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Comment History  (150 - 180 of 1,210)
Jeffman12 Nov 24 2014, 2:14am replied:

For the record, when I said "I took a class for this." I meant that to say something along the lines of "Christ, people can actually pay money to be taught about colors at a college level." Not as an argument from authority.

Taking another look at it, I think the problem, at least that I have, is with the shadow, it makes the unit seem more amorphous than it is because it seems to blend together with it.

+1 vote   article: Weekly Bulletin 22/11/2014
Jeffman12 Nov 22 2014, 11:24pm replied:

Something that comes to mind for Nod in the snow is the old snowmobile chase scene trope with the paramilitary guys in full winter gear with grease guns.
Best example I could find on short notice is from a "newer" Bond flick. (Aren't they all?)
Alternatively, there's an episode of Archer featuring such a scene.
But I digress, something's gotta give. The problem is that dark colors tend to bleed together in a light environment, especially in poor lighting. It's color composition 101, literally, I took a class for this.

More important than color for distinguishing units, however, is the ability to tell the "silhouette" apart. As long as it looks characteristically distinct in profile, you're good.

+2 votes   article: Weekly Bulletin 22/11/2014
Jeffman12 Nov 22 2014, 12:40pm says:

Nod's snowmobile looks good, but I might recommend brightening the grey portions a bit. IMO, the contrast makes it look very dark compared to the white terrain it's going to be traveling over.
For other changes, consider creating a half-track version of the Nod Buggy/other wheeled vehicles? Bringing the grey more in line with Nod's old style from C&C Gold might be beneficial overall.
Were these models and textures a winter camo would be an easy change to the textures, but I understand voxels are quite different.

+2 votes   article: Weekly Bulletin 22/11/2014
Jeffman12 Nov 15 2014, 6:11pm says:

Is that a shout out to RA2?

+1 vote   media: UED Chrono Battlesuit
Jeffman12 Nov 26 2013, 2:06pm says:

Wow, some whiteknight thinks they're helping by negging benign critical comments.

Well, it's good to see you got this particular hurdle out of the way early on, I know some games out there don't even bother with any sort of gender dimorphism or just don't have women because it doubles the workload on character design.

+6 votes   media: females in-game
Jeffman12 Nov 20 2013, 12:28am says:

Time to work on the new SatAM cartoon, Tiberium Friends.

+1 vote   article: Meet the Twisted Insurrection Tiberian Friendlies
Jeffman12 Oct 30 2013, 12:09am says:

I choose the stealth tank in the foreground.

+3 votes   media: Choose your Mammoth
Jeffman12 Oct 7 2013, 6:24pm says:

Does this confirm that building is going to be grid based?

+2 votes   article: Firestorm Defense Online!
Jeffman12 Aug 24 2013, 1:11pm says:

That ought to keep those rabble out.

+4 votes   media: New design for level 1 walls
Jeffman12 Jul 14 2013, 12:08pm says:

A little late to the party just now, but if this is gonna be a unit cameo, I suggest some use of complimentary color, it's gonna be hard to make out the titan from the background in that tiny frame.

+1 vote   media: Titan Patrol
Jeffman12 Jun 21 2013, 1:01pm says:

So first step's been done, now we just need some mods that'll make that game earn its title.

+2 votes   media: I hate being wrong :D
Jeffman12 May 31 2013, 2:14pm says:

It might be prudent to make a list of known bugs and unimplemented features to help testers discern what qualifies as something deserving a report.

+2 votes   article: Blog 14 - Here Comes the Sun
Jeffman12 Apr 28 2013, 4:03pm replied:

Only kinda... I'd say there's something else wrong here.

-1 votes   media: Zenaida Model WIP
Jeffman12 Apr 8 2013, 11:00am says:

That's plenty visible, I'm more worried about allied infantry, they'll have more muted colors typically.

Actually, I didn't think it needed changing, but I'm using 1920x1080, so they might have just been more visible to me?

+1 vote   media: Infantry Update
Jeffman12 Dec 24 2012, 12:21pm replied:

Yeah, when I got UT3 it didn't recognize my videocard so it set my resolution to 8x6, not 800x600, 8x6. Unreal engine is capable of running on some pretty low end computers.

+1 vote   article: Infantry Combat and Another Map
Jeffman12 Sep 14 2012, 11:44am says:

This truly is a first for TW, I believe.

+2 votes   media: Red Hot Caldera
Jeffman12 Sep 5 2012, 5:50pm says:

I dunno, I just can't see any modern day RTS capturing the feeling of this song.

+1 vote   media: CNC Fallout Soundtrack - Meatgrinder
Jeffman12 Jul 26 2012, 12:49pm says:

My only concern is that wall of text ingame, I wonder if briefing vids are a possibility...
They wouldn't even have to be live action.

Also, surprised GDI isn't going to try capturing it.

+1 vote   media: Campaign: GDI Mission 8 Preview
Jeffman12 Jul 26 2012, 12:22pm replied:

There's some value in staying off of steam, however. Something I've seen as a recurring problem with steam is that it splinters the community. A large sum of people who buy the game through steam may never even know that there is a place to go to talk about minecraft. Furthermore, they have a certain disconnect on relevant points of interest.

I'm like that with terraria, I don't know a damn thing going on in the community because I never had a vested interest when I bought it on steam, now everything I know about it is old news.

Suddenly the Steam forums become those peoples' only outlet and you get other users who've been to the curse network forum lording it over steam users and calling them idiots for not going there for answers to their questions first.

The whole thing becomes a mess, but it's sort of a non-issue seeing as so many games do this already and the resulting communities, although somewhat insular, adapt.

The steam workshop is just a microcosm of the exact same issue.

+3 votes   article: Notch on why Minecraft still isn’t on Steam
Jeffman12 Jul 6 2012, 9:37pm says:

Maybe these should be used for the menu buttons?

+4 votes   media: Nod 'Shade' Stealth Tank
Jeffman12 Jun 30 2012, 11:42pm says:

Yeah, needs a re-upload.

+1 vote   download: Absolute Redemption Ultra Definition Pack
Jeffman12 May 25 2012, 12:49pm replied:

Well, whatever, I just thought a little more diversity would help achieve your guys' tag line up there.

The larger portion of the game, at least if you plan on having species able to explore space, is going to essentially be based on science fiction, to my knowledge we haven't managed to even conceive of efficient space travel due to resource limitations.

Scientific accuracy is great in the real world, where using it properly yields informative results every time, but in developing videogames you wanna set a threshold for suspense of disbelief as well. If Frank Herbert was worried about insulting his readers' intelligence, he would have stopped writing Dune when he got to the part about a cinnamon-like drug that makes its users prescient and near immortal, especially if he had already thought up the part about how it's made.

I'm not trying to defend aquatic races specifically, I'm making sure you really want to go against your apparent design goal. I could always type up a slippery slope speech about the dangers of conceding to strict logic alone in creative works, but those are only good for a quick chortle.

