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Comment History  (210 - 240 of 1,002)
Jeffman12
Jeffman12 Nov 23 2011, 2:35pm says:

Maybe a glow should be visible? Or some kind of lightning bolt/ion storm effect? It'd look cool, IMO.

+2 votes     media: Nothing to get excited over?
Jeffman12
Jeffman12 Nov 23 2011, 1:20pm says:

For a while there the sniper team had two different infantry types, the spotter had the standard G10 assault rifle with a scope on it, his presence essentially doubled the actual sniper's firing rate. If one of the infantry died and you selected the now single sniper or spotter, they would say "My partner is dead!" in a panicked voice. I believe this was later reversed and the squad was made into two snipers with the full length firing rate.
Just saying, it has been done, but for some reason wasn't seen as fitting.

I wish more infantry squads had mixed roles. Good job.

+1 vote     media: Scrin Mastermind Squad
Jeffman12
Jeffman12 Nov 22 2011, 12:02am replied:

Alright, I didn't quite get the plan the first run through it.

As for Kane, well, he backs up his 'crazy' with results, but I guess you don't figure that out unless you can stomach all of C&C 4. Up until that point nobody knows what he's up to and there aren't any real clues. Also, it's 4 attempts if you count the firestorm incident, seeing as he was in control of CABAL the whole time. Now there's a dead horse of a faction that hasn't been beaten enough yet, eh?

Personally, I favor Nod's playstyle with early game harrasment, stealth, and late game pounding, and ultimately the only thing that matters to me is the preservation of that ability. I know some people like them just for aesthetic or plot reasons, I like those too, but you know, glowing tread hubs do not a stealth tank make.

I can tell you're pretty with it on the ethics and doctrine of each faction and I've just had a feeling since I started watching this that they were somehow gonna see a big change(Aside from units) in order to compensate for the relative disarray caused by the addition of that many other factions. Your post has put me at ease however.

Battletech seems a decent fit for RTS gameplay, and I'd like to see it done, my only foreseeable issue with it is that it might be confusing if you have two madcats on different teams, but the fact that they don't really look too similar in profile probably makes it work out.

+1 vote     media: With Doug's approval, the Avatar "Madcat Mk1"
Jeffman12
Jeffman12 Nov 21 2011, 7:05pm says:

Well, Nod already has 'houses' And more than just Black Hand and Marked of Kane. Each region of the globe is under the command of a member of the inner circle, each in charge of their own sub-faction within Nod. All of their followers and underlings swear allegiance to Kane first and their leader second. The reason why the Brotherhood fractures so easily is that Kane sort of becomes more of a concept than a person, and those people then decide that they obey their perception of what Kane stands for rather than Kane himself. Nod's tradition of ascension by assassination is only a motivational factor to keep commanders loyal, and tends to hurt the brotherhood when Kane goes off taking his occasional dirt naps courtesy of GDI's R&R(Rockets and Railguns) department.

I think you're better off introducing clans separately and keeping Nod and GDI true to Nod and GDI. Frankly, I think battletech wouldn't work so well with the C&C instant base dynamic(Just add credits!) They seem better suited to squad building style gameplay, like designating a landing zone, ordering mercs, and protecting your commander unit. Afterall, nobody bats an eye at the fact that Avatars can be mass produced and maintained as easily as standing next to a WF, where part of what makes battletech battletech is that you need to manage your mechs, pay your lance mates their dues, and repairs come out of your pocket.

Clans team up now and then, right? I'd say just give them one big faction and IS their own. Then you could have their structures come from orbital drop or something, and the units can be dropped off at a landing pad by a dropship, or they can just come out of one big ship that lands and acts like a war factory.

My final point to place on the chopping block, If Nod becomes the clans, why would they stop worshiping Tiberium based technology in favor of lasers and god emperors?

+1 vote     media: With Doug's approval, the Avatar "Madcat Mk1"
Jeffman12
Jeffman12 Nov 20 2011, 9:56pm says:

I'd still love it if a renegade mod managed to get rid of the hopping around style gameplay in favor of something more tactical, but that'd need some serious map editing.

+1 vote     article: Under New Management!
Jeffman12
Jeffman12 Nov 19 2011, 1:03pm says:

Synonym for Avatar is Icon(Interchangeable with Ikon?), maybe call it The Icon of Nod. Other synonyms are;embodiment, incarnation, shape, personification, symbol.
Another fitting word is Aspect, but good luck getting any of those to sound particularly good.

+2 votes     media: The new Avatar, code name : Medium Avatar!
Jeffman12
Jeffman12 Nov 14 2011, 2:49pm says:

Is for the best.

+1 vote     article: Downloads are closed
Jeffman12
Jeffman12 Nov 11 2011, 9:42pm says:

Indeed, this one is superior.

+1 vote     media: GDI M-28 Mammoth Railgun upgrade
Jeffman12
Jeffman12 Nov 11 2011, 11:21am says:

I prefer Left, the one on the right looks a little too easy to damage from a technical standpoint.

+3 votes     media: GDI M-28 Mammoth Railgun upgrades
Jeffman12
Jeffman12 Nov 9 2011, 11:54am replied:

Could use a paint job, it's very grey in comparison to other GDI units. I know the faction colors are the little things on top of the turret, but, well, you know.

+5 votes     media: GDI M-28 Mammoth
Jeffman12
Jeffman12 Nov 8 2011, 3:05pm says:

Retro yet with that modernish high tech design.

