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Comment History  (90 - 120 of 1,210)
Jeffman12
Jeffman12 Dec 12 2014, 1:42pm replied:

Yeah, the only giveaway is where the water meets the shore close to the 'camera'.

You could probably make it even more convincing with some sort of effect. If it's possible, making the water more transparent the closer it is to the shore might do it. And I mean like, REALLY close to the shore, like a couple of feet or a meter out.

+7 votes   media: Swampy zone
Jeffman12
Jeffman12 Dec 11 2014, 4:01am says:

Stop all the download'n...

Help computer.

+1 vote   media: Vandenberg_Computer
Jeffman12
Jeffman12 Dec 9 2014, 11:22pm says:

Iunno... Cheaty exploits?

+1 vote   media: GMDX Options Menu
Jeffman12
Jeffman12 Dec 9 2014, 10:44pm replied:

Ah, very good.

+2 votes   article: Weekly Bulletin 9/12/2014
Jeffman12
Jeffman12 Dec 9 2014, 9:31pm replied:

Wait, if Nod's not the threat at present, why does GDI need a massive weapons platform? Sure they might have designed one, but I don't see why they'd be in mass production. I agree with the sentiment on build limits, but I just don't feel like the idea's been fully developed.
Is there some other sizable adversary we should know about?

+2 votes   article: Weekly Bulletin 9/12/2014
Jeffman12
Jeffman12 Dec 9 2014, 12:08pm replied:

How about it starts with one cannon, and then somehow upgrades in the field?

Forgotten are also known to be scavengers, so if these had that sort of mechanic, I think it'd make sense enough not to make that mechanic seem too much like its been done before.

+3 votes   media: Tiberium Essence 2.0 - Forgotten
Jeffman12
Jeffman12 Nov 18 2014, 12:47pm replied:

Actually, I should note that if you're up to the task of making them fit in with the rest of the art, my votes would be:
3 (Cyborg Commando has always been a heavy shock unit, and thus fills a different role than Nod's Commando)
and
2

+1 vote   article: Need Your opinion 4
Jeffman12
Jeffman12 Nov 18 2014, 11:07am says:

I think these would need a pretty significant overhaul to make up for the change in aesthetic between C&C 3 and 4.
1 and 1 if only because the models and textures are a bit too... Buzz Lightyear.

+2 votes   article: Need Your opinion 4
Jeffman12
Jeffman12 Nov 15 2014, 11:46am replied:

To be fair, I feel Steel Talons could use rail guns of a sort, but I think an older model like that would probably be better relegated to a high-tier sniper, say an enlisted mutant Ghoststalker(As a commando replacement?), or a weapons platform bearing a striking resemblance to a Mammoth Mk. 2

+1 vote   media: Steel Troopers
Jeffman12
Jeffman12 Nov 15 2014, 3:00am says:

I feel like that goes against the idea of steel talons' second tiberium war tech level. High-tech heavy hitters is more ZOCOM's thing.

Maybe something akin to a fast attack light armored jumpjet squad would be more appropriate?

+2 votes   media: Steel Troopers
Jeffman12
Jeffman12 Nov 8 2014, 11:46pm replied:

It's a little hard to visually discern, maybe find a way to get a little more contrast into the color scheme?

+1 vote   media: T2 Taurus
Jeffman12
Jeffman12 Oct 28 2014, 10:58pm replied:

Compare the dogs to the full masked helmets both factions wear.
Not only do dogs need to rip through that full-body hazmat armor, but they need to be able to breathe and survive in contaminated locales.

+2 votes   media: GDI Sidebar + first stuff from T2
Jeffman12
Jeffman12 Oct 3 2014, 10:10am replied:

Huh, yeah, sounds good.

+2 votes   media: Sniper Team Air strike
Jeffman12
Jeffman12 Oct 2 2014, 1:19am says:

And this is instead of spotting for juggernauts?

+1 vote   media: Sniper Team Air strike
Jeffman12
Jeffman12 Sep 30 2014, 12:16pm replied:

So I found it, buried in your FAQ.

Here, for any of you who come here wondering:

"When players join a server they start in the Ready Room, an intermediate area where players can hang out and choose which race they’ll be playing as. Players may also choose to join a random team, or spectate matches. Once a round starts, both teams battle it out, earning experience points for purchasing advanced weaponry, abilities upgrades, and different lifeforms. The team that destroys the opposing race’s command structure wins the round." - Faultlinegames.com

+2 votes   game: Natural Selection 2: Combat
Jeffman12
Jeffman12 Sep 29 2014, 11:15pm replied:

Those are auxiliary fuel tanks, compared to the T-72 they are optional.

Don't get me wrong, I won't pretend for a second that the Red Alert universe is "realistic", but assuming they were at the appropriate fuel to air ratio to explode as violently as possible, they would not do significant damage to the tank's armor itself as they are not shaped charges or contained in such a way that they direct the force at the tank.

Just looked it up, apparently T-72s also used Diesel, which is not known to be very inflammable, and is used in compression combustion instead of ignition.

+2 votes   media: Heavy Tank armor allocation
Jeffman12
Jeffman12 Sep 19 2014, 11:54am says:

I've always had an issue with comp stomp in TS because the AI tends to target Player 1 and rush early on, and if alliances are enabled, they all join up at once.

+2 votes   article: Weekly Bulletin 19/09/2014
Jeffman12
Jeffman12 Sep 19 2014, 11:06am says:

So, the description is very vague, and while I've been playing NS since goldsrc, I'm still not entirely sure NS2: Combat is supposed to be the equivalent of NS1's CO maps or something different.

Anyone coming into this without that experience probably can't tell this apart from NS2 itself with the way this has been worded. NS2 is already an asymmetric combo of stealth and twitch action, why should we think any differently?

It reads like a pitch to a boardroom of non-gamers designed to sell them on the idea of clearing the project.

I say describe the game in how it plays, not in terms of who it's made to appeal to, and if it is like old NS1's CO mode, play up the nostalgia a bit so us returning players can vouch for it to the uninitiated.

+1 vote   game: Natural Selection 2: Combat
Jeffman12
Jeffman12 Sep 18 2014, 10:51pm says:

If only there was some way to align those lights...

+1 vote   media: Alien Forest
Jeffman12
Jeffman12 Sep 17 2014, 2:53pm says:

I have two opinions on this, but mostly apathy.

+13 votes   article: Microsoft bought the whole Minecraft!
Jeffman12
Jeffman12 Sep 8 2014, 7:10pm replied:

I've got to agree with this, unless they were both made uncrushable by tier 1 units and only enlightened were mind control resistant.

+2 votes   article: Need Your opinion 2
Jeffman12
Jeffman12 Sep 4 2014, 12:51pm replied:

Phonics.

+1 vote   media: Hooked Beast
Jeffman12
Jeffman12 Sep 2 2014, 2:33am says:

I just realized the primary cybernetics facility has an open air surgery.

While I harbor no illusions about CABAL believing in the use of petty humanitarian "Ethics" or "Anesthetics", I suspect atmospheric contamination, or other unwelcome variables, such as stray munitions from pathetic Luddite human resistance may irreparably contaminate cybernetics production.

+2 votes   media: Cabal T2 base
Jeffman12
Jeffman12 Aug 26 2014, 4:06am replied:

I'unno, kinda reminds me of House Ordos from Dune. They had hover tanks too.

+1 vote   article: Bionite: Origins REV 3.0 released
Jeffman12
Jeffman12 Aug 19 2014, 3:41pm says:

Looks great.

+2 votes   article: Need Your opinion 1 Completed
Jeffman12
Jeffman12 Jul 27 2014, 12:48pm replied:

it could probably be easily remedied by only allowing the AI to build them after a certain structure has been made, it should be some structure that marks the end of base expansion.

I don't think setting it to sell structures would be great considering they'd probably start selling vital ones by mistake.

+1 vote   media: Fixed GDI AI walls
Jeffman12
Jeffman12 Jul 14 2014, 6:29pm replied:

Dude skipped ahead to now.

For us what was 5 days was one hour for him.

+4 votes   media: 5 Days Remaining...
Jeffman12
Jeffman12 Jul 9 2014, 12:01pm says:

I do believe that cements this as the definitive RA1 remake, now too.

+1 vote   media: A Path Beyond
Jeffman12
Jeffman12 Jul 9 2014, 12:00pm says:

Aiming looks like a real pain in this build. I think you'll need to smooth out the motion so your tank doesn't jolt whenever it hits uneven terrain, and you'll probably need to allow them to alter their pitch.

+1 vote   media: Pre-Aplha Teaser
Jeffman12
Jeffman12 Jul 6 2014, 12:38pm says:

Looks like he's had a few too many.

+4 votes   media: beer. Just beer
Jeffman12
Jeffman12 Jun 24 2014, 10:50pm replied:

Yeah, naming's hard. Not a bad map, not many original works get posted here.

+4 votes   download: My Minecraft World (Vardenfell)
Jeffman12
Jeffman12 Jun 13 2014, 2:56pm says:

At least change the f'n decals.

+1 vote   media: Grim Reaper
Jeffman12
Jeffman12 May 14 2014, 3:01am says:

Credit the original author(s).

+3 votes   download: Silent hill texture pack 128x128
Jeffman12
Jeffman12 Feb 9 2014, 3:17am says:

I wonder if we can bring sunedit 2k here, too. That was a decent utility, but it may bring a flood of low-quality mods with it.

+1 vote   download: Final Sun
Jeffman12
Jeffman12 Feb 5 2014, 11:33am says:

I think it could use more "lifeless machine" in the face.

+1 vote   media: Final Saren done proper
Jeffman12
Jeffman12 Feb 1 2014, 11:46pm says:

I find this highly suspect. The legitimate TS/FS download, uploaded by EA to fileplanet, is much larger and compressed.

And still available Fileplanet.com(Full-Game)

+5 votes   download: Tiberian Sun with Firestorm Full Game
Jeffman12
Jeffman12 Jan 24 2014, 12:46pm says:

Will the player be able to scale or build on these formations? Perhaps create some sort of pulley system from the top to the base?

+6 votes   media: Environment WIP
Jeffman12
Jeffman12 Jan 24 2014, 12:44pm replied:

I'd say moreso for an intentionally misleading and entirely unrelated picture.

Especially when the creator has images and even a video demonstrating this.

+2 votes   download: iPC
Jeffman12
Jeffman12 Jan 20 2014, 2:24pm replied:

If you mean "Can I play on the same side as AI" Typically, no. Not in Tiberian Sun derivative games, however with the DTA launcher, I believe this becomes a distinct possiblity.

