This member has provided no bio about themself...

Comment History  (210 - 240 of 1,238)
Jeffman12 Mar 23 2015, 1:34pm replied:

The vocal elements, while fitting, I think would certanly fit better in something a little darker/heavier.

+2 votes   media: OST: 34. Reaper Raid
Jeffman12 Mar 8 2015, 8:08pm says:

I think a better way to handle this is to refit the turret at your war factory rather than instantly change the type, this way people can still use the plain IFV with their class.

+1 vote   media: Rocket IFV
Jeffman12 Mar 8 2015, 12:28am says:


+3 votes   media: Community Vote: Shotgun
Jeffman12 Feb 2 2015, 11:37am replied:

Mac, you know what you doing, take off every Kodiak.

+1 vote   article: Weekly Bulletin 02/02/2015
Jeffman12 Jan 26 2015, 11:34am says:

I kinda feel like those yellow plants should uproot and move occasionally (maybe to get closer to the tiberium?) and when units get near they hastily take root again.

Iunno, just spitballing, may be too much.
They'd also probably need some defense mechanism if rooted and you try to kill them with fire. But I know that's not how plants currently work in the TS engine.

+2 votes   article: Weekly Bulletin 25/1/2015
Jeffman12 Dec 31 2014, 1:44pm says:

There's a distinct disadvantage to having long protrusions coming off of your head, typically, this is applied to helmet design, but in this case it'd still be an issue. One could hypothetically grab the end of one of those protrusions and have an easier time of snapping their neck, granted, the attacker would need to move more, but that gives them a major weakness if attacked from behind.

That being said, length of their... spurs? Could indicate combat prowess as a form of combat boast, better warriors wouldn't need to trim them so short, or they could be used to indicate status in some form of social hierarchy.

+2 votes   article: New Character Designs
Jeffman12 Dec 9 2014, 12:13am says:

A tribble in the center of a terran dominion emblem?

+7 votes   media: A new Faction arrive's
Jeffman12 Nov 19 2014, 12:28pm replied:

The 'wings' were put in simply to achieve an aesthetic, I believe it's used on any unit with a laser weapon to refer to the obelisk. in Twilight, the Cyborg Commando has a 'terminator mode' when it's destroyed that allows it to capture a vehicle.

+2 votes   article: Need Your opinion 4
Jeffman12 Nov 14 2014, 12:40am says:

I can think of a couple simple yet appropriate nature names.

Arachnid or Camel Spider
The names fit Nod's theme. When equated with the desert, most spider relatives are thought to be quick and decisive as opposed to their slow and methodical temperate/domestic counterparts.

I'd have said scorpion, but I feel it'd be thematically inappropriate as a scorpion is supposed to deliver stings and then endure its prey's defense until the poison runs its course. Not ideal for a fast attack tank, more appropriate for a heavy tank. It's also fairly unoriginal due to its use in C&C 3, many C&C mods, and Halo.

Cheetahs are another easy one, they need to be fast in order to live another day. This also hearkens back to the Panzer, and other tanks named for well known big cats.

Thunderbolts are fast, strong and dissipate quickly, but that may be more fitting for something equipped with an energy weapon, or the weapon itself.

Dust storms may also be an evocative mental image, but I doubt you'd want to get any more cryptic by calling this unit a haboob, that just sounds silly.

Anywho, I believe I've given enough examples of qualitative naming procedure so that even if one of my suggestions aren't used, the method may help influence the decision process.

+3 votes   media: Nameless T3 Nod Tank
Jeffman12 Sep 30 2014, 11:33am replied:

Rotate them out instead of running them all at once?

+1 vote   media: Heavy Tank armor allocation
Jeffman12 Sep 30 2014, 12:53am replied:

I used to think that was the place to go for mods, but I've seen more decent mods vanish there than I've seen great mods thrive, and that just will not do for an archivist like myself who borders on OCD in cases where peoples' creative works are at risk of being lost forever.

+2 votes   article: Weekly Bulletin 25/09/2014
Jeffman12 Sep 29 2014, 11:46pm replied:

Everything made since DOOM uses hitboxes or "damage positions", man.

Actually, I was just thinking they should run three different versions of APB side by side with some diagnostic tools designed to record and report the hit data from the tanks to see if they actually effect player performance.

One of them would be using these new hit zones, one using the old, and one using a single hitbox system. Players don't know which one they're on, people collecting the data don't know which one they're collecting so it's double blinded.

+1 vote   media: Heavy Tank armor allocation
Jeffman12 Sep 29 2014, 11:24pm says:

I feel like the tread housing should match the mammoth on all of the tanks.

While I suppose it's good practice to attempt managing the tank in such a way to steer into incoming fire than twist away, I don't see it making that much of a difference in the long run.

+1 vote   media: Heavy Tank armor allocation
Jeffman12 Aug 16 2014, 1:21pm says:

Part of the problem, I think, is that more maps need to be built for level base building when mappers tend to let their creativity get the best of them.

+3 votes   media: Improved AI walls
Jeffman12 Jul 16 2014, 1:03pm replied:

Invisible? No, I see them just fine, they're along the sides of the GDI units.

+1 vote   media: 3 Days Remaining...
Jeffman12 Jul 5 2014, 9:42pm replied:

Oh, but haven't you heard? It's from a popular horror mod... and skinned in mspaint... To be fair, it's like that in the mod.

+2 votes   download: David Leatherhoff Models (Fixed) Playermodel
Jeffman12 May 29 2014, 3:49pm says:

Population limit should totally be based on a limiting factor, but I'd say it's better as a soft limit. For instance, the amount of housing/utilities you can provide.

