I'm a source Mapper and pro-bono multi-spectrum editor. I take criticism seriously, and tend to do my best to provide constructive feedback. I'm a man of few words, which makes me seem hard to impress, but if I'm paying attention, that usually means I already think you're on the right track. If you need an extra set of eyes on a project(Assuming I'm familiar with the medium), I can help and offer ample discretion. Where some think it a chore, I actually enjoy optimizing. I've also been known to draw, model, and am an odd fellow that actually enjoys rigging. I'm between modeling software at the moment as I find Blender lacking in features I consider essential, and everything else is too expensive.

Comment History  (0 - 30 of 1,339)
Jeffman12
Jeffman12 @ Eden Prime Lighting Overhaul (Cloudy Variant)

Just goes to show that you've got the right idea on color coordination to begin with.

Reply Good karma+2 votes
Jeffman12
Jeffman12 @ Tiberian Sun Client 5.30 Released

Does the tiberian sun client provided also offer the cyborg death cries absent from non-disk FS installs?

Reply Good karma+1 vote
Jeffman12
Jeffman12 @ Real Damage skill.cfg For Sven Co-op

'Realism' isn't Sven Coop's strong suit.

Reply Good karma+7 votes
Jeffman12
Jeffman12 @ MEHEM - The Mass Effect (3) Happy Ending Mod

Except there are far better ways to do as much, none of which involve reliance on Deus Ex Machina.

Reply Good karma+1 vote
Jeffman12
Jeffman12 @ MEHEM - The Mass Effect (3) Happy Ending Mod

Having replayed ME2 just recently, there's a few key points where Indoctrination Theory holds water.
I'm glad this mod exists, but Indoctrination could be a great 'bad end'

(Spoiler warning)
Project Lazarus could have included reaper tech, although Cerberus probably wouldn't have known at the time.

The Dead Reaper had everyone on the Normandy sufficiently close to a disintegrating reaper, who's to say some nazara didn't scrape off and go with the Normandy.

Arrival DLC has Shepard in some potentially compromising situations.

The Collector base is sketchy AF.

In ME3 it gets more and more possible with every encounter.

Reply Good karma+1 vote
Jeffman12
Jeffman12 @ Tiberian Sun Rising - Awakens

Oh, everything has the border around it all the time?

It's a little distracting, but glad to see it approaching completion.

Reply Good karma+1 vote
Jeffman12
Jeffman12 @ Fallout: the frontier

Reported.

Reply Good karma+7 votes
Jeffman12
Jeffman12 @ Mass Effect: Unification

How about a first contact war scenario?

Reply Good karma+1 vote
Jeffman12
Jeffman12 @ Hybrid Combat

I know I'm a little late saying this, but...

Actually, sniper rifles steady automatically after a period of time determined by sniper skill. Likewise, "Machine guns" spread based on their stats and your own skill rating. At the time, "steady" buttons in shooters were, at best, new to the genre, the game was made by a studio specializing in turn based RPGs, as such it isn't a "shooter" but a third person ARPG.

You can stat up your Assault Rifle skill to be more accurate, or you can exercise better trigger discipline, keeping your shots in short bursts to stay on target.

Reply Good karma+1 vote
Jeffman12
Jeffman12 @ Hybrid Combat

How did I not know of this until now?

Reply Good karma+1 vote
Jeffman12
Jeffman12 @ Tiberium secrets Game Design Document (GDD) - Lore Excerpt

So how much of C&C 4's ending applies to this? I was under the impression that the TCN worked and soaked up the Tiberium. One of the major gameplay conceits was that Tiberium was no longer as prevalent, thus the lack of harvesting mechanics. Am I to understand the TCN didn't factor into Kane's faithful departing through the threshold?

Reply Good karma+1 vote
Jeffman12
Jeffman12 @ Killing Fields [Frank Klepacki Remix]

This was already one of my preferred tracks, and now this?

Merry Xmas to me.

