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Comment History  (180 - 210 of 1,215)
Jeffman12 Jan 26 2015, 11:34am says:

I kinda feel like those yellow plants should uproot and move occasionally (maybe to get closer to the tiberium?) and when units get near they hastily take root again.

Iunno, just spitballing, may be too much.
They'd also probably need some defense mechanism if rooted and you try to kill them with fire. But I know that's not how plants currently work in the TS engine.

+2 votes   article: Weekly Bulletin 25/1/2014
Jeffman12 Dec 31 2014, 1:44pm says:

There's a distinct disadvantage to having long protrusions coming off of your head, typically, this is applied to helmet design, but in this case it'd still be an issue. One could hypothetically grab the end of one of those protrusions and have an easier time of snapping their neck, granted, the attacker would need to move more, but that gives them a major weakness if attacked from behind.

That being said, length of their... spurs? Could indicate combat prowess as a form of combat boast, better warriors wouldn't need to trim them so short, or they could be used to indicate status in some form of social hierarchy.

+2 votes   article: New Character Designs
Jeffman12 Dec 9 2014, 12:13am says:

A tribble in the center of a terran dominion emblem?

+6 votes   media: A new Faction arrive's
Jeffman12 Nov 19 2014, 12:28pm replied:

The 'wings' were put in simply to achieve an aesthetic, I believe it's used on any unit with a laser weapon to refer to the obelisk. in Twilight, the Cyborg Commando has a 'terminator mode' when it's destroyed that allows it to capture a vehicle.

+2 votes   article: Need Your opinion 4
Jeffman12 Nov 14 2014, 12:40am says:

I can think of a couple simple yet appropriate nature names.

Arachnid or Camel Spider
The names fit Nod's theme. When equated with the desert, most spider relatives are thought to be quick and decisive as opposed to their slow and methodical temperate/domestic counterparts.

I'd have said scorpion, but I feel it'd be thematically inappropriate as a scorpion is supposed to deliver stings and then endure its prey's defense until the poison runs its course. Not ideal for a fast attack tank, more appropriate for a heavy tank. It's also fairly unoriginal due to its use in C&C 3, many C&C mods, and Halo.

Cheetahs are another easy one, they need to be fast in order to live another day. This also hearkens back to the Panzer, and other tanks named for well known big cats.

Thunderbolts are fast, strong and dissipate quickly, but that may be more fitting for something equipped with an energy weapon, or the weapon itself.

Dust storms may also be an evocative mental image, but I doubt you'd want to get any more cryptic by calling this unit a haboob, that just sounds silly.

Anywho, I believe I've given enough examples of qualitative naming procedure so that even if one of my suggestions aren't used, the method may help influence the decision process.

+3 votes   media: Nameless T3 Nod Tank
Jeffman12 Sep 30 2014, 11:33am replied:

Rotate them out instead of running them all at once?

+1 vote   media: Heavy Tank armor allocation
Jeffman12 Sep 30 2014, 12:53am replied:

I used to think that was the place to go for mods, but I've seen more decent mods vanish there than I've seen great mods thrive, and that just will not do for an archivist like myself who borders on OCD in cases where peoples' creative works are at risk of being lost forever.

+2 votes   article: Weekly Bulletin 25/09/2014
Jeffman12 Sep 29 2014, 11:46pm replied:

Everything made since DOOM uses hitboxes or "damage positions", man.

Actually, I was just thinking they should run three different versions of APB side by side with some diagnostic tools designed to record and report the hit data from the tanks to see if they actually effect player performance.

One of them would be using these new hit zones, one using the old, and one using a single hitbox system. Players don't know which one they're on, people collecting the data don't know which one they're collecting so it's double blinded.

+1 vote   media: Heavy Tank armor allocation
Jeffman12 Sep 29 2014, 11:24pm says:

I feel like the tread housing should match the mammoth on all of the tanks.

While I suppose it's good practice to attempt managing the tank in such a way to steer into incoming fire than twist away, I don't see it making that much of a difference in the long run.

+1 vote   media: Heavy Tank armor allocation
Jeffman12 Aug 16 2014, 1:21pm says:

Part of the problem, I think, is that more maps need to be built for level base building when mappers tend to let their creativity get the best of them.

+3 votes   media: Improved AI walls
Jeffman12 Jul 16 2014, 1:03pm replied:

Invisible? No, I see them just fine, they're along the sides of the GDI units.

+1 vote   media: 3 Days Remaining...
Jeffman12 Jul 5 2014, 9:42pm replied:

Oh, but haven't you heard? It's from a popular horror mod... and skinned in mspaint... To be fair, it's like that in the mod.

+2 votes   download: David Leatherhoff Models (Fixed) Playermodel
Jeffman12 May 29 2014, 3:49pm says:

Population limit should totally be based on a limiting factor, but I'd say it's better as a soft limit. For instance, the amount of housing/utilities you can provide.

+3 votes   article: Update 0.68
Jeffman12 May 15 2014, 8:51pm replied:

That's not entirely accurate. There were a few mashup mods that just used existing TS content and plopped them into RA2 for "nod vs soviets vs GDI vs allies" scenarios. According to the above post, the terrain is the issue, but I've seen classic TS infantry and structures used in RA2, the only problem is they look like stick figures compared to everything else. Voxels are somewhere between model and pixels. Having dealt with them before, I can say RA2's only difference with them is that it provides a higher "resolution" to work with.

0 votes   media: WIP Map Testing
Jeffman12 May 10 2014, 6:02pm says:


+3 votes   media: When you see it....
Jeffman12 May 8 2014, 12:20pm replied:

Yeah, if EA sold the rights for C&C to Microsoft, I'm sure we'd have heard of it before they decided to announce reviving a beloved franchise.
Kane lives in death.

+3 votes   article: Microsoft is reviving a well loved strategy game franchise
Jeffman12 Apr 25 2014, 9:37pm says:

Isn't this the un-upgraded power plant?

+2 votes   media: Upgraded GDI Powerplant
Jeffman12 Feb 5 2014, 11:33am replied:

Granted, it doesn't appear as functional water storage, not without tanks, which again, I agree would fit best underneath the building. But the shape and 'dock poles' it's built on just overwhelmingly make me think of something like a cistern or purification plant.

+1 vote   media: new building types on the way
Jeffman12 Feb 1 2014, 11:39pm says:

This screams something involving the storage of water to me.

+1 vote   media: new building types on the way
Jeffman12 Jan 31 2014, 10:11pm replied:

Problem with these is that they don't look fast or predatorial, they look like grazing animals that you might not want to spook.

+3 votes   media: Tiberian Fiend
Jeffman12 Jan 29 2014, 1:51pm says:


+1 vote   media: more of the new walls
Jeffman12 Jan 29 2014, 1:33pm replied:

Yes, that's how they're typically described... and the size of a horse.

+5 votes   media: Tiberian Fiend
Jeffman12 Dec 31 2013, 12:38pm says:

I'd love to play this, but I think I'm going to wait for them to finish preliminary updates.

+1 vote   article: [Fallout: Project Brazil] BETA 1.3.0 RELEASED!
Jeffman12 Nov 18 2013, 4:48pm says:

It'd be neat if those worms ate blue tiberium fungus or weeds.

+2 votes   article: Meet the Twisted Insurrection Tiberian Friendlies
Jeffman12 Nov 4 2013, 11:08pm says:

I feel I should clarify, they are still going to make a new C&C, it's just not going to be a pay to win MMO.

+2 votes   article: Renegade Alert Throwback Event
Jeffman12 Oct 7 2013, 6:30pm says:

The cockpit looks very opaque, other than that I have no gripes.

+1 vote   media: Nod Banshee
Jeffman12 Sep 7 2013, 8:05pm replied:

Steam has a feature called the Workshop, it allows for user created content and mods to be delivered through steam in conveniently packaged subscriptions.

+1 vote   article: Exoplanet:First Contact was Greenlit!
Jeffman12 Sep 5 2013, 9:42pm says:

Siiiiick, think you'll ever opt for workshop?

+1 vote   article: Exoplanet:First Contact was Greenlit!
Jeffman12 Sep 2 2013, 12:21am says:

I think if just the helmet and color scheme changed, this wouldn't be plagiarism.

...And I mean a complete redesign for the helmet.

+1 vote   article: Power Armor UGSOC Released
Jeffman12 Aug 24 2013, 1:24pm replied:

They're also pointless if not an access point for any enterprising bandit looking for a ladder.

And this is just a minor nag, almost infinitesimally so, but unless you plan to have multiple possible models for the gate, using visibly distinct components calls into question the exact rarity of the materials used. I'm of course looking at the struts by which the gate is to be suspended. Mainly because they're bent and look like they were simply salvaged, not constructed with their new role in mind. And let's face it, even a low tech settlement would be able to do some simple degree of smithing.

I can actually think of a couple designs that use the exact same shape as this gate, but I think they'd only be fitting if you got to choose how the gates function, and they got refitted accordingly.

+2 votes   media: New design for level 1 walls
Jeffman12 Aug 20 2013, 7:44pm replied:

You sure seem to expect a lot for something you aren't actually paying for.

