There's some value in staying off of steam, however. Something I've seen as a recurring problem with steam is that it splinters the community. A large sum of people who buy the game through steam may never even know that there is a place to go to talk about minecraft. Furthermore, they have a certain disconnect on relevant points of interest.
I'm like that with terraria, I don't know a damn thing going on in the community because I never had a vested interest when I bought it on steam, now everything I know about it is old news.
Suddenly the Steam forums become those peoples' only outlet and you get other users who've been to the curse network forum lording it over steam users and calling them idiots for not going there for answers to their questions first.
The whole thing becomes a mess, but it's sort of a non-issue seeing as so many games do this already and the resulting communities, although somewhat insular, adapt.
The steam workshop is just a microcosm of the exact same issue.
Basically, what Notch is saying is that they don't have a solid plan for minecraft and making a move to Steam, beneficial in many ways though it may be, would eliminate other options in the future that they don't want to rule out quite yet.
So, I know networked computing is a thing, have you guys looked into that? I'd gladly devote my unused system resources to getting a chunk of the work done.
Is it going to fire something more along the lines of an actual RPG in this, or still gonna lob a projectile?
I was always under the impression the RPG tower was originally supposed to serve the anti-armor and anti-air function like the old advanced guard tower, hence the name.
Only thing I miss about the oldest of the C&C's: transport deploy animations. I don't imagine we'll be seeing the front pop open to let the passengers out...
Know if there's a way to automate switching to 16 bit color before starting up a windowed TS game? I hate having to go through the menu to change it to and from that constantly.
Screw that, best ANYTHING for NV. Heck, it's better than NV.
There's a ton of production value going into this, I wish more games payed this much attention to detail nowadays.
Well, whatever, I just thought a little more diversity would help achieve your guys' tag line up there.
The larger portion of the game, at least if you plan on having species able to explore space, is going to essentially be based on science fiction, to my knowledge we haven't managed to even conceive of efficient space travel due to resource limitations.
Scientific accuracy is great in the real world, where using it properly yields informative results every time, but in developing videogames you wanna set a threshold for suspense of disbelief as well. If Frank Herbert was worried about insulting his readers' intelligence, he would have stopped writing Dune when he got to the part about a cinnamon-like drug that makes its users prescient and near immortal, especially if he had already thought up the part about how it's made.
I'm not trying to defend aquatic races specifically, I'm making sure you really want to go against your apparent design goal. I could always type up a slippery slope speech about the dangers of conceding to strict logic alone in creative works, but those are only good for a quick chortle.
Besides, I'm having fun bouncing these ideas back and forth. Who said they would be average human sized? I'm sure we're only this big because it has benefited us through our history as a species. Furthermore, how could we have gone this long without mentioning blowholes? In thinking about concessions for gills, I forgot there were mammalian sea creatures.
You only really need enough water to fill the "gill capacity" and keep the creature in question hydrated.
The primary function of the water in the breathing process of any aquatic organism is to "cut" the air so as not to drive the organism's respiratory system into shock. This means, they just need enough water to absorb the proper amount of air before introducing it to their system. Gills are optimized to filter breathable air from water, the water is then discarded.
Water isn't bonded to carbon as oxygen is when we expel it from our bodies, so it's still viable after having passed a creature's respiration cycle, it just needs to be filtered and replenished. Both of these tasks are easily accomplished, filtration occurs naturally with little more than common dirt and aerating the water is accomplished whenever bubbles are present. There's no need to carry a fresh supply of compressed water everywhere they go, if anything they'd be carrying around an air supply to keep their water breathable.
The aforementioned plastic can of course then be used to create a "fishbowl helmet" as well as other components necessary for a pressure suit.
What I'm saying is feel free to use some of your own creativity in how you set up wildlife. I'm sure some people will want to have terrestrial limitations applied at every turn, but others might be hoping for some alien environments.
I'd imagine a race would need to be "technologically amphibious" before proceeding to space, anyhow. Fluid is considerably heavier than gas, and that species would be susceptible to 'the bends' in lower pressure environments.
