This member has provided no bio about themself...
Frankly, I'd love to see the RenX team complete what Westwood couldn't in their design plans for the original.
Oh man, I just remembered, Sven Coop is why I got Steam in the first place.
These dunes would make Shai-Hulud jealous.
This reminds me of those old Apogee titles before Duke Nukem and Commander Keen.
Are you sure it has enough missile pods?
I like how it's sleaker, lower to the ground, more secure looking.
Wonderful, but what about the map gen? Not too many mods support that feature.
This is likely not a strike against modders because we'd see it across the board. It doesn't seem well known, but there should be an email in your inbox linked to your account. Bioware's community service got hacked, so they sent out an account reset order. The vague wording sounds like it could be about that to me. Just check the email address you have linked to your EA login and filter your inbox for things like Bioware and EA.
The function of the arms is why I don't like them. Even in Macross, the artillery mechs didn't have hands. Small arms type weapons would be better suited on a turret, relying on hands would actually dampen their combat effectiveness. The first version of the Avatar had a good reason for having hands, and they weren't the gundam kind, because they serve a function. There's a reason construction cranes aren't shaped like human hands, that design is less efficient for anything of that scale. This isn't going to be going around engaging in infantry combat with 50 foot tall people, so there's no real edge to giving this support mech humanoid hands.
Mind you, getting angry at this post is the wrong response. But, what I got from this: Intro text!... And some more intro text! Run up to guys and shoot them! Traverse dimly lit hallways! Explode things! Traverse more hallways! Shoot guys, detect boxes, and crouch behind them! Shoot distracted AI! Traverse more hallways, but watch out for loose wires! Break computers by using them!
Suffice to say, this looks like a pretty straight forward shooter. A couple suggestions: Make the crouching process faster, it didn't look very fluid, and seeing as that's the closest thing to a cover dynamic you have, it's gonna be a necessity. That is, unless the player's just gonna be able to tank all the bullets. The scenery could also use some variety I noticed one setting with the following regions: narrow Hallway A, wider Hallway B, and Office/lobby room with a computer terminal. Seriously, I couldn't tell if that was the same shot of a hallway doing different things at the end or if those were three different hallways. Weapon variety didn't seem that high either. There was what seemed like an SMG with a grenade launcher and a shotgun. Ultimately that leaves nothing to identify this as its own thing, not very good for a 'promo' vid if you could be looking at anything with those elements.
What a pretty tank. Makes me wish videogames got model kits, and mods, at that.
By float do you mean this has some amphibious ability, or limited hovering?
Looks like it's time to rock and roll.
Also, are we actually gonna see these helicopters landing this time around? The hover/rappel thing just didn't do it for me in Renegade.
Or maybe even give players the ability to rappel.
Maaan, I hope there's a way it can break like in TS.
Oh, so it works out in pretty solid, they can defend themselves against light anti-infantry vehicles and call in artillery.
Seeing as this is probably gonna knock the two kills per salvo down, what's going to be done about juggernaut bombardment? That was the most useful ability for me probably out of all infantry abilities. Honestly, I found the old snipers performed better than commandos even, being easily replaceable and only limited by your number of juggernauts.
Maybe give this unit some other kind of support power? Smoke grenades that decrease enemy accuracy, maybe?
That did it, but now the TARDIS ditched me.
FOW - The Last Child of Gallifrey v2 clean MASTER FILE.esm
FOW - Ghosts in the Machine v1.1.esp
They're right above the Mart's Mutant Mod esp's which I have at the bottom.
Okay, so correction, I was able to complete Ghost in the Machine. But I cannot progress past Return to the Console Room.
I think something's wrong. I consulted the guide to correct it, but it didn't help.
Upon finishing the "Explore The Ship" objective, I was given the objective to return to the Console Room. I believe that to be the main room in the ship? I haven't seen any bright lights or recieved "The Gift of Time" So this is hanging me up on the objectives required to obtain the screwdriver. And from what I can tell, no screwdriver, no solving the GitM quest.
Now all you need is a way for AI to climb ladders.