+2 votes   article: Microbe Stage Concept Animation
Jeffman12 Aug 17 2013, 4:15pm says:

Heh... HAH... I get it, tripod. Good one.

+1 vote   media: Strider body
Jeffman12 Jul 4 2013, 1:43pm says:


Christ, I am so tired of bunnyhopping and tapdancing, I'm glad this can finally be qualified as a game that favors tactics over twitching.

Yes, I am atheist, yes I just used dat **** in vain, yo.

+4 votes   article: Hitzones & Infantry Elaborated
Jeffman12 May 23 2013, 1:47pm says:

I'm guessing this has plus mode or whatever the name of it is that incorporates Tiberian Sun features in mind.

+2 votes   media: Island Raiders (2-3)
Jeffman12 May 21 2013, 1:53am replied:

Yeah, I like the thought of keeping things in line with the original intent, if somewhat modified to compensate for sensibility.

+2 votes   media: Refurbished Firehawk
Jeffman12 May 20 2013, 1:19pm says:

Well, the old role was interceptor/bomber. Maybe it can take on the role of the A-10 of C&C95 and offer support power bombing runs and/or support power air coverage? Both, maybe.

+3 votes   media: Refurbished Firehawk
Jeffman12 Apr 30 2013, 10:46pm says:

Thought it looked a little top heavy in the render image, but ingame it looks fine.

+1 vote   media: GDI Titan reskin by Keksz
Jeffman12 Apr 28 2013, 3:55pm says:

I'm guessing you don't get to build any of that... Makes me wish you could.

+1 vote   article: New Screens of Alpha 10
Jeffman12 Jan 14 2013, 1:23am says:

At first I thought Bane was giving the intro speech.

"War, war never changes, batman."

+2 votes   article: [Fallout: Project Brazil] Release Date Snag Thanks to Hollywood
Jeffman12 Sep 5 2012, 6:01pm says:

Looks great, but I don't think it looks distinctly Nod with all that dust in the foreground. Basically, it could be mistaken for another sci-fi motorcade. GDI's has the benefit of looking really distinct despite the obscuring factor, also it just seems more visible.

+1 vote   media: Promotional Nod wallpaper
Jeffman12 Aug 28 2012, 12:40pm says:


+1 vote   media: Exosuit Revealed!
Jeffman12 Aug 21 2012, 1:15am says:

I kinda wish I could double track this.

+4 votes   article: Results from the indiegogo money
Jeffman12 Aug 18 2012, 6:28pm says:

Plan on fixing up the destruction meshes/textures for structures?

That was really the only thing that bothered me.

+2 votes   media: CnC3: Tiberian Apocalypse - Gameplay snippets.
Jeffman12 Aug 18 2012, 5:38pm says:

Some of those seem a tad oversized. I don't mean the large carriers and what I presume are spacecraft, I mean those vehicles resembling MBT's, unless of course those are actually some kind of artillery guns, then they're the right size.

+2 votes   media: Scale
Jeffman12 Jul 28 2012, 1:45am says:

Yeah, the range is agreeable. I wanna say the effect shouldn't have such hard edges, though, but I'm not sure how you could fix that.

+4 votes   media: Screenshots. Screenshots everywhere.
Jeffman12 Jul 16 2012, 1:19am says:

So, I know networked computing is a thing, have you guys looked into that? I'd gladly devote my unused system resources to getting a chunk of the work done.

+2 votes   article: [Project Brazil] Worldspace Video and Voiced Characters
Jeffman12 Jul 5 2012, 1:10am says:


+4 votes   media: GDI M-28 "Mammoth" Heavy Tank render
Jeffman12 May 21 2012, 12:31pm says:

I like your new HMLRS voxel.

+2 votes   download: The Dawn of the Tiberium Age v1.1113
Jeffman12 May 18 2012, 10:51pm says:

I was beginning to wonder if it was just called a gauss gun because that's a sci-fi weapon name that gets thrown around. While I know the real thing doesn't look this awesome, thanks for not just making it look like a laser.

+1 vote   media: Gauss & Egon
Jeffman12 Apr 11 2012, 12:20am says:

I think the wear and tear being a status indicator of condition would be a better idea.

+2 votes   media: Weapons WIP
Jeffman12 Apr 2 2012, 12:42pm says:

I don't suppose there's a way to play a 2v2v2v2 on this without a randomly selected ally.

+2 votes   media: Dante's Desert (2-8)
Jeffman12 Feb 28 2012, 11:21pm says:

One thing I never understood about star wars weapons was why they looked like they had a huge heatsink, but had no place to safely use as a grip. I know it's just aesthetics, and changing it would probably be a form of blasphemy if not just unnecessary, but I just wondered if anyone else had thought that.

+1 vote   media: EE-3 Blaster Carbine WIP
Jeffman12 Feb 27 2012, 7:08pm says:

Was too lazy to just rip them from the .mix, downloaded.

+2 votes   download: Twisted Insurrection: Original Soundtrack V.2
Jeffman12 Feb 27 2012, 3:52pm replied:

I don't know about the other people, but I skipped the DX 9.0c installation because I had installed it already to go along with other commercial games. I was asking because it never occurred to me at the time that certain required components, namely the ones games would insist on installing, wouldn't be universal between games. Thanks for the explanation.

+1 vote   article: Bogus Desura Installations
Jeffman12 Jan 18 2012, 12:42pm says:

Where do you order these?

+2 votes   media: I know you want it..
Jeffman12 Dec 27 2011, 4:00pm says:

I'd say give it an almost black trim, and then you don't need to worry too much about the differentiation.

+1 vote   media: HQs and Properties
Jeffman12 Dec 6 2011, 4:07pm says:

That's like my favorite kind of map.

+3 votes   media: Outlying Locality [2-6]
Jeffman12 Nov 23 2011, 1:20pm says:

For a while there the sniper team had two different infantry types, the spotter had the standard G10 assault rifle with a scope on it, his presence essentially doubled the actual sniper's firing rate. If one of the infantry died and you selected the now single sniper or spotter, they would say "My partner is dead!" in a panicked voice. I believe this was later reversed and the squad was made into two snipers with the full length firing rate.
Just saying, it has been done, but for some reason wasn't seen as fitting.

I wish more infantry squads had mixed roles. Good job.

+1 vote   media: Scrin Mastermind Squad
Jeffman12 Oct 31 2011, 1:14am replied:

Pardon I meant aspect ratio. Nobody actually ever used 16x9 as a resolution. I'm told 16x9 is the new standard aspect ratio.

+1 vote   media: Nod-Order In Chaos 16x9
Jeffman12 Oct 26 2011, 1:40am replied:

This is pretty simple, and yeah, it could have used a lot less blocks. Probably has a low cobble generation rate due to the piston just going back and forth. constantly

+1 vote   download: automatic piston cobble gen schematic
Jeffman12 Oct 18 2011, 11:34pm says:

Not the coziest atmosphere, but that's some decent living right there. And is that a kitchen bar?

+1 vote   media: Employee Quarters
Jeffman12 Oct 6 2011, 9:00pm says:

Brothers, to arms! (preview) (DL)
Show your loyalty to Kane and join the Minecraft cell!
(feel free to edit/redistribute the skin, I also gave some parts to the creator of skinedit, so customize it there too)

+2 votes   article: PEACE THROUGH POWER!!
Jeffman12 Sep 6 2011, 2:55pm replied:

"The future has imploded into the present. With no nuclear war, the new battlefield are people's minds and souls. Server administrators are the new governments. Computer generated worlds are the new frontiers. Though there is better living through science and chemistry, we're all becoming cybrogs. The pickaxe is the new "cool tool" and though we say "all cobblestone should be free", it is not. Diamond is power and currency in the virtual world we inhabit, so mistrust authority. Minecrafters are the true rebels, minerculture is coming in under the radar of ordinary society. An unholy alliance of the tech world, and the world of organized dissent. Welcome to the cybercorporation. Crafterpunks." -Edited Billy Idol's Cyberpunk intro monologue.

+4 votes   media: Food and Experience GUI graphics
Jeffman12 Aug 24 2011, 12:51pm says:

When the soviets got there, they found that the allied base was no longer present, but in its place, they found a small card noting a forwarding address in Switzerland.

+8 votes   media: Pipeline Attack
Jeffman12 Aug 6 2011, 2:10am replied:

VC Diamond, I use that, my recording studio is my poorly insulated room, I use a $25 Gamecom headset from plantronics. Still, it comes out better than most user voiced character mods for Fallout.

+1 vote   media: Yuri EVA
Jeffman12 Aug 4 2011, 6:29pm replied:

Just sounds like some guy making his voice deep otherwise.
The filter they used for the RA1 EVA, though, that was simple yet well done.

+1 vote   media: Yuri EVA
Jeffman12 Jul 10 2011, 11:40am says:

Ah, big friendly inviting barrel colors just saying "Hey, Jeffman, pick us up and throw us at someone. We won't mind if you shoot us, that happens in combat."

+2 votes   media: More Screens!
Jeffman12 Jun 26 2011, 11:36pm says:

I don't even try playing C&C3 online, I pretty much play on Hamachi exclusively.