+2 votes   media: Screenshot
Jeffman12
Jeffman12 Jan 4 2014, 11:50am says:

I think it's safe to say they're not going to provide support for pirated copies as they cannot account for the variables that presents. Also, other reasons.

+1 vote   mod: Fallout: Project Brazil
Jeffman12
Jeffman12 Dec 31 2013, 12:14pm says:

Why not use Moddb's file hosting services?

+1 vote   article: The Mod is done!!
Jeffman12
Jeffman12 Oct 7 2013, 2:08am says:

Did someone say Robusst? *Prepares a toolbox*

+3 votes   article: September in Review
Jeffman12
Jeffman12 Sep 25 2013, 5:29pm says:

Very Nice! I expected a facsimile of the original, not what I see here.

+5 votes   media: GDI Mobile Sensor Array
Jeffman12
Jeffman12 Jul 22 2013, 12:15pm says:

I like it, most of the titans I see look washed out and amorphous.

+7 votes   media: GDI Titan Texture
Jeffman12
Jeffman12 Jun 21 2013, 1:53pm replied:

This is typically how agree vs disagree systems work. These votes are for a critical standpoint. If "C&C shouldn't have hitboxes" had garnered significant support, the devs would be encouraged to look at it and possibly reevaluate the decision.

I for one think it's a move in the right direction as tank battles will no longer consist solely of two tanks revving back and forth constantly in a futile attempt to not get hit. There's more /strategy/ to a game derived from a strategy franchise. Now I just wish there was something done with infantry so they weren't just bunnyhopping healthbars with different flavored guns.

+5 votes   article: Exploding Things
Jeffman12
Jeffman12 Jun 20 2013, 4:26am says:

Modular turrets! It's never been utilized in too many games, but I love when it is.

+1 vote   article: Devlog #9 for Exoplanet: First Contact is ready for you!
Jeffman12
Jeffman12 Jun 19 2013, 5:01pm says:

Nice.

+1 vote   media: Interrior
Jeffman12
Jeffman12 Jun 4 2013, 1:17pm replied:

Wow, I never knew the plot until now, I just remembered Raiden as "That game with the awesome VTOLs where buildings come to life and try to kill you."

+1 vote   game: Raiden Legacy, The Return
Jeffman12
Jeffman12 May 23 2013, 1:45pm replied:

Awesome, I'm glad to hear that.

+1 vote   article: Devlog #8 for Exoplanet: First Contact is out!
Jeffman12
Jeffman12 May 15 2013, 11:09pm says:

Damn, I just wish there was a game like with cooperative multiplayer.

+1 vote   article: Devlog #8 for Exoplanet: First Contact is out!
Jeffman12
Jeffman12 May 4 2013, 2:39pm says:

Awesome.

+1 vote   media: Improved buildings' textures
Jeffman12
Jeffman12 Mar 24 2013, 10:40pm says:

Absolutely fantastic, however I might suggest instead of a standard joint, use of a special broadcasting joint be used, or even a microline conversion for powering low-draw equipment.

+2 votes   media: New Video: Powerline Demonstration (March 24)
Jeffman12
Jeffman12 Mar 7 2013, 6:42pm says:

Did I pay for this already?
If I did, can I pay for this again?
If not, when can I secure my ownership of this game through currency transaction?

+2 votes   article: M.A.V. Massive update
Jeffman12
Jeffman12 Jan 4 2013, 9:16pm says:

Oh, snap. Do want.

+3 votes   media: Splitscreen mode
Jeffman12
Jeffman12 Dec 6 2012, 7:37pm says:

Anims looking great, a bit more fluid than I expected.

+2 votes   media: Dev Diary #7 : Version 0.4.0 Update
Jeffman12
Jeffman12 Nov 26 2012, 8:06pm says:

The yellow on white of his face could use some work, and the torso seems a little too broad. The torso width isn't a huge problem, it sorta grows on you, but his face definitely needs something done about it, it's hard to look at as is.

My thought is maybe put a visor there? If the front portion of the mask had blue or black under the eye layer it wouldn't be so bad.

+1 vote   article: All-new video: Starman!
Jeffman12
Jeffman12 Nov 5 2012, 12:37pm says:

Damn, I lent it to a friend and never got it back.
And NOW an update for your mod comes out.

+1 vote   article: User Error v1.1a - Parts 1 and 2 Released
Jeffman12
Jeffman12 Nov 4 2012, 9:51pm says:

Wow, that's amazing.
Looks like it'd be a great bomber or gunship.

Depending on loadout, that is.

+1 vote   media: Onagar Gunship
Jeffman12
Jeffman12 Oct 11 2012, 1:39pm says:

Lego also has hinges. When you place a hinge on a swivel, you have pitch and yaw, but these look a little wonky, IMO. The less bizarre looking brick hinges look better, but present less freedom of range, but the plate hinges tend to look terrible. Seeing as you're making a videogame and are not quite as limited as designing little pieces of plastic, this shouldn't be as big a problem, but I can't think anything up myself with all the lego comparison.

The best idea I can think of is the more advanced kits that use ball sockets, but that would only be ideal for a single mounted weapon and that's stretching the 1x1x1 brick rule a little far.

+1 vote   article: Blockade Runner - Blocks and Prefabs
Jeffman12
Jeffman12 Oct 9 2012, 7:59pm replied:

Furthermore, it's only supposed to target larger vehicles that could potentially damage its tendrils by rolling/walking over them. I may be mistaken, but I believe the waving tendril animation may have been intended to be veins snapping and spraying corrosive chemicals on the thing causing it harm.

+2 votes   media: Tiberium Essence 1.52
Jeffman12
Jeffman12 Oct 7 2012, 12:27pm says:

I like the sound of this particular change and it makes sense, and I can think of at least one way to make that better, as, let's face it, you couldn't very well justify giving a capital ship a 1x1x1 megalaser, then anyone could plop one down, but it would be silly to arm a cruiser with anything less.

Larger more complex weapons could be made from multiple 1 meter blocks.
Imagine you have your standard laser beam block, a decent weapon in of itself, but you want it to have a longer pulse duration, so you add capacitors on each exposed side, these allow it to sustain a beam longer. That's a pretty simple upgrade mechanic, but how about larger more complex weapon designs with more upgrades than just adjacent blocks?
The beauty of this system is that you can always have a bigger weapon, but it will always cost more energy and space to transport and to use.

I think I'll flesh out the idea a bit more on the forums.

+2 votes   article: Blockade Runner - The Blocks
Jeffman12
Jeffman12 Aug 28 2012, 7:08pm says:

I take it these will be replaced by some other mechanic at a later date, or is this how it's gonna be for the foreseeable future?

+3 votes   media: Blockade Runner - Terraformers
Jeffman12
Jeffman12 Jul 26 2012, 11:01pm says:

Man, I forgot all about this, but I'm glad you're back.

+6 votes   article: RE: fusion
Jeffman12
Jeffman12 Jul 25 2012, 12:14am says:

Seems like a lot of ship for an 8 container capacity, although I must say it looks good.

+1 vote   media: Cargo Runner
Jeffman12
Jeffman12 Jul 14 2012, 1:28am replied:

Touché.

+3 votes   game: 1D Sports.
Jeffman12
Jeffman12 Jul 12 2012, 2:19am says:

Oh, now the hipsters have a game too. I hope consumerism isn't too trendy for them.

+4 votes   game: 1D Sports.
Jeffman12
Jeffman12 Jun 30 2012, 11:49pm says:

Practically looks stealth.

+1 vote   media: Poseidon Class Cruiser
Jeffman12
Jeffman12 Apr 27 2012, 10:47am says:

So is the building going to allow the bizarre armoring technique people used that would let them obscure their cockpit by rotating "arms" so they could place armor in front of it?

Also, upside down guns? I kind of hope that has the same effect, but at the same time, I hope it causes no change to a weapon's performance.

+1 vote   media: M.A.V. Drag and Drop mech builder
Jeffman12
Jeffman12 Feb 29 2012, 10:47pm says:

Concept art such as what's already posted on the mod's page?

+2 votes   article: 3D-designers required
Jeffman12
Jeffman12 Feb 7 2012, 12:33am replied:

I can see what you mean by the design growing on you, but there's still something off about the proportions. The forward lean makes me feel like it's unstable and easy to tip over. This feeling could be offset by giving it a rear counterweight and maybe larger feet.
In keeping with the wolverine design aspect;
Old
Images.wikia.com
New
Pnmedia.gamespy.com

As you can see, the wolverine in both examples has a more narrow base but a wider stance giving it a better semblance of stability, this is aided by the generally balanced shape of the chassis. There's also this ambiguous skirting around the 'hip' joint that looks like some sort of suspension system and detracts from the whole ED 209 look the legs have going on here.
And this example may be a stretch, Images2.wikia.nocookie.net
If you can imagine this without the jetpack it just wouldn't look right. I'm not saying add a jetpack, just something that looks heavy enough to keep this from falling on its face, but of course not too bulky looking to make players feel it could fall over backwards at any second.

TL;DR
Widen the base, hide the 'hip' joints internally, apply a counterbalance to the back and that should address any proportion concerns. Trying to envision this, I think the feet should look fine, but making them a little wider wouldn't hurt.

+2 votes   media: EU - L3 "Klein" - Fast Attack Mech - Grassland
Jeffman12
Jeffman12 Feb 5 2012, 1:17pm replied:

In this instance copyright isn't even an issue because it was made by Valve and is being ported to a mod that requires ownership of a valve game.

My perspective on copyrighted model ports is that if I'm downloading it, I usually own the game it's from, so the content is already on my computer, no harm in that.

+2 votes   download: Rebel Player Model
Jeffman12
Jeffman12 Feb 1 2012, 11:59am says:

The problem here is that Vectorman is actually composed of several sprites. Vectorman presented an animation breakthrough in which the character sprites appeared to have more fluid motion and animations that lined up better with the world around them. Characters' feet would line up with any slopes they were standing on, no part of a character would clip through a wall they collided with, and Vectorman's death animation was pretty f'n dynamic.

Each unique sphere composing Vectorman (And his enemeies) was a modeled in a 3D program, rendered, and then brought into the game as a sprite. Animations are more or less guidelines, while Vectorman will obey them, there's no saying what will happen to interrupt them. This technique is still alive today and can be seen (to some extent) in games such as Cortex Command, Aquaria, A.R.E.S(?). Although some games use this yet maintain rigid animations for characters, only reaping half the benefits of the system. But it still sounds pretty cool, right?