+3 votes   article: Update 0.68
Jeffman12 May 15 2014, 8:51pm replied:

That's not entirely accurate. There were a few mashup mods that just used existing TS content and plopped them into RA2 for "nod vs soviets vs GDI vs allies" scenarios. According to the above post, the terrain is the issue, but I've seen classic TS infantry and structures used in RA2, the only problem is they look like stick figures compared to everything else. Voxels are somewhere between model and pixels. Having dealt with them before, I can say RA2's only difference with them is that it provides a higher "resolution" to work with.

0 votes   media: WIP Map Testing
Jeffman12 May 10 2014, 6:02pm says:


+3 votes   media: When you see it....
Jeffman12 May 8 2014, 12:20pm replied:

Yeah, if EA sold the rights for C&C to Microsoft, I'm sure we'd have heard of it before they decided to announce reviving a beloved franchise.
Kane lives in death.

+3 votes   article: Microsoft is reviving a well loved strategy game franchise
Jeffman12 Apr 25 2014, 9:37pm says:

Isn't this the un-upgraded power plant?

+2 votes   media: Upgraded GDI Powerplant
Jeffman12 Feb 5 2014, 11:33am replied:

Granted, it doesn't appear as functional water storage, not without tanks, which again, I agree would fit best underneath the building. But the shape and 'dock poles' it's built on just overwhelmingly make me think of something like a cistern or purification plant.

+1 vote   media: new building types on the way
Jeffman12 Feb 1 2014, 11:39pm says:

This screams something involving the storage of water to me.

+1 vote   media: new building types on the way
Jeffman12 Jan 31 2014, 10:11pm replied:

Problem with these is that they don't look fast or predatorial, they look like grazing animals that you might not want to spook.

+3 votes   media: Tiberian Fiend
Jeffman12 Jan 29 2014, 1:51pm says:


+1 vote   media: more of the new walls
Jeffman12 Jan 29 2014, 1:33pm replied:

Yes, that's how they're typically described... and the size of a horse.

+5 votes   media: Tiberian Fiend
Jeffman12 Dec 31 2013, 12:38pm says:

I'd love to play this, but I think I'm going to wait for them to finish preliminary updates.

+1 vote   article: [Fallout: Project Brazil] BETA 1.3.0 RELEASED!
Jeffman12 Nov 18 2013, 4:48pm says:

It'd be neat if those worms ate blue tiberium fungus or weeds.

+2 votes   article: Meet the Twisted Insurrection Tiberian Friendlies
Jeffman12 Nov 4 2013, 11:08pm says:

I feel I should clarify, they are still going to make a new C&C, it's just not going to be a pay to win MMO.

+2 votes   article: Renegade Alert Throwback Event
Jeffman12 Oct 7 2013, 6:30pm says:

The cockpit looks very opaque, other than that I have no gripes.

+1 vote   media: Nod Banshee
Jeffman12 Sep 7 2013, 8:05pm replied:

Steam has a feature called the Workshop, it allows for user created content and mods to be delivered through steam in conveniently packaged subscriptions.

+1 vote   article: Exoplanet:First Contact was Greenlit!
Jeffman12 Sep 5 2013, 9:42pm says:

Siiiiick, think you'll ever opt for workshop?

+1 vote   article: Exoplanet:First Contact was Greenlit!
Jeffman12 Sep 2 2013, 12:21am says:

I think if just the helmet and color scheme changed, this wouldn't be plagiarism.

...And I mean a complete redesign for the helmet.

+1 vote   article: Power Armor UGSOC Released
Jeffman12 Aug 24 2013, 1:24pm replied:

They're also pointless if not an access point for any enterprising bandit looking for a ladder.

And this is just a minor nag, almost infinitesimally so, but unless you plan to have multiple possible models for the gate, using visibly distinct components calls into question the exact rarity of the materials used. I'm of course looking at the struts by which the gate is to be suspended. Mainly because they're bent and look like they were simply salvaged, not constructed with their new role in mind. And let's face it, even a low tech settlement would be able to do some simple degree of smithing.

I can actually think of a couple designs that use the exact same shape as this gate, but I think they'd only be fitting if you got to choose how the gates function, and they got refitted accordingly.

+2 votes   media: New design for level 1 walls
Jeffman12 Aug 20 2013, 7:44pm replied:

You sure seem to expect a lot for something you aren't actually paying for.

+2 votes   article: Microbe Stage Concept Animation
Jeffman12 Aug 17 2013, 4:15pm says:

Heh... HAH... I get it, tripod. Good one.

+1 vote   media: Strider body
Jeffman12 Jul 4 2013, 1:43pm says:


Christ, I am so tired of bunnyhopping and tapdancing, I'm glad this can finally be qualified as a game that favors tactics over twitching.

Yes, I am atheist, yes I just used dat **** in vain, yo.

+4 votes   article: Hitzones & Infantry Elaborated
Jeffman12 May 23 2013, 1:47pm says:

I'm guessing this has plus mode or whatever the name of it is that incorporates Tiberian Sun features in mind.

+2 votes   media: Island Raiders (2-3)
Jeffman12 May 21 2013, 1:53am replied:

Yeah, I like the thought of keeping things in line with the original intent, if somewhat modified to compensate for sensibility.

+2 votes   media: Refurbished Firehawk
Jeffman12 May 20 2013, 1:19pm says:

Well, the old role was interceptor/bomber. Maybe it can take on the role of the A-10 of C&C95 and offer support power bombing runs and/or support power air coverage? Both, maybe.

+3 votes   media: Refurbished Firehawk
Jeffman12 Apr 30 2013, 10:46pm says:

Thought it looked a little top heavy in the render image, but ingame it looks fine.

