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Jeffman12
Jeffman12 @ Misc: Ruins & Damage

So much atmosphere. Are you sure this is an RTS?

Good karma+1 vote
Jeffman12
Jeffman12 @ Camouflage Giant Spiders

Spiders aren't insects, they're arachnids.

Good karma+2 votes
Jeffman12
Jeffman12 @ Red Alert: A Path Beyond - Delta Trailer

I know the feeling, I've been working with hammer and Source for so long, I'm often doubting my own abilities, thus constricting me to Source. I recently started dabbling with UE, though, and I have to say it's impressively simple to use.

If the gang decides to give it a whack, I'm sure it'll go over well, you're all certainly more accomplished than I. That being said, I'll continue being a fan regardless.

Good karma+3 votes
Jeffman12
Jeffman12 @ Nod Mission #9 Completed

Looks marvelous.

Good karma+2 votes
Jeffman12
Jeffman12 @ Nod Mission #9 Completed

Some of the textures are rubbing me the wrong way. I think it's the mottled surfaces on the top of the warfactory and something having to do with helipads/orcas.

Maybe it's just the lack of terrain contrast...

Good karma+1 vote
Jeffman12
Jeffman12 @ Cabal Air

BSG had a Kodiak cameo, don't see why it shouldn't get reversed.

Good karma+2 votes
Jeffman12
Jeffman12 @ Tiberian Sun: Reborn August 2016 Update

I don't think it should be gold, as that'd tend to look a bit washed out or grating on the eyes, or it might look more like a poster than a screen if it's too dark. However, GDI does have cause to use that lighter shade of blue shown. They were formed by the UN, and the blue color harkens back to UN peacekeeper roots.

The blue color was used in C&C 3, probably more for technical reasons than overall aesthetic, but if you notice, their units maintained the gold scheme. The blue color scheme was reflected in the UI and the cinematics.

Good karma+1 vote
Jeffman12
Jeffman12 @ Blade Ballet Released Today!

This looks sick.

Good karma+1 vote
Jeffman12
Jeffman12 @ Renegade X: 5.23 Update (yuuuge!)

Except you can only see enemies you can already see.

Personally, I think veterency is fine, but should work as a sort of passive boost for a killstreak, and reset after each death.

Good karma+1 vote
Jeffman12
Jeffman12 @ Tiberian Dawn Redux Poster Art (2016 Edition)

The collar on his neck seems to be from 3 or 4

Good karma+1 vote
Jeffman12
Jeffman12 @ C&C Tiberian Dawn Redux Patch v1.42 Released!

True, Generals is better suited, but the generals engine is an update of the Emperor: Battle for Dune engine, which also used grid building. It is by no means an impossibility.

Good karma+1 vote
Jeffman12
Jeffman12 @ C&C Tiberian Dawn Redux Patch v1.42 Released!

I think the older C&C games are better served maintaining the grid building system as in RA3.

Good karma0 votes
Jeffman12
Jeffman12 @ WK-209 V5 changes concept

Does ArmA still do the old standby of one part breaks = fiery explosion? I haven't paid that much attention. If not, it'd be cool to see crash landings become survivable.

Good karma+1 vote
Jeffman12
Jeffman12 @ Gunship Cockpit WIP 01

There are people serious about this in warframe right now. I weep for spaceninja sim 2015.

Good karma+1 vote
Jeffman12
Jeffman12 @ Gunship Cockpit WIP 01

Oh, I meant if the craft is designed for engaging ground targets. If it's meant for air-to-air engagements, then it looks like it'll afford plenty of visibility. But again, I'm not entirely certain what sort of FOV this will yield when viewing the ground, or if that will even have as much tactical benefit for ground with the operator viewing the screens.

Good karma+2 votes
Jeffman12
Jeffman12 @ Extreme Units~

5 silly 7 me.

Good karma+1 vote
Jeffman12
Jeffman12 @ Gunship Cockpit WIP 01

If my understanding is correct, and the interior wall is a full display of the craft's exterior, I might recommend reducing the obstructed area, else it looks like it'll serve little purpose.

Good karma+2 votes
Jeffman12
Jeffman12 @ Dropzone clear, carrying out harvesting operation...

I think it was supposed to be a terraforming agent, originally, not just a living miner's amalgam.

Maybe give the scrin different sorts of "agitator" structures/powers that change the behaviors or types of tiberium in designated areas. Of course, they should always be removable/reversible, unless they're potentially beneficial to everyone.

Good karma+2 votes
Jeffman12
Jeffman12 @ Spider bot

Buildable/playable at all? Or just NPC?

Good karma+2 votes
Jeffman12
Jeffman12 @ LoDR OpticCamouflage Test

I shelled out $1,600 for a computer that could run ArmA 3, haven't touched it since. Looking to you to change that, no pressure!

Haven't touched ArmA 3, I mean, not the computer, I typed this up on it.

Good karma+1 vote
Jeffman12
Jeffman12 @ Apocalypse Rising :: June 2016 Update

Do something to visually break up his BDU and pants, maybe? It's all a little too... Uniform.

Good karma+3 votes
Jeffman12
Jeffman12 @ Gas Clouds.

So, do the clouds only spawn if the missiles hit nothing? I think that makes them pretty interesting in their utility.

Also, I might add, it may be better to slow them down instead of speeding them up, as that would more easily allow them to be used as a area-denial attack, rather than being able to cheese the clouds into a more distant enemy base, like some sort of invulnerable zerg-rush.

Good karma+5 votes
Jeffman12
Jeffman12 @ Veinhole SW

This is just a bad idea, how's Nod expect to retain its membership levels when displaying the awesome power of the Flying Spaghetti Monster for all to see?

Good karma+1 vote
Jeffman12
Jeffman12 @ NewLightingUpdate

Nice departure from stark greys and browns.

Good karma+2 votes
Jeffman12
Jeffman12 @ Updated GDI Sidebar

Actually, that might not be so bad if it was a bit further back.

Good karma+1 vote
Jeffman12
Jeffman12 @ Updated GDI Sidebar

I think consolidating structures and units in the same rows is better, if not just having the upgrades be options on the individual structures themselves, like C&C 3.

But yeah, looking at the logo, I kinda agree. I think it's because the talons are pointed down at an odd angle. I think it'd be better if they were more parallel to the rest of the logo, and the legs shorter.

Good karma+1 vote
Jeffman12
Jeffman12 @ Updated GDI Sidebar

What sort of stuff is GDI gonna be using? I imagine more along the lines of amphibious vehicles.

Sorry, meant to reply to above thread.

Good karma+1 vote
Jeffman12
Jeffman12 @ Shattered Paradise

This looks sick AF, I'll just leave some unsolicited feedback now...

Good karma+1 vote
Jeffman12
Jeffman12 @ Animations test

I've always wondered if it was possible to make adjacent explosions join together into a larger explosion...
Just food for though...

Good karma+1 vote
Jeffman12
Jeffman12 @ Tiberium Chupacabra

Tiberclaws?

Good karma+1 vote
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