+1 vote   media: Every frame of Vectorman.
Jeffman12
Jeffman12 Jan 26 2012, 11:59am says:

Looks pretty good.

+2 votes   media: here we are !!
Jeffman12
Jeffman12 Jan 26 2012, 11:58am replied:

Yeah, have to agree, the HUD is just fine in my book.

+2 votes   media: Fray Aros Map Gameplay
Jeffman12
Jeffman12 Dec 27 2011, 4:03pm replied:

We'd have been to deep space already. And Pirates would still have peg legs and eye patches.

+2 votes   media: More Lego
Jeffman12
Jeffman12 Dec 17 2011, 4:12am replied:

Why, you gonna hit on it?

+14 votes   media: UN Medibot
Jeffman12
Jeffman12 Dec 13 2011, 4:29pm says:

Creepy.

+2 votes   media: CronaCorp Shadow Class
Jeffman12
Jeffman12 Nov 19 2011, 1:03pm says:

Synonym for Avatar is Icon(Interchangeable with Ikon?), maybe call it The Icon of Nod. Other synonyms are;embodiment, incarnation, shape, personification, symbol.
Another fitting word is Aspect, but good luck getting any of those to sound particularly good.

+2 votes   media: The new Avatar, code name : Medium Avatar!
Jeffman12
Jeffman12 Nov 9 2011, 11:54am replied:

Could use a paint job, it's very grey in comparison to other GDI units. I know the faction colors are the little things on top of the turret, but, well, you know.

+5 votes   media: GDI M-28 Mammoth
Jeffman12
Jeffman12 Nov 8 2011, 3:05pm says:

Retro yet with that modernish high tech design.

+2 votes   media: Weapons Factory, model 1
Jeffman12
Jeffman12 Nov 4 2011, 9:15pm says:

This is an arrangement, not a remix. Good job though.

+1 vote   media: Ocean Remix (Cover)
Jeffman12
Jeffman12 Nov 4 2011, 2:42pm says:

Dem pawkits.

+7 votes   media: HECU soldiers
Jeffman12
Jeffman12 Nov 1 2011, 2:51pm says:

Nice! It has been a while since I've seen a unique art style.

+1 vote   media: Artist 'Khamia' concept1
Jeffman12
Jeffman12 Oct 31 2011, 12:17am replied:

Real snipers use beer hats.

.50 Cal, eh? Does it damage light vehicles/aircraft?

+3 votes   media: NAC Heavy Sniper Rifle (Zeller Replace) - WIP #2
Jeffman12
Jeffman12 Oct 28 2011, 7:42pm says:

The shells actually look tiny in comparison to the barrels. Should probably scale up the belt a bit.

+3 votes   media: Aros Heavy Assault with HF Rodriguez
Jeffman12
Jeffman12 Oct 22 2011, 2:31pm says:

So I take it the Tesla isn't meant to deal large amounts of hull damage and maybe... Hit targets inside the ship once the other weapons have made a hole?

+1 vote   article: Lasers, Plasma, and Tesla in Action!
Jeffman12
Jeffman12 Oct 19 2011, 11:43am says:

Temperate cactus and desert burnt evergreens! Man, that global warming is really showing in the tiberium age.

+3 votes   media: Terrain Objects
Jeffman12
Jeffman12 Oct 14 2011, 11:15am says:

Very nice, rather original but with just a dash of GDI and ODST.

+1 vote   media: NAC - Heavy Armoured Soldier - Jungle Colours
Jeffman12
Jeffman12 Sep 25 2011, 8:22pm replied:

Like it wouldn't be able to go up inclines steeper than 15 degrees.

+1 vote   article: Concept Art Update - MCV
Jeffman12
Jeffman12 Sep 16 2011, 2:27pm replied:

Feel the glow! No wait, it's growing on me! aaaahg

+5 votes   media: Suddenly
Jeffman12
Jeffman12 Sep 13 2011, 6:29pm replied:

At first I thought makingg games cheaper, and then I realized, there's no way around piracy, in some form or another. Making all games free and requiring money for 'premium content' only really works with online games, there'd be a limited tolerance for that in single player settings.
As you said, DRM just ****** people off. But there's still the fact that people will steal these products regardless of price or product quality. Piracy isn't as big a threat to developers as they make it out to be, but alarmism is their attempt at cutting down on it regardless. Sure, lost revenue isn't something to be taken lightly, but developers spend too much time on that instead of trying to make their games up to snuff if they really care about it THAT much. For clarification, I chose 'No Solution'

+5 votes   poll: Solution to piracy?
Jeffman12
Jeffman12 Sep 6 2011, 1:31am replied:

EA was in full support of RA:A Path Beyond, Renegade X, and C&C Reborn. They commented that they would never want to stop anyone from producing free advertising for their games. Blizzard has been more protective in the past, they restricted creation of a mod for an RTS who's goal was to exactly mimic Starcraft's gameplay and plot on another engine, which is understandable, but I don't think that applies to cross-genre works so much. This isn't exactly a black and white issue, and this poll seems to imply it is.

While I think option 5 is a given, actual market results, not speculative checkboxing by random people on the internet, says that any tidbit of an IP being released for free in some capacity has an overall positive effect on a game's profits, assuming users have the option to pay for it somehow. This is seen in game demos and marketable Free to Play games of all sorts. Even leaked betas have a positive effect if the game's good enough.

+4 votes   poll: Mods using others' intellectual property (without permission)
Jeffman12
Jeffman12 Sep 3 2011, 1:48pm replied:

Holy crap, now I'll never not see Brian's head in that thing, thanks, guy.

+6 votes   media: Black Hole Navy
Jeffman12
Jeffman12 Sep 1 2011, 10:08pm says:

I like that it's somewhat reminiscent of Battlezone as far as plot, but that's aside the point. I have been intrigued by the idea behind this game and am looking forward to it.

+4 votes   game: Lifeless Planet
Jeffman12
Jeffman12 Sep 1 2011, 12:02am replied:

No, that's just one tree repeated several times.

+6 votes   article: Frontline is back!
Jeffman12
Jeffman12 Aug 27 2011, 11:50am says:

Not bad, I like where it's going.

+2 votes   media: Construction Yard, model 1
Jeffman12
Jeffman12 Aug 18 2011, 12:52am replied:

This is based on an existing title with existing names for the factions. Pretty sure opinions are irrelevant in this light.

Textures look good, but I didn't think they needed changing in the first place.

+2 votes   media: Black Hole Vehicles Reskin
Jeffman12
Jeffman12 Aug 12 2011, 7:33pm replied:

But you've got to admit, Mojang knows how to do it.

+9 votes   media: Minecraft village teasing teaser
Jeffman12
Jeffman12 Aug 1 2011, 12:05pm replied:

More to the point, what exactly is the draw of this title in particular? Why not play any of its umpteen competitors for less than $50? How is brand loyalty benefiting anyone here?

+5 votes   article: Diablo 3 not supporting mods
Jeffman12
Jeffman12 Aug 1 2011, 11:59am replied:

Fallout 3 and New Vegas are still doing fine with DLC and modding, long run and short run. This can be chalked up to hype. Blizzard stated that they don't want modding because it will interfere with the market system they're going to have in game, it's easier to only code one market system that requires an internet connection than to code two for both cases. Again, if people don't like it, they shouldn't buy it, there are plenty of other top down multiplayer fantasy games inspired by Diablo that have modding support out of the box. There's no reason anyone needs this one in particular. This isn't about making money, this is about maintaining gameplay. I don't think it's right to do this, so I won't be buying it, but they still have a right to handle their product the way they want to.

+9 votes   article: Diablo 3 not supporting mods
Jeffman12
Jeffman12 Aug 1 2011, 10:29am replied:

If a game's sales are hurt by lack of purchases and players, it means that game had features that drove away players. If I game has lack of sales but regular or excess of players, it means that players didn't want to deal with some aspect of getting it through legitimate channels. Either way, if they don't hit their projected mark, they're going to take notice and hopefully get the message. Blizzard has been good to their fan community in the past, and I think they're going to continue trying to do right by them. Personally, I won't even touch Diablo 3 or BF3 for this reason. They aren't worth my time, but everyone supporting piracy in the matter is just looking for an excuse, and easy out of morale standing. Pirates will be pirates, telling them this doesn't justify it won't change their mind.

Before I have to read one more "DEY IZ TRY 2 SQEZE US DRY UV $$$" Consider this: How does removing mod support increase cash flow? Less players = less money. A real money grab move is deciding to charge monthly.
Stop it with this "DA MAN IZ HOLD& ME DOWN" crap. If you don't like a company, STOP BUYING FROM THEM. It's really that simple, nobody is holding a gun to your head to buy **** you don't want.

+17 votes   article: Diablo 3 not supporting mods
Jeffman12
Jeffman12 Jul 19 2011, 2:17am replied:

Other than taking twice as many pistons to make, that sounds better, mainly because you don't have to climb half way up the max height to use it.

+2 votes   download: Minecraft Piston Elevator update. 2X faster!
Jeffman12
Jeffman12 Jul 8 2011, 4:13pm says:

You can really see how it's based off of stolen Titan tech in this variation.

+10 votes   media: Nod Avatar War Mech
Jeffman12
Jeffman12 Jul 1 2011, 12:13pm says:

Look'n good, bro.

+9 votes   media: Nod War Factory
Jeffman12
Jeffman12 Jun 8 2011, 1:05pm replied:

Or maybe they weren't ever ARMED! Get it? Because they can't very well use a laser as a hand.

+1 vote   article: Monster Showcase: Legion Auton
Jeffman12
Jeffman12 Jun 1 2011, 5:43pm says:

One of my favorites, from early childhood.

+1 vote   media: MechWarrior: Living Legends 0.5.0 Open Beta
Jeffman12
Jeffman12 Jun 1 2011, 5:42pm says:

Good job. Next time, if you have any other topographically wonky models that need rebuilding, check out topogun.

+1 vote   media: MechWarrior: Living Legends Blood Asp 'Mech WIP
Jeffman12
Jeffman12 Jun 1 2011, 5:40pm says:

That name rhymes to the ridiculous degree.

+6 votes   media: MechWarrior: Living Legends Fafnir 'Mech WIP
Jeffman12
Jeffman12 May 29 2011, 11:47pm replied:

^ This.

But I still can't tell if this is post apocalyptic or a 'historical fantasy' setting. Does that make me slow?

+3 votes   article: Quests? QUESTS!?!?
Jeffman12
Jeffman12 May 29 2011, 11:43pm replied:

I kinda wanna see a side-by-side. But I like this one.