+1 vote   media: GDI Titan reskin by Keksz
Jeffman12 Apr 28 2013, 3:55pm says:

I'm guessing you don't get to build any of that... Makes me wish you could.

+1 vote   article: New Screens of Alpha 10
Jeffman12 Jan 14 2013, 1:23am says:

At first I thought Bane was giving the intro speech.

"War, war never changes, batman."

+2 votes   article: [Fallout: Project Brazil] Release Date Snag Thanks to Hollywood
Jeffman12 Sep 5 2012, 6:01pm says:

Looks great, but I don't think it looks distinctly Nod with all that dust in the foreground. Basically, it could be mistaken for another sci-fi motorcade. GDI's has the benefit of looking really distinct despite the obscuring factor, also it just seems more visible.

+1 vote   media: Promotional Nod wallpaper
Jeffman12 Aug 28 2012, 12:40pm says:


+1 vote   media: Exosuit Revealed!
Jeffman12 Aug 21 2012, 1:15am says:

I kinda wish I could double track this.

+4 votes   article: Results from the indiegogo money
Jeffman12 Aug 18 2012, 6:28pm says:

Plan on fixing up the destruction meshes/textures for structures?

That was really the only thing that bothered me.

+2 votes   media: CnC3: Tiberian Apocalypse - Gameplay snippets.
Jeffman12 Aug 18 2012, 5:38pm says:

Some of those seem a tad oversized. I don't mean the large carriers and what I presume are spacecraft, I mean those vehicles resembling MBT's, unless of course those are actually some kind of artillery guns, then they're the right size.

+2 votes   media: Scale
Jeffman12 Jul 28 2012, 1:45am says:

Yeah, the range is agreeable. I wanna say the effect shouldn't have such hard edges, though, but I'm not sure how you could fix that.

+4 votes   media: Screenshots. Screenshots everywhere.
Jeffman12 Jul 16 2012, 1:19am says:

So, I know networked computing is a thing, have you guys looked into that? I'd gladly devote my unused system resources to getting a chunk of the work done.

+2 votes   article: [Project Brazil] Worldspace Video and Voiced Characters
Jeffman12 Jul 5 2012, 1:10am says:


+4 votes   media: GDI M-28 "Mammoth" Heavy Tank render
Jeffman12 May 21 2012, 12:31pm says:

I like your new HMLRS voxel.

+2 votes   download: The Dawn of the Tiberium Age v1.1113
Jeffman12 May 18 2012, 10:51pm says:

I was beginning to wonder if it was just called a gauss gun because that's a sci-fi weapon name that gets thrown around. While I know the real thing doesn't look this awesome, thanks for not just making it look like a laser.

+1 vote   media: Gauss & Egon
Jeffman12 Apr 11 2012, 12:20am says:

I think the wear and tear being a status indicator of condition would be a better idea.

+2 votes   media: Weapons WIP
Jeffman12 Apr 2 2012, 12:42pm says:

I don't suppose there's a way to play a 2v2v2v2 on this without a randomly selected ally.

+2 votes   media: Dante's Desert (2-8)
Jeffman12 Feb 28 2012, 11:21pm says:

One thing I never understood about star wars weapons was why they looked like they had a huge heatsink, but had no place to safely use as a grip. I know it's just aesthetics, and changing it would probably be a form of blasphemy if not just unnecessary, but I just wondered if anyone else had thought that.

+1 vote   media: EE-3 Blaster Carbine WIP
Jeffman12 Feb 27 2012, 7:08pm says:

Was too lazy to just rip them from the .mix, downloaded.

+2 votes   download: Twisted Insurrection: Original Soundtrack V.2
Jeffman12 Feb 27 2012, 3:52pm replied:

I don't know about the other people, but I skipped the DX 9.0c installation because I had installed it already to go along with other commercial games. I was asking because it never occurred to me at the time that certain required components, namely the ones games would insist on installing, wouldn't be universal between games. Thanks for the explanation.

+1 vote   article: Bogus Desura Installations
Jeffman12 Jan 18 2012, 12:42pm says:

Where do you order these?

+2 votes   media: I know you want it..
Jeffman12 Dec 27 2011, 4:00pm says:

I'd say give it an almost black trim, and then you don't need to worry too much about the differentiation.

+1 vote   media: HQs and Properties
Jeffman12 Dec 6 2011, 4:07pm says:

That's like my favorite kind of map.

+3 votes   media: Outlying Locality [2-6]
Jeffman12 Nov 23 2011, 1:20pm says:

For a while there the sniper team had two different infantry types, the spotter had the standard G10 assault rifle with a scope on it, his presence essentially doubled the actual sniper's firing rate. If one of the infantry died and you selected the now single sniper or spotter, they would say "My partner is dead!" in a panicked voice. I believe this was later reversed and the squad was made into two snipers with the full length firing rate.
Just saying, it has been done, but for some reason wasn't seen as fitting.

I wish more infantry squads had mixed roles. Good job.

+1 vote   media: Scrin Mastermind Squad
Jeffman12 Oct 31 2011, 1:14am replied:

Pardon I meant aspect ratio. Nobody actually ever used 16x9 as a resolution. I'm told 16x9 is the new standard aspect ratio.

+1 vote   media: Nod-Order In Chaos 16x9
Jeffman12 Oct 26 2011, 1:40am replied:

This is pretty simple, and yeah, it could have used a lot less blocks. Probably has a low cobble generation rate due to the piston just going back and forth. constantly

+1 vote   download: automatic piston cobble gen schematic
Jeffman12 Oct 18 2011, 11:34pm says:

Not the coziest atmosphere, but that's some decent living right there. And is that a kitchen bar?