Besides, I'm having fun bouncing these ideas back and forth. Who said they would be average human sized? I'm sure we're only this big because it has benefited us through our history as a species. Furthermore, how could we have gone this long without mentioning blowholes? In thinking about concessions for gills, I forgot there were mammalian sea creatures.

+3 votes   article: It's Been a Long Time
Jeffman12 May 24 2012, 3:03pm replied:

You only really need enough water to fill the "gill capacity" and keep the creature in question hydrated.

The primary function of the water in the breathing process of any aquatic organism is to "cut" the air so as not to drive the organism's respiratory system into shock. This means, they just need enough water to absorb the proper amount of air before introducing it to their system. Gills are optimized to filter breathable air from water, the water is then discarded.

Water isn't bonded to carbon as oxygen is when we expel it from our bodies, so it's still viable after having passed a creature's respiration cycle, it just needs to be filtered and replenished. Both of these tasks are easily accomplished, filtration occurs naturally with little more than common dirt and aerating the water is accomplished whenever bubbles are present. There's no need to carry a fresh supply of compressed water everywhere they go, if anything they'd be carrying around an air supply to keep their water breathable.

The aforementioned plastic can of course then be used to create a "fishbowl helmet" as well as other components necessary for a pressure suit.

+2 votes   article: It's Been a Long Time
Jeffman12 Feb 26 2012, 1:36pm says:

Pretty f'n sweet.

+2 votes   download: Banshee Model
Jeffman12 Feb 26 2012, 11:58am replied:

Good point, the size/provision works, but it looks really flimsy in that exposed section of pipe. Not like that matters much, all it takes is one C4 anyways...

+2 votes   media: Nod Stuff - so far
Jeffman12 Feb 25 2012, 9:19pm says:

Nod advanced power plant looks a little longer than it needs to be.
Never noticed how frigg'n massive the "secret" shrine is. Could probably see that thing from orbit.

+2 votes   media: Nod Stuff - so far
Jeffman12 Feb 10 2012, 5:25pm says:

Pretty sure it's a joke. Hitting something like that with a weapon would just be wonky mechanic-wise. The massive legs clipping through stuff would undo quite a bit of polish they've put on this since release, too.

+2 votes   media: Giant spider - Joke, or an upcoming feature?
Jeffman12 Jan 19 2012, 5:43pm replied:

You might not be able to do much, but don't act like this doesn't affect you. Nobody will come away from this for the better if these bills happen except the rich ******** trying to pass it, not like they need the extra money. The least you could do is make sure everyone you know knows about it and tell them to do the same.

+12 votes   poll: Did you take action and protest SOPA / PIPA
Jeffman12 Jan 19 2012, 11:36am replied:

That's what some people say about everything past v 1.8 of the beta, but they still play it religiously. Besides, it's their game, it's not like that's going to diminish it.

+2 votes   media: Green jungle is green
Jeffman12 Nov 23 2011, 2:35pm says:

Maybe a glow should be visible? Or some kind of lightning bolt/ion storm effect? It'd look cool, IMO.

+2 votes   media: Nothing to get excited over?
Jeffman12 Nov 21 2011, 7:05pm says:

Well, Nod already has 'houses' And more than just Black Hand and Marked of Kane. Each region of the globe is under the command of a member of the inner circle, each in charge of their own sub-faction within Nod. All of their followers and underlings swear allegiance to Kane first and their leader second. The reason why the Brotherhood fractures so easily is that Kane sort of becomes more of a concept than a person, and those people then decide that they obey their perception of what Kane stands for rather than Kane himself. Nod's tradition of ascension by assassination is only a motivational factor to keep commanders loyal, and tends to hurt the brotherhood when Kane goes off taking his occasional dirt naps courtesy of GDI's R&R(Rockets and Railguns) department.

I think you're better off introducing clans separately and keeping Nod and GDI true to Nod and GDI. Frankly, I think battletech wouldn't work so well with the C&C instant base dynamic(Just add credits!) They seem better suited to squad building style gameplay, like designating a landing zone, ordering mercs, and protecting your commander unit. Afterall, nobody bats an eye at the fact that Avatars can be mass produced and maintained as easily as standing next to a WF, where part of what makes battletech battletech is that you need to manage your mechs, pay your lance mates their dues, and repairs come out of your pocket.

Clans team up now and then, right? I'd say just give them one big faction and IS their own. Then you could have their structures come from orbital drop or something, and the units can be dropped off at a landing pad by a dropship, or they can just come out of one big ship that lands and acts like a war factory.

My final point to place on the chopping block, If Nod becomes the clans, why would they stop worshiping Tiberium based technology in favor of lasers and god emperors?

+1 vote   media: With Doug's approval, the Avatar "Madcat Mk1"
Jeffman12 Nov 20 2011, 9:56pm says:

I'd still love it if a renegade mod managed to get rid of the hopping around style gameplay in favor of something more tactical, but that'd need some serious map editing.

+1 vote   article: Under New Management!
Jeffman12 Nov 3 2011, 1:10pm says:

Looks fine to me. Decreasing some of the blood wouldn't hurt, but I don't think it would be any worse just leaving it either. I think all it needs is the right sounds and you'd probably achieve appropriate terror levels with either amount of blood spatter.

+1 vote   media: Updated Textures, New Infected Model
Jeffman12 Oct 26 2011, 1:56pm replied:

Tin hats? Constructive criticism has nothing to do with aliens or paranoia. I think I speak for almost everyone here when I say the point is this: Instead of taking this item design directly from the original creator's sample, who you made amply sure to mention is not yourself, you could have actually designed a more efficient version of it yourself and thus the only credit due to this other player would be for showing you the basic idea of it. That's part of the spirit of Minecraft, innovation and improvement, if you see something you think is neat, you take it, perfect it to suit your needs, and voila, you have something unique.

+2 votes   download: automatic piston cobble gen schematic
Jeffman12 Oct 8 2011, 12:12am says:

Kane's plans lead to divination, anyone who falters delays humanity's betterment and brings shame to the Brotherhood. Kane has seen beyond our meager time and knows what must be done, so have faith in his word, brothers.

+2 votes   article: Kane vs the Brotherhood
Jeffman12 Aug 18 2011, 3:37pm says:

Looks to me like coast lines will need their own biome to supplement this, I don't think deserts belong in the middle of a body of water unless they can convey a tropical appearance.

+2 votes   media: Biome/river generation diagram
Jeffman12 Aug 6 2011, 2:23am says:


+1 vote   media: Lighting changes #1
Jeffman12 Jul 17 2011, 11:09pm says:

This brings a question to mind, I know it's not listed or officially planned but have you considered NAC getting an objective based vehicle such as the Goliath, or some kind of counter?

+2 votes   media: M133 A7 Heavy Assault Transport
Jeffman12 Apr 14 2011, 1:51am says:

Sounds awesome, the news and the new page policy.