+4 votes   article: Current State
Jeffman12 May 26 2011, 11:46am says:

Looks the same, but dirty, to me.

+1 vote   media: Art style adjustments
Jeffman12 May 26 2011, 10:47am says:

I won't have to lie in front of a bulldozer to keep it from plowing a bypass through my home after I've downloaded this, will I?

+3 votes   game: Incursion
Jeffman12 May 17 2011, 9:48pm says:

"Hey, Jim, who'd win in a fight? Sniper, or a flamer?"
"Why do you ask... Oh.. ****..."

+5 votes   media: Nod Mission 5 Promotional Sketch
Jeffman12 May 17 2011, 10:05am says:

See, if it was a burrowing vehicle, or any bit armored, if it could ram vehicles, thus splitting them in half, or even burst through walls the same way,the name would make more sense to me... As is, no offense, it seems kind of the opposite of a penetrator. Catch my drift? Of course that's only after reading the description.

+1 vote   article: Video update - Penetrator
Jeffman12 May 9 2011, 11:04pm says:

That's great. It won't bother me by looking like an eyeball.

+2 votes   media: Pustules Vote Result
Jeffman12 May 4 2011, 3:02am says:

Assuming people follow this, it's a pretty good rule set.

+4 votes   article: ModDB page rules
Jeffman12 Apr 20 2011, 3:24am says:

Anyone know if Notch got Pistons into this update like he was planning?

+1 vote   article: Minecraft Beta 1.5, and some thoughts on this (Notch's) blog
Jeffman12 Apr 13 2011, 4:13am says:

Reminds me of Diamond Sword's floating temples in Tribes.

+2 votes   download: Paradise v1.0
Jeffman12 Apr 12 2011, 1:08pm says:

Is the hospital not going to have a helipad on it in favor of the mapper placing one somewhere nearby on the map or something? Poorly worded question, but I think it gets the point across.

+3 votes   article: April 11th Update
Jeffman12 Apr 11 2011, 1:18pm says:

It's still perfect.

+1 vote   media: Nod Banshee
Jeffman12 Apr 1 2011, 5:40pm says:

I wondered if that function was maintained through C&C 3. Good job bringing it back.

+3 votes   media: ShellMap Progress
Jeffman12 Feb 19 2011, 1:50am replied:

Yeah, zerg totally weren't based off of the Tyranids from Game Workshop's WH40K or anything. And lord knows, James Cameron used his time machine to go into the past and tell himself to make the Alien series because of Blizzard.

+7 votes   article: NS2 Build 163 released
Jeffman12 Feb 1 2011, 12:30pm replied:

I lol'd.

These're great, I'll have to cap a GDI structure or two to try them out.
That's something I never understood. Why would the infantry sent to me(Supposedly from the Philadelphia) be willing to shoot their fellow infantrymen also dispatched from the same orbital station? Either way, works for me.

+3 votes   media: GDI Drop Pod
Jeffman12 Jan 30 2011, 5:49pm says:

Is each obelisk going to have a mini-complex underneath, or is that just some kind of tunnel network that'll be linking all of the base structures together?

Nobody's in charge of the content quality put into a pre-alpha, they generally aren't open to the public anyways. Opinions don't matter for placeholders.

+2 votes   media: Obelisk 3D
Jeffman12 Jan 30 2011, 12:04pm says:

Looking good, my only suggestion is to give them a little more scatter, maybe even not have them drop in unison but a little bit of time between each one's touchdown if possible.

+6 votes   media: GDI Drop Pod
Jeffman12 Jan 14 2011, 2:14am says:

If I were to compare this to the original, in strictly 2D terms, and despite this being entirely based off of it, this one's much better.
The old one made me think it was coated with roof shingles, but this really makes the intended look work for it.

+2 votes   media: Soviet Nuclear Missile Silo
Jeffman12 Jan 7 2011, 4:00am says:

Either the perspective is wonkier than it looks at first, or that's supposed to be some form of ornithopter, not a heli.

+1 vote   media: Renders and Concepts
Jeffman12 Jan 7 2011, 3:57am says:

I'd prefer a stenciled on Nod logo, but this is still pretty cool.

+2 votes   media: Renders and Concepts
Jeffman12 Jan 5 2011, 8:25pm says:

I may have a new favorite infantry.
I'm skeptical that there's a decent way to make the snipers feel like it's punching a hole in the armor, though. Maybe on target hit make sparks or shrapnel come off, and on rare misses a dirt plume perhaps?

+3 votes   media: GDI Heavy Sniper
Jeffman12 Jan 3 2011, 10:59pm says:

I can make it out enough. But that's a good plan, low definition tends to make it look more alien because it's harder to understand exactly how it looks.

+3 votes   media: Work in Progress: Devasator Warship
Jeffman12 Jan 2 2011, 1:13pm says:

What's the point of the jets other than suppressing other jets? It doesn't strike me as a practical battlefield asset as I'm sure it will either make the gunships pointless to pilot(if they aren't removed) or can't be balanced against the gunship's ability to lock on while stationary.
Secondly, I can really only see these working on the larger maps, like Verdun, Shuhia Taiba(Spelling?), and of course the one shown.

I guess my question is, how is this going to be more than just a cross between gunship, drop pod, and cruise missile?

Also, just throwing something out there, what if instead of a shield some aircraft had a temporary cloaking ability, which would of course have to mask a heat signature.

+3 votes   media: EU Jet - Cockpit Test
Jeffman12 Dec 21 2010, 4:46pm says:

Woo! *Bought*

+2 votes   article: Merry Gorgemas!
Jeffman12 Dec 14 2010, 1:22am says:

His legs look exaggerated.

+1 vote   media: SAS Commando and.....?!?!?
Jeffman12 Dec 7 2010, 9:45pm says:

Yeah, this matches the look of the old C&C quite nicely.

+3 votes   media: Nod Base in Hell Valley
Jeffman12 Nov 13 2010, 12:09pm says:

It used to be lava, or water if you were in a floating island map.

+2 votes   media: Is this meant to be ?!
Jeffman12 Nov 9 2010, 11:12pm replied:

That's camouflage, it makes others think that so they don't bother griefing it again.

+6 votes   media: Weirdest house design in history of minecraft
Jeffman12 Oct 22 2010, 12:11pm says:

This keeps sounding better and better. Like you're taking all the good parts from the originals and combining them with the intended fallout 3/NV experience. Best of luck porting your assets, I eagerly await your mod.

+2 votes   article: [Project Brazil] A World Map and Updates
Jeffman12 Oct 13 2010, 4:18pm says:

I like how they're actually more visible around the edges. There's some definition and they don't just look like a crystalline mass.

+2 votes   media: Tiberian Apocalypse stuff
Jeffman12 Sep 13 2010, 1:17am says:

Very nice, you've captured that balance between making all the structures look good with eachother and with the terrain.
Also, does the beast master herd only consist of fiends? Or do you get to choose the composition by summoning other tiberium creatures through abilities like the mechapede?

+3 votes   media: Know Your Army: Forgotten Units and Structures
Jeffman12 Aug 23 2010, 9:56pm says:

I assume it has a landing pad as opposed to being a place anywhere ability.

+2 votes   media: GDI Heavy drop pod
Jeffman12 Aug 15 2010, 1:22pm says:

I assume it folds up the front portion when not using it?
Great work.

+1 vote   media: GDI Harvester
Jeffman12 Aug 14 2010, 11:29pm replied:

Very nice, that would add some depth to late game harvesting.

+3 votes   media: More devilish Tiberium experiments.
Jeffman12 Jul 5 2010, 10:49am says:

Sort of hard to make out the detail on the mech thing. From what I can see of the train due to the overlapping, it's kinda bland.

+2 votes   media: GDI Convoy
Jeffman12 Jun 27 2010, 8:32pm says:

Helpful word of advice, you should sign your work more often, that way people won't be able to steal it and take credit for it so easily.

+2 votes   media: ghost ship
Jeffman12 Jun 18 2010, 10:14am says:

And plus a fancy aerial grid.

+1 vote   media: ULP City Scape by ~ Pete
Jeffman12 Jun 17 2010, 1:53am replied:

Big green crystals that leech the minerals out of the ground and mutate all forms of life it doesn't kill.
Not realistic, but fun.

You've never seen a jerry-rigged APC before? About time someone watched Road Warrior.

+13 votes   media: Mutant Bus
Jeffman12 Jun 10 2010, 11:15am says:

Maybe if you put a grill on front of the gasmask, like the Rocketeer, or the portion covering Darth Vader's mouth/nose.

+1 vote   article: Blog 180
Jeffman12 Jun 5 2010, 4:07pm says:

I don't like the legs or the cage on the end of the barrels. That makes up probably 50% of this model. I like the other stuff about it though, like the stabilizer.

+1 vote   media: GDI Juggernaut Deployed
Jeffman12 May 12 2010, 3:27am says:

I'm interested, but after the reading I assume this is to remain private, correct?

