This member has provided no bio about themself...

Comment History  (150 - 180 of 1,238)
Jeffman12 Mar 6 2014, 1:10pm replied:

Frankly, I'd love to see the RenX team complete what Westwood couldn't in their design plans for the original.

+1 vote   article: Renegade X - Gamemode Tutorial Video
Jeffman12 Jan 20 2014, 11:51am says:

Oh man, I just remembered, Sven Coop is why I got Steam in the first place.

+3 votes   article: 15 Years of Sven Co-op
Jeffman12 Oct 15 2013, 3:40pm says:

These dunes would make Shai-Hulud jealous.

+2 votes   media: dunes
Jeffman12 Aug 16 2012, 2:06pm says:

This reminds me of those old Apogee titles before Duke Nukem and Commander Keen.

+1 vote   game: Platformance: Castle Pain
Jeffman12 Apr 3 2012, 1:01pm says:

Are you sure it has enough missile pods?

+1 vote   media: Commander, what is this?
Jeffman12 Jan 12 2012, 3:50pm says:

I like how it's sleaker, lower to the ground, more secure looking.

+3 votes   media: GDI Tech Center
Jeffman12 Aug 30 2011, 6:47pm says:

Wonderful, but what about the map gen? Not too many mods support that feature.

+2 votes   media: Public Beta 3 New Menu Dialogs
Jeffman12 Jun 27 2011, 11:36am says:

This is likely not a strike against modders because we'd see it across the board. It doesn't seem well known, but there should be an email in your inbox linked to your account. Bioware's community service got hacked, so they sent out an account reset order. The vague wording sounds like it could be about that to me. Just check the email address you have linked to your EA login and filter your inbox for things like Bioware and EA.

+2 votes   article: Current State
Jeffman12 May 6 2011, 7:28pm says:

The function of the arms is why I don't like them. Even in Macross, the artillery mechs didn't have hands. Small arms type weapons would be better suited on a turret, relying on hands would actually dampen their combat effectiveness. The first version of the Avatar had a good reason for having hands, and they weren't the gundam kind, because they serve a function. There's a reason construction cranes aren't shaped like human hands, that design is less efficient for anything of that scale. This isn't going to be going around engaging in infantry combat with 50 foot tall people, so there's no real edge to giving this support mech humanoid hands.

+3 votes   media: GLOBAL CONFEDERATION Mini juggernaut
Jeffman12 Apr 24 2011, 7:32pm says:

Mind you, getting angry at this post is the wrong response. But, what I got from this: Intro text!... And some more intro text! Run up to guys and shoot them! Traverse dimly lit hallways! Explode things! Traverse more hallways! Shoot guys, detect boxes, and crouch behind them! Shoot distracted AI! Traverse more hallways, but watch out for loose wires! Break computers by using them!

Suffice to say, this looks like a pretty straight forward shooter. A couple suggestions: Make the crouching process faster, it didn't look very fluid, and seeing as that's the closest thing to a cover dynamic you have, it's gonna be a necessity. That is, unless the player's just gonna be able to tank all the bullets. The scenery could also use some variety I noticed one setting with the following regions: narrow Hallway A, wider Hallway B, and Office/lobby room with a computer terminal. Seriously, I couldn't tell if that was the same shot of a hallway doing different things at the end or if those were three different hallways. Weapon variety didn't seem that high either. There was what seemed like an SMG with a grenade launcher and a shotgun. Ultimately that leaves nothing to identify this as its own thing, not very good for a 'promo' vid if you could be looking at anything with those elements.

0 votes   article: Promo Video
Jeffman12 Mar 13 2011, 3:48pm says:

What a pretty tank. Makes me wish videogames got model kits, and mods, at that.

By float do you mean this has some amphibious ability, or limited hovering?

+1 vote   media: Allied Stewart Tank and 'Nam Theater Peacekeepers
Jeffman12 Dec 9 2010, 11:40am says:

Oh, man.
Looks like it's time to rock and roll.

Also, are we actually gonna see these helicopters landing this time around? The hover/rappel thing just didn't do it for me in Renegade.
Or maybe even give players the ability to rappel.

+1 vote   article: Renegade X - Winter Update
Jeffman12 Nov 21 2010, 9:17pm says:

Maaan, I hope there's a way it can break like in TS.

