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I don't think it should be gold, as that'd tend to look a bit washed out or grating on the eyes, or it might look more like a poster than a screen if it's too dark. However, GDI does have cause to use that lighter shade of blue shown. They were formed by the UN, and the blue color harkens back to UN peacekeeper roots.
The blue color was used in C&C 3, probably more for technical reasons than overall aesthetic, but if you notice, their units maintained the gold scheme. The blue color scheme was reflected in the UI and the cinematics.
This looks sick.
Except you can only see enemies you can already see.
Personally, I think veterency is fine, but should work as a sort of passive boost for a killstreak, and reset after each death.
The collar on his neck seems to be from 3 or 4
True, Generals is better suited, but the generals engine is an update of the Emperor: Battle for Dune engine, which also used grid building. It is by no means an impossibility.
I think the older C&C games are better served maintaining the grid building system as in RA3.
Does ArmA still do the old standby of one part breaks = fiery explosion? I haven't paid that much attention. If not, it'd be cool to see crash landings become survivable.
There are people serious about this in warframe right now. I weep for spaceninja sim 2015.
Oh, I meant if the craft is designed for engaging ground targets. If it's meant for air-to-air engagements, then it looks like it'll afford plenty of visibility. But again, I'm not entirely certain what sort of FOV this will yield when viewing the ground, or if that will even have as much tactical benefit for ground with the operator viewing the screens.
5 silly 7 me.
If my understanding is correct, and the interior wall is a full display of the craft's exterior, I might recommend reducing the obstructed area, else it looks like it'll serve little purpose.
I think it was supposed to be a terraforming agent, originally, not just a living miner's amalgam.
Maybe give the scrin different sorts of "agitator" structures/powers that change the behaviors or types of tiberium in designated areas. Of course, they should always be removable/reversible, unless they're potentially beneficial to everyone.
Buildable/playable at all? Or just NPC?
I shelled out $1,600 for a computer that could run ArmA 3, haven't touched it since. Looking to you to change that, no pressure!
Haven't touched ArmA 3, I mean, not the computer, I typed this up on it.
Do something to visually break up his BDU and pants, maybe? It's all a little too... Uniform.
So, do the clouds only spawn if the missiles hit nothing? I think that makes them pretty interesting in their utility.
Also, I might add, it may be better to slow them down instead of speeding them up, as that would more easily allow them to be used as a area-denial attack, rather than being able to cheese the clouds into a more distant enemy base, like some sort of invulnerable zerg-rush.
This is just a bad idea, how's Nod expect to retain its membership levels when displaying the awesome power of the Flying Spaghetti Monster for all to see?
Nice departure from stark greys and browns.
Actually, that might not be so bad if it was a bit further back.
I think consolidating structures and units in the same rows is better, if not just having the upgrades be options on the individual structures themselves, like C&C 3.
But yeah, looking at the logo, I kinda agree. I think it's because the talons are pointed down at an odd angle. I think it'd be better if they were more parallel to the rest of the logo, and the legs shorter.
What sort of stuff is GDI gonna be using? I imagine more along the lines of amphibious vehicles.
Sorry, meant to reply to above thread.
This looks sick AF, I'll just leave some unsolicited feedback now...
I've always wondered if it was possible to make adjacent explosions join together into a larger explosion...
Just food for though...
Only issue I have with this is that it doesn't look like it has the capacity for a vehicle bay, am I to just assume they materialize underneath?
I know you probably don't want it to be a deployable but other than being limited to constructing hover vehicles, it seems like it would have to set down to offload some of GDI's heavier units.
That just got the theme playing on loop in my head. Thanks.
Will these creatures be able to "sit down" to behave similar to allied GIs(RA2)?
The sprite's a little hard to discern, visibly, except during certain animations. Maybe mix up the color design a bit?
I suppose this is some form of constructor, based on its name?
Oh, nice, category for upgrades.
Only problem I might imagine is if it gets hard to find which structure's upgrades you're trying to build in a pinch, but that was an issue before, as well.