+1 vote   mod: ProcyonHook
Jeffman12 May 8 2010, 9:05pm says:

Neat how Red Tiberium is actually at the lower end on this one, and I like how everything is in keeping with the light spectrum.

I recall blue growing more often in colder and mutated environments. It's trivial, though, as nobody seems to have officially taken note of such behavior.

+4 votes   article: The Tiberium Odyssey.
Jeffman12 Apr 20 2010, 12:05pm says:

Hah! So it isn't really a carryALL is it?

But seriously, nice job, the props on it look relatively small, though.

+1 vote   media: GDI Carry-All
Jeffman12 Apr 10 2010, 9:02pm replied:

Ohhh, I see. That makes sense, then. I thought it was just idling.

+1 vote   media: effect for new bison/ox-transport
Jeffman12 Apr 10 2010, 2:06pm says:

That's a lot of exhaust, maybe cut down distance of how far down it goes?

+1 vote   media: effect for new bison/ox-transport
Jeffman12 Jan 7 2010, 2:14pm says:

Turret seems a tad... Hueg

0 votes   media: preddies
Jeffman12 Jan 7 2010, 2:13pm says:

I like it, compact, yet still functional, unlike the KW equivalent(Compact part, not the functional part).

+2 votes   media: Supportfield an Wraiths
Jeffman12 Jan 7 2010, 2:09pm says:

But will harvesters who have blue tiberium be able to drop it when they explode instead of just normal green?

+1 vote   media: TibExplosion
Jeffman12 Dec 28 2009, 3:54am says:

The final is definitely the best.

+2 votes   media: Nod Tiberium Refinery - Overview
Jeffman12 Dec 25 2009, 7:34pm says:

Needs to be a little more random, back in TS and FS, the tiberium wouldn't necessarily destroy every crystal in the field, one would explode, then set off another piece, those detonations would in turn damage another crystal set that would then explode, but in the end, some would still be left over, albeit, in a sorry state. Granted, Tiberium Fields typically had more Tiberium to begin with than in C&C3, and the crystal patches weren't as massive in TS.

+1 vote   media: Progressively exploding blue tib. fields.
Jeffman12 Dec 2 2009, 3:21pm says:

Magnificent, my only wish; There was a larger version suiting 4 or even 6.

+2 votes   media: Arden River Revisited (2)
Jeffman12 Nov 30 2009, 2:38am says:

Wait, let me get this straight, you have the ability to spawn base prefabs in game without relighting the scene through the map editor? Downright amazing.

As far as suggestions go, I suggest a sustained beam weapon as a defence turret. Think the laser pointer, but it does damage.

+1 vote   mod: Total Warfare Mod 2 : Advanced Warfare
Jeffman12 Nov 19 2009, 12:35pm says:

Can't wait to see the new, improved, mutated landscape in full.

+2 votes   article: Behold! the Technology of Peace!
Jeffman12 Nov 18 2009, 9:54pm says:

Nostalgic, yet new. I see the webbed portion between the claw/wing things as optional, I don't think it will affect it strongly either way.(By webbed, I don't mean the texture, I mean the drawn out center part)

Only thing I think would make it better would be curving the thruster/engine thing around the base model more.

With the slow speed of the banshee in Tiberian Sun, I think a speed enhancement as an upgrade is a good idea.

+2 votes   media: Nod Banshee
Jeffman12 Oct 25 2009, 11:15pm says:

I want to help, but I have issues with commitment. And when that's not around, an inflated ego.

+1 vote   article: Enlist in the Global Defence Initiative!
Jeffman12 Oct 21 2009, 3:01am says:

Oh, nice, so the engineers are going to travel in teams? I wondered how that'd play out. But how will it be handled if one of the engineers is killed? Or if the squad is cut down to just one? Will they be any less effective? Like take longer to capture/repair the building, or if you add multi-engineer, only damage the building instead of capture it?

+1 vote   media: Nod Engineer
Jeffman12 Oct 21 2009, 2:57am says:

Can't wait for the release, but something feels off about the Titans in comparison to the turret...

+2 votes   media: GDI Communications Centre
Jeffman12 Oct 17 2009, 4:30am says:

I like the idea, but on the other hand, I don't like the thought of having to beat people out of my corporation's system on a regular basis. You should have some sort of currency system, so that people can invest money into their corp, and then you can buy things with the corp's account, like stations and gates. That way, instead of someone having to pool cash and pay, the corp just has a money pool.
Maybe add a trade feature so that corporations can declare a primary export, then establish automated trade with other friendly corporations. I have a couple more ideas along those lines, but I won't bog you down right now.

If this picks up, I think I'll offer to host for it, regardless of whether you take my suggestions.

+1 vote   article: OLG Mission Statement
Jeffman12 Oct 17 2009, 2:17am says:

You've really captured a feel appropriate for a blend of C&C 95 and Tiberian Sun, while keeping a look that doesn't appear dated. Do you plan on making a single player campaign? I'd like to know, I feel it would be able to capture the distinct feel TS did.

+3 votes   article: Media update
Jeffman12 Aug 25 2009, 5:55pm says:

This is looking great, I can't wait.

+1 vote   media: GDI Refinery WIP
Jeffman12 Aug 21 2009, 12:33am says:

That's awesome, I see you guys don't plan on forgetting your roots any time soon. That's also some great incentive for people to get into the modding scene, I know I'm gonna broaden my knowledge of Lua for this. I'd pre-order it now, but I'd rather have it linked to my Steam account.

+2 votes   article: Modding Q&A
Jeffman12 Jul 30 2009, 12:57am says:


+1 vote   media: Renegade X Summer '09 Trailer
Jeffman12 Jul 30 2009, 12:55am says:

I think the thickness is fine, but it seems a little bland. Maybe add a slight warble or pulsing that they show in the pre-rendered cutscenes. Of course, this is perfectly acceptable as is.

+1 vote   media: Disruptor effect.
Jeffman12 Jul 25 2009, 11:26pm replied:

I'd say stay away from the hexagonal crystals anyway. I don't even think they really fit with the Tiberian Sun theme. The places that became red zones in that were almost tropical, the large oppressive tiberium plateau formations kind of detract from that feel.

+1 vote   media: Stuff
Jeffman12 Jul 23 2009, 2:40am says:

Will it actually stun the enemy? I think this would be a great defense against Skulks, who typically just tear through the first marine they see, if it has even the slightest paralysis effect. If I may, I'd suggest it drains the stamina bar for a second. You know, if you guys still have the stamina bar implemented. A stun feature like that would probably only work effectively on the smaller targets.

+2 votes   article: Knife + Pistol = Taser?
Jeffman12 Jul 16 2009, 1:26pm says:

That's a nice touch of nostalgia.

+2 votes   media: Selection boxes
Jeffman12 Jul 16 2009, 1:25pm says:


+1 vote   media: Work in progress V-42 Dropship reskin.
Jeffman12 Jul 16 2009, 1:19pm says:

Very nice.
I was worried about the thickness of the trails, but on second inspection it looks like that's just the result of overlapping rocket trails.

+1 vote   media: New FX for the SAM's
Jeffman12 Jul 4 2009, 12:37am says:

So it's based on westwood's old stuff, neat. I wasn't a huge fan of the movie, myself.

+1 vote   article: DAW News Update 09-02: With great power...
Jeffman12 Jun 3 2009, 12:34pm says:

It is dead. See? It took 6 months to get a reply from someone who actually did some work for it.

+1 vote   mod: Phantasy Quake Online
Jeffman12 May 9 2009, 2:10pm says:

Is it dynamic, or does the shadow still stay there once the map has been compiled?

+1 vote   media: Fixed biasing on shadows
Jeffman12 May 9 2009, 2:03pm says:

Brutal, just like Spartans should be.

+1 vote   media: Banshee Boarding Animation
Jeffman12 Apr 12 2009, 1:09pm says:

Isn't there a danger that both teams may end up too similar, though?

I'd assume that the maps wouldn't necessarily be limited to only 6 points, it would start to seem kinda linear in that case. If a mapper were to include more points than 6, say 8, would the Marines and Aliens be limited to only building on 3, still? I would assume so, as there's not much purpose to letting there be more if 3 fills out the tech tree.

+2 votes   article: Marine "Power Grid" design
Jeffman12 Feb 24 2009, 1:16pm says:

Pretty compelling story, however, if I may, a few tips. Be very thorough with the proofreading. Typos like "cknocked" don't hurt the understandability of the piece, but really stutter the mental imagery and suspense of disbelief.
"Only now he felt really down" is a great way to word it, except for the use of the word down. Down really underplays the sense of doom a Freman warrior would feel at the mortal damaging of a stillsuit, for them, it's almost shameful. It's more of a slang/vernacular word. Try some other words in its stead like "defeated" or make it a noun "the defeat". That's just an example, but other than those two things, this is truly superb writing, I doubt I've seen anything like it with any other mod. I'd go so far as to say this writing is better than the stories that come along with most games these days, even.

+1 vote   article: Sand, steel and blood…
Jeffman12 Jan 30 2009, 3:18pm says:

They look cool, but they also look a little similar to the zone trooper. Maybe if they were closer to the ones that were gonna be in Tiberium before EA placed it in the circular file.