+3 votes   article: 1.5 next week, and uploading guidelines.
Jeffman12 Apr 9 2011, 5:41am says:

Fan-Freak'n-Tastic. They look perfect. Are they getting any visible upgrade components?

+1 vote   media: Nod Banshee
Jeffman12 Apr 1 2011, 5:34pm says:

I'd actually play firearms if it had dinosaurs.

+2 votes   article: Spiral Game Studios Acquires Firearms
Jeffman12 Mar 10 2011, 4:20pm says:

This is perfect.

+1 vote   media: GDI Titan - Final
Jeffman12 Feb 21 2011, 5:04pm says:

I always imagined these skittering around on the vehicle and in the undercarriage removing components and de-welding things. These really do fit the old gremlin myth quite well.

+4 votes   media: Soviet Terror Drone
Jeffman12 Jan 24 2011, 1:14pm says:

Gotta say I like the cleaner look. That makes this perfect, IMO.

+1 vote   media: GDI V-35 Ox
Jeffman12 Jan 13 2011, 4:08pm says:

In a world rife with OverClocked Remix quality music, one mod on a mission will raise the bar. This (release tbd), buckle up for the ride of a life time. CNC Fallout; coming to a filehost near you.

+2 votes   media: Prepare for Battle Redux - CNC Fallout Soundtrack
Jeffman12 Jan 6 2011, 4:54pm says:

Jeffman Get !!

0 votes   article: Interstellar Marines Log Entry 015
Jeffman12 Jan 5 2011, 10:38pm replied:

My experience supports this, One GDI squad vs one Nod squad, both with full health, always ends in GDI making short work of Nod, but two Nod vs one GDI tends to ensure the survival of at least some of the members of both Nod militant squads.

+3 votes   media: GDI Rifleman
Jeffman12 Dec 10 2010, 4:20pm says:

Scrin infantry are high-micro. You're supposed to make ample use of the teleportation ability the commando has for them to be effective. Your addition of a transport isn't made useless by this, though, it opens up doors to people who would otherwise never make use of such an ability by providing a suitable alternative.

+1 vote   article: MOTY and Mod News #2
Jeffman12 Dec 7 2010, 11:42am says:

Finally, the Black Hand of Nod shall extend its reach into the world of Minecraft.

+3 votes   media: Capes
Jeffman12 Nov 27 2010, 7:41pm says:

Awesome, the Bradley comes to mind, but it looks different enough from an APC.

+1 vote   media: Tiberium Essence 1.5
Jeffman12 Nov 17 2010, 4:17pm says:

Very nice, but Goober has a point, the contrast draws all the attention to the launchers and not the tank. While I'm not worried about this interfering with my playing, I can only assume it'll be gnawing at the back of my mind every time I see one. Not much change is necessary, just darkening it a shade or two should be enough. Besides, a stealth tank shouldn't be wholey reliant on cloaking tech to stay unseen, if it's instantly noticeable the second it's visible, that doesn't help the tank much. But it's all just a matter of suspense of disbelief.

+2 votes   media: New Stealth Tank texture
Jeffman12 Nov 3 2010, 2:54am says:

Protip: Cthulhu's only weakness is boats to the stomach.

+2 votes   article: Halloween Teaser Trailer and Name Change
Jeffman12 Oct 27 2010, 4:29pm says:

How do you have a fake ghast? As far as I know flying NPC's don't exist, and there's definitely testers of the newer features, so that wouldn't make this false, but not entirely completed. However, everything in there's a little too smooth for it to be authentically generated.

+1 vote   media: Halloween update (FAKE)
Jeffman12 Oct 18 2010, 7:33pm says:


+2 votes   media: Vlado32 - Fields Of Green
Jeffman12 Sep 27 2010, 9:47pm says:

Also, yeah, if this is gonna have a scanner on it, perhaps some kind of visible element?

+1 vote   media: GDI AW-4 'Wolverine' Assault Walker
Jeffman12 Sep 23 2010, 3:01am says:

According to Vega, Kane made it. But who knows, he was hopped up on eyecandy at the time.

+2 votes   media: Scrin Ship
Jeffman12 Jul 4 2010, 12:29pm says:

Great models. If you didn't already plan to, I'd break up the flatness of the surfaces with some techno clutter; pipes, vents, general doodads, that sort of thing. Of course I've got no idea if your texture will fill that role, so in which case, disregard this.

+1 vote   media: GDI Tiberium Refinery #Work in Progress#
Jeffman12 Jun 14 2010, 11:50am says:

Flashback you say? Hmmm, I may be inclined to check this out.

+1 vote   article: ÆON FLUX Episodes released
Jeffman12 Dec 24 2009, 8:12pm says:

Get some of that Halloween makeup to make the skin around the 'crystal' look kinda radiation burned, or scarred, or at least mildly irritated. Other than that, Bad ***.

+2 votes   article: C&C 3: The Forgotten to Feature FMV; Theatrical Trailer Released
Jeffman12 Nov 18 2009, 10:06pm says:

Increased range, I assume it doesn't have a further reach than the laser turret, that'd be a problem. I don't like the mortar that much as I rarely encounter infantry past the very start of the game. As far as I'm concerned it will not be missed.
If it gets imbalanced, which I doubt, due to the wolverines being used in tandem, you might want to add a weak machine gun like the harvester's.

+1 vote   media: GDI Pitbull
Jeffman12 Sep 1 2009, 1:47pm says:

Everything but the powerplant needs a size upgrade. Judging by the scale, the silo in the front of the refinery is about as tall as a player, I think it should be 1.5 to 2 times the player's height if that's a helpful size comparison. I'm judging this by the size of the door on the old refinery.

+1 vote   media: Building Compilation
Jeffman12 May 25 2009, 3:22am says:

Are the support pads still a feature?

+1 vote   article: And the road goes on...
Jeffman12 Oct 7 2008, 3:28pm says:

Makes me think of a more serious Metal Slug.

+1 vote   article: You're Gonna Want a Rocket Launcher
Jeffman12 Jun 6 2008, 1:42pm says:

Seeing as the mod has a 10 and only three votes I detect foul play. I think I'd see more votes for if it really is that good.

+2 votes   mod: Project Omega
Jeffman12 Apr 29 2008, 4:00pm says:

Focus on scripted events, one would expect a story about Dr. Kleiner to be somewhat whimsical with a heavy dose of dark humor.

+2 votes   article: Kleiner's Adventures Mod Video
Jeffman12 Apr 29 2008, 3:57pm says:

Epic. I knew there was a reason I bought UT3.

+2 votes   media: Renegade X Trailer
Jeffman12 Feb 4 2007, 12:57am says:

You better not drop this mod.
You, my friend, have picked up a torch of which you cannot drop. Your hand will cramp, it may blister, heck, it may stiffen up, but you do not give up on this project. You are not allowed to.
I havn't seen enough FPS's based on the first C&C in entirety. Renegade was half C&C half TS.

