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Comment History  (90 - 120 of 1,147)
Jeffman12 Nov 18 2013, 4:48pm says:

It'd be neat if those worms ate blue tiberium fungus or weeds.

+2 votes     article: Meet the Twisted Insurrection Tiberian Friendlies
Jeffman12 Nov 10 2013, 1:24am says:

Hate to say it, I can't really get behind any remixes for AOI, except for the one from Kane's Wrath. But for what it's worth, this is better than the other attempts I'm familiar with.

+3 votes     media: Twisted Insurrection OST - Act on Insurrection
Jeffman12 Nov 4 2013, 11:08pm says:

I feel I should clarify, they are still going to make a new C&C, it's just not going to be a pay to win MMO.

+2 votes     article: Renegade Alert Throwback Event
Jeffman12 Nov 4 2013, 12:05pm replied:

Really, it does.

I'd love to see the C&C community band together and get their own RTS/FPS hybrid engine going, it could use classic C&Cs as a template for a lot of features like terrain , environments, and construction, and well, Renegade didn't really break any new ground, let's be honest. I think a C&C FPS would play better if it wasn't like UT with all the rampant bunnyhopping.

+2 votes     article: Halloween Blog 2013
Jeffman12 Oct 30 2013, 12:09am says:

I choose the stealth tank in the foreground.

+3 votes     media: Choose your Mammoth
Jeffman12 Oct 29 2013, 11:52pm says:

Emperor: Battle For Dune's explanation of Carryalls went against the lore as they were allegedly automated and un-manned in the games. The manual explicitly states that Thinking Machines are a taboo in the Dust Scout entry. Then again, the refinery and harvester were one in the same in the source material. Westwood probably just wanted a reason to make you build carryalls and 'advanced carryalls' separately.

+1 vote     media: Carryall & Harvester New Logic
Jeffman12 Oct 29 2013, 11:43pm says:

I always think of Cabal and Yuri as two sides of the same coin. I think Cabal's tech should always feature an organic component, although the core defender lacked this, to that end, I believe the best addition to the defiler's design would be a brain, or mass of brains, in a big transparent tank. Either suspended below the cannons, or attached to the base.

It harkens back to Cabal's name, and implies the inspiration borrowed from Dune in C&C's origins.

Also, I'm completely unserious.

+3 votes     article: October 29th Update
Jeffman12 Oct 26 2013, 8:20pm says:

I love it, I can never build enough of these on those odd occassions I'm not playing Nod.

+2 votes     media: Mobile Sensor Array (MSA)
Jeffman12 Oct 22 2013, 9:37pm says:

The wolverine I remember walked like those windup toys with the legs.

+1 vote     media: Wolverine walk animation
Jeffman12 Oct 15 2013, 3:40pm says:

These dunes would make Shai-Hulud jealous.

+2 votes     media: dunes
Jeffman12 Oct 7 2013, 6:43pm says:

Was going back through the images, I see I was negged for an objective assessment.

Well, now, you look ridiculous, anonymous user. You know who you are.

+1 vote     media: Tiberium's Scorpion Tank
Jeffman12 Oct 7 2013, 6:30pm says:

The cockpit looks very opaque, other than that I have no gripes.

+1 vote     media: Nod Banshee
Jeffman12 Oct 7 2013, 6:27pm says:

Beautiful job, all around superb.
I might suggest fading the logos a bit to make them look less pristine, but that's not really an issue.

+2 votes     media: GDI Mammoth MK II
Jeffman12 Oct 7 2013, 6:24pm says:

Does this confirm that building is going to be grid based?

+2 votes     article: Firestorm Defense Online!
Jeffman12 Oct 7 2013, 2:12am says:

Is this a global repair, or higher volume repair radius? What makes it any better than standard war factory repair?

+3 votes     media: TiberiumEssence152
Jeffman12 Oct 7 2013, 2:08am says:

Did someone say Robusst? *Prepares a toolbox*

+3 votes     article: September in Review
Jeffman12 Sep 25 2013, 5:29pm says:

Very Nice! I expected a facsimile of the original, not what I see here.

