This project has gone non-public. I'm really tired of the braindead comments about optional HD
models. Shall all the whiners create something better. CM has become a just-for-fun project again.
Imagine, a Hollywood producer got his hands on the game. The result would be similar to what the Cinematic Mod is: a graphics blockbuster, redesigned to the typical game to movie adaption with an orchestral soundtrack and beautiful people everywhere.
A graphical / music total conversion of the Half-Life 2 storyline. You need Half-Life 2 + EP1 + EP2 and a 64Bit windows system to play this modification. (Mac OSX supported soon)
PURPOSE (Version 10.42)
- Unified Engine; play the game (HL2 / EP1 / EP2) with the latest Orangebox engine / Advanced HDR / new shadow effects
- Enhance the old HL2 maps with HDR, blooming, color-correction, new props, dynamic shadows
- Eliminate the visible world-skybox transitions in the maps. Cinematic Mod maps are looking much bigger than they are.
- Eliminate all blurry / Lowres textures with new Highres textures and/or Hires-Detail-Overlays
- Give the HL2 trilogy a more stressed, darker and uncomfortable look
- Enhance the soundtrack with a semi-dynamic new hollywood-style music
- Add optional HD characters (mostly based on the ultra-detailed Poser Pro mechs)
- Add ironsight
- Add dynamic shadow simulation with the help of env_projected_textures
- Add more replay-value and a fresh new style
- ALL features are optional and selectable with an comfortable configuration-tool.
Gun and some spite effects from TheVMan's Ultra Effects Pack
Here is the changelog :
1. LAA Patch (Large Address Aware)
2. Dynamic background
3. Launcher bugfix
4. Volumetric Fire
Patch 1.25 by demon667_schwarz. Patch for 1.24!
Download: Moddb.com
__________________________________
Known bugs (1.0 - 1.25):
- After changing the ingame-language: Steam is asking you to restart hl2. Doing so will restart to the original unmodded hl2.
Therefore you should exit and start CM2013 manually.
- Poor performance on outdoor maps with HBAO enabled: HBAO is a fps killer and needs a really fast gpu.
- Sunrays are flickering: The sunrays shader is not fully compatible with multicore rendering. Either disable multicore
rendering in the advanced video options or disable the sunrays with the configurator.
- High VRAM mode gives me trouble (crashes or fps drops): The high vram mode is experimental. Disable it.
- My FOV is weird: CM2013 has enhanced FOV range (50-90 - Original hl2 has 75-90). Please check the fov setting in the video config panel.
- "Procedure entry point Direct3DCreate9Ex could not be located in DLL - nvspcap.dll" error with SweetFX enabled. Some nvidia drivers broke SweetFX.
Only workaround is to deinstall Geforce Experience or disable SweetFX. This bug may be corrected with an updated nvidia driver.
Cinematic mod has much evolved from last update. Many bug fixes and various graphics have been enhenced.
After almost 10 years of source1 modding i have to say, all things come to an end. Source-1 modding is actual dead, the limit of this old engine is reached...
Fakefactory’s legendary Half-Life 2 graphical upgrade mod has been updated tothe 12nd version this winter. If you guys haven’t heard of it, it’s...
This project has gone non-public. I'm really tired of the braindead comments about optional HD models. Shall all the whiners create something better...
FakeFactory Cinematic Mod 2013 1.2 FULL TORRENT FILE
Sources of all maps for canceled modifications. Compilation will require a modified editor file (vrad.exe + Large Address Aware).
Update 1.24 for CM2013 1.2. Includes changes from patches 1.21, 1.22 and 1.23.
FakeFactory Cinematic Mod 2013 FINAL v1.2 FULL. Use this version as a base for further updates to 1.24, 1.25 and 1.26. Part 09 of 09.
FakeFactory Cinematic Mod 2013 FINAL v1.2 FULL. Use this version as a base for further updates to 1.24, 1.25 and 1.26. Part 08 of 09.
FakeFactory Cinematic Mod 2013 FINAL v1.2 FULL. Use this version as a base for further updates to 1.24, 1.25 and 1.26. Part 07 of 09.