+1 vote   media: Employee Quarters
Jeffman12 Oct 6 2011, 9:00pm says:

Brothers, to arms! (preview) (DL)
Show your loyalty to Kane and join the Minecraft cell!
(feel free to edit/redistribute the skin, I also gave some parts to the creator of skinedit, so customize it there too)

+2 votes   article: PEACE THROUGH POWER!!
Jeffman12 Sep 6 2011, 2:55pm replied:

"The future has imploded into the present. With no nuclear war, the new battlefield are people's minds and souls. Server administrators are the new governments. Computer generated worlds are the new frontiers. Though there is better living through science and chemistry, we're all becoming cybrogs. The pickaxe is the new "cool tool" and though we say "all cobblestone should be free", it is not. Diamond is power and currency in the virtual world we inhabit, so mistrust authority. Minecrafters are the true rebels, minerculture is coming in under the radar of ordinary society. An unholy alliance of the tech world, and the world of organized dissent. Welcome to the cybercorporation. Crafterpunks." -Edited Billy Idol's Cyberpunk intro monologue.

+4 votes   media: Food and Experience GUI graphics
Jeffman12 Aug 24 2011, 12:51pm says:

When the soviets got there, they found that the allied base was no longer present, but in its place, they found a small card noting a forwarding address in Switzerland.

+8 votes   media: Pipeline Attack
Jeffman12 Aug 6 2011, 2:10am replied:

VC Diamond, I use that, my recording studio is my poorly insulated room, I use a $25 Gamecom headset from plantronics. Still, it comes out better than most user voiced character mods for Fallout.

+1 vote   media: Yuri EVA
Jeffman12 Aug 4 2011, 6:29pm replied:

Just sounds like some guy making his voice deep otherwise.
The filter they used for the RA1 EVA, though, that was simple yet well done.

+1 vote   media: Yuri EVA
Jeffman12 Jul 10 2011, 11:40am says:

Ah, big friendly inviting barrel colors just saying "Hey, Jeffman, pick us up and throw us at someone. We won't mind if you shoot us, that happens in combat."

+2 votes   media: More Screens!
Jeffman12 Jun 26 2011, 11:36pm says:

I don't even try playing C&C3 online, I pretty much play on Hamachi exclusively.

+4 votes   article: Current State
Jeffman12 May 26 2011, 11:46am says:

Looks the same, but dirty, to me.

+1 vote   media: Art style adjustments
Jeffman12 May 26 2011, 10:47am says:

I won't have to lie in front of a bulldozer to keep it from plowing a bypass through my home after I've downloaded this, will I?

+3 votes   game: Incursion
Jeffman12 May 17 2011, 9:48pm says:

"Hey, Jim, who'd win in a fight? Sniper, or a flamer?"
"Why do you ask... Oh.. ****..."

+5 votes   media: Nod Mission 5 Promotional Sketch
Jeffman12 May 17 2011, 10:05am says:

See, if it was a burrowing vehicle, or any bit armored, if it could ram vehicles, thus splitting them in half, or even burst through walls the same way,the name would make more sense to me... As is, no offense, it seems kind of the opposite of a penetrator. Catch my drift? Of course that's only after reading the description.

+1 vote   article: Video update - Penetrator
Jeffman12 May 9 2011, 11:04pm says:

That's great. It won't bother me by looking like an eyeball.

+2 votes   media: Pustules Vote Result
Jeffman12 May 4 2011, 3:02am says:

Assuming people follow this, it's a pretty good rule set.

+4 votes   article: ModDB page rules
Jeffman12 Apr 20 2011, 3:24am says:

Anyone know if Notch got Pistons into this update like he was planning?

+1 vote   article: Minecraft Beta 1.5, and some thoughts on this (Notch's) blog
Jeffman12 Apr 13 2011, 4:13am says:

Reminds me of Diamond Sword's floating temples in Tribes.

+2 votes   download: Paradise v1.0
Jeffman12 Apr 12 2011, 1:08pm says:

Is the hospital not going to have a helipad on it in favor of the mapper placing one somewhere nearby on the map or something? Poorly worded question, but I think it gets the point across.

+3 votes   article: April 11th Update
Jeffman12 Apr 11 2011, 1:18pm says:

It's still perfect.

+1 vote   media: Nod Banshee
Jeffman12 Apr 1 2011, 5:40pm says:

I wondered if that function was maintained through C&C 3. Good job bringing it back.

+3 votes   media: ShellMap Progress
Jeffman12 Feb 19 2011, 1:50am replied:

Yeah, zerg totally weren't based off of the Tyranids from Game Workshop's WH40K or anything. And lord knows, James Cameron used his time machine to go into the past and tell himself to make the Alien series because of Blizzard.

+7 votes   article: NS2 Build 163 released
Jeffman12 Feb 1 2011, 12:30pm replied:

I lol'd.

These're great, I'll have to cap a GDI structure or two to try them out.
That's something I never understood. Why would the infantry sent to me(Supposedly from the Philadelphia) be willing to shoot their fellow infantrymen also dispatched from the same orbital station? Either way, works for me.

+3 votes   media: GDI Drop Pod
Jeffman12 Jan 30 2011, 5:49pm says:

Is each obelisk going to have a mini-complex underneath, or is that just some kind of tunnel network that'll be linking all of the base structures together?

Nobody's in charge of the content quality put into a pre-alpha, they generally aren't open to the public anyways. Opinions don't matter for placeholders.

+2 votes   media: Obelisk 3D
Jeffman12 Jan 30 2011, 12:04pm says:

Looking good, my only suggestion is to give them a little more scatter, maybe even not have them drop in unison but a little bit of time between each one's touchdown if possible.

