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Jeffman12
Jeffman12 @ Tiberium Essence 2.0 Forgotten

Perhaps the scrap it drops are compacted enemy vehicles whenever it runs something over.

Good karma+2 votes
Jeffman12
Jeffman12 @ Tiberium Essence 2.0 Forgotten

Doesn't seem to functionally different from the MARV with that special ability.

How about that initiates an auto-repair system that deducts the "cost" of repairs from the tiberium it collects?

Good karma+4 votes
Jeffman12
Jeffman12 @ Weekly Bulletin 25/1/2015

Reminds me of certain illegal breeds of cacti.

Good karma+1 vote
Jeffman12
Jeffman12 @ Weekly Bulletin 25/1/2015

Sorry to double post, but that coop mission sounds f'n amazing.

Good karma+2 votes
Jeffman12
Jeffman12 @ Weekly Bulletin 25/1/2015

I kinda feel like those yellow plants should uproot and move occasionally (maybe to get closer to the tiberium?) and when units get near they hastily take root again.

Iunno, just spitballing, may be too much.
They'd also probably need some defense mechanism if rooted and you try to kill them with fire. But I know that's not how plants currently work in the TS engine.

Good karma+2 votes
Jeffman12
Jeffman12 @ v7 Interactivity

Might consider giving upgrade modules an "ammo" slot with the ability to stack infinitely so that they are "consumed" when collected, this would prevent people from exploiting the infinite upgrade glitch.

Good karma+1 vote
Jeffman12
Jeffman12 @ New Character Designs

There's a distinct disadvantage to having long protrusions coming off of your head, typically, this is applied to helmet design, but in this case it'd still be an issue. One could hypothetically grab the end of one of those protrusions and have an easier time of snapping their neck, granted, the attacker would need to move more, but that gives them a major weakness if attacked from behind.

That being said, length of their... spurs? Could indicate combat prowess as a form of combat boast, better warriors wouldn't need to trim them so short, or they could be used to indicate status in some form of social hierarchy.

Good karma+2 votes
Jeffman12
Jeffman12 @ Bone People

Mutants? Aliens? Extensive body modification?

Good karma+1 vote
Jeffman12
Jeffman12 @ Renegade X: New Maps!

That barrier's appearance in the last image need not be 'natural'. It would make more sense if it looked man made considering the surroundings.

Good karma+1 vote
Jeffman12
Jeffman12 @ TRON 2.0: Killer App Mod

I had a heck of a time installing this, booting in safe mode worked though.

Anyways, I started two new games and I noticed when you skip the tutorial you miss out on a landmark worth of points at the very start. Didn't seem to lose out on anything from the combat tutorial, though.

Good karma+1 vote
Jeffman12
Jeffman12 @ Community Feedback - Ammo Scarcity

For a start, I think all commodities would be charged at a premium, that being said, ammunition could get smugglers a lot of money or at least be worth their weight in artifacts.

It certainly wouldn't make sense for there to be an ammo shortage in a relative warzone that has a high value to black markets around the world, no. But I don't think it'd be too cheap. Afterall, each bullet could mean one less customer in a semi-closed ecosystem like the zone.

I think you've got the right idea.

Good karma+5 votes
Jeffman12
Jeffman12 @ Tiberium Essence 2.0 - Forgotten

I don't think C&C 4 would have been considered so terrible if they had just called it what it was: A C&C themed MOBA designed by fisher price.
Also would have helped if it wasn't made according to a survey sent out to people who just bought Kane's Wrath.

So, Cruentus and Aboreus were present in the TS game files(As in the code, not actual .shps), but never saw the light of day, and this led to a lot of fan speculation on the topic, even whether it would be red or yellow, possibly even orange. As I recall, cruentus itself would have been unharvestable due to a lack of efficient industrial processing.

Good karma+2 votes
Jeffman12
Jeffman12 @ Twisted Insurrection Version Update / OST Volume 4 Coming Soon

The sound has certainly progressed, and I like the new direction, although it might be more appropriate to call it a course correction as it maintains that same feel, but sounds better refined.

Good karma+2 votes
Jeffman12
Jeffman12 @ Tiberium Essence 2.0 - Forgotten

It was widely considered to exist in the universe as an extreme rarity, it had an appearance in Firestorm as a single recolored blue tiberium formation and was later used in C&C 4 for the research mechanic.

Good karma+2 votes
Jeffman12
Jeffman12 @ Tiberium Essence 2.0 - Forgotten

I just feel like it was established that larger formations tend to be more stable, hence the vinifera "trees" that were able to produce more tiberium even when the field had detonated.

