_UP! Oct 11 2010, 8:24pm replied:

i have no problem with that ;D only thing i don't like is that the tags are also behind the chairs, and that the left side is almost emty. don't get me wrong! i love the detail and overall look, but it'll add so much realism to the scene if the size of the tags would be smaller and the places where the sprites are added would make more sense ;)

think that's a small thing to change, isn't it? :p

great job as always anyway!

+6 votes   media: Small update
KEEP_IT_UP! Sep 23 2010, 9:11am says:

yeah, great boost again, visually!

+1 vote   media: Dope City Wars PC
KEEP_IT_UP! Sep 23 2010, 9:10am says:

awesome... îs there a new shader for the pc version? looks kinda kane & lynch 2 to me, in a good way - can't wait ^^

+1 vote   media: Dope City Wars PC
KEEP_IT_UP! Sep 19 2010, 6:29pm says:

really great to see you guys are back. seems like it was a good plan to wait with the download, till it's really "ready". can't wait to test the newest version then... good luck and keep it up :)

+2 votes   article: Dead Before Dawn is Back
KEEP_IT_UP! Sep 15 2010, 10:05am replied:

you're welcome dude! :)

+1 vote   media: "Galactopticon" Fanart
KEEP_IT_UP! Sep 14 2010, 4:51am says:

you guys got sick skills! looks really professional :)

+1 vote   media: Oasis 1.1 - Village
KEEP_IT_UP! Sep 14 2010, 4:51am says:

just one word. perfect, really. o.o

+1 vote   media: Oasis 1.1 - Mountains
KEEP_IT_UP! Sep 13 2010, 5:50pm says:

suits mutch better! it's like the whole lightning on that scene was crying out for the new one.. and ANIMATED?! i want this game n o w. ;)

+9 votes   media: New Skybox for Olmec!
KEEP_IT_UP! Sep 3 2010, 6:03pm replied:

+1 nothing more to say. f u c k i n a w e s o m e !

+10 votes   media: New Arms/Beretta Compiled
KEEP_IT_UP! Sep 1 2010, 8:29am replied:

+1 exactly :)

+4 votes   media: Our Main Character: Sarah
KEEP_IT_UP! Aug 31 2010, 6:36pm says:

good luck from me too, will check it out when its approved :)

+1 vote   article: Dope City Wars gone Gold!
KEEP_IT_UP! Aug 13 2010, 6:41am says:

great update! love that everything you wanna add seems possible (till now ;)), wish you all the best luck, keep it up :)

+2 votes   article: Demo dev diary - Week 2
KEEP_IT_UP! Aug 6 2010, 6:34am says:

now thats great! this screenshot looks more real then the photo on the left xD

+4 votes   media: Kantubek Comparison
KEEP_IT_UP! Aug 5 2010, 11:36am says:

love the artdirection and the smooth animations / gameplay ideas :)

+1 vote   media: Programmer Sandbox (gameplay elements)
KEEP_IT_UP! Jul 30 2010, 11:19am replied:

maybe it's just cool for him - i am cool with that ;p

+1 vote   media: Concept Art
KEEP_IT_UP! Jul 30 2010, 11:18am replied:

kk, because it seems to be a trilogy i won't just watch the first one ;D

+1 vote   media: Concept Art
KEEP_IT_UP! Jul 30 2010, 11:13am says:

is it good? just saw the trailer the first time.. :)

+1 vote   media: Concept Art
KEEP_IT_UP! Jul 23 2010, 9:38pm says:

really cool!!!

this mod is better then ANY original terminator-franchise game released EVER. :)


+1 vote   media: Screenshot
KEEP_IT_UP! Jul 22 2010, 6:49pm says:

this looks so "i am legend" like, in a good way! :) love the sun effect and the overall mood/colour... can't wait.

+1 vote   media: 07/24/08 The Rising Part2
KEEP_IT_UP! Jul 18 2010, 9:27pm says:

awesome update! finally :)

+2 votes   article: Fps Terminator Alpha v1.0 Demo Released
KEEP_IT_UP! Jul 16 2010, 5:10am says:

****** AAAWESOME! ^^

edit: whats the song called?

+1 vote   media: Speed Texturing
KEEP_IT_UP! Jul 14 2010, 8:23am says:

pleaaase release it for L4D (1) !!! :)

+1 vote   article: Version 4 released (Link to CSS version in post)
KEEP_IT_UP! Jul 11 2010, 10:30pm says:

yep, like it very much! :)

+1 vote   media: Curly Brace(fan art)
KEEP_IT_UP! Jul 7 2010, 6:51pm says:

really cool update, i love the shown screens and the gameplay clips!
the atmosphere is really outstanding in both, especially under water,
but one thing:
i know it'll be harder to spot them (gameplaywise) but wouldn't it be much better for the atmosphere and more real-looking, if the water would be less translucent and less "sharp" under the surface (IF it should be deep at this point)?


right now it looks like it'll be deep like this:


+2 votes   media: Diver Boat
KEEP_IT_UP! Jul 6 2010, 7:28pm says:

didn't know that this is possible, i like! :)

+1 vote   article: An insight look on character design
KEEP_IT_UP! Jul 6 2010, 5:53pm says:

a spinning model for just ~3 seconds? seriously, spending the time to record, extract and upload... at least you should have let him spin a few more times ;)

anyway, nice progress. :)

+1 vote   media: SYLVESTER STALLONE
KEEP_IT_UP! Jul 1 2010, 7:17pm replied:

word ;) this mod only gets better and better, awesome new pictures you got there, dude - keep it up! :)

+1 vote   media: skynet plasma rifle re-design
KEEP_IT_UP! Jun 30 2010, 5:00pm replied:

@korge word +1

+2 votes   article: A Light at the end of the Tunnel
KEEP_IT_UP! May 6 2010, 7:46pm says:

your avatar too ;)

+1 vote   media: Alan Wake 4
KEEP_IT_UP! Apr 28 2010, 9:17pm replied:

awesome that u'll have that in! :) also i have to say those are really outstanding arm models! great details, as always... keep it up ;)

+1 vote   media: WIP arms
KEEP_IT_UP! Apr 15 2010, 2:05pm says:

hehe, yep. ^_^°

+1 vote   media: "the blinder" 4 da left 4 dead concept art contest
KEEP_IT_UP! Feb 15 2010, 11:15am says:

AWESOME! can't wait to install/start/play!!! *joy*

+2 votes   article: GES Update 02/14/10 [Release Info] February 19th!
KEEP_IT_UP! Jan 29 2010, 1:39pm says:

congrats!! :)

+2 votes   article: Mod of the year 2009
KEEP_IT_UP! Jan 28 2010, 11:15am says:


+1 vote   media: "p-jay" 4 da left 4 dead concept art contest
KEEP_IT_UP! Jan 27 2010, 7:01pm says:

hope you like ;)

+3 votes   media: Concept Art: Adam and Roy
KEEP_IT_UP! Nov 10 2009, 9:39pm says:

this looks so stunningly beautiful... cant believe it's source btw ;)

when is this update coming out? i never tested your mod, and wanna wait for these graphics :)

edit: are these flairs from the sun 3-d or just skybox? (don't mean the glow, just the flairs) looks so good o.0 :D

+1 vote   article: Postcards from the Hebrides…
KEEP_IT_UP! Oct 20 2009, 2:04pm replied:

postet the problem with screenshots on the forum - hope someone will help.

+1 vote   media: Darkmod 1.00 Menu Screen
KEEP_IT_UP! Oct 20 2009, 9:30am says:

nice menu... sad to say that i can't see it ingame :(

(only blackscreen with the normal d3 mouse to move around... don't see anything, but i do hear all the sounds! console says a lot of red stuff "couldn't load menuscreen, background" etc.) your faq don't know any answers about it... i did everything as i should. any other mods and doom3 are running normaly - any tips?

+1 vote   media: Darkmod 1.00 Menu Screen
KEEP_IT_UP! Sep 22 2009, 10:03pm says:

thanks... by the way the textures in "mentality" are awesome!!! believe me - hope you go on with that project anytime :>

+1 vote   media: "p-jay" 4 da left 4 dead concept art contest
KEEP_IT_UP! Sep 22 2009, 10:00pm says:

cheers dude! :) yeah the lumps are caused by that virus... glad you like it!

+1 vote   media: "ex-con" 4 da left 4 dead concept art contest
KEEP_IT_UP! Sep 14 2009, 7:33am says:

great mood! love the lightning!!!

+1 vote   media: Training Map
KEEP_IT_UP! Aug 11 2009, 6:39am says:

much more important is, that the mod is able to show 2 (or even more?) flashlights in realtime (l4d for example only shows your own light)

THUMBSUP and KEEP IT UP, GUYS - looking awesome!!!

+2 votes   media: Weekly Update Images August 10th, 2009
KEEP_IT_UP! Jul 30 2009, 6:55am says:

that's the awesome thief-series in beautiful - great combat demo, looking forward to play it ;)

+4 votes   article: July 24th, 2009
KEEP_IT_UP! Jul 15 2009, 7:27am says:

great news! i'm suprised how long this project is alive and glad to hear that you could get so much talented people to work at this masterpiece! :) can't wait to see moooooar! ;)


+2 votes   article: Weekly Update - July 14, 2009
KEEP_IT_UP! Jun 17 2009, 3:43pm says:

love it! :)

+1 vote   media: NEOTOKYO° concept art
KEEP_IT_UP! Jun 17 2009, 3:40pm says:

word! xD

+1 vote   media: NEOTOKYO° concept art
KEEP_IT_UP! Nov 24 2008, 7:00pm says:

i LOVE the "uh?"-pose ^^ also those details on his mouth!

+1 vote   media: The Wailer
KEEP_IT_UP! Nov 18 2008, 7:43am says:

yeah, also a really clearly recognizable costume for ingame- GREAT work!

+1 vote   media: Vicky
KEEP_IT_UP! Nov 18 2008, 7:42am says:

that's the cind of girl i wanna meet ^^ love her style!

+1 vote   media: Tiffy
KEEP_IT_UP! Nov 18 2008, 7:41am says:

yeah really great detail! o_0

+1 vote   media: The Butcher
KEEP_IT_UP! Nov 18 2008, 7:41am says:

me too! :P

+1 vote   media: The Captive
KEEP_IT_UP! Nov 18 2008, 7:40am says:

great piece of art man! love the "old-look"

+1 vote   media: Psycho
KEEP_IT_UP! Nov 18 2008, 7:35am says:

the child... one of my favorite ideas! really creepy :)

+1 vote   media: The Child
KEEP_IT_UP! Nov 18 2008, 7:28am says:

thank you wolf! :)

just to get the idea right...
"silence before the storm":
zoey missed bill's advisory, because she's just a bit to curious...
impressed by the fact that the blinder doesn't move (read his info)
she's getting too close!
too bad^^ in the next second there'll be gunfire, i bet!

+1 vote   media: The Blinder
KEEP_IT_UP! Nov 11 2008, 12:14am replied:

hi Zithoraxx,
first of all: thanks for asking! :)
shure, nothing against making my art puplic. use it as a wallpaper but please keep the signature visible, thanks.

you could send my a link to it - would like to see it.

greetings and don't forget to vote!!! ;)

+3 votes   member: KEEP_IT_UP!
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