+3 votes   media: Tiberium Essence 1.5
Jeffman12 Sep 23 2010, 2:58am replied:

Oh, so it works out in pretty solid, they can defend themselves against light anti-infantry vehicles and call in artillery.

+3 votes   media: GDI Heavy Sniper
Jeffman12 Sep 22 2010, 6:01pm says:

Seeing as this is probably gonna knock the two kills per salvo down, what's going to be done about juggernaut bombardment? That was the most useful ability for me probably out of all infantry abilities. Honestly, I found the old snipers performed better than commandos even, being easily replaceable and only limited by your number of juggernauts.
Maybe give this unit some other kind of support power? Smoke grenades that decrease enemy accuracy, maybe?

+2 votes   media: GDI Heavy Sniper
Jeffman12 Sep 22 2010, 2:16am replied:

That did it, but now the TARDIS ditched me.

+1 vote   mod: Fallout Who (Doctor Who Mod)
Jeffman12 Sep 21 2010, 4:35pm replied:

FOW - The Last Child of Gallifrey v2 clean MASTER FILE.esm
FOW - Ghosts in the Machine v1.1.esp
They're right above the Mart's Mutant Mod esp's which I have at the bottom.

+1 vote   mod: Fallout Who (Doctor Who Mod)
Jeffman12 Sep 20 2010, 9:22pm replied:

Okay, so correction, I was able to complete Ghost in the Machine. But I cannot progress past Return to the Console Room.

+1 vote   mod: Fallout Who (Doctor Who Mod)
Jeffman12 Sep 20 2010, 4:07pm says:

I think something's wrong. I consulted the guide to correct it, but it didn't help.
Upon finishing the "Explore The Ship" objective, I was given the objective to return to the Console Room. I believe that to be the main room in the ship? I haven't seen any bright lights or recieved "The Gift of Time" So this is hanging me up on the objectives required to obtain the screwdriver. And from what I can tell, no screwdriver, no solving the GitM quest.

+1 vote   mod: Fallout Who (Doctor Who Mod)
Jeffman12 Jun 10 2010, 12:28am says:

Now all you need is a way for AI to climb ladders.

+4 votes   mod: Unit 648: First Encounter
Jeffman12 Jun 9 2010, 12:06am replied:

Probably rangefinders and that nifty laser pointer.

+1 vote   media: GDI Titan Tier 2
Jeffman12 Jun 7 2010, 12:05pm replied:

In console: bind (key) noclip
Rinse, cycle, repeat.

+3 votes   download: 1337 Board v7
Jeffman12 May 4 2010, 1:08pm says:

The second word is dawn...
Is the whole thing...
Black Dawn...?

+3 votes   media: A Sign of Things to Come
Jeffman12 Feb 5 2010, 2:00pm says:

When can we expect to see the Preorder available on Steam?

+1 vote   article: Spark Engine Questions and Answers #1
Jeffman12 Oct 21 2009, 2:31pm replied:

I know they were using the same Titan model way back when this was a generals mod.

+1 vote   media: Nod Engineer
Jeffman12 Jul 13 2009, 2:17am says:

Well, GDI does have space based stuff, just not really any interplanetary vessels. I kinda wish nobody reminded me it was from Stargate, however it's good enough for me to look past the cross pollinated media.

+1 vote   media: GDI Prometheus
Jeffman12 Apr 20 2008, 8:22pm says:

I wish it was Vectorman.

+2 votes   article: Release: Ballmen Beta 1.5
Jeffman12 Apr 26 2007, 8:57pm says:

Ohh, you see, I thought this would be an MMO RP of HL2. Either way it still sounds cool.

+1 vote   mod: :()nline
Jeffman12 Mar 5 2014, 12:38am replied:

Too bad you can't get EA to sign off on letting you have the frostbite engine, but that might end up in them mandating you offer microtransactions, or paying real money for vehicles.

+1 vote   article: APB Dev. Blog :: February 23rd, 2014
Jeffman12 Feb 20 2014, 11:21pm says:

Great, you've made it look at least as good as ME2, now we just need a mod to make it play as well as ME2.

+7 votes   media: Mass Effect 1 Updated/Improved Textures Mod Showca
Jeffman12 Feb 9 2014, 8:11pm says:

Much of the drama could be avoided with some minimum of effort contacting the original author, and failing that, notifying potential recipients of the files that an effort was made but came up empty.