Good karma+1 vote
Jeffman12
Jeffman12 @ Swampy zone

Yeah, the only giveaway is where the water meets the shore close to the 'camera'.

You could probably make it even more convincing with some sort of effect. If it's possible, making the water more transparent the closer it is to the shore might do it. And I mean like, REALLY close to the shore, like a couple of feet or a meter out.

Good karma+7 votes
Jeffman12
Jeffman12 @ Tiberium Essence 2.0 - Forgotten

It looks awesome, but I don't think you'd be able to give a new and interesting delivery method for a blue tiberium bomb.

I think if blue tiberium was carpet dropped into an area and then detonated, that'd be a neat delivery method, but I don't think it'd generate an explosion like that.

Good karma+2 votes
Jeffman12
Jeffman12 @ Tiberium Essence 2.0 - Forgotten

Ride the lightning.

No, but really, a localized ion storm would probably be best for their super weapon.

Good karma+1 vote
Jeffman12
Jeffman12 @ Vandenberg_Computer

Stop all the download'n...

Help computer.

Good karma+1 vote
Jeffman12
Jeffman12 @ GMDX Options Menu

Iunno... Cheaty exploits?

Good karma+1 vote
Jeffman12
Jeffman12 @ Weekly Bulletin 09/12/2014

Ah, very good.

Good karma+2 votes
Jeffman12
Jeffman12 @ Weekly Bulletin 09/12/2014

Wait, if Nod's not the threat at present, why does GDI need a massive weapons platform? Sure they might have designed one, but I don't see why they'd be in mass production. I agree with the sentiment on build limits, but I just don't feel like the idea's been fully developed.
Is there some other sizable adversary we should know about?

Good karma+2 votes
Jeffman12
Jeffman12 @ Tiberium Essence 2.0 - Forgotten

How about it starts with one cannon, and then somehow upgrades in the field?

Forgotten are also known to be scavengers, so if these had that sort of mechanic, I think it'd make sense enough not to make that mechanic seem too much like its been done before.

Good karma+5 votes
Jeffman12
Jeffman12 @ A new Faction arrive's

A tribble in the center of a terran dominion emblem?

Good karma+8 votes
Jeffman12
Jeffman12 @ Vote if you feel like it.

The expression used to describe this is "holding the product hostage." I don't believe that was intended, but that's what it is.

I'd be very surprised if any enthusiasm spurred by votes lasted for long let alone if this mod finally saw completion because of votes alone.

Good karma+2 votes
Jeffman12
Jeffman12 @ Tiberium Essence 2.0 - Forgotten

I never implied a single refinery per field, but I could see why you may have gotten that idea, so here's a few solutions to single refinery anyways.

Remove or slacken up the limit on how many workers/harvesters can "dock" at a time. Maybe treat the 'refinery' as GDI's armory with infantry as harvesters who enter and then exit quickly.

Include a 'lite' version of a growth accelerator as an upgrade.
-and/or-
Base mutant economy on cultivating tiberium rather than consuming it. (Maybe give refineries a passive credit per tic based on quantity of tiberium in a radius)

Bring back the GLA's salvage/scavenge mechanic from generals.

Remember, the mutants briefly had access to information from the tacitus before the start of the firestorm crisis, so conveying that they learned some of its secrets via game mechanic isn't a bad move.

Good karma+3 votes
Jeffman12
Jeffman12 @ Tiberium Essence 2.0 - Forgotten

Point being, they'd probably convert it more efficiently not needing to worry about safe transportation or purification.

Good karma+2 votes
Jeffman12
Jeffman12 @ Tiberium Essence 2.0 - Forgotten

I don't see why the forgotten would need to harvest tiberium and bring it to a refinery. Would it not be more efficient for them to build a sort of plant directly on the tiberium, not having to worry about toxicity or radiation?

Good karma+2 votes
Jeffman12
Jeffman12 @ New Town Buildings

I'd guess these fall under a new tier.

I think this game really needs a foundation structure or terrain sculpting tools.

Maybe adjustable scaled slabs in disk or square shape with convenient locations for stairs to be attached around the edges and are always oriented "up right". I keep running into these problems of finding a moderately decent location to build, but the ground is never as level as I need it to be.

Good karma+2 votes
Jeffman12
Jeffman12 @ v5.0 Progress Update

I'd venture to say because it falls more under the category of mapping than modding.

Some items just need a "use" function, it opens up a slew of possibilities, aside from deployables(Quad Damage, anyone?).
I hope an "activate" key makes its way into the inventory system by the time it's out.

Good karma+1 vote
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