FOV is awful for me; I'm @3840x2160 and the fov feels like 45 even though it is set to 90; no such issue with the vanilla HL2; only with this mod.
this will sound pretty dumb, but maybe your FOV problem could be a side effect of the mod not being updated anymore?? I mean vanilla hl2 barely gets updates and as you have mentioned, it does not have this issue. Have you tried increasing the FOV with the slider in the settings or the console commands?
Tout simplement génial!!!
Merci, je suis ultra fan de la saga, comme beaucoup j'ai joué à HL2 et ses épisodes des dizaines de fois à leur sortie et un peu plus tard.
Pourtant cela faisait plusieurs années que je n'y avais pas touché (depuis la sortie de Black mesa il me semble).
J'ai installé votre mod en corrélation avec le MMod et j'ai pris une énorme claque!!! Le level design est magnifique, remplis bien les vides et fait plus réaliste.
Mon fils a 12 ans et va pouvoir s'immerger dans cette saga en 2024, que dire de plus!
(Perso j'ai laissé les skins des persos originaux tellement j'ai l'impression que ce sont mes amis^^
En ce qui concerne la végétation, je ne comprend pas les réticences des gens, cela apporte un gros plus au level design qui 20 ans plus tard est plutôt vide il faut l'avouer!)
Vraiment merci du fond du coeur!
-TheOneFreeman-
English:
Just awesome!!!
Thank you, I'm a huge fan of the saga, like many I played HL2 and its episodes dozens of times when they came out and a little later.
However, it had been several years since I had touched it (since the release of Black Mesa it seems).
I installed your mod in correlation with the MMod and I took a huge hit!!! The level design is magnificent, fills the gaps well and makes it more realistic.
My son is 12 years old and will be able to immerse himself in this saga in 2024, what more can I say!
(Personally I left the skins of the original characters because I have the impression that they are my friends^^
Regarding the vegetation, I don't understand people's reluctance, it brings a big plus to the level design which 20 years later is rather empty it must be admitted!)
Really thank you from the bottom of my heart!
-TheOneFreeman-
Enjoyed it, but episode 1 crashed for me at the first 10 min and episode 2 after 2 hours.
Episode 2 Gameplay:
If anyone knows how to do this correctly; I'm trying to use custom reskins/models but I'm not sure which folder to install them in or how to do it without breaking anything file wise. Any advice would be great.
Mods for the following game should be placed in the following places.
Keep in mind there are already some files there that CM uses, so for your mods to take priority you'll have to name them or extract .vpks to folders so they end up on top.
HL2:
[...\CM2013\hl2\custom]
EP1:
[...\CM2013\episodic\custom]
EP2:
[...\CM2013\ep2\custom]
The mods I'm wanting to use reskin the combine soldiers and a model replacement for Alyx. As long as the folders are at the top of the file list they should more or less work?
Model replacement mods for Alyx won't work in CM unfortunately.
It's a side effect of the per-encounter skin method used by the game.
Alyx can look one way when you first meet her, then completely different once you see her later, etc.
You CAN work around it, but it's a tedious and depending on your model, memory intensive process.
Texture mods that use default HL2's Alyx model will work however.
The above only applies to new models.
you can get it to work you just need to replace files, I did it before, though it was I while ago, so I don't remember exactly how to do it, but I think you mess with the loose files folder maybe.
Does this mod affect difficulty?
There's an alternative difficulty you can enable if you want, or you can choose to use default HL2's.
What's the alternative difficulty, and how is it enabled? If you don't mind me asking. Also, is it enabled by default?
The alternative difficulty is designed to make the game more "Realistic" in that both enemies and you take more damage from head shots, grenades are far more lethal, etc.
Basically, you can kill people quicker but can also be killed quicker yourself.
It, along with all the many other options CM has to offer are toggled through the Configurator program.
A separate.exe that comes with the mod and is located in its main folder.
Heads up it will require administrative privileges to run so if you rightfully have any doubts, you have my word it's completely safe.
If you'd prefer though, I can walk you through toggling it manually if you don't mind moving some files around.
I don't actually remember if it's enabled by default.
Ah, gotcha. Checking the configurator, it seems that, that difficulty setting was enabled by default. Was having a lot of trouble during the last portion of the game, especially during the citadel chapter, and was wondering why no one else on Youtube seemed to be struggling as much. Thanks a lot for the help, man.