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Well, the old role was interceptor/bomber. Maybe it can take on the role of the A-10 of C&C95 and offer support power bombing runs and/or support power air coverage? Both, maybe.
Maybe they should sign a print and sell it on ebay. I know of a certain spider picture that made quite a lucrative sum in this way.
I still wish there was a less Unreal Tournament style C&C FPS. It's strangely fitting the fan remake used the engine of the game it was most similar to. I had a lot of fun with renegade and its mods back when I played them, but I've moved on to games with less bunnyhopping.
Not to say I'm not getting this and getting all of my friends to play it with me, though. The enemies of Kane will die by my hand.
Damn, I just wish there was a game like with cooperative multiplayer.
The uploader is South African. An increasingly fundamentalist region of the globe.
Thought it looked a little top heavy in the render image, but ingame it looks fine.
Exciting news, thanks for posting it.
Only kinda... I'd say there's something else wrong here.
The duckface is strong with this one.
I'm guessing you don't get to build any of that... Makes me wish you could.
Even in C&C 4, Nod relied on drilling instruments to move their command centers as opposed to outfitting the mobile command centers with drilling apparatus themselves.
I mean, sure we all like to pretend C&C 4 doesn't exist, but it happened, and it kind of makes sense not to have one of your most important units go trailblazing and only use pre-installed infrastructure.
This mod was so well received... The only excuse for it being dead is if the next version's going retail.
That's plenty visible, I'm more worried about allied infantry, they'll have more muted colors typically.
Actually, I didn't think it needed changing, but I'm using 1920x1080, so they might have just been more visible to me?
Not yet, likely, but assuming all the design goals are met, it could become something practical.
Absolutely fantastic, however I might suggest instead of a standard joint, use of a special broadcasting joint be used, or even a microline conversion for powering low-draw equipment.
Sort of fixed it, boosted the settings in the Nvidia card's driver control panel.
The launcher doesn't seem to recognize my laptop's Nvidia Geforce HD 635m card, so I'm stuck using the inbuilt Intel HD 4000 or 'Microsoft Basic Render Driver' Both run at about one frame per minute.
So, should I download this now, or just wait for the next update?
I'm interested and haven't played with this yet, but it sounds like it's getting close to huge release.
Cool, sounds good.
I mean the increase in it, not any massive spam attack.
Are you at least going to appoint some moderators to cut down on the quantity of spam that will likely arise?
Did I pay for this already?
If I did, can I pay for this again?
If not, when can I secure my ownership of this game through currency transaction?
Man, I was hoping Part 2 would be done by now.
Why would tatooine be such a huge focus?
I think we can all agree, the use of any kind of DRM should be announced as soon as the decision to use it is made, even DRM as benign as Steam.
But I think we should also endeavor to "know the enemy" here. Steam has been operating for some time, 2003 to be specific. It was originally intended as an automatic update platform for Valve's limited library of games, but during development was relabeled as a more general distribution platform. Either way, for the time, these ideas were nothing new, patch and content distribution clients had been in use for multiplayer games for a while, just not on the scale Steam is today.
Valve has, to date, been an opponent to invasive "must be online to play, even singleplayer" DRM, stating their finding that piracy is lower when products are conveniently available to people through a relatively low impact and potentially ubiquitous service. To this end, steam has an offline mode. If your account credentials are saved on your computer, your steam library is accessible offline as long as the game developers themselves didn't include such a requirement. And if the problem is automatic updates, you can disable those without going in offline mode. There's clearly a downside that you must have steam installed, logged in sometime in the past, and installed the game, but that's hardly an issue when you plan ahead.
I'd also like to point out that if steam is ever shut down indeffinitely, they've made it publicly known that they will disable all of the DRM in every game in the library prior to said shut down.
And I'll say this, I knew someone morally opposed to Steam, but now they use it, because darnit, it's just too damn convenient having an instant messaging system, auto-updater, and game store all in one little program. besides, we're not talking about EA's Origin here, oh wait, he uses that too. Also, he refuses to shop at gamestop because they have a "local monopoly".
Minor gripe, I believe the word is "piqued" not peeked.
Yeah the video is, but those images look like they'll turn out even better.
But why not use the full helmet for the nod troops? Those look kinda wonky.
I remember the vulcan and RPG had a pretty smooth turn anim, they'd even rotate when in range of artillery blasts. Artillery, of course had an SHP base and a full rotational cannon. Tick Tanks, I'm not too sure about, but seemed to have a full range of rotation including the ability to tilt up and down. I think SAM turrets are the only others I can think of, and those were definitely SHPs.