thanks man! just playing through it again after 6 years (time flies!) and was stucked there until finding your patch!
awesome game, still! IA, IA FHTAGN!
yo, kremator/monothetic! i loved your stuff since the very early days i found your profile here on moddb and what you've created already - before black snow... speaking of: black snow was incredible, that's why i just bookmarked your new webpage. beacon isn't really what i am looking for (just judging by the first impressions) to be quite honest - but i believe in you guys. if beacon won't be something for me, i bet the unannounced project will be. ;)
all the best for the upcoming development and ongoing struggle!
i'll keep my eyes on you. :)
well, thank you guys for beeing so awesome! :)
if you keep on liking what i like, i gonna stick to your art/outcome, speaking of "monothetic".
keep it up, guys.... keep it up!
looks and sounds incredible! love how you captured that timeless 80's scifi noir flavour perfectly... awesome shadereffects, custom textures and props too, love that you now see your body.
looking good! :)
looks really promising! tracking for sure! :)
Honour to whom honour is due!
great to hear that! :)
i wouldn't change the main lighting sources because i think the scene works really well already. what i actually ment was just a bit more polishing in terms of lightsources and shadows (projected stuff) ;) maybe some godrays too.
rough 5 minutes overpaint ->
love the cockroach ai ^^
cant wait to hunt them... :D
looking good, congrats for the voiceactor! :)
moon + the thing + cryostasis + your fantastic brain = black snow.
thank you for that! :)
like it too! :) really looks like an anomaly out of the zone.
awesome! i can almost hear the old piano soundtrack, rain hitting asphalt and the sound cars make driving by on a wet street in the background. nice atmoshpere works pretty well already, contrast-wise.
love the style! great artwork indeed :)
i gave you +1 joy-tonic, because your critism is good imho! people voting others down without ood reasons or mentioning why exactly i like most...
i haven't seen much of the mod yet, but it's clear where it's heading for and all the screenshots i've seen so far don't fit that colour-scheme i would say. go for the main-menu colours maybe, or maybe rendering out the clip in monochrome mode would already work, or in a "blueish" look, more cold could be a nice alternative to play around with imho.
artistically it'S already made very well (the fade in, the effects etc.), just the colours mislead the mood here a bit i guess.
always coming handy: old, big, rusty pipes... ;)
yeah, give'em that wings:
i also would slightly change the position of the bodyparts, like that one leg/feet is in a slightly different position then the other, stuff like that. right now it looks kinda (simply) mirrored. still awesome :)
/\ good points! :)
in-game? awesome, can't wait to meet alice there! :D
i just can join the others! trackig for sure. :)
btw: open source engine called "dagon" that is able to be that atmospheric? you guys already rock!
i like the redish plants... looks atmospheric! :)
i like it! also the wall. maybe one or two decals could help and do wonders here - but i would keep the main structure/look/texture. think about complaining in real-life that the wall in your room or at university looks waaay to monotonous. ;)
awesome! congrats for the spotlight, guys!
btw: they tested it with lights on, at a laptop - oh c'mon, playing it only at night, alone (!) at a decent monitor it would have been 8 out of 10, easily. at least they had headphones on. ;)
nice review, still. :)
beautiful new concepts, very talented people! love to be a witness watching how everything starts to materialize. :)
edit: the new logoart is just rad! really love it (especially the message and all the detail without beeing too much!)
great, looks good - like the details! :)
great low poly! like the overall colour palette here too :)
how many polys (sculpt and retopo) if i may ask?
wow, just wow! the light rays are awesome (not too much but enough to simulate that steamy, "wet" weather in the woods - i can almost smell the meadow). often people can't find a great value, overdo it, just because they can... you did a great subliminal job here. the colours of both, light and fog are very well done and fit together and that physics-demonstration is just perfect, really i mean it! looks very real.
