I'm a source Mapper and pro-bono multi-spectrum editor. I take criticism seriously, and tend to do my best to provide constructive feedback. I'm a man of few words, which makes me seem hard to impress, but if I'm paying attention, that usually means I already think you're on the right track. If you need an extra set of eyes on a project(Assuming I'm familiar with the medium), I can help and offer ample discretion. Where some think it a chore, I actually enjoy optimizing. I've also been known to draw, model, and am an odd fellow that actually enjoys rigging. I'm between modeling software at the moment as I find Blender lacking in features I consider essential, and everything else is too expensive.

Comment History  (0 - 30 of 1,351)
Jeffman12
Jeffman12 @ Nuka Cola Tutorial Intro

Sweet, I've been looking for something to keep my skills fresh while trying to parse Blender. Are these tools at all applicable to FO4?

Reply Good karma+2 votes
Jeffman12
Jeffman12 @ Omega City

I'm having a hard time discerning who this is more advantageous for, but it certainly doesn't look balanced.

Reply Good karma+1 vote
Jeffman12
Jeffman12 @ Tibirian Dawn: Anti Rush

Making infantry immune to tiberium doesn't really prevent rushing, if anything that encourages it.

When a field is larger, it acts more as a barrier to enemy infantry. In late game when the field size has diminished due to harvesting, they pose less risk overall.

If anything, you should be encouraging mixed unit tactics by making infantry more consistently viable in late game while less viable against base structures in general thus requiring vehicle support.

Some of these other changes seem hinky and arbitrary in regards to effectiveness against rushing, it seems like if anything it just makes turtling easier.

Reply Good karma+1 vote
Jeffman12
Jeffman12 @ Screenshot 2017 04 27 18 29 08

Replace tiberium with pumpkins? Blossom trees with scarecrows?
F'n genius.

See, the pumpkins would be growing everywhere, but the birds are voracious, so they can only take root near the scarecrows.

Reply Good karma+2 votes
Jeffman12
Jeffman12 @ Tiberian Dusk

I presume the inclusion of CABAL in your tags implies you intend to include the Firestorm Crisis as lore.

Reply Good karma+1 vote
Jeffman12
Jeffman12 @ Dev Log #21: Diplomacy

Hooooleeeeeee ****. I did not see all this coming back when I bought this.

I'm excite.

Reply Good karma+3 votes
Jeffman12
Jeffman12 @ Blog #127

Date of the posting? BTW, if this was an april fools joke, it was the only one that got me.

Reply Good karma+1 vote
Jeffman12
Jeffman12 @ the Truth Of the Destruction Of Apocalopolis: Brink Of Re-Extinction Pre-Alpha Demo Teaser Trailer

Man, that's a mouthful of a title... Maybe pare it down to Apocalocalypseaholic.

Reply Good karma+2 votes
Jeffman12
Jeffman12 @ Empires 2.12.2 released

I wonder how many players would come back for aircraft.

Jk. Well, sort of.

Reply Good karma+1 vote
Jeffman12
Jeffman12 @ Blog #127

Might suggest a feature allowing you to call in a vehicle drop of sorts, but they're timed as each is infected with a leech. Opens it up for outdoor maps.

Reply Good karma+1 vote
Jeffman12
Jeffman12 @ Nod Zodiac Battleship

At first, my thought was that it runs counter to Nod's doctrine of stealth and hit&run;, but actually as a combination debuff/support that makes it an excellent distraction.

Reply Good karma+2 votes
Jeffman12
Jeffman12 @ Improved mech move sounds

Good syncing, too.

Reply Good karma+2 votes
Jeffman12
Jeffman12 @ Eden Prime Lighting Overhaul (Cloudy Variant)

Just goes to show that you've got the right idea on color coordination to begin with.

Reply Good karma+2 votes
Jeffman12
Jeffman12 @ Tiberian Sun Client 5.30 Released

Does the tiberian sun client provided also offer the cyborg death cries absent from non-disk FS installs?