For surface expansion, I'd imagine it would be achievable at its base stage early on. They could build a tube under-water, perhaps out of masoned and sealed limestone or what have you, and then push it up and out over the shoreline. This race would want to use pumps and maybe water mills to keep artificially constructed water ways aerated enough to breathe.
They could also have access to industrial plastics as soon as refining oil is a viable option. So an aquatic race isn't necessarily at a disadvantage in tech, it's just a different approach. I'll touch on relevance in a later post.
Yeah, it's actually more of a description of the scientist or the SEVA suit. They both have 'closed cycle air supplies' as I recall, and are built almost specifically for environmental hazards.
Without elaborating too much, guiding a Coral's growth might work for building materials, as well as genetically modifying corals to use different materials to build. And if an engineered organisms, like Coral, build themselves out of a less than beneficial material, natural selection isn't a problem as long as it's being cultivated properly.
I was beginning to wonder if it was just called a gauss gun because that's a sci-fi weapon name that gets thrown around. While I know the real thing doesn't look this awesome, thanks for not just making it look like a laser.
Once, a long time ago, when caves didn't generate and lava coated the void, I had found a mountain with a chunk error cutting straight to the center before reaching its terminus. I turned it into a volcano fortress.
Compared to how the Ordos Mortar Infantry worked in Emperor: Battle for Dune, this appearance is a fitting one. The mortar infantry proved very weak by themselves, and were of course easy to destroy when under-supported. All the Ordos infantry looked the same, so the only real difference was their voice, which bore a distinctly younger or inexperienced quality.
There's some value in staying off of steam, however. Something I've seen as a recurring problem with steam is that it splinters the community. A large sum of people who buy the game through steam may never even know that there is a place to go to talk about minecraft. Furthermore, they have a certain disconnect on relevant points of interest.
I'm like that with terraria, I don't know a damn thing going on in the community because I never had a vested interest when I bought it on steam, now everything I know about it is old news.
Suddenly the Steam forums become those peoples' only outlet and you get other users who've been to the curse network forum lording it over steam users and calling them idiots for not going there for answers to their questions first.
The whole thing becomes a mess, but it's sort of a non-issue seeing as so many games do this already and the resulting communities, although somewhat insular, adapt.
The steam workshop is just a microcosm of the exact same issue.
Basically, what Notch is saying is that they don't have a solid plan for minecraft and making a move to Steam, beneficial in many ways though it may be, would eliminate other options in the future that they don't want to rule out quite yet.
Seems like a lot of ship for an 8 container capacity, although I must say it looks good.
So, I know networked computing is a thing, have you guys looked into that? I'd gladly devote my unused system resources to getting a chunk of the work done.
Is it going to fire something more along the lines of an actual RPG in this, or still gonna lob a projectile?
I was always under the impression the RPG tower was originally supposed to serve the anti-armor and anti-air function like the old advanced guard tower, hence the name.
Touché.
Oh, now the hipsters have a game too. I hope consumerism isn't too trendy for them.
Nonsense, you're all wrong, it sprays a healing salve that lengthens human lifespans by decades if not a full century.
Only thing I miss about the oldest of the C&C's: transport deploy animations. I don't imagine we'll be seeing the front pop open to let the passengers out...
Know if there's a way to automate switching to 16 bit color before starting up a windowed TS game? I hate having to go through the menu to change it to and from that constantly.
Screw that, best ANYTHING for NV. Heck, it's better than NV.
There's a ton of production value going into this, I wish more games payed this much attention to detail nowadays.
Maybe these should be used for the menu buttons?
Niiiice.
Practically looks stealth.
Yeah, needs a re-upload.
I dunno, I always thought of the Harpy as a more smoothed Comanche without the retractable missile pods and a much slimmer profile.
I used to be such a big fan of half tracks, I wondered why every vehicle wasn't one.
Well, whatever, I just thought a little more diversity would help achieve your guys' tag line up there.
The larger portion of the game, at least if you plan on having species able to explore space, is going to essentially be based on science fiction, to my knowledge we haven't managed to even conceive of efficient space travel due to resource limitations.