great demonstration, thanks for sharing and can'T wait to see more! :)
awesome style! that's what i call "as planned!" :)
outstanding! really good for the immersion and overall credibility, awesome job!
exactly. please no "fancy" small art-font-designs, which most of the time only work in titles or headlines, or icons... and even there, not perfectly good because of bad space-management inbetween the letters and or bad legibility if it comes to more then one word. it's called "microtypography" - an important theme in advertising and because everything else coming from this project looks so good, artistically, i would strongly suggest keeping it simple, readable and clear - only "designed" if it's a good design for these aspects and for its purpose: continuous text.
aaww, MyoHyo that's so great! i am so glad that you could get "THE" man for that job! i was speechless as i first saw his shader editor clips when he released them on youtube (the dino ;D) and now the creator of this code is involved here too. honour to whom honour is due... can't wait! :)
let's just hope its not just a console port or somesort of "let's make everyone happy" kinda game... i want an soc from the atmosphere and an crysis from the graphics quality standards. and girls ofc. ;)
lighting of course -.-
awesome lighting and great atmospere, you guys are doing such an awesome job with source it's incredible, really! even if the lamp wouldn't produce such a spotlight >
if you want to keep it maybe testing out another lamp prop could add even more realism to the scene...
/nitpickingmode off ;)
incredible job again! love the colour-palette and the atmosphere, great lighting! :)
final version? final edition? anyways, now it's time to finally play this i guess (hadn't got the time till now)... awesome job guys, outstanding, unique and important theme you've chosen here. congrats for finally beeing done. :)
incredible progression, outstanding result, beautiful colours and great atmoshpere... just wow. :)
6000 x 8000, 500 dpi - wow... yeah, TH89 knows how to do it!!! ;D
is there a way we can see the original piece in it's real dimensions sometimes?
awesome stuff again, love the details!
love the way the plants are actually growing where sun, earth and water converge - nice details! :)
so soon! can't wait...
just watched the second teaser again to get me into the mood - i guess i will do so for every new percentage coming and i am willing to recommend that. ;D
all the best for future visions and projects!
i would love to see your skills and "handwriting" again sometime - the map parts you showed in the gallery are really pretty and it would be a shame if they won't get another chance, in maybe another engine.
kinda sad that it's over before it really started :/
thanks for the explanation - looks so much better then the first version, it's incredible. :)
seriously, any signs for a pc release? :/
read about it months ago and just found it here... it lucks totally beautiful! reminds me somehow at a mixture between zelda, shadow of the colossus and an old fantasy movie i can't recall its name ;D
awesome job guys!
wow, love the changes compared to the first, older version of the room!
incredible atmosphere rising just because of lightning?! is the lightning baked onto the textures, or are there any other "tricks" used to achieve that great and realistic looking result?
tracking! really great concepts, it's already a world you are creating here... wanna see more :)
WOW. one of the best trailer's i've seen on these db-pages... it's incredible! i played the old NS back in the days on lan with friends, we really loved it! now this clearly deserves the "II"! can't wait. :)
no problem if you fail awesome more often imho ;)
great mapping and really good capture!
will there be a retail "real phyisical" version too?
nie specs!! ;)
CURLS not CHEEKS! ;)
congrats for all the fb-likes, even if i hate these platforms and the hype around these likes... it just shows how many people can't wait to play your great experience once it's finished! :)
i will mark the date. ;)
awesome skills! love this mod project already...
well, would be funny to see a dirty, rotten, rusty, burned and dead silent hill like version of it - for the lulz ;)
can't wait! seriously.
beside the weapon i really enjoy the new surroundings seen on these screenshots - awesome to see not so "citylike" parts, where people actually live and ofc that glasshouse-thing.
i like! :)
sad to say it might be canceled or already has been. :/ google it...
