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Comment History  (180 - 210 of 998)
Jeffman12
Jeffman12 Jan 18 2012, 12:42pm says:

Yeah, the Renegade X team did a great job with their concept art.

+1 vote     media: A brother
Jeffman12
Jeffman12 Jan 17 2012, 11:47am says:

Some of us don't know what this is from, or its relevance. By the looks of it, I'm guessing Kingdom Hearts. The shoulders are f'n weird, I'm not a KH fan, and I especially dislike cross-media recolors, so I think I'll let these be.

An actual description is ALWAYS a decent touch, I remember back in my Quake 2 days browsing through piles of models at the ol' Polycount. I'd be looking for models I liked, found Daleks, some superheros, Cyborgs, etc. I didn't know a thing about Johnny the Homicidal Maniac, but I found some related player models. Had I not read the descriptions, I would never have been able to remember where to get them when I later became a JTHM fan. Had that never happened, my friend that I showed them to would have never converted them to be compatible with Sven Coop 2.(numbers) something and, well, I dunno, some other stuff. My attention span is drifting elsewhere, so bleh.

+1 vote     download: Sarashi White
Jeffman12
Jeffman12 Jan 17 2012, 1:04am says:

Looks fine to me, I'd say this passes. I mean the consistent use of brick isn't the best looking, but I've seen far worse here.

+2 votes     download: cathedral
Jeffman12
Jeffman12 Jan 16 2012, 4:05pm says:

Wait, so if it's thirsty, the creature begins scratching itself? Non-hud based ques could make this pretty awesome.

+1 vote     media: AI Editor Concept
Jeffman12
Jeffman12 Jan 12 2012, 3:50pm says:

I like how it's sleaker, lower to the ground, more secure looking.

+3 votes     media: GDI Tech Center
Jeffman12
Jeffman12 Jan 12 2012, 11:59am says:

This unit, similar to Yuri's infector, a new trooper type, or another sprayer?

+2 votes     media: Promotional Sketch: The Infector
Jeffman12
Jeffman12 Jan 12 2012, 11:50am says:

I'd change the name to "Peace Makers" It's more intimidating and less GDI sounding.

+2 votes     media: Tiberium Essence 1.5
Jeffman12
Jeffman12 Jan 12 2012, 11:44am says:

Small tends to mean map size because that directly contributes to the length of the map. Gamemode has some effect, but you'll find smaller defense maps tend to be shorter as well. Alpha_Man seems to know what he means and that right there is an indication of a general problem.
Truth is, you could get a lot worse reviews, we're talking about a guy who seems to have actually downloaded the f'ing map and post his comments on it after testing it. He has a valid point; If there isn't anything to it, no adventure, no reason to care about why you're there, what is the point of downloading it? And what's the most amazing part about that single sentence critique? It was done without any personal attacks on the author or swearing at all. Sorry, but it falls in the ranks of constructive criticism, an opinion is an opinion. Criticism is only worthless when it contains no content at all describing that user's problem with the map. Don't be so dramatic about something like this, your whiteknighting is needed elsewhere, Phipe.

Consider this, Alpha_Man:
If you like this particular map so much, but it's too small for a satisfying mission, consider making it a centerpiece in a larger map. At that point, the map becomes your own with featured work by the creator of that section. Having something to base your work on will tend to keep the aesthetic from shifting more than you'd like and give you a handy reference for the Hammer Architecture.

+2 votes     download: Weird Office Map For Sven Coop
Jeffman12
Jeffman12 Dec 27 2011, 4:03pm replied:

We'd have been to deep space already. And Pirates would still have peg legs and eye patches.

+2 votes     media: More Lego
Jeffman12
Jeffman12 Dec 27 2011, 4:00pm says:

I'd say give it an almost black trim, and then you don't need to worry too much about the differentiation.