+6 votes   media: GDI Drop Pod
Jeffman12 Jan 14 2011, 2:14am says:

If I were to compare this to the original, in strictly 2D terms, and despite this being entirely based off of it, this one's much better.
The old one made me think it was coated with roof shingles, but this really makes the intended look work for it.

+2 votes   media: Soviet Nuclear Missile Silo
Jeffman12 Jan 7 2011, 4:00am says:

Either the perspective is wonkier than it looks at first, or that's supposed to be some form of ornithopter, not a heli.

+1 vote   media: Renders and Concepts
Jeffman12 Jan 7 2011, 3:57am says:

I'd prefer a stenciled on Nod logo, but this is still pretty cool.

+2 votes   media: Renders and Concepts
Jeffman12 Jan 5 2011, 8:25pm says:

I may have a new favorite infantry.
I'm skeptical that there's a decent way to make the snipers feel like it's punching a hole in the armor, though. Maybe on target hit make sparks or shrapnel come off, and on rare misses a dirt plume perhaps?

+3 votes   media: GDI Heavy Sniper
Jeffman12 Jan 3 2011, 10:59pm says:

I can make it out enough. But that's a good plan, low definition tends to make it look more alien because it's harder to understand exactly how it looks.

+3 votes   media: Work in Progress: Devasator Warship
Jeffman12 Jan 2 2011, 1:13pm says:

What's the point of the jets other than suppressing other jets? It doesn't strike me as a practical battlefield asset as I'm sure it will either make the gunships pointless to pilot(if they aren't removed) or can't be balanced against the gunship's ability to lock on while stationary.
Secondly, I can really only see these working on the larger maps, like Verdun, Shuhia Taiba(Spelling?), and of course the one shown.

I guess my question is, how is this going to be more than just a cross between gunship, drop pod, and cruise missile?

Also, just throwing something out there, what if instead of a shield some aircraft had a temporary cloaking ability, which would of course have to mask a heat signature.

+3 votes   media: EU Jet - Cockpit Test
Jeffman12 Dec 21 2010, 4:46pm says:

Woo! *Bought*

+2 votes   article: Merry Gorgemas!
Jeffman12 Dec 14 2010, 1:22am says:

His legs look exaggerated.

+1 vote   media: SAS Commando and.....?!?!?
Jeffman12 Dec 7 2010, 9:45pm says:

Yeah, this matches the look of the old C&C quite nicely.

+3 votes   media: Nod Base in Hell Valley
Jeffman12 Nov 13 2010, 12:09pm says:

It used to be lava, or water if you were in a floating island map.

+2 votes   media: Is this meant to be ?!
Jeffman12 Nov 9 2010, 11:12pm replied:

That's camouflage, it makes others think that so they don't bother griefing it again.

+6 votes   media: Weirdest house design in history of minecraft
Jeffman12 Oct 22 2010, 12:11pm says:

This keeps sounding better and better. Like you're taking all the good parts from the originals and combining them with the intended fallout 3/NV experience. Best of luck porting your assets, I eagerly await your mod.

+2 votes   article: [Project Brazil] A World Map and Updates
Jeffman12 Oct 13 2010, 4:18pm says:

I like how they're actually more visible around the edges. There's some definition and they don't just look like a crystalline mass.

+2 votes   media: Tiberian Apocalypse stuff
Jeffman12 Sep 13 2010, 1:17am says:

Very nice, you've captured that balance between making all the structures look good with eachother and with the terrain.
Also, does the beast master herd only consist of fiends? Or do you get to choose the composition by summoning other tiberium creatures through abilities like the mechapede?

+3 votes   media: Know Your Army: Forgotten Units and Structures
Jeffman12 Aug 23 2010, 9:56pm says:

I assume it has a landing pad as opposed to being a place anywhere ability.

+2 votes   media: GDI Heavy drop pod
Jeffman12 Aug 15 2010, 1:22pm says:

I assume it folds up the front portion when not using it?
Great work.

+1 vote   media: GDI Harvester
Jeffman12 Aug 14 2010, 11:29pm replied:

Very nice, that would add some depth to late game harvesting.

+3 votes   media: More devilish Tiberium experiments.
Jeffman12 Jul 5 2010, 10:49am says:

Sort of hard to make out the detail on the mech thing. From what I can see of the train due to the overlapping, it's kinda bland.

+2 votes   media: GDI Convoy
Jeffman12 Jun 27 2010, 8:32pm says:

Helpful word of advice, you should sign your work more often, that way people won't be able to steal it and take credit for it so easily.

+2 votes   media: ghost ship
Jeffman12 Jun 18 2010, 10:14am says:

And plus a fancy aerial grid.

+1 vote   media: ULP City Scape by ~ Pete
Jeffman12 Jun 17 2010, 1:53am replied:

Big green crystals that leech the minerals out of the ground and mutate all forms of life it doesn't kill.
Not realistic, but fun.

You've never seen a jerry-rigged APC before? About time someone watched Road Warrior.

+13 votes   media: Mutant Bus
Jeffman12 Jun 10 2010, 11:15am says:

Maybe if you put a grill on front of the gasmask, like the Rocketeer, or the portion covering Darth Vader's mouth/nose.

+1 vote   article: Blog 180
Jeffman12 Jun 5 2010, 4:07pm says:

I don't like the legs or the cage on the end of the barrels. That makes up probably 50% of this model. I like the other stuff about it though, like the stabilizer.

+1 vote   media: GDI Juggernaut Deployed
Jeffman12 May 12 2010, 3:27am says:

I'm interested, but after the reading I assume this is to remain private, correct?

+1 vote   mod: ProcyonHook
Jeffman12 May 8 2010, 9:05pm says:

Neat how Red Tiberium is actually at the lower end on this one, and I like how everything is in keeping with the light spectrum.