great pic, love the moody light :)
thought it's a concept art piece. great job! :)
much better! great that you guys care :)
love.. women.. in suits! :D
great job :)
looks really good what you guys are doing there :) things i would change here are not much: but i would reduce the light casting on the sand from that fireplace.. so that it has got a radios of max. 1-2 meters... thats more looking like a led ultralamp, shining in all directions ;)
but, as i've sayed: awesome work so far! :)
got a problem that the trees won't load prop. any tips? (strange big square textures) - everything set to very high and newest steam version
best "handmade" mountains i've ever seen. :) looks just like a real photo to me - stunning work! you guy's almost reached perfection (also with that realistic lightning). :)
in november... can't wait! awesome work on these dude. sad but most of this could be or already is true.
love the field and colours... simply your whole project! :)
awesome update - love the features mentioned, take all the time you need. can't wait to play :)
love the atmosphere! add cubemaps and spec/ bumps on the floor and it will be perfect ;D
i love the colours you are using. awesome. looks so like the pixel 2d art style of the old games era. great job :)
true! but the texture work and lightning technique is really cool! like that oldschool game mixed with new stuff feel of it. :)
love the artdirection here, great ideas and beautiful atmosphere. just add more "future ad's" underneath and above the "temperature info", or do you want it that "clean"?
awesome progress... and again: custom props and good lightning is so important ;D
great how you let source look! awesome work - the whole update is just great :>
really beautiful! :>
balls of steel. ;)
yewah, you're back! ;D
again, awesome. :P
exactly my thoughts! custom assets / props and textures are sooo important to get mods and tc's alive! you guys are doing a great job here :)
great and smooth animations, i love that the fabric move on it's own after the body moved :)
at first i thought he got impaled/speared by some sort of loose wooden pillar or somethin' xD
you actually could build that in i think :p
great update and ofc also good luck with the new engine. :)
would you please aim a shade higher. thanks ;D
good to hear that! :)
please make a tutorial sometime how to smudge the brushes again and how you start with such a head. :D
cool update guys! :) i love your custom model-set, but i thought i've seen even more goon models on older screenshots? some more head variations at least? or is it the same base model of goon1 just with glasses and different hair-textures? anyway, great way to fight the booooring clone warriors in games and mods these days! ;)
awesome feature! great progress :))
aaaaawesome progress! :) great work guys.
well, to be perfectly honest, it's a crime to call them "toys" ;D
awesome wip! love his neck and back structure and the colours. the overall mesh looks already like arni in his best years, but the muscles on his belly look a bit weird atm, imho - also his face needs a lot of polish...
i don't know if it's great help for you, but please have a look at the "HOT TOYS" products for the t-800! you CAN'T go wrong, using these as reference, they are the best when it comes to replica for movie actors:
DAMN! details everywhere! this game just get's better and better! you guys are creating such a big thing here - and clip after clip you keep the audience up to date, with more and more awesome stuff to play with and to be stunned by. my yaw dropped after those eye animations and the auto lip-syncing part.
i. want. another. promodeal for the alpa. bretty please. ;D
great concept art! love the lightning on her :)
love the atmosphere! :)
good lookin' :)
read the latest news about this project, you will recognize that it's not a source mod anymore. it's gonna be a standalone game when we're done... stay tuned. ;)
great atmosphere and awesome model. at first i thought the head would be too big, "egg-shaped", oval looking (because of the perspective of that "ingame render shot") - but here it all fits together! nicely done :)
the human brain is build like that. you always try to combine lines and dots, pattern and structure to be a "face" - because that's so important for our lifes, to recognize faces. :)
great job, love how your personal style seperates your work from normal source mods.
i LOVE comparison pics like that! great decisions made about whats fits in final stage, what is really possible, and what won't work like seen on that image in conceptional phase.
great how you kept the mood, and colour palette. great work! :)
damn it, i wanna vote more often then just one time at all. ;D
great new shots, guys!
sehr schön geworden, sehr geile stimmung! skills... ;)
aber ich würde an der glaubwürdigkeit der logos und schriftzüge arbeiten - die typewriter font z.b. passt als neon schriftzug eigentlich nicht so gut und das Z&G logo könnte man mmn. noch etwas authentischer gestalten... nörgeln auf höchstem niveau natürlich!