+1 vote   media: Tiberium Essence v1.3
Jeffman12 Dec 4 2008, 12:22am replied:

Love that show.

But wow, it's been so long, I forgot this was on my watch list.

+1 vote   article: Unforseen Consequences
Jeffman12 Oct 31 2008, 3:58pm says:

Dance dance dance dance dance like a robot

+2 votes   member: Jeffman12
Jeffman12 Jun 5 2008, 12:55pm says:

Awesome, but I must say, I think a Headcrab would be a little harder to kill.

+1 vote   media: Cat-Life PAW BETA
Jeffman12 Mar 26 2007, 8:16pm says:

People DO improve in abilities over time, just you don't have a status bar that shows it. Seeing as games tend to be major let downs when they have no status bar, I don't think they'll do it without one. But it can still be great or better if they pull it off.

+1 vote   game: DARK NIGHT
Jeffman12 Aug 24 2013, 1:11pm says:

That ought to keep those rabble out.

+4 votes   media: New design for level 1 walls
Jeffman12 Aug 23 2013, 12:28am replied:

Well that's a weird thing to neg.

I suppose I should elaborate. A theory states that one method by which cells became complex and attained new organelles was by consuming incompatible bacteria, or being invaded by them. Over time a symbiotic relationship emerged which later became integral. It just seems more in-depth than cells picking and choosing random DNA they 'collect'.

I think a mechanic where one type of NPC bacteria with a particular trait made a habit of invading player made cells, and then the cells had to adapt to not be impacted negatively and incorporate the benefits of the new organelle would be interesting.

+2 votes   article: Microbe Stage Concept Animation
Jeffman12 Aug 20 2013, 7:37pm says:

I take it this isn't going to use the theory that complex cells evolved through convergent symbiosis between simpler single cell organisms.

+1 vote   article: Microbe Stage Concept Animation
Jeffman12 Aug 20 2013, 6:39pm says:

I can't wait for this to be complete, I'm not so huge on alphas and betas.

+1 vote   media: New Models
Jeffman12 Jul 23 2013, 2:59pm says:

As a time traveling mole-person with a passing interest in alpaca pedigree, possessing both a male and female set of genitals, I can say I am quite thrilled to have stumbled upon this news in my eyeball laser terminal o'news (ELToN). I will travel to this century within more or less a decade of accuracy, download a new computer relative to your timeframe's system specs, and feed it your datafiles.

+3 votes   article: The Big Announcement
Jeffman12 Jul 22 2013, 12:15pm says:

I like it, most of the titans I see look washed out and amorphous.

+7 votes   media: GDI Titan Texture
Jeffman12 Jul 14 2013, 12:08pm says:

A little late to the party just now, but if this is gonna be a unit cameo, I suggest some use of complimentary color, it's gonna be hard to make out the titan from the background in that tiny frame.

+1 vote   media: Titan Patrol
Jeffman12 Jul 4 2013, 1:47pm replied:

I always imagined the vehicles in red alert being made of putty.

+2 votes   article: Exploding Things
Jeffman12 Jun 30 2013, 10:37pm says:

Typically, when a technology advances, it becomes more cost efficient. If the firestorm were made to render some units or structures invulnerable without requiring some pain in the *** hardware to be installed throughout a base, I think that would be a great move.

Here's how I think it could work:
Activating the firestorm generator would render all of the structures (Possibly units as well) in a set radius around the generator invulnerable, as a trade-off, the structures within the protective zone become underpowered as the energy cost to bring the defense systems online is too high. The generator then has a cooldown of several minutes.

Another thought I had was that two mutually exclusive upgrades could be offered. One extends the maximum range and protects vehicles within the base, the second camouflages the structure somehow and kills enemy units within range when activated.

Alternatively, both abilities could be native but require the commander to choose which to activate when the cooldown completes. Meaning they share the same timer.

The murder pulse would of course be red.

+2 votes   media: Tiberium Essence 1.52
Jeffman12 Jun 26 2013, 12:03pm says:

Default morrowind walk anims?
OpenMW, I love you, but you gotta stop doin' that!

+1 vote   article: OpenMW v0.24.0 released!
Jeffman12 Jun 25 2013, 1:10pm replied:

Not like the original Red Alert had much of a campaign in the way of triggers and plot.

+2 votes   mod: The Red Alert
Jeffman12 Jun 25 2013, 12:57pm replied:

This seems much more appropriate in that case, I thought that might be the case but didn't want to assume.

+2 votes   media: Campaign: Nod Mission 9 Preview
Jeffman12 Jun 25 2013, 12:19pm replied:

Something I forgot to add:
The use of the words "help", "victim", and "lovely" seem opposed to each other. The sentence would really give a better narrative if you chose it to convey that process was to be considered good or bad. If you want it to sound good, replace victim with patient.
If you want it to sound bad, replace help with force or something to that effect, keep victim, and change lovely to ghastly.
Alternatively, you could change it to sound, and I think this is the right choice for anything like CABAL, devious. "The Infector's Web Grenades will 'Compel' (or) 'Encourage' the 'Subject' to consider 'joining our efforts'."

+2 votes   media: Campaign: Nod Mission 9 Preview
Jeffman12 Jun 25 2013, 12:05pm says:

If that's an AI adjutant like CABAL, I don't think it would use these inflections. "Send your infector /in there/" doesn't carry the same gravitas as "Send forth the infector." And "the events of today will haunt the enemy for years", really? How many years, two, maybe three? How about decades, centuries even.
Just plop "to come." after years and it instantly sounds better.

The use of the exclamation mark is misplaced as well. It's not a command, it's a statement, the exclamation mark makes it seem giddy instead of sinister.

+2 votes   media: Campaign: Nod Mission 9 Preview
Jeffman12 Jun 24 2013, 12:42pm replied:

Poll needs more options that reflect this.

+3 votes   poll: You prefer game levels to be
Jeffman12 Jun 21 2013, 1:56pm replied:

Yes, quite refreshing that light tanks now stand a better chance when going head to head.

Although, I don't know if two hits is that great, I think the fire rate doesn't allow the tank the opportunity to turn away in time.

+3 votes   article: Exploding Things
Jeffman12 Jun 21 2013, 1:53pm replied:

This is typically how agree vs disagree systems work. These votes are for a critical standpoint. If "C&C shouldn't have hitboxes" had garnered significant support, the devs would be encouraged to look at it and possibly reevaluate the decision.

I for one think it's a move in the right direction as tank battles will no longer consist solely of two tanks revving back and forth constantly in a futile attempt to not get hit. There's more /strategy/ to a game derived from a strategy franchise. Now I just wish there was something done with infantry so they weren't just bunnyhopping healthbars with different flavored guns.

+5 votes   article: Exploding Things
Jeffman12 Jun 21 2013, 1:01pm says:

So first step's been done, now we just need some mods that'll make that game earn its title.

+2 votes   media: I hate being wrong :D
Jeffman12 Jun 20 2013, 8:55pm says:

I prefer procedural generation that makes use of handmade set pieces. For instance, Warframe's method. Alternatively, expansive procedural environments such as minecraft's with handmade landmark structures, such as pyramids and villages.

+2 votes   poll: You prefer game levels to be
Jeffman12 Jun 20 2013, 4:26am says:

Modular turrets! It's never been utilized in too many games, but I love when it is.

+1 vote   article: Devlog #9 for Exoplanet: First Contact is ready for you!
Jeffman12 Jun 19 2013, 5:01pm says:


+1 vote   media: Interrior
Jeffman12 Jun 19 2013, 2:16pm says:

I thought I saw voyager as like a size comparison or something.

+1 vote   media: UpdateSet5
Jeffman12 Jun 14 2013, 4:07pm says:

Very nice dunes.

+3 votes   media: Terrain: Additions
Jeffman12 Jun 4 2013, 1:17pm replied:

Wow, I never knew the plot until now, I just remembered Raiden as "That game with the awesome VTOLs where buildings come to life and try to kill you."

+1 vote   game: Raiden Legacy, The Return
Jeffman12 May 31 2013, 2:19pm says:

A couple of those bugs sound pretty serious, I think I'll hold off until the next snapshot or even release of the version. Sounds like they're getting close if they're starting to hammer out the existing bugs.

+1 vote   article: Minecraft Snapshot 13w22a
Jeffman12 Jan 26 2015, 11:44am says:

Sorry to double post, but that coop mission sounds f'n amazing.

+2 votes   article: Weekly Bulletin 25/1/2014
Jeffman12 Dec 15 2014, 2:10pm replied:

I don't think C&C 4 would have been considered so terrible if they had just called it what it was: A C&C themed MOBA designed by fisher price.
Also would have helped if it wasn't made according to a survey sent out to people who just bought Kane's Wrath.

So, Cruentus and Aboreus were present in the TS game files(As in the code, not actual .shps), but never saw the light of day, and this led to a lot of fan speculation on the topic, even whether it would be red or yellow, possibly even orange. As I recall, cruentus itself would have been unharvestable due to a lack of efficient industrial processing.