+5 votes     media: GDI Mobile Sensor Array
Jeffman12 Sep 20 2013, 4:41pm replied:

Other games have been a lot further along than the concept materials phase and been cancelled for this reason.

Considering this would be a free fan-made mod, I don't think the rights holders could turn it down unless they used content developed by the rights holders. I suspect they just decided to take this in their own direction with an IP loosely based on Dune rather than have a game loosely based on its existing IP.

+1 vote     article: evolution is dead long live nodu
Jeffman12 Sep 7 2013, 8:05pm replied:

Steam has a feature called the Workshop, it allows for user created content and mods to be delivered through steam in conveniently packaged subscriptions.

+1 vote     article: Exoplanet:First Contact was Greenlit!
Jeffman12 Sep 5 2013, 9:42pm says:

Siiiiick, think you'll ever opt for workshop?

+1 vote     article: Exoplanet:First Contact was Greenlit!
Jeffman12 Sep 2 2013, 12:21am says:

I think if just the helmet and color scheme changed, this wouldn't be plagiarism.

...And I mean a complete redesign for the helmet.

+1 vote     article: Power Armor UGSOC Released
Jeffman12 Aug 24 2013, 1:24pm replied:

They're also pointless if not an access point for any enterprising bandit looking for a ladder.

And this is just a minor nag, almost infinitesimally so, but unless you plan to have multiple possible models for the gate, using visibly distinct components calls into question the exact rarity of the materials used. I'm of course looking at the struts by which the gate is to be suspended. Mainly because they're bent and look like they were simply salvaged, not constructed with their new role in mind. And let's face it, even a low tech settlement would be able to do some simple degree of smithing.

I can actually think of a couple designs that use the exact same shape as this gate, but I think they'd only be fitting if you got to choose how the gates function, and they got refitted accordingly.

+2 votes     media: New design for level 1 walls
Jeffman12 Aug 24 2013, 1:11pm says:

That ought to keep those rabble out.

+4 votes     media: New design for level 1 walls
Jeffman12 Aug 23 2013, 12:28am replied:

Well that's a weird thing to neg.

I suppose I should elaborate. A theory states that one method by which cells became complex and attained new organelles was by consuming incompatible bacteria, or being invaded by them. Over time a symbiotic relationship emerged which later became integral. It just seems more in-depth than cells picking and choosing random DNA they 'collect'.

I think a mechanic where one type of NPC bacteria with a particular trait made a habit of invading player made cells, and then the cells had to adapt to not be impacted negatively and incorporate the benefits of the new organelle would be interesting.

+2 votes     article: Microbe Stage Concept Animation
Jeffman12 Aug 20 2013, 7:44pm replied:

You sure seem to expect a lot for something you aren't actually paying for.

+2 votes     article: Microbe Stage Concept Animation
Jeffman12 Aug 20 2013, 7:37pm says:

I take it this isn't going to use the theory that complex cells evolved through convergent symbiosis between simpler single cell organisms.

+1 vote     article: Microbe Stage Concept Animation
Jeffman12 Aug 20 2013, 6:39pm says:

I can't wait for this to be complete, I'm not so huge on alphas and betas.

+1 vote     media: New Models
Jeffman12 Aug 17 2013, 4:15pm says:

Heh... HAH... I get it, tripod. Good one.

+1 vote     media: Strider body
Jeffman12 Jul 23 2013, 2:59pm says:

As a time traveling mole-person with a passing interest in alpaca pedigree, possessing both a male and female set of genitals, I can say I am quite thrilled to have stumbled upon this news in my eyeball laser terminal o'news (ELToN). I will travel to this century within more or less a decade of accuracy, download a new computer relative to your timeframe's system specs, and feed it your datafiles.

+3 votes     article: The Big Announcement
Jeffman12 Jul 22 2013, 12:15pm says:

I like it, most of the titans I see look washed out and amorphous.

+7 votes     media: GDI Titan Texture
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