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Comment History  (120 - 150 of 1,257)
Jeffman12
Jeffman12 Jul 31 2014 says:

Refineries should be set to 2000 again, I can offer some reasons as to why, but I don't think I should need to explain why.

+1 vote   mod: Kane's Wrath Unofficial Patch 1.04
Jeffman12
Jeffman12 Jul 27 2014 replied:

it could probably be easily remedied by only allowing the AI to build them after a certain structure has been made, it should be some structure that marks the end of base expansion.

I don't think setting it to sell structures would be great considering they'd probably start selling vital ones by mistake.

+1 vote   media: Fixed GDI AI walls
Jeffman12
Jeffman12 Jul 16 2014 replied:

Invisible? No, I see them just fine, they're along the sides of the GDI units.

+1 vote   media: 3 Days Remaining...
Jeffman12
Jeffman12 Jul 14 2014 replied:

Dude skipped ahead to now.

For us what was 5 days was one hour for him.

+4 votes   media: 5 Days Remaining...
Jeffman12
Jeffman12 Jul 9 2014 says:

I do believe that cements this as the definitive RA1 remake, now too.

+1 vote   media: A Path Beyond
Jeffman12
Jeffman12 Jul 9 2014 says:

Aiming looks like a real pain in this build. I think you'll need to smooth out the motion so your tank doesn't jolt whenever it hits uneven terrain, and you'll probably need to allow them to alter their pitch.

+1 vote   media: Pre-Aplha Teaser
Jeffman12
Jeffman12 Jul 6 2014 says:

Looks like he's had a few too many.

+4 votes   media: beer. Just beer
Jeffman12
Jeffman12 Jul 5 2014 replied:

Oh, but haven't you heard? It's from a popular horror mod... and skinned in mspaint... To be fair, it's like that in the mod.

+2 votes   download: David Leatherhoff Models (Fixed) Playermodel
Jeffman12
Jeffman12 Jul 3 2014 replied:

Thanks!

+1 vote   mod: StarCraft: Burning Ground
Jeffman12
Jeffman12 Jul 3 2014 replied:

Not sure if I interpreted it entirely accurately, and I sometimes use strange diction for an english speaker.

+1 vote   mod: StarCraft: Burning Ground
Jeffman12
Jeffman12 Jul 2 2014 says:

I typed up a bit of a clarification on the description, I like the sound of this, gonna reinstall SC1 and try it out.

Docs.google.com

+1 vote   mod: StarCraft: Burning Ground
Jeffman12
Jeffman12 Jun 28 2014 replied:

I thought that was 6 players, with a larger landmass on either side instead of two islands.

+3 votes   media: Arctic Circle
Jeffman12
Jeffman12 Jun 24 2014 replied:

Yeah, naming's hard. Not a bad map, not many original works get posted here.

+4 votes   download: My Minecraft World (Vardenfell)
Jeffman12
Jeffman12 Jun 24 2014 says:

I very much doubt this is the town in morrowind

"First I was a home, and now I popped up in these woods."

+3 votes   download: My Minecraft World (Vardenfell)
Jeffman12
Jeffman12 Jun 22 2014 says:

Now all it needs is that crater effect to appear underneath it when it deploys.

+2 votes   media: Tick Tank art pass
Jeffman12
Jeffman12 Jun 19 2014 says:

IMO, this'd be better with structural grids

+1 vote   mod: DUNE20XX
Jeffman12
Jeffman12 Jun 18 2014 replied:

He could be really drunk.

+1 vote   media: Characters - Night
Jeffman12
Jeffman12 Jun 14 2014 replied:

Companies like to embellish their importance by making things seem impossible without their say so. It always comes down to a few resourceful coders, or that company eventually caving in to pressure.

+2 votes   tutorial: Gamespy Shutdown Solutions
Jeffman12
Jeffman12 Jun 14 2014 replied:

This page was posted 2 months after the IGN article, I don't see what the date has to do with it. That is, unless you're presuming I'm aware of some other article in which they rescinded that statement, which I have not found.

+1 vote   tutorial: Gamespy Shutdown Solutions
Jeffman12
Jeffman12 Jun 13 2014 says:

At least change the f'n decals.

+1 vote   media: Grim Reaper
Jeffman12
Jeffman12 Jun 13 2014 says:

Ign.com Uhhh, guys, BF2, 2142 and BC2 are gonna be fine.

+1 vote   tutorial: Gamespy Shutdown Solutions
Jeffman12
Jeffman12 Jun 11 2014 says:

Wow, it's amazing what a reskin can do.

+1 vote   mod: Project HDTP
Jeffman12
Jeffman12 May 31 2014 says:

Maybe add some other form of paygate than cats for research levels. Who's all that money going to?

Is it like a voodoo sacrifice for the elder gods to pass along forbidden knowledge, or something?

+1 vote   news: Update 0.68
Jeffman12
Jeffman12 May 29 2014 says:

Population limit should totally be based on a limiting factor, but I'd say it's better as a soft limit. For instance, the amount of housing/utilities you can provide.

+3 votes   news: Update 0.68
Jeffman12
Jeffman12 May 25 2014 says:

I think that scanner effect coming from the turret could use some flickering or blinking, but looking great so far.

+1 vote   news: More interactivity!
Jeffman12
Jeffman12 May 22 2014 replied:

Furthermore, there's nothing that explicitely makes this a "nazi" city.
"Our city's style is typical of the 19th and early 20th centuries, showing our re-interpretation of neo-classical/gothic/byzantine­/renaissance, Beaux-Arts and Modern Style. Our main source of inspiration would be Paris, but we also took ideas from New York, Chicago, Vienna, London, Berlin, Brussels, Venice, Florence, Rome..."

And the original uploader is, once again, French.

+1 vote   download: Imperial city
Jeffman12
Jeffman12 May 22 2014 replied:

Original map page: Planetminecraft.com

Author: Planetminecraft.com

+1 vote   download: Imperial city
Jeffman12
Jeffman12 May 22 2014 says:

Original Author's posting: Planetminecraft.com

+2 votes   download: Futuristic city
Jeffman12
Jeffman12 May 22 2014 says:

Again, credit the author. that means linking to their profile on whatever site you downloaded this from.

+3 votes   download: Imperial city
Jeffman12
Jeffman12 May 19 2014 says:

I wish this had a multiplayer mod like Just Cause 2 does.

+1 vote   game: Red Faction: Guerrilla
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