Scientific accuracy is great in the real world, where using it properly yields informative results every time, but in developing videogames you wanna set a threshold for suspense of disbelief as well. If Frank Herbert was worried about insulting his readers' intelligence, he would have stopped writing Dune when he got to the part about a cinnamon-like drug that makes its users prescient and near immortal, especially if he had already thought up the part about how it's made.
I'm not trying to defend aquatic races specifically, I'm making sure you really want to go against your apparent design goal. I could always type up a slippery slope speech about the dangers of conceding to strict logic alone in creative works, but those are only good for a quick chortle.
Besides, I'm having fun bouncing these ideas back and forth. Who said they would be average human sized? I'm sure we're only this big because it has benefited us through our history as a species. Furthermore, how could we have gone this long without mentioning blowholes? In thinking about concessions for gills, I forgot there were mammalian sea creatures.
You only really need enough water to fill the "gill capacity" and keep the creature in question hydrated.
The primary function of the water in the breathing process of any aquatic organism is to "cut" the air so as not to drive the organism's respiratory system into shock. This means, they just need enough water to absorb the proper amount of air before introducing it to their system. Gills are optimized to filter breathable air from water, the water is then discarded.
Water isn't bonded to carbon as oxygen is when we expel it from our bodies, so it's still viable after having passed a creature's respiration cycle, it just needs to be filtered and replenished. Both of these tasks are easily accomplished, filtration occurs naturally with little more than common dirt and aerating the water is accomplished whenever bubbles are present. There's no need to carry a fresh supply of compressed water everywhere they go, if anything they'd be carrying around an air supply to keep their water breathable.
The aforementioned plastic can of course then be used to create a "fishbowl helmet" as well as other components necessary for a pressure suit.
What I'm saying is feel free to use some of your own creativity in how you set up wildlife. I'm sure some people will want to have terrestrial limitations applied at every turn, but others might be hoping for some alien environments.
I'd imagine a race would need to be "technologically amphibious" before proceeding to space, anyhow. Fluid is considerably heavier than gas, and that species would be susceptible to 'the bends' in lower pressure environments.
For surface expansion, I'd imagine it would be achievable at its base stage early on. They could build a tube under-water, perhaps out of masoned and sealed limestone or what have you, and then push it up and out over the shoreline. This race would want to use pumps and maybe water mills to keep artificially constructed water ways aerated enough to breathe.
They could also have access to industrial plastics as soon as refining oil is a viable option. So an aquatic race isn't necessarily at a disadvantage in tech, it's just a different approach. I'll touch on relevance in a later post.
That doesn't look like a sprite.
Both tracks are pretty chill and have a nice ambience.
I like your new HMLRS voxel.
If you could manage to use the model they use in Sven Coop, it's actually pretty decent a quality model, about the same quality as the Gauss Gun's.
Mr. Bean comes to mind. He really hated that car with the three wheels.
Yeah, it's actually more of a description of the scientist or the SEVA suit. They both have 'closed cycle air supplies' as I recall, and are built almost specifically for environmental hazards.
Without elaborating too much, guiding a Coral's growth might work for building materials, as well as genetically modifying corals to use different materials to build. And if an engineered organisms, like Coral, build themselves out of a less than beneficial material, natural selection isn't a problem as long as it's being cultivated properly.
I was beginning to wonder if it was just called a gauss gun because that's a sci-fi weapon name that gets thrown around. While I know the real thing doesn't look this awesome, thanks for not just making it look like a laser.
Once, a long time ago, when caves didn't generate and lava coated the void, I had found a mountain with a chunk error cutting straight to the center before reaching its terminus. I turned it into a volcano fortress.
Compared to how the Ordos Mortar Infantry worked in Emperor: Battle for Dune, this appearance is a fitting one. The mortar infantry proved very weak by themselves, and were of course easy to destroy when under-supported. All the Ordos infantry looked the same, so the only real difference was their voice, which bore a distinctly younger or inexperienced quality.