+1 vote     media: HQs and Properties
Jeffman12
Jeffman12 Dec 27 2011, 2:27pm says:

This wouldn't stop piracy, it would just drive it further underground. And besides, physical copy piracy is in no way affected by internet regulation and is more prevalent in the areas they want to cut off, allegedly for piracy issues.

+1 vote     article: Mojang Has Never Supported SOPA
Jeffman12
Jeffman12 Dec 23 2011, 7:07pm says:

The retro sounds with the newer graphics are goofy as hell, but it's still awesome.

+1 vote     article: The Red Alert 1.1 Released Date Announced
Jeffman12
Jeffman12 Dec 23 2011, 2:31pm says:

I'm not fond of the rings, myself. Might I suggest a helix?

+1 vote     media: Yet another Railgun FX change.
Jeffman12
Jeffman12 Dec 20 2011, 9:04pm replied:

Indeed, redundant electrical systems allow sensitive electronics to be disabled to mitigate damage while the backup electrical systems fill in for permanent damage and any temporarily disabled systems.

+2 votes     media: GDI Anti-Air turret for the Component Tower.
Jeffman12
Jeffman12 Dec 19 2011, 10:40pm says:

I'm pretty sure you could say aircraft have a backup system. EMP could work, but I think at most it would stall an aircraft(with such a system) for a couple seconds making it maybe spin a little or just dive and recover, disabling weapons and making the aircraft recover its target as well.

+2 votes     media: GDI Anti-Air turret for the Component Tower.
Jeffman12
Jeffman12 Dec 17 2011, 4:12am replied:

Why, you gonna hit on it?

+12 votes     media: UN Medibot
Jeffman12
Jeffman12 Dec 14 2011, 11:13pm says:

I take it there's no way to trick it into being compatible with 32 bit color.

+1 vote     media: New Launcher GUI
Jeffman12
Jeffman12 Dec 13 2011, 4:29pm says:

Creepy.

+2 votes     media: CronaCorp Shadow Class
Jeffman12
Jeffman12 Dec 13 2011, 4:27pm says:

Needs moar Hendrix.

+2 votes     media: Apocalypse Teaser Trailer
Jeffman12
Jeffman12 Dec 13 2011, 3:41am says:

Thanks for posting this.

Good job as always, Aro. And other people I haven't heard of.

+3 votes     download: Tiberian Sun: UMP
Jeffman12
Jeffman12 Dec 8 2011, 1:14pm says:

I know what I'm about to say sounds kind of done, but consider giving medic rebels a use other than small health kit dispenser. Perhaps the other rebels, once 'killed', could have a brief bleed out phase, allowing the medic rebel time to keep them from being lost. Who knows, maybe you could make it work for the player, too. Might make the game too easy or just be unnecessary , seeing as you can save anywhere.

+2 votes     article: City 17: Episode One MOTY Update | Day Seven
Jeffman12
Jeffman12 Dec 6 2011, 4:17pm replied:

I like that there is a hologram, but I'm not to fond of the idea of it just spelling something out constantly, maybe it should be a rotating cylinder marque display of a propaganda vid.

EDIT-

Oh, I thought it was an A, like it just spelled out Kane over and over, I didn't see the bottom portion of the logo due to transparency in the middle and being unobservant. This hologram is fine, disregard the above statement.

+1 vote     media: Tiberium Essence 1.5
Jeffman12
Jeffman12 Dec 6 2011, 4:07pm says:

That's like my favorite kind of map.

+3 votes     media: Outlying Locality [2-6]
Jeffman12
Jeffman12 Dec 5 2011, 9:25pm says:

The Shadow looks pretty sweet, but I don't see that nice sheen that the other covenant vehicles have.

+1 vote     article: Lumoria: Episode Two's Gigantic Update
Jeffman12
Jeffman12 Dec 1 2011, 4:27pm says:

Well, that's just a heaping pile of win. Almost makes me want to play fighting games.

+1 vote     media: Do you like playin as M.Bison in SFIV?
Jeffman12
Jeffman12 Nov 27 2011, 1:45am says:

I like those port-a-shack condos you see.