Probably rangefinders and that nifty laser pointer.
In console: bind (key) noclip
Rinse, cycle, repeat.
The second word is dawn...
Is the whole thing...
When can we expect to see the Preorder available on Steam?
I know they were using the same Titan model way back when this was a generals mod.
Well, GDI does have space based stuff, just not really any interplanetary vessels. I kinda wish nobody reminded me it was from Stargate, however it's good enough for me to look past the cross pollinated media.
I wish it was Vectorman.
Ohh, you see, I thought this would be an MMO RP of HL2. Either way it still sounds cool.
Too bad you can't get EA to sign off on letting you have the frostbite engine, but that might end up in them mandating you offer microtransactions, or paying real money for vehicles.
Great, you've made it look at least as good as ME2, now we just need a mod to make it play as well as ME2.
Much of the drama could be avoided with some minimum of effort contacting the original author, and failing that, notifying potential recipients of the files that an effort was made but came up empty.
Great looking Disruptor.
Does the AI still prioritize the host?
I wonder if we can bring sunedit 2k here, too. That was a decent utility, but it may bring a flood of low-quality mods with it.
If you really want these in here, I think your best option is to not have them take the place of the iconic Tiberium Fiend, and instead represent a new and different creature entirely.
I think it could use more "lifeless machine" in the face.
Granted, it doesn't appear as functional water storage, not without tanks, which again, I agree would fit best underneath the building. But the shape and 'dock poles' it's built on just overwhelmingly make me think of something like a cistern or purification plant.
This screams something involving the storage of water to me.
Problem with these is that they don't look fast or predatorial, they look like grazing animals that you might not want to spook.
Yes, that's how they're typically described... and the size of a horse.
Will the player be able to scale or build on these formations? Perhaps create some sort of pulley system from the top to the base?
I'd say moreso for an intentionally misleading and entirely unrelated picture.
Especially when the creator has images and even a video demonstrating this.
If you mean "Can I play on the same side as AI" Typically, no. Not in Tiberian Sun derivative games, however with the DTA launcher, I believe this becomes a distinct possiblity.
I think it's safe to say they're not going to provide support for pirated copies as they cannot account for the variables that presents. Also, other reasons.
Who would neg this?
It's a tough call for me, I like the look of this, but I like being able to tell a unit's team and faction at a glance. The more iconic units are less of an issue, but the rifle squad could be easily mistaken for a wounded fanatic squad, as well as some other potential infantry issues. I guess it's not a big deal, that.
Sorry to say, all this made me want to do is play RA2, not renegade.
I'd love to play this, but I think I'm going to wait for them to finish preliminary updates.
Why not use Moddb's file hosting services?
See, you just need to find a coder, and then hold their family hostage, or better, stick them in a cage. Or find one of those coder hobos, they'll be holding a sign "Will program for food".
I was just watching mythbusters... I'd love to see a trebuchet built out of a cherry picker.
Those chinooks look like they might be able to skylift an MCV, or even offload a single MLRS.
Yeah, I'm pretty sure the "Devil's Tongue" moniker specifically correlates to the burrowing feature.
Wow, some whiteknight thinks they're helping by negging benign critical comments.
Well, it's good to see you got this particular hurdle out of the way early on, I know some games out there don't even bother with any sort of gender dimorphism or just don't have women because it doubles the workload on character design.
For the record, when I said "I took a class for this." I meant that to say something along the lines of "Christ, people can actually pay money to be taught about colors at a college level." Not as an argument from authority.
Taking another look at it, I think the problem, at least that I have, is with the shadow, it makes the unit seem more amorphous than it is because it seems to blend together with it.
Something that comes to mind for Nod in the snow is the old snowmobile chase scene trope with the paramilitary guys in full winter gear with grease guns.
Best example I could find on short notice is from a "newer" Bond flick. (Aren't they all?)
Alternatively, there's an episode of Archer featuring such a scene.
But I digress, something's gotta give. The problem is that dark colors tend to bleed together in a light environment, especially in poor lighting. It's color composition 101, literally, I took a class for this.
More important than color for distinguishing units, however, is the ability to tell the "silhouette" apart. As long as it looks characteristically distinct in profile, you're good.
Nod's snowmobile looks good, but I might recommend brightening the grey portions a bit. IMO, the contrast makes it look very dark compared to the white terrain it's going to be traveling over.
For other changes, consider creating a half-track version of the Nod Buggy/other wheeled vehicles? Bringing the grey more in line with Nod's old style from C&C Gold might be beneficial overall.
Were these models and textures a winter camo would be an easy change to the textures, but I understand voxels are quite different.
Is that a shout out to RA2?
Time to work on the new SatAM cartoon, Tiberium Friends.
I choose the stealth tank in the foreground.
Does this confirm that building is going to be grid based?
That ought to keep those rabble out.
A little late to the party just now, but if this is gonna be a unit cameo, I suggest some use of complimentary color, it's gonna be hard to make out the titan from the background in that tiny frame.
So first step's been done, now we just need some mods that'll make that game earn its title.
It might be prudent to make a list of known bugs and unimplemented features to help testers discern what qualifies as something deserving a report.
Only kinda... I'd say there's something else wrong here.
That's plenty visible, I'm more worried about allied infantry, they'll have more muted colors typically.
Actually, I didn't think it needed changing, but I'm using 1920x1080, so they might have just been more visible to me?
Yeah, when I got UT3 it didn't recognize my videocard so it set my resolution to 8x6, not 800x600, 8x6. Unreal engine is capable of running on some pretty low end computers.
This truly is a first for TW, I believe.
I dunno, I just can't see any modern day RTS capturing the feeling of this song.
My only concern is that wall of text ingame, I wonder if briefing vids are a possibility...
They wouldn't even have to be live action.
Also, surprised GDI isn't going to try capturing it.
There's some value in staying off of steam, however. Something I've seen as a recurring problem with steam is that it splinters the community. A large sum of people who buy the game through steam may never even know that there is a place to go to talk about minecraft. Furthermore, they have a certain disconnect on relevant points of interest.
I'm like that with terraria, I don't know a damn thing going on in the community because I never had a vested interest when I bought it on steam, now everything I know about it is old news.
Suddenly the Steam forums become those peoples' only outlet and you get other users who've been to the curse network forum lording it over steam users and calling them idiots for not going there for answers to their questions first.
The whole thing becomes a mess, but it's sort of a non-issue seeing as so many games do this already and the resulting communities, although somewhat insular, adapt.
The steam workshop is just a microcosm of the exact same issue.
Maybe these should be used for the menu buttons?
Yeah, needs a re-upload.
Well, whatever, I just thought a little more diversity would help achieve your guys' tag line up there.
The larger portion of the game, at least if you plan on having species able to explore space, is going to essentially be based on science fiction, to my knowledge we haven't managed to even conceive of efficient space travel due to resource limitations.
Scientific accuracy is great in the real world, where using it properly yields informative results every time, but in developing videogames you wanna set a threshold for suspense of disbelief as well. If Frank Herbert was worried about insulting his readers' intelligence, he would have stopped writing Dune when he got to the part about a cinnamon-like drug that makes its users prescient and near immortal, especially if he had already thought up the part about how it's made.
I'm not trying to defend aquatic races specifically, I'm making sure you really want to go against your apparent design goal. I could always type up a slippery slope speech about the dangers of conceding to strict logic alone in creative works, but those are only good for a quick chortle.
Besides, I'm having fun bouncing these ideas back and forth. Who said they would be average human sized? I'm sure we're only this big because it has benefited us through our history as a species. Furthermore, how could we have gone this long without mentioning blowholes? In thinking about concessions for gills, I forgot there were mammalian sea creatures.
You only really need enough water to fill the "gill capacity" and keep the creature in question hydrated.
The primary function of the water in the breathing process of any aquatic organism is to "cut" the air so as not to drive the organism's respiratory system into shock. This means, they just need enough water to absorb the proper amount of air before introducing it to their system. Gills are optimized to filter breathable air from water, the water is then discarded.
Water isn't bonded to carbon as oxygen is when we expel it from our bodies, so it's still viable after having passed a creature's respiration cycle, it just needs to be filtered and replenished. Both of these tasks are easily accomplished, filtration occurs naturally with little more than common dirt and aerating the water is accomplished whenever bubbles are present. There's no need to carry a fresh supply of compressed water everywhere they go, if anything they'd be carrying around an air supply to keep their water breathable.
The aforementioned plastic can of course then be used to create a "fishbowl helmet" as well as other components necessary for a pressure suit.
Pretty f'n sweet.
Good point, the size/provision works, but it looks really flimsy in that exposed section of pipe. Not like that matters much, all it takes is one C4 anyways...
Nod advanced power plant looks a little longer than it needs to be.
Never noticed how frigg'n massive the "secret" shrine is. Could probably see that thing from orbit.
Pretty sure it's a joke. Hitting something like that with a weapon would just be wonky mechanic-wise. The massive legs clipping through stuff would undo quite a bit of polish they've put on this since release, too.
You might not be able to do much, but don't act like this doesn't affect you. Nobody will come away from this for the better if these bills happen except the rich ******** trying to pass it, not like they need the extra money. The least you could do is make sure everyone you know knows about it and tell them to do the same.
That's what some people say about everything past v 1.8 of the beta, but they still play it religiously. Besides, it's their game, it's not like that's going to diminish it.
Maybe a glow should be visible? Or some kind of lightning bolt/ion storm effect? It'd look cool, IMO.
Well, Nod already has 'houses' And more than just Black Hand and Marked of Kane. Each region of the globe is under the command of a member of the inner circle, each in charge of their own sub-faction within Nod. All of their followers and underlings swear allegiance to Kane first and their leader second. The reason why the Brotherhood fractures so easily is that Kane sort of becomes more of a concept than a person, and those people then decide that they obey their perception of what Kane stands for rather than Kane himself. Nod's tradition of ascension by assassination is only a motivational factor to keep commanders loyal, and tends to hurt the brotherhood when Kane goes off taking his occasional dirt naps courtesy of GDI's R&R(Rockets and Railguns) department.
I think you're better off introducing clans separately and keeping Nod and GDI true to Nod and GDI. Frankly, I think battletech wouldn't work so well with the C&C instant base dynamic(Just add credits!) They seem better suited to squad building style gameplay, like designating a landing zone, ordering mercs, and protecting your commander unit. Afterall, nobody bats an eye at the fact that Avatars can be mass produced and maintained as easily as standing next to a WF, where part of what makes battletech battletech is that you need to manage your mechs, pay your lance mates their dues, and repairs come out of your pocket.
Clans team up now and then, right? I'd say just give them one big faction and IS their own. Then you could have their structures come from orbital drop or something, and the units can be dropped off at a landing pad by a dropship, or they can just come out of one big ship that lands and acts like a war factory.
My final point to place on the chopping block, If Nod becomes the clans, why would they stop worshiping Tiberium based technology in favor of lasers and god emperors?
I'd still love it if a renegade mod managed to get rid of the hopping around style gameplay in favor of something more tactical, but that'd need some serious map editing.
Looks fine to me. Decreasing some of the blood wouldn't hurt, but I don't think it would be any worse just leaving it either. I think all it needs is the right sounds and you'd probably achieve appropriate terror levels with either amount of blood spatter.
Tin hats? Constructive criticism has nothing to do with aliens or paranoia. I think I speak for almost everyone here when I say the point is this: Instead of taking this item design directly from the original creator's sample, who you made amply sure to mention is not yourself, you could have actually designed a more efficient version of it yourself and thus the only credit due to this other player would be for showing you the basic idea of it. That's part of the spirit of Minecraft, innovation and improvement, if you see something you think is neat, you take it, perfect it to suit your needs, and voila, you have something unique.
Kane's plans lead to divination, anyone who falters delays humanity's betterment and brings shame to the Brotherhood. Kane has seen beyond our meager time and knows what must be done, so have faith in his word, brothers.
Looks to me like coast lines will need their own biome to supplement this, I don't think deserts belong in the middle of a body of water unless they can convey a tropical appearance.
This brings a question to mind, I know it's not listed or officially planned but have you considered NAC getting an objective based vehicle such as the Goliath, or some kind of counter?
Sounds awesome, the news and the new page policy.
Fan-Freak'n-Tastic. They look perfect. Are they getting any visible upgrade components?
I'd actually play firearms if it had dinosaurs.
This is perfect.
I always imagined these skittering around on the vehicle and in the undercarriage removing components and de-welding things. These really do fit the old gremlin myth quite well.
Gotta say I like the cleaner look. That makes this perfect, IMO.
In a world rife with OverClocked Remix quality music, one mod on a mission will raise the bar. This (release tbd), buckle up for the ride of a life time. CNC Fallout; coming to a filehost near you.
Jeffman Get !!
My experience supports this, One GDI squad vs one Nod squad, both with full health, always ends in GDI making short work of Nod, but two Nod vs one GDI tends to ensure the survival of at least some of the members of both Nod militant squads.
Scrin infantry are high-micro. You're supposed to make ample use of the teleportation ability the commando has for them to be effective. Your addition of a transport isn't made useless by this, though, it opens up doors to people who would otherwise never make use of such an ability by providing a suitable alternative.
Finally, the Black Hand of Nod shall extend its reach into the world of Minecraft.
Awesome, the Bradley comes to mind, but it looks different enough from an APC.
Very nice, but Goober has a point, the contrast draws all the attention to the launchers and not the tank. While I'm not worried about this interfering with my playing, I can only assume it'll be gnawing at the back of my mind every time I see one. Not much change is necessary, just darkening it a shade or two should be enough. Besides, a stealth tank shouldn't be wholey reliant on cloaking tech to stay unseen, if it's instantly noticeable the second it's visible, that doesn't help the tank much. But it's all just a matter of suspense of disbelief.
Protip: Cthulhu's only weakness is boats to the stomach.
How do you have a fake ghast? As far as I know flying NPC's don't exist, and there's definitely testers of the newer features, so that wouldn't make this false, but not entirely completed. However, everything in there's a little too smooth for it to be authentically generated.
Also, yeah, if this is gonna have a scanner on it, perhaps some kind of visible element?
According to Vega, Kane made it. But who knows, he was hopped up on eyecandy at the time.
Great models. If you didn't already plan to, I'd break up the flatness of the surfaces with some techno clutter; pipes, vents, general doodads, that sort of thing. Of course I've got no idea if your texture will fill that role, so in which case, disregard this.
Flashback you say? Hmmm, I may be inclined to check this out.
Get some of that Halloween makeup to make the skin around the 'crystal' look kinda radiation burned, or scarred, or at least mildly irritated. Other than that, Bad ***.
Increased range, I assume it doesn't have a further reach than the laser turret, that'd be a problem. I don't like the mortar that much as I rarely encounter infantry past the very start of the game. As far as I'm concerned it will not be missed.
If it gets imbalanced, which I doubt, due to the wolverines being used in tandem, you might want to add a weak machine gun like the harvester's.
Everything but the powerplant needs a size upgrade. Judging by the scale, the silo in the front of the refinery is about as tall as a player, I think it should be 1.5 to 2 times the player's height if that's a helpful size comparison. I'm judging this by the size of the door on the old refinery.
Are the support pads still a feature?
Makes me think of a more serious Metal Slug.
Seeing as the mod has a 10 and only three votes I detect foul play. I think I'd see more votes for if it really is that good.
Focus on scripted events, one would expect a story about Dr. Kleiner to be somewhat whimsical with a heavy dose of dark humor.
Epic. I knew there was a reason I bought UT3.
You better not drop this mod.
You, my friend, have picked up a torch of which you cannot drop. Your hand will cramp, it may blister, heck, it may stiffen up, but you do not give up on this project. You are not allowed to.
I havn't seen enough FPS's based on the first C&C in entirety. Renegade was half C&C half TS.