+1 vote   mod: Tiberian Warfare
Jeffman12 Nov 20 2013, 1:03am says:

I've picked up space engineers, but I'm still eagerly awaiting this, there's some features in this I just don't see being able to work in that game.

+3 votes   media: Blockade Runner Development Timeline
Jeffman12 Nov 20 2013, 12:55am says:

Wow, I was just thinking about DTA today and hankering for some C&C.

+2 votes   article: DTA Lives - 1.12 Progress Update
Jeffman12 Nov 18 2013, 4:48pm says:

It'd be neat if those worms ate blue tiberium fungus or weeds.

+2 votes   article: Meet the Twisted Insurrection Tiberian Friendlies
Jeffman12 Nov 10 2013, 1:24am says:

Hate to say it, I can't really get behind any remixes for AOI, except for the one from Kane's Wrath. But for what it's worth, this is better than the other attempts I'm familiar with.

+3 votes   media: Twisted Insurrection OST - Act on Insurrection
Jeffman12 Nov 4 2013, 11:08pm says:

I feel I should clarify, they are still going to make a new C&C, it's just not going to be a pay to win MMO.

+2 votes   article: Renegade Alert Throwback Event
Jeffman12 Nov 4 2013, 12:05pm replied:

Really, it does.

I'd love to see the C&C community band together and get their own RTS/FPS hybrid engine going, it could use classic C&Cs as a template for a lot of features like terrain , environments, and construction, and well, Renegade didn't really break any new ground, let's be honest. I think a C&C FPS would play better if it wasn't like UT with all the rampant bunnyhopping.

+2 votes   article: Halloween Blog 2013
Jeffman12 Oct 29 2013, 11:52pm says:

Emperor: Battle For Dune's explanation of Carryalls went against the lore as they were allegedly automated and un-manned in the games. The manual explicitly states that Thinking Machines are a taboo in the Dust Scout entry. Then again, the refinery and harvester were one in the same in the source material. Westwood probably just wanted a reason to make you build carryalls and 'advanced carryalls' separately.

+1 vote   media: Carryall & Harvester New Logic
Jeffman12 Oct 29 2013, 11:43pm says:

I always think of Cabal and Yuri as two sides of the same coin. I think Cabal's tech should always feature an organic component, although the core defender lacked this, to that end, I believe the best addition to the defiler's design would be a brain, or mass of brains, in a big transparent tank. Either suspended below the cannons, or attached to the base.

It harkens back to Cabal's name, and implies the inspiration borrowed from Dune in C&C's origins.

Also, I'm completely unserious.

+3 votes   article: October 29th Update
Jeffman12 Oct 26 2013, 8:20pm says:

I love it, I can never build enough of these on those odd occassions I'm not playing Nod.

+2 votes   media: Mobile Sensor Array (MSA)
Jeffman12 Oct 22 2013, 9:37pm says:

The wolverine I remember walked like those windup toys with the legs.

+1 vote   media: Wolverine walk animation
Jeffman12 Oct 15 2013, 3:40pm says:

These dunes would make Shai-Hulud jealous.

+2 votes   media: dunes
Jeffman12 Oct 7 2013, 6:43pm says:

Was going back through the images, I see I was negged for an objective assessment.

Well, now, you look ridiculous, anonymous user. You know who you are.

+1 vote   media: Tiberium's Scorpion Tank
Jeffman12 Oct 7 2013, 6:30pm says:

The cockpit looks very opaque, other than that I have no gripes.

+1 vote   media: Nod Banshee
Jeffman12 Oct 7 2013, 6:27pm says:

Beautiful job, all around superb.
I might suggest fading the logos a bit to make them look less pristine, but that's not really an issue.

+2 votes   media: GDI Mammoth MK II
Jeffman12 Oct 7 2013, 2:12am says:

Is this a global repair, or higher volume repair radius? What makes it any better than standard war factory repair?

+3 votes   media: TiberiumEssence152
Jeffman12 Oct 7 2013, 2:08am says:

Did someone say Robusst? *Prepares a toolbox*

+3 votes   article: September in Review
Jeffman12 Sep 25 2013, 5:29pm says:

Very Nice! I expected a facsimile of the original, not what I see here.

+5 votes   media: GDI Mobile Sensor Array
Jeffman12 Sep 20 2013, 4:41pm replied:

Other games have been a lot further along than the concept materials phase and been cancelled for this reason.

Considering this would be a free fan-made mod, I don't think the rights holders could turn it down unless they used content developed by the rights holders. I suspect they just decided to take this in their own direction with an IP loosely based on Dune rather than have a game loosely based on its existing IP.

+1 vote   article: evolution is dead long live nodu
Jeffman12 Sep 7 2013, 8:05pm replied:

Steam has a feature called the Workshop, it allows for user created content and mods to be delivered through steam in conveniently packaged subscriptions.

+1 vote   article: Exoplanet:First Contact was Greenlit!
Jeffman12 Sep 5 2013, 9:42pm says:

Siiiiick, think you'll ever opt for workshop?

+1 vote   article: Exoplanet:First Contact was Greenlit!
Jeffman12 Sep 2 2013, 12:21am says:

I think if just the helmet and color scheme changed, this wouldn't be plagiarism.

...And I mean a complete redesign for the helmet.

+1 vote   article: Power Armor UGSOC Released
Jeffman12 Aug 24 2013, 1:24pm replied:

They're also pointless if not an access point for any enterprising bandit looking for a ladder.

And this is just a minor nag, almost infinitesimally so, but unless you plan to have multiple possible models for the gate, using visibly distinct components calls into question the exact rarity of the materials used. I'm of course looking at the struts by which the gate is to be suspended. Mainly because they're bent and look like they were simply salvaged, not constructed with their new role in mind. And let's face it, even a low tech settlement would be able to do some simple degree of smithing.

I can actually think of a couple designs that use the exact same shape as this gate, but I think they'd only be fitting if you got to choose how the gates function, and they got refitted accordingly.

+2 votes   media: New design for level 1 walls
Jeffman12 Aug 23 2013, 12:28am replied:

Well that's a weird thing to neg.

I suppose I should elaborate. A theory states that one method by which cells became complex and attained new organelles was by consuming incompatible bacteria, or being invaded by them. Over time a symbiotic relationship emerged which later became integral. It just seems more in-depth than cells picking and choosing random DNA they 'collect'.

I think a mechanic where one type of NPC bacteria with a particular trait made a habit of invading player made cells, and then the cells had to adapt to not be impacted negatively and incorporate the benefits of the new organelle would be interesting.

+2 votes   article: Microbe Stage Concept Animation
Jeffman12 Aug 20 2013, 7:44pm replied:

You sure seem to expect a lot for something you aren't actually paying for.

