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Comment History  (0 - 30 of 1,253)
Jeffman12 Jul 22 2015, 10:52pm replied:

I'm almost compelled to say they shouldn't work the same way. It'd be nice to see less of the rock/paper/Scissors balancing C&C typically favors and more of the different-but-equal type.

+5 votes   media: Nod Ideology (WIP)
Jeffman12 Jun 27 2015, 8:43pm says:

I love that GDI Con Yard.

+3 votes   news: Weekly Bulletin 27/06/2015
Jeffman12 Jun 22 2015, 6:22pm replied:

I'd love love love love to see a game take a more tactical style a la battlefield 2142 and earlier within the C&C setting, but I don't think you could do anything different from a team arena shooter given the engine. That being said, the design for Tiberium sounded like it was set to break that mold, but EA seems to think it's not fit for the likes of us.

+2 votes   media: Tiberian Sun: Reborn Testing Video June 13th 2015
Jeffman12 May 30 2015, 12:48am replied:

The one about the brotherhood.
Don't forget, the Forgotten wouldn't be calling themselves that if GDI helped them at all.

+1 vote   media: Forgotten Grunt, Mechanic and Harvester quotes
Jeffman12 May 29 2015, 6:18pm says:

"Hmm, let's see, what do I say here, ah, yes...
Cannot deploy here."

+2 votes   media: Forgotten EVA "The Voice"
Jeffman12 May 29 2015, 6:16pm says:

At least one of those grunt quotes seems situation specific.

A couple mechanic lines sound forced with that accent.

Harvester is excellent.

+2 votes   media: Forgotten Grunt, Mechanic and Harvester quotes
Jeffman12 May 16 2015, 10:00pm says:

If you want to quash those russian pirates, ensure you get a decent russian download host, maybe add someone to the team with a decent command of the language.

+5 votes   news: [Fallout: Project Brazil] State of the Mod for May
Jeffman12 Apr 25 2015, 3:48pm says:

As for the untrustworthy rep.
I'd imagine they have a poor grasp on the concept of services rendered.
For instance, you as an individual, or lesser group, assist their hive as a whole somehow, to them, you are doing the only logical thing possible, why does it merit repayment? Maybe if they have something they don't need lying around, you could haul their garbage away for them(Or even put it to good use), but all in all garnering that reputation makes sense to me.

However, I could see them being very well versed in trading. At its core, trade is the exchange of abundant resources (Fruit) for scarce resources(Supplies) or Fluid Resources (cats). IMO, it makes a lot of sense for them to cultivate excellent trade relations with their neighbors, and of course keeping up a strong appearance.

+1 vote   news: Dev Log: Hive Men
Jeffman12 Apr 25 2015, 3:22pm says:

Are other races going to be playable in full, or just humans/human social structure?

If so, do you plan to allow players to unlock other races through interaction, or have them available for roll from the start of a new game?

+2 votes   news: Dev Log: Hive Men
Jeffman12 Apr 20 2015, 1:54pm says:

What's the cryptographic sequence for decoding the link?

+4 votes   news: Weekly Bulletin 19/04/2015
Jeffman12 Apr 15 2015, 12:11pm says:

If this keeps up, Bethesda's gonna have some stiff competition for FO4 coming from the mods alone.

+2 votes   news: [Fallout: Project Brazil] State of the Mod for April
Jeffman12 Apr 12 2015, 12:05pm says:

I think the corners of the pyramid need something to liven them up.

+3 votes   news: Weekly Bulletin 12/04/2015
Jeffman12 Apr 11 2015, 12:19pm says:

That dark alley with "exit" scrawled over it really pulls the room together.

+2 votes   media: Nod: Extra Base Props
Jeffman12 Apr 2 2015, 1:13pm says:

The battle dragon was the only thing that got me all day.

+1 vote   news: April News
Jeffman12 Mar 31 2015, 12:35pm says:

Interesting start, I think we could offer you a grant to develop this silly walk further.