+4 votes   media: GDI Hover MRLS
Jeffman12
Jeffman12 May 26 2011, 12:44pm says:

It looks better in this terrain set, but set against snow, it just looks dirty.

+1 vote   media: Another example
Jeffman12
Jeffman12 May 14 2011, 7:49pm says:

That's a good one.

+2 votes   media: US Army shirt design
Jeffman12
Jeffman12 May 10 2011, 12:52am replied:

Excited that the mod's projected to come out then, but disappointed that the year is already almost half over.

+4 votes   article: Summer Progress
Jeffman12
Jeffman12 May 9 2011, 11:09pm replied:

Not bad. But, doubting your own drawing skills to the point of madness? I got a tablet and now I just draw more often as a result. That drawing right there's better than what I did before I used a tablet. Can't say it helped my handwriting, though, mine's still atrocious. Only downside, really, is the cost of one.

+1 vote   media: Nod Mobile Sensor Array
Jeffman12
Jeffman12 Apr 28 2011, 10:11pm says:

I'm not a big fan of modern/pre-modern themed games, but I find I'm anticipating this more and more. It just keeps getting better.

+1 vote   media: ARVN Predator Response Car
Jeffman12
Jeffman12 Apr 28 2011, 1:14pm says:

I have to say it's refreshing to hear a version of this that utilizes guitar but doesn't try to use it for everything. I never was a fan of the vocal bit, but it isn't so bad in this particular iteration.

+2 votes   media: Re-Act On Instinct
Jeffman12
Jeffman12 Apr 28 2011, 1:06pm says:

All the others seem reminiscent of Red Alert and C&C 95, with this one Emperor: Battle for Dune's and Tiberian Sun's soundtracks come to mind.

+2 votes   media: Machine Aided
Jeffman12
Jeffman12 Apr 24 2011, 7:11pm says:

Looking great.

+2 votes   article: Model Update
Jeffman12
Jeffman12 Apr 4 2011, 2:29am says:

There's a part of a vault I've never seen. (Haven't really played FO 1 or 2)

+1 vote   media: Vault Conduit Passages
Jeffman12
Jeffman12 Apr 1 2011, 12:19am replied:

Technically that is incorrect, it uses the much more powerful 'wub'.

+13 votes   media: New Vietnam Content (April Fools)
Jeffman12
Jeffman12 Apr 1 2011, 12:12am says:

Screw April Fool's, these should be actually in game.

+19 votes   media: New Vietnam Content (April Fools)
Jeffman12
Jeffman12 Mar 31 2011, 7:58pm says:

Fairly bland, but effective weapons aren't supposed to be flashy...

+1 vote   article: Model Update
Jeffman12
Jeffman12 Mar 22 2011, 12:09pm replied:

If something can be done about the larger units' tilting on a slope, I think this would be one of the first mods to address the issue. If not, I can't say I'd be surprised, and it's no big deal, just a bit of an immersion breaker.

+1 vote   media: New Banshee PFX at range
Jeffman12
Jeffman12 Mar 21 2011, 12:54pm says:

I'm gonna get so freak'n lost.

+2 votes   media: Main Atrium Navmeshed
Jeffman12
Jeffman12 Mar 16 2011, 1:21am says:

I loves me some cyberpunk, I loves me some AI, I loves me some technological singularity.

+1 vote   game: Negative Plus - The Cyberpunk Experience
Jeffman12
Jeffman12 Feb 21 2011, 4:59pm says:

This is awesome, you did a great job. The mouse controlled aiming goes well with the metroid style platforming.

+1 vote   download: Ex Vitro Demo
Jeffman12
Jeffman12 Feb 19 2011, 12:11pm says:

Great job with the ambiance, it almost doesn't look like Gamebryo.

+1 vote   media: Reactor Level
Jeffman12
Jeffman12 Feb 7 2011, 1:15am says:

Very nice.

+1 vote   media: WIP Transport
Jeffman12
Jeffman12 Feb 5 2011, 11:25am replied:

Point me to a map where they wouldn't?

Tournament maps are always a bit small for my taste, and handling rugged terrain is an important aspect for testing a commanders mettle, so I've never really believed in tournaments as a way of provenance. I can honestly say in full confidence I wouldn't play this map, not ever.

But at least it looks nice.

+3 votes   media: Tournament Platform (2-4)
Jeffman12
Jeffman12 Feb 3 2011, 1:16pm says:

Some sort of assault-type gamemode would be awesome. Think like a campaign mission but multiplayer. I don't know if TS's engine can do it, but one team would start with a pre-established base and restrictions on unit construction(Maybe even battlefield expansion?) while the other team has to establish a foothold then take X objective. I think that'll sort of fill out the gamut on awesome gamemodes.

+7 votes   article: February 3rd Update
Jeffman12
Jeffman12 Jan 31 2011, 1:57pm says:

Indiana Jones?

+1 vote   media: TileGen Previews
Jeffman12
Jeffman12 Jan 30 2011, 12:11pm replied:

Obviously someone here hasn't used an Ionic Breeze air purifier before.

+3 votes   media: Renegade X Ion Wallpaper
Jeffman12
Jeffman12 Jan 30 2011, 12:08pm says:

I usually hate turret defense, but this sounds p. cool.

+1 vote   download: The Turret Fortress
Jeffman12
Jeffman12 Jan 29 2011, 3:24am replied:

Ironically enough, some of those great mods wouldn't exist today if EALA wasn't so laid back. Reborn could have been cancelled, they could have disallowed modding for C&C3 and RA3, but instead released an SDK. On top of all of that, this wouldn't be here either.

Bickering aside, I'm just as eager as ever, if not more. I assume you'll allow community maps, but will there be anything included so as to make single player campaign editing possible?
I'd also love to see actual bots (Not the NPC's) and some kind of assault-like gamemode. Those are two things I felt were very possible with Renegade but never saw the light of day due to rushed scheduling.

+8 votes   article: Renegade X - 4th Birthday and Black Dawn teaser!
Jeffman12
Jeffman12 Jan 15 2011, 12:39am says:

My first instinct is to compare this to Vectorman or Megaman X, that aside, I'm gonna get this, it's frigg'n awesome.

+3 votes   article: A.R.E.S. : Extinction Agenda Launch Trailer
Jeffman12
Jeffman12 Jan 14 2011, 11:13pm replied:

This is true. I didn't really start using the ability until much later in the game, though, so it's easy for me to forget about it.

Does anyone know if this won't affect save files negatively in some way? I don't want to port my old file to ME3 just to find that it's deemed unusable by modifying some unknown portion of the save file.

+1 vote   article: VLM V1.0 [BETA1] - Now Available!
Jeffman12
Jeffman12 Jan 14 2011, 11:06pm says:

Interesting, but how does this set the soldier class apart?

+1 vote   article: VLM V1.0 [BETA1] - Now Available!
Jeffman12
Jeffman12 Jan 7 2011, 3:58am says:

Well that's clearly GDI, but I can't tell what it's supposed to do.

+1 vote   media: Renders and Concepts
Jeffman12
Jeffman12 Jan 6 2011, 12:40pm says:

Haven't heard of this until now, but with the premise and the looks of this coming version, you've got another watcher.

I know this isn't the typical RTS like C&C or Starcraft, but just curious, are/will there be structures on the field to defend, destroy, or capture to fill out the gamut on tactical scenarios? If so, will there be demolitions experts such as engineers to fulfill the task, or just pound away with heavy weapons until the target crumbles?

+1 vote   article: Just a quick update
Jeffman12
Jeffman12 Dec 18 2010, 3:56pm says:

Holy ****, I have that game. Never got it working, but I have it.

+1 vote   game: Netstorm 2: Storms Of Nimbus
Jeffman12
Jeffman12 Dec 14 2010, 12:00pm says:

If a guy takes all the pistol ammo, does the flamer and AR ammo remain?

+2 votes   media: Commander Ground Support
Jeffman12
Jeffman12 Dec 8 2010, 12:26am says:

What would you say is the best method for transposing concepts from a book to machine is? I have a scanner, but I don't like tearing pages out, so I trace the picture in with my tablet, but that doesn't always work out so well either. Of course, the kind of sketch book you're showing off there looks like it makes scanning easy.

+1 vote   article: Development Blog: Concept Art - Part 1
Jeffman12
Jeffman12 Dec 5 2010, 2:31am says:

Do I detect a hint of some form of procedural generation being used at some point? It seems like it would fit in quite well.

+1 vote   article: In Which Giant Dragons Eat Your Minions
Jeffman12
Jeffman12 Nov 22 2010, 3:40pm replied:

Yes, he's screwing us over by creating possibly the most popular game in the history of the internet, charging half price for it for what has become an extended alpha, and not expecting any more than we have already paid for any future content.

He used to say he'd start the beta as soon as infdev was multiplayer, but if you've been to the website, clearly he's still considering it alpha stage, allowing more people to get in on it at half price. But it's not like he's gonna stop raking in the cash when he gets to beta, so even from the moneygrubbing standpoint you seem to pidgeonhole notch in, there's still a reason to finish the project as initially intended.
Seriously, you need to drop the tea party behavior, he's announced countless times on his blog(http://notch.tumblr.com/) that he's going to be supporting minecraft to the very end of its astounding popularity. You realize any project that has died at the beta is because they lack a community, right? Not because the dev just up and decided "I think I want to be an astronaught instead."

From what I've seen Notch makes good on his word, some things might not always be on time, but EVERY developer under the sun has had problems there.

It's not like he's spending all the money on a pointless war in the middle east or anything like that

@Landmine; last I read, he liked doing friday updates, but recently he's been busy, but he said he'd try to when he can.

+19 votes   media: Need suggestions!!
Jeffman12
Jeffman12 Nov 19 2010, 12:06am says:

Aside from the wrong use of "it's", pretty cool news.

+2 votes   article: The Lancers Reactor
Jeffman12
Jeffman12 Nov 15 2010, 4:29pm says:

Awesome, can't wait, I'd also hope to see a new faction or two come from an NV mod.

+1 vote   article: Fallout Who's 12 days of Christmas
Jeffman12
Jeffman12 Nov 8 2010, 10:46am says:

Wow, that's some nice progress, I'll have buy crysis pretty soon by the looks of it.

+3 votes   media: Ingame High Res Screenshots
Jeffman12
Jeffman12 Nov 8 2010, 12:28am says:

Cool, can't wait.
inB4 wave of "HOW DARE YOU MAKE A MOD FOR TRUMPED UP DLC!?"

