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I love that GDI Con Yard.
I'd love love love love to see a game take a more tactical style a la battlefield 2142 and earlier within the C&C setting, but I don't think you could do anything different from a team arena shooter given the engine. That being said, the design for Tiberium sounded like it was set to break that mold, but EA seems to think it's not fit for the likes of us.
The one about the brotherhood.
Don't forget, the Forgotten wouldn't be calling themselves that if GDI helped them at all.
"Hmm, let's see, what do I say here, ah, yes...
Cannot deploy here."
At least one of those grunt quotes seems situation specific.
A couple mechanic lines sound forced with that accent.
Harvester is excellent.
If you want to quash those russian pirates, ensure you get a decent russian download host, maybe add someone to the team with a decent command of the language.
As for the untrustworthy rep.
I'd imagine they have a poor grasp on the concept of services rendered.
For instance, you as an individual, or lesser group, assist their hive as a whole somehow, to them, you are doing the only logical thing possible, why does it merit repayment? Maybe if they have something they don't need lying around, you could haul their garbage away for them(Or even put it to good use), but all in all garnering that reputation makes sense to me.
However, I could see them being very well versed in trading. At its core, trade is the exchange of abundant resources (Fruit) for scarce resources(Supplies) or Fluid Resources (cats). IMO, it makes a lot of sense for them to cultivate excellent trade relations with their neighbors, and of course keeping up a strong appearance.
Are other races going to be playable in full, or just humans/human social structure?
If so, do you plan to allow players to unlock other races through interaction, or have them available for roll from the start of a new game?
What's the cryptographic sequence for decoding the link?
If this keeps up, Bethesda's gonna have some stiff competition for FO4 coming from the mods alone.
I think the corners of the pyramid need something to liven them up.
That dark alley with "exit" scrawled over it really pulls the room together.
The battle dragon was the only thing that got me all day.
Interesting start, I think we could offer you a grant to develop this silly walk further.
Yeah, giving it another listen, it has those elements, but they're overpowered by synth.
The vocal elements, while fitting, I think would certanly fit better in something a little darker/heavier.
Yeah, while the track itself is alright, it's making me feel like I'm tripping. If you feel weird when watching someone play Katamari Damacy, that's the feeling this song gives me.
I can kinda adjust to it, but I still get it at the start.
Front page says Cryengine 4
GAWD! wut a sel out, evry gam haz forst
But for serious, bro.
I find this place and its all you can eat drumsticks buffet intriguing.
I kind of wish I kept up to date, I used to tinker in SunEdit2k and found out how to do it using that. It's certainly possible, but I just wish I could share that insight.
I think a better way to handle this is to refit the turret at your war factory rather than instantly change the type, this way people can still use the plain IFV with their class.
Will these be player operated by remote terminal, or something more interesting like NPC support units?
Must be a lot of tech packed into that there trans-human jawbone.
Nod's purview has always been one of hit and run tactics, the original Ezekiel's Wheel was the epitome of this with its light armor, high-damage and rapid re-cloak, micro is a stealth tank's best defense. The stealth generators seem as though they were designed to make it feasible for Nod to have an established foothold in a region and pose an interesting counter to GDI's Ion Cannon as earlier versions(Anything prior to C&C 3) require pin-point accuracy in targeting enemy structures rather than blasting a whole base.
That being said, I think the splinter factions you incorporate should determine the makeup of each commander's own brotherhood, although that may be tougher to undertake. The freedom to shape your army by the technologies you adapt shouldn't necessarily be limited to a couple basic unit upgrades.
Where's the documentation on the different game modes?
Act on instinct, nice! I never really thought C&C and Starcraft could go well together, glad to see I was wrong.
This gamemode has never turned out as fun as I hoped, at least not when using it in RA2.
Personally, I think I'd prefer a tech shuffle where different units and structures of specific tiers/roles get swapped between their respective factions' tech trees. Not presuming this is possible, just making a pitch.
If you REALLY want to simulate natural selection, give the players no control over individuals until they have a basic brain, instead letting players tinker with designs itteratively until they work on their own.
That being said, I find this to be far more promising than I had hoped it would be.
Outstanding performances, every one.