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Comment History  (210 - 240 of 1,141)
Jeffman12
Jeffman12 Aug 18 2012, 6:28pm says:

Plan on fixing up the destruction meshes/textures for structures?

That was really the only thing that bothered me.

+2 votes     media: CnC3: Tiberian Apocalypse - Gameplay snippets.
Jeffman12
Jeffman12 Aug 18 2012, 5:38pm says:

Some of those seem a tad oversized. I don't mean the large carriers and what I presume are spacecraft, I mean those vehicles resembling MBT's, unless of course those are actually some kind of artillery guns, then they're the right size.

+2 votes     media: Scale
Jeffman12
Jeffman12 Aug 16 2012, 2:06pm says:

This reminds me of those old Apogee titles before Duke Nukem and Commander Keen.

+1 vote     game: Platformance: Castle Pain
Jeffman12
Jeffman12 Aug 16 2012, 1:56pm says:

I don't imagine mushrooms still spread while in those.

+1 vote     media: Flower Pots and Item Frames
Jeffman12
Jeffman12 Aug 14 2012, 11:46am says:

Something tells me we won't be seeing this on any titan maps.

+1 vote     media: NAC + EU - Heavy Gunship - VTOL Engine Animation 1
Jeffman12
Jeffman12 Aug 1 2012, 6:28pm says:

I like.

+1 vote     media: Soviet Apocalypse Tank Update
Jeffman12
Jeffman12 Jul 30 2012, 11:50am replied:

So perhaps I didn't make my comment as directed at the one posted by Albions_Dragon as it should have. I thought I hit the reply button, but I guess not. He makes it out like you guys are just doing anything and everything else. But frankly, I'm surprised there aren't modelers lining up left and right just to get a little portfolio padding, not to mention having an excuse to model some classic C&C units that will actually be used.
This doesn't seem like a problem that would have lasted this long.

And I probably should have mentioned you don't need new content for an update, I thought that was implicit in my post. Just a status update, and if there isn't anything new, you could at least remind people you're still going.
I keep a tidy moddb profile which means I remove the dead/inactive mods, I the last place I checked when I came to this one was the comment section, and I find who is allegedly a dev using the most annoying excuse ever and not actually citing a roadblock.

tl;dr A schedule doesn't have to be made for a final release when it's still largely uncertain, but it's good practice to keep people informed by reminding them you're still active. The benefit of staying near the top of the mod list is great too. It gets you more viewers and more support.

-2 votes     mod: Tiberian Sun Rising
Jeffman12
Jeffman12 Jul 30 2012, 11:29am says:

Tempting...
Is there any plan for multiplyer support?

+2 votes     game: Salvation Prophecy
Jeffman12
Jeffman12 Jul 29 2012, 10:32pm replied:

Indeed, many Christians don't believe this either, as it's contrary to their religious texts preaching tolerance and understanding, however this is not the case with the most vocal groups(Ex. Westboro Baptists), as their tenets are that of fear and hate as they pick choose to take what they find as convenient support for their bigoted lifestyles as canon.

0 votes     article: Gender in Minecraft
Jeffman12
Jeffman12 Jul 28 2012, 1:07pm replied:

Their reproductive method is hermaphroditic is it implies bearing both male and female genitalia, but earth worms which have only one gender and are hermaphroditic, for example, are all homosexual. Contrary to popular belief, hermaphroditic reproduction in most creatures requires two to mate, plants on the other hand can reproduce asexually.

Sexual reproduction refers to instances where two individuals of a species are involved or required for fertilization, asexual reproduction is when a single plant/animal/microorganism may fertilize itself.

IMO, having genders in games with a chat feature encourages cybering, which should never happen on pub servers. Besides, player skins let people get by just fine.

+4 votes     article: Gender in Minecraft
Jeffman12
Jeffman12 Jul 28 2012, 1:45am says:

Yeah, the range is agreeable. I wanna say the effect shouldn't have such hard edges, though, but I'm not sure how you could fix that.

+4 votes     media: Screenshots. Screenshots everywhere.
Jeffman12
Jeffman12 Jul 27 2012, 2:10pm says:

Reminiscent of Vectorman.

+2 votes     media: Twisted Insurrection OST - Killing Fields
Jeffman12
Jeffman12 Jul 27 2012, 2:04am says:

Tiberium research lab is a little on the huge side.

+2 votes     article: july update
Jeffman12
Jeffman12 Jul 26 2012, 11:01pm says:

Man, I forgot all about this, but I'm glad you're back.

+6 votes     article: RE: fusion
Jeffman12
Jeffman12 Jul 26 2012, 1:24pm buried:

(buried)

Telling people "we'll release it when it's done" only works when you update more frequently than 3 months.