+3 votes   media: Department Of Silly Walks
Jeffman12 Mar 24 2015, 9:27pm replied:

Yeah, giving it another listen, it has those elements, but they're overpowered by synth.

+2 votes   media: OST: 34. Reaper Raid
Jeffman12 Mar 23 2015, 1:34pm replied:

The vocal elements, while fitting, I think would certanly fit better in something a little darker/heavier.

+2 votes   media: OST: 34. Reaper Raid
Jeffman12 Mar 23 2015, 12:26pm replied:

Yeah, while the track itself is alright, it's making me feel like I'm tripping. If you feel weird when watching someone play Katamari Damacy, that's the feeling this song gives me.

I can kinda adjust to it, but I still get it at the start.

+2 votes   media: OST: 34. Reaper Raid
Jeffman12 Mar 18 2015, 8:38pm replied:

Front page says Cryengine 4

+1 vote   media: Enviroment - River Kuchka
Jeffman12 Mar 13 2015, 12:27pm replied:

GAWD! wut a sel out, evry gam haz forst

But for serious, bro.
I find this place and its all you can eat drumsticks buffet intriguing.

+3 votes   media: Forest Biome
Jeffman12 Mar 10 2015, 3:38am replied:

I kind of wish I kept up to date, I used to tinker in SunEdit2k and found out how to do it using that. It's certainly possible, but I just wish I could share that insight.

+1 vote   media: Nod: New 'Base Props'
Jeffman12 Mar 8 2015, 8:08pm says:

I think a better way to handle this is to refit the turret at your war factory rather than instantly change the type, this way people can still use the plain IFV with their class.

+1 vote   media: Rocket IFV
Jeffman12 Mar 8 2015, 7:44pm says:

Will these be player operated by remote terminal, or something more interesting like NPC support units?

+2 votes   media: Robot Tank
Jeffman12 Mar 8 2015, 12:28am says:


+3 votes   media: Community Vote: Shotgun
Jeffman12 Mar 4 2015, 1:45pm says:

Must be a lot of tech packed into that there trans-human jawbone.

+1 vote   media: Sketch: Damaged Cyborg
Jeffman12 Mar 4 2015, 1:25pm says:

Nod's purview has always been one of hit and run tactics, the original Ezekiel's Wheel was the epitome of this with its light armor, high-damage and rapid re-cloak, micro is a stealth tank's best defense. The stealth generators seem as though they were designed to make it feasible for Nod to have an established foothold in a region and pose an interesting counter to GDI's Ion Cannon as earlier versions(Anything prior to C&C 3) require pin-point accuracy in targeting enemy structures rather than blasting a whole base.

That being said, I think the splinter factions you incorporate should determine the makeup of each commander's own brotherhood, although that may be tougher to undertake. The freedom to shape your army by the technologies you adapt shouldn't necessarily be limited to a couple basic unit upgrades.

+4 votes   news: Weekly Bulletin 3/03/2015
Jeffman12 Feb 28 2015, 5:59pm says:

Where's the documentation on the different game modes?

+2 votes   news: Twisted Insurrection 0.39 Released!
Jeffman12 Feb 24 2015, 4:38pm says:

Act on instinct, nice! I never really thought C&C and Starcraft could go well together, glad to see I was wrong.

+1 vote   media: Terror Drone and Spearback
Jeffman12 Feb 19 2015, 1:01am says:

This gamemode has never turned out as fun as I hoped, at least not when using it in RA2.
Personally, I think I'd prefer a tech shuffle where different units and structures of specific tiers/roles get swapped between their respective factions' tech trees. Not presuming this is possible, just making a pitch.

+4 votes   media: Game Mode: Unholy Alliance
Jeffman12 Feb 17 2015, 4:42pm says:

If you REALLY want to simulate natural selection, give the players no control over individuals until they have a basic brain, instead letting players tinker with designs itteratively until they work on their own.

That being said, I find this to be far more promising than I had hoped it would be.

+7 votes   media: Thrive 0.2.4 Release Trailer
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