This member has provided no bio about themself...

Comment History  (60 - 90 of 1,226)
Jeffman12 Dec 2 2014, 8:10pm replied:

I never implied a single refinery per field, but I could see why you may have gotten that idea, so here's a few solutions to single refinery anyways.

Remove or slacken up the limit on how many workers/harvesters can "dock" at a time. Maybe treat the 'refinery' as GDI's armory with infantry as harvesters who enter and then exit quickly.

Include a 'lite' version of a growth accelerator as an upgrade.
Base mutant economy on cultivating tiberium rather than consuming it. (Maybe give refineries a passive credit per tic based on quantity of tiberium in a radius)

Bring back the GLA's salvage/scavenge mechanic from generals.

Remember, the mutants briefly had access to information from the tacitus before the start of the firestorm crisis, so conveying that they learned some of its secrets via game mechanic isn't a bad move.

+3 votes   media: Tiberium Essence 2.0 - Forgotten
Jeffman12 Dec 2 2014, 3:08pm replied:

Point being, they'd probably convert it more efficiently not needing to worry about safe transportation or purification.

+2 votes   media: Tiberium Essence 2.0 - Forgotten
Jeffman12 Dec 1 2014, 7:51pm says:

I don't see why the forgotten would need to harvest tiberium and bring it to a refinery. Would it not be more efficient for them to build a sort of plant directly on the tiberium, not having to worry about toxicity or radiation?

+2 votes   media: Tiberium Essence 2.0 - Forgotten
Jeffman12 Nov 7 2014, 3:41pm says:

Some kind of facemask.

Looks like cold weather gear.

+5 votes   media: Twisted Insurrection Box Art
Jeffman12 May 9 2014, 2:13am replied:

Indeed, halo wars is hardly a self-contained beloved franchise.

+1 vote   article: Microsoft is reviving a well loved strategy game franchise
Jeffman12 Mar 29 2014, 3:13pm says:

Don't think I've ever seen an accurate representation of an HEV suit look quite so imposing.

+5 votes   media: Wallpaper
Jeffman12 Nov 20 2013, 12:55am says:

Wow, I was just thinking about DTA today and hankering for some C&C.

+2 votes   article: DTA Lives - 1.12 Progress Update
Jeffman12 Nov 10 2013, 1:24am says:

Hate to say it, I can't really get behind any remixes for AOI, except for the one from Kane's Wrath. But for what it's worth, this is better than the other attempts I'm familiar with.

+3 votes   media: Twisted Insurrection OST - Act on Insurrection
Jeffman12 May 20 2013, 1:15pm replied:

Maybe they should sign a print and sell it on ebay. I know of a certain spider picture that made quite a lucrative sum in this way.

+1 vote   download: Planet Survival
Jeffman12 Apr 28 2013, 3:57pm says:

The duckface is strong with this one.

+6 votes   media: Zenaida Model WIP
Jeffman12 Dec 18 2012, 9:47pm says:

Looks like something I built with legos when I was 8, but more polies.

+1 vote   media: GDI Hover Predator remake
Jeffman12 Sep 28 2012, 1:09pm says:

I think the thing that makes running around with a full load to grind up your strength ridiculous is the fact that you don't need to rest or suffer painful consequences.

Oblivion had this, but it just made you ragdoll, I suggest something a little more tangible.

+2 votes   article: Update 0.29: Encumbrance
Jeffman12 May 16 2012, 11:33am says:

Once, a long time ago, when caves didn't generate and lava coated the void, I had found a mountain with a chunk error cutting straight to the center before reaching its terminus. I turned it into a volcano fortress.

+6 votes   article: Snapshot Week 20?
Jeffman12 Apr 16 2012, 10:42pm says:

I don't mean to be a Debbie Downer, but spell check plox? C'mon man I really want to be able to read this. I mean, you clearly know how to lay out a post and present exciting content to an audience, just reflect that in the writing too.

Side note, the drivers on the water speeders could use some wetsuits, like 70's cartoon commandos

+1 vote   article: nod fleet week part 1
Jeffman12 Mar 16 2012, 7:21pm replied:

I WISH they died slowly, as is you have no warning before all the rest of your infantry go up with them.

+3 votes   media: Promotional Sketch: Snipers and Incinerators
Jeffman12 Jan 16 2012, 4:05pm says:

Wait, so if it's thirsty, the creature begins scratching itself? Non-hud based ques could make this pretty awesome.

+1 vote   media: AI Editor Concept
Jeffman12 Oct 26 2011, 3:40pm says:

It'd be fun if it placed copper wire wherever redstone was and a small LED wherever a redstone torch was. But, alas, I know this is beyond the capabilities of a standard 3D printer.