+2 votes   download: Tiberian Sun Platinum
Jeffman12 Feb 9 2014, 3:23am says:

Great looking Disruptor.

+1 vote   media: Tiberium Essence 1.6
Jeffman12 Feb 9 2014, 3:21am says:

Does the AI still prioritize the host?

+2 votes   media: 5 human players vs 3 Extreme Hard AI
Jeffman12 Feb 9 2014, 3:17am says:

I wonder if we can bring sunedit 2k here, too. That was a decent utility, but it may bring a flood of low-quality mods with it.

+1 vote   download: Final Sun
Jeffman12 Feb 9 2014, 3:15am says:

If you really want these in here, I think your best option is to not have them take the place of the iconic Tiberium Fiend, and instead represent a new and different creature entirely.

+2 votes   media: Tiberian Fiend
Jeffman12 Feb 5 2014, 11:33am says:

I think it could use more "lifeless machine" in the face.

+1 vote   media: Final Saren done proper
Jeffman12 Feb 5 2014, 11:33am replied:

Granted, it doesn't appear as functional water storage, not without tanks, which again, I agree would fit best underneath the building. But the shape and 'dock poles' it's built on just overwhelmingly make me think of something like a cistern or purification plant.

+1 vote   media: new building types on the way
Jeffman12 Feb 1 2014, 11:39pm says:

This screams something involving the storage of water to me.

+1 vote   media: new building types on the way
Jeffman12 Jan 31 2014, 10:11pm replied:

Problem with these is that they don't look fast or predatorial, they look like grazing animals that you might not want to spook.

+3 votes   media: Tiberian Fiend
Jeffman12 Jan 29 2014, 1:51pm says:


+1 vote   media: more of the new walls
Jeffman12 Jan 29 2014, 1:33pm replied:

Yes, that's how they're typically described... and the size of a horse.

+5 votes   media: Tiberian Fiend
Jeffman12 Jan 24 2014, 12:46pm says:

Will the player be able to scale or build on these formations? Perhaps create some sort of pulley system from the top to the base?

+6 votes   media: Environment WIP
Jeffman12 Jan 24 2014, 12:44pm replied:

I'd say moreso for an intentionally misleading and entirely unrelated picture.

Especially when the creator has images and even a video demonstrating this.

+2 votes   download: iPC
Jeffman12 Jan 20 2014, 2:24pm replied:

If you mean "Can I play on the same side as AI" Typically, no. Not in Tiberian Sun derivative games, however with the DTA launcher, I believe this becomes a distinct possiblity.

+2 votes   media: Screenshot
Jeffman12 Jan 4 2014, 11:50am says:

I think it's safe to say they're not going to provide support for pirated copies as they cannot account for the variables that presents. Also, other reasons.

+1 vote   mod: Fallout: Project Brazil
Jeffman12 Jan 3 2014, 7:48pm replied:

Who would neg this?

+1 vote   mod: Half-Life C&C Tiberian Dawn v2
Jeffman12 Jan 2 2014, 1:04pm replied: +1 vote   mod: ChronoShaders
Jeffman12 Jan 2 2014, 1:00pm says:

It's a tough call for me, I like the look of this, but I like being able to tell a unit's team and faction at a glance. The more iconic units are less of an issue, but the rifle squad could be easily mistaken for a wounded fanatic squad, as well as some other potential infantry issues. I guess it's not a big deal, that.

+1 vote   media: Before/After demonstrations
Jeffman12 Jan 2 2014, 12:48pm says:

Sorry to say, all this made me want to do is play RA2, not renegade.

+1 vote   article: New Year's news
Jeffman12 Dec 31 2013, 12:38pm says:

I'd love to play this, but I think I'm going to wait for them to finish preliminary updates.

+1 vote   article: [Fallout: Project Brazil] BETA 1.3.0 RELEASED!
Jeffman12 Dec 31 2013, 12:14pm says:

Why not use Moddb's file hosting services?

+1 vote   article: The Mod is done!!
Jeffman12 Dec 31 2013, 12:13pm says:

See, you just need to find a coder, and then hold their family hostage, or better, stick them in a cage. Or find one of those coder hobos, they'll be holding a sign "Will program for food".

+4 votes   article: The Future of the Project
Jeffman12 Dec 16 2013, 3:37am says:

I was just watching mythbusters... I'd love to see a trebuchet built out of a cherry picker.

