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Comment History  (120 - 150 of 1,215)
Jeffman12 Jan 26 2015, 11:34am says:

I kinda feel like those yellow plants should uproot and move occasionally (maybe to get closer to the tiberium?) and when units get near they hastily take root again.

Iunno, just spitballing, may be too much.
They'd also probably need some defense mechanism if rooted and you try to kill them with fire. But I know that's not how plants currently work in the TS engine.

+2 votes   article: Weekly Bulletin 25/1/2014
Jeffman12 Dec 31 2014, 1:44pm says:

There's a distinct disadvantage to having long protrusions coming off of your head, typically, this is applied to helmet design, but in this case it'd still be an issue. One could hypothetically grab the end of one of those protrusions and have an easier time of snapping their neck, granted, the attacker would need to move more, but that gives them a major weakness if attacked from behind.

That being said, length of their... spurs? Could indicate combat prowess as a form of combat boast, better warriors wouldn't need to trim them so short, or they could be used to indicate status in some form of social hierarchy.

+2 votes   article: New Character Designs
Jeffman12 Dec 9 2014, 12:13am says:

A tribble in the center of a terran dominion emblem?

+6 votes   media: A new Faction arrive's
Jeffman12 Nov 19 2014, 12:28pm replied:

The 'wings' were put in simply to achieve an aesthetic, I believe it's used on any unit with a laser weapon to refer to the obelisk. in Twilight, the Cyborg Commando has a 'terminator mode' when it's destroyed that allows it to capture a vehicle.

+2 votes   article: Need Your opinion 4
Jeffman12 Nov 14 2014, 12:40am says:

I can think of a couple simple yet appropriate nature names.

Arachnid or Camel Spider
The names fit Nod's theme. When equated with the desert, most spider relatives are thought to be quick and decisive as opposed to their slow and methodical temperate/domestic counterparts.

I'd have said scorpion, but I feel it'd be thematically inappropriate as a scorpion is supposed to deliver stings and then endure its prey's defense until the poison runs its course. Not ideal for a fast attack tank, more appropriate for a heavy tank. It's also fairly unoriginal due to its use in C&C 3, many C&C mods, and Halo.

Cheetahs are another easy one, they need to be fast in order to live another day. This also hearkens back to the Panzer, and other tanks named for well known big cats.

Thunderbolts are fast, strong and dissipate quickly, but that may be more fitting for something equipped with an energy weapon, or the weapon itself.

Dust storms may also be an evocative mental image, but I doubt you'd want to get any more cryptic by calling this unit a haboob, that just sounds silly.

Anywho, I believe I've given enough examples of qualitative naming procedure so that even if one of my suggestions aren't used, the method may help influence the decision process.

+3 votes   media: Nameless T3 Nod Tank
Jeffman12 Sep 30 2014, 11:33am replied:

Rotate them out instead of running them all at once?

+1 vote   media: Heavy Tank armor allocation
Jeffman12 Sep 30 2014, 12:53am replied:

I used to think that was the place to go for mods, but I've seen more decent mods vanish there than I've seen great mods thrive, and that just will not do for an archivist like myself who borders on OCD in cases where peoples' creative works are at risk of being lost forever.

+2 votes   article: Weekly Bulletin 25/09/2014
Jeffman12 Sep 29 2014, 11:46pm replied:

Everything made since DOOM uses hitboxes or "damage positions", man.

Actually, I was just thinking they should run three different versions of APB side by side with some diagnostic tools designed to record and report the hit data from the tanks to see if they actually effect player performance.

One of them would be using these new hit zones, one using the old, and one using a single hitbox system. Players don't know which one they're on, people collecting the data don't know which one they're collecting so it's double blinded.

+1 vote   media: Heavy Tank armor allocation
Jeffman12 Sep 29 2014, 11:24pm says:

I feel like the tread housing should match the mammoth on all of the tanks.

While I suppose it's good practice to attempt managing the tank in such a way to steer into incoming fire than twist away, I don't see it making that much of a difference in the long run.

+1 vote   media: Heavy Tank armor allocation
Jeffman12 Aug 16 2014, 1:21pm says:

Part of the problem, I think, is that more maps need to be built for level base building when mappers tend to let their creativity get the best of them.

+3 votes   media: Improved AI walls
Jeffman12 Jul 16 2014, 1:03pm replied:

Invisible? No, I see them just fine, they're along the sides of the GDI units.

+1 vote   media: 3 Days Remaining...
Jeffman12 Jul 5 2014, 9:42pm replied:

Oh, but haven't you heard? It's from a popular horror mod... and skinned in mspaint... To be fair, it's like that in the mod.

+2 votes   download: David Leatherhoff Models (Fixed) Playermodel
Jeffman12 May 29 2014, 3:49pm says:

Population limit should totally be based on a limiting factor, but I'd say it's better as a soft limit. For instance, the amount of housing/utilities you can provide.

+3 votes   article: Update 0.68
Jeffman12 May 15 2014, 8:51pm replied:

That's not entirely accurate. There were a few mashup mods that just used existing TS content and plopped them into RA2 for "nod vs soviets vs GDI vs allies" scenarios. According to the above post, the terrain is the issue, but I've seen classic TS infantry and structures used in RA2, the only problem is they look like stick figures compared to everything else. Voxels are somewhere between model and pixels. Having dealt with them before, I can say RA2's only difference with them is that it provides a higher "resolution" to work with.

0 votes   media: WIP Map Testing
Jeffman12 May 10 2014, 6:02pm says:


+3 votes   media: When you see it....
Jeffman12 May 8 2014, 12:20pm replied:

Yeah, if EA sold the rights for C&C to Microsoft, I'm sure we'd have heard of it before they decided to announce reviving a beloved franchise.
Kane lives in death.

+3 votes   article: Microsoft is reviving a well loved strategy game franchise
Jeffman12 Apr 25 2014, 9:37pm says:

Isn't this the un-upgraded power plant?

+2 votes   media: Upgraded GDI Powerplant
Jeffman12 Feb 5 2014, 11:33am replied:

Granted, it doesn't appear as functional water storage, not without tanks, which again, I agree would fit best underneath the building. But the shape and 'dock poles' it's built on just overwhelmingly make me think of something like a cistern or purification plant.

+1 vote   media: new building types on the way
Jeffman12 Feb 1 2014, 11:39pm says:

This screams something involving the storage of water to me.

+1 vote   media: new building types on the way
Jeffman12 Jan 31 2014, 10:11pm replied:

Problem with these is that they don't look fast or predatorial, they look like grazing animals that you might not want to spook.

+3 votes   media: Tiberian Fiend
Jeffman12 Jan 29 2014, 1:51pm says:


+1 vote   media: more of the new walls
Jeffman12 Jan 29 2014, 1:33pm replied:

Yes, that's how they're typically described... and the size of a horse.

+5 votes   media: Tiberian Fiend
Jeffman12 Dec 31 2013, 12:38pm says:

I'd love to play this, but I think I'm going to wait for them to finish preliminary updates.

+1 vote   article: [Fallout: Project Brazil] BETA 1.3.0 RELEASED!
Jeffman12 Nov 18 2013, 4:48pm says:

It'd be neat if those worms ate blue tiberium fungus or weeds.

+2 votes   article: Meet the Twisted Insurrection Tiberian Friendlies
Jeffman12 Nov 4 2013, 11:08pm says:

I feel I should clarify, they are still going to make a new C&C, it's just not going to be a pay to win MMO.

+2 votes   article: Renegade Alert Throwback Event
Jeffman12 Oct 7 2013, 6:30pm says:

The cockpit looks very opaque, other than that I have no gripes.

+1 vote   media: Nod Banshee
Jeffman12 Sep 7 2013, 8:05pm replied:

Steam has a feature called the Workshop, it allows for user created content and mods to be delivered through steam in conveniently packaged subscriptions.

