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Comment History  (210 - 240 of 1,166)
Jeffman12 Oct 15 2012, 9:27pm replied:

Well if there needs to be more incentive for it, maybe have the upgrade increase outpost(Or even Con Yard) build radius too?

Just seems like it might get poorly balanced, considering the previous rig had everything but the build radius and infantry healing and the weaker armor for balancing.

+2 votes     media: GDI XMB-4 Rig
Jeffman12 Oct 13 2012, 2:24pm says:

I'd say make the build radius an upgrade.

+3 votes     media: GDI XMB-4 Rig
Jeffman12 Oct 11 2012, 1:39pm says:

Lego also has hinges. When you place a hinge on a swivel, you have pitch and yaw, but these look a little wonky, IMO. The less bizarre looking brick hinges look better, but present less freedom of range, but the plate hinges tend to look terrible. Seeing as you're making a videogame and are not quite as limited as designing little pieces of plastic, this shouldn't be as big a problem, but I can't think anything up myself with all the lego comparison.

The best idea I can think of is the more advanced kits that use ball sockets, but that would only be ideal for a single mounted weapon and that's stretching the 1x1x1 brick rule a little far.

+1 vote     article: Blockade Runner - Blocks and Prefabs
Jeffman12 Oct 9 2012, 7:59pm replied:

Furthermore, it's only supposed to target larger vehicles that could potentially damage its tendrils by rolling/walking over them. I may be mistaken, but I believe the waving tendril animation may have been intended to be veins snapping and spraying corrosive chemicals on the thing causing it harm.

+2 votes     media: Tiberium Essence 1.52
Jeffman12 Oct 7 2012, 12:27pm says:

I like the sound of this particular change and it makes sense, and I can think of at least one way to make that better, as, let's face it, you couldn't very well justify giving a capital ship a 1x1x1 megalaser, then anyone could plop one down, but it would be silly to arm a cruiser with anything less.

Larger more complex weapons could be made from multiple 1 meter blocks.
Imagine you have your standard laser beam block, a decent weapon in of itself, but you want it to have a longer pulse duration, so you add capacitors on each exposed side, these allow it to sustain a beam longer. That's a pretty simple upgrade mechanic, but how about larger more complex weapon designs with more upgrades than just adjacent blocks?
The beauty of this system is that you can always have a bigger weapon, but it will always cost more energy and space to transport and to use.

I think I'll flesh out the idea a bit more on the forums.

+2 votes     article: Blockade Runner - The Blocks
Jeffman12 Sep 28 2012, 1:09pm says:

I think the thing that makes running around with a full load to grind up your strength ridiculous is the fact that you don't need to rest or suffer painful consequences.

Oblivion had this, but it just made you ragdoll, I suggest something a little more tangible.

+2 votes     article: Update 0.29: Encumbrance
Jeffman12 Sep 28 2012, 1:01pm replied:

Valve doesn't care if their content is moved between source/goldsource games, but this is clearly lower poly, and thus not being a port.

+3 votes     download: Elite Combine Retextures
Jeffman12 Sep 27 2012, 11:43pm says:

Looks perfect.

+4 votes     media: OF2 - SMAW
Jeffman12 Sep 23 2012, 8:28pm says:

Look out for zombie karate chop

+9 votes     download: Infected Scientist and Barney (New)
Jeffman12 Sep 17 2012, 12:09pm says:

I had to download using desura because the files kept getting corrupted.

+1 vote     article: Black Mesa v1.0 released
Jeffman12 Sep 17 2012, 2:20am says:

So, got to blast pit. A couple things bother me, loading screen are long, I suppose I should be thankful they're not as frequent as they were in Half-Life. And then there's sounds, many frequently used sounds don't seem to be precached, so on the first instance of them, the game has a second of lag as each new sound is cached. This includes guns firing, bullet pings, and previously unplayed enemy sounds. It would be one thing if the system requirements were significantly higher, but I beat out recommended system requirements on every source game to date.

+1 vote     article: Black Mesa v1.0 released
Jeffman12 Sep 14 2012, 11:44am says:

This truly is a first for TW, I believe.

