We are trying out a new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.
Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.
Be sure to watch it in HD!
The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):
- Active blocking
- Material particle and decal effects
- Dynamic shadows match sky color better
- New sounds for hit, cloth, bodyfall
- Particle XML files
- More varied enemy attack behavior
- Updated the simplified terrain caches in the deployed build
- Added some debugging for the config.txt / defaults.txt issue