Corruption Cards is a gameplay mod for Doom (and others!) which presents the player with three random cards each level. These cards effect the gameplay in different ways, some more subtle than others. The effects range from changing monster behavior, adding new mechanics, adding extra hazards and much more! In the standard mode, you will be offered a permanent card every 3 levels. This card will be locked in for the rest of the game, meaning you will have to live with your choice until the game is over! There are now over 200 unique cards, and more are generated as the game is played. Every run you will be offered different cards, which leads to an ever changing gameplay experience that is dictated by your card choices!

Corruption Cards works with all sorts of mods, and will even generate custom cards for any new monsters it detects! Give it a try with your favorites to spice up the gameplay and add a little extra challenge.

Requires GZDoom 4.4.0 or higher. Visit the ZDoom forums page for the latest version: [Link]

To discuss the mod further, I now have a discord server. Feel free to join!

Corrupion Cards Discord

If you have enjoyed this mod, please consider donating to my ko-fi page!

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Corruption Cards 5.0

Corruption Cards 5.0

Full Version 4 comments

The 5.0 stable version of Corruption Cards! Over 200 total cards, partial Russian and German translations, updated Daily Challenge mode, better mod support...

Corruption Cards 4.0

Corruption Cards 4.0

Full Version 16 comments

The newest stable version of Corruption Cards, which brings the card total up to 150! Lots of new effects to discover!

Corruption Cards 3.0

Corruption Cards 3.0

Full Version 8 comments

The next stable release of Corruption Cards. Adds 17 more crazy cards, UI updates and new ways to customize and play!

Corruption Cards 2.0

Corruption Cards 2.0

Full Version 3 comments

The most stable version of Corruption Cards. Includes over 90 cards! GZdoom 4.4.0 or higher required.

Post comment Comments  (0 - 10 of 14)
Guest
Guest - - 689,815 comments

One of the greatest mods/add ons I’ve ever played, can’t believe how well it works out of the box when used with custom levels, monsters, and weapons.

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IDeathshroud
IDeathshroud - - 17 comments

There's any way to choose a card in the beginning of a map while paused? On hot start maps with monsters facing the player they always get some damage on me before i can do anything.

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Guest
Guest - - 689,815 comments

This is an AMAZING mod, and I love it, but I have one issue, in that it doesn't work well with hub-style maps that revisit old levels. This completely breaks the way those work, to where you can't really play them anymore.
I tried this on the Abysm mods, and it just really doesn't like it when you try those styles of multi-maps. Works amazingly for linear campaigns, though.
Any possibility you could work in hub style compatibility?

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CutmanMike Creator
CutmanMike - - 10 comments

Hubs will be supported next version.

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Guest
Guest - - 689,815 comments

this mod must be compatible in the freedoom application I really wanted to play so I don't have money to buy delta touch emulator

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jerichodre1668848518
jerichodre1668848518 - - 5 comments

This mod is spectacular and an integral part of my playthroughs.

With this in conjunction with Factotum, Champions, Universal ENtropy, Gun Bonsai, D64ifier mod, Crittical hits, Resident Evil Code Name Hunk monster Pack, and a load of others, makes for an experience unlike anything i've ever played before.

Giving the slow dumb zombies more abilities or spawning masses of them in a level, making the hunter or leap at you and spit webs, the lickers able to once again walk the ceilings, and more!! I honestly can't get enough.

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Dynamo128
Dynamo128 - - 979 comments

"A load of others" what others?

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Guest
Guest - - 689,815 comments

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PotaTOOM
PotaTOOM - - 18 comments

I made a funny (hopefully) video for this mod

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Jerkakame
Jerkakame - - 818 comments

is there a way to get it working for Hexen and Strife?

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CutmanMike Creator
CutmanMike - - 10 comments

Not currently

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