Report article RSS Feed Overgrowth Alpha Video #2

We are trying out a new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Posted by jeffr on Nov 10th, 2010

We are trying out a new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.

Be sure to watch it in HD!


The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

  • Active blocking
  • Material particle and decal effects
  • Dynamic shadows match sky color better
  • New sounds for hit, cloth, bodyfall
  • Particle XML files
  • More varied enemy attack behavior
  • Updated the simplified terrain caches in the deployed build
  • Added some debugging for the config.txt / defaults.txt issue

Thanks as always for all the support! See you guys in IRC and the forums.



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Post comment Comments
Silverfisk
Silverfisk Nov 10 2010, 3:57am says:

This is so amazing!
I love the blood particle effect! :D

+3 votes     reply to comment
.sverek
.sverek Nov 10 2010, 4:40am says:

Some nice fighting at the end :D

+11 votes     reply to comment
Verendus
Verendus Nov 10 2010, 4:41am says:

Awesome particles, I love the wind effect!!!

+3 votes     reply to comment
Lt_Veron
Lt_Veron Nov 10 2010, 5:02am says:

sooooo muuuuuuch bloooooooood

+3 votes     reply to comment
FredDurscht
FredDurscht Nov 10 2010, 2:26pm replied:

Moomoomooomooomooooooonster-Kill!

+2 votes     reply to comment
vikocho
vikocho Nov 10 2010, 5:34am says:

is this free?if not how much does i have to pay

+1 vote     reply to comment
Silverfisk
Silverfisk Nov 10 2010, 6:29am replied:

It costs $29.95 to buy the game and get access to the weekly alphas, the secret preorder forum as well as the full game when it's released.
Wolfire.com

+2 votes     reply to comment
vikocho
vikocho Nov 13 2010, 12:14pm replied:

dollars are expensive in my country,1 dollar is like 10 dollar,but i prefer saving...oh,thanks for the info btw

+1 vote     reply to comment
Wesley
Wesley Nov 10 2010, 9:36am says:

Looking really nice, smooth animations, nice detailed character as well, I'll keep an eye out for future updates!

+1 vote     reply to comment
Thenameless
Thenameless Nov 10 2010, 11:06am says:

Hi there!I'm going to buy Overgrowth,but i have some questions before i do so.Have you added wolves yet?Can i play as a wolf?Did you work on compatibility?Is the game compatible with windows 7?Can i install it on as many computers as i want?Does it have an annoying protection?Sorry for the many questions,keep up the good work!

+1 vote     reply to comment
MarcusM
MarcusM Nov 10 2010, 11:54am replied:

Pretty sure most of your questions are answered by reading the Wiki/FAQ:
Wiki.wolfire.com

+2 votes     reply to comment
Paxton
Paxton Nov 10 2010, 5:36pm says:

Lotsa cool stuff goin' down.

+1 vote     reply to comment
GeneralMonkey
GeneralMonkey Nov 10 2010, 6:28pm says:

That wind sound whenever you move, even for the slightest second sounds like it would drive me crazy.

+1 vote     reply to comment
Hell_Diguner
Hell_Diguner Nov 10 2010, 8:08pm says:

Wow, the combat looks great between two characters when you add in blocking to the gameplay. For your information, lowering your arm to 'block' a kick aimed at the waist or thigh is a terrible idea and would only work against people who are holding their kick back, like in sparring. If you are dealing with full contact kicks aimed at that area, you are better off absorbing the kick with your thigh, or if it is aimed more at the waist or floating ribs, slightly dropping your arm at the shoulder (and not unflexing/straightening your arm) is more safe and effective. ¬.¬ waits for someone to disagree with me...

It also bothers me that while doing the front thrust kick, or fireman's kick as some call it (The kick that knocks him down at 6:15), your animation has the character completely lower their hands. At no time should someone lower their hands during a kick. I doubt anyone would disagree with me on that.

Are there plans for throws and for locks in Overgrowth combat?

+1 vote     reply to comment
vessedeloup
vessedeloup Nov 11 2010, 12:11am says:

The ragdoll is fun to watch but I think it's way too much to be realistic.
It even looks like they loose their bones!
A little muscle tonus would look more real.

Apart from that amazing work.

+1 vote     reply to comment
TOOBxSOCKS
TOOBxSOCKS Nov 11 2010, 2:55am says:

i see a couple people complaining about the realness of the game....
i mean come on....its a bunny running on 2 legs, and carries a sword.....

i think the realistic idea went out the window from the start....

+1 vote     reply to comment
Jonu
Jonu Nov 11 2010, 5:00am says:

I dont know much about color theory, but shouldnt shadow be the opposite color, than which it is lighted by. Blue shadow is right, but not because it is light by sky, but cause it is lighted by sun which is yellow.

+1 vote     reply to comment
raymix
raymix Nov 11 2010, 12:02pm says:

wind affected particles ftw

+1 vote     reply to comment
SolidFake
SolidFake Nov 13 2010, 7:55am says:

sooo, you block all hits with just one button?
no high-mid-low attacks and blocks? :(

+1 vote     reply to comment
Sn0wbl7nd
Sn0wbl7nd Nov 15 2010, 8:17am says:

Looks awesome :D .

+1 vote     reply to comment
jjawinte
jjawinte Nov 15 2010, 9:39pm says:

Some very nice work with the particle effects. I especially appreciate the smoke effect being effected by the environment. Instead of simply dissipating quickly away ( explosion i.e. ), it allows for adding some extra dimension to a scene - say, smoke slowly rising from a hilltop temple chimney or large sconces, being blown from one direction to another in the wind. It would look pretty sharp.

+1 vote     reply to comment
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