+2 votes   article: Microbe Stage Concept Animation
Jeffman12 Aug 20 2013, 7:37pm says:

I take it this isn't going to use the theory that complex cells evolved through convergent symbiosis between simpler single cell organisms.

+1 vote   article: Microbe Stage Concept Animation
Jeffman12 Dec 15 2014, 2:10pm replied:

I don't think C&C 4 would have been considered so terrible if they had just called it what it was: A C&C themed MOBA designed by fisher price.
Also would have helped if it wasn't made according to a survey sent out to people who just bought Kane's Wrath.

So, Cruentus and Aboreus were present in the TS game files(As in the code, not actual .shps), but never saw the light of day, and this led to a lot of fan speculation on the topic, even whether it would be red or yellow, possibly even orange. As I recall, cruentus itself would have been unharvestable due to a lack of efficient industrial processing.

+2 votes   media: Tiberium Essence 2.0 - Forgotten
Jeffman12 Dec 14 2014, 4:34pm replied:

It was widely considered to exist in the universe as an extreme rarity, it had an appearance in Firestorm as a single recolored blue tiberium formation and was later used in C&C 4 for the research mechanic.

+2 votes   media: Tiberium Essence 2.0 - Forgotten
Jeffman12 Dec 12 2014, 4:38pm replied:

I just feel like it was established that larger formations tend to be more stable, hence the vinifera "trees" that were able to produce more tiberium even when the field had detonated.

+1 vote   media: Tiberium Essence 2.0 - Forgotten
Jeffman12 Dec 11 2014, 10:24pm says:

It looks awesome, but I don't think you'd be able to give a new and interesting delivery method for a blue tiberium bomb.

I think if blue tiberium was carpet dropped into an area and then detonated, that'd be a neat delivery method, but I don't think it'd generate an explosion like that.

+2 votes   media: Tiberium Essence 2.0 - Forgotten
Jeffman12 Nov 17 2014, 11:29pm says:

I'd say this is now a full-fledged mod instead of a patch.

+1 vote   media: Steel Troopers
Jeffman12 Aug 22 2014, 9:30pm says:

Heh, I was just wondering about this yesterday.

+1 vote   article: Thrive v0.2.3 Released!
Jeffman12 May 31 2014, 8:43pm says:

Maybe add some other form of paygate than cats for research levels. Who's all that money going to?

Is it like a voodoo sacrifice for the elder gods to pass along forbidden knowledge, or something?

+1 vote   article: Update 0.68
Jeffman12 Dec 31 2013, 12:13pm says:

See, you just need to find a coder, and then hold their family hostage, or better, stick them in a cage. Or find one of those coder hobos, they'll be holding a sign "Will program for food".

+4 votes   article: The Future of the Project
Jeffman12 May 31 2013, 2:19pm says:

A couple of those bugs sound pretty serious, I think I'll hold off until the next snapshot or even release of the version. Sounds like they're getting close if they're starting to hammer out the existing bugs.

+1 vote   article: Minecraft Snapshot 13w22a
Jeffman12 Feb 14 2013, 3:43pm says:

But why not use the full helmet for the nod troops? Those look kinda wonky.

+2 votes   article: CGI: We Rise From the Ashes!
Jeffman12 Nov 25 2012, 12:58pm says:

The other ones didn't really need it, but the lack of shading really isn't doing these ones any good. But I suppose if you shade these ones, the others need it too.

+1 vote   download: Minecraft - RA3 Paradox: Allied Infantry Skins
Jeffman12 Nov 18 2012, 9:22pm says:

Kinda... Digging pretty far back into the stockpiles for a plane like this, aren't they?

+5 votes   media: Soviet YaK-5 Promo Render
Jeffman12 Sep 28 2012, 1:01pm replied:

Valve doesn't care if their content is moved between source/goldsource games, but this is clearly lower poly, and thus not being a port.

+3 votes   download: Elite Combine Retextures
Jeffman12 Aug 24 2012, 6:02pm says:


+1 vote   media: Blockade Runner - Atmospheres in Upcoming 0.74.0!
Jeffman12 Aug 16 2012, 1:56pm says:

I don't imagine mushrooms still spread while in those.

+1 vote   media: Flower Pots and Item Frames
Jeffman12 Aug 14 2012, 11:46am says:

Something tells me we won't be seeing this on any titan maps.

+1 vote   media: NAC + EU - Heavy Gunship - VTOL Engine Animation 1
Jeffman12 Jul 16 2012, 1:10am says:

Is it going to fire something more along the lines of an actual RPG in this, or still gonna lob a projectile?

I was always under the impression the RPG tower was originally supposed to serve the anti-armor and anti-air function like the old advanced guard tower, hence the name.

+1 vote   media: GDI: Vulcan Tower & RPG Tower
Jeffman12 May 21 2012, 12:30pm says:

If you could manage to use the model they use in Sven Coop, it's actually pretty decent a quality model, about the same quality as the Gauss Gun's.

+1 vote   media: Hornet Gun
Jeffman12 May 21 2012, 12:16pm replied:

Yeah, it's actually more of a description of the scientist or the SEVA suit. They both have 'closed cycle air supplies' as I recall, and are built almost specifically for environmental hazards.

+1 vote   media: New Art
Jeffman12 May 14 2012, 10:22am says:

Compared to how the Ordos Mortar Infantry worked in Emperor: Battle for Dune, this appearance is a fitting one. The mortar infantry proved very weak by themselves, and were of course easy to destroy when under-supported. All the Ordos infantry looked the same, so the only real difference was their voice, which bore a distinctly younger or inexperienced quality.

+2 votes   media: Empire Ashigaru Bombardier
Jeffman12 Apr 16 2012, 11:22pm says:

I missed chromehounds, if you manage to outdo it, you win everything.

+5 votes   game: M.A.V.
Jeffman12 Mar 29 2012, 1:02am says:

Any reason for the design change?
I think this is just about as good as the other one, just curious.

+1 vote   media: Promotional Sketch: Infector Inside
Jeffman12 Mar 25 2012, 1:23pm says:

It's really hard to find these in any decent quality. Great job.

+2 votes   media: Nod Logo Spinning
Jeffman12 Mar 6 2012, 9:43am says:

Very nice.

+1 vote   download: The Plastic Beach
Jeffman12 Feb 29 2012, 10:40pm replied:

What arguments? Those'r facts. It'd be refreshing to see some original content for once.

+2 votes   download: Cry Of Fear Simon Player Model
Jeffman12 Feb 29 2012, 12:53pm replied:

Porting pre-existing content...

+2 votes   download: Cry Of Fear Simon Player Model
Jeffman12 Feb 8 2012, 1:07pm says:

Okay, granted a simpler design for a rifle would be easier to clean and maintain, but more exposed moving parts means higher chance sand getting in and jamming it, which I admit probably won't be a problem if sandstorms aren't gonna be a prominent feature.

+4 votes   media: Atreides Advanced Rifle
Jeffman12 Jan 23 2012, 5:29pm replied:

The weight he put on?