+2 votes   media: Tiberium Essence 2.0 - Forgotten
Jeffman12 Dec 14 2014, 4:34pm replied:

It was widely considered to exist in the universe as an extreme rarity, it had an appearance in Firestorm as a single recolored blue tiberium formation and was later used in C&C 4 for the research mechanic.

+2 votes   media: Tiberium Essence 2.0 - Forgotten
Jeffman12 Dec 12 2014, 4:38pm replied:

I just feel like it was established that larger formations tend to be more stable, hence the vinifera "trees" that were able to produce more tiberium even when the field had detonated.

+1 vote   media: Tiberium Essence 2.0 - Forgotten
Jeffman12 Dec 11 2014, 10:24pm says:

It looks awesome, but I don't think you'd be able to give a new and interesting delivery method for a blue tiberium bomb.

I think if blue tiberium was carpet dropped into an area and then detonated, that'd be a neat delivery method, but I don't think it'd generate an explosion like that.

+2 votes   media: Tiberium Essence 2.0 - Forgotten
Jeffman12 Nov 17 2014, 11:29pm says:

I'd say this is now a full-fledged mod instead of a patch.

+1 vote   media: Steel Troopers
Jeffman12 Aug 22 2014, 9:30pm says:

Heh, I was just wondering about this yesterday.

+1 vote   article: Thrive v0.2.3 Released!
Jeffman12 May 31 2014, 8:43pm says:

Maybe add some other form of paygate than cats for research levels. Who's all that money going to?

Is it like a voodoo sacrifice for the elder gods to pass along forbidden knowledge, or something?

+1 vote   article: Update 0.68
Jeffman12 Dec 31 2013, 12:13pm says:

See, you just need to find a coder, and then hold their family hostage, or better, stick them in a cage. Or find one of those coder hobos, they'll be holding a sign "Will program for food".

+4 votes   article: The Future of the Project
Jeffman12 Nov 20 2013, 1:03am says:

I've picked up space engineers, but I'm still eagerly awaiting this, there's some features in this I just don't see being able to work in that game.

+3 votes   media: Blockade Runner Development Timeline
Jeffman12 Oct 29 2013, 11:52pm says:

Emperor: Battle For Dune's explanation of Carryalls went against the lore as they were allegedly automated and un-manned in the games. The manual explicitly states that Thinking Machines are a taboo in the Dust Scout entry. Then again, the refinery and harvester were one in the same in the source material. Westwood probably just wanted a reason to make you build carryalls and 'advanced carryalls' separately.

+1 vote   media: Carryall & Harvester New Logic
Jeffman12 Oct 22 2013, 9:37pm says:

The wolverine I remember walked like those windup toys with the legs.

+1 vote   media: Wolverine walk animation
Jeffman12 Oct 7 2013, 6:43pm says:

Was going back through the images, I see I was negged for an objective assessment.

Well, now, you look ridiculous, anonymous user. You know who you are.

+1 vote   media: Tiberium's Scorpion Tank
Jeffman12 Oct 7 2013, 2:12am says:

Is this a global repair, or higher volume repair radius? What makes it any better than standard war factory repair?

+3 votes   media: TiberiumEssence152
Jeffman12 Feb 14 2013, 3:43pm says:

But why not use the full helmet for the nod troops? Those look kinda wonky.

+2 votes   article: CGI: We Rise From the Ashes!
Jeffman12 Nov 25 2012, 12:58pm says:

The other ones didn't really need it, but the lack of shading really isn't doing these ones any good. But I suppose if you shade these ones, the others need it too.

+1 vote   download: Minecraft - RA3 Paradox: Allied Infantry Skins
Jeffman12 Nov 18 2012, 9:22pm says:

Kinda... Digging pretty far back into the stockpiles for a plane like this, aren't they?

+5 votes   media: Soviet YaK-5 Promo Render
Jeffman12 Aug 24 2012, 6:02pm says:


+1 vote   media: Blockade Runner - Atmospheres in Upcoming 0.74.0!
Jeffman12 Aug 16 2012, 1:56pm says:

I don't imagine mushrooms still spread while in those.

+1 vote   media: Flower Pots and Item Frames
Jeffman12 Aug 14 2012, 11:46am says:

Something tells me we won't be seeing this on any titan maps.

+1 vote   media: NAC + EU - Heavy Gunship - VTOL Engine Animation 1
Jeffman12 Jul 16 2012, 1:10am says:

Is it going to fire something more along the lines of an actual RPG in this, or still gonna lob a projectile?

I was always under the impression the RPG tower was originally supposed to serve the anti-armor and anti-air function like the old advanced guard tower, hence the name.

+1 vote   media: GDI: Vulcan Tower & RPG Tower
Jeffman12 May 21 2012, 12:30pm says:

If you could manage to use the model they use in Sven Coop, it's actually pretty decent a quality model, about the same quality as the Gauss Gun's.

+1 vote   media: Hornet Gun
Jeffman12 May 21 2012, 12:16pm replied:

Yeah, it's actually more of a description of the scientist or the SEVA suit. They both have 'closed cycle air supplies' as I recall, and are built almost specifically for environmental hazards.

+1 vote   media: New Art
Jeffman12 May 14 2012, 10:22am says:

Compared to how the Ordos Mortar Infantry worked in Emperor: Battle for Dune, this appearance is a fitting one. The mortar infantry proved very weak by themselves, and were of course easy to destroy when under-supported. All the Ordos infantry looked the same, so the only real difference was their voice, which bore a distinctly younger or inexperienced quality.

+2 votes   media: Empire Ashigaru Bombardier
Jeffman12 Apr 16 2012, 11:22pm says:

I missed chromehounds, if you manage to outdo it, you win everything.

+5 votes   game: M.A.V.
Jeffman12 Mar 29 2012, 1:02am says:

Any reason for the design change?
I think this is just about as good as the other one, just curious.

+1 vote   media: Promotional Sketch: Infector Inside
Jeffman12 Mar 25 2012, 1:23pm says:

It's really hard to find these in any decent quality. Great job.

+2 votes   media: Nod Logo Spinning
Jeffman12 Mar 6 2012, 9:43am says:

Very nice.

+1 vote   download: The Plastic Beach
Jeffman12 Feb 29 2012, 10:40pm replied:

What arguments? Those'r facts. It'd be refreshing to see some original content for once.

+2 votes   download: Cry Of Fear Simon Player Model
Jeffman12 Feb 29 2012, 12:53pm replied:

Porting pre-existing content...

+2 votes   download: Cry Of Fear Simon Player Model
Jeffman12 Feb 8 2012, 1:07pm says:

Okay, granted a simpler design for a rifle would be easier to clean and maintain, but more exposed moving parts means higher chance sand getting in and jamming it, which I admit probably won't be a problem if sandstorms aren't gonna be a prominent feature.

+4 votes   media: Atreides Advanced Rifle
Jeffman12 Jan 23 2012, 5:29pm replied:

The weight he put on?

+5 votes   article: Santa's Revenge 2 Release
Jeffman12 Jan 22 2012, 12:55pm says:

Well, there was a lot of work done, that's a plus, the em... Architecture isn't bad, and it doesn't appear too robotic in design.

The problems I have with it; Flat maps are a minor setback just because they don't require much creativity in dealing with irregular terrain. Personally, I'm not such a big fan of cities because if you're in a city on a server, there isn't much drive to explore and strike out on your own to fill necessities. Those are just personal preferences, so I can't say I have any real problem with this.

+4 votes   download: Octagon City V1.1
Jeffman12 Jan 19 2012, 4:23pm says:

My idea for how ladders should work is a bit different. Collision would be necessary, but they could be placed free floating as long as some ladder had a block behind it for support at a point. Of course, if that block is removed, they'd all break.

+3 votes   article: Minecraft Snapshot 12w03a
Jeffman12 Jan 17 2012, 11:47am says:

Some of us don't know what this is from, or its relevance. By the looks of it, I'm guessing Kingdom Hearts. The shoulders are f'n weird, I'm not a KH fan, and I especially dislike cross-media recolors, so I think I'll let these be.

An actual description is ALWAYS a decent touch, I remember back in my Quake 2 days browsing through piles of models at the ol' Polycount. I'd be looking for models I liked, found Daleks, some superheros, Cyborgs, etc. I didn't know a thing about Johnny the Homicidal Maniac, but I found some related player models. Had I not read the descriptions, I would never have been able to remember where to get them when I later became a JTHM fan. Had that never happened, my friend that I showed them to would have never converted them to be compatible with Sven Coop 2.(numbers) something and, well, I dunno, some other stuff. My attention span is drifting elsewhere, so bleh.

+1 vote   download: Sarashi White
Jeffman12 Dec 6 2011, 4:17pm replied:

I like that there is a hologram, but I'm not to fond of the idea of it just spelling something out constantly, maybe it should be a rotating cylinder marque display of a propaganda vid.


Oh, I thought it was an A, like it just spelled out Kane over and over, I didn't see the bottom portion of the logo due to transparency in the middle and being unobservant. This hologram is fine, disregard the above statement.

+1 vote   media: Tiberium Essence 1.5
Jeffman12 Oct 26 2011, 4:33pm replied:

Yes, and you can get in on it by pre-ordering it from their site right now.