+1 vote   article: Exoplanet:First Contact was Greenlit!
Jeffman12 Sep 5 2013, 9:42pm says:

Siiiiick, think you'll ever opt for workshop?

+1 vote   article: Exoplanet:First Contact was Greenlit!
Jeffman12 Sep 2 2013, 12:21am says:

I think if just the helmet and color scheme changed, this wouldn't be plagiarism.

...And I mean a complete redesign for the helmet.

+1 vote   article: Power Armor UGSOC Released
Jeffman12 Aug 24 2013, 1:24pm replied:

They're also pointless if not an access point for any enterprising bandit looking for a ladder.

And this is just a minor nag, almost infinitesimally so, but unless you plan to have multiple possible models for the gate, using visibly distinct components calls into question the exact rarity of the materials used. I'm of course looking at the struts by which the gate is to be suspended. Mainly because they're bent and look like they were simply salvaged, not constructed with their new role in mind. And let's face it, even a low tech settlement would be able to do some simple degree of smithing.

I can actually think of a couple designs that use the exact same shape as this gate, but I think they'd only be fitting if you got to choose how the gates function, and they got refitted accordingly.

+2 votes   media: New design for level 1 walls
Jeffman12 Aug 20 2013, 7:44pm replied:

You sure seem to expect a lot for something you aren't actually paying for.

+2 votes   article: Microbe Stage Concept Animation
Jeffman12 Aug 17 2013, 4:15pm says:

Heh... HAH... I get it, tripod. Good one.

+1 vote   media: Strider body
Jeffman12 Jul 4 2013, 1:43pm says:


Christ, I am so tired of bunnyhopping and tapdancing, I'm glad this can finally be qualified as a game that favors tactics over twitching.

Yes, I am atheist, yes I just used dat **** in vain, yo.

+4 votes   article: Hitzones & Infantry Elaborated
Jeffman12 May 23 2013, 1:47pm says:

I'm guessing this has plus mode or whatever the name of it is that incorporates Tiberian Sun features in mind.

+2 votes   media: Island Raiders (2-3)
Jeffman12 May 21 2013, 1:53am replied:

Yeah, I like the thought of keeping things in line with the original intent, if somewhat modified to compensate for sensibility.

+2 votes   media: Refurbished Firehawk
Jeffman12 May 20 2013, 1:19pm says:

Well, the old role was interceptor/bomber. Maybe it can take on the role of the A-10 of C&C95 and offer support power bombing runs and/or support power air coverage? Both, maybe.

+3 votes   media: Refurbished Firehawk
Jeffman12 Apr 30 2013, 10:46pm says:

Thought it looked a little top heavy in the render image, but ingame it looks fine.

+1 vote   media: GDI Titan reskin by Keksz
Jeffman12 Apr 28 2013, 3:55pm says:

I'm guessing you don't get to build any of that... Makes me wish you could.

+1 vote   article: New Screens of Alpha 10
Jeffman12 Jan 14 2013, 1:23am says:

At first I thought Bane was giving the intro speech.

"War, war never changes, batman."

+2 votes   article: [Fallout: Project Brazil] Release Date Snag Thanks to Hollywood
Jeffman12 Sep 5 2012, 6:01pm says:

Looks great, but I don't think it looks distinctly Nod with all that dust in the foreground. Basically, it could be mistaken for another sci-fi motorcade. GDI's has the benefit of looking really distinct despite the obscuring factor, also it just seems more visible.

+1 vote   media: Promotional Nod wallpaper
Jeffman12 Aug 28 2012, 12:40pm says:


+1 vote   media: Exosuit Revealed!
Jeffman12 Aug 21 2012, 1:15am says:

I kinda wish I could double track this.

+4 votes   article: Results from the indiegogo money
Jeffman12 Aug 18 2012, 6:28pm says:

Plan on fixing up the destruction meshes/textures for structures?

That was really the only thing that bothered me.

+2 votes   media: CnC3: Tiberian Apocalypse - Gameplay snippets.
Jeffman12 Aug 18 2012, 5:38pm says:

Some of those seem a tad oversized. I don't mean the large carriers and what I presume are spacecraft, I mean those vehicles resembling MBT's, unless of course those are actually some kind of artillery guns, then they're the right size.

+2 votes   media: Scale
Jeffman12 Jul 28 2012, 1:45am says:

Yeah, the range is agreeable. I wanna say the effect shouldn't have such hard edges, though, but I'm not sure how you could fix that.

+4 votes   media: Screenshots. Screenshots everywhere.
Jeffman12 Jul 16 2012, 1:19am says:

So, I know networked computing is a thing, have you guys looked into that? I'd gladly devote my unused system resources to getting a chunk of the work done.

+2 votes   article: [Project Brazil] Worldspace Video and Voiced Characters
Jeffman12 Jul 5 2012, 1:10am says:


+4 votes   media: GDI M-28 "Mammoth" Heavy Tank render
Jeffman12 May 21 2012, 12:31pm says:

I like your new HMLRS voxel.

+2 votes   download: The Dawn of the Tiberium Age v1.1113
Jeffman12 May 18 2012, 10:51pm says:

I was beginning to wonder if it was just called a gauss gun because that's a sci-fi weapon name that gets thrown around. While I know the real thing doesn't look this awesome, thanks for not just making it look like a laser.

+1 vote   media: Gauss & Egon
Jeffman12 Apr 11 2012, 12:20am says:

I think the wear and tear being a status indicator of condition would be a better idea.

+2 votes   media: Weapons WIP
Jeffman12 Apr 2 2012, 12:42pm says:

I don't suppose there's a way to play a 2v2v2v2 on this without a randomly selected ally.

+2 votes   media: Dante's Desert (2-8)
Jeffman12 Feb 28 2012, 11:21pm says:

One thing I never understood about star wars weapons was why they looked like they had a huge heatsink, but had no place to safely use as a grip. I know it's just aesthetics, and changing it would probably be a form of blasphemy if not just unnecessary, but I just wondered if anyone else had thought that.

+1 vote   media: EE-3 Blaster Carbine WIP
Jeffman12 Feb 27 2012, 7:08pm says:

Was too lazy to just rip them from the .mix, downloaded.

+2 votes   download: Twisted Insurrection: Original Soundtrack V.2
Jeffman12 Feb 27 2012, 3:52pm replied:

I don't know about the other people, but I skipped the DX 9.0c installation because I had installed it already to go along with other commercial games. I was asking because it never occurred to me at the time that certain required components, namely the ones games would insist on installing, wouldn't be universal between games. Thanks for the explanation.

+1 vote   article: Bogus Desura Installations
Jeffman12 Jan 18 2012, 12:42pm says:

Where do you order these?

+2 votes   media: I know you want it..
Jeffman12 Dec 27 2011, 4:00pm says:

I'd say give it an almost black trim, and then you don't need to worry too much about the differentiation.

+1 vote   media: HQs and Properties
Jeffman12 Dec 6 2011, 4:07pm says:

That's like my favorite kind of map.

+3 votes   media: Outlying Locality [2-6]
Jeffman12 Nov 23 2011, 1:20pm says:

For a while there the sniper team had two different infantry types, the spotter had the standard G10 assault rifle with a scope on it, his presence essentially doubled the actual sniper's firing rate. If one of the infantry died and you selected the now single sniper or spotter, they would say "My partner is dead!" in a panicked voice. I believe this was later reversed and the squad was made into two snipers with the full length firing rate.
Just saying, it has been done, but for some reason wasn't seen as fitting.

I wish more infantry squads had mixed roles. Good job.

+1 vote   media: Scrin Mastermind Squad
Jeffman12 Oct 31 2011, 1:14am replied:

Pardon I meant aspect ratio. Nobody actually ever used 16x9 as a resolution. I'm told 16x9 is the new standard aspect ratio.