+1 vote   article: Fallout Who Moves Along
Jeffman12
Jeffman12 Nov 2 2010, 2:53pm says:

Not exactly an original premise, but hey, don't let that stop you.

+1 vote   game: 01 Lost
Jeffman12
Jeffman12 Oct 17 2010, 2:19am says:

Hm, reminiscent of the new zerg spine crawlers, but it has more than enough originality to hold its own in my opinion, especially with that ranged AoE attack. Can't wait to put a few in my employ, or crosshairs, depending on faction, of course.

+1 vote   article: The Whip - Reveal
Jeffman12
Jeffman12 Oct 1 2010, 2:39am says:

Sounds you've started off on the right foot. I can't wait to see the end result, but I'm not gonna rush this for fear of disrupting the mental imagery I've developed.

+2 votes   article: "C&C: TW3" - News Update 06 - A Quick look inside the Process
Jeffman12
Jeffman12 Sep 23 2010, 12:03pm replied:

You know, it's funny, back when I first got TS, in 1999, I couldn't tell the difference between the two, then I learned.

+2 votes   media: GDI Mobile Sensor Array
Jeffman12
Jeffman12 Sep 22 2010, 9:57pm says:

So, I assume this is an updated version as well as some form of all in one package?

+1 vote   download: Fallout Who - The Last Child Of Gallifrey-Complete
Jeffman12
Jeffman12 Sep 10 2010, 11:50am says:

One possibility you should look into is units or characters capable of 'predicting' the moves chosen by enemies within a set distance or after an ability is used on them, basically meaning that they can see the selected orders for that unit

+2 votes   game: Fray: Reloaded Edition
Jeffman12
Jeffman12 Aug 23 2010, 1:33am says:

Nice, a little bland on the legs, but it doesn't need any more flair than it already has.

+1 vote   media: Desided to change the Panthera's texture to black.
Jeffman12
Jeffman12 Aug 15 2010, 1:23pm says:

It just keeps adapting more and more of a TS look, and that's just through the use of tiberium. And I thought there'd be no way to capture that kind of nostalgia with a game so relatively new.

+10 votes   media: "But what about the Tiberium?"
Jeffman12
Jeffman12 Jul 26 2010, 8:32pm replied:

The point of a demo is to get as much in as possible without having to worry about too many variables that can interfere and cause the presentation to require multiple sittings. He's showing some of what the player can expect, not competing for a pro-gaming championship. And guess what, you can pretend a difficulty setting makes you a better gamer, but you don't fight bots in a competition, so there's no valid comparison or reason to get on someone's case like that.

+2 votes   article: Demonstrations Galore!
Jeffman12
Jeffman12 Jul 26 2010, 3:36am says:

Great to see you guys are back on track, I was saddened when this project was announced dead, but things certainly are looking up now.

+3 votes   article: Confusion?
Jeffman12
Jeffman12 Jul 14 2010, 1:12pm says:

Geez, that last guy earned the name.

+2 votes   media: Discovery- The SCRA Dublin Incursion
Jeffman12
Jeffman12 Jul 14 2010, 1:23am says:

What specs do you recommend for a dedicated server?

+1 vote   mod: Gossamer's Warfare
Jeffman12
Jeffman12 Jul 7 2010, 6:44pm says:

Interesting twist on how it plays out. As for the tactical downside to be present one can assume is that Greed will be able to get further ahead than everyone else and nab loot while they still fight?

+2 votes   article: Party of Sin: Design Evolution for Greed
Jeffman12
Jeffman12 Jul 5 2010, 10:47am replied:

Seconded.

+3 votes   media: GDI Night Assualt
Jeffman12
Jeffman12 Jul 4 2010, 11:48pm says:

Looks very nicely detailed, but small for my tastes.

+2 votes   media: Woodland Fountain (2)
Jeffman12
Jeffman12 Jun 19 2010, 2:43am says:

Stargate and Metroid seems an odd tie-in, but, meh. Whatever floats your boat. Got some real potential going there.

+1 vote   article: Metroid Incursion Gets Unreal
Jeffman12
Jeffman12 Jun 17 2010, 2:27am replied:

I think coupled with the special ability unit drop idea, and only limited deployments would be fair.

+1 vote   article: Status Update
Jeffman12
Jeffman12 Jun 16 2010, 10:49pm replied:

Tiberium weaponry always struck me as a nod/mutant thing. Going along the same lines, I would suggest a Personal Ion Cannon, but that, like a rail gun, would be another hitscan weapon, and ultimately, just a fancy laser. So, these ideas may be a little farfetched and/or out of canon. A list of everything I've thought of regarding weapons;
Primaries:
Variable Munition Shotgun: Slug for light Anti Armor, Buckshot/Shrapnel for medium-heavy infantry damage. Effectiveness should increase with shorter range if possible.

Pulse Rifle: Targets 1 soldier in a burst. GD10's(Riflesquad's) Big Sister

Mini Sonic Emitter: for clearing mines and effective anti-squad/structure

Secondary/Special Ability:
Javelin missile(Or something like it): The raiders fire a long range anti-vehicular rocket that flies upward and speeds back down at the target. Able to destroy light vehicles and partially damage medium, heavy, and walker. Each use garners a substantial cooldown.

Personal Ion Cannon: Essentially a one shot one kill with a 2 minute cooldown. Zone Raiders are really a unit best utilized with micromanagement, so this is a weapon for just such a commander.
---
With all of those, they'd still have to remain a special ability drop or something, but maybe that'll give you some food for thought.
In hindsight, I kinda like that flechette rifle idea.

+2 votes   article: Status Update
Jeffman12
Jeffman12 Jun 9 2010, 11:48pm says:

Oh, wow, really different look for Nod, but definitely fitting. The war factory and mobile war factory turned naval yard really gives a good idea of where they're coming from.

+3 votes   media: Nod - Early
Jeffman12
Jeffman12 Jun 6 2010, 1:10am says:

Is the Mobile EMP generator shut down by its own attack, or is it immune to EMP?
If it does get shut down by its own attack, might I recommend an upgrade that makes them and perhaps a couple other units only shut down half as long? It could be called Backup Generator or something.

As for unburrowing subterranean units, would there be a way to set it in a special guard mode under the ability tab so that it triggers automatically whenever a detected sub-t unit meanders within the radius?

That ended up being the only real reason I never touched them in TS.

+4 votes   article: GDI Intelligence Report
Jeffman12
Jeffman12 Jun 4 2010, 12:18am says:

His stature seems kind of weird. I want to say his legs are too short, but I can't make heads or tails of it. Other than that, great job.

Edit:
Oh, it might be the gauntlets' size.

+2 votes   article: Party of Sin: Design Evolution of Pride
Jeffman12
Jeffman12 Jun 2 2010, 12:19pm replied:

At least allow infantry garrison slots. That ensures it won't be too powerful and needs some support. Afterall, it only took one ion storm to crash the first one. Maybe, if possible, give it the ability to drop pod the infantry aboard it into the battlefield.

As for the transportation and friendly unit buff idea, I think those would be great in tandem.

And remember, just because you give something weapons, doesn't mean it's an offensive unit. Give it some ability that's capable of holding off the Scrin when they attack. Maybe like some kind of sonic disruption pulse that knocks surrounding air units out of the sky and does a little damage to anything below. GDI has a support power that does this in Kane's Wrath.

+1 vote   media: 3A 2G Kodiak
Jeffman12
Jeffman12 May 28 2010, 1:51am says:

I like the clean edges and modernized look.

+2 votes   article: Party of Sin: The Crusader Knight
Jeffman12
Jeffman12 May 26 2010, 9:19pm says:

Looks great, can't wait to try it out.

+1 vote   media: Beta City (2-4)
Jeffman12
Jeffman12 May 17 2010, 3:16pm says:

I didn't know Robotech and Mech Warrior were related. Go figure 'Battletech' is kinda between both...
Of course I refer to the mech around 2:30 that the player seems to avoid targeting until destruction.

+1 vote   media: AT1:BT Beta "Dasher"
Jeffman12
Jeffman12 May 15 2010, 12:31pm says:

The version number in the corner still says 1.0, not sure if it's a small oversight or means I installed the patch incorrectly.

+2 votes   download: Metal Venture 1.02
Jeffman12
Jeffman12 May 7 2010, 2:59pm says:

Not bad, I can certainly sense the feeling it will put into the game.

+3 votes   media: Hide and Seek
Jeffman12
Jeffman12 Mar 26 2010, 2:20am says:

No mention of Steam in that whatsoever. I assume this method will work for it though, as Steam's issue is caused by not going through the same EXE one would assume you'd use.

But I have yet to get a graphical enhancement mod to work with my Steam version, played most of TNM, though.

+1 vote   article: Improving Deus Ex's Graphics With Mods
Jeffman12
Jeffman12 Jan 19 2010, 2:23am says:

Nice, are these gonna be VTOL like the orca, or standard forward flight units with a strafing attack?

+1 vote   media: Sidewinder Concept Art
Jeffman12
Jeffman12 Jan 18 2010, 3:56am says:

I press shift+f12, but don't notice any changes. Nor does my game look any better. And my video card is on the list of ones that support this.

+1 vote   download: Deus Ex ENB Series *Latest*
Jeffman12
Jeffman12 Jan 13 2010, 12:48am says:

Is this to be something you'd host on a ded server for persistent PVE/PVP, or more like a gamemode you'd set a time limit and a map list on?

+1 vote   mod: Tribes 2: Birth of Legend RPG
Jeffman12
Jeffman12 Jan 2 2010, 9:51pm says:

What is it? By the name I assume it's something akin to Worms.

+1 vote   download: Worminator
Jeffman12
Jeffman12 Dec 24 2009, 8:16pm says:

I'd say use a smoother gradient, but A. it probably won't matter, and B. I don't know if Renegade would support it.

+1 vote   media: Atreides Scout Binocular Sight
Jeffman12
Jeffman12 Dec 10 2009, 3:47am says:

Is that thing that appears to be a syringe spewing blob involving the Tlailaxu?

+2 votes   article: [Dune: Evolution] Media storm and gameplay
Jeffman12
Jeffman12 Dec 10 2009, 2:33am says:

Looking fantastic.

+1 vote   media: Dune: Evolution first gameplay shot
Jeffman12
Jeffman12 Nov 12 2009, 1:08pm says:

As far as I'm concerned this model is perfect the way it is. Not saying don't change it if you want to, but I don't think it needs any alteration.