Reply Good karma+1 vote
Jeffman12
Jeffman12 @ APB 3.0.7.2

This is freely distributed, and still heavily entrenched in EA's branding, with little-to-no possibility of competition with EA's further goals for the series. At this point it's basically free advertising.

Your project on the other hand, could potentially pull attention from Tiberium Alliances, and they have no way of telling what sort of monetization you stand to make from it. This jeopardizes their claim on the IP if it's allowed.

Reply Good karma+1 vote
Jeffman12
Jeffman12 @ Map Environment test - Day/Night cycle

Now if only the light from the plants illuminated their surroundings a little.

Reply Good karma+2 votes
Jeffman12
Jeffman12 @ Spectator Mode Improvements

Yay, fully implemented Spytators!

Reply Good karma+1 vote
Jeffman12
Jeffman12 @ Cinematics: GloboTech Convoy

I just wish there was a C&C FPS that wasn't a twitch shooter.

Reply Good karma+2 votes
Jeffman12
Jeffman12 @ Cinematics: GloboTech Guardian

Ah, exposed fingertips for touching the pretty glowing crystals.

Reply Good karma+3 votes
Jeffman12
Jeffman12 @ New Civilian Buildings

Anyone else notice the giant dog by the barns?

Reply Good karma+1 vote
Jeffman12
Jeffman12 @ Happy N7 Day!

Maybe as a faction, they aren't actually from Noveria, so I don't think they'd be well suited to the environment.

Reply Good karma+1 vote
Jeffman12
Jeffman12 @ GDI: Behemoth

Steel Talons' version of the Juggernaut in KW. Not exactly its own unit, and I don't think it's at risk of confusing anyone.

Reply Good karma+3 votes
Jeffman12
Jeffman12 @ Campaign: Nod Mission 13 Update

Actually, every Nod base is now to contain 3 civilian vehicles in the off chance that Kane, his right hand, and the leader of the Black Hand visit and need must travel off-base for a meal. It's right in the charter.

Reply Good karma+4 votes
Jeffman12
Jeffman12 @ Nod: Repair Bay

To be fair, I think Titanium sparks white, but that seems more like an aircraft thing...

Reply Good karma+1 vote
Jeffman12
Jeffman12 @ Nod: Repair Bay

Siiiiiiiick

Will the twisted dawn version use robotic arms or be a different adaptation of the classic style?

Reply Good karma+1 vote
Jeffman12
Jeffman12 @ OST: Broken Radio

Really killing it with these tracks.
As a staunch archivist I think all tracks should be maintained, but for a while there I was feeling like some of them needed some more polish.

Reply Good karma+1 vote
Jeffman12
Jeffman12 @ Nod: Core Reactor

Oooooh, it's TS, not OpenRA, gotcha.

Reply Good karma+3 votes
Jeffman12
Jeffman12 @ Nod: Core Reactor

How about this:
Engineers need to capture the buildings Generals style, so defenders get a chance to take them out, other than the split second they appear between the building and the apc.
And as a trade off, maybe make them able to repair bridges without being removed from play.

Reply Good karma+1 vote
Jeffman12
Jeffman12 @ Nod: Core Reactor

What if it's given an ability to draw a quantity of tiberium from storage for a temporary boost to power output (Double the output provided by the tiberium lost to this process) This could be used to briefly alleviate low power while building more power plants and/or act as a stop-gap for silos needed.

Reply Good karma+1 vote
Jeffman12
Jeffman12 @ Nod: Tiberium Refinery, Stealth Generator, Laser Turret, Tiberium Reactor

Yeah, I think anywhere there's a door or exterior maintenance panel should have some visible foundation.

As for the harvesters, I agree. The chassis could use some detailing to bring it more in line with the smooth curves of the structures. The overall shape and bulk need not change, but it could stand to have some of that Nod sleekness.

Reply Good karma+1 vote
Jeffman12
Jeffman12 @ Campaign: GloboTech Mission 01 (Unity)

Any intent on delving into the technology used to keep the waterways free of Tiberium's influence?

...Probably just resonators...

Reply Good karma+4 votes
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