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Comment History  (150 - 180 of 1,264)
Jeffman12
Jeffman12 @ Gamespy Shutdown Solutions

Companies like to embellish their importance by making things seem impossible without their say so. It always comes down to a few resourceful coders, or that company eventually caving in to pressure.

Good karma+2 votes
Jeffman12
Jeffman12 @ Gamespy Shutdown Solutions

This page was posted 2 months after the IGN article, I don't see what the date has to do with it. That is, unless you're presuming I'm aware of some other article in which they rescinded that statement, which I have not found.

Good karma+1 vote
Jeffman12
Jeffman12 @ Grim Reaper

At least change the f'n decals.

Good karma+1 vote
Jeffman12
Jeffman12 @ Gamespy Shutdown Solutions

Ign.com Uhhh, guys, BF2, 2142 and BC2 are gonna be fine.

Good karma+1 vote
Jeffman12
Jeffman12 @ Project HDTP

Wow, it's amazing what a reskin can do.

Good karma+1 vote
Jeffman12
Jeffman12 @ Update 0.68

Maybe add some other form of paygate than cats for research levels. Who's all that money going to?

Is it like a voodoo sacrifice for the elder gods to pass along forbidden knowledge, or something?

Good karma+1 vote
Jeffman12
Jeffman12 @ Update 0.68

Population limit should totally be based on a limiting factor, but I'd say it's better as a soft limit. For instance, the amount of housing/utilities you can provide.

Good karma+3 votes
Jeffman12
Jeffman12 @ More interactivity!

I think that scanner effect coming from the turret could use some flickering or blinking, but looking great so far.

Good karma+1 vote
Jeffman12
Jeffman12 @ Imperial city

Furthermore, there's nothing that explicitely makes this a "nazi" city.
"Our city's style is typical of the 19th and early 20th centuries, showing our re-interpretation of neo-classical/gothic/byzantine­/renaissance, Beaux-Arts and Modern Style. Our main source of inspiration would be Paris, but we also took ideas from New York, Chicago, Vienna, London, Berlin, Brussels, Venice, Florence, Rome..."

And the original uploader is, once again, French.

Good karma+1 vote
Jeffman12
Jeffman12 @ Imperial city

Original map page: Planetminecraft.com

Author: Planetminecraft.com

Good karma+1 vote
Jeffman12
Jeffman12 @ Futuristic city

Original Author's posting: Planetminecraft.com

Good karma+2 votes
Jeffman12
Jeffman12 @ Imperial city

Again, credit the author. that means linking to their profile on whatever site you downloaded this from.

Good karma+3 votes
Jeffman12
Jeffman12 @ Red Faction: Guerrilla

I wish this had a multiplayer mod like Just Cause 2 does.

Good karma+1 vote
Jeffman12
Jeffman12 @ SWAT 4

This game needs an XCom mod.

Good karma+2 votes
Jeffman12
Jeffman12 @ Twisted Insurrection

Cool, I haven't tried getting my friends on for a compstomp in fear of that thanks to TS's standard behavior.

Good karma+4 votes
Jeffman12
Jeffman12 @ Twisted Insurrection

Does the AI still prioritize the host as a target in multiplayer?

Good karma+2 votes
Jeffman12
Jeffman12 @ WIP Map Testing

That's not entirely accurate. There were a few mashup mods that just used existing TS content and plopped them into RA2 for "nod vs soviets vs GDI vs allies" scenarios. According to the above post, the terrain is the issue, but I've seen classic TS infantry and structures used in RA2, the only problem is they look like stick figures compared to everything else. Voxels are somewhere between model and pixels. Having dealt with them before, I can say RA2's only difference with them is that it provides a higher "resolution" to work with.

Good karma0 votes
Jeffman12
Jeffman12 @ WIP Map Testing

It seems like more work adding features the RA2 engine already has. Most of the pre-existing Tiberian Sun content such as SHPs, Voxels, and other sprites work in RA2's engine, it's just that the default RA2 content looks cartoony, so really graphical settings aren't an issue. Furthermore, RA2 has native support for 1920x1080 and if I recall, doesn't require you to switch to 16 bit mode to run in a window.

Good karma+2 votes
Jeffman12
Jeffman12 @ WIP Map Testing

Not to offend or anything, but by this point, what's the reason you're not using the RA2 version of the engine?

Good karma0 votes
Jeffman12
Jeffman12 @ Silent hill texture pack 128x128

Both of the first two pages I clicked on had the name of the original author with a google search. This is inexcusable.

Good karma+1 vote
Jeffman12
Jeffman12 @ Silent hill texture pack 128x128

Credit the original author(s).

Good karma+3 votes
Jeffman12
Jeffman12 @ Bestiary iteration 1

I don't see much realism in this entire scenario.

Good karma+1 vote
Jeffman12
Jeffman12 @ Bestiary iteration 1

Careful with the big ones, you don't want too much spectacle creep, it'll dilute the wonder of seeing some of those giant creatures.

Good karma+2 votes
Jeffman12
Jeffman12 @ When you see it....

DUDE, I LOVE CARIBOU!

Good karma+4 votes
Jeffman12
Jeffman12 @ Microsoft is reviving a well loved strategy game franchise

Indeed, halo wars is hardly a self-contained beloved franchise.

Good karma+1 vote
Jeffman12
Jeffman12 @ Microsoft is reviving a well loved strategy game franchise

Yeah, if EA sold the rights for C&C to Microsoft, I'm sure we'd have heard of it before they decided to announce reviving a beloved franchise.
...
Kane lives in death.

Good karma+3 votes
Jeffman12
Jeffman12 @ Prospecting for resources

I'm guessing you're right on all counts. I thought the 'altitude map' might be some sort of dynamic graph for a second. I hope the player is required to survey that entire area before just knowing this, though.

And as long as the method for finding water ingame isn't dousing, or some other kind of crystal gripping nonsense, this is shaping up to become one of my favorites.

Good karma+1 vote
Jeffman12
Jeffman12 @ Upgraded GDI Powerplant

Isn't this the un-upgraded power plant?

Good karma+2 votes
Jeffman12
Jeffman12 @ Philerration

But you have plenty of time to sit here hitting refresh watching ratings instead of trying to improve.

Good karma+4 votes
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