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Comment History  (210 - 240 of 1,188)
Jeffman12 Feb 20 2013, 11:52am says:

Man, I was hoping Part 2 would be done by now.

+3 votes   mod: Titan: XCIX
Jeffman12 Feb 20 2013, 11:23am says:

Why would tatooine be such a huge focus?

+2 votes   media: FS Campaign Galaxy Map 05
Jeffman12 Feb 18 2013, 1:15pm replied:

I think we can all agree, the use of any kind of DRM should be announced as soon as the decision to use it is made, even DRM as benign as Steam.

But I think we should also endeavor to "know the enemy" here. Steam has been operating for some time, 2003 to be specific. It was originally intended as an automatic update platform for Valve's limited library of games, but during development was relabeled as a more general distribution platform. Either way, for the time, these ideas were nothing new, patch and content distribution clients had been in use for multiplayer games for a while, just not on the scale Steam is today.

Valve has, to date, been an opponent to invasive "must be online to play, even singleplayer" DRM, stating their finding that piracy is lower when products are conveniently available to people through a relatively low impact and potentially ubiquitous service. To this end, steam has an offline mode. If your account credentials are saved on your computer, your steam library is accessible offline as long as the game developers themselves didn't include such a requirement. And if the problem is automatic updates, you can disable those without going in offline mode. There's clearly a downside that you must have steam installed, logged in sometime in the past, and installed the game, but that's hardly an issue when you plan ahead.

I'd also like to point out that if steam is ever shut down indeffinitely, they've made it publicly known that they will disable all of the DRM in every game in the library prior to said shut down.

And I'll say this, I knew someone morally opposed to Steam, but now they use it, because darnit, it's just too damn convenient having an instant messaging system, auto-updater, and game store all in one little program. besides, we're not talking about EA's Origin here, oh wait, he uses that too. Also, he refuses to shop at gamestop because they have a "local monopoly".

Yay, ideology!

+4 votes   game: A Game of Dwarves
Jeffman12 Feb 16 2013, 12:27am says:

Minor gripe, I believe the word is "piqued" not peeked.

+2 votes   media: Concept: Nod Breifing Screen 1 (GIF)
Jeffman12 Feb 15 2013, 6:09pm replied:

Yeah the video is, but those images look like they'll turn out even better.

+1 vote   article: CGI: We Rise From the Ashes!
Jeffman12 Feb 14 2013, 3:43pm says:

But why not use the full helmet for the nod troops? Those look kinda wonky.

+2 votes   article: CGI: We Rise From the Ashes!
Jeffman12 Feb 11 2013, 7:01pm replied:

I remember the vulcan and RPG had a pretty smooth turn anim, they'd even rotate when in range of artillery blasts. Artillery, of course had an SHP base and a full rotational cannon. Tick Tanks, I'm not too sure about, but seemed to have a full range of rotation including the ability to tilt up and down. I think SAM turrets are the only others I can think of, and those were definitely SHPs.

+1 vote   media: GDI Firestorm Cannon
Jeffman12 Feb 11 2013, 4:31pm says:

I thought turrets were supposed to be voxels for that engine, not rendered sprites.

+1 vote   media: GDI Firestorm Cannon
Jeffman12 Jan 14 2013, 1:23am says:

At first I thought Bane was giving the intro speech.

"War, war never changes, batman."

+2 votes   article: [Fallout: Project Brazil] Release Date Snag Thanks to Hollywood
Jeffman12 Jan 4 2013, 9:16pm says:

Oh, snap. Do want.

+3 votes   media: Splitscreen mode
Jeffman12 Dec 24 2012, 12:21pm replied:

Yeah, when I got UT3 it didn't recognize my videocard so it set my resolution to 8x6, not 800x600, 8x6. Unreal engine is capable of running on some pretty low end computers.

+1 vote   article: Infantry Combat and Another Map
Jeffman12 Dec 24 2012, 12:17pm says:

Glad to hear infantry combat won't be as bunnyhop friendly. I was going to suggest taking a look at PlanetSide 2 for a decent system, but no need, sounds like it's gonna work out just fine without making vehicles OP as a result of the planned changes.

+1 vote   article: Infantry Combat and Another Map
Jeffman12 Dec 18 2012, 9:47pm says:

Looks like something I built with legos when I was 8, but more polies.

+1 vote   media: GDI Hover Predator remake
Jeffman12 Dec 8 2012, 10:53am says:

It's no so impressive that something like that would be sea worthy and space worthy, what's impressive is a craft that can seamlessly transition from space to atmosphere without being destroyed on entry or requiring costly maintenance each time it does. Virtually anything can float with enough buoyancy.

+2 votes   media: Aerial Battleship Musashi Render
Jeffman12 Dec 6 2012, 7:37pm says:

Anims looking great, a bit more fluid than I expected.