+2 votes     media: Weapons Factory, model 1
Jeffman12
Jeffman12 Nov 8 2011, 2:10pm replied:

It does look a little more reminiscent of the classic mammoth...

+1 vote     media: New mammoth tank?
Jeffman12
Jeffman12 Nov 4 2011, 9:15pm says:

This is an arrangement, not a remix. Good job though.

+1 vote     media: Ocean Remix (Cover)
Jeffman12
Jeffman12 Nov 4 2011, 2:42pm says:

Dem pawkits.

+6 votes     media: HECU soldiers
Jeffman12
Jeffman12 Nov 3 2011, 1:10pm says:

Looks fine to me. Decreasing some of the blood wouldn't hurt, but I don't think it would be any worse just leaving it either. I think all it needs is the right sounds and you'd probably achieve appropriate terror levels with either amount of blood spatter.

+1 vote     media: Updated Textures, New Infected Model
Jeffman12
Jeffman12 Nov 1 2011, 7:38pm replied:

IMO, they should act more like terror drones and attach to their targets disable motion and weapons and deal some DoT until removed by weapons fire. Maybe have some visible cue to the commander that a visceroid is attempting to devour the unit.

+2 votes     media: Tiberium Essence 1.5
Jeffman12
Jeffman12 Nov 1 2011, 2:51pm says:

Nice! It has been a while since I've seen a unique art style.

+1 vote     media: Artist 'Khamia' concept1
Jeffman12
Jeffman12 Oct 31 2011, 4:03pm says:

I like the new look for the scorpion.

And... Well, everything

+3 votes     media: Tiberium Essence 1.5
Jeffman12
Jeffman12 Oct 31 2011, 11:37am replied:

The zeller was the upgrade rifle, right? Pretty much anything you make will be a step up from the zeller.

The draw to the upgrade sniper was that it killed infantry with light armor in one hit, but according to my source and from what I've seen, almost nobody plays in light armor on purpose except recon class. On top of that, having to shoot heavy infantry directly in the head for a one shot kill can be done with each team's standard sniper rifle anyways. On top of that, having to frequently reload is the death of a sniper.

So making a full auto version of the zeller is probably the only thing you can do to make the zeller worth while.

+1 vote     media: NAC Heavy Sniper Rifle (Zeller Replace) - WIP #2
Jeffman12
Jeffman12 Oct 31 2011, 1:28am says:

With what little information your summary gives, I think this actually sounds like it could be decent, but I'm crazy for anything remotely cyberpunk, so there's that...
Anyways, good luck, I'm gonna keep track of this.

+1 vote     game: Alpha-Decay
Jeffman12
Jeffman12 Oct 31 2011, 1:17am says:

Man, TF2 looks so lifelike now.

DAMN! You beat me to it.

+2 votes     media: Meanwhile at hatfest 2011
Jeffman12
Jeffman12 Oct 31 2011, 1:14am replied:

Pardon I meant aspect ratio. Nobody actually ever used 16x9 as a resolution. I'm told 16x9 is the new standard aspect ratio.

+1 vote     media: Nod-Order In Chaos 16x9
Jeffman12
Jeffman12 Oct 31 2011, 12:17am replied:

Real snipers use beer hats.

.50 Cal, eh? Does it damage light vehicles/aircraft?

+3 votes     media: NAC Heavy Sniper Rifle (Zeller Replace) - WIP #2
Jeffman12
Jeffman12 Oct 28 2011, 7:42pm says:

The shells actually look tiny in comparison to the barrels. Should probably scale up the belt a bit.

+3 votes     media: Aros Heavy Assault with HF Rodriguez
Jeffman12
Jeffman12 Oct 28 2011, 7:34pm replied:

Yeah, besides, the End can't get any more wastelandish than it is.

How do you leave that place, anyways?

+4 votes     media: An Enderdragon's Death
Jeffman12
Jeffman12 Oct 28 2011, 7:32pm replied:

Still hella lulzy if it's true though.

0 votes     media: An Enderdragon's Death
Jeffman12
Jeffman12 Oct 26 2011, 4:33pm replied:

Yes, and you can get in on it by pre-ordering it from their site right now.

+1 vote     article: Occlusion Culling Interview
Jeffman12
Jeffman12 Oct 26 2011, 3:40pm says:

It'd be fun if it placed copper wire wherever redstone was and a small LED wherever a redstone torch was. But, alas, I know this is beyond the capabilities of a standard 3D printer.

+3 votes     media: Minecraft 3D prints
Jeffman12
Jeffman12 Oct 26 2011, 1:56pm replied:

Tin hats? Constructive criticism has nothing to do with aliens or paranoia. I think I speak for almost everyone here when I say the point is this: Instead of taking this item design directly from the original creator's sample, who you made amply sure to mention is not yourself, you could have actually designed a more efficient version of it yourself and thus the only credit due to this other player would be for showing you the basic idea of it. That's part of the spirit of Minecraft, innovation and improvement, if you see something you think is neat, you take it, perfect it to suit your needs, and voila, you have something unique.

+2 votes     download: automatic piston cobble gen schematic
Jeffman12
Jeffman12 Oct 26 2011, 1:40am replied:

This is pretty simple, and yeah, it could have used a lot less blocks. Probably has a low cobble generation rate due to the piston just going back and forth. constantly

+1 vote     download: automatic piston cobble gen schematic
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