+2 votes     media: Red Hot Caldera
Jeffman12 Sep 14 2012, 11:40am says:

The original mammoth would fit through that, if just, it's big but not gargantuan like the Mk. 3.

+1 vote     media: Forgotten Warfactory
Jeffman12 Sep 13 2012, 5:50pm says:

No, they're techno labs, the only place where the bass is blasting louder than the cars driving through it.

+2 votes     media: Techno Lab
Jeffman12 Sep 5 2012, 6:01pm says:

Looks great, but I don't think it looks distinctly Nod with all that dust in the foreground. Basically, it could be mistaken for another sci-fi motorcade. GDI's has the benefit of looking really distinct despite the obscuring factor, also it just seems more visible.

+1 vote     media: Promotional Nod wallpaper
Jeffman12 Sep 5 2012, 5:56pm says:

Also, that's supposed to be an XM8, not exactly cutting edge.

+1 vote     media: Tiberian Sun Nod Soldiers posing
Jeffman12 Sep 5 2012, 5:54pm says:

Sure, great news, but I can't help thinking DNF managed to come out before this...

+1 vote     article: Community Update!
Jeffman12 Sep 5 2012, 5:50pm says:

I dunno, I just can't see any modern day RTS capturing the feeling of this song.

+1 vote     media: CNC Fallout Soundtrack - Meatgrinder
Jeffman12 Aug 28 2012, 7:08pm says:

I take it these will be replaced by some other mechanic at a later date, or is this how it's gonna be for the foreseeable future?

+3 votes     media: Blockade Runner - Terraformers
Jeffman12 Aug 28 2012, 12:40pm says:


+1 vote     media: Exosuit Revealed!
Jeffman12 Aug 25 2012, 1:47pm says:

Has more of an Aliens (The movie) vibe to it, which I guess is fitting considering the massive shift in perspective it was gonna have.

0 votes     media: Tiberium's Scorpion Tank
Jeffman12 Aug 24 2012, 6:02pm says:


+1 vote     media: Blockade Runner - Atmospheres in Upcoming 0.74.0!
Jeffman12 Aug 21 2012, 1:15am says:

I kinda wish I could double track this.

+4 votes     article: Results from the indiegogo money
Jeffman12 Aug 20 2012, 2:48am says:


+2 votes     media: In-game Worldmap
Jeffman12 Aug 18 2012, 6:31pm says:

Not bad, looks like it has a bit of a beer gut, though.

Might I suggest some sort of afterburner upgrade that gives the avatar cliff jumping, or a short radius jump jet option similar to zone troopers?

Also, what's the point of giving it a free hand? Will it still plug in upgrades it steals from units with it?

And to me, lasers seem better as anti-armor and plasma as anti-personnel. Plasma makes quick work of anything flammable caught in the blast radius, it would literally melt exposed skin and do it in a relatively large radius. Meanwhile, a laser could relatively easily be kept focused on a tank's vulnerable portions, like the ammo stocks or fuel tanks.

+3 votes     media: nod buzzer / avatar mkIV concept
Jeffman12 Aug 18 2012, 6:28pm says:

Plan on fixing up the destruction meshes/textures for structures?

That was really the only thing that bothered me.

+2 votes     media: CnC3: Tiberian Apocalypse - Gameplay snippets.
Jeffman12 Aug 18 2012, 5:38pm says:

Some of those seem a tad oversized. I don't mean the large carriers and what I presume are spacecraft, I mean those vehicles resembling MBT's, unless of course those are actually some kind of artillery guns, then they're the right size.

+2 votes     media: Scale
Jeffman12 Aug 16 2012, 2:06pm says:

This reminds me of those old Apogee titles before Duke Nukem and Commander Keen.

+1 vote     game: Platformance: Castle Pain
Jeffman12 Aug 16 2012, 1:56pm says:

I don't imagine mushrooms still spread while in those.

+1 vote     media: Flower Pots and Item Frames
Jeffman12 Aug 14 2012, 11:46am says:

Something tells me we won't be seeing this on any titan maps.

+1 vote     media: NAC + EU - Heavy Gunship - VTOL Engine Animation 1
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