I recall blue growing more often in colder and mutated environments. It's trivial, though, as nobody seems to have officially taken note of such behavior.

+4 votes   article: The Tiberium Odyssey.
Jeffman12 Apr 20 2010, 12:05pm says:

Hah! So it isn't really a carryALL is it?

But seriously, nice job, the props on it look relatively small, though.

+1 vote   media: GDI Carry-All
Jeffman12 Apr 10 2010, 9:02pm replied:

Ohhh, I see. That makes sense, then. I thought it was just idling.

+1 vote   media: effect for new bison/ox-transport
Jeffman12 Apr 10 2010, 2:06pm says:

That's a lot of exhaust, maybe cut down distance of how far down it goes?

+1 vote   media: effect for new bison/ox-transport
Jeffman12 Jan 7 2010, 2:14pm says:

Turret seems a tad... Hueg

0 votes   media: preddies
Jeffman12 Jan 7 2010, 2:13pm says:

I like it, compact, yet still functional, unlike the KW equivalent(Compact part, not the functional part).

+2 votes   media: Supportfield an Wraiths
Jeffman12 Jan 7 2010, 2:09pm says:

But will harvesters who have blue tiberium be able to drop it when they explode instead of just normal green?

+1 vote   media: TibExplosion
Jeffman12 Dec 28 2009, 3:54am says:

The final is definitely the best.

+2 votes   media: Nod Tiberium Refinery - Overview
Jeffman12 Dec 25 2009, 7:34pm says:

Needs to be a little more random, back in TS and FS, the tiberium wouldn't necessarily destroy every crystal in the field, one would explode, then set off another piece, those detonations would in turn damage another crystal set that would then explode, but in the end, some would still be left over, albeit, in a sorry state. Granted, Tiberium Fields typically had more Tiberium to begin with than in C&C3, and the crystal patches weren't as massive in TS.

+1 vote   media: Progressively exploding blue tib. fields.
Jeffman12 Dec 2 2009, 3:21pm says:

Magnificent, my only wish; There was a larger version suiting 4 or even 6.

+2 votes   media: Arden River Revisited (2)
Jeffman12 Nov 30 2009, 2:38am says:

Wait, let me get this straight, you have the ability to spawn base prefabs in game without relighting the scene through the map editor? Downright amazing.

As far as suggestions go, I suggest a sustained beam weapon as a defence turret. Think the laser pointer, but it does damage.

+1 vote   mod: Total Warfare Mod 2 : Advanced Warfare
Jeffman12 Nov 19 2009, 12:35pm says:

Can't wait to see the new, improved, mutated landscape in full.

+2 votes   article: Behold! the Technology of Peace!
Jeffman12 Nov 18 2009, 9:54pm says:

Nostalgic, yet new. I see the webbed portion between the claw/wing things as optional, I don't think it will affect it strongly either way.(By webbed, I don't mean the texture, I mean the drawn out center part)

Only thing I think would make it better would be curving the thruster/engine thing around the base model more.

With the slow speed of the banshee in Tiberian Sun, I think a speed enhancement as an upgrade is a good idea.

+2 votes   media: Nod Banshee
Jeffman12 Oct 25 2009, 11:15pm says:

I want to help, but I have issues with commitment. And when that's not around, an inflated ego.

+1 vote   article: Enlist in the Global Defence Initiative!
Jeffman12 Oct 21 2009, 3:01am says:

Oh, nice, so the engineers are going to travel in teams? I wondered how that'd play out. But how will it be handled if one of the engineers is killed? Or if the squad is cut down to just one? Will they be any less effective? Like take longer to capture/repair the building, or if you add multi-engineer, only damage the building instead of capture it?

+1 vote   media: Nod Engineer
Jeffman12 Oct 21 2009, 2:57am says:

Can't wait for the release, but something feels off about the Titans in comparison to the turret...

+2 votes   media: GDI Communications Centre
Jeffman12 Oct 17 2009, 4:30am says:

I like the idea, but on the other hand, I don't like the thought of having to beat people out of my corporation's system on a regular basis. You should have some sort of currency system, so that people can invest money into their corp, and then you can buy things with the corp's account, like stations and gates. That way, instead of someone having to pool cash and pay, the corp just has a money pool.
Maybe add a trade feature so that corporations can declare a primary export, then establish automated trade with other friendly corporations. I have a couple more ideas along those lines, but I won't bog you down right now.

If this picks up, I think I'll offer to host for it, regardless of whether you take my suggestions.

+1 vote   article: OLG Mission Statement
Jeffman12 Oct 17 2009, 2:17am says:

You've really captured a feel appropriate for a blend of C&C 95 and Tiberian Sun, while keeping a look that doesn't appear dated. Do you plan on making a single player campaign? I'd like to know, I feel it would be able to capture the distinct feel TS did.

+3 votes   article: Media update
Jeffman12 Aug 25 2009, 5:55pm says:

This is looking great, I can't wait.

+1 vote   media: GDI Refinery WIP
Jeffman12 Aug 21 2009, 12:33am says:

That's awesome, I see you guys don't plan on forgetting your roots any time soon. That's also some great incentive for people to get into the modding scene, I know I'm gonna broaden my knowledge of Lua for this. I'd pre-order it now, but I'd rather have it linked to my Steam account.

+2 votes   article: Modding Q&A
Jeffman12 Jul 30 2009, 12:57am says:


+1 vote   media: Renegade X Summer '09 Trailer
Jeffman12 Jul 30 2009, 12:55am says:

I think the thickness is fine, but it seems a little bland. Maybe add a slight warble or pulsing that they show in the pre-rendered cutscenes. Of course, this is perfectly acceptable as is.