+1 vote   article: December Update
Jeffman12 Dec 8 2013, 10:14pm says:

Those chinooks look like they might be able to skylift an MCV, or even offload a single MLRS.

+3 votes   article: GDI: Twisted Dawn Vehicles
Jeffman12 Dec 2 2013, 11:34am says:

Yeah, I'm pretty sure the "Devil's Tongue" moniker specifically correlates to the burrowing feature.

+1 vote   media: Nod Flame Tank Devil's Tongue
Jeffman12 Nov 26 2013, 2:06pm says:

Wow, some whiteknight thinks they're helping by negging benign critical comments.

Well, it's good to see you got this particular hurdle out of the way early on, I know some games out there don't even bother with any sort of gender dimorphism or just don't have women because it doubles the workload on character design.

+6 votes   media: females in-game
Jeffman12 Nov 24 2014, 2:14am replied:

For the record, when I said "I took a class for this." I meant that to say something along the lines of "Christ, people can actually pay money to be taught about colors at a college level." Not as an argument from authority.

Taking another look at it, I think the problem, at least that I have, is with the shadow, it makes the unit seem more amorphous than it is because it seems to blend together with it.

+1 vote   article: Weekly Bulletin 22/11/2014
Jeffman12 Nov 22 2014, 11:24pm replied:

Something that comes to mind for Nod in the snow is the old snowmobile chase scene trope with the paramilitary guys in full winter gear with grease guns.
Best example I could find on short notice is from a "newer" Bond flick. (Aren't they all?)
Alternatively, there's an episode of Archer featuring such a scene.
But I digress, something's gotta give. The problem is that dark colors tend to bleed together in a light environment, especially in poor lighting. It's color composition 101, literally, I took a class for this.

More important than color for distinguishing units, however, is the ability to tell the "silhouette" apart. As long as it looks characteristically distinct in profile, you're good.

+2 votes   article: Weekly Bulletin 22/11/2014
Jeffman12 Nov 22 2014, 12:40pm says:

Nod's snowmobile looks good, but I might recommend brightening the grey portions a bit. IMO, the contrast makes it look very dark compared to the white terrain it's going to be traveling over.
For other changes, consider creating a half-track version of the Nod Buggy/other wheeled vehicles? Bringing the grey more in line with Nod's old style from C&C Gold might be beneficial overall.
Were these models and textures a winter camo would be an easy change to the textures, but I understand voxels are quite different.

+2 votes   article: Weekly Bulletin 22/11/2014
Jeffman12 Nov 15 2014, 6:11pm says:

Is that a shout out to RA2?

+1 vote   media: UED Chrono Battlesuit
Jeffman12 Nov 20 2013, 12:28am says:

Time to work on the new SatAM cartoon, Tiberium Friends.

+1 vote   article: Meet the Twisted Insurrection Tiberian Friendlies
Jeffman12 Oct 30 2013, 12:09am says:

I choose the stealth tank in the foreground.

+3 votes   media: Choose your Mammoth
Jeffman12 Oct 7 2013, 6:24pm says:

Does this confirm that building is going to be grid based?

+2 votes   article: Firestorm Defense Online!
Jeffman12 Aug 24 2013, 1:11pm says:

That ought to keep those rabble out.

+4 votes   media: New design for level 1 walls
Jeffman12 Jul 14 2013, 12:08pm says:

A little late to the party just now, but if this is gonna be a unit cameo, I suggest some use of complimentary color, it's gonna be hard to make out the titan from the background in that tiny frame.

+1 vote   media: Titan Patrol
Jeffman12 Jun 21 2013, 1:01pm says:

So first step's been done, now we just need some mods that'll make that game earn its title.

+2 votes   media: I hate being wrong :D
Jeffman12 May 31 2013, 2:14pm says:

It might be prudent to make a list of known bugs and unimplemented features to help testers discern what qualifies as something deserving a report.

+2 votes   article: Blog 14 - Here Comes the Sun
Jeffman12 Apr 28 2013, 4:03pm replied:

Only kinda... I'd say there's something else wrong here.

-1 votes   media: Zenaida Model WIP
Jeffman12 Apr 8 2013, 11:00am says:

That's plenty visible, I'm more worried about allied infantry, they'll have more muted colors typically.