+1 vote   media: Nod-Order In Chaos 16x9
Jeffman12 Oct 26 2011, 1:40am replied:

This is pretty simple, and yeah, it could have used a lot less blocks. Probably has a low cobble generation rate due to the piston just going back and forth. constantly

+1 vote   download: automatic piston cobble gen schematic
Jeffman12 Oct 18 2011, 11:34pm says:

Not the coziest atmosphere, but that's some decent living right there. And is that a kitchen bar?

+1 vote   media: Employee Quarters
Jeffman12 Oct 6 2011, 9:00pm says:

Brothers, to arms! (preview) (DL)
Show your loyalty to Kane and join the Minecraft cell!
(feel free to edit/redistribute the skin, I also gave some parts to the creator of skinedit, so customize it there too)

+2 votes   article: PEACE THROUGH POWER!!
Jeffman12 Sep 6 2011, 2:55pm replied:

"The future has imploded into the present. With no nuclear war, the new battlefield are people's minds and souls. Server administrators are the new governments. Computer generated worlds are the new frontiers. Though there is better living through science and chemistry, we're all becoming cybrogs. The pickaxe is the new "cool tool" and though we say "all cobblestone should be free", it is not. Diamond is power and currency in the virtual world we inhabit, so mistrust authority. Minecrafters are the true rebels, minerculture is coming in under the radar of ordinary society. An unholy alliance of the tech world, and the world of organized dissent. Welcome to the cybercorporation. Crafterpunks." -Edited Billy Idol's Cyberpunk intro monologue.

+4 votes   media: Food and Experience GUI graphics
Jeffman12 Aug 24 2011, 12:51pm says:

When the soviets got there, they found that the allied base was no longer present, but in its place, they found a small card noting a forwarding address in Switzerland.

+8 votes   media: Pipeline Attack
Jeffman12 Aug 6 2011, 2:10am replied:

VC Diamond, I use that, my recording studio is my poorly insulated room, I use a $25 Gamecom headset from plantronics. Still, it comes out better than most user voiced character mods for Fallout.

+1 vote   media: Yuri EVA
Jeffman12 Aug 4 2011, 6:29pm replied:

Just sounds like some guy making his voice deep otherwise.
The filter they used for the RA1 EVA, though, that was simple yet well done.

+1 vote   media: Yuri EVA
Jeffman12 Jul 10 2011, 11:40am says:

Ah, big friendly inviting barrel colors just saying "Hey, Jeffman, pick us up and throw us at someone. We won't mind if you shoot us, that happens in combat."

+2 votes   media: More Screens!
Jeffman12 Jun 26 2011, 11:36pm says:

I don't even try playing C&C3 online, I pretty much play on Hamachi exclusively.

+4 votes   article: Current State
Jeffman12 May 26 2011, 11:46am says:

Looks the same, but dirty, to me.

+1 vote   media: Art style adjustments
Jeffman12 May 26 2011, 10:47am says:

I won't have to lie in front of a bulldozer to keep it from plowing a bypass through my home after I've downloaded this, will I?

+3 votes   game: Incursion
Jeffman12 May 17 2011, 9:48pm says:

"Hey, Jim, who'd win in a fight? Sniper, or a flamer?"
"Why do you ask... Oh.. ****..."

+5 votes   media: Nod Mission 5 Promotional Sketch
Jeffman12 May 17 2011, 10:05am says:

See, if it was a burrowing vehicle, or any bit armored, if it could ram vehicles, thus splitting them in half, or even burst through walls the same way,the name would make more sense to me... As is, no offense, it seems kind of the opposite of a penetrator. Catch my drift? Of course that's only after reading the description.

+1 vote   article: Video update - Penetrator
Jeffman12 May 9 2011, 11:04pm says:

That's great. It won't bother me by looking like an eyeball.

+2 votes   media: Pustules Vote Result
Jeffman12 May 4 2011, 3:02am says:

Assuming people follow this, it's a pretty good rule set.

+4 votes   article: ModDB page rules
Jeffman12 Apr 20 2011, 3:24am says:

Anyone know if Notch got Pistons into this update like he was planning?

+1 vote   article: Minecraft Beta 1.5, and some thoughts on this (Notch's) blog
Jeffman12 Apr 13 2011, 4:13am says:

Reminds me of Diamond Sword's floating temples in Tribes.

+2 votes   download: Paradise v1.0
Jeffman12 Apr 12 2011, 1:08pm says:

Is the hospital not going to have a helipad on it in favor of the mapper placing one somewhere nearby on the map or something? Poorly worded question, but I think it gets the point across.

+3 votes   article: April 11th Update
Jeffman12 Apr 11 2011, 1:18pm says:

It's still perfect.

+1 vote   media: Nod Banshee
Jeffman12 Apr 1 2011, 5:40pm says:

I wondered if that function was maintained through C&C 3. Good job bringing it back.

+3 votes   media: ShellMap Progress
Jeffman12 Feb 19 2011, 1:50am replied:

Yeah, zerg totally weren't based off of the Tyranids from Game Workshop's WH40K or anything. And lord knows, James Cameron used his time machine to go into the past and tell himself to make the Alien series because of Blizzard.

+7 votes   article: NS2 Build 163 released
Jeffman12 Feb 1 2011, 12:30pm replied:

I lol'd.

These're great, I'll have to cap a GDI structure or two to try them out.
That's something I never understood. Why would the infantry sent to me(Supposedly from the Philadelphia) be willing to shoot their fellow infantrymen also dispatched from the same orbital station? Either way, works for me.

+3 votes   media: GDI Drop Pod
Jeffman12 Jan 30 2011, 5:49pm says:

Is each obelisk going to have a mini-complex underneath, or is that just some kind of tunnel network that'll be linking all of the base structures together?

Nobody's in charge of the content quality put into a pre-alpha, they generally aren't open to the public anyways. Opinions don't matter for placeholders.

+2 votes   media: Obelisk 3D
Jeffman12 Jan 30 2011, 12:04pm says:

Looking good, my only suggestion is to give them a little more scatter, maybe even not have them drop in unison but a little bit of time between each one's touchdown if possible.

+6 votes   media: GDI Drop Pod
Jeffman12 Jan 14 2011, 2:14am says:

If I were to compare this to the original, in strictly 2D terms, and despite this being entirely based off of it, this one's much better.
The old one made me think it was coated with roof shingles, but this really makes the intended look work for it.

+2 votes   media: Soviet Nuclear Missile Silo
Jeffman12 Jan 7 2011, 4:00am says:

Either the perspective is wonkier than it looks at first, or that's supposed to be some form of ornithopter, not a heli.

+1 vote   media: Renders and Concepts
Jeffman12 Jan 7 2011, 3:57am says:

I'd prefer a stenciled on Nod logo, but this is still pretty cool.

+2 votes   media: Renders and Concepts
Jeffman12 Jan 5 2011, 8:25pm says:

I may have a new favorite infantry.
I'm skeptical that there's a decent way to make the snipers feel like it's punching a hole in the armor, though. Maybe on target hit make sparks or shrapnel come off, and on rare misses a dirt plume perhaps?

+3 votes   media: GDI Heavy Sniper
Jeffman12 Jan 3 2011, 10:59pm says:

I can make it out enough. But that's a good plan, low definition tends to make it look more alien because it's harder to understand exactly how it looks.

+3 votes   media: Work in Progress: Devasator Warship
Jeffman12 Jan 2 2011, 1:13pm says:

What's the point of the jets other than suppressing other jets? It doesn't strike me as a practical battlefield asset as I'm sure it will either make the gunships pointless to pilot(if they aren't removed) or can't be balanced against the gunship's ability to lock on while stationary.
Secondly, I can really only see these working on the larger maps, like Verdun, Shuhia Taiba(Spelling?), and of course the one shown.