+1 vote   media: Disruptor effect.
Jeffman12 Jul 25 2009, 11:26pm replied:

I'd say stay away from the hexagonal crystals anyway. I don't even think they really fit with the Tiberian Sun theme. The places that became red zones in that were almost tropical, the large oppressive tiberium plateau formations kind of detract from that feel.

+1 vote   media: Stuff
Jeffman12 Jul 23 2009, 2:40am says:

Will it actually stun the enemy? I think this would be a great defense against Skulks, who typically just tear through the first marine they see, if it has even the slightest paralysis effect. If I may, I'd suggest it drains the stamina bar for a second. You know, if you guys still have the stamina bar implemented. A stun feature like that would probably only work effectively on the smaller targets.

+2 votes   article: Knife + Pistol = Taser?
Jeffman12 Jul 16 2009, 1:26pm says:

That's a nice touch of nostalgia.

+2 votes   media: Selection boxes
Jeffman12 Jul 16 2009, 1:25pm says:


+1 vote   media: Work in progress V-42 Dropship reskin.
Jeffman12 Jul 16 2009, 1:19pm says:

Very nice.
I was worried about the thickness of the trails, but on second inspection it looks like that's just the result of overlapping rocket trails.

+1 vote   media: New FX for the SAM's
Jeffman12 Jul 4 2009, 12:37am says:

So it's based on westwood's old stuff, neat. I wasn't a huge fan of the movie, myself.

+1 vote   article: DAW News Update 09-02: With great power...
Jeffman12 Jun 3 2009, 12:34pm says:

It is dead. See? It took 6 months to get a reply from someone who actually did some work for it.

+1 vote   mod: Phantasy Quake Online
Jeffman12 May 9 2009, 2:10pm says:

Is it dynamic, or does the shadow still stay there once the map has been compiled?

+1 vote   media: Fixed biasing on shadows
Jeffman12 May 9 2009, 2:03pm says:

Brutal, just like Spartans should be.

+1 vote   media: Banshee Boarding Animation
Jeffman12 Apr 12 2009, 1:09pm says:

Isn't there a danger that both teams may end up too similar, though?

I'd assume that the maps wouldn't necessarily be limited to only 6 points, it would start to seem kinda linear in that case. If a mapper were to include more points than 6, say 8, would the Marines and Aliens be limited to only building on 3, still? I would assume so, as there's not much purpose to letting there be more if 3 fills out the tech tree.

+2 votes   article: Marine "Power Grid" design
Jeffman12 Feb 24 2009, 1:16pm says:

Pretty compelling story, however, if I may, a few tips. Be very thorough with the proofreading. Typos like "cknocked" don't hurt the understandability of the piece, but really stutter the mental imagery and suspense of disbelief.
"Only now he felt really down" is a great way to word it, except for the use of the word down. Down really underplays the sense of doom a Freman warrior would feel at the mortal damaging of a stillsuit, for them, it's almost shameful. It's more of a slang/vernacular word. Try some other words in its stead like "defeated" or make it a noun "the defeat". That's just an example, but other than those two things, this is truly superb writing, I doubt I've seen anything like it with any other mod. I'd go so far as to say this writing is better than the stories that come along with most games these days, even.

+1 vote   article: Sand, steel and blood…
Jeffman12 Jan 30 2009, 3:18pm says:

They look cool, but they also look a little similar to the zone trooper. Maybe if they were closer to the ones that were gonna be in Tiberium before EA placed it in the circular file.

+1 vote   media: Tiberium Essence v1.3
Jeffman12 Dec 4 2008, 12:22am replied:

Love that show.

But wow, it's been so long, I forgot this was on my watch list.

+1 vote   article: Unforseen Consequences
Jeffman12 Oct 31 2008, 3:58pm says:

Dance dance dance dance dance like a robot

+2 votes   member: Jeffman12
Jeffman12 Jun 5 2008, 12:55pm says:

Awesome, but I must say, I think a Headcrab would be a little harder to kill.

+1 vote   media: Cat-Life PAW BETA
Jeffman12 Mar 26 2007, 8:16pm says:

People DO improve in abilities over time, just you don't have a status bar that shows it. Seeing as games tend to be major let downs when they have no status bar, I don't think they'll do it without one. But it can still be great or better if they pull it off.

+1 vote   game: DARK NIGHT
Jeffman12 Jul 23 2013, 2:59pm says:

As a time traveling mole-person with a passing interest in alpaca pedigree, possessing both a male and female set of genitals, I can say I am quite thrilled to have stumbled upon this news in my eyeball laser terminal o'news (ELToN). I will travel to this century within more or less a decade of accuracy, download a new computer relative to your timeframe's system specs, and feed it your datafiles.

+3 votes   article: The Big Announcement
Jeffman12 Jul 22 2013, 12:15pm says:

I like it, most of the titans I see look washed out and amorphous.

+7 votes   media: GDI Titan Texture
Jeffman12 Jul 14 2013, 12:08pm says:

A little late to the party just now, but if this is gonna be a unit cameo, I suggest some use of complimentary color, it's gonna be hard to make out the titan from the background in that tiny frame.

+1 vote   media: Titan Patrol
Jeffman12 Jul 4 2013, 1:47pm replied:

I always imagined the vehicles in red alert being made of putty.

+2 votes   article: Exploding Things
Jeffman12 Jun 30 2013, 10:37pm says:

Typically, when a technology advances, it becomes more cost efficient. If the firestorm were made to render some units or structures invulnerable without requiring some pain in the *** hardware to be installed throughout a base, I think that would be a great move.

Here's how I think it could work:
Activating the firestorm generator would render all of the structures (Possibly units as well) in a set radius around the generator invulnerable, as a trade-off, the structures within the protective zone become underpowered as the energy cost to bring the defense systems online is too high. The generator then has a cooldown of several minutes.