Actually, I didn't think it needed changing, but I'm using 1920x1080, so they might have just been more visible to me?

+1 vote   media: Infantry Update
Jeffman12 Dec 24 2012, 12:21pm replied:

Yeah, when I got UT3 it didn't recognize my videocard so it set my resolution to 8x6, not 800x600, 8x6. Unreal engine is capable of running on some pretty low end computers.

+1 vote   article: Infantry Combat and Another Map
Jeffman12 Sep 14 2012, 11:44am says:

This truly is a first for TW, I believe.

+2 votes   media: Red Hot Caldera
Jeffman12 Sep 5 2012, 5:50pm says:

I dunno, I just can't see any modern day RTS capturing the feeling of this song.

+1 vote   media: CNC Fallout Soundtrack - Meatgrinder
Jeffman12 Jul 26 2012, 12:49pm says:

My only concern is that wall of text ingame, I wonder if briefing vids are a possibility...
They wouldn't even have to be live action.

Also, surprised GDI isn't going to try capturing it.

+1 vote   media: Campaign: GDI Mission 8 Preview
Jeffman12 Jul 26 2012, 12:22pm replied:

There's some value in staying off of steam, however. Something I've seen as a recurring problem with steam is that it splinters the community. A large sum of people who buy the game through steam may never even know that there is a place to go to talk about minecraft. Furthermore, they have a certain disconnect on relevant points of interest.

I'm like that with terraria, I don't know a damn thing going on in the community because I never had a vested interest when I bought it on steam, now everything I know about it is old news.

Suddenly the Steam forums become those peoples' only outlet and you get other users who've been to the curse network forum lording it over steam users and calling them idiots for not going there for answers to their questions first.

The whole thing becomes a mess, but it's sort of a non-issue seeing as so many games do this already and the resulting communities, although somewhat insular, adapt.

The steam workshop is just a microcosm of the exact same issue.

+3 votes   article: Notch on why Minecraft still isn’t on Steam
Jeffman12 Jul 6 2012, 9:37pm says:

Maybe these should be used for the menu buttons?

+4 votes   media: Nod 'Shade' Stealth Tank
Jeffman12 Jun 30 2012, 11:42pm says:

Yeah, needs a re-upload.

+1 vote   download: Absolute Redemption Ultra Definition Pack
Jeffman12 May 25 2012, 12:49pm replied:

Well, whatever, I just thought a little more diversity would help achieve your guys' tag line up there.

The larger portion of the game, at least if you plan on having species able to explore space, is going to essentially be based on science fiction, to my knowledge we haven't managed to even conceive of efficient space travel due to resource limitations.

Scientific accuracy is great in the real world, where using it properly yields informative results every time, but in developing videogames you wanna set a threshold for suspense of disbelief as well. If Frank Herbert was worried about insulting his readers' intelligence, he would have stopped writing Dune when he got to the part about a cinnamon-like drug that makes its users prescient and near immortal, especially if he had already thought up the part about how it's made.

I'm not trying to defend aquatic races specifically, I'm making sure you really want to go against your apparent design goal. I could always type up a slippery slope speech about the dangers of conceding to strict logic alone in creative works, but those are only good for a quick chortle.

Besides, I'm having fun bouncing these ideas back and forth. Who said they would be average human sized? I'm sure we're only this big because it has benefited us through our history as a species. Furthermore, how could we have gone this long without mentioning blowholes? In thinking about concessions for gills, I forgot there were mammalian sea creatures.

+3 votes   article: It's Been a Long Time
Jeffman12 May 24 2012, 3:03pm replied:

You only really need enough water to fill the "gill capacity" and keep the creature in question hydrated.

The primary function of the water in the breathing process of any aquatic organism is to "cut" the air so as not to drive the organism's respiratory system into shock. This means, they just need enough water to absorb the proper amount of air before introducing it to their system. Gills are optimized to filter breathable air from water, the water is then discarded.

Water isn't bonded to carbon as oxygen is when we expel it from our bodies, so it's still viable after having passed a creature's respiration cycle, it just needs to be filtered and replenished. Both of these tasks are easily accomplished, filtration occurs naturally with little more than common dirt and aerating the water is accomplished whenever bubbles are present. There's no need to carry a fresh supply of compressed water everywhere they go, if anything they'd be carrying around an air supply to keep their water breathable.

