I'm a source Mapper and pro-bono multi-spectrum editor. I take criticism seriously, and tend to do my best to provide constructive feedback. I'm a man of few words, which makes me seem hard to impress, but if I'm paying attention, that usually means I already think you're on the right track. If you need an extra set of eyes on a project(Assuming I'm familiar with the medium), I can help and offer ample discretion. Where some think it a chore, I actually enjoy optimizing. I've also been known to draw, model, and am an odd fellow that actually enjoys rigging. I'm between modeling software at the moment as I find Blender lacking in features I consider essential, and everything else is too expensive.

Comment History  (0 - 30 of 1,371)
Jeffman12
Jeffman12 @ Half-Life 2 MMod : Play It Your Way!

Is anyone actually complaining, though? I'd think if it was an issue, they'd just avoid the mod.

Sure, Fakefactory got shat upon, but I didn't like his mod, so I didn't use it, end of story. Also, my understanding was that they didn't exactly avoid stirring the pot.

And hey, if you ever feel like taking a whack at some of what SMod Tactical did in terms of game mechanics, I wouldn't be against it! That being said, I'll gladly play and enjoy this as is with this showing of features.

Reply Good karma+2 votes
Jeffman12
Jeffman12 @ WK209 NewRun 06

Seems to be a moment where it hangs a little, or is that just the nature of the loop?

Now all we need is an anim of it skidding to a halt in forward, left, and right.

Reply Good karma+1 vote
Jeffman12
Jeffman12 @ Jumpjet Troopers & Tiberium Veins

But realism in an RTS only really works when it's convenient to the player for that realism to be portrayed. If your infantry are too small, it become a hassle to select them if they aren't, say, in a cohesive squad.

Reply Good karma+4 votes
Jeffman12
Jeffman12 @ Forsaken Tech Structures

I'd imagine the sentry nest isn't meant to be captured?

Reply Good karma+1 vote
Jeffman12
Jeffman12 @ Tali Face Visible Proof of concept

Aedelric
Agreed. If they had just visually communicated that Shepard could see her face instead of shooping that stock image they found on google...

Reply Good karma+2 votes
Jeffman12
Jeffman12 @ Mining

Some of that long rumored martian mining equipment, I see.

Reply Good karma+1 vote
Jeffman12
Jeffman12 @ Clouds effect and snow!

Amazing how well the engineers fit in, but there's still something off about that light infantry.

Reply Good karma+1 vote
Jeffman12
Jeffman12 @ [Fallout: New California] State of the Mod September 2017

I nearly forgot those were added features until I read these posts.

Reply Good karma+1 vote
Jeffman12
Jeffman12 @ VTMB Unofficial Patch

Does this add widescreen support?

Reply Good karma+1 vote
Jeffman12
Jeffman12 @ TE Forgotten Warbus ingame

Are they maybe broadside cannons instead?

But yeah, units seem to be getting muddled together. Then again, I like it when an upgrade applies to multiple units.

Reply Good karma+1 vote
Jeffman12
Jeffman12 @ TE Forgotten Warbus ingame

Is that what that was? I can't even tell underneath all that firepower.

Reply Good karma+1 vote
Jeffman12
Jeffman12 @ [Fallout: Project Brazil] State of the Mod for August 2017!

To the detriment of your own skills and ideals. Boards are subject to group think, there's a reason "Design by committee" is a slur in creative circles and not a point of pride.

The whole point of an 'advisory board' is that everyone in it has a financial stake, and a motivation to not take risks. You might be willing to take the hit yourself and stand up for your ideals, but in the face of the rest of the people on the board who are also afraid of taking the hit? They are people to, and that's something people don't tend to think about looking in from outside.

Reply Good karma+1 vote
Jeffman12
Jeffman12 @ Sponsored: The Best Mods For Obsidian Entertainments RPGs

Don't worry, upvoted on principle.