+2 votes     media: Port-A-Shack
Jeffman12
Jeffman12 Nov 23 2011, 2:35pm says:

Maybe a glow should be visible? Or some kind of lightning bolt/ion storm effect? It'd look cool, IMO.

+2 votes     media: Nothing to get excited over?
Jeffman12
Jeffman12 Nov 23 2011, 1:20pm says:

For a while there the sniper team had two different infantry types, the spotter had the standard G10 assault rifle with a scope on it, his presence essentially doubled the actual sniper's firing rate. If one of the infantry died and you selected the now single sniper or spotter, they would say "My partner is dead!" in a panicked voice. I believe this was later reversed and the squad was made into two snipers with the full length firing rate.
Just saying, it has been done, but for some reason wasn't seen as fitting.

I wish more infantry squads had mixed roles. Good job.

+1 vote     media: Scrin Mastermind Squad
Jeffman12
Jeffman12 Nov 22 2011, 12:02am replied:

Alright, I didn't quite get the plan the first run through it.

As for Kane, well, he backs up his 'crazy' with results, but I guess you don't figure that out unless you can stomach all of C&C 4. Up until that point nobody knows what he's up to and there aren't any real clues. Also, it's 4 attempts if you count the firestorm incident, seeing as he was in control of CABAL the whole time. Now there's a dead horse of a faction that hasn't been beaten enough yet, eh?

Personally, I favor Nod's playstyle with early game harrasment, stealth, and late game pounding, and ultimately the only thing that matters to me is the preservation of that ability. I know some people like them just for aesthetic or plot reasons, I like those too, but you know, glowing tread hubs do not a stealth tank make.

I can tell you're pretty with it on the ethics and doctrine of each faction and I've just had a feeling since I started watching this that they were somehow gonna see a big change(Aside from units) in order to compensate for the relative disarray caused by the addition of that many other factions. Your post has put me at ease however.

Battletech seems a decent fit for RTS gameplay, and I'd like to see it done, my only foreseeable issue with it is that it might be confusing if you have two madcats on different teams, but the fact that they don't really look too similar in profile probably makes it work out.

+1 vote     media: With Doug's approval, the Avatar "Madcat Mk1"
Jeffman12
Jeffman12 Nov 21 2011, 7:05pm says:

Well, Nod already has 'houses' And more than just Black Hand and Marked of Kane. Each region of the globe is under the command of a member of the inner circle, each in charge of their own sub-faction within Nod. All of their followers and underlings swear allegiance to Kane first and their leader second. The reason why the Brotherhood fractures so easily is that Kane sort of becomes more of a concept than a person, and those people then decide that they obey their perception of what Kane stands for rather than Kane himself. Nod's tradition of ascension by assassination is only a motivational factor to keep commanders loyal, and tends to hurt the brotherhood when Kane goes off taking his occasional dirt naps courtesy of GDI's R&R(Rockets and Railguns) department.

I think you're better off introducing clans separately and keeping Nod and GDI true to Nod and GDI. Frankly, I think battletech wouldn't work so well with the C&C instant base dynamic(Just add credits!) They seem better suited to squad building style gameplay, like designating a landing zone, ordering mercs, and protecting your commander unit. Afterall, nobody bats an eye at the fact that Avatars can be mass produced and maintained as easily as standing next to a WF, where part of what makes battletech battletech is that you need to manage your mechs, pay your lance mates their dues, and repairs come out of your pocket.

Clans team up now and then, right? I'd say just give them one big faction and IS their own. Then you could have their structures come from orbital drop or something, and the units can be dropped off at a landing pad by a dropship, or they can just come out of one big ship that lands and acts like a war factory.

My final point to place on the chopping block, If Nod becomes the clans, why would they stop worshiping Tiberium based technology in favor of lasers and god emperors?

+1 vote     media: With Doug's approval, the Avatar "Madcat Mk1"
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