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Comment History  (120 - 150 of 1,265)
Jeffman12
Jeffman12 @ Alien Forest

If only there was some way to align those lights...

Good karma+1 vote
Jeffman12
Jeffman12 @ Microsoft bought the whole Minecraft!

I have two opinions on this, but mostly apathy.

Good karma+13 votes
Jeffman12
Jeffman12 @ Need your opinion 3

So, I'll just say this. When I first played Tiberian Sun, my first exposure to C&C, I had a marginal idea of what I was doing. I felt the simple UI left a lot to be explained, and I needed to reference the manual A LOT.
The second GDI mission introduced the MCV and I missed the bit about setting up a base when they delivered an MCV for me to deploy. It wasn't until I quit the mission, started a new game the next day, and read the manual when I was told to deploy it that I understood the feature.

That being said, the deploy icon is available from a hot bar, and mousing over it gives you a tooltip assuming you haven't turned that off, I say go for it. The icon for the drone platform you show here looks to describe the intended action fully.

As for the purifier, it's a prototype of the avatar, so I think you could explain it being slower pretty easily, this also helps infantry keep up with it. The black hand on the other hand is basically made of rage and flamethrowers which I think would make it hard to explain why the flames might be weaker.

Good karma+1 vote
Jeffman12
Jeffman12 @ Need Your opinion 2

I've got to agree with this, unless they were both made uncrushable by tier 1 units and only enlightened were mind control resistant.

Good karma+2 votes
Jeffman12
Jeffman12 @ Hooked Beast

Phonics.

Good karma+1 vote
Jeffman12
Jeffman12 @ Cabal T2 base

I just realized the primary cybernetics facility has an open air surgery.

While I harbor no illusions about CABAL believing in the use of petty humanitarian "Ethics" or "Anesthetics", I suspect atmospheric contamination, or other unwelcome variables, such as stray munitions from pathetic Luddite human resistance may irreparably contaminate cybernetics production.

Good karma+2 votes
Jeffman12
Jeffman12 @ WIP Cabal Sidebar

I really like that logo.

Good karma+2 votes
Jeffman12
Jeffman12 @ Bionite: Origins REV 3.0 released

I'unno, kinda reminds me of House Ordos from Dune. They had hover tanks too.

Good karma+1 vote
Jeffman12
Jeffman12 @ Thrive v0.2.3 Released!

Heh, I was just wondering about this yesterday.

Good karma+1 vote
Jeffman12
Jeffman12 @ Need Your opinion 1 Completed

Looks great.

Good karma+2 votes
Jeffman12
Jeffman12 @ Improved AI walls

Part of the problem, I think, is that more maps need to be built for level base building when mappers tend to let their creativity get the best of them.

Good karma+3 votes
Jeffman12
Jeffman12 @ Need Your opinion 1

2.

Nod: Shadow Teams, Enlightened, Black Hand(Not tib troopers), Commandos

GDI: Snipers, Zone infantry, Commando

Scrin: Shock Troopers, Cultists, Mastermind, Prodigy

You could add engineers to that, they're typically considered minesweepers in C&C's legacy of mods.

Stealth vehicles should ALWAYS be revealed when running over infantry.

Good karma+5 votes
Jeffman12
Jeffman12 @ Evolutions: Real Time Strategy Evolved

Shouldn't it be "Wings of an Angel"?

Good karma+1 vote
Jeffman12
Jeffman12 @ Kane's Wrath Unofficial Patch 1.04

Refineries should be set to 2000 again, I can offer some reasons as to why, but I don't think I should need to explain why.

Good karma+1 vote
Jeffman12
Jeffman12 @ Fixed GDI AI walls

it could probably be easily remedied by only allowing the AI to build them after a certain structure has been made, it should be some structure that marks the end of base expansion.

I don't think setting it to sell structures would be great considering they'd probably start selling vital ones by mistake.

Good karma+1 vote
Jeffman12
Jeffman12 @ 3 Days Remaining...

Invisible? No, I see them just fine, they're along the sides of the GDI units.

Good karma+1 vote
Jeffman12
Jeffman12 @ 5 Days Remaining...

Dude skipped ahead to now.

For us what was 5 days was one hour for him.

Good karma+4 votes
Jeffman12
Jeffman12 @ A Path Beyond

I do believe that cements this as the definitive RA1 remake, now too.

Good karma+1 vote
Jeffman12
Jeffman12 @ Pre-Aplha Teaser

Aiming looks like a real pain in this build. I think you'll need to smooth out the motion so your tank doesn't jolt whenever it hits uneven terrain, and you'll probably need to allow them to alter their pitch.

Good karma+1 vote
Jeffman12
Jeffman12 @ beer. Just beer

Looks like he's had a few too many.

Good karma+4 votes
Jeffman12
Jeffman12 @ David Leatherhoff Models (Fixed) Playermodel

Oh, but haven't you heard? It's from a popular horror mod... and skinned in mspaint... To be fair, it's like that in the mod.

Good karma+3 votes
Jeffman12
Jeffman12 @ StarCraft: Burning Ground

Thanks!

Good karma+1 vote
Jeffman12
Jeffman12 @ StarCraft: Burning Ground

Not sure if I interpreted it entirely accurately, and I sometimes use strange diction for an english speaker.

Good karma+1 vote
Jeffman12
Jeffman12 @ StarCraft: Burning Ground

I typed up a bit of a clarification on the description, I like the sound of this, gonna reinstall SC1 and try it out.

Docs.google.com

Good karma+1 vote
Jeffman12
Jeffman12 @ Arctic Circle

I thought that was 6 players, with a larger landmass on either side instead of two islands.

Good karma+3 votes
Jeffman12
Jeffman12 @ My Minecraft World (Vardenfell)

Yeah, naming's hard. Not a bad map, not many original works get posted here.

Good karma+4 votes
Jeffman12
Jeffman12 @ My Minecraft World (Vardenfell)

I very much doubt this is the town in morrowind

"First I was a home, and now I popped up in these woods."

Good karma+3 votes
Jeffman12
Jeffman12 @ Tick Tank art pass

Now all it needs is that crater effect to appear underneath it when it deploys.

Good karma+2 votes
Jeffman12
Jeffman12 @ DUNE20XX

IMO, this'd be better with structural grids

Good karma+1 vote
Jeffman12
Jeffman12 @ Characters - Night

He could be really drunk.

Good karma+1 vote
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