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Absolutely fantastic, however I might suggest instead of a standard joint, use of a special broadcasting joint be used, or even a microline conversion for powering low-draw equipment.
Sort of fixed it, boosted the settings in the Nvidia card's driver control panel.
The launcher doesn't seem to recognize my laptop's Nvidia Geforce HD 635m card, so I'm stuck using the inbuilt Intel HD 4000 or 'Microsoft Basic Render Driver' Both run at about one frame per minute.
So, should I download this now, or just wait for the next update?
I'm interested and haven't played with this yet, but it sounds like it's getting close to huge release.
Cool, sounds good.
I mean the increase in it, not any massive spam attack.
Are you at least going to appoint some moderators to cut down on the quantity of spam that will likely arise?
Did I pay for this already?
If I did, can I pay for this again?
If not, when can I secure my ownership of this game through currency transaction?
Man, I was hoping Part 2 would be done by now.
Why would tatooine be such a huge focus?
I think we can all agree, the use of any kind of DRM should be announced as soon as the decision to use it is made, even DRM as benign as Steam.
But I think we should also endeavor to "know the enemy" here. Steam has been operating for some time, 2003 to be specific. It was originally intended as an automatic update platform for Valve's limited library of games, but during development was relabeled as a more general distribution platform. Either way, for the time, these ideas were nothing new, patch and content distribution clients had been in use for multiplayer games for a while, just not on the scale Steam is today.
Valve has, to date, been an opponent to invasive "must be online to play, even singleplayer" DRM, stating their finding that piracy is lower when products are conveniently available to people through a relatively low impact and potentially ubiquitous service. To this end, steam has an offline mode. If your account credentials are saved on your computer, your steam library is accessible offline as long as the game developers themselves didn't include such a requirement. And if the problem is automatic updates, you can disable those without going in offline mode. There's clearly a downside that you must have steam installed, logged in sometime in the past, and installed the game, but that's hardly an issue when you plan ahead.
I'd also like to point out that if steam is ever shut down indeffinitely, they've made it publicly known that they will disable all of the DRM in every game in the library prior to said shut down.
And I'll say this, I knew someone morally opposed to Steam, but now they use it, because darnit, it's just too damn convenient having an instant messaging system, auto-updater, and game store all in one little program. besides, we're not talking about EA's Origin here, oh wait, he uses that too. Also, he refuses to shop at gamestop because they have a "local monopoly".
Minor gripe, I believe the word is "piqued" not peeked.
Yeah the video is, but those images look like they'll turn out even better.
But why not use the full helmet for the nod troops? Those look kinda wonky.
I remember the vulcan and RPG had a pretty smooth turn anim, they'd even rotate when in range of artillery blasts. Artillery, of course had an SHP base and a full rotational cannon. Tick Tanks, I'm not too sure about, but seemed to have a full range of rotation including the ability to tilt up and down. I think SAM turrets are the only others I can think of, and those were definitely SHPs.
I thought turrets were supposed to be voxels for that engine, not rendered sprites.
At first I thought Bane was giving the intro speech.
"War, war never changes, batman."
Oh, snap. Do want.
Yeah, when I got UT3 it didn't recognize my videocard so it set my resolution to 8x6, not 800x600, 8x6. Unreal engine is capable of running on some pretty low end computers.
Glad to hear infantry combat won't be as bunnyhop friendly. I was going to suggest taking a look at PlanetSide 2 for a decent system, but no need, sounds like it's gonna work out just fine without making vehicles OP as a result of the planned changes.
Looks like something I built with legos when I was 8, but more polies.
It's no so impressive that something like that would be sea worthy and space worthy, what's impressive is a craft that can seamlessly transition from space to atmosphere without being destroyed on entry or requiring costly maintenance each time it does. Virtually anything can float with enough buoyancy.
Anims looking great, a bit more fluid than I expected.
The yellow on white of his face could use some work, and the torso seems a little too broad. The torso width isn't a huge problem, it sorta grows on you, but his face definitely needs something done about it, it's hard to look at as is.
My thought is maybe put a visor there? If the front portion of the mask had blue or black under the eye layer it wouldn't be so bad.
The other ones didn't really need it, but the lack of shading really isn't doing these ones any good. But I suppose if you shade these ones, the others need it too.
TODAY WE'RE COUNTING TO 50!"
"That's how many candles illuminate this room. Can you say ILLUMINATE?"
"MORGAHK! That silly Morgahk! Quick, how did Morgahk say the word wrong?"
"That's right! he began it with an E and not an I! Good job!"
Kinda... Digging pretty far back into the stockpiles for a plane like this, aren't they?
Damn, I lent it to a friend and never got it back.
And NOW an update for your mod comes out.
Wow, that's amazing.
Looks like it'd be a great bomber or gunship.
Depending on loadout, that is.
Now all it needs at level 3 is to allow Tesla Troopers to charge it up.