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Yeah, I'm pretty sure the "Devil's Tongue" moniker specifically correlates to the burrowing feature.
Wow, some whiteknight thinks they're helping by negging benign critical comments.
Well, it's good to see you got this particular hurdle out of the way early on, I know some games out there don't even bother with any sort of gender dimorphism or just don't have women because it doubles the workload on character design.
I've picked up space engineers, but I'm still eagerly awaiting this, there's some features in this I just don't see being able to work in that game.
Wow, I was just thinking about DTA today and hankering for some C&C.
Time to work on the new SatAM cartoon, Tiberium Friends.
It'd be neat if those worms ate blue tiberium fungus or weeds.
Hate to say it, I can't really get behind any remixes for AOI, except for the one from Kane's Wrath. But for what it's worth, this is better than the other attempts I'm familiar with.
I feel I should clarify, they are still going to make a new C&C, it's just not going to be a pay to win MMO.
Really, it does.
I'd love to see the C&C community band together and get their own RTS/FPS hybrid engine going, it could use classic C&Cs as a template for a lot of features like terrain , environments, and construction, and well, Renegade didn't really break any new ground, let's be honest. I think a C&C FPS would play better if it wasn't like UT with all the rampant bunnyhopping.
I choose the stealth tank in the foreground.
Emperor: Battle For Dune's explanation of Carryalls went against the lore as they were allegedly automated and un-manned in the games. The manual explicitly states that Thinking Machines are a taboo in the Dust Scout entry. Then again, the refinery and harvester were one in the same in the source material. Westwood probably just wanted a reason to make you build carryalls and 'advanced carryalls' separately.
I always think of Cabal and Yuri as two sides of the same coin. I think Cabal's tech should always feature an organic component, although the core defender lacked this, to that end, I believe the best addition to the defiler's design would be a brain, or mass of brains, in a big transparent tank. Either suspended below the cannons, or attached to the base.
It harkens back to Cabal's name, and implies the inspiration borrowed from Dune in C&C's origins.
Also, I'm completely unserious.
I love it, I can never build enough of these on those odd occassions I'm not playing Nod.
The wolverine I remember walked like those windup toys with the legs.
These dunes would make Shai-Hulud jealous.
Was going back through the images, I see I was negged for an objective assessment.
Well, now, you look ridiculous, anonymous user. You know who you are.
The cockpit looks very opaque, other than that I have no gripes.
Beautiful job, all around superb.
I might suggest fading the logos a bit to make them look less pristine, but that's not really an issue.
Does this confirm that building is going to be grid based?
Is this a global repair, or higher volume repair radius? What makes it any better than standard war factory repair?
Did someone say Robusst? *Prepares a toolbox*
Very Nice! I expected a facsimile of the original, not what I see here.
Other games have been a lot further along than the concept materials phase and been cancelled for this reason.
Considering this would be a free fan-made mod, I don't think the rights holders could turn it down unless they used content developed by the rights holders. I suspect they just decided to take this in their own direction with an IP loosely based on Dune rather than have a game loosely based on its existing IP.
Steam has a feature called the Workshop, it allows for user created content and mods to be delivered through steam in conveniently packaged subscriptions.
Siiiiick, think you'll ever opt for workshop?
I think if just the helmet and color scheme changed, this wouldn't be plagiarism.
...And I mean a complete redesign for the helmet.
They're also pointless if not an access point for any enterprising bandit looking for a ladder.
And this is just a minor nag, almost infinitesimally so, but unless you plan to have multiple possible models for the gate, using visibly distinct components calls into question the exact rarity of the materials used. I'm of course looking at the struts by which the gate is to be suspended. Mainly because they're bent and look like they were simply salvaged, not constructed with their new role in mind. And let's face it, even a low tech settlement would be able to do some simple degree of smithing.
I can actually think of a couple designs that use the exact same shape as this gate, but I think they'd only be fitting if you got to choose how the gates function, and they got refitted accordingly.
That ought to keep those rabble out.
Well that's a weird thing to neg.
I suppose I should elaborate. A theory states that one method by which cells became complex and attained new organelles was by consuming incompatible bacteria, or being invaded by them. Over time a symbiotic relationship emerged which later became integral. It just seems more in-depth than cells picking and choosing random DNA they 'collect'.
I think a mechanic where one type of NPC bacteria with a particular trait made a habit of invading player made cells, and then the cells had to adapt to not be impacted negatively and incorporate the benefits of the new organelle would be interesting.
You sure seem to expect a lot for something you aren't actually paying for.