Reply Good karma+1 vote
Jeffman12
Jeffman12 @ Real Damage skill.cfg For Sven Co-op

'Realism' isn't Sven Coop's strong suit.

Reply Good karma+7 votes
Jeffman12
Jeffman12 @ MEHEM - The Mass Effect (3) Happy Ending Mod

Except there are far better ways to do as much, none of which involve reliance on Deus Ex Machina.

Reply Good karma+1 vote
Jeffman12
Jeffman12 @ MEHEM - The Mass Effect (3) Happy Ending Mod

Having replayed ME2 just recently, there's a few key points where Indoctrination Theory holds water.
I'm glad this mod exists, but Indoctrination could be a great 'bad end'

(Spoiler warning)
Project Lazarus could have included reaper tech, although Cerberus probably wouldn't have known at the time.

The Dead Reaper had everyone on the Normandy sufficiently close to a disintegrating reaper, who's to say some nazara didn't scrape off and go with the Normandy.

Arrival DLC has Shepard in some potentially compromising situations.

The Collector base is sketchy AF.

In ME3 it gets more and more possible with every encounter.

Reply Good karma+1 vote
Jeffman12
Jeffman12 @ Tiberian Sun Rising - Awakens

Oh, everything has the border around it all the time?

It's a little distracting, but glad to see it approaching completion.

Reply Good karma+1 vote
Jeffman12
Jeffman12 @ Fallout: the frontier

Reported.

Reply Good karma+8 votes
Jeffman12
Jeffman12 @ Mass Effect: Unification

How about a first contact war scenario?

Reply Good karma+1 vote
Jeffman12
Jeffman12 @ Hybrid Combat

I know I'm a little late saying this, but...

Actually, sniper rifles steady automatically after a period of time determined by sniper skill. Likewise, "Machine guns" spread based on their stats and your own skill rating. At the time, "steady" buttons in shooters were, at best, new to the genre, the game was made by a studio specializing in turn based RPGs, as such it isn't a "shooter" but a third person ARPG.

You can stat up your Assault Rifle skill to be more accurate, or you can exercise better trigger discipline, keeping your shots in short bursts to stay on target.

Reply Good karma+1 vote
Jeffman12
Jeffman12 @ Hybrid Combat

How did I not know of this until now?

Reply Good karma+1 vote
Jeffman12
Jeffman12 @ Tiberium secrets Game Design Document (GDD) - Lore Excerpt

So how much of C&C 4's ending applies to this? I was under the impression that the TCN worked and soaked up the Tiberium. One of the major gameplay conceits was that Tiberium was no longer as prevalent, thus the lack of harvesting mechanics. Am I to understand the TCN didn't factor into Kane's faithful departing through the threshold?

Reply Good karma+1 vote
Jeffman12
Jeffman12 @ Killing Fields [Frank Klepacki Remix]

This was already one of my preferred tracks, and now this?

Merry Xmas to me.

Reply Good karma+1 vote
Jeffman12
Jeffman12 @ APB 3.0.7.2

This is freely distributed, and still heavily entrenched in EA's branding, with little-to-no possibility of competition with EA's further goals for the series. At this point it's basically free advertising.

Your project on the other hand, could potentially pull attention from Tiberium Alliances, and they have no way of telling what sort of monetization you stand to make from it. This jeopardizes their claim on the IP if it's allowed.

Reply Good karma+1 vote
Jeffman12
Jeffman12 @ Map Environment test - Day/Night cycle

Now if only the light from the plants illuminated their surroundings a little.

Reply Good karma+2 votes
Jeffman12
Jeffman12 @ Spectator Mode Improvements

Yay, fully implemented Spytators!

Reply Good karma+2 votes
Jeffman12
Jeffman12 @ Cinematics: GloboTech Convoy

I just wish there was a C&C FPS that wasn't a twitch shooter.

Reply Good karma+2 votes
Jeffman12
Jeffman12 @ Cinematics: GloboTech Guardian

Ah, exposed fingertips for touching the pretty glowing crystals.

Reply Good karma+3 votes
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