Some of us don't know what this is from, or its relevance. By the looks of it, I'm guessing Kingdom Hearts. The shoulders are f'n weird, I'm not a KH fan, and I especially dislike cross-media recolors, so I think I'll let these be.
An actual description is ALWAYS a decent touch, I remember back in my Quake 2 days browsing through piles of models at the ol' Polycount. I'd be looking for models I liked, found Daleks, some superheros, Cyborgs, etc. I didn't know a thing about Johnny the Homicidal Maniac, but I found some related player models. Had I not read the descriptions, I would never have been able to remember where to get them when I later became a JTHM fan. Had that never happened, my friend that I showed them to would have never converted them to be compatible with Sven Coop 2.(numbers) something and, well, I dunno, some other stuff. My attention span is drifting elsewhere, so bleh.
Small tends to mean map size because that directly contributes to the length of the map. Gamemode has some effect, but you'll find smaller defense maps tend to be shorter as well. Alpha_Man seems to know what he means and that right there is an indication of a general problem.
Truth is, you could get a lot worse reviews, we're talking about a guy who seems to have actually downloaded the f'ing map and post his comments on it after testing it. He has a valid point; If there isn't anything to it, no adventure, no reason to care about why you're there, what is the point of downloading it? And what's the most amazing part about that single sentence critique? It was done without any personal attacks on the author or swearing at all. Sorry, but it falls in the ranks of constructive criticism, an opinion is an opinion. Criticism is only worthless when it contains no content at all describing that user's problem with the map. Don't be so dramatic about something like this, your whiteknighting is needed elsewhere, Phipe.
Consider this, Alpha_Man:
If you like this particular map so much, but it's too small for a satisfying mission, consider making it a centerpiece in a larger map. At that point, the map becomes your own with featured work by the creator of that section. Having something to base your work on will tend to keep the aesthetic from shifting more than you'd like and give you a handy reference for the Hammer Architecture.
This wouldn't stop piracy, it would just drive it further underground. And besides, physical copy piracy is in no way affected by internet regulation and is more prevalent in the areas they want to cut off, allegedly for piracy issues.
Indeed, redundant electrical systems allow sensitive electronics to be disabled to mitigate damage while the backup electrical systems fill in for permanent damage and any temporarily disabled systems.
I'm pretty sure you could say aircraft have a backup system. EMP could work, but I think at most it would stall an aircraft(with such a system) for a couple seconds making it maybe spin a little or just dive and recover, disabling weapons and making the aircraft recover its target as well.
I know what I'm about to say sounds kind of done, but consider giving medic rebels a use other than small health kit dispenser. Perhaps the other rebels, once 'killed', could have a brief bleed out phase, allowing the medic rebel time to keep them from being lost. Who knows, maybe you could make it work for the player, too. Might make the game too easy or just be unnecessary , seeing as you can save anywhere.
I like that there is a hologram, but I'm not to fond of the idea of it just spelling something out constantly, maybe it should be a rotating cylinder marque display of a propaganda vid.
EDIT-
Oh, I thought it was an A, like it just spelled out Kane over and over, I didn't see the bottom portion of the logo due to transparency in the middle and being unobservant. This hologram is fine, disregard the above statement.
For a while there the sniper team had two different infantry types, the spotter had the standard G10 assault rifle with a scope on it, his presence essentially doubled the actual sniper's firing rate. If one of the infantry died and you selected the now single sniper or spotter, they would say "My partner is dead!" in a panicked voice. I believe this was later reversed and the squad was made into two snipers with the full length firing rate.
Just saying, it has been done, but for some reason wasn't seen as fitting.
I wish more infantry squads had mixed roles. Good job.
Alright, I didn't quite get the plan the first run through it.
As for Kane, well, he backs up his 'crazy' with results, but I guess you don't figure that out unless you can stomach all of C&C 4. Up until that point nobody knows what he's up to and there aren't any real clues. Also, it's 4 attempts if you count the firestorm incident, seeing as he was in control of CABAL the whole time. Now there's a dead horse of a faction that hasn't been beaten enough yet, eh?
Personally, I favor Nod's playstyle with early game harrasment, stealth, and late game pounding, and ultimately the only thing that matters to me is the preservation of that ability. I know some people like them just for aesthetic or plot reasons, I like those too, but you know, glowing tread hubs do not a stealth tank make.
I can tell you're pretty with it on the ethics and doctrine of each faction and I've just had a feeling since I started watching this that they were somehow gonna see a big change(Aside from units) in order to compensate for the relative disarray caused by the addition of that many other factions. Your post has put me at ease however.