+5 votes   article: Santa's Revenge 2 Release
Jeffman12 Jan 22 2012, 12:55pm says:

Well, there was a lot of work done, that's a plus, the em... Architecture isn't bad, and it doesn't appear too robotic in design.

The problems I have with it; Flat maps are a minor setback just because they don't require much creativity in dealing with irregular terrain. Personally, I'm not such a big fan of cities because if you're in a city on a server, there isn't much drive to explore and strike out on your own to fill necessities. Those are just personal preferences, so I can't say I have any real problem with this.

+4 votes   download: Octagon City V1.1
Jeffman12 Jan 19 2012, 4:23pm says:

My idea for how ladders should work is a bit different. Collision would be necessary, but they could be placed free floating as long as some ladder had a block behind it for support at a point. Of course, if that block is removed, they'd all break.

+3 votes   article: Minecraft Snapshot 12w03a
Jeffman12 Jan 17 2012, 11:47am says:

Some of us don't know what this is from, or its relevance. By the looks of it, I'm guessing Kingdom Hearts. The shoulders are f'n weird, I'm not a KH fan, and I especially dislike cross-media recolors, so I think I'll let these be.

An actual description is ALWAYS a decent touch, I remember back in my Quake 2 days browsing through piles of models at the ol' Polycount. I'd be looking for models I liked, found Daleks, some superheros, Cyborgs, etc. I didn't know a thing about Johnny the Homicidal Maniac, but I found some related player models. Had I not read the descriptions, I would never have been able to remember where to get them when I later became a JTHM fan. Had that never happened, my friend that I showed them to would have never converted them to be compatible with Sven Coop 2.(numbers) something and, well, I dunno, some other stuff. My attention span is drifting elsewhere, so bleh.

+1 vote   download: Sarashi White
Jeffman12 Dec 6 2011, 4:17pm replied:

I like that there is a hologram, but I'm not to fond of the idea of it just spelling something out constantly, maybe it should be a rotating cylinder marque display of a propaganda vid.


Oh, I thought it was an A, like it just spelled out Kane over and over, I didn't see the bottom portion of the logo due to transparency in the middle and being unobservant. This hologram is fine, disregard the above statement.

+1 vote   media: Tiberium Essence 1.5
Jeffman12 Oct 26 2011, 4:33pm replied:

Yes, and you can get in on it by pre-ordering it from their site right now.

+1 vote   article: Occlusion Culling Interview
Jeffman12 Aug 26 2011, 2:56pm says:

Is that gonna be a team specific feature, or is every faction gonna have it?

+1 vote   media: HL2: Wars code progress 20
Jeffman12 Aug 19 2011, 12:54pm says:

Soviets progressing to art deco? That IS science fiction!

+1 vote   media: sov tesla coil [WIP]
Jeffman12 Aug 18 2011, 3:39pm says:

I've seen too many frigg'n houndeye models, but this one seems to do the best justice.

And yes, I remember there were supposed to be some kind of whisker type things in the eye area.

+3 votes   media: Houndeye
Jeffman12 Jul 19 2011, 1:02am says:

Could use something, can't put my finger on it.
Maybe clean up a bit of the center, that dark ring looks kind of off.

+4 votes   media: Nod Helipad
Jeffman12 Jul 5 2011, 12:49pm replied:

I have to admit, compared to the others it lacks a certain quality, but I think that's a little much. I mean, it's still pretty cool.

+1 vote   media: Cyborg Reaper (Promotional Sketch)
Jeffman12 Jun 7 2011, 1:50pm says:

It's got a kind of generals feel, but I think it goes along well with the theme.

+1 vote   media: allies spy satellite centre concept
Jeffman12 Jun 7 2011, 1:42pm says:

First Aros ad, I'm getting a "Hey, kids, join today and get an AWESOME FREAK'N HELMET!" kind of vibe from it.

+2 votes   article: Fray : Advertising in a dystopian future
Jeffman12 May 4 2011, 12:07pm says:

Pretty cool, all around. One question; Every unit on that team gonna be Russian? Doesn't really lend to the feel of it being a coalition, if so.

+2 votes   article: Video update - Ripper X-4
Jeffman12 Apr 27 2011, 11:43am says:

The best part about all of this is, aside from the player's gauntlets, the textures, models, and brushes don't look patently Source-ey, which I feel is a common issue. That bit I assume is a doorway could use some sprucing up. Maybe a couple inlaid lights and/or a serial number/door code thing(for example something like C-108).

+2 votes   media: Massive Redesign Update
Jeffman12 Apr 24 2011, 7:38pm says:

My guess is a barracks. Tiny door for anything else.

+1 vote   media: 25-4-2011
Jeffman12 Apr 16 2011, 5:31am says:

Honestly, I forgot I was watching this. Not disappointed, though. Far from it.

Also, I admire your ability to use/stand using Zbrush.

+1 vote   article: AFF Planetstorm News, April 2011
Jeffman12 Apr 13 2011, 5:02pm says:

Put a filter on the voice. It's passable as is, but I think you could make it a better fit by making him at least sound like he's in a heavy vehicle.

+3 votes   media: United Coalition: IBV
Jeffman12 Apr 2 2011, 1:15pm says:

Very nice.

+2 votes   media: United Coalition: War Factory
Jeffman12 Apr 2 2011, 2:34am says:

See, the best april fools posts are thinly veiled, yet still hard to determine. See, for the most part, minus the ikea thing and technobabbel, you could actually pull off a decent mod with those goals.

And yes, I agree, you've demonstrated a nack for modding. It wasn't anything revolutionary, but your mod was rather enjoyable. Sequels tend to only satisfy when premeditated, though. So I can understand if you still don't follow up this short but sweet mod.

+2 votes   article: Precursor Sequel Announced (april fools)
Jeffman12 Apr 2 2011, 2:31am says:

No, no, no. You don't seem to get it. You say you're gonna start selling stupid cosmetic digital hats and you better start ****'n selling stupid cosmetic digital hats. If you don't there is no return for you. I want my GOTTDAMN TANKHELMET.

-2 votes   article: Awful News from Sven Co-op
Jeffman12 Apr 1 2011, 5:48pm replied:

Explanations are nice, but if there's an ongoing case or a settlement being made, both parties are obliged to keep their mouths shut on the topic until it's over with, and even then sometimes the agreement involves that as a condition, too. By the sounds of it, this isn't as bad as EA's unpaid overtime scandal, so I'm not too inclined to do something that'll ultimately make the devs clam up and shut their doors to the community.

+1 vote   article: Spiral Game Studios Acquires Firearms
Jeffman12 Mar 24 2011, 6:56pm replied:

Stands out like a more of sore thumb in the typical theater of war, though. Could be worse colors... But why not a buggy? There's plenty of usable resources to choose from, or make your own. At least if this really is for ArmA.