+3 votes   media: GDI Orca Update
Jeffman12
Jeffman12 Oct 13 2009, 2:17am says:

I assume there's only one planet per game, I haven't played Civ 4 but this made me want to get it. If you could expand to more planets, I'd say you should extend the timeframes to pre-machine crusades.

+1 vote   article: Dune Wars 1.5.5 Patch Released
Jeffman12
Jeffman12 Jul 16 2009, 1:33pm says:

Seems a nice fit with the Ordos theme. My only thoughts are that the front boons seem like they are facing outward in the isometric view.

+1 vote   media: Ordos Lasertank Concept Art
Jeffman12
Jeffman12 Jun 21 2009, 3:40am says:

I don't see the turret mount. But I love the look.

0 votes   media: GDI Orca Bomber
Jeffman12
Jeffman12 Jun 3 2009, 1:16am says:

Will the bigger planets include the starting planets? Or are you still unable to find a decent workaround to modify the hardwired planets?

+1 vote   article: BetterSpore Milestone: 10,000 downloads – Parts Pack on its way
Jeffman12
Jeffman12 May 9 2009, 2:06pm says:

My favorite...

+1 vote   media: Covenant Carbine
Jeffman12
Jeffman12 Apr 27 2009, 1:03am says:

I can't quite make out what's going on here. Is that pink thing a visceroid?

+2 votes   media: Concept art by DamageINC
Jeffman12
Jeffman12 Feb 20 2009, 1:44pm says:

The texture work on the buildings is turning out better than I expected, but it still looks kinda stretched in some parts. As for the Inkvine catapult, that looks really nice. Too bad I'm not much for Harkonnens.

+1 vote   article: Blog #63 & 64
Jeffman12
Jeffman12 Feb 17 2009, 2:07am says:

Looks nice, a further blend of the scrin technology and human engineering.

+1 vote   media: Banshee MK2 - Screen No.1
Jeffman12
Jeffman12 Jan 30 2009, 3:16pm says:

Weren't they also considering a CABAL faction for TT? It'd be cool to see a fourth faction, but, it's your mod and CABAL might jeopardize the canon you're going for. Especially as it seems Nod's gonna be using Cyborgs.

+1 vote   article: News from upcoming v 1.3
Jeffman12
Jeffman12 Dec 11 2008, 12:04pm says:

Wow, looking good, it seems a little beefy though.

+2 votes   media: Titan new fire FX
Jeffman12
Jeffman12 Jul 30 2008, 5:14pm replied:

I'm pretty sure they're creative enough to get their own.

+1 vote   media: Dancing's Easy
Jeffman12
Jeffman12 Dec 16 2006, 2:13am says:

I think the title may be misleading as Time Crisis is an arcade shooter involving a small timer that you aren't supposed to let run out in the top region of the screen. The concept however is pretty original.

+1 vote   mod: Time Crisis : Crisis in the middle age
Jeffman12
Jeffman12 Jun 28 2006, 2:11am says:

Thankyou for doing this!
I have read all of the dune series up to Children of Dune, (that's when the story lost quality) Even the books about the machine crusade. I know the renegade engine only allows for 2 teams at a time, so I was wondering, Will there be House Ordos from the Dune games Westwood made before their untimely demise? If not I completely understand, but keep in mind, they were awsome and may end up improving the mod's popularity if there were maps in which one of the 2 factions was Ordos.
And again, Thankyou.
-Jeffman12

+1 vote   member: hardkorpaul
Jeffman12
Jeffman12 Jun 13 2014, 2:53pm says:

Ign.com Uhhh, guys, BF2, 2142 and BC2 are gonna be fine.

+1 vote   article: Gamespy Shutdown Solutions
Jeffman12
Jeffman12 Jun 11 2014, 3:10pm says:

Wow, it's amazing what a reskin can do.

+1 vote   mod: Project HDTP
Jeffman12
Jeffman12 May 31 2014, 8:43pm says:

Maybe add some other form of paygate than cats for research levels. Who's all that money going to?

Is it like a voodoo sacrifice for the elder gods to pass along forbidden knowledge, or something?

+1 vote   article: Update 0.68
Jeffman12
Jeffman12 May 29 2014, 3:49pm says:

Population limit should totally be based on a limiting factor, but I'd say it's better as a soft limit. For instance, the amount of housing/utilities you can provide.

+3 votes   article: Update 0.68
Jeffman12
Jeffman12 May 25 2014, 1:07pm says:

I think that scanner effect coming from the turret could use some flickering or blinking, but looking great so far.

+1 vote   article: More interactivity!
Jeffman12
Jeffman12 May 22 2014, 2:14pm replied:

Furthermore, there's nothing that explicitely makes this a "nazi" city.
"Our city's style is typical of the 19th and early 20th centuries, showing our re-interpretation of neo-classical/gothic/byzantine­/renaissance, Beaux-Arts and Modern Style. Our main source of inspiration would be Paris, but we also took ideas from New York, Chicago, Vienna, London, Berlin, Brussels, Venice, Florence, Rome..."

And the original uploader is, once again, French.

+1 vote   download: Imperial city
Jeffman12
Jeffman12 May 22 2014, 1:26pm replied:

Original map page: Planetminecraft.com

Author: Planetminecraft.com

+1 vote   download: Imperial city
Jeffman12
Jeffman12 May 22 2014, 1:21pm says:

Original Author's posting: Planetminecraft.com

+2 votes   download: Futuristic city
Jeffman12
Jeffman12 May 22 2014, 1:15pm says:

Again, credit the author. that means linking to their profile on whatever site you downloaded this from.

+3 votes   download: Imperial city
Jeffman12
Jeffman12 May 19 2014, 11:20pm says:

I wish this had a multiplayer mod like Just Cause 2 does.

+1 vote   game: Red Faction: Guerrilla
Jeffman12
Jeffman12 May 19 2014, 10:06pm says:

This game needs an XCom mod.

+2 votes   game: SWAT 4
Jeffman12
Jeffman12 May 17 2014, 12:03pm replied:

Cool, I haven't tried getting my friends on for a compstomp in fear of that thanks to TS's standard behavior.

+4 votes   mod: Twisted Insurrection
Jeffman12
Jeffman12 May 16 2014, 8:15pm says:

Does the AI still prioritize the host as a target in multiplayer?

+2 votes   mod: Twisted Insurrection
Jeffman12
Jeffman12 May 15 2014, 8:51pm replied:

That's not entirely accurate. There were a few mashup mods that just used existing TS content and plopped them into RA2 for "nod vs soviets vs GDI vs allies" scenarios. According to the above post, the terrain is the issue, but I've seen classic TS infantry and structures used in RA2, the only problem is they look like stick figures compared to everything else. Voxels are somewhere between model and pixels. Having dealt with them before, I can say RA2's only difference with them is that it provides a higher "resolution" to work with.

0 votes   media: WIP Map Testing
Jeffman12
Jeffman12 May 15 2014, 8:46pm replied:

It seems like more work adding features the RA2 engine already has. Most of the pre-existing Tiberian Sun content such as SHPs, Voxels, and other sprites work in RA2's engine, it's just that the default RA2 content looks cartoony, so really graphical settings aren't an issue. Furthermore, RA2 has native support for 1920x1080 and if I recall, doesn't require you to switch to 16 bit mode to run in a window.

+2 votes   media: WIP Map Testing
Jeffman12
Jeffman12 May 14 2014, 7:23pm says:

Not to offend or anything, but by this point, what's the reason you're not using the RA2 version of the engine?

0 votes   media: WIP Map Testing
Jeffman12
Jeffman12 May 14 2014, 12:40pm replied:

Both of the first two pages I clicked on had the name of the original author with a google search. This is inexcusable.

+1 vote   download: Silent hill texture pack 128x128
Jeffman12
Jeffman12 May 12 2014, 4:16pm replied:

I don't see much realism in this entire scenario.

+1 vote   media: Bestiary iteration 1
Jeffman12
Jeffman12 May 11 2014, 9:13pm says:

Careful with the big ones, you don't want too much spectacle creep, it'll dilute the wonder of seeing some of those giant creatures.

+2 votes   media: Bestiary iteration 1
Jeffman12
Jeffman12 May 10 2014, 6:02pm says:

DUDE, I LOVE CARIBOU!

+3 votes   media: When you see it....
Jeffman12
Jeffman12 May 9 2014, 2:13am replied:

Indeed, halo wars is hardly a self-contained beloved franchise.

+1 vote   article: Microsoft is reviving a well loved strategy game franchise
Jeffman12
Jeffman12 May 8 2014, 12:20pm replied:

Yeah, if EA sold the rights for C&C to Microsoft, I'm sure we'd have heard of it before they decided to announce reviving a beloved franchise.
...
Kane lives in death.

+3 votes   article: Microsoft is reviving a well loved strategy game franchise
Jeffman12
Jeffman12 May 8 2014, 3:32am replied:

I'm guessing you're right on all counts. I thought the 'altitude map' might be some sort of dynamic graph for a second. I hope the player is required to survey that entire area before just knowing this, though.

And as long as the method for finding water ingame isn't dousing, or some other kind of crystal gripping nonsense, this is shaping up to become one of my favorites.

+1 vote   media: Prospecting for resources
Jeffman12
Jeffman12 Apr 25 2014, 9:37pm says:

Isn't this the un-upgraded power plant?

+2 votes   media: Upgraded GDI Powerplant
Jeffman12
Jeffman12 Apr 2 2014, 5:46pm replied:

But you have plenty of time to sit here hitting refresh watching ratings instead of trying to improve.

+4 votes   download: Philerration
Jeffman12
Jeffman12 Mar 29 2014, 3:13pm says:

Don't think I've ever seen an accurate representation of an HEV suit look quite so imposing.

+5 votes   media: Wallpaper
Jeffman12
Jeffman12 Mar 25 2014, 12:20pm says:

I think the problem with vehicles in the zone was blowouts frying the electronics, so as long as people power off their vehicles beforehand, shouldn't be a problem.

+1 vote   media: Darkness Return.
Jeffman12
Jeffman12 Nov 29 2014, 4:29am replied:

I'd venture to say because it falls more under the category of mapping than modding.

Some items just need a "use" function, it opens up a slew of possibilities, aside from deployables(Quad Damage, anyone?).
I hope an "activate" key makes its way into the inventory system by the time it's out.

+1 vote   article: v5.0 Progress Update
Jeffman12
Jeffman12 Oct 3 2014, 10:01am replied:

You mean to say it's no longer twitch team arena shooting with no real tactical element other than aiming at a hitbox?

