Report article RSS Feed HD Video Tutorial - Rappelling Combine

This tutorial will teach you how to use the input/output system to make a combine break a ceiling window and rapell down for a flashy entrance.

Posted by Silverfisk on Nov 9th, 2009
Intermediate Mapping/Technical.

Rundown
This is actually a pretty simple thing to do, you place a npc_metropolice somewhere and change the property "Waiting to Rappel" to "Yes" and give it a name.

Then you place a brush with a glass texture, tie that brush to a func_breakable entity, change the property "Prop Data" to "Glass.Window\" and give it a name.

After that you just have to give a trigger of some sort the output "BeginRappel" for the npc_metropolice and "Break" for the window and you've got your flashy entrance.

 
Please give me a comment telling me what you think.
Also, don't forget to give me tutorial requests!

Post comment Comments
Croco15
Croco15 Nov 9 2009, 9:47pm says:

Good tutorial.

+6 votes     reply to comment
half-life
half-life Nov 9 2009, 11:51pm says:

NICE!!

+4 votes     reply to comment
Jonu
Jonu Nov 10 2009, 5:59am says:

Very nice! thanks

+4 votes     reply to comment
Jay-Jay34
Jay-Jay34 Nov 10 2009, 6:51am says:

Very nice tutorial.

+4 votes     reply to comment
aidas2
aidas2 Nov 10 2009, 1:11pm says:

Very awesome man, learnt to to dis the hard way, this is deff a very easy tutorial, Gj cant wait for other tutors :D

+4 votes     reply to comment
Silverfisk
Silverfisk Nov 10 2009, 5:44pm says:

Thanks everyone! I will definitely make more, so stay tuned either by following me here on ModDB or on YouTube.

+5 votes     reply to comment
strvare
strvare Nov 10 2009, 6:15pm says:

thanks i ust it wery well(=

+4 votes     reply to comment
wazanator
wazanator Nov 10 2009, 8:38pm says:

Very nice tutorial I really liked the closed capitation and balloons in the video those helped alot.

A tutorial on how to make choreographed scenes would be very helpful I think :)

+6 votes     reply to comment
Miroku08
Miroku08 Nov 11 2009, 12:32pm says:

Awesome, and nice work with the closed captions.

+5 votes     reply to comment
Silverfisk
Silverfisk Nov 12 2009, 2:30pm replied:

Thank you Miroku08 and wazanator.

I'm glad you find the closed captions and annotations useful. They will be in all of my upcoming tutorials.

+4 votes     reply to comment
ThePeanutBaron
ThePeanutBaron Nov 13 2009, 3:52pm says:

Thanks alot for this tutorial, this has really helped me.

+5 votes     reply to comment
Silverfisk
Silverfisk Nov 13 2009, 4:51pm replied:

You can repay me by following me on ModDB and subscribing on YouTube.

*evil laugh*

+4 votes     reply to comment
lad
lad Nov 22 2009, 12:03pm says:

very nice!!i hope you'll make others

+5 votes     reply to comment
Silverfisk
Silverfisk Nov 22 2009, 1:02pm replied:

No doubt! Got any requests? :D

+3 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Tutorial
Browse
Tutorials
Report Abuse
Report article
Related Engines
Source
Source Commercial Released Oct 31, 2004
Related Groups
Level Design Group
Level Design Group Hobbies & Interests group with 556 members
The Human Pond
The Human Pond Hobbies & Interests group with 9 members
Valve
Valve Developer & Publisher