+1 vote   media: Decades of Tiberian ArmA 2 mod - Nod Humvee
Jeffman12 Mar 22 2011, 7:26pm replied:

Yeah, the whole leaking radioactive chemicals/coolant and age-cracked smokestacks weren't even a theme for the soviets, which means it should be even less so for a team that's supposed to be a fusion of Allied and Soviet design.
Maybe if those are parts of the structure damage phases, but that just seems like a gross overstatement of workplace hazards, that, lets face it, would debilitate their forces. Everything else is fine, I don't even have a problem with the skewed perspective on the radioactive symbol, but come on, leaking toxic glowing goo, WHILE running at full efficiency?

+1 vote   media: United Coalition: Tech Lab
Jeffman12 Mar 9 2011, 1:37pm says:

The contrast between the edges and the other surfaces makes it look kinda grungy.

+5 votes   media: GDI Titan
Jeffman12 Mar 8 2011, 11:18am says:

I can't tell if being in that big bulky suit will increase or decrease a sniper's odds of survival. I want to say the latter, because it stands out more.

+1 vote   media: gdi power suit X sniper variant
Jeffman12 Feb 26 2011, 8:40pm says:

Seeing it IRL, I always thought it should have some sort of blade runner type feel to it.
That looks like it's getting there.

+2 votes   media: Hong Kong Streets (WIP)
Jeffman12 Feb 19 2011, 1:47am says:

Actually, that having to be injured for heal spray to do damage sounds more like a feature than a bug. It implies some complexity.

+1 vote   article: NS2 Build 163 released
Jeffman12 Feb 8 2011, 2:02pm says:

My best guess is desaturate it a little, but I've never had to do color work with SAGE.

+2 votes   media: GDI Titan
Jeffman12 Feb 1 2011, 12:26am says:

His name's Steve.

+5 votes   download: Mr. Minecraft
Jeffman12 Jan 29 2011, 3:06pm says:

I dunno, I'd expect a SAM to take out an aircraft with a single missile, at least blow off a wing if your aircraft had one to speak of. That is, if realism is your thing. The countermeasure should count for something though if that was the case.

+1 vote   media: NAC SAM Site - AutoController Test
Jeffman12 Jan 19 2011, 10:40am says:

As I recall Flak wasn't that great at taking down missiles, but I guess it did alright against aircraft carriers.

+1 vote   media: Soviet Sea Scorpion
Jeffman12 Jan 2 2011, 12:50pm replied:

You know how people begin worshiping things they don't understand in an attempt to assign meaning and find some understanding? Kind of like the ancient Greeks and lightning, this would be on of those instances. Honestly, I'm surprised this faction didn't exist already in Freelancer. Nice job.

+1 vote   media: Nomad Cult Ships
Jeffman12 Dec 20 2010, 1:29am says:

I think the flying tickle monsters your teacher mentioned are a reference to the Nightgaunt, a race of creatures with a gargoyle like appearance, though lacking any facial features, that take flight at night in search of victims. Once located they swoop down and grab hold, tickling their quarry into submission to ease the task of dropping them into an abyss. They came from the H.P. Lovecraft's childhood nightmares, so you know it's good stuff.

+1 vote   article: Weeks 7 + 8
Jeffman12 Dec 19 2010, 2:20pm says:

My, my. The homeless in your country are well groomed.

+3 votes   media: Fray - Motion Capture Making-Of
Jeffman12 Dec 14 2010, 11:56am says:

Very nice, the paintjob's a little WH40k, but that suits just fine.

+1 vote   media: Nod Tick Tank
Jeffman12 Dec 13 2010, 11:28pm says:

I'm trying to wrap my head around why its bone structure would appear to be carved stone, but it's pretty cool.
Ultimately, I think the removal of devour might be for the best due to a tendency to create rage-quits out of thin air, besides, why bother waisting the calories to consume a whole marine when the marine and entire nutritional value simply cease to be after a second?

Actually, you could probably bring it back as a corpse eating move, similar to the skulk's, but it would take time, like an anaconda engulfing fresh prey.

+1 vote   media: Onos
Jeffman12 Dec 13 2010, 11:21pm says:

Sure, it's neat, but I've been seeing the bulked up gas station nozzle quite a bit in modern games.

+1 vote   media: The Flamethrower
Jeffman12 Dec 12 2010, 12:37pm says:

That's just an 'outpost'?
I'd love to see what passes for a base.

+3 votes   media: Brotherhood Outpost
Jeffman12 Dec 11 2010, 1:27am says:

They land to fire, right? Otherwise, I think the recoil would be insane.

+2 votes   media: GDI Light Arc Artillery (WIP)
Jeffman12 Dec 1 2010, 4:48pm says:

I heard it's relatively simple to set up mocap systems, the only major problem being the space required. Would you say the cost doing it this way was better than what it would have taken to get something adequately set up yourselves?

+1 vote   media: 13013 wears sexy pants
Jeffman12 Dec 1 2010, 4:40pm says:

Camouflage? More like conformoflage!
Come on guys, this soldier's obviously a pretty cool dude, trying to not get shot on sight is sooo yesterday.

+2 votes   download: us special force
Jeffman12 Dec 1 2010, 4:03pm says:

I like the addition of speed holes on the breastplate and shoulder to make the wearer move faster.

+1 vote   media: Nuclear Dawn - Consortium Exo Suppressor
Jeffman12 Nov 17 2010, 4:09pm says:

Sonic weapons always seemed like a bad idea to me on Arrakis. As one of the many things that attract sandworms, using them on the open sands cannot end well for anyone in the area.

+1 vote   media: Heavy Buggy
Jeffman12 Nov 7 2010, 10:55pm says:

So, the reapers have always been anti-armor, but do you plan on maintaining the laser that particular version uses, or something else? Also, seeing as the lesser cyborgs will be armed with EMP, is there any plan to give the reapers the good old fashioned web launcher?

Frankly, I'm glad you went with the C&C 4 reapers instead of trying to create some from scratch, don't get me wrong, not saying you'd be bad at it, but I've seen too many hastily designed crawly spider things in my time... As for the textures, the typical quality I've seen in your mod has more than proven the quality.

+1 vote   media: Nod Cyborgs
Jeffman12 Oct 19 2010, 3:07pm says:

I think a yellow or orange color would be more appropriate for the leaves, they look like they're dead already.

+2 votes   download: [Outdated] Minecraft Autumn Texture
Jeffman12 Oct 18 2010, 10:48pm says:

I've seen more, and taller too, of course we had to hand stack them for that.

+1 vote   media: CACTUS FARM OVERKILL!!
Jeffman12 Oct 14 2010, 2:06pm says:

Nice, before I read the description, I was going to ask if it was a rail gun. Now I've always wondered if a rail gun would have recoil, and I guess it would from the magnetic propulsion.

