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I just realized the primary cybernetics facility has an open air surgery.
While I harbor no illusions about CABAL believing in the use of petty humanitarian "Ethics" or "Anesthetics", I suspect atmospheric contamination, or other unwelcome variables, such as stray munitions from pathetic Luddite human resistance may irreparably contaminate cybernetics production.
I really like that logo.
I'unno, kinda reminds me of House Ordos from Dune. They had hover tanks too.
Heh, I was just wondering about this yesterday.
Part of the problem, I think, is that more maps need to be built for level base building when mappers tend to let their creativity get the best of them.
Nod: Shadow Teams, Enlightened, Black Hand(Not tib troopers), Commandos
GDI: Snipers, Zone infantry, Commando
Scrin: Shock Troopers, Cultists, Mastermind, Prodigy
You could add engineers to that, they're typically considered minesweepers in C&C's legacy of mods.
Stealth vehicles should ALWAYS be revealed when running over infantry.
Shouldn't it be "Wings of an Angel"?
Refineries should be set to 2000 again, I can offer some reasons as to why, but I don't think I should need to explain why.
it could probably be easily remedied by only allowing the AI to build them after a certain structure has been made, it should be some structure that marks the end of base expansion.
I don't think setting it to sell structures would be great considering they'd probably start selling vital ones by mistake.
Invisible? No, I see them just fine, they're along the sides of the GDI units.
Dude skipped ahead to now.
For us what was 5 days was one hour for him.
I do believe that cements this as the definitive RA1 remake, now too.
Aiming looks like a real pain in this build. I think you'll need to smooth out the motion so your tank doesn't jolt whenever it hits uneven terrain, and you'll probably need to allow them to alter their pitch.
Looks like he's had a few too many.
Oh, but haven't you heard? It's from a popular horror mod... and skinned in mspaint... To be fair, it's like that in the mod.
Not sure if I interpreted it entirely accurately, and I sometimes use strange diction for an english speaker.
I typed up a bit of a clarification on the description, I like the sound of this, gonna reinstall SC1 and try it out.
I thought that was 6 players, with a larger landmass on either side instead of two islands.
Yeah, naming's hard. Not a bad map, not many original works get posted here.
I very much doubt this is the town in morrowind
"First I was a home, and now I popped up in these woods."
Now all it needs is that crater effect to appear underneath it when it deploys.
IMO, this'd be better with structural grids
He could be really drunk.
Companies like to embellish their importance by making things seem impossible without their say so. It always comes down to a few resourceful coders, or that company eventually caving in to pressure.
This page was posted 2 months after the IGN article, I don't see what the date has to do with it. That is, unless you're presuming I'm aware of some other article in which they rescinded that statement, which I have not found.
At least change the f'n decals.
Ign.com Uhhh, guys, BF2, 2142 and BC2 are gonna be fine.