I guess my question is, how is this going to be more than just a cross between gunship, drop pod, and cruise missile?

Also, just throwing something out there, what if instead of a shield some aircraft had a temporary cloaking ability, which would of course have to mask a heat signature.

+3 votes   media: EU Jet - Cockpit Test
Jeffman12 Dec 21 2010, 4:46pm says:

Woo! *Bought*

+2 votes   article: Merry Gorgemas!
Jeffman12 Dec 14 2010, 1:22am says:

His legs look exaggerated.

+1 vote   media: SAS Commando and.....?!?!?
Jeffman12 Dec 7 2010, 9:45pm says:

Yeah, this matches the look of the old C&C quite nicely.

+3 votes   media: Nod Base in Hell Valley
Jeffman12 Nov 13 2010, 12:09pm says:

It used to be lava, or water if you were in a floating island map.

+2 votes   media: Is this meant to be ?!
Jeffman12 Nov 9 2010, 11:12pm replied:

That's camouflage, it makes others think that so they don't bother griefing it again.

+6 votes   media: Weirdest house design in history of minecraft
Jeffman12 Oct 22 2010, 12:11pm says:

This keeps sounding better and better. Like you're taking all the good parts from the originals and combining them with the intended fallout 3/NV experience. Best of luck porting your assets, I eagerly await your mod.

+2 votes   article: [Project Brazil] A World Map and Updates
Jeffman12 Oct 13 2010, 4:18pm says:

I like how they're actually more visible around the edges. There's some definition and they don't just look like a crystalline mass.

+2 votes   media: Tiberian Apocalypse stuff
Jeffman12 Sep 13 2010, 1:17am says:

Very nice, you've captured that balance between making all the structures look good with eachother and with the terrain.
Also, does the beast master herd only consist of fiends? Or do you get to choose the composition by summoning other tiberium creatures through abilities like the mechapede?

+3 votes   media: Know Your Army: Forgotten Units and Structures
Jeffman12 Aug 23 2010, 9:56pm says:

I assume it has a landing pad as opposed to being a place anywhere ability.

+2 votes   media: GDI Heavy drop pod
Jeffman12 Aug 15 2010, 1:22pm says:

I assume it folds up the front portion when not using it?
Great work.

+1 vote   media: GDI Harvester
Jeffman12 Aug 14 2010, 11:29pm replied:

Very nice, that would add some depth to late game harvesting.

+3 votes   media: More devilish Tiberium experiments.
Jeffman12 Jul 5 2010, 10:49am says:

Sort of hard to make out the detail on the mech thing. From what I can see of the train due to the overlapping, it's kinda bland.

+2 votes   media: GDI Convoy
Jeffman12 Jun 27 2010, 8:32pm says:

Helpful word of advice, you should sign your work more often, that way people won't be able to steal it and take credit for it so easily.

+2 votes   media: ghost ship
Jeffman12 Jun 18 2010, 10:14am says:

And plus a fancy aerial grid.

+1 vote   media: ULP City Scape by ~ Pete
Jeffman12 Jun 17 2010, 1:53am replied:

Big green crystals that leech the minerals out of the ground and mutate all forms of life it doesn't kill.
Not realistic, but fun.

You've never seen a jerry-rigged APC before? About time someone watched Road Warrior.

+13 votes   media: Mutant Bus
Jeffman12 Jun 10 2010, 11:15am says:

Maybe if you put a grill on front of the gasmask, like the Rocketeer, or the portion covering Darth Vader's mouth/nose.

+1 vote   article: Blog 180
Jeffman12 Jun 5 2010, 4:07pm says:

I don't like the legs or the cage on the end of the barrels. That makes up probably 50% of this model. I like the other stuff about it though, like the stabilizer.

+1 vote   media: GDI Juggernaut Deployed
Jeffman12 May 12 2010, 3:27am says:

I'm interested, but after the reading I assume this is to remain private, correct?

+1 vote   mod: ProcyonHook
Jeffman12 May 8 2010, 9:05pm says:

Neat how Red Tiberium is actually at the lower end on this one, and I like how everything is in keeping with the light spectrum.

I recall blue growing more often in colder and mutated environments. It's trivial, though, as nobody seems to have officially taken note of such behavior.

+4 votes   article: The Tiberium Odyssey.
Jeffman12 Apr 20 2010, 12:05pm says:

Hah! So it isn't really a carryALL is it?

But seriously, nice job, the props on it look relatively small, though.

+1 vote   media: GDI Carry-All
Jeffman12 Apr 10 2010, 9:02pm replied:

Ohhh, I see. That makes sense, then. I thought it was just idling.

+1 vote   media: effect for new bison/ox-transport
Jeffman12 Apr 10 2010, 2:06pm says:

That's a lot of exhaust, maybe cut down distance of how far down it goes?

+1 vote   media: effect for new bison/ox-transport
Jeffman12 Jan 7 2010, 2:14pm says:

Turret seems a tad... Hueg

0 votes   media: preddies
Jeffman12 Jan 7 2010, 2:13pm says:

I like it, compact, yet still functional, unlike the KW equivalent(Compact part, not the functional part).

+2 votes   media: Supportfield an Wraiths
Jeffman12 Jan 7 2010, 2:09pm says:

But will harvesters who have blue tiberium be able to drop it when they explode instead of just normal green?

+1 vote   media: TibExplosion
Jeffman12 Dec 28 2009, 3:54am says:

The final is definitely the best.

+2 votes   media: Nod Tiberium Refinery - Overview
Jeffman12 Dec 25 2009, 7:34pm says:

Needs to be a little more random, back in TS and FS, the tiberium wouldn't necessarily destroy every crystal in the field, one would explode, then set off another piece, those detonations would in turn damage another crystal set that would then explode, but in the end, some would still be left over, albeit, in a sorry state. Granted, Tiberium Fields typically had more Tiberium to begin with than in C&C3, and the crystal patches weren't as massive in TS.

+1 vote   media: Progressively exploding blue tib. fields.
Jeffman12 Dec 2 2009, 3:21pm says:

Magnificent, my only wish; There was a larger version suiting 4 or even 6.

+2 votes   media: Arden River Revisited (2)
Jeffman12 Nov 30 2009, 2:38am says:

Wait, let me get this straight, you have the ability to spawn base prefabs in game without relighting the scene through the map editor? Downright amazing.

As far as suggestions go, I suggest a sustained beam weapon as a defence turret. Think the laser pointer, but it does damage.

+1 vote   mod: Total Warfare Mod 2 : Advanced Warfare
Jeffman12 Nov 19 2009, 12:35pm says:

Can't wait to see the new, improved, mutated landscape in full.

+2 votes   article: Behold! the Technology of Peace!
Jeffman12 Nov 18 2009, 9:54pm says:

Nostalgic, yet new. I see the webbed portion between the claw/wing things as optional, I don't think it will affect it strongly either way.(By webbed, I don't mean the texture, I mean the drawn out center part)

Only thing I think would make it better would be curving the thruster/engine thing around the base model more.

With the slow speed of the banshee in Tiberian Sun, I think a speed enhancement as an upgrade is a good idea.

+2 votes   media: Nod Banshee
Jeffman12 Oct 25 2009, 11:15pm says:

I want to help, but I have issues with commitment. And when that's not around, an inflated ego.

+1 vote   article: Enlist in the Global Defence Initiative!
Jeffman12 Oct 21 2009, 3:01am says:

Oh, nice, so the engineers are going to travel in teams? I wondered how that'd play out. But how will it be handled if one of the engineers is killed? Or if the squad is cut down to just one? Will they be any less effective? Like take longer to capture/repair the building, or if you add multi-engineer, only damage the building instead of capture it?