The aforementioned plastic can of course then be used to create a "fishbowl helmet" as well as other components necessary for a pressure suit.

+2 votes   article: It's Been a Long Time
Jeffman12 Feb 26 2012, 1:36pm says:

Pretty f'n sweet.

+2 votes   download: Banshee Model
Jeffman12 Feb 26 2012, 11:58am replied:

Good point, the size/provision works, but it looks really flimsy in that exposed section of pipe. Not like that matters much, all it takes is one C4 anyways...

+2 votes   media: Nod Stuff - so far
Jeffman12 Feb 25 2012, 9:19pm says:

Nod advanced power plant looks a little longer than it needs to be.
Never noticed how frigg'n massive the "secret" shrine is. Could probably see that thing from orbit.

+2 votes   media: Nod Stuff - so far
Jeffman12 Feb 10 2012, 5:25pm says:

Pretty sure it's a joke. Hitting something like that with a weapon would just be wonky mechanic-wise. The massive legs clipping through stuff would undo quite a bit of polish they've put on this since release, too.

+2 votes   media: Giant spider - Joke, or an upcoming feature?
Jeffman12 Jan 19 2012, 5:43pm replied:

You might not be able to do much, but don't act like this doesn't affect you. Nobody will come away from this for the better if these bills happen except the rich ******** trying to pass it, not like they need the extra money. The least you could do is make sure everyone you know knows about it and tell them to do the same.

+12 votes   poll: Did you take action and protest SOPA / PIPA
Jeffman12 Jan 19 2012, 11:36am replied:

That's what some people say about everything past v 1.8 of the beta, but they still play it religiously. Besides, it's their game, it's not like that's going to diminish it.

+2 votes   media: Green jungle is green
Jeffman12 Nov 23 2011, 2:35pm says:

Maybe a glow should be visible? Or some kind of lightning bolt/ion storm effect? It'd look cool, IMO.

+2 votes   media: Nothing to get excited over?
Jeffman12 Nov 21 2011, 7:05pm says:

Well, Nod already has 'houses' And more than just Black Hand and Marked of Kane. Each region of the globe is under the command of a member of the inner circle, each in charge of their own sub-faction within Nod. All of their followers and underlings swear allegiance to Kane first and their leader second. The reason why the Brotherhood fractures so easily is that Kane sort of becomes more of a concept than a person, and those people then decide that they obey their perception of what Kane stands for rather than Kane himself. Nod's tradition of ascension by assassination is only a motivational factor to keep commanders loyal, and tends to hurt the brotherhood when Kane goes off taking his occasional dirt naps courtesy of GDI's R&R(Rockets and Railguns) department.

I think you're better off introducing clans separately and keeping Nod and GDI true to Nod and GDI. Frankly, I think battletech wouldn't work so well with the C&C instant base dynamic(Just add credits!) They seem better suited to squad building style gameplay, like designating a landing zone, ordering mercs, and protecting your commander unit. Afterall, nobody bats an eye at the fact that Avatars can be mass produced and maintained as easily as standing next to a WF, where part of what makes battletech battletech is that you need to manage your mechs, pay your lance mates their dues, and repairs come out of your pocket.

Clans team up now and then, right? I'd say just give them one big faction and IS their own. Then you could have their structures come from orbital drop or something, and the units can be dropped off at a landing pad by a dropship, or they can just come out of one big ship that lands and acts like a war factory.

My final point to place on the chopping block, If Nod becomes the clans, why would they stop worshiping Tiberium based technology in favor of lasers and god emperors?

+1 vote   media: With Doug's approval, the Avatar "Madcat Mk1"
Jeffman12 Nov 20 2011, 9:56pm says:

I'd still love it if a renegade mod managed to get rid of the hopping around style gameplay in favor of something more tactical, but that'd need some serious map editing.

+1 vote   article: Under New Management!
Jeffman12 Nov 3 2011, 1:10pm says:

Looks fine to me. Decreasing some of the blood wouldn't hurt, but I don't think it would be any worse just leaving it either. I think all it needs is the right sounds and you'd probably achieve appropriate terror levels with either amount of blood spatter.

