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Oh, hey, nice new title. This seems to do it justice as more than a simple patch.
Much thanks for the clarification, I find this compelling.
I always thought the Tesla tank's coils were set further back.
I'm surprised this has escaped my notice thus far, but I have one minor gripe.
Would it not have made more sense for the ASI to arise from Nod's more technologically adept divisions than from the sometimes overly zealous, if not distinctly luddite contingent of the brotherhood that is the Black Hand?
Or do you refer to the Black Hand Pre TW3?
You might also like to know that the model is from C&C Renegade!
Favorite weapon in the game.
"Sandorum" sounds awfully close to "Santorum" and that's just gross.
I've actually seen it as "NOD" in some official instances, but certainly NOT "NoD" or "N.O.D."
Where does one code angel?
There's actually a C&C novel that mentions a prototype tiberium laser weapon that tends to crystallize when overused. This sort of design flaw would be meaningless to the Forgotten, if not beneficial.
Looking at this, I almost feel like this should deploy a particularly virulent form of Tiberium that chokes up infrastructure/vehicles, and poisons infantry, then explodes violently as it destabilizes. That way, you can use the crystalization death on more than infantry!
I feel like the mechs' stance is too narrow.
These gonna be bought or built, or both?
Take it from me, it's actually a lot harder than it sounds to model an amorphous blob. Maybe if it was a different engine, you could take a page out of Grey Goo's book by having them be a simulated volume of what I believe to be fluid particles, but whether the engine supports that is only one of many problems.
Have you considered giving them an ability similar to the avatar's in which a single visceroid devours another to get the upgrade?
If you're doing sub-factions, maybe 2 could be black hand specific and 1 could be MoK
The weapons look misaligned, other than that, nice work. Can't wait to see Nod.
I'm really digging option 1
Immediately very reminiscent of C&C 95 and then US from Generals. Excellent sense of the faction overall, I could see this being in a GDI recruitment video.
Wow. This is outstanding.
Looks kinda fuzzy compared to the voxels and shps
I like the looks of it though.
Never thought I'd ever see so much detail for w3d.
Finally, buying civ 5 finally paid off. for me.
I'm almost compelled to say they shouldn't work the same way. It'd be nice to see less of the rock/paper/Scissors balancing C&C typically favors and more of the different-but-equal type.
I love that GDI Con Yard.
I'd love love love love to see a game take a more tactical style a la battlefield 2142 and earlier within the C&C setting, but I don't think you could do anything different from a team arena shooter given the engine. That being said, the design for Tiberium sounded like it was set to break that mold, but EA seems to think it's not fit for the likes of us.
The one about the brotherhood.
Don't forget, the Forgotten wouldn't be calling themselves that if GDI helped them at all.
"Hmm, let's see, what do I say here, ah, yes...
Cannot deploy here."
At least one of those grunt quotes seems situation specific.
A couple mechanic lines sound forced with that accent.
Harvester is excellent.
If you want to quash those russian pirates, ensure you get a decent russian download host, maybe add someone to the team with a decent command of the language.