+1 vote   article: Occlusion Culling Interview
Jeffman12 Aug 26 2011, 2:56pm says:

Is that gonna be a team specific feature, or is every faction gonna have it?

+1 vote   media: HL2: Wars code progress 20
Jeffman12 Aug 19 2011, 12:54pm says:

Soviets progressing to art deco? That IS science fiction!

+1 vote   media: sov tesla coil [WIP]
Jeffman12 Aug 18 2011, 3:39pm says:

I've seen too many frigg'n houndeye models, but this one seems to do the best justice.

And yes, I remember there were supposed to be some kind of whisker type things in the eye area.

+4 votes   media: Houndeye
Jeffman12 Jul 19 2011, 1:02am says:

Could use something, can't put my finger on it.
Maybe clean up a bit of the center, that dark ring looks kind of off.

+4 votes   media: Nod Helipad
Jeffman12 Jul 5 2011, 12:49pm replied:

I have to admit, compared to the others it lacks a certain quality, but I think that's a little much. I mean, it's still pretty cool.

+1 vote   media: Cyborg Reaper (Promotional Sketch)
Jeffman12 Jun 7 2011, 1:50pm says:

It's got a kind of generals feel, but I think it goes along well with the theme.

+1 vote   media: allies spy satellite centre concept
Jeffman12 Jun 7 2011, 1:42pm says:

First Aros ad, I'm getting a "Hey, kids, join today and get an AWESOME FREAK'N HELMET!" kind of vibe from it.

+2 votes   article: Fray : Advertising in a dystopian future
Jeffman12 May 4 2011, 12:07pm says:

Pretty cool, all around. One question; Every unit on that team gonna be Russian? Doesn't really lend to the feel of it being a coalition, if so.

+2 votes   article: Video update - Ripper X-4
Jeffman12 Apr 27 2011, 11:43am says:

The best part about all of this is, aside from the player's gauntlets, the textures, models, and brushes don't look patently Source-ey, which I feel is a common issue. That bit I assume is a doorway could use some sprucing up. Maybe a couple inlaid lights and/or a serial number/door code thing(for example something like C-108).

+2 votes   media: Massive Redesign Update
Jeffman12 Apr 24 2011, 7:38pm says:

My guess is a barracks. Tiny door for anything else.

+1 vote   media: 25-4-2011
Jeffman12 Apr 16 2011, 5:31am says:

Honestly, I forgot I was watching this. Not disappointed, though. Far from it.

Also, I admire your ability to use/stand using Zbrush.

+1 vote   article: AFF Planetstorm News, April 2011
Jeffman12 Apr 13 2011, 5:02pm says:

Put a filter on the voice. It's passable as is, but I think you could make it a better fit by making him at least sound like he's in a heavy vehicle.

+3 votes   media: United Coalition: IBV
Jeffman12 Apr 2 2011, 1:15pm says:

Very nice.

+2 votes   media: United Coalition: War Factory
Jeffman12 Apr 2 2011, 2:34am says:

See, the best april fools posts are thinly veiled, yet still hard to determine. See, for the most part, minus the ikea thing and technobabbel, you could actually pull off a decent mod with those goals.

And yes, I agree, you've demonstrated a nack for modding. It wasn't anything revolutionary, but your mod was rather enjoyable. Sequels tend to only satisfy when premeditated, though. So I can understand if you still don't follow up this short but sweet mod.

+2 votes   article: Precursor Sequel Announced (april fools)
Jeffman12 Apr 2 2011, 2:31am says:

No, no, no. You don't seem to get it. You say you're gonna start selling stupid cosmetic digital hats and you better start ****'n selling stupid cosmetic digital hats. If you don't there is no return for you. I want my GOTTDAMN TANKHELMET.

-2 votes   article: Awful News from Sven Co-op
Jeffman12 Apr 1 2011, 5:48pm replied:

Explanations are nice, but if there's an ongoing case or a settlement being made, both parties are obliged to keep their mouths shut on the topic until it's over with, and even then sometimes the agreement involves that as a condition, too. By the sounds of it, this isn't as bad as EA's unpaid overtime scandal, so I'm not too inclined to do something that'll ultimately make the devs clam up and shut their doors to the community.

+1 vote   article: Spiral Game Studios Acquires Firearms
Jeffman12 Mar 24 2011, 6:56pm replied:

Stands out like a more of sore thumb in the typical theater of war, though. Could be worse colors... But why not a buggy? There's plenty of usable resources to choose from, or make your own. At least if this really is for ArmA.

+1 vote   media: Decades of Tiberian ArmA 2 mod - Nod Humvee
Jeffman12 Mar 22 2011, 7:26pm replied:

Yeah, the whole leaking radioactive chemicals/coolant and age-cracked smokestacks weren't even a theme for the soviets, which means it should be even less so for a team that's supposed to be a fusion of Allied and Soviet design.
Maybe if those are parts of the structure damage phases, but that just seems like a gross overstatement of workplace hazards, that, lets face it, would debilitate their forces. Everything else is fine, I don't even have a problem with the skewed perspective on the radioactive symbol, but come on, leaking toxic glowing goo, WHILE running at full efficiency?

+1 vote   media: United Coalition: Tech Lab
Jeffman12 Mar 9 2011, 1:37pm says:

The contrast between the edges and the other surfaces makes it look kinda grungy.

+5 votes   media: GDI Titan
Jeffman12 Mar 8 2011, 11:18am says:

I can't tell if being in that big bulky suit will increase or decrease a sniper's odds of survival. I want to say the latter, because it stands out more.

+1 vote   media: gdi power suit X sniper variant
Jeffman12 Feb 26 2011, 8:40pm says:

Seeing it IRL, I always thought it should have some sort of blade runner type feel to it.
That looks like it's getting there.

+2 votes   media: Hong Kong Streets (WIP)
Jeffman12 Feb 19 2011, 1:47am says:

Actually, that having to be injured for heal spray to do damage sounds more like a feature than a bug. It implies some complexity.

+1 vote   article: NS2 Build 163 released
Jeffman12 Feb 8 2011, 2:02pm says:

My best guess is desaturate it a little, but I've never had to do color work with SAGE.

+2 votes   media: GDI Titan
Jeffman12 Feb 1 2011, 12:26am says:

His name's Steve.

+5 votes   download: Mr. Minecraft
Jeffman12 Jan 29 2011, 3:06pm says:

I dunno, I'd expect a SAM to take out an aircraft with a single missile, at least blow off a wing if your aircraft had one to speak of. That is, if realism is your thing. The countermeasure should count for something though if that was the case.

+1 vote   media: NAC SAM Site - AutoController Test
Jeffman12 Jan 19 2011, 10:40am says:

As I recall Flak wasn't that great at taking down missiles, but I guess it did alright against aircraft carriers.

+1 vote   media: Soviet Sea Scorpion
Jeffman12 Jan 2 2011, 12:50pm replied:

You know how people begin worshiping things they don't understand in an attempt to assign meaning and find some understanding? Kind of like the ancient Greeks and lightning, this would be on of those instances. Honestly, I'm surprised this faction didn't exist already in Freelancer. Nice job.

+1 vote   media: Nomad Cult Ships
Jeffman12 Dec 20 2010, 1:29am says:

I think the flying tickle monsters your teacher mentioned are a reference to the Nightgaunt, a race of creatures with a gargoyle like appearance, though lacking any facial features, that take flight at night in search of victims. Once located they swoop down and grab hold, tickling their quarry into submission to ease the task of dropping them into an abyss. They came from the H.P. Lovecraft's childhood nightmares, so you know it's good stuff.

+1 vote   article: Weeks 7 + 8
Jeffman12 Dec 19 2010, 2:20pm says:

My, my. The homeless in your country are well groomed.

+3 votes   media: Fray - Motion Capture Making-Of
Jeffman12 Dec 14 2010, 11:56am says:

Very nice, the paintjob's a little WH40k, but that suits just fine.

+1 vote   media: Nod Tick Tank
Jeffman12 Dec 13 2010, 11:28pm says:

I'm trying to wrap my head around why its bone structure would appear to be carved stone, but it's pretty cool.
Ultimately, I think the removal of devour might be for the best due to a tendency to create rage-quits out of thin air, besides, why bother waisting the calories to consume a whole marine when the marine and entire nutritional value simply cease to be after a second?

Actually, you could probably bring it back as a corpse eating move, similar to the skulk's, but it would take time, like an anaconda engulfing fresh prey.

+1 vote   media: Onos
Jeffman12 Dec 13 2010, 11:21pm says:

Sure, it's neat, but I've been seeing the bulked up gas station nozzle quite a bit in modern games.

+1 vote   media: The Flamethrower
Jeffman12 Dec 12 2010, 12:37pm says:

That's just an 'outpost'?
I'd love to see what passes for a base.

+3 votes   media: Brotherhood Outpost
Jeffman12 Dec 11 2010, 1:27am says:

They land to fire, right? Otherwise, I think the recoil would be insane.