+1 vote   media: Updated Textures, New Infected Model
Jeffman12 Oct 26 2011, 1:56pm replied:

Tin hats? Constructive criticism has nothing to do with aliens or paranoia. I think I speak for almost everyone here when I say the point is this: Instead of taking this item design directly from the original creator's sample, who you made amply sure to mention is not yourself, you could have actually designed a more efficient version of it yourself and thus the only credit due to this other player would be for showing you the basic idea of it. That's part of the spirit of Minecraft, innovation and improvement, if you see something you think is neat, you take it, perfect it to suit your needs, and voila, you have something unique.

+2 votes   download: automatic piston cobble gen schematic
Jeffman12 Oct 8 2011, 12:12am says:

Kane's plans lead to divination, anyone who falters delays humanity's betterment and brings shame to the Brotherhood. Kane has seen beyond our meager time and knows what must be done, so have faith in his word, brothers.

+2 votes   article: Kane vs the Brotherhood
Jeffman12 Aug 18 2011, 3:37pm says:

Looks to me like coast lines will need their own biome to supplement this, I don't think deserts belong in the middle of a body of water unless they can convey a tropical appearance.

+2 votes   media: Biome/river generation diagram
Jeffman12 Aug 6 2011, 2:23am says:


+1 vote   media: Lighting changes #1
Jeffman12 Jul 17 2011, 11:09pm says:

This brings a question to mind, I know it's not listed or officially planned but have you considered NAC getting an objective based vehicle such as the Goliath, or some kind of counter?

+2 votes   media: M133 A7 Heavy Assault Transport
Jeffman12 Apr 14 2011, 1:51am says:

Sounds awesome, the news and the new page policy.

+3 votes   article: 1.5 next week, and uploading guidelines.
Jeffman12 Apr 9 2011, 5:41am says:

Fan-Freak'n-Tastic. They look perfect. Are they getting any visible upgrade components?

+1 vote   media: Nod Banshee
Jeffman12 Apr 1 2011, 5:34pm says:

I'd actually play firearms if it had dinosaurs.

+2 votes   article: Spiral Game Studios Acquires Firearms
Jeffman12 Mar 10 2011, 4:20pm says:

This is perfect.

+1 vote   media: GDI Titan - Final
Jeffman12 Feb 21 2011, 5:04pm says:

I always imagined these skittering around on the vehicle and in the undercarriage removing components and de-welding things. These really do fit the old gremlin myth quite well.

+4 votes   media: Soviet Terror Drone
Jeffman12 Jan 24 2011, 1:14pm says:

Gotta say I like the cleaner look. That makes this perfect, IMO.

+1 vote   media: GDI V-35 Ox
Jeffman12 Jan 13 2011, 4:08pm says:

In a world rife with OverClocked Remix quality music, one mod on a mission will raise the bar. This (release tbd), buckle up for the ride of a life time. CNC Fallout; coming to a filehost near you.

+2 votes   media: Prepare for Battle Redux - CNC Fallout Soundtrack
Jeffman12 Jan 6 2011, 4:54pm says:

Jeffman Get !!

0 votes   article: Interstellar Marines Log Entry 015
Jeffman12 Jan 5 2011, 10:38pm replied:

My experience supports this, One GDI squad vs one Nod squad, both with full health, always ends in GDI making short work of Nod, but two Nod vs one GDI tends to ensure the survival of at least some of the members of both Nod militant squads.

+3 votes   media: GDI Rifleman
Jeffman12 Dec 10 2010, 4:20pm says:

Scrin infantry are high-micro. You're supposed to make ample use of the teleportation ability the commando has for them to be effective. Your addition of a transport isn't made useless by this, though, it opens up doors to people who would otherwise never make use of such an ability by providing a suitable alternative.

+1 vote   article: MOTY and Mod News #2
Jeffman12 Dec 7 2010, 11:42am says:

Finally, the Black Hand of Nod shall extend its reach into the world of Minecraft.

+3 votes   media: Capes
Jeffman12 Nov 27 2010, 7:41pm says:

Awesome, the Bradley comes to mind, but it looks different enough from an APC.

+1 vote   media: Tiberium Essence 1.5
Jeffman12 Nov 17 2010, 4:17pm says:

Very nice, but Goober has a point, the contrast draws all the attention to the launchers and not the tank. While I'm not worried about this interfering with my playing, I can only assume it'll be gnawing at the back of my mind every time I see one. Not much change is necessary, just darkening it a shade or two should be enough. Besides, a stealth tank shouldn't be wholey reliant on cloaking tech to stay unseen, if it's instantly noticeable the second it's visible, that doesn't help the tank much. But it's all just a matter of suspense of disbelief.