+1 vote   media: Nod Engineer
Jeffman12 Oct 21 2009, 2:57am says:

Can't wait for the release, but something feels off about the Titans in comparison to the turret...

+2 votes   media: GDI Communications Centre
Jeffman12 Oct 17 2009, 4:30am says:

I like the idea, but on the other hand, I don't like the thought of having to beat people out of my corporation's system on a regular basis. You should have some sort of currency system, so that people can invest money into their corp, and then you can buy things with the corp's account, like stations and gates. That way, instead of someone having to pool cash and pay, the corp just has a money pool.
Maybe add a trade feature so that corporations can declare a primary export, then establish automated trade with other friendly corporations. I have a couple more ideas along those lines, but I won't bog you down right now.

If this picks up, I think I'll offer to host for it, regardless of whether you take my suggestions.

+1 vote   article: OLG Mission Statement
Jeffman12 Oct 17 2009, 2:17am says:

You've really captured a feel appropriate for a blend of C&C 95 and Tiberian Sun, while keeping a look that doesn't appear dated. Do you plan on making a single player campaign? I'd like to know, I feel it would be able to capture the distinct feel TS did.

+3 votes   article: Media update
Jeffman12 Aug 25 2009, 5:55pm says:

This is looking great, I can't wait.

+1 vote   media: GDI Refinery WIP
Jeffman12 Aug 21 2009, 12:33am says:

That's awesome, I see you guys don't plan on forgetting your roots any time soon. That's also some great incentive for people to get into the modding scene, I know I'm gonna broaden my knowledge of Lua for this. I'd pre-order it now, but I'd rather have it linked to my Steam account.

+2 votes   article: Modding Q&A
Jeffman12 Jul 30 2009, 12:57am says:


+1 vote   media: Renegade X Summer '09 Trailer
Jeffman12 Jul 30 2009, 12:55am says:

I think the thickness is fine, but it seems a little bland. Maybe add a slight warble or pulsing that they show in the pre-rendered cutscenes. Of course, this is perfectly acceptable as is.

+1 vote   media: Disruptor effect.
Jeffman12 Jul 25 2009, 11:26pm replied:

I'd say stay away from the hexagonal crystals anyway. I don't even think they really fit with the Tiberian Sun theme. The places that became red zones in that were almost tropical, the large oppressive tiberium plateau formations kind of detract from that feel.

+1 vote   media: Stuff
Jeffman12 Jul 23 2009, 2:40am says:

Will it actually stun the enemy? I think this would be a great defense against Skulks, who typically just tear through the first marine they see, if it has even the slightest paralysis effect. If I may, I'd suggest it drains the stamina bar for a second. You know, if you guys still have the stamina bar implemented. A stun feature like that would probably only work effectively on the smaller targets.

+2 votes   article: Knife + Pistol = Taser?
Jeffman12 Jul 16 2009, 1:26pm says:

That's a nice touch of nostalgia.

+2 votes   media: Selection boxes
Jeffman12 Jul 16 2009, 1:25pm says:


+1 vote   media: Work in progress V-42 Dropship reskin.
Jeffman12 Jul 16 2009, 1:19pm says:

Very nice.
I was worried about the thickness of the trails, but on second inspection it looks like that's just the result of overlapping rocket trails.

+1 vote   media: New FX for the SAM's
Jeffman12 Jul 4 2009, 12:37am says:

So it's based on westwood's old stuff, neat. I wasn't a huge fan of the movie, myself.

+1 vote   article: DAW News Update 09-02: With great power...
Jeffman12 Jun 3 2009, 12:34pm says:

It is dead. See? It took 6 months to get a reply from someone who actually did some work for it.

+1 vote   mod: Phantasy Quake Online
Jeffman12 May 9 2009, 2:10pm says:

Is it dynamic, or does the shadow still stay there once the map has been compiled?

+1 vote   media: Fixed biasing on shadows
Jeffman12 May 9 2009, 2:03pm says:

Brutal, just like Spartans should be.

+1 vote   media: Banshee Boarding Animation
Jeffman12 Apr 12 2009, 1:09pm says:

Isn't there a danger that both teams may end up too similar, though?

I'd assume that the maps wouldn't necessarily be limited to only 6 points, it would start to seem kinda linear in that case. If a mapper were to include more points than 6, say 8, would the Marines and Aliens be limited to only building on 3, still? I would assume so, as there's not much purpose to letting there be more if 3 fills out the tech tree.

+2 votes   article: Marine "Power Grid" design
Jeffman12 Feb 24 2009, 1:16pm says:

Pretty compelling story, however, if I may, a few tips. Be very thorough with the proofreading. Typos like "cknocked" don't hurt the understandability of the piece, but really stutter the mental imagery and suspense of disbelief.
"Only now he felt really down" is a great way to word it, except for the use of the word down. Down really underplays the sense of doom a Freman warrior would feel at the mortal damaging of a stillsuit, for them, it's almost shameful. It's more of a slang/vernacular word. Try some other words in its stead like "defeated" or make it a noun "the defeat". That's just an example, but other than those two things, this is truly superb writing, I doubt I've seen anything like it with any other mod. I'd go so far as to say this writing is better than the stories that come along with most games these days, even.

+1 vote   article: Sand, steel and blood…
Jeffman12 Jan 30 2009, 3:18pm says:

They look cool, but they also look a little similar to the zone trooper. Maybe if they were closer to the ones that were gonna be in Tiberium before EA placed it in the circular file.

+1 vote   media: Tiberium Essence v1.3
Jeffman12 Dec 4 2008, 12:22am replied:

Love that show.

But wow, it's been so long, I forgot this was on my watch list.

+1 vote   article: Unforseen Consequences
Jeffman12 Oct 31 2008, 3:58pm says:

Dance dance dance dance dance like a robot

+2 votes   member: Jeffman12
Jeffman12 Jun 5 2008, 12:55pm says:

Awesome, but I must say, I think a Headcrab would be a little harder to kill.

+1 vote   media: Cat-Life PAW BETA
Jeffman12 Mar 26 2007, 8:16pm says:

People DO improve in abilities over time, just you don't have a status bar that shows it. Seeing as games tend to be major let downs when they have no status bar, I don't think they'll do it without one. But it can still be great or better if they pull it off.

+1 vote   game: DARK NIGHT
Jeffman12 May 8 2014, 3:32am replied:

I'm guessing you're right on all counts. I thought the 'altitude map' might be some sort of dynamic graph for a second. I hope the player is required to survey that entire area before just knowing this, though.

And as long as the method for finding water ingame isn't dousing, or some other kind of crystal gripping nonsense, this is shaping up to become one of my favorites.

+1 vote   media: Prospecting for resources
Jeffman12 Apr 2 2014, 5:46pm replied:

But you have plenty of time to sit here hitting refresh watching ratings instead of trying to improve.

+4 votes   download: Philerration
Jeffman12 Mar 29 2014, 3:13pm says:

Don't think I've ever seen an accurate representation of an HEV suit look quite so imposing.

+5 votes   media: Wallpaper
Jeffman12 Mar 25 2014, 12:20pm says:

I think the problem with vehicles in the zone was blowouts frying the electronics, so as long as people power off their vehicles beforehand, shouldn't be a problem.

+1 vote   media: Darkness Return.
Jeffman12 Mar 6 2014, 1:10pm replied:

Frankly, I'd love to see the RenX team complete what Westwood couldn't in their design plans for the original.

+1 vote   article: Renegade X - Gamemode Tutorial Video
Jeffman12 Mar 5 2014, 12:38am replied:

Too bad you can't get EA to sign off on letting you have the frostbite engine, but that might end up in them mandating you offer microtransactions, or paying real money for vehicles.