Battletech seems a decent fit for RTS gameplay, and I'd like to see it done, my only foreseeable issue with it is that it might be confusing if you have two madcats on different teams, but the fact that they don't really look too similar in profile probably makes it work out.
Well, Nod already has 'houses' And more than just Black Hand and Marked of Kane. Each region of the globe is under the command of a member of the inner circle, each in charge of their own sub-faction within Nod. All of their followers and underlings swear allegiance to Kane first and their leader second. The reason why the Brotherhood fractures so easily is that Kane sort of becomes more of a concept than a person, and those people then decide that they obey their perception of what Kane stands for rather than Kane himself. Nod's tradition of ascension by assassination is only a motivational factor to keep commanders loyal, and tends to hurt the brotherhood when Kane goes off taking his occasional dirt naps courtesy of GDI's R&R(Rockets and Railguns) department.
I think you're better off introducing clans separately and keeping Nod and GDI true to Nod and GDI. Frankly, I think battletech wouldn't work so well with the C&C instant base dynamic(Just add credits!) They seem better suited to squad building style gameplay, like designating a landing zone, ordering mercs, and protecting your commander unit. Afterall, nobody bats an eye at the fact that Avatars can be mass produced and maintained as easily as standing next to a WF, where part of what makes battletech battletech is that you need to manage your mechs, pay your lance mates their dues, and repairs come out of your pocket.
Clans team up now and then, right? I'd say just give them one big faction and IS their own. Then you could have their structures come from orbital drop or something, and the units can be dropped off at a landing pad by a dropship, or they can just come out of one big ship that lands and acts like a war factory.
My final point to place on the chopping block, If Nod becomes the clans, why would they stop worshiping Tiberium based technology in favor of lasers and god emperors?
Yeah, the Renegade X team did a great job with their concept art.
Some of us don't know what this is from, or its relevance. By the looks of it, I'm guessing Kingdom Hearts. The shoulders are f'n weird, I'm not a KH fan, and I especially dislike cross-media recolors, so I think I'll let these be.
An actual description is ALWAYS a decent touch, I remember back in my Quake 2 days browsing through piles of models at the ol' Polycount. I'd be looking for models I liked, found Daleks, some superheros, Cyborgs, etc. I didn't know a thing about Johnny the Homicidal Maniac, but I found some related player models. Had I not read the descriptions, I would never have been able to remember where to get them when I later became a JTHM fan. Had that never happened, my friend that I showed them to would have never converted them to be compatible with Sven Coop 2.(numbers) something and, well, I dunno, some other stuff. My attention span is drifting elsewhere, so bleh.
Looks fine to me, I'd say this passes. I mean the consistent use of brick isn't the best looking, but I've seen far worse here.
Wait, so if it's thirsty, the creature begins scratching itself? Non-hud based ques could make this pretty awesome.
I like how it's sleaker, lower to the ground, more secure looking.
This unit, similar to Yuri's infector, a new trooper type, or another sprayer?
I'd change the name to "Peace Makers" It's more intimidating and less GDI sounding.
Small tends to mean map size because that directly contributes to the length of the map. Gamemode has some effect, but you'll find smaller defense maps tend to be shorter as well. Alpha_Man seems to know what he means and that right there is an indication of a general problem.
Truth is, you could get a lot worse reviews, we're talking about a guy who seems to have actually downloaded the f'ing map and post his comments on it after testing it. He has a valid point; If there isn't anything to it, no adventure, no reason to care about why you're there, what is the point of downloading it? And what's the most amazing part about that single sentence critique? It was done without any personal attacks on the author or swearing at all. Sorry, but it falls in the ranks of constructive criticism, an opinion is an opinion. Criticism is only worthless when it contains no content at all describing that user's problem with the map. Don't be so dramatic about something like this, your whiteknighting is needed elsewhere, Phipe.
Consider this, Alpha_Man:
If you like this particular map so much, but it's too small for a satisfying mission, consider making it a centerpiece in a larger map. At that point, the map becomes your own with featured work by the creator of that section. Having something to base your work on will tend to keep the aesthetic from shifting more than you'd like and give you a handy reference for the Hammer Architecture.
We'd have been to deep space already. And Pirates would still have peg legs and eye patches.
I'd say give it an almost black trim, and then you don't need to worry too much about the differentiation.
This wouldn't stop piracy, it would just drive it further underground. And besides, physical copy piracy is in no way affected by internet regulation and is more prevalent in the areas they want to cut off, allegedly for piracy issues.
The retro sounds with the newer graphics are goofy as hell, but it's still awesome.
I'm not fond of the rings, myself. Might I suggest a helix?
Indeed, redundant electrical systems allow sensitive electronics to be disabled to mitigate damage while the backup electrical systems fill in for permanent damage and any temporarily disabled systems.