+2 votes   media: Dev Diary #7 : Version 0.4.0 Update
Jeffman12 Nov 26 2012, 8:06pm says:

The yellow on white of his face could use some work, and the torso seems a little too broad. The torso width isn't a huge problem, it sorta grows on you, but his face definitely needs something done about it, it's hard to look at as is.

My thought is maybe put a visor there? If the front portion of the mask had blue or black under the eye layer it wouldn't be so bad.

+1 vote   article: All-new video: Starman!
Jeffman12 Nov 25 2012, 12:58pm says:

The other ones didn't really need it, but the lack of shading really isn't doing these ones any good. But I suppose if you shade these ones, the others need it too.

+1 vote   download: Minecraft - RA3 Paradox: Allied Infantry Skins
Jeffman12 Nov 18 2012, 9:23pm says:


"That's how many candles illuminate this room. Can you say ILLUMINATE?"


"MORGAHK! That silly Morgahk! Quick, how did Morgahk say the word wrong?"


"That's right! he began it with an E and not an I! Good job!"

+5 votes   media: And his name was death
Jeffman12 Nov 18 2012, 9:22pm says:

Kinda... Digging pretty far back into the stockpiles for a plane like this, aren't they?

+5 votes   media: Soviet YaK-5 Promo Render
Jeffman12 Nov 5 2012, 12:37pm says:

Damn, I lent it to a friend and never got it back.
And NOW an update for your mod comes out.

+1 vote   article: User Error v1.1a - Parts 1 and 2 Released
Jeffman12 Nov 4 2012, 9:51pm says:

Wow, that's amazing.
Looks like it'd be a great bomber or gunship.

Depending on loadout, that is.

+1 vote   media: Onagar Gunship
Jeffman12 Oct 23 2012, 1:06am says:

Now all it needs at level 3 is to allow Tesla Troopers to charge it up.

+1 vote   media: Soviet Telescreen Tower
Jeffman12 Oct 15 2012, 9:27pm replied:

Well if there needs to be more incentive for it, maybe have the upgrade increase outpost(Or even Con Yard) build radius too?

Just seems like it might get poorly balanced, considering the previous rig had everything but the build radius and infantry healing and the weaker armor for balancing.

+2 votes   media: GDI XMB-4 Rig
Jeffman12 Oct 13 2012, 2:24pm says:

I'd say make the build radius an upgrade.

+3 votes   media: GDI XMB-4 Rig
Jeffman12 Oct 11 2012, 1:39pm says:

Lego also has hinges. When you place a hinge on a swivel, you have pitch and yaw, but these look a little wonky, IMO. The less bizarre looking brick hinges look better, but present less freedom of range, but the plate hinges tend to look terrible. Seeing as you're making a videogame and are not quite as limited as designing little pieces of plastic, this shouldn't be as big a problem, but I can't think anything up myself with all the lego comparison.

The best idea I can think of is the more advanced kits that use ball sockets, but that would only be ideal for a single mounted weapon and that's stretching the 1x1x1 brick rule a little far.

+1 vote   article: Blockade Runner - Blocks and Prefabs
Jeffman12 Oct 9 2012, 7:59pm replied:

Furthermore, it's only supposed to target larger vehicles that could potentially damage its tendrils by rolling/walking over them. I may be mistaken, but I believe the waving tendril animation may have been intended to be veins snapping and spraying corrosive chemicals on the thing causing it harm.

+2 votes   media: Tiberium Essence 1.52
Jeffman12 Oct 7 2012, 12:27pm says:

I like the sound of this particular change and it makes sense, and I can think of at least one way to make that better, as, let's face it, you couldn't very well justify giving a capital ship a 1x1x1 megalaser, then anyone could plop one down, but it would be silly to arm a cruiser with anything less.

Larger more complex weapons could be made from multiple 1 meter blocks.
Imagine you have your standard laser beam block, a decent weapon in of itself, but you want it to have a longer pulse duration, so you add capacitors on each exposed side, these allow it to sustain a beam longer. That's a pretty simple upgrade mechanic, but how about larger more complex weapon designs with more upgrades than just adjacent blocks?
The beauty of this system is that you can always have a bigger weapon, but it will always cost more energy and space to transport and to use.

I think I'll flesh out the idea a bit more on the forums.

+2 votes   article: Blockade Runner - The Blocks
Jeffman12 Sep 28 2012, 1:09pm says:

I think the thing that makes running around with a full load to grind up your strength ridiculous is the fact that you don't need to rest or suffer painful consequences.

Oblivion had this, but it just made you ragdoll, I suggest something a little more tangible.

+2 votes   article: Update 0.29: Encumbrance
Jeffman12 Sep 28 2012, 1:01pm replied:

Valve doesn't care if their content is moved between source/goldsource games, but this is clearly lower poly, and thus not being a port.

+3 votes   download: Elite Combine Retextures
Jeffman12 Sep 27 2012, 11:43pm says:

Looks perfect.

+4 votes   media: OF2 - SMAW
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