+2 votes   article: Renegade X: Beta 3 set for October 8th 2014!
Jeffman12
Jeffman12 Mar 5 2014, 12:38am replied:

Too bad you can't get EA to sign off on letting you have the frostbite engine, but that might end up in them mandating you offer microtransactions, or paying real money for vehicles.

+1 vote   article: APB Dev. Blog :: February 23rd, 2014
Jeffman12
Jeffman12 Feb 9 2014, 3:15am says:

If you really want these in here, I think your best option is to not have them take the place of the iconic Tiberium Fiend, and instead represent a new and different creature entirely.

+2 votes   media: Tiberian Fiend
Jeffman12
Jeffman12 Jan 2 2014, 12:48pm says:

Sorry to say, all this made me want to do is play RA2, not renegade.

+1 vote   article: New Year's news
Jeffman12
Jeffman12 Dec 16 2013, 3:37am says:

I was just watching mythbusters... I'd love to see a trebuchet built out of a cherry picker.

+1 vote   article: December Update
Jeffman12
Jeffman12 Oct 29 2013, 11:43pm says:

I always think of Cabal and Yuri as two sides of the same coin. I think Cabal's tech should always feature an organic component, although the core defender lacked this, to that end, I believe the best addition to the defiler's design would be a brain, or mass of brains, in a big transparent tank. Either suspended below the cannons, or attached to the base.

It harkens back to Cabal's name, and implies the inspiration borrowed from Dune in C&C's origins.

Also, I'm completely unserious.

+3 votes   article: October 29th Update
Jeffman12
Jeffman12 Oct 7 2013, 6:27pm says:

Beautiful job, all around superb.
I might suggest fading the logos a bit to make them look less pristine, but that's not really an issue.

+2 votes   media: GDI Mammoth MK II
Jeffman12
Jeffman12 Feb 16 2013, 12:27am says:

Minor gripe, I believe the word is "piqued" not peeked.

+2 votes   media: Concept: Nod Breifing Screen 1 (GIF)
Jeffman12
Jeffman12 Dec 24 2012, 12:17pm says:

Glad to hear infantry combat won't be as bunnyhop friendly. I was going to suggest taking a look at PlanetSide 2 for a decent system, but no need, sounds like it's gonna work out just fine without making vehicles OP as a result of the planned changes.

+1 vote   article: Infantry Combat and Another Map
Jeffman12
Jeffman12 Aug 20 2012, 2:48am says:

Purdy.

+2 votes   media: In-game Worldmap
Jeffman12
Jeffman12 Aug 18 2012, 6:31pm says:

Not bad, looks like it has a bit of a beer gut, though.

Might I suggest some sort of afterburner upgrade that gives the avatar cliff jumping, or a short radius jump jet option similar to zone troopers?

Also, what's the point of giving it a free hand? Will it still plug in upgrades it steals from units with it?

And to me, lasers seem better as anti-armor and plasma as anti-personnel. Plasma makes quick work of anything flammable caught in the blast radius, it would literally melt exposed skin and do it in a relatively large radius. Meanwhile, a laser could relatively easily be kept focused on a tank's vulnerable portions, like the ammo stocks or fuel tanks.

+3 votes   media: nod buzzer / avatar mkIV concept
Jeffman12
Jeffman12 Jul 27 2012, 2:04am says:

Tiberium research lab is a little on the huge side.

+2 votes   article: july update
Jeffman12
Jeffman12 Jul 8 2012, 1:09pm says:

Know if there's a way to automate switching to 16 bit color before starting up a windowed TS game? I hate having to go through the menu to change it to and from that constantly.

+1 vote   media: Twisted Insurrection Launcher
Jeffman12
Jeffman12 Jul 7 2012, 10:20pm replied:

Screw that, best ANYTHING for NV. Heck, it's better than NV.
There's a ton of production value going into this, I wish more games payed this much attention to detail nowadays.

+3 votes   media: Quick WIP Runthrough - Coach Bragg
Jeffman12
Jeffman12 May 27 2012, 2:02pm says:

I used to be such a big fan of half tracks, I wondered why every vehicle wasn't one.

+1 vote   media: GC behemoth heavy artillery
Jeffman12
Jeffman12 May 2 2012, 10:42am says:

So, it's powered by a couple of D-Cells. That's cool, I guess.
But where do the slugs go?

+2 votes   media: Gauss gun render
Jeffman12
Jeffman12 Apr 3 2012, 1:06pm says:

Gabe probably wouldn't type like that. Maybe this declaration of a hoax is a more elaborate hoax being perpetrated by a party who doesn't want to see Sven Coop's rise to monetary success. I say you insist and take this further until we find out the real perpetrator behind the injustice of not letting you cash in.

+8 votes   article: Sven Co-op DLC Canceled
Jeffman12
Jeffman12 Mar 16 2012, 12:23pm says:

If this represents the Nod mission I think it does, I managed to sacrifice only light infantry to keep my incinerators healthy enough to get up close and personal. Once the line was broken I had clear access to the Nod base and used the air support to mop up. The image would probably look a bit different if that were the basis. But it looks nice, as always.

+2 votes   media: Promotional Sketch: Snipers and Incinerators
Jeffman12
Jeffman12 Feb 26 2012, 11:52am replied:

I meant keeping the same size and look but adding a bay. I've got a refinery about 20 miles out of town so I know they can be and usually are huge, but they usually accomidate more than one vehicle too. I think in contrast to the stark TS appearance it would be a fitting change to show that GDI has at least advanced some, at least in regards to Tiberium Harvesting operations.

+2 votes   media: GDI Stuff - so far
Jeffman12
Jeffman12 Feb 25 2012, 9:22pm says:

I'd say make the stacks on the powerplants taller cuz refineries dwarf them. Tech center used to be the tallest building, as I recall, now it's not so imposing next to those massive refineries. Have you considered maybe giving them multiple harvester bays and giving them several smaller capacity harvesters? I think that would make the change in scale balance out a little better.

+2 votes   media: GDI Stuff - so far
Jeffman12
Jeffman12 Feb 7 2012, 12:11pm says:

Wow, looks great, but one question. What's up with the jet intakes?

+2 votes   media: Release 1 Atlas MASS Tank
Jeffman12
Jeffman12 Jan 20 2012, 11:05am replied:

It's no secret that they've been sharing ideas between eachother, but I hardly think this qualifies as something based on terraria, I very much doubt it will be a late-game region in minecraft. Now, underground jungles, then that would definitely be a terraria thing.

+1 vote   media: Green jungle is green
Jeffman12
Jeffman12 Jan 17 2012, 1:04am says:

Looks fine to me, I'd say this passes. I mean the consistent use of brick isn't the best looking, but I've seen far worse here.

+2 votes   download: cathedral
Jeffman12
Jeffman12 Dec 23 2011, 2:31pm says:

I'm not fond of the rings, myself. Might I suggest a helix?

+1 vote   media: Yet another Railgun FX change.
Jeffman12
Jeffman12 Nov 22 2011, 12:02am replied:

Alright, I didn't quite get the plan the first run through it.

As for Kane, well, he backs up his 'crazy' with results, but I guess you don't figure that out unless you can stomach all of C&C 4. Up until that point nobody knows what he's up to and there aren't any real clues. Also, it's 4 attempts if you count the firestorm incident, seeing as he was in control of CABAL the whole time. Now there's a dead horse of a faction that hasn't been beaten enough yet, eh?

Personally, I favor Nod's playstyle with early game harrasment, stealth, and late game pounding, and ultimately the only thing that matters to me is the preservation of that ability. I know some people like them just for aesthetic or plot reasons, I like those too, but you know, glowing tread hubs do not a stealth tank make.

I can tell you're pretty with it on the ethics and doctrine of each faction and I've just had a feeling since I started watching this that they were somehow gonna see a big change(Aside from units) in order to compensate for the relative disarray caused by the addition of that many other factions. Your post has put me at ease however.

Battletech seems a decent fit for RTS gameplay, and I'd like to see it done, my only foreseeable issue with it is that it might be confusing if you have two madcats on different teams, but the fact that they don't really look too similar in profile probably makes it work out.

+1 vote   media: With Doug's approval, the Avatar "Madcat Mk1"
Jeffman12
Jeffman12 Nov 1 2011, 7:38pm replied:

IMO, they should act more like terror drones and attach to their targets disable motion and weapons and deal some DoT until removed by weapons fire. Maybe have some visible cue to the commander that a visceroid is attempting to devour the unit.

+2 votes   media: Tiberium Essence 1.5
Jeffman12
Jeffman12 Oct 28 2011, 7:32pm replied:

Still hella lulzy if it's true though.

0 votes   media: An Enderdragon's Death
Jeffman12
Jeffman12 Oct 9 2011, 9:40pm says:

There are still voluntary cyborgs, of course once they're cyborgs it doesn't matter if they wanted to be or not, they're a part of the CABAL network.

+3 votes   media: Fortunes of War (Promotional Sketch)
Jeffman12
Jeffman12 Oct 7 2011, 12:54am says:

So, are you going to include all three types of crawlers with their respective specializations? Maybe have them bolster nearby common unit types with a passive buff as well? Or just the Offense as a mobile WF with guns?

You could give each commander the option of choosing one of the three crawler types, letting them excel with a particular category. Offense could buff friendly ground forces, support could rearm/repair friendly air away from base, and defense could provide minor auto-repair to base structures and overcharge obelisks or give structures a low level shield depending on faction.

+2 votes   article: GDI crawler system and special powers
Jeffman12
Jeffman12 Sep 17 2011, 2:30pm replied:

Yeah, what makes a yellow wavey stasis cone not a viable option?

+2 votes   media: Disk Lasers
Jeffman12
Jeffman12 Sep 2 2011, 11:52am says:

Gj.

+1 vote   media: Blue Tiberium "Seeder" Vine
Jeffman12
Jeffman12 Aug 10 2011, 11:57am says:

The allies' color looks a little washed out, but its still easily distinguishable. Everything else looks great.
As for the music, was that just a selection for the vid, or are C&C4's Nod tracks what we can expect to hear, at least early on? I like the music, but I don't know if it's the best fitting.

+1 vote   media: Synergy Skirmish Demonstration - August 2011
Jeffman12
Jeffman12 Jul 16 2011, 4:40pm says:

Anyone check that image for encrypted messages? Like the kind soviet spies used, encoded in the image file.

+6 votes   media: Console port answer
Jeffman12
Jeffman12 Jul 1 2011, 9:20am says:

Self repairing creeper proof bridge, nice.

