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Comment History  (120 - 150 of 1,253)
Jeffman12
Jeffman12 Jul 9 2014, 12:01pm says:

I do believe that cements this as the definitive RA1 remake, now too.

+1 vote   media: A Path Beyond
Jeffman12
Jeffman12 Jul 9 2014, 12:00pm says:

Aiming looks like a real pain in this build. I think you'll need to smooth out the motion so your tank doesn't jolt whenever it hits uneven terrain, and you'll probably need to allow them to alter their pitch.

+1 vote   media: Pre-Aplha Teaser
Jeffman12
Jeffman12 Jul 6 2014, 12:38pm says:

Looks like he's had a few too many.

+4 votes   media: beer. Just beer
Jeffman12
Jeffman12 Jul 5 2014, 9:42pm replied:

Oh, but haven't you heard? It's from a popular horror mod... and skinned in mspaint... To be fair, it's like that in the mod.

+2 votes   download: David Leatherhoff Models (Fixed) Playermodel
Jeffman12
Jeffman12 Jul 3 2014, 5:12pm replied:

Thanks!

+1 vote   mod: StarCraft: Burning Ground
Jeffman12
Jeffman12 Jul 3 2014, 2:53am replied:

Not sure if I interpreted it entirely accurately, and I sometimes use strange diction for an english speaker.

+1 vote   mod: StarCraft: Burning Ground
Jeffman12
Jeffman12 Jul 2 2014, 5:59pm says:

I typed up a bit of a clarification on the description, I like the sound of this, gonna reinstall SC1 and try it out.

Docs.google.com

+1 vote   mod: StarCraft: Burning Ground
Jeffman12
Jeffman12 Jun 28 2014, 12:09pm replied:

I thought that was 6 players, with a larger landmass on either side instead of two islands.

+3 votes   media: Arctic Circle
Jeffman12
Jeffman12 Jun 24 2014, 10:50pm replied:

Yeah, naming's hard. Not a bad map, not many original works get posted here.

+4 votes   download: My Minecraft World (Vardenfell)
Jeffman12
Jeffman12 Jun 24 2014, 12:49pm says:

I very much doubt this is the town in morrowind

"First I was a home, and now I popped up in these woods."

+3 votes   download: My Minecraft World (Vardenfell)
Jeffman12
Jeffman12 Jun 22 2014, 4:35am says:

Now all it needs is that crater effect to appear underneath it when it deploys.

+2 votes   media: Tick Tank art pass
Jeffman12
Jeffman12 Jun 19 2014, 4:20pm says:

IMO, this'd be better with structural grids

+1 vote   mod: DUNE20XX
Jeffman12
Jeffman12 Jun 18 2014, 4:00am replied:

He could be really drunk.

+1 vote   media: Characters - Night
Jeffman12
Jeffman12 Jun 14 2014, 2:29pm replied:

Companies like to embellish their importance by making things seem impossible without their say so. It always comes down to a few resourceful coders, or that company eventually caving in to pressure.

+2 votes   tutorial: Gamespy Shutdown Solutions
Jeffman12
Jeffman12 Jun 14 2014, 2:25pm replied:

This page was posted 2 months after the IGN article, I don't see what the date has to do with it. That is, unless you're presuming I'm aware of some other article in which they rescinded that statement, which I have not found.

+1 vote   tutorial: Gamespy Shutdown Solutions
Jeffman12
Jeffman12 Jun 13 2014, 2:56pm says:

At least change the f'n decals.

+1 vote   media: Grim Reaper
Jeffman12
Jeffman12 Jun 13 2014, 2:53pm says:

Ign.com Uhhh, guys, BF2, 2142 and BC2 are gonna be fine.

+1 vote   tutorial: Gamespy Shutdown Solutions
Jeffman12
Jeffman12 Jun 11 2014, 3:10pm says:

Wow, it's amazing what a reskin can do.

+1 vote   mod: Project HDTP
Jeffman12
Jeffman12 May 31 2014, 8:43pm says:

Maybe add some other form of paygate than cats for research levels. Who's all that money going to?

Is it like a voodoo sacrifice for the elder gods to pass along forbidden knowledge, or something?

+1 vote   news: Update 0.68
Jeffman12
Jeffman12 May 29 2014, 3:49pm says:

Population limit should totally be based on a limiting factor, but I'd say it's better as a soft limit. For instance, the amount of housing/utilities you can provide.

+3 votes   news: Update 0.68
Jeffman12
Jeffman12 May 25 2014, 1:07pm says:

I think that scanner effect coming from the turret could use some flickering or blinking, but looking great so far.

+1 vote   news: More interactivity!
Jeffman12
Jeffman12 May 22 2014, 2:14pm replied:

Furthermore, there's nothing that explicitely makes this a "nazi" city.
"Our city's style is typical of the 19th and early 20th centuries, showing our re-interpretation of neo-classical/gothic/byzantine­/renaissance, Beaux-Arts and Modern Style. Our main source of inspiration would be Paris, but we also took ideas from New York, Chicago, Vienna, London, Berlin, Brussels, Venice, Florence, Rome..."

And the original uploader is, once again, French.

+1 vote   download: Imperial city
Jeffman12
Jeffman12 May 22 2014, 1:26pm replied:

Original map page: Planetminecraft.com

Author: Planetminecraft.com

+1 vote   download: Imperial city
Jeffman12
Jeffman12 May 22 2014, 1:21pm says:

Original Author's posting: Planetminecraft.com

+2 votes   download: Futuristic city
Jeffman12
Jeffman12 May 22 2014, 1:15pm says:

Again, credit the author. that means linking to their profile on whatever site you downloaded this from.

+3 votes   download: Imperial city
Jeffman12
Jeffman12 May 19 2014, 11:20pm says:

I wish this had a multiplayer mod like Just Cause 2 does.

+1 vote   game: Red Faction: Guerrilla
Jeffman12
Jeffman12 May 19 2014, 10:06pm says:

This game needs an XCom mod.

+2 votes   game: SWAT 4
Jeffman12
Jeffman12 May 17 2014, 12:03pm replied:

Cool, I haven't tried getting my friends on for a compstomp in fear of that thanks to TS's standard behavior.

+4 votes   mod: Twisted Insurrection
Jeffman12
Jeffman12 May 16 2014, 8:15pm says:

Does the AI still prioritize the host as a target in multiplayer?

+2 votes   mod: Twisted Insurrection
Jeffman12
Jeffman12 May 15 2014, 8:51pm replied:

That's not entirely accurate. There were a few mashup mods that just used existing TS content and plopped them into RA2 for "nod vs soviets vs GDI vs allies" scenarios. According to the above post, the terrain is the issue, but I've seen classic TS infantry and structures used in RA2, the only problem is they look like stick figures compared to everything else. Voxels are somewhere between model and pixels. Having dealt with them before, I can say RA2's only difference with them is that it provides a higher "resolution" to work with.

0 votes   media: WIP Map Testing
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