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final WIP M16
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Splinesplitter
Splinesplitter Mar 21 2010, 5:12am says:

Excellent. What's the tri count, btw?

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Celestial_
Celestial_ Mar 21 2010, 9:43am replied:

4.9k polys/ 10k tris I could make a lower poly version for normals practice but honestly I'm only going to do that if it's going in game to something.

+1 vote     reply to comment
Omar007
Omar007 Mar 21 2010, 7:04am says:

Awesome job :o

Dot-sight ftw ^^

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Celestial_
Celestial_ Mar 21 2010, 10:05am replied:

holographic FTW!

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Admiral_Skeybar
Admiral_Skeybar Mar 21 2010, 7:44am says:

Ok... I said a clip would be good for the model, 12 of them might be to much xD But i got your point. nice work

+1 vote     reply to comment
Jonu
Jonu Mar 21 2010, 9:34am says:

Sweet!

+1 vote     reply to comment
M@ty
M@ty Mar 21 2010, 5:14pm says:

You know what? For once I wont moan about inaccuracies - its a good solid model, if a bit of a fictional variant on the M16 to say the least!

+1 vote     reply to comment
D!RT
D!RT Mar 26 2010, 3:20pm says:

nicely done ...neat & tidy wireframe too

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Description

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final work-in-progress before this BITCH of a project goes off to the texturing shop. I have about 7 hours into this model, shoulda been 4 because 3 were dancing to my new music collection and crying at 3ds max crashes. fun fun.

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Entertainment
Date
Mar 20th, 2010
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1280×961
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