+3 votes   media: Minecraft 3D prints
Jeffman12 Oct 24 2011, 6:35pm says:

This is a very simplified concept, because the definition of chicken has evolved as much as chickens have. Probably nobody knows what,or if our ancestors had a name for them before we found them to be finger lick'n good, that period probably lasted all but 5 minutes when the first protohuman scarfed down the fire charred remains of our first of a long history of 12 piece meals.

Lets keep the KFC jokes/puns going.

+1 vote   article: Important news regarding chickens and eggs
Jeffman12 Oct 14 2011, 1:53am says:

If you wanted, you could do away with the scaling issue altogether by creating a new combat shotgun model.

+2 votes   media: Female Peacekeepers
Jeffman12 Sep 26 2011, 12:27pm says:

It's like... C&C 4 models done right.

+6 votes   media: NOD Megalith
Jeffman12 Sep 8 2011, 10:52pm says:

My choice to get it at Gamestop had nothing to do with the grenade launcher. It was more because of the fact that I didn't have to pay for it all up front, however I agree store specific DLC is kind of lame, but DX is hardly the first culprit in doing this.

+2 votes   article: Deus Ex Unreal Revolution Released
Jeffman12 Sep 1 2011, 12:05am says:

Think you'll have some of them start out using weapons then just decide to drop it in favor of lunging at the player?

+1 vote   article: Infected Demo
Jeffman12 Jul 25 2011, 12:15pm replied:

Yeah, I'd say keep the size there, but something this huge almost always makes a poor assault unit, I'd say relegate it to support. Mounted railguns are supposed to be more of a long range artillery piece than anything(GDI misuses them frequently), so I'd expect to see those massive specimens put towards long distance suppression. Next, I think a support ability, like defensive horde bonus for infantry, and maybe even docking points for one or two aircraft. Seeing as the model doesn't really accommodate that last thing, maybe it'd be an upgrade?

But, all that considered, if you still feel this deserves an assault role, I'd say make it an APC that can house multiple squads, but infantry can't shoot out of it, maybe keep that horde bonus too.

+3 votes   media: GDI Fenris
Jeffman12 Jun 28 2011, 1:52pm replied:

Exactly, EA wouldn't hurt their profit margin unless it was a mistaken move they thought would benefit said profit margin. That being said, banning someone for making legitimate mods is in no way interpret-able as having a positive result on that game's fan base. EA is very supportive of mods compared to other companies out there, probably the biggest supporter next to Epic(assuming that the game is intended for modding). Stygs' mod doesn't profit them except those who choose to buy a C&C product because of the work he's done.

Until someone else can come up with a logical explanation, I think it's best to chalk this up to temp ban due to account security/account system update reasons. I couldn't log in to RA3 until I changed my password via the link provided in an email detailing the change.

+1 vote   article: Current State
Jeffman12 Apr 11 2011, 8:36pm says:

I have no preference, it's STILL perfect.

+1 vote   media: Nod Banshee
Jeffman12 Mar 13 2011, 3:38pm says:

Okay, now this makes sense, I take it the sniper mech is supposed to be anti-vehicular, then?

+1 vote   media: gdi sniper men
Jeffman12 Mar 11 2011, 10:26pm says:

Too bad for GDI players, AFAIK, building concrete won't work anymore.

+2 votes   media: Nod Devil's Tounge MKII
Jeffman12 Mar 2 2011, 7:01pm says:

I like the typical T-visor motif, but I don't think this could look any better than it does now.

+1 vote   media: Nod Incinerator
Jeffman12 Feb 22 2011, 11:12am says:

Usually with live action stuff like this, there's that stuff that makes me go 'wat' but this seems to avoid most of those kinds of moments.

+1 vote   article: Fray: Teaser Short Film
Jeffman12 Dec 25 2010, 8:24pm says:

This is just getting kind of out there, but I always thought Firestorm would have been cooler with an infantry harvesting unit that would capture enemy/neutral infantry to be used in creating new cyborgs. If destroyed, the captured infantry would come out like with the old APC's and probably fight for the side that freed them.
I know you guys are going for a more faithful recreation than not, but thought I'd mention it.

+1 vote   media: Nod Cyborg Control Centre
Jeffman12 Dec 5 2010, 2:40pm says:

I hope they explode when killed.

+2 votes   media: Blue Tiberium Fiend
Jeffman12 Jan 15 2010, 3:19pm says:

I could see someone exploding when shot with a 50 cal or larger, but if the few infantry that died in the flames exploded from it, that's kind of... odd.

+1 vote   media: Death Effects
Jeffman12 Jan 3 2010, 6:12pm says:

Recently I was thinking about the good old days of TS and how it felt to play it. Somehow, I don't think a 3D game will ever be able to match the feel and drum up the right nostalgia, but whether you achieve that or not, you guys are still doing a hell of a job making something awesome.

+2 votes   media: Dunes of Nod
Jeffman12 