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Jeffman12
Jeffman12 @ Spider bot

Buildable/playable at all? Or just NPC?

Good karma+1 vote
Jeffman12
Jeffman12 @ LoDR OpticCamouflage Test

I shelled out $1,600 for a computer that could run ArmA 3, haven't touched it since. Looking to you to change that, no pressure!

Haven't touched ArmA 3, I mean, not the computer, I typed this up on it.

Good karma+1 vote
Jeffman12
Jeffman12 @ Apocalypse Rising :: June 2016 Update

Do something to visually break up his BDU and pants, maybe? It's all a little too... Uniform.

Good karma+2 votes
Jeffman12
Jeffman12 @ Gas Clouds.

So, do the clouds only spawn if the missiles hit nothing? I think that makes them pretty interesting in their utility.

Also, I might add, it may be better to slow them down instead of speeding them up, as that would more easily allow them to be used as a area-denial attack, rather than being able to cheese the clouds into a more distant enemy base, like some sort of invulnerable zerg-rush.

Good karma+5 votes
Jeffman12
Jeffman12 @ Veinhole SW

This is just a bad idea, how's Nod expect to retain its membership levels when displaying the awesome power of the Flying Spaghetti Monster for all to see?

Good karma+1 vote
Jeffman12
Jeffman12 @ NewLightingUpdate

Nice departure from stark greys and browns.

Good karma+2 votes
Jeffman12
Jeffman12 @ Updated GDI Sidebar

Actually, that might not be so bad if it was a bit further back.

Good karma+1 vote
Jeffman12
Jeffman12 @ Updated GDI Sidebar

I think consolidating structures and units in the same rows is better, if not just having the upgrades be options on the individual structures themselves, like C&C 3.

But yeah, looking at the logo, I kinda agree. I think it's because the talons are pointed down at an odd angle. I think it'd be better if they were more parallel to the rest of the logo, and the legs shorter.

Good karma+1 vote
Jeffman12
Jeffman12 @ Updated GDI Sidebar

What sort of stuff is GDI gonna be using? I imagine more along the lines of amphibious vehicles.

Sorry, meant to reply to above thread.

Good karma+1 vote
Jeffman12
Jeffman12 @ Shattered Paradise

This looks sick AF, I'll just leave some unsolicited feedback now...

Good karma+1 vote
Jeffman12
Jeffman12 @ Animations test

I've always wondered if it was possible to make adjacent explosions join together into a larger explosion...
Just food for though...

Good karma+1 vote
Jeffman12
Jeffman12 @ Tiberium Chupacabra

Tiberclaws?

Good karma+1 vote
Jeffman12
Jeffman12 @ Mobile Factories

Only issue I have with this is that it doesn't look like it has the capacity for a vehicle bay, am I to just assume they materialize underneath?

I know you probably don't want it to be a deployable but other than being limited to constructing hover vehicles, it seems like it would have to set down to offload some of GDI's heavier units.

Good karma+1 vote
Jeffman12
Jeffman12 @ Mobile Factories

That just got the theme playing on loop in my head. Thanks.

Good karma+1 vote
Jeffman12
Jeffman12 @ Colossus

Will these creatures be able to "sit down" to behave similar to allied GIs(RA2)?

Good karma+1 vote
Jeffman12
Jeffman12 @ Forgotten Seer.

The sprite's a little hard to discern, visibly, except during certain animations. Maybe mix up the color design a bit?

Good karma+1 vote
Jeffman12
Jeffman12 @ The Architect

I suppose this is some form of constructor, based on its name?

Good karma+1 vote
Jeffman12
Jeffman12 @ Updated GDI Sidebar

Oh, nice, category for upgrades.

Only problem I might imagine is if it gets hard to find which structure's upgrades you're trying to build in a pinch, but that was an issue before, as well.

Good karma+4 votes
Jeffman12
Jeffman12 @ Troops on the way!

Yeah, it's amazing how much of a difference that makes in updating the visuals.

Good karma+1 vote
Jeffman12
Jeffman12 @ Kane's Wrath Unofficial Big Bang Patch 1.04

Oh, hey, nice new title. This seems to do it justice as more than a simple patch.

Good karma+2 votes
Jeffman12
Jeffman12 @ Tiberium Secrets

Much thanks for the clarification, I find this compelling.

Good karma+2 votes
Jeffman12
Jeffman12 @ RA2:AR April Update!

I always thought the Tesla tank's coils were set further back.

Good karma+2 votes
Jeffman12
Jeffman12 @ Tiberium Secrets

I'm surprised this has escaped my notice thus far, but I have one minor gripe.

Would it not have made more sense for the ASI to arise from Nod's more technologically adept divisions than from the sometimes overly zealous, if not distinctly luddite contingent of the brotherhood that is the Black Hand?

Or do you refer to the Black Hand Pre TW3?

Good karma+1 vote
Jeffman12
Jeffman12 @ Ult Unlock

You might also like to know that the model is from C&C Renegade!

Favorite weapon in the game.

Good karma+1 vote
Jeffman12
Jeffman12 @ Concept - Sandorum scene

"Sandorum" sounds awfully close to "Santorum" and that's just gross.

Good karma+2 votes
Jeffman12
Jeffman12 @ NoD on patrol

I've actually seen it as "NOD" in some official instances, but certainly NOT "NoD" or "N.O.D."

Good karma+2 votes
Jeffman12
Jeffman12 @ Sven Co-op

Where does one code angel?

Good karma+1 vote
Jeffman12
Jeffman12 @ Tiberium Essence 2.0

There's actually a C&C novel that mentions a prototype tiberium laser weapon that tends to crystallize when overused. This sort of design flaw would be meaningless to the Forgotten, if not beneficial.

Good karma+2 votes
Jeffman12
Jeffman12 @ Tiberium Essence 2.0

Looking at this, I almost feel like this should deploy a particularly virulent form of Tiberium that chokes up infrastructure/vehicles, and poisons infantry, then explodes violently as it destabilizes. That way, you can use the crystalization death on more than infantry!

Good karma+1 vote
Jeffman12
Jeffman12 @ Main Menu

I feel like the mechs' stance is too narrow.

Good karma+1 vote
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