+1 vote   article: APB Dev. Blog :: February 23rd, 2014
Jeffman12 Feb 20 2014, 11:21pm says:

Great, you've made it look at least as good as ME2, now we just need a mod to make it play as well as ME2.

+7 votes   media: Mass Effect 1 Updated/Improved Textures Mod Showca
Jeffman12 Feb 9 2014, 8:11pm says:

Much of the drama could be avoided with some minimum of effort contacting the original author, and failing that, notifying potential recipients of the files that an effort was made but came up empty.

+2 votes   download: Tiberian Sun Platinum
Jeffman12 Feb 9 2014, 3:23am says:

Great looking Disruptor.

+1 vote   media: Tiberium Essence 1.6
Jeffman12 Feb 9 2014, 3:21am says:

Does the AI still prioritize the host?

+2 votes   media: 5 human players vs 3 Extreme Hard AI
Jeffman12 Feb 9 2014, 3:17am says:

I wonder if we can bring sunedit 2k here, too. That was a decent utility, but it may bring a flood of low-quality mods with it.

+1 vote   download: Final Sun
Jeffman12 Feb 9 2014, 3:15am says:

If you really want these in here, I think your best option is to not have them take the place of the iconic Tiberium Fiend, and instead represent a new and different creature entirely.

+2 votes   media: Tiberian Fiend
Jeffman12 Feb 5 2014, 11:33am says:

I think it could use more "lifeless machine" in the face.

+1 vote   media: Final Saren done proper
Jeffman12 Feb 1 2014, 11:46pm says:

I find this highly suspect. The legitimate TS/FS download, uploaded by EA to fileplanet, is much larger and compressed.

And still available

+5 votes   download: Tiberian Sun with Firestorm Full Game
Jeffman12 Jan 24 2014, 12:46pm says:

Will the player be able to scale or build on these formations? Perhaps create some sort of pulley system from the top to the base?

+6 votes   media: Environment WIP
Jeffman12 Jan 24 2014, 12:44pm replied:

I'd say moreso for an intentionally misleading and entirely unrelated picture.

Especially when the creator has images and even a video demonstrating this.

+2 votes   download: iPC
Jeffman12 Jan 20 2014, 2:24pm replied:

If you mean "Can I play on the same side as AI" Typically, no. Not in Tiberian Sun derivative games, however with the DTA launcher, I believe this becomes a distinct possiblity.

+2 votes   media: Screenshot
Jeffman12 Jan 20 2014, 11:51am says:

Oh man, I just remembered, Sven Coop is why I got Steam in the first place.

+3 votes   article: 15 Years of Sven Co-op
Jeffman12 Jan 4 2014, 11:50am says:

I think it's safe to say they're not going to provide support for pirated copies as they cannot account for the variables that presents. Also, other reasons.

+1 vote   mod: Fallout: Project Brazil
Jeffman12 Jan 3 2014, 7:48pm replied:

Who would neg this?

+1 vote   mod: Half-Life C&C Tiberian Dawn v2
Jeffman12 Jan 2 2014, 1:04pm replied: +1 vote   mod: ChronoShaders
Jeffman12 Jan 2 2014, 1:00pm says:

It's a tough call for me, I like the look of this, but I like being able to tell a unit's team and faction at a glance. The more iconic units are less of an issue, but the rifle squad could be easily mistaken for a wounded fanatic squad, as well as some other potential infantry issues. I guess it's not a big deal, that.

+1 vote   media: Before/After demonstrations
Jeffman12 Jan 2 2014, 12:48pm says:

Sorry to say, all this made me want to do is play RA2, not renegade.

+1 vote   article: New Year's news
Jeffman12 Nov 29 2014, 4:29am replied:

I'd venture to say because it falls more under the category of mapping than modding.

Some items just need a "use" function, it opens up a slew of possibilities, aside from deployables(Quad Damage, anyone?).
I hope an "activate" key makes its way into the inventory system by the time it's out.

+1 vote   article: v5.0 Progress Update
Jeffman12 Oct 3 2014, 10:01am replied:

You mean to say it's no longer twitch team arena shooting with no real tactical element other than aiming at a hitbox?

+2 votes   article: Renegade X: Beta 3 set for October 8th 2014!
Jeffman12 Dec 16 2013, 3:37am says:

I was just watching mythbusters... I'd love to see a trebuchet built out of a cherry picker.

+1 vote   article: December Update
Jeffman12 Oct 29 2013, 11:43pm says:

I always think of Cabal and Yuri as two sides of the same coin. I think Cabal's tech should always feature an organic component, although the core defender lacked this, to that end, I believe the best addition to the defiler's design would be a brain, or mass of brains, in a big transparent tank. Either suspended below the cannons, or attached to the base.

It harkens back to Cabal's name, and implies the inspiration borrowed from Dune in C&C's origins.

Also, I'm completely unserious.

+3 votes   article: October 29th Update
Jeffman12 Oct 7 2013, 6:27pm says:

Beautiful job, all around superb.
I might suggest fading the logos a bit to make them look less pristine, but that's not really an issue.

+2 votes   media: GDI Mammoth MK II
Jeffman12 Feb 16 2013, 12:27am says:

Minor gripe, I believe the word is "piqued" not peeked.

+2 votes   media: Concept: Nod Breifing Screen 1 (GIF)
Jeffman12 Dec 24 2012, 12:17pm says:

Glad to hear infantry combat won't be as bunnyhop friendly. I was going to suggest taking a look at PlanetSide 2 for a decent system, but no need, sounds like it's gonna work out just fine without making vehicles OP as a result of the planned changes.

+1 vote   article: Infantry Combat and Another Map
Jeffman12 Aug 20 2012, 2:48am says:


+2 votes   media: In-game Worldmap
Jeffman12 Aug 18 2012, 6:31pm says:

Not bad, looks like it has a bit of a beer gut, though.

Might I suggest some sort of afterburner upgrade that gives the avatar cliff jumping, or a short radius jump jet option similar to zone troopers?

Also, what's the point of giving it a free hand? Will it still plug in upgrades it steals from units with it?

And to me, lasers seem better as anti-armor and plasma as anti-personnel. Plasma makes quick work of anything flammable caught in the blast radius, it would literally melt exposed skin and do it in a relatively large radius. Meanwhile, a laser could relatively easily be kept focused on a tank's vulnerable portions, like the ammo stocks or fuel tanks.

+3 votes   media: nod buzzer / avatar mkIV concept
Jeffman12 Jul 27 2012, 2:04am says:

Tiberium research lab is a little on the huge side.

+2 votes   article: july update
Jeffman12 Jul 8 2012, 1:09pm says:

Know if there's a way to automate switching to 16 bit color before starting up a windowed TS game? I hate having to go through the menu to change it to and from that constantly.

+1 vote   media: Twisted Insurrection Launcher
Jeffman12 Jul 7 2012, 10:20pm replied:

Screw that, best ANYTHING for NV. Heck, it's better than NV.
There's a ton of production value going into this, I wish more games payed this much attention to detail nowadays.

+3 votes   media: Quick WIP Runthrough - Coach Bragg
Jeffman12 May 27 2012, 2:02pm says:

I used to be such a big fan of half tracks, I wondered why every vehicle wasn't one.

+1 vote   media: GC behemoth heavy artillery
Jeffman12 May 2 2012, 10:42am says:

So, it's powered by a couple of D-Cells. That's cool, I guess.
But where do the slugs go?

+2 votes   media: Gauss gun render
Jeffman12 Apr 3 2012, 1:06pm says:

Gabe probably wouldn't type like that. Maybe this declaration of a hoax is a more elaborate hoax being perpetrated by a party who doesn't want to see Sven Coop's rise to monetary success. I say you insist and take this further until we find out the real perpetrator behind the injustice of not letting you cash in.