+1 vote   media: NAC Recon Sniper Rifle - Model
Jeffman12 Sep 13 2010, 10:16pm says:

I like the the contrast between the streamlined left and bulky right side, and yet they still manage to blend together nicely.

+1 vote   media: MagTyde Light Armor Concept
Jeffman12 Jul 16 2010, 6:36pm says:

Maybe you guys should add the DOF to Reborn, then.

+1 vote   media: Imma firin' mah lazor!
Jeffman12 Jul 6 2010, 12:23pm says:

Very nice. The model looks finished, as far as I can tell. Just on to the color scheme now.

+1 vote   media: GDI Tiberium Refinery #Work in Progress#
Jeffman12 Jul 5 2010, 12:29pm says:

Those can also produce spiders and skeletons, but only one monster type per block. According to a friend, you can mine them and when you place it, it will become a pig spawner.

+1 vote   media: Zombie Spawn in Minecraft!?
Jeffman12 Jun 17 2010, 11:13am says:

Very nice, I like the one on the left because the one on the right is a little too yellow.

+2 votes   media: Titan Texture update
Jeffman12 May 30 2010, 11:44am says:

It's original, I can't think of anything bad about it to point out.

Or I could just type what all of the people that dislike this are thinking in an unflattering fashion. Something along the lines of:

I think it's just fine, and fits with the aesthetic of the mod quite nicely.

+1 vote   media: C&C Tiberian Odyssey Logo
Jeffman12 May 25 2010, 3:01pm says:

So it's like the transit hub, but you can pretty much place it anywhere.

+2 votes   article: Two New Structures, Interview at C&C 3: The Forgotten
Jeffman12 May 17 2010, 12:55am says:

Will any attempt be made to recover some of the functionality initially intended for the campaign when Renegade was first made public knowledge?
For example some ability to call in airstrikes, or at least tertiary objectives that will allow similar events to take place? Example: Take out the SAM and paint a laser target.

To be honest, I expected nothing more from you guys than a multiplayer remake, so just this is a pleasant, if not incredible surprise.

+7 votes   article: Renegade X: Operation Black Dawn
Jeffman12 Apr 11 2010, 12:23am says:

Great job, now I can stand to use ground vehicles other than motor cycles, but I still feel like they are still a little awkward to drive.

+1 vote   mod: Saints Row 2 Handling Mod
Jeffman12 Mar 26 2010, 7:44pm says:

Neutral Capturable, I believe.

+2 votes   media: Artillery Emplacement
Jeffman12 Mar 17 2010, 3:06am says:

Very fitting Harkonnen design in general.

+1 vote   media: Carthag walls
Jeffman12 Jan 18 2010, 3:11am says:

The only complaint I have: The AA guns look like they wouldn't be too stable. If you want to keep the barrels the same length, but agree with my thoughts, one compromise I can think of right away would be to move the barrels into the turret so that they are coming out the back, maybe with ammo belts extending to them. Or at least put something on the back so it looks like it has adequate counter-balance.

I love the realistic scaling of the vehicles.

+2 votes   article: Twisted Insurrection Janurary Update
Jeffman12 Jan 7 2010, 2:11pm says:

Well, if it's not gonna have the scale of the wolverine, will it have the maneuverability? That's really the important aspect.

+2 votes   media: GDI Wolverine
Jeffman12 Jan 7 2010, 2:00pm says:

It's not working, I can see it.

+8 votes   media: Stealth Tank Render
Jeffman12 Dec 27 2009, 10:43pm says:

Unlike the older one you see everywhere else, the bulk seems like it'll match the damage output.

+1 vote   media: GDI Hover MRLS render
Jeffman12 Dec 21 2009, 4:33pm says:

Left looks better than the right, I hope that's what you were going for.

+1 vote   media: Pallet vs Pallets
Jeffman12 Nov 22 2009, 1:54pm says:

The turret on the Grizzly looks a little bulbous to me, but I can't think of an easy way to fix it.

+2 votes   article: Blog 155-157
Jeffman12 Nov 12 2009, 1:05pm says:

With those massive airfoils, it feels like they should be spread out from the main body a little more. In fact, everything but the fuselage looks like it should have some space put between it, seems too compact for a bomber. But, altogether, not a bad model.

+2 votes   media: GDI Orca Update
Jeffman12 Nov 12 2009, 12:57pm says:

That thing supposed to achieve orbit?

+5 votes   media: GDI Orca Update
Jeffman12 Nov 1 2009, 11:35am says:

Well, the HUD can be any color, really, it just needs some good ol' fashioned transparency. The actual visor looks pretty BA, though.

+1 vote   article: Our First Update
Jeffman12 Aug 14 2009, 7:16pm says:

I like the new HUD, but it just feels so empty without anything at the top. Maybe stylize the score tracker? Visible weapon tabs across the top? I dunno, I just feel like it needs something up there.

+2 votes   media: Ren vs. Ren-X
Jeffman12 Jul 28 2009, 12:20pm says:

Individually, they're just cool futuristic versions of normal everyday things(Excluding robotic arms). But altogether they give a nice description of what the mise en scene will be like.

+1 vote   article: Environment Props
Jeffman12 Jul 27 2009, 12:05pm says:

I dunno, I think the best field effect to use would be the sonic barrier for at least a placeholder.

+1 vote   media: Firestorm wall test
Jeffman12 Jul 19 2009, 12:20am says:

Is there going to be a secondary and primary? For example primary is buckshot, secondary is slug.

+1 vote   media: May Update Renders
Jeffman12 Jun 21 2009, 5:33pm says:

The darker texture really does make it look better. I was a little put off to it before by the large glowing yellow toes, but this is nice.

+1 vote   media: Something...
Jeffman12 Jun 16 2009, 1:49pm says:

The toes seem a litle blocky, I'd say extrude the faces and then bevel them. Oh, and slant them all downward towards the outer edge.

+1 vote   article: Full back again
Jeffman12 May 30 2009, 3:02pm says:

I don't think they would... Bah, who am I kidding, this is RA2 we're talking about.

+2 votes   media: Allied Barracks internals.
Jeffman12 Apr 29 2009, 2:52am says:

Looking at Alyx, I see that the shading is kinda texture based. And the wall to the right seems to be giving off more light than the openness on the other side.

The one thing that really bugs me after a while is that the NPC shading doesn't match the lift's shading. Alyx's arm on the lift's wall is much brighter than the dark background.

+1 vote   media: Standard Lambertian
Jeffman12 Feb 17 2009, 2:00am says:

I was looking forward to the next build, but the former Westwood staff have really gotten stuck up since the full merger with EA. I don't even feel the same about Petroglyph, it seems the rigid community support attitude that was there in the beginning is gone now.

Maybe they'll come around in time, but nobody should expect you to work with broken tools.

+1 vote   article: All Good Things (Come To An End)
Jeffman12 Dec 23 2007, 12:51pm says:

How do us TFD users play this?

+1 vote   mod: NCM Revolution
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