+2 votes   media: New Stealth Tank texture
Jeffman12 Nov 3 2010, 2:54am says:

Protip: Cthulhu's only weakness is boats to the stomach.

+2 votes   article: Halloween Teaser Trailer and Name Change
Jeffman12 Oct 27 2010, 4:29pm says:

How do you have a fake ghast? As far as I know flying NPC's don't exist, and there's definitely testers of the newer features, so that wouldn't make this false, but not entirely completed. However, everything in there's a little too smooth for it to be authentically generated.

+1 vote   media: Halloween update (FAKE)
Jeffman12 Oct 18 2010, 7:33pm says:


+2 votes   media: Vlado32 - Fields Of Green
Jeffman12 Sep 27 2010, 9:47pm says:

Also, yeah, if this is gonna have a scanner on it, perhaps some kind of visible element?

+1 vote   media: GDI AW-4 'Wolverine' Assault Walker
Jeffman12 Sep 23 2010, 3:01am says:

According to Vega, Kane made it. But who knows, he was hopped up on eyecandy at the time.

+2 votes   media: Scrin Ship
Jeffman12 Jul 4 2010, 12:29pm says:

Great models. If you didn't already plan to, I'd break up the flatness of the surfaces with some techno clutter; pipes, vents, general doodads, that sort of thing. Of course I've got no idea if your texture will fill that role, so in which case, disregard this.

+1 vote   media: GDI Tiberium Refinery #Work in Progress#
Jeffman12 Jun 14 2010, 11:50am says:

Flashback you say? Hmmm, I may be inclined to check this out.

+1 vote   article: ÆON FLUX Episodes released
Jeffman12 Dec 24 2009, 8:12pm says:

Get some of that Halloween makeup to make the skin around the 'crystal' look kinda radiation burned, or scarred, or at least mildly irritated. Other than that, Bad ***.

+2 votes   article: C&C 3: The Forgotten to Feature FMV; Theatrical Trailer Released
Jeffman12 Nov 18 2009, 10:06pm says:

Increased range, I assume it doesn't have a further reach than the laser turret, that'd be a problem. I don't like the mortar that much as I rarely encounter infantry past the very start of the game. As far as I'm concerned it will not be missed.
If it gets imbalanced, which I doubt, due to the wolverines being used in tandem, you might want to add a weak machine gun like the harvester's.

+1 vote   media: GDI Pitbull
Jeffman12 Sep 1 2009, 1:47pm says:

Everything but the powerplant needs a size upgrade. Judging by the scale, the silo in the front of the refinery is about as tall as a player, I think it should be 1.5 to 2 times the player's height if that's a helpful size comparison. I'm judging this by the size of the door on the old refinery.

+1 vote   media: Building Compilation
Jeffman12 May 25 2009, 3:22am says:

Are the support pads still a feature?

+1 vote   article: And the road goes on...
Jeffman12 Oct 7 2008, 3:28pm says:

Makes me think of a more serious Metal Slug.

+1 vote   article: You're Gonna Want a Rocket Launcher
Jeffman12 Jun 6 2008, 1:42pm says:

Seeing as the mod has a 10 and only three votes I detect foul play. I think I'd see more votes for if it really is that good.

+2 votes   mod: Project Omega
Jeffman12 Apr 29 2008, 4:00pm says:

Focus on scripted events, one would expect a story about Dr. Kleiner to be somewhat whimsical with a heavy dose of dark humor.

+2 votes   article: Kleiner's Adventures Mod Video
Jeffman12 Apr 29 2008, 3:57pm says:

Epic. I knew there was a reason I bought UT3.

+2 votes   media: Renegade X Trailer
Jeffman12 Feb 4 2007, 12:57am says:

You better not drop this mod.
You, my friend, have picked up a torch of which you cannot drop. Your hand will cramp, it may blister, heck, it may stiffen up, but you do not give up on this project. You are not allowed to.
I havn't seen enough FPS's based on the first C&C in entirety. Renegade was half C&C half TS.

+1 vote   mod: Tiberian Warfare
Offline Since
Mar 26, 2015
United States United States
Member Watch
Track this member
Comment Statistics
Posts per day