+2 votes   media: GDI Light Arc Artillery (WIP)
Jeffman12 Dec 1 2010, 4:48pm says:

I heard it's relatively simple to set up mocap systems, the only major problem being the space required. Would you say the cost doing it this way was better than what it would have taken to get something adequately set up yourselves?

+1 vote   media: 13013 wears sexy pants
Jeffman12 Dec 1 2010, 4:40pm says:

Camouflage? More like conformoflage!
Come on guys, this soldier's obviously a pretty cool dude, trying to not get shot on sight is sooo yesterday.

+2 votes   download: us special force
Jeffman12 Dec 1 2010, 4:03pm says:

I like the addition of speed holes on the breastplate and shoulder to make the wearer move faster.

+1 vote   media: Nuclear Dawn - Consortium Exo Suppressor
Jeffman12 Nov 17 2010, 4:09pm says:

Sonic weapons always seemed like a bad idea to me on Arrakis. As one of the many things that attract sandworms, using them on the open sands cannot end well for anyone in the area.

+1 vote   media: Heavy Buggy
Jeffman12 Nov 7 2010, 10:55pm says:

So, the reapers have always been anti-armor, but do you plan on maintaining the laser that particular version uses, or something else? Also, seeing as the lesser cyborgs will be armed with EMP, is there any plan to give the reapers the good old fashioned web launcher?

Frankly, I'm glad you went with the C&C 4 reapers instead of trying to create some from scratch, don't get me wrong, not saying you'd be bad at it, but I've seen too many hastily designed crawly spider things in my time... As for the textures, the typical quality I've seen in your mod has more than proven the quality.

+1 vote   media: Nod Cyborgs
Jeffman12 Oct 19 2010, 3:07pm says:

I think a yellow or orange color would be more appropriate for the leaves, they look like they're dead already.

+2 votes   download: [Outdated] Minecraft Autumn Texture
Jeffman12 Oct 18 2010, 10:48pm says:

I've seen more, and taller too, of course we had to hand stack them for that.

+1 vote   media: CACTUS FARM OVERKILL!!
Jeffman12 Oct 14 2010, 2:06pm says:

Nice, before I read the description, I was going to ask if it was a rail gun. Now I've always wondered if a rail gun would have recoil, and I guess it would from the magnetic propulsion.

+1 vote   media: NAC Recon Sniper Rifle - Model
Jeffman12 Sep 13 2010, 10:16pm says:

I like the the contrast between the streamlined left and bulky right side, and yet they still manage to blend together nicely.

+1 vote   media: MagTyde Light Armor Concept
Jeffman12 Jul 16 2010, 6:36pm says:

Maybe you guys should add the DOF to Reborn, then.

+1 vote   media: Imma firin' mah lazor!
Jeffman12 Jul 6 2010, 12:23pm says:

Very nice. The model looks finished, as far as I can tell. Just on to the color scheme now.

+1 vote   media: GDI Tiberium Refinery #Work in Progress#
Jeffman12 Jul 5 2010, 12:29pm says:

Those can also produce spiders and skeletons, but only one monster type per block. According to a friend, you can mine them and when you place it, it will become a pig spawner.

+1 vote   media: Zombie Spawn in Minecraft!?
Jeffman12 Jun 17 2010, 11:13am says:

Very nice, I like the one on the left because the one on the right is a little too yellow.

+2 votes   media: Titan Texture update
Jeffman12 May 30 2010, 11:44am says:

It's original, I can't think of anything bad about it to point out.

Or I could just type what all of the people that dislike this are thinking in an unflattering fashion. Something along the lines of:

I think it's just fine, and fits with the aesthetic of the mod quite nicely.

+1 vote   media: C&C Tiberian Odyssey Logo
Jeffman12 May 25 2010, 3:01pm says:

So it's like the transit hub, but you can pretty much place it anywhere.

+2 votes   article: Two New Structures, Interview at C&C 3: The Forgotten
Jeffman12 May 17 2010, 12:55am says:

Will any attempt be made to recover some of the functionality initially intended for the campaign when Renegade was first made public knowledge?
For example some ability to call in airstrikes, or at least tertiary objectives that will allow similar events to take place? Example: Take out the SAM and paint a laser target.

To be honest, I expected nothing more from you guys than a multiplayer remake, so just this is a pleasant, if not incredible surprise.

+7 votes   article: Renegade X: Operation Black Dawn
Jeffman12 Apr 11 2010, 12:23am says:

Great job, now I can stand to use ground vehicles other than motor cycles, but I still feel like they are still a little awkward to drive.

+1 vote   mod: Saints Row 2 Handling Mod
Jeffman12 Mar 26 2010, 7:44pm says:

Neutral Capturable, I believe.

+2 votes   media: Artillery Emplacement
Jeffman12 Mar 17 2010, 3:06am says:

Very fitting Harkonnen design in general.

+1 vote   media: Carthag walls
Jeffman12 Jan 18 2010, 3:11am says:

The only complaint I have: The AA guns look like they wouldn't be too stable. If you want to keep the barrels the same length, but agree with my thoughts, one compromise I can think of right away would be to move the barrels into the turret so that they are coming out the back, maybe with ammo belts extending to them. Or at least put something on the back so it looks like it has adequate counter-balance.

I love the realistic scaling of the vehicles.

+2 votes   article: Twisted Insurrection Janurary Update
Jeffman12 Jan 7 2010, 2:11pm says:

Well, if it's not gonna have the scale of the wolverine, will it have the maneuverability? That's really the important aspect.

+2 votes   media: GDI Wolverine
Jeffman12 Jan 7 2010, 2:00pm says:

It's not working, I can see it.

+8 votes   media: Stealth Tank Render
Jeffman12 Dec 27 2009, 10:43pm says:

Unlike the older one you see everywhere else, the bulk seems like it'll match the damage output.

+1 vote   media: GDI Hover MRLS render
Jeffman12 Dec 21 2009, 4:33pm says:

Left looks better than the right, I hope that's what you were going for.

+1 vote   media: Pallet vs Pallets
Jeffman12 Nov 22 2009, 1:54pm says:

The turret on the Grizzly looks a little bulbous to me, but I can't think of an easy way to fix it.

+2 votes   article: Blog 155-157
Jeffman12 Nov 12 2009, 1:05pm says:

With those massive airfoils, it feels like they should be spread out from the main body a little more. In fact, everything but the fuselage looks like it should have some space put between it, seems too compact for a bomber. But, altogether, not a bad model.

+2 votes   media: GDI Orca Update
Jeffman12 Nov 12 2009, 12:57pm says:

That thing supposed to achieve orbit?

+5 votes   media: GDI Orca Update
Jeffman12 Nov 1 2009, 11:35am says:

Well, the HUD can be any color, really, it just needs some good ol' fashioned transparency. The actual visor looks pretty BA, though.

+1 vote   article: Our First Update
Jeffman12 Aug 14 2009, 7:16pm says:

I like the new HUD, but it just feels so empty without anything at the top. Maybe stylize the score tracker? Visible weapon tabs across the top? I dunno, I just feel like it needs something up there.

+2 votes   media: Ren vs. Ren-X
Jeffman12 Jul 28 2009, 12:20pm says:

Individually, they're just cool futuristic versions of normal everyday things(Excluding robotic arms). But altogether they give a nice description of what the mise en scene will be like.

+1 vote   article: Environment Props
Jeffman12 Jul 27 2009, 12:05pm says:

I dunno, I think the best field effect to use would be the sonic barrier for at least a placeholder.

+1 vote   media: Firestorm wall test
Jeffman12 Jul 19 2009, 12:20am says:

Is there going to be a secondary and primary? For example primary is buckshot, secondary is slug.

+1 vote   media: May Update Renders
Jeffman12 Jun 21 2009, 5:33pm says:

The darker texture really does make it look better. I was a little put off to it before by the large glowing yellow toes, but this is nice.

+1 vote   media: Something...
Jeffman12 Jun 16 2009, 1:49pm says:

The toes seem a litle blocky, I'd say extrude the faces and then bevel them. Oh, and slant them all downward towards the outer edge.

+1 vote   article: Full back again
Jeffman12 May 30 2009, 3:02pm says:

I don't think they would... Bah, who am I kidding, this is RA2 we're talking about.

+2 votes   media: Allied Barracks internals.
Jeffman12 Apr 29 2009, 2:52am says:

Looking at Alyx, I see that the shading is kinda texture based. And the wall to the right seems to be giving off more light than the openness on the other side.

The one thing that really bugs me after a while is that the NPC shading doesn't match the lift's shading. Alyx's arm on the lift's wall is much brighter than the dark background.

+1 vote   media: Standard Lambertian
Jeffman12 Feb 17 2009, 2:00am says:

I was looking forward to the next build, but the former Westwood staff have really gotten stuck up since the full merger with EA. I don't even feel the same about Petroglyph, it seems the rigid community support attitude that was there in the beginning is gone now.

Maybe they'll come around in time, but nobody should expect you to work with broken tools.

+1 vote   article: All Good Things (Come To An End)
Jeffman12 Dec 23 2007, 12:51pm says:

How do us TFD users play this?

+1 vote   mod: NCM Revolution
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