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final work-in-progress before this BITCH of a project goes off to the texturing shop. I have about 7 hours into this model, shoulda been 4 because 3 were dancing to my new music collection and crying at 3ds max crashes. fun fun.
Excellent. What's the tri count, btw?
4.9k polys/ 10k tris I could make a lower poly version for normals practice but honestly I'm only going to do that if it's going in game to something.
Awesome job :o
Dot-sight ftw ^^
holographic FTW!
Ok... I said a clip would be good for the model, 12 of them might be to much xD But i got your point. nice work
Sweet!
You know what? For once I wont moan about inaccuracies - its a good solid model, if a bit of a fictional variant on the M16 to say the least!