+1 vote   download: Auto-Bridge Construction Machine
Jeffman12
Jeffman12 Jun 7 2011, 1:49pm says:

I like the design.

+1 vote   media: new Soviet tesla reactor concept
Jeffman12
Jeffman12 Apr 12 2011, 1:21pm says:

Well, there's a place for this kind of stuff, I don't want to discourage a new poster, especially because it sounds like this particular upload is really something, but I think all non-mod/texture content should be redirected to the MC community page. This is because there will be other users who think their maps are as good as this one and should be allowed too, but they're not so you get into a fairness battle. I think it best to thank the uploader, but ask him politely to take it down and put it up in the minecraft community group.

+1 vote   download: zukzz
Jeffman12
Jeffman12 Mar 21 2011, 1:58am says:

Ah, Nod, always out to achieve favorable outcome.

+2 votes   media: Cannon Cyborgs (Promotional Sketch)
Jeffman12
Jeffman12 Mar 11 2011, 10:24pm says:

These are all pretty much perfect.

+3 votes   media: Nod Vehicles
Jeffman12
Jeffman12 Mar 9 2011, 1:59pm says:

Can't believe I read/watched all of this and wasn't reminded of the weather controller all throughout.

+1 vote   article: Blog 185
Jeffman12
Jeffman12 Jan 14 2011, 11:29am says:

Dude, frigg'n sweet. I like the overall scorpion motif, seeing as it's better executed than the original.

+1 vote   media: Nod Marauder Buggy
Jeffman12
Jeffman12 Jan 14 2011, 2:19am says:

The missile looks like it barely fits in the actual silo portion. I know the caution colors are the edge of the lift that's supposed to bring it up, but I don't think even soviets would pack things in that tightly.
I stand by my statement on the other image that all in all, I like the look on this better than the actual RA2 one, but if the tweak can be made, I think you should do it.

+1 vote   media: Soviet Nuclear Missile Silo
Jeffman12
Jeffman12 Jan 12 2011, 1:03pm says:

The only thing I can think about now is this.
Scrin:"Yes, assault us all you want, your bullets are no match for our sentient razorblade swarms, eat plasma discs inferior bein...OHSHI... ARROWS! OUR ONE TRUE WEAKNESS, HOW DID YOU KNOW!?"

Anywho, I suspect something like UAW hidden in the plot here.

+3 votes   mod: Timeless War
Jeffman12
Jeffman12 Jan 3 2011, 10:56pm says:

No doubt it's a good job, but it got just me wondering if just because you can make a fully faithful recreation of RA2, should you? I mean, there are lots of features I'm glad came around since then, like multiple build queues, open/drone repair stations, and targeted unit abilities.

I never used supply depots except to kill pesky terror drones, other than that, they were too much of a hassle and probably ended up costing more than just cycling out units. Enter C&C 3's automated repair drones, I made use of them from the very beginning, they took very little micro than sorting through a triage process trying to get the most damaged units operable before you had to use them. Basically, what I'm saying is the structure is obsolete as it was made according to the engine's standards, but it could still be used as with the soviet crane in RA3, except not a grinder, of course. If there was a way to make damaged vehicles within a radius just automatically drive through it, I'd say go with that, but as it is, I think it's just another roadblock to buying a new MCV.

+4 votes   media: Soviet Service Depot
Jeffman12
Jeffman12 Dec 4 2010, 7:16pm says:

'Bout time.

+1 vote   media: TS_GrandCanyon
Jeffman12
Jeffman12 Oct 29 2010, 3:08pm says:

Slip was a temporary name, currently, by the looks of it, Notch is leaning towards 'The Core'.

+1 vote   media: Building a Slip gate
Jeffman12
Jeffman12 Oct 12 2010, 10:43pm says:

I will track this, as it seems a legitimate new take on a familiar game instead of a clone.

+2 votes   game: MoonForge
Jeffman12
Jeffman12 Sep 24 2010, 11:25am says:

On the language stuff, that can be expected, English is very likely a second language to them. So it can be expected that there would be grammar and spelling errors. As for using screen names as character names, yeah, it bugs me when people do that, but lots of half-life mods do that these days. It's kinda like how there were those coconut monkey ads in They Hunger, it only serves to chop up the immersion.
As an homage to MGS, it's decent, but you're right, the glaring bugs are a problem that need fixing. I stand by my previous statement that I think the fixes would be better served in some form of sequel instead of just remaking this one.

+1 vote   article: This game needs a lot of work
Jeffman12
Jeffman12 Sep 17 2010, 2:44am says:

But how does it look with really uneven terrain, like a slope?

+3 votes   media: Veinhole Monster Superweapon
Jeffman12
Jeffman12 Jul 15 2010, 7:48pm says:

Looking great.

+2 votes   media: GDI Titan T2
Jeffman12
Jeffman12 Jul 15 2010, 2:27am says:

So basically we can't order it over steam to get alpha access, but we need to download it over steam if we want alpha access? Wouldn't it just be easier and more secure to put it on steam?

+2 votes   article: NS2 Alpha Date Set!
Jeffman12
Jeffman12 Jun 5 2010, 11:11am says:

Are your offense class units going to have the same 'blue crate' thing going for them like in C&C 4, or are you going to be doing something else for their special ability?

+1 vote   media: Titan REV5
Jeffman12
Jeffman12 Jun 2 2010, 8:12pm says:

I'd say just take a look at the old Titan leg designs, both sets look awkward. I think the main problem is they don't look like they could support the chassis standing at attention like that.

+3 votes   article: Clash of the Titans
Jeffman12
Jeffman12 May 22 2010, 2:31pm says:

Will there be re-visitation of CABAL's Genesis Pit?

+1 vote   article: Introducing Black Zones
Jeffman12
Jeffman12 May 22 2010, 2:26pm replied:

@Crymson
Ooooh, Mr. InternetToughGuy, gonna beat me up for trying to offer constructive criticism.
I don't care about karma, I'm saying what has to be said.

Even Cell shading would be better than this, and I'm positive Generals can support at least some facsimile, HL1 can and Generals has a better renderer. It isn't hard to add lines, cracks, and machine holes. Don't sacrifice the visual quality of the models. All the edges appear jagged because you're staunchly determined not to add any detail that might otherwise take the eye off of the geometry. The hovercrafts look like pancakes with skirts and engines, horrible contrast to scenery, but I can tell the model is of some quality. The gunboat and aegis are an exception only because they have so many smaller colored components on it, but don't think adding polies is an easy way out because that will SEVERELY hit game performance, which is a luxury the older Sage engine doesn't have.
If you ask anyone with model and detail work under their belt, they'll say "This isn't a 'look', it's laziness." I'm not telling you to make it look like RA3, which some saw as too cartoony, just make it look like they aren't all vacuform plastic. Otherwise, you have nothing over the C&C Allstars mod other than the fact that you're still active.
As a temporary thing this is fine. Otherwise, you might as well dabble in removing the current renderer from the source because it wastes performance.
Honestly, textures should be first on your list for visual detail, not particles.
Sorry I had to be so harsh, but I hope you don't plan on boasting this in a work portfolio, nobody would take it. If you plan on joining a field other than game design, then disregard this entirely.
Consider adding your friend who wants to work on the textures to the team, not making him add a different version, and I guarantee you'll go further. A few lines and color hues won't destroy the cartoony style you're going for.
Think I'm wrong? Hold a poll.

+4 votes   article: New Invasion Confirmed Demo Released!
Jeffman12
Jeffman12 Apr 29 2010, 7:53pm replied:

Off the top of my head:
I found the combat music in C&C 4 to be fitting(To the Death, The Harder They Fall), more specifically the sort of industrial/electronic percussion aspects alongside violin. While the vocals are decent, they complete the songs more in a 'good enough' way at times, I'd avoid anything sounding like the breakdown in To The Death(2:31-3:16).

Hate to sound like someone absolutely obsessed with Frank Klepacki, as many C&C fans are, but he does a good job with Ancient Presence from Universe at War. Youtube.com I think something to that effect would make great passive music for either faction.

+1 vote   media: Eclipse Overture
Jeffman12
Jeffman12 Jan 20 2010, 1:55am says:

You guys know you can play this in L4D2, right?

+2 votes   article: Noesis Interactive releases open beta for custom L4D campaign "Fort Noesis"
Jeffman12
Jeffman12 Nov 14 2009, 5:40pm says:

I don't like how the gas mask/nose piece thing has a concave indentation.
Other than that, which it's more my problem with it, I guess, just the messed up elbow, and everything else is fine.

+2 votes   media: Rocket Officer
Jeffman12
Jeffman12 Oct 9 2009, 12:51pm says:

But can you make it change based on game conditions? I think the clouds should become more solidified during an Ion Storm, maybe around the time of the initial warning, adds to the atmosphere.
Pun intended.

+1 vote   media: Cloud Effect Testing
Jeffman12
Jeffman12 Jul 25 2009, 12:07am says:

Yes, I think the introduction of an elecricity based weapon warrants different treatment altogether. I suggest looking into some possible status induced effects that can at least improve the survivability of a marine, if not the combat effectiveness. But hey, we're all just a bunch of raving fans.

+1 vote   article: Knife + Pistol = Taser?
Jeffman12
Jeffman12 Jun 22 2009, 12:35pm says:

I like both, this one has a more TS feel, which is still my favorite C&C. The other is like the future of the Mammoth Mk. II, just without as much armor, the internal stuff looks more vulnerable, etc.

+1 vote   media: Something...
Jeffman12
Jeffman12 Jun 16 2009, 1:54pm says:

Amazing. I wouldn't have thought that renegade would support Carryalls.

+1 vote   media: BFD Harv Scripts
Jeffman12
Jeffman12 Dec 15 2008, 2:15pm says:

I have to say, I like all the music but I'm not sure Space Echo or Flight would be fitting for the gameplay style. Not to say they aren't good, I'd venture to say I like those two the most. I just can't imagine the situation that it would be used in with an RTS, unless it was air to air/Space combat maybe?

+1 vote   media: Twisted Insurrection Music Preview.
Jeffman12
Jeffman12 Sep 20 2006, 5:12pm says:

There is a half-life 2 rts, however it lacks a story line and it's a minimod for Garrysmod. It's called HRTS the units are Vortigaunts as medics, rebels with RPG's, CP with pistol, Soldiers/prison guards with smg/shotgun(respectively), Elites with Pulse RIfles, G-man demolitionists, Dropships, and Hunter Choppers

+1 vote   mod: The Combine Conspiracy
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