Consider this, modders aren't the only people with lives outside of the project, and they aren't the only ones with their lives in on the project either. Everyone watching your mod is devoting some time to your project and those who haven't forgotten about it are devoting time to checking to see if it's even still active. If the project isn't going along as planned, maybe you should get new or different devs working on it.

There seems to be a misunderstanding of what a deadline means. It isn't a time where you MUST release something, it's to establish obligation and motivate you to just TRY to get it out on time. At the very least; work out a schedule for updates so it doesn't look intentional when we've been strung along for so long and you just decide to cancel the project.

-5 votes     mod: Tiberian Sun Rising
Jeffman12
Jeffman12 Jul 26 2012, 12:49pm says:

My only concern is that wall of text ingame, I wonder if briefing vids are a possibility...
They wouldn't even have to be live action.

Also, surprised GDI isn't going to try capturing it.

+1 vote     media: Campaign: GDI Mission 8 Preview
Jeffman12
Jeffman12 Jul 26 2012, 12:28pm says:

I hope they make tree branches appear sideways facing out from the tree, that's always bothered me.

+1 vote     media: Sideways-wood
Jeffman12
Jeffman12 Jul 26 2012, 12:22pm replied:

There's some value in staying off of steam, however. Something I've seen as a recurring problem with steam is that it splinters the community. A large sum of people who buy the game through steam may never even know that there is a place to go to talk about minecraft. Furthermore, they have a certain disconnect on relevant points of interest.

I'm like that with terraria, I don't know a damn thing going on in the community because I never had a vested interest when I bought it on steam, now everything I know about it is old news.

Suddenly the Steam forums become those peoples' only outlet and you get other users who've been to the curse network forum lording it over steam users and calling them idiots for not going there for answers to their questions first.

The whole thing becomes a mess, but it's sort of a non-issue seeing as so many games do this already and the resulting communities, although somewhat insular, adapt.

The steam workshop is just a microcosm of the exact same issue.

+3 votes     article: Notch on why Minecraft still isn’t on Steam
Jeffman12
Jeffman12 Jul 25 2012, 3:43pm says:

Basically, what Notch is saying is that they don't have a solid plan for minecraft and making a move to Steam, beneficial in many ways though it may be, would eliminate other options in the future that they don't want to rule out quite yet.

+11 votes     article: Notch on why Minecraft still isn’t on Steam
Jeffman12
Jeffman12 Jul 25 2012, 12:14am says:

Seems like a lot of ship for an 8 container capacity, although I must say it looks good.

+1 vote     media: Cargo Runner
Jeffman12
Jeffman12 Jul 16 2012, 1:19am says:

So, I know networked computing is a thing, have you guys looked into that? I'd gladly devote my unused system resources to getting a chunk of the work done.

+2 votes     article: [Project Brazil] Worldspace Video and Voiced Characters
Jeffman12
Jeffman12 Jul 16 2012, 1:10am says:

Is it going to fire something more along the lines of an actual RPG in this, or still gonna lob a projectile?

I was always under the impression the RPG tower was originally supposed to serve the anti-armor and anti-air function like the old advanced guard tower, hence the name.

+1 vote     media: GDI: Vulcan Tower & RPG Tower
Jeffman12
Jeffman12 Jul 14 2012, 1:28am replied:

Touché.

+3 votes     game: 1D Sports.
Jeffman12
Jeffman12 Jul 12 2012, 2:19am says:

Oh, now the hipsters have a game too. I hope consumerism isn't too trendy for them.

+4 votes     game: 1D Sports.
Jeffman12
Jeffman12 Jul 9 2012, 1:55pm says:

Nonsense, you're all wrong, it sprays a healing salve that lengthens human lifespans by decades if not a full century.

+5 votes     media: Quiz time!
Jeffman12
Jeffman12 Jul 8 2012, 9:56pm says:

Only thing I miss about the oldest of the C&C's: transport deploy animations. I don't imagine we'll be seeing the front pop open to let the passengers out...

+1 vote     media: Assault Lander
Jeffman12
Jeffman12 Jul 8 2012, 1:09pm says:

Know if there's a way to automate switching to 16 bit color before starting up a windowed TS game? I hate having to go through the menu to change it to and from that constantly.

+1 vote     media: Twisted Insurrection Launcher
Jeffman12
Jeffman12 Jul 7 2012, 10:20pm replied:

Screw that, best ANYTHING for NV. Heck, it's better than NV.
There's a ton of production value going into this, I wish more games payed this much attention to detail nowadays.

+3 votes     media: Quick WIP Runthrough - Coach Bragg
Jeffman12
Jeffman12 Jul 6 2012, 9:37pm says:

Maybe these should be used for the menu buttons?

+4 votes     media: Nod 'Shade' Stealth Tank
Jeffman12
Jeffman12 Jul 5 2012, 1:10am says:

Niiiice.

+4 votes     media: GDI M-28 "Mammoth" Heavy Tank render
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