VOTED btw. ;D
ich hoffe man versteht mich xD
voted! love the artstyle of your team!
looks really good!
bretty please crack some windows on the upper right (just change the texture, so that some of these small windows are black or half there) and make the mainwalls a bit more broken, crannies would help - it looks so "new" compared to the surroundings ;)
but till now, great job :)
tracking! looks like there are talented people at work. :)
really great project, and talented people on board! i am looking at it since you stopped enhancing the normal quake 2 game...
only thing i dont get is the blue lightsource coming from inside his mouth
maybe its just the light from behind/ above (the bluish on his arm) and theres no real border, blocking the light inside here... hope you get what i mean. :P
others then that awesome scene, love the folts in the back, the colours and the overall mood! keep it up :)
great lightning and detail! love the textures too :)
oh man, can't wait to see the final result!
yeah. leastwise as dlc... i would buy him xD
now I AM really proud! and Jaanus, that was fast... thanks :D
this one was fun to do - the whole concept, ideas and already existing media from "galactopticon" is really inspiring, and in my eyes this blue guy is already a legend.
glad you like it guys.
till next time i hope this mod will become successful and famous!
see you around ;)
then i achieved what i intend to do. this is "my version" of him.. hard times :p
wow! can't wait to see this "tech demo" :) awesome progress and great teaser ;) i am ready for the next countdown-steps...
tracking... looks interesting :)
tracking! awesome look, idea and interesting gameplay :)
keep on roooollin baby! :D
muuuch better dude! works for me :)
i like that bright green/yellow o.0 *hide*
just awesome! outstanding work you did there :)
great skills, dude! *bow*
awesome concepts! looking forward to ;)
honour to whom honour is due. :)
thanks for the answer! long time but it's unbelievable to see how it turned out, and how much is possible.
<- fan xD
really like your tc so far and i will defenetely try it when u'r done, but prof. is right at many points... (especially the eye-positions)
but i guess this won't be much/hard work to "repair" :)
another thing: watch the ear-position! it's a way to far away from his eye(s), the small "sideburns", too... don't wanna whine about small stuff, just wanna help u, cause i think it's really awesome what u're doing :)
aah take the "hot toys" shots for refs... there are no better ones ;) (watch the ears on the second pic and his mouth details from the sideview)
you know how much i love this place... ;)
most of all i love how close you are at your concepts!!! colors, mood and over the top the model itself!
(nice touch, that we are not allowed to see it 100% ;))
greets to the whole team, doing a very good job here!
awesome... TOPGUN THEME FTW!!! xD
new desktop background... told ya ;)
...looks good on you, hope it'll last for a long time!
if not you gotta inform yourself of better ways to print tees ;)
btw: *proud* ^^
211476, ever heard the word "suspense" ;)
please no blood, spooky enough as it is...
looks awesome like the other shots, keep it up!
LOVE IT! can't wait for the full release :)
thx, that's what i was looking for ;)
size of the pics.. i mean it's ok, if they don't wanna spoil too much but a little bit bigger would have been nice ;)
sounds great... so MOD-DEV's LETZ GO! ^^
omg - get a girlfirend. ^^
love the arrangement of the folds!
YEAH FINALLY! first real "custom map" for l4d so far, i think - and a amazing one, too - loved the movie! great to have it ingame soon ;)
i know i'm very early with my question, but:
what are your plans for the other maps of the "movie" ?
also nice contest-idea from l4dmods.com ----> gogogogo FINISH IT^^
yeah!!! thanks for the congrats, man!
