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Comment History
Jonu Jul 27 2011, 2:52am says:

Nice texture.

+1 vote   media: WaterTower
Jonu Jan 19 2011, 12:55am says:

Skeybar are you a huge lego fan or will these be coming for something

+1 vote   media: LEGO Egypt Set
Jonu Nov 22 2010, 12:22am says:

Looks like a micromachines vehicle.

+1 vote   media: APC
Jonu Nov 17 2010, 11:34pm says:

Nice looking lava. I like the overall feeling of the scene, the red mist really suits there. Good work

+1 vote   media: Lava test
Jonu Nov 11 2010, 5:00am says:

I dont know much about color theory, but shouldnt shadow be the opposite color, than which it is lighted by. Blue shadow is right, but not because it is light by sky, but cause it is lighted by sun which is yellow.

+1 vote   article: Overgrowth Alpha Video #2
Jonu Nov 4 2010, 1:47am says:

Next thing you are gonna implement is "MULLET TIME"!

+5 votes   article: The Beard Ultimatum
Jonu Sep 8 2010, 12:52am says:

Iam on a horse

+2 votes   media: Bust #1
Jonu Jun 9 2010, 12:32pm says:

I love the way he pulls that gun out. It has the right attitude!

+1 vote   article: The Shotgun
Jonu Apr 26 2010, 1:16am says:

A bit boring texture. Looks like a gray noise. You could make more shadow here and there

+1 vote   media: Grenade Concept, Textured
Jonu Apr 19 2010, 1:19am says:

awesome works guys!

+1 vote   media: April 2010 - Thompson Preview
Jonu Mar 21 2010, 9:34am says:


+1 vote   media: final WIP M16
Jonu Mar 19 2010, 9:09pm replied:

I know that the windows are big, but if you look at the side view you cant see the windows. Lower them down a bit so someone can see out ;)

+1 vote   media: SPF-G Gunship
Jonu Mar 19 2010, 9:06pm says:

Way too blurry to be real. take it down a bit

+1 vote   media: Primal Carnage - Ingame Testing
Jonu Mar 18 2010, 12:59pm says:

I agree with grinnock about the engines, especially if you look the front picture, it looks as ship is going backwards. Ship has nice WW2 flying fortress feeling in it. Maybe you wanna size up the windows, you cant barely see out, if you look the side view.

keep working on it. :)

+2 votes   media: SPF-G Gunship
Jonu Mar 4 2010, 2:00am replied:

Agreed about the smoothing. But otherwise it looks very good. Keep it going

+1 vote   media: The Arbiter - Main Character WIP
Jonu Mar 2 2010, 1:59am says:

Paratrooper looks awesome, only thing that is bothering me is the way he holds the gun. He´s doing it wrong :)

+1 vote   article: March 1st Update
Jonu Mar 1 2010, 4:04pm says:

Sweet looking, a bit more light and thats it :)

+2 votes   media: My first model, a PSP
Jonu Feb 18 2010, 1:47am says:

I love the ambient war sounds. Good work men!

+1 vote   article: Guns 'n Germans
Jonu Feb 14 2010, 5:44am says:

Can´t tell just yet;)

+1 vote   media: Troll
Jonu Jan 29 2010, 7:33am says:

Congratz, nicely done!

+4 votes   article: Overgrowth is ModDB Editor's Choice for Best Upcoming Indie
Jonu Jan 28 2010, 8:25am says:

Natural Selection 2 cause it looks and feels The Best I also love overgrowths team updates.

+2 votes   article: Editors Choice - Best Upcoming Indie
Jonu Dec 10 2009, 2:13am says:

Could you make Level of detail model for trees farther away consisting of one plane that is always facing you? The old trick that they used back in the days.

+1 vote   article: Fast object instancing
Jonu Dec 9 2009, 4:04am says:

Sweet video, but it looks more like mad soviet assault, than a german blitzkrieg assault.

+2 votes   media: FH 2.2 Axis teaser
Jonu Dec 8 2009, 4:23am says:

If you have missing textures, open your .vmt (in notepad or etc.)
And check your $cdmaterials is right.

You might get this wrong depending where you load your materials to VTFedit.

+1 vote   article: Importing Static Props Into Half-Life 2: 3DS Max 9
Jonu Nov 10 2009, 5:59am says:

Very nice! thanks

+4 votes   article: HD Video Tutorial - Rappelling Combine
Jonu Mar 2 2009, 9:10am replied:

I had hard time getting those materials right, key for success was to read this tutorial carefully:) My mistake was that I didnt make folder for materials,as it was guided in begining of this tutorial.

I made this in episode 2, in that game folder there wasnt folders for models or materials. So if u dont have those you can just create them.

Hope this helps

+1 vote   article: Importing Static Props Into Half-Life 2: 3DS Max 9
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Apr 4, 2012
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