+8 votes   article: Sven Co-op DLC Canceled
Jeffman12 Mar 16 2012, 12:23pm says:

If this represents the Nod mission I think it does, I managed to sacrifice only light infantry to keep my incinerators healthy enough to get up close and personal. Once the line was broken I had clear access to the Nod base and used the air support to mop up. The image would probably look a bit different if that were the basis. But it looks nice, as always.

+2 votes   media: Promotional Sketch: Snipers and Incinerators
Jeffman12 Feb 26 2012, 11:52am replied:

I meant keeping the same size and look but adding a bay. I've got a refinery about 20 miles out of town so I know they can be and usually are huge, but they usually accomidate more than one vehicle too. I think in contrast to the stark TS appearance it would be a fitting change to show that GDI has at least advanced some, at least in regards to Tiberium Harvesting operations.

+2 votes   media: GDI Stuff - so far
Jeffman12 Feb 25 2012, 9:22pm says:

I'd say make the stacks on the powerplants taller cuz refineries dwarf them. Tech center used to be the tallest building, as I recall, now it's not so imposing next to those massive refineries. Have you considered maybe giving them multiple harvester bays and giving them several smaller capacity harvesters? I think that would make the change in scale balance out a little better.

+2 votes   media: GDI Stuff - so far
Jeffman12 Feb 7 2012, 12:11pm says:

Wow, looks great, but one question. What's up with the jet intakes?

+2 votes   media: Release 1 Atlas MASS Tank
Jeffman12 Jan 20 2012, 11:05am replied:

It's no secret that they've been sharing ideas between eachother, but I hardly think this qualifies as something based on terraria, I very much doubt it will be a late-game region in minecraft. Now, underground jungles, then that would definitely be a terraria thing.

+1 vote   media: Green jungle is green
Jeffman12 Jan 17 2012, 1:04am says:

Looks fine to me, I'd say this passes. I mean the consistent use of brick isn't the best looking, but I've seen far worse here.

+2 votes   download: cathedral
Jeffman12 Dec 23 2011, 2:31pm says:

I'm not fond of the rings, myself. Might I suggest a helix?

+1 vote   media: Yet another Railgun FX change.
Jeffman12 Nov 22 2011, 12:02am replied:

Alright, I didn't quite get the plan the first run through it.

As for Kane, well, he backs up his 'crazy' with results, but I guess you don't figure that out unless you can stomach all of C&C 4. Up until that point nobody knows what he's up to and there aren't any real clues. Also, it's 4 attempts if you count the firestorm incident, seeing as he was in control of CABAL the whole time. Now there's a dead horse of a faction that hasn't been beaten enough yet, eh?

Personally, I favor Nod's playstyle with early game harrasment, stealth, and late game pounding, and ultimately the only thing that matters to me is the preservation of that ability. I know some people like them just for aesthetic or plot reasons, I like those too, but you know, glowing tread hubs do not a stealth tank make.

I can tell you're pretty with it on the ethics and doctrine of each faction and I've just had a feeling since I started watching this that they were somehow gonna see a big change(Aside from units) in order to compensate for the relative disarray caused by the addition of that many other factions. Your post has put me at ease however.

Battletech seems a decent fit for RTS gameplay, and I'd like to see it done, my only foreseeable issue with it is that it might be confusing if you have two madcats on different teams, but the fact that they don't really look too similar in profile probably makes it work out.

+1 vote   media: With Doug's approval, the Avatar "Madcat Mk1"
Jeffman12 Nov 1 2011, 7:38pm replied:

IMO, they should act more like terror drones and attach to their targets disable motion and weapons and deal some DoT until removed by weapons fire. Maybe have some visible cue to the commander that a visceroid is attempting to devour the unit.

+2 votes   media: Tiberium Essence 1.5
Jeffman12 Oct 28 2011, 7:32pm replied:

Still hella lulzy if it's true though.

0 votes   media: An Enderdragon's Death
Jeffman12 Oct 9 2011, 9:40pm says:

There are still voluntary cyborgs, of course once they're cyborgs it doesn't matter if they wanted to be or not, they're a part of the CABAL network.

+3 votes   media: Fortunes of War (Promotional Sketch)
Jeffman12 Oct 7 2011, 12:54am says:

So, are you going to include all three types of crawlers with their respective specializations? Maybe have them bolster nearby common unit types with a passive buff as well? Or just the Offense as a mobile WF with guns?

You could give each commander the option of choosing one of the three crawler types, letting them excel with a particular category. Offense could buff friendly ground forces, support could rearm/repair friendly air away from base, and defense could provide minor auto-repair to base structures and overcharge obelisks or give structures a low level shield depending on faction.

+2 votes   article: GDI crawler system and special powers
Jeffman12 Sep 17 2011, 2:30pm replied:

Yeah, what makes a yellow wavey stasis cone not a viable option?

+2 votes   media: Disk Lasers
Jeffman12 Sep 2 2011, 11:52am says:


+1 vote   media: Blue Tiberium "Seeder" Vine
Jeffman12 Aug 10 2011, 11:57am says:

The allies' color looks a little washed out, but its still easily distinguishable. Everything else looks great.
As for the music, was that just a selection for the vid, or are C&C4's Nod tracks what we can expect to hear, at least early on? I like the music, but I don't know if it's the best fitting.

+1 vote   media: Synergy Skirmish Demonstration - August 2011
Jeffman12 Jul 16 2011, 4:40pm says:

Anyone check that image for encrypted messages? Like the kind soviet spies used, encoded in the image file.

+6 votes   media: Console port answer
Jeffman12 Jul 1 2011, 9:20am says:

Self repairing creeper proof bridge, nice.

+1 vote   download: Auto-Bridge Construction Machine
Jeffman12 Jun 7 2011, 1:49pm says:

I like the design.

+1 vote   media: new Soviet tesla reactor concept
Jeffman12 Apr 12 2011, 1:21pm says:

Well, there's a place for this kind of stuff, I don't want to discourage a new poster, especially because it sounds like this particular upload is really something, but I think all non-mod/texture content should be redirected to the MC community page. This is because there will be other users who think their maps are as good as this one and should be allowed too, but they're not so you get into a fairness battle. I think it best to thank the uploader, but ask him politely to take it down and put it up in the minecraft community group.

+1 vote   download: zukzz
Jeffman12 Mar 21 2011, 1:58am says:

Ah, Nod, always out to achieve favorable outcome.

+2 votes   media: Cannon Cyborgs (Promotional Sketch)
Jeffman12 Mar 11 2011, 10:24pm says:

These are all pretty much perfect.

+3 votes   media: Nod Vehicles
Jeffman12 Mar 9 2011, 1:59pm says:

Can't believe I read/watched all of this and wasn't reminded of the weather controller all throughout.

+1 vote   article: Blog 185
Jeffman12 Jan 14 2011, 11:29am says:

Dude, frigg'n sweet. I like the overall scorpion motif, seeing as it's better executed than the original.

+1 vote   media: Nod Marauder Buggy
Jeffman12 Jan 14 2011, 2:19am says:

The missile looks like it barely fits in the actual silo portion. I know the caution colors are the edge of the lift that's supposed to bring it up, but I don't think even soviets would pack things in that tightly.
I stand by my statement on the other image that all in all, I like the look on this better than the actual RA2 one, but if the tweak can be made, I think you should do it.

+1 vote   media: Soviet Nuclear Missile Silo
Jeffman12 Jan 12 2011, 1:03pm says:

The only thing I can think about now is this.
Scrin:"Yes, assault us all you want, your bullets are no match for our sentient razorblade swarms, eat plasma discs inferior bein...OHSHI... ARROWS! OUR ONE TRUE WEAKNESS, HOW DID YOU KNOW!?"

Anywho, I suspect something like UAW hidden in the plot here.

