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OH MY GOD, THANK YOU, FINALLY.
Christ, I am so tired of bunnyhopping and tapdancing, I'm glad this can finally be qualified as a game that favors tactics over twitching.
Yes, I am atheist, yes I just used dat **** in vain, yo.
Typically, when a technology advances, it becomes more cost efficient. If the firestorm were made to render some units or structures invulnerable without requiring some pain in the *** hardware to be installed throughout a base, I think that would be a great move.
Here's how I think it could work:
Activating the firestorm generator would render all of the structures (Possibly units as well) in a set radius around the generator invulnerable, as a trade-off, the structures within the protective zone become underpowered as the energy cost to bring the defense systems online is too high. The generator then has a cooldown of several minutes.
Another thought I had was that two mutually exclusive upgrades could be offered. One extends the maximum range and protects vehicles within the base, the second camouflages the structure somehow and kills enemy units within range when activated.
Alternatively, both abilities could be native but require the commander to choose which to activate when the cooldown completes. Meaning they share the same timer.
The murder pulse would of course be red.
Default morrowind walk anims?
OpenMW, I love you, but you gotta stop doin' that!
Not like the original Red Alert had much of a campaign in the way of triggers and plot.
This seems much more appropriate in that case, I thought that might be the case but didn't want to assume.
Something I forgot to add:
The use of the words "help", "victim", and "lovely" seem opposed to each other. The sentence would really give a better narrative if you chose it to convey that process was to be considered good or bad. If you want it to sound good, replace victim with patient.
If you want it to sound bad, replace help with force or something to that effect, keep victim, and change lovely to ghastly.
Alternatively, you could change it to sound, and I think this is the right choice for anything like CABAL, devious. "The Infector's Web Grenades will 'Compel' (or) 'Encourage' the 'Subject' to consider 'joining our efforts'."
If that's an AI adjutant like CABAL, I don't think it would use these inflections. "Send your infector /in there/" doesn't carry the same gravitas as "Send forth the infector." And "the events of today will haunt the enemy for years", really? How many years, two, maybe three? How about decades, centuries even.
Just plop "to come." after years and it instantly sounds better.
The use of the exclamation mark is misplaced as well. It's not a command, it's a statement, the exclamation mark makes it seem giddy instead of sinister.
Poll needs more options that reflect this.
Yes, quite refreshing that light tanks now stand a better chance when going head to head.
Although, I don't know if two hits is that great, I think the fire rate doesn't allow the tank the opportunity to turn away in time.
This is typically how agree vs disagree systems work. These votes are for a critical standpoint. If "C&C shouldn't have hitboxes" had garnered significant support, the devs would be encouraged to look at it and possibly reevaluate the decision.
I for one think it's a move in the right direction as tank battles will no longer consist solely of two tanks revving back and forth constantly in a futile attempt to not get hit. There's more /strategy/ to a game derived from a strategy franchise. Now I just wish there was something done with infantry so they weren't just bunnyhopping healthbars with different flavored guns.
So first step's been done, now we just need some mods that'll make that game earn its title.
I prefer procedural generation that makes use of handmade set pieces. For instance, Warframe's method. Alternatively, expansive procedural environments such as minecraft's with handmade landmark structures, such as pyramids and villages.
Modular turrets! It's never been utilized in too many games, but I love when it is.
I thought I saw voyager as like a size comparison or something.
Very nice dunes.
Wow, I never knew the plot until now, I just remembered Raiden as "That game with the awesome VTOLs where buildings come to life and try to kill you."
A couple of those bugs sound pretty serious, I think I'll hold off until the next snapshot or even release of the version. Sounds like they're getting close if they're starting to hammer out the existing bugs.
It might be prudent to make a list of known bugs and unimplemented features to help testers discern what qualifies as something deserving a report.
I like 1 and 5
I think he meant the original Op4.
I'm guessing this has plus mode or whatever the name of it is that incorporates Tiberian Sun features in mind.
Awesome, I'm glad to hear that.
Yeah, I like the thought of keeping things in line with the original intent, if somewhat modified to compensate for sensibility.
Well, the old role was interceptor/bomber. Maybe it can take on the role of the A-10 of C&C95 and offer support power bombing runs and/or support power air coverage? Both, maybe.
Maybe they should sign a print and sell it on ebay. I know of a certain spider picture that made quite a lucrative sum in this way.
I still wish there was a less Unreal Tournament style C&C FPS. It's strangely fitting the fan remake used the engine of the game it was most similar to. I had a lot of fun with renegade and its mods back when I played them, but I've moved on to games with less bunnyhopping.
Not to say I'm not getting this and getting all of my friends to play it with me, though. The enemies of Kane will die by my hand.
Damn, I just wish there was a game like with cooperative multiplayer.
The uploader is South African. An increasingly fundamentalist region of the globe.