Don't think, FEEL~~~~
I would pay for a Total Conversion mod for a game.
But this is just the next step of DLC devolution.
the SOASE corvettes do strafing runs I think, so that could be used for the corvettes.
Maybe its possible to change the strafings so they go around in circles like they do in homeworld?
I love Homeworld and OpenRA
Is there a way to turn off the vignette?
in 2010 it was Filefront
Im gonna miss the Flesh Wizard, he was one of my favorite super enemies to fight. (and scariest of them all)
Heh, my AI buddy always wins alone when I play 2vs1, on easy,standard and hard. But when I play on Harder or Insane with 2vs1, it gets really hard and we usually lose.
are their names missing in the Army Painter?
I extracted the music from the game and listened to it on my mp3 player.
I noticed that the super weapon warning sounds are in the music folder, because I was walking home today when suddenly super loudly "WARNING! WEAPONS OF MASS DESTRUCTION DETECTED" blasting in my earphones.
if they get stuck on 27, maybe you picked a doctarine? they usually lower the cap by 3
Im playing through the Winter Assault campaign, and I noticed that when having 2 builders garrisoned, it shoots both lasgun and plasma, and with a third builder they get bolters.
How does bunkers and gunner transports work? Does it matter if I put multiple units in a bunker/transport, and does the unit type matter?
As Imperial Guard, I usually put the Techpriests in bunkers for defense because it seems like it doesnt matter how many or what unity type.
I noticed this myself, but I think its because they have so long range and they retreat when they get in danger, so they are the ones that are alive in the end as the Ethereal calls in more.
Yea, I always focus on the enemy generators. I love it.
When I was playing normal dawn of war, I always wished the generators were that volatile.
Does all Race's power generators give benefits to nearby buildings?
And do they stack so I can put multiple of them near buildings to stack boost?
Found a bug as Inquisition Daemonhunters, the Leader units have requirement Bunker, the late tier defensive wall bunker.
I would guess that its from the old bunker barracks before it was changed to the inquisition watch.
is it a bug or intended?
I think those are FOK maps, and one or two dow1 campaign maps are in UA with 2 players
Why was the guard posts and patrols removed?
should had left the old video for comparison
found a small and weird bug, as chaos space marines.
I played as World Eaters, but the machine pit had alpha legion colors and badge.
I heard a rumor that cylarne has a..... huge butt
You get bonuses from choosing no God (undivided) as Chaos or Daemons.
But how does it work with Ork klanz and space marine chapters?
I guess you dont get bonuses by choosing none?
I was playing with 2 bots FFA and one of them was tyranids, I was fighting the other bot while the tyranid ai didnt attack, probably building the base and waiting.
It started to stutter a lot, and just got worse and worse until it was unplayable.
I tried playing as tyranid myself but didnt notice any units making my game stutter, but I spawned some Termagaunts (numbers) from teh hive mind and told them to attack move the enemy base and went to my base to build, and the game crashed.
I downloaded Dawn of Skirmish and copied the control panel from there.
Then I remembered that Tyranids have a ai control panel and its the same file...
I wondered if it was on purpose but there was nothing in the changelog about it and I havent heard anything.
the 1.88 patch seems to have removed the AI Control Panel
should make a alternative version without restrictions.
I dont mind if they eat my resources or blast themselves with grenades.
whats up with moddb
This is the third time I had to follow UA again, it keeps unfollowing by itself.