The combat difficulty isn't the problem, IMO, it's the drudgery. Like a monotonous less intense take on XCOM. Playing in "Story Only" mode wouldn't make it more enjoyable for me, and I bet the same goes for most people with this problem.

Reply Good karma+1 vote
Jeffman12
Jeffman12 @ Dev.blog summ(er)ary

I can see someone there has a very intimate knowledge of shrinkwrapped pallet stacks.

Reply Good karma+4 votes
Jeffman12
Jeffman12 @ Forsaken Factory

Oh, I mean becoming something stationary, like the slave miner, but without the slaves. And probably not being able to shoot while in this mode. Probably still not possible in TS's engine.

Reply Good karma+1 vote
Jeffman12
Jeffman12 @ TS: Reborn July 2017 Update

I'm thinking that image is either something to do with CABAL or a scrambled westwood logo.

Reply Good karma+3 votes
Jeffman12
Jeffman12 @ OST: Nod Crush Remix

It's the industrial aspects combined with the pacing of the beat.

Reply Good karma+1 vote
Jeffman12
Jeffman12 @ Artwork: Inferno

Looks badass, but what's with the giant intakes?

Reply Good karma+2 votes
Jeffman12
Jeffman12 @ Forsaken Factory

I could see a bucketwheel being converted into a tank, maybe from spare parts or whatever. My only gripe is that excavators tend to be much larger than the average tank, but then again, so is a mammoth.

What if it doubled as a low efficiency harvester? Like some kinda... Mini-MARV.

Reply Good karma+2 votes
Jeffman12
Jeffman12 @ APB 3.1.2.0 Changelog

Damn, dude, bots!? I'll have to load this back up!

Reply Good karma+1 vote
Jeffman12
Jeffman12 @ Nuka Cola Tutorial Intro

Sweet, I've been looking for something to keep my skills fresh while trying to parse Blender. Are these tools at all applicable to FO4?

Reply Good karma+2 votes
Jeffman12
Jeffman12 @ Omega City

I'm having a hard time discerning who this is more advantageous for, but it certainly doesn't look balanced.

Reply Good karma+1 vote
Jeffman12
Jeffman12 @ Tibirian Dawn: Anti Rush

Making infantry immune to tiberium doesn't really prevent rushing, if anything that encourages it.

When a field is larger, it acts more as a barrier to enemy infantry. In late game when the field size has diminished due to harvesting, they pose less risk overall.

If anything, you should be encouraging mixed unit tactics by making infantry more consistently viable in late game while less viable against base structures in general thus requiring vehicle support.

Some of these other changes seem hinky and arbitrary in regards to effectiveness against rushing, it seems like if anything it just makes turtling easier.

Reply Good karma+1 vote
Jeffman12
Jeffman12 @ Screenshot 2017 04 27 18 29 08

Replace tiberium with pumpkins? Blossom trees with scarecrows?
F'n genius.

See, the pumpkins would be growing everywhere, but the birds are voracious, so they can only take root near the scarecrows.

Reply Good karma+2 votes
Jeffman12
Jeffman12 @ Dusk

I presume the inclusion of CABAL in your tags implies you intend to include the Firestorm Crisis as lore.

Reply Good karma+2 votes
Jeffman12
Jeffman12 @ Dev Log #21: Diplomacy

Hooooleeeeeee ****. I did not see all this coming back when I bought this.

I'm excite.

Reply Good karma+4 votes
Jeffman12
Jeffman12 @ Blog #127

Date of the posting? BTW, if this was an april fools joke, it was the only one that got me.

Reply Good karma+1 vote
Jeffman12
Jeffman12 @ Empires 2.12.2 released

I wonder how many players would come back for aircraft.

Jk. Well, sort of.

Reply Good karma+1 vote
Jeffman12
Jeffman12 @ Blog #127

Might suggest a feature allowing you to call in a vehicle drop of sorts, but they're timed as each is infected with a leech. Opens it up for outdoor maps.

Reply Good karma+1 vote
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