+3 votes   mod: Timeless War
Jeffman12 Jan 3 2011, 10:56pm says:

No doubt it's a good job, but it got just me wondering if just because you can make a fully faithful recreation of RA2, should you? I mean, there are lots of features I'm glad came around since then, like multiple build queues, open/drone repair stations, and targeted unit abilities.

I never used supply depots except to kill pesky terror drones, other than that, they were too much of a hassle and probably ended up costing more than just cycling out units. Enter C&C 3's automated repair drones, I made use of them from the very beginning, they took very little micro than sorting through a triage process trying to get the most damaged units operable before you had to use them. Basically, what I'm saying is the structure is obsolete as it was made according to the engine's standards, but it could still be used as with the soviet crane in RA3, except not a grinder, of course. If there was a way to make damaged vehicles within a radius just automatically drive through it, I'd say go with that, but as it is, I think it's just another roadblock to buying a new MCV.

+4 votes   media: Soviet Service Depot
Jeffman12 Dec 4 2010, 7:16pm says:

'Bout time.

+1 vote   media: TS_GrandCanyon
Jeffman12 Oct 29 2010, 3:08pm says:

Slip was a temporary name, currently, by the looks of it, Notch is leaning towards 'The Core'.

+1 vote   media: Building a Slip gate
Jeffman12 Oct 12 2010, 10:43pm says:

I will track this, as it seems a legitimate new take on a familiar game instead of a clone.

+2 votes   game: MoonForge
Jeffman12 Sep 24 2010, 11:25am says:

On the language stuff, that can be expected, English is very likely a second language to them. So it can be expected that there would be grammar and spelling errors. As for using screen names as character names, yeah, it bugs me when people do that, but lots of half-life mods do that these days. It's kinda like how there were those coconut monkey ads in They Hunger, it only serves to chop up the immersion.
As an homage to MGS, it's decent, but you're right, the glaring bugs are a problem that need fixing. I stand by my previous statement that I think the fixes would be better served in some form of sequel instead of just remaking this one.

+1 vote   article: This game needs a lot of work
Jeffman12 Sep 17 2010, 2:44am says:

But how does it look with really uneven terrain, like a slope?

+3 votes   media: Veinhole Monster Superweapon
Jeffman12 Jul 15 2010, 7:48pm says:

Looking great.

+2 votes   media: GDI Titan T2
Jeffman12 Jul 15 2010, 2:27am says:

So basically we can't order it over steam to get alpha access, but we need to download it over steam if we want alpha access? Wouldn't it just be easier and more secure to put it on steam?

+2 votes   article: NS2 Alpha Date Set!
Jeffman12 Jun 5 2010, 11:11am says:

Are your offense class units going to have the same 'blue crate' thing going for them like in C&C 4, or are you going to be doing something else for their special ability?

+1 vote   media: Titan REV5
Jeffman12 Jun 2 2010, 8:12pm says:

I'd say just take a look at the old Titan leg designs, both sets look awkward. I think the main problem is they don't look like they could support the chassis standing at attention like that.

+3 votes   article: Clash of the Titans
Jeffman12 May 22 2010, 2:31pm says:

Will there be re-visitation of CABAL's Genesis Pit?

+1 vote   article: Introducing Black Zones
Jeffman12 May 22 2010, 2:26pm replied:

Ooooh, Mr. InternetToughGuy, gonna beat me up for trying to offer constructive criticism.
I don't care about karma, I'm saying what has to be said.

Even Cell shading would be better than this, and I'm positive Generals can support at least some facsimile, HL1 can and Generals has a better renderer. It isn't hard to add lines, cracks, and machine holes. Don't sacrifice the visual quality of the models. All the edges appear jagged because you're staunchly determined not to add any detail that might otherwise take the eye off of the geometry. The hovercrafts look like pancakes with skirts and engines, horrible contrast to scenery, but I can tell the model is of some quality. The gunboat and aegis are an exception only because they have so many smaller colored components on it, but don't think adding polies is an easy way out because that will SEVERELY hit game performance, which is a luxury the older Sage engine doesn't have.
If you ask anyone with model and detail work under their belt, they'll say "This isn't a 'look', it's laziness." I'm not telling you to make it look like RA3, which some saw as too cartoony, just make it look like they aren't all vacuform plastic. Otherwise, you have nothing over the C&C Allstars mod other than the fact that you're still active.
As a temporary thing this is fine. Otherwise, you might as well dabble in removing the current renderer from the source because it wastes performance.
Honestly, textures should be first on your list for visual detail, not particles.
Sorry I had to be so harsh, but I hope you don't plan on boasting this in a work portfolio, nobody would take it. If you plan on joining a field other than game design, then disregard this entirely.
Consider adding your friend who wants to work on the textures to the team, not making him add a different version, and I guarantee you'll go further. A few lines and color hues won't destroy the cartoony style you're going for.
Think I'm wrong? Hold a poll.

+4 votes   article: New Invasion Confirmed Demo Released!
Jeffman12 Apr 29 2010, 7:53pm replied:

Off the top of my head:
I found the combat music in C&C 4 to be fitting(To the Death, The Harder They Fall), more specifically the sort of industrial/electronic percussion aspects alongside violin. While the vocals are decent, they complete the songs more in a 'good enough' way at times, I'd avoid anything sounding like the breakdown in To The Death(2:31-3:16).

Hate to sound like someone absolutely obsessed with Frank Klepacki, as many C&C fans are, but he does a good job with Ancient Presence from Universe at War. I think something to that effect would make great passive music for either faction.

+1 vote   media: Eclipse Overture
Jeffman12 Jan 20 2010, 1:55am says:

You guys know you can play this in L4D2, right?

+2 votes   article: Noesis Interactive releases open beta for custom L4D campaign "Fort Noesis"
Jeffman12 Nov 14 2009, 5:40pm says:

I don't like how the gas mask/nose piece thing has a concave indentation.
Other than that, which it's more my problem with it, I guess, just the messed up elbow, and everything else is fine.

+2 votes   media: Rocket Officer
Jeffman12 Oct 9 2009, 12:51pm says:

But can you make it change based on game conditions? I think the clouds should become more solidified during an Ion Storm, maybe around the time of the initial warning, adds to the atmosphere.
Pun intended.

+1 vote   media: Cloud Effect Testing
Jeffman12 Jul 25 2009, 12:07am says:

Yes, I think the introduction of an elecricity based weapon warrants different treatment altogether. I suggest looking into some possible status induced effects that can at least improve the survivability of a marine, if not the combat effectiveness. But hey, we're all just a bunch of raving fans.

+1 vote   article: Knife + Pistol = Taser?
Jeffman12 Jun 22 2009, 12:35pm says:

I like both, this one has a more TS feel, which is still my favorite C&C. The other is like the future of the Mammoth Mk. II, just without as much armor, the internal stuff looks more vulnerable, etc.

+1 vote   media: Something...
Jeffman12 Jun 16 2009, 1:54pm says:

Amazing. I wouldn't have thought that renegade would support Carryalls.

+1 vote   media: BFD Harv Scripts
Jeffman12 Dec 15 2008, 2:15pm says:

I have to say, I like all the music but I'm not sure Space Echo or Flight would be fitting for the gameplay style. Not to say they aren't good, I'd venture to say I like those two the most. I just can't imagine the situation that it would be used in with an RTS, unless it was air to air/Space combat maybe?

+2 votes   media: Twisted Insurrection Music Preview.
Jeffman12 Sep 20 2006, 5:12pm says:

There is a half-life 2 rts, however it lacks a story line and it's a minimod for Garrysmod. It's called HRTS the units are Vortigaunts as medics, rebels with RPG's, CP with pistol, Soldiers/prison guards with smg/shotgun(respectively), Elites with Pulse RIfles, G-man demolitionists, Dropships, and Hunter Choppers

+1 vote   mod: The Combine Conspiracy
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