Another thought I had was that two mutually exclusive upgrades could be offered. One extends the maximum range and protects vehicles within the base, the second camouflages the structure somehow and kills enemy units within range when activated.

Alternatively, both abilities could be native but require the commander to choose which to activate when the cooldown completes. Meaning they share the same timer.

The murder pulse would of course be red.

+2 votes   media: Tiberium Essence 1.52
Jeffman12 Jun 26 2013, 12:03pm says:

Default morrowind walk anims?
OpenMW, I love you, but you gotta stop doin' that!

+1 vote   article: OpenMW v0.24.0 released!
Jeffman12 Jun 25 2013, 1:10pm replied:

Not like the original Red Alert had much of a campaign in the way of triggers and plot.

+2 votes   mod: The Red Alert
Jeffman12 Jun 25 2013, 12:57pm replied:

This seems much more appropriate in that case, I thought that might be the case but didn't want to assume.

+2 votes   media: Campaign: Nod Mission 9 Preview
Jeffman12 Jun 25 2013, 12:19pm replied:

Something I forgot to add:
The use of the words "help", "victim", and "lovely" seem opposed to each other. The sentence would really give a better narrative if you chose it to convey that process was to be considered good or bad. If you want it to sound good, replace victim with patient.
If you want it to sound bad, replace help with force or something to that effect, keep victim, and change lovely to ghastly.
Alternatively, you could change it to sound, and I think this is the right choice for anything like CABAL, devious. "The Infector's Web Grenades will 'Compel' (or) 'Encourage' the 'Subject' to consider 'joining our efforts'."

+2 votes   media: Campaign: Nod Mission 9 Preview
Jeffman12 Jun 25 2013, 12:05pm says:

If that's an AI adjutant like CABAL, I don't think it would use these inflections. "Send your infector /in there/" doesn't carry the same gravitas as "Send forth the infector." And "the events of today will haunt the enemy for years", really? How many years, two, maybe three? How about decades, centuries even.
Just plop "to come." after years and it instantly sounds better.

The use of the exclamation mark is misplaced as well. It's not a command, it's a statement, the exclamation mark makes it seem giddy instead of sinister.

+2 votes   media: Campaign: Nod Mission 9 Preview
Jeffman12 Jun 24 2013, 12:42pm replied:

Poll needs more options that reflect this.

+3 votes   poll: You prefer game levels to be
Jeffman12 Jun 21 2013, 1:56pm replied:

Yes, quite refreshing that light tanks now stand a better chance when going head to head.

Although, I don't know if two hits is that great, I think the fire rate doesn't allow the tank the opportunity to turn away in time.

+3 votes   article: Exploding Things
Jeffman12 Jun 21 2013, 1:53pm replied:

This is typically how agree vs disagree systems work. These votes are for a critical standpoint. If "C&C shouldn't have hitboxes" had garnered significant support, the devs would be encouraged to look at it and possibly reevaluate the decision.

I for one think it's a move in the right direction as tank battles will no longer consist solely of two tanks revving back and forth constantly in a futile attempt to not get hit. There's more /strategy/ to a game derived from a strategy franchise. Now I just wish there was something done with infantry so they weren't just bunnyhopping healthbars with different flavored guns.

+5 votes   article: Exploding Things
Jeffman12 Jun 21 2013, 1:01pm says:

So first step's been done, now we just need some mods that'll make that game earn its title.

+2 votes   media: I hate being wrong :D
Jeffman12 Jun 20 2013, 8:55pm says:

I prefer procedural generation that makes use of handmade set pieces. For instance, Warframe's method. Alternatively, expansive procedural environments such as minecraft's with handmade landmark structures, such as pyramids and villages.

+2 votes   poll: You prefer game levels to be
Jeffman12 Jun 20 2013, 4:26am says:

Modular turrets! It's never been utilized in too many games, but I love when it is.

+1 vote   article: Devlog #9 for Exoplanet: First Contact is ready for you!
Jeffman12 Jun 19 2013, 5:01pm says:


+1 vote   media: Interrior
Jeffman12 Jun 19 2013, 2:16pm says:

I thought I saw voyager as like a size comparison or something.

+1 vote   media: UpdateSet5
Jeffman12 Jun 14 2013, 4:07pm says:

Very nice dunes.

+3 votes   media: Terrain: Additions
Jeffman12 Jun 4 2013, 1:17pm replied:

Wow, I never knew the plot until now, I just remembered Raiden as "That game with the awesome VTOLs where buildings come to life and try to kill you."

+1 vote   game: Raiden Legacy, The Return
Jeffman12 May 31 2013, 2:19pm says:

A couple of those bugs sound pretty serious, I think I'll hold off until the next snapshot or even release of the version. Sounds like they're getting close if they're starting to hammer out the existing bugs.

+1 vote   article: Minecraft Snapshot 13w22a
Jeffman12 May 31 2013, 2:14pm says:

It might be prudent to make a list of known bugs and unimplemented features to help testers discern what qualifies as something deserving a report.

+2 votes   article: Blog 14 - Here Comes the Sun
Jeffman12 May 27 2013, 12:46pm says:

I like 1 and 5

+2 votes   media: Concept: GloboTech Surveillance Drone
Jeffman12 May 23 2013, 6:28pm replied:

I think he meant the original Op4.

+4 votes   media: Pit Drone
Jeffman12 May 23 2013, 1:45pm replied:

Awesome, I'm glad to hear that.

+1 vote   article: Devlog #8 for Exoplanet: First Contact is out!
Offline Since
Mar 26, 2015
United States United States
Member Watch
Track this member
Comment Statistics
Posts per day