I'm pretty sure you could say aircraft have a backup system. EMP could work, but I think at most it would stall an aircraft(with such a system) for a couple seconds making it maybe spin a little or just dive and recover, disabling weapons and making the aircraft recover its target as well.
Why, you gonna hit on it?
I take it there's no way to trick it into being compatible with 32 bit color.
Creepy.
Needs moar Hendrix.
Thanks for posting this.
Good job as always, Aro. And other people I haven't heard of.
I know what I'm about to say sounds kind of done, but consider giving medic rebels a use other than small health kit dispenser. Perhaps the other rebels, once 'killed', could have a brief bleed out phase, allowing the medic rebel time to keep them from being lost. Who knows, maybe you could make it work for the player, too. Might make the game too easy or just be unnecessary , seeing as you can save anywhere.
I like that there is a hologram, but I'm not to fond of the idea of it just spelling something out constantly, maybe it should be a rotating cylinder marque display of a propaganda vid.
EDIT-
Oh, I thought it was an A, like it just spelled out Kane over and over, I didn't see the bottom portion of the logo due to transparency in the middle and being unobservant. This hologram is fine, disregard the above statement.
That's like my favorite kind of map.
The Shadow looks pretty sweet, but I don't see that nice sheen that the other covenant vehicles have.
Well, that's just a heaping pile of win. Almost makes me want to play fighting games.
I like those port-a-shack condos you see.
Maybe a glow should be visible? Or some kind of lightning bolt/ion storm effect? It'd look cool, IMO.
For a while there the sniper team had two different infantry types, the spotter had the standard G10 assault rifle with a scope on it, his presence essentially doubled the actual sniper's firing rate. If one of the infantry died and you selected the now single sniper or spotter, they would say "My partner is dead!" in a panicked voice. I believe this was later reversed and the squad was made into two snipers with the full length firing rate.
Just saying, it has been done, but for some reason wasn't seen as fitting.
I wish more infantry squads had mixed roles. Good job.
Alright, I didn't quite get the plan the first run through it.
As for Kane, well, he backs up his 'crazy' with results, but I guess you don't figure that out unless you can stomach all of C&C 4. Up until that point nobody knows what he's up to and there aren't any real clues. Also, it's 4 attempts if you count the firestorm incident, seeing as he was in control of CABAL the whole time. Now there's a dead horse of a faction that hasn't been beaten enough yet, eh?
Personally, I favor Nod's playstyle with early game harrasment, stealth, and late game pounding, and ultimately the only thing that matters to me is the preservation of that ability. I know some people like them just for aesthetic or plot reasons, I like those too, but you know, glowing tread hubs do not a stealth tank make.
I can tell you're pretty with it on the ethics and doctrine of each faction and I've just had a feeling since I started watching this that they were somehow gonna see a big change(Aside from units) in order to compensate for the relative disarray caused by the addition of that many other factions. Your post has put me at ease however.
Battletech seems a decent fit for RTS gameplay, and I'd like to see it done, my only foreseeable issue with it is that it might be confusing if you have two madcats on different teams, but the fact that they don't really look too similar in profile probably makes it work out.
Well, Nod already has 'houses' And more than just Black Hand and Marked of Kane. Each region of the globe is under the command of a member of the inner circle, each in charge of their own sub-faction within Nod. All of their followers and underlings swear allegiance to Kane first and their leader second. The reason why the Brotherhood fractures so easily is that Kane sort of becomes more of a concept than a person, and those people then decide that they obey their perception of what Kane stands for rather than Kane himself. Nod's tradition of ascension by assassination is only a motivational factor to keep commanders loyal, and tends to hurt the brotherhood when Kane goes off taking his occasional dirt naps courtesy of GDI's R&R(Rockets and Railguns) department.
I think you're better off introducing clans separately and keeping Nod and GDI true to Nod and GDI. Frankly, I think battletech wouldn't work so well with the C&C instant base dynamic(Just add credits!) They seem better suited to squad building style gameplay, like designating a landing zone, ordering mercs, and protecting your commander unit. Afterall, nobody bats an eye at the fact that Avatars can be mass produced and maintained as easily as standing next to a WF, where part of what makes battletech battletech is that you need to manage your mechs, pay your lance mates their dues, and repairs come out of your pocket.
Clans team up now and then, right? I'd say just give them one big faction and IS their own. Then you could have their structures come from orbital drop or something, and the units can be dropped off at a landing pad by a dropship, or they can just come out of one big ship that lands and acts like a war factory.
My final point to place on the chopping block, If Nod becomes the clans, why would they stop worshiping Tiberium based technology in favor of lasers and god emperors?