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Comment History  (150 - 180 of 1,151)
Jeffman12 May 20 2013, 1:19pm says:

Well, the old role was interceptor/bomber. Maybe it can take on the role of the A-10 of C&C95 and offer support power bombing runs and/or support power air coverage? Both, maybe.

+3 votes     media: Refurbished Firehawk
Jeffman12 May 20 2013, 1:15pm replied:

Maybe they should sign a print and sell it on ebay. I know of a certain spider picture that made quite a lucrative sum in this way.

+1 vote     download: Planet Survival
Jeffman12 May 20 2013, 1:07pm says:

I still wish there was a less Unreal Tournament style C&C FPS. It's strangely fitting the fan remake used the engine of the game it was most similar to. I had a lot of fun with renegade and its mods back when I played them, but I've moved on to games with less bunnyhopping.

Not to say I'm not getting this and getting all of my friends to play it with me, though. The enemies of Kane will die by my hand.

+2 votes     article: Edging closer every day.
Jeffman12 May 15 2013, 11:09pm says:

Damn, I just wish there was a game like with cooperative multiplayer.

+1 vote     article: Devlog #8 for Exoplanet: First Contact is out!
Jeffman12 May 10 2013, 8:07pm says:

The uploader is South African. An increasingly fundamentalist region of the globe.

+3 votes     download: CenBlas - FNV DLC v1.1 Patch
Jeffman12 May 4 2013, 2:39pm says:


+1 vote     media: Improved buildings' textures
Jeffman12 Apr 30 2013, 10:46pm says:

Thought it looked a little top heavy in the render image, but ingame it looks fine.

+1 vote     media: GDI Titan reskin by Keksz
Jeffman12 Apr 29 2013, 9:35pm says:

Exciting news, thanks for posting it.

+3 votes     article: Cubic Chunks
Jeffman12 Apr 28 2013, 4:03pm replied:

Only kinda... I'd say there's something else wrong here.

-1 votes     media: Zenaida Model WIP
Jeffman12 Apr 28 2013, 3:57pm says:

The duckface is strong with this one.

+5 votes     media: Zenaida Model WIP
Jeffman12 Apr 28 2013, 3:55pm says:

I'm guessing you don't get to build any of that... Makes me wish you could.

+1 vote     article: New Screens of Alpha 10
Jeffman12 Apr 21 2013, 8:39pm replied:

Even in C&C 4, Nod relied on drilling instruments to move their command centers as opposed to outfitting the mobile command centers with drilling apparatus themselves.

I mean, sure we all like to pretend C&C 4 doesn't exist, but it happened, and it kind of makes sense not to have one of your most important units go trailblazing and only use pre-installed infrastructure.

+1 vote     media: Tiberium Essence 1.52
Jeffman12 Apr 11 2013, 3:29am replied:

This mod was so well received... The only excuse for it being dead is if the next version's going retail.

+2 votes     mod: Titan: XCIX
Jeffman12 Apr 8 2013, 11:00am says:

That's plenty visible, I'm more worried about allied infantry, they'll have more muted colors typically.

Actually, I didn't think it needed changing, but I'm using 1920x1080, so they might have just been more visible to me?

+1 vote     media: Infantry Update
Jeffman12 Apr 2 2013, 12:43pm says:

Not yet, likely, but assuming all the design goals are met, it could become something practical.

+1 vote     media: Niwantaw's Seanchan Shipyard
Jeffman12 Mar 24 2013, 10:40pm says:

Absolutely fantastic, however I might suggest instead of a standard joint, use of a special broadcasting joint be used, or even a microline conversion for powering low-draw equipment.

+2 votes     media: New Video: Powerline Demonstration (March 24)
Jeffman12 Mar 23 2013, 12:26am replied:

Sort of fixed it, boosted the settings in the Nvidia card's driver control panel.

+1 vote     game: Kenshi
Jeffman12 Mar 23 2013, 12:09am says:

The launcher doesn't seem to recognize my laptop's Nvidia Geforce HD 635m card, so I'm stuck using the inbuilt Intel HD 4000 or 'Microsoft Basic Render Driver' Both run at about one frame per minute.