My eyes nearly popped out of my head as i saw p-jay was part of the "winners-post". believe me :D
with good reason ;)
thanks for the journey through time, moddb! :)
sweeeeeeeeet! ^^ i'm melting away ;)
could be a small printlogo on a cute girls-top, would look really nice :)
great concept! love the costume and the baloon-idea!
bist du im comicforum angemeldet? warum antwortet mr eigentlich keiner von euch beiden, äschd äh!^^
love the idea^^ great stuff!
love the colors and lightning! great stuff!!!
one of my favorites - great piece of art man!
it's a poor creature ;)
love the style and the idea great job!
THANK YOU GUYS!
i really put my heart and soul in it.
your comments are the best price!
-all that can be desired-
see you ingame ;)
nice, i really like your choice so far (if i detect all of them right) ;)
demo is a blast. cant wait! :D
love it! great voice. :)
great update! keep it up guys! :)
love the surreal cloud above, awesome colour palette too.
hope this is still alive. looks interesting. :)
so awesome. can't wait. good luck with that kickstarter campaign too! :)
of curse i want to play this! great teaser :)
good news! glad you guys fixed that stuff. :)
love the green/red contrast, awesome lighting. great nurse models... that valve gotta hurt. ;D
wow, i am the 3% xD (simple texture editing with 14 doesn't count i think)
nice! reminds me of tron, the oldschool version, wich is actually a good thing. :)
thank you! 7zip latest version had the same errors but trying winrar's new updated version worked. played a while, looks awesome so far, atmosphere is spot on! will have another look at the weekend hopefully. :)
looking forward to your future (project)! can't wait... :)
i get extraction errors in both, 7-zip and winrar... it says that the compression technique used isn'T supported or not known... :( any tips?
downloading! CAN'T F!$&ING WAIT! ;D
finally! :D can't wait guys! :)
like it alot, great atmosphere! :)
great props again, but i would rework the lighting a bit, the overall lighting is good, but it just doesn't look like the windows are the source. i am just saying that, because i KNOW you can do better! :D
wish you a fast progress and i have to repeat myself: awesome that you've got biohazard on yours side.
can't wait to see more! :)
congrats! great outcome. :)
damn, had no time for this contest... :/
woha, just awesome! great atmosphere... love the light (especially that there's a "imprint" at the ceiling from the windows) and that exit sign in the back surrounded by totally darkness... can't wait to go there. ;)
great idea! maybe if i'll find the time i will give it a try. :)
i like the ship on the left ;)
thats just great! love how close to the original vision you guys have come here, looks very believable and i just CAN'T wait to play through this stalker-version again when its finally there!
awesome job guys, love it! :)
man this looks great! tracking for sure... love the whole 80's blade runner, mirrors edge, thief, flashback, mark of the ninja feeling, PLUS your own ofc. great art, can't wait to see more of it. :)
glad to hear that you loved flesh - it's awesome! :)
well, what's my job at neuzeit studio's? guess... concept art. ;)
no - i don't know how you came up with this... "scintilla" was the word you where looking for (in this case). ;)
i love the work of your 3d-artists, very talented! this mod gets more and more unique and promising with every update... can't wait to get some calls. :)
is it "ingame" ?! love the level of detail here! great work :)
hey, glad you like the atmosphere of "visage" :) to be totally honest to you: most of the remaining team members have some serious RL stuff going on right now, and can't go on with the work at "visage" or just from time to time - i, for myself haven't done any stuff for this project for more then ~5 months also because there where some big internal problems (like bad communication) or should i say "dissensions", of how "visage" should go on in look and feel, f.e. gameplay-wise.
some of the old team-members stoped working for "visage" and started their own mod project (secret by now ;)). i also work for this new project now.
let's say: "visage" is not dead, but it changed, so that many team-members cancelled "visage" and started to develop what they wanted to see initially in this mod.
good ones :)
great article and an awesome update too! love the cop pictures and the ship, the reflecting textures on it are outstanding!
oh... and nice to see that fanart again ;)