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Buildable/playable at all? Or just NPC?
I shelled out $1,600 for a computer that could run ArmA 3, haven't touched it since. Looking to you to change that, no pressure!
Haven't touched ArmA 3, I mean, not the computer, I typed this up on it.
Do something to visually break up his BDU and pants, maybe? It's all a little too... Uniform.
So, do the clouds only spawn if the missiles hit nothing? I think that makes them pretty interesting in their utility.
Also, I might add, it may be better to slow them down instead of speeding them up, as that would more easily allow them to be used as a area-denial attack, rather than being able to cheese the clouds into a more distant enemy base, like some sort of invulnerable zerg-rush.
This is just a bad idea, how's Nod expect to retain its membership levels when displaying the awesome power of the Flying Spaghetti Monster for all to see?
Nice departure from stark greys and browns.
Actually, that might not be so bad if it was a bit further back.
I think consolidating structures and units in the same rows is better, if not just having the upgrades be options on the individual structures themselves, like C&C 3.
But yeah, looking at the logo, I kinda agree. I think it's because the talons are pointed down at an odd angle. I think it'd be better if they were more parallel to the rest of the logo, and the legs shorter.
What sort of stuff is GDI gonna be using? I imagine more along the lines of amphibious vehicles.
Sorry, meant to reply to above thread.
This looks sick AF, I'll just leave some unsolicited feedback now...
I've always wondered if it was possible to make adjacent explosions join together into a larger explosion...
Just food for though...
Only issue I have with this is that it doesn't look like it has the capacity for a vehicle bay, am I to just assume they materialize underneath?
I know you probably don't want it to be a deployable but other than being limited to constructing hover vehicles, it seems like it would have to set down to offload some of GDI's heavier units.
That just got the theme playing on loop in my head. Thanks.
Will these creatures be able to "sit down" to behave similar to allied GIs(RA2)?
The sprite's a little hard to discern, visibly, except during certain animations. Maybe mix up the color design a bit?
I suppose this is some form of constructor, based on its name?
Oh, nice, category for upgrades.
Only problem I might imagine is if it gets hard to find which structure's upgrades you're trying to build in a pinch, but that was an issue before, as well.
Yeah, it's amazing how much of a difference that makes in updating the visuals.
Oh, hey, nice new title. This seems to do it justice as more than a simple patch.
Much thanks for the clarification, I find this compelling.
I always thought the Tesla tank's coils were set further back.
I'm surprised this has escaped my notice thus far, but I have one minor gripe.
Would it not have made more sense for the ASI to arise from Nod's more technologically adept divisions than from the sometimes overly zealous, if not distinctly luddite contingent of the brotherhood that is the Black Hand?
Or do you refer to the Black Hand Pre TW3?
You might also like to know that the model is from C&C Renegade!
Favorite weapon in the game.
"Sandorum" sounds awfully close to "Santorum" and that's just gross.
I've actually seen it as "NOD" in some official instances, but certainly NOT "NoD" or "N.O.D."
Where does one code angel?
There's actually a C&C novel that mentions a prototype tiberium laser weapon that tends to crystallize when overused. This sort of design flaw would be meaningless to the Forgotten, if not beneficial.
Looking at this, I almost feel like this should deploy a particularly virulent form of Tiberium that chokes up infrastructure/vehicles, and poisons infantry, then explodes violently as it destabilizes. That way, you can use the crystalization death on more than infantry!
I feel like the mechs' stance is too narrow.