+1 vote     game: Kenshi
Jeffman12 Mar 21 2013, 3:10am says:

So, should I download this now, or just wait for the next update?
I'm interested and haven't played with this yet, but it sounds like it's getting close to huge release.

+2 votes     mod: MISERY
Jeffman12 Mar 9 2013, 9:16pm replied:

Cool, sounds good.

+1 vote     article: So long, and thanks for all the cake
Jeffman12 Mar 8 2013, 10:59am replied:

I mean the increase in it, not any massive spam attack.

+1 vote     article: So long, and thanks for all the cake
Jeffman12 Mar 8 2013, 10:48am says:

Are you at least going to appoint some moderators to cut down on the quantity of spam that will likely arise?

+1 vote     article: So long, and thanks for all the cake
Jeffman12 Mar 7 2013, 6:42pm says:

Did I pay for this already?
If I did, can I pay for this again?
If not, when can I secure my ownership of this game through currency transaction?

+2 votes     article: M.A.V. Massive update
Jeffman12 Feb 20 2013, 11:52am says:

Man, I was hoping Part 2 would be done by now.

+3 votes     mod: Titan: XCIX
Jeffman12 Feb 20 2013, 11:23am says:

Why would tatooine be such a huge focus?

+2 votes     media: FS Campaign Galaxy Map 05
Jeffman12 Feb 18 2013, 1:15pm replied:

I think we can all agree, the use of any kind of DRM should be announced as soon as the decision to use it is made, even DRM as benign as Steam.

But I think we should also endeavor to "know the enemy" here. Steam has been operating for some time, 2003 to be specific. It was originally intended as an automatic update platform for Valve's limited library of games, but during development was relabeled as a more general distribution platform. Either way, for the time, these ideas were nothing new, patch and content distribution clients had been in use for multiplayer games for a while, just not on the scale Steam is today.

Valve has, to date, been an opponent to invasive "must be online to play, even singleplayer" DRM, stating their finding that piracy is lower when products are conveniently available to people through a relatively low impact and potentially ubiquitous service. To this end, steam has an offline mode. If your account credentials are saved on your computer, your steam library is accessible offline as long as the game developers themselves didn't include such a requirement. And if the problem is automatic updates, you can disable those without going in offline mode. There's clearly a downside that you must have steam installed, logged in sometime in the past, and installed the game, but that's hardly an issue when you plan ahead.

I'd also like to point out that if steam is ever shut down indeffinitely, they've made it publicly known that they will disable all of the DRM in every game in the library prior to said shut down.

And I'll say this, I knew someone morally opposed to Steam, but now they use it, because darnit, it's just too damn convenient having an instant messaging system, auto-updater, and game store all in one little program. besides, we're not talking about EA's Origin here, oh wait, he uses that too. Also, he refuses to shop at gamestop because they have a "local monopoly".

Yay, ideology!

+4 votes     game: A Game of Dwarves
Jeffman12 Feb 16 2013, 12:27am says:

Minor gripe, I believe the word is "piqued" not peeked.

+2 votes     media: Concept: Nod Breifing Screen 1 (GIF)
Jeffman12 Feb 15 2013, 6:09pm replied:

Yeah the video is, but those images look like they'll turn out even better.

+1 vote     article: CGI: We Rise From the Ashes!
Jeffman12 Feb 14 2013, 3:43pm says:

But why not use the full helmet for the nod troops? Those look kinda wonky.

+2 votes     article: CGI: We Rise From the Ashes!
Jeffman12 Feb 11 2013, 7:01pm replied:

I remember the vulcan and RPG had a pretty smooth turn anim, they'd even rotate when in range of artillery blasts. Artillery, of course had an SHP base and a full rotational cannon. Tick Tanks, I'm not too sure about, but seemed to have a full range of rotation including the ability to tilt up and down. I think SAM turrets are the only others I can think of, and those were definitely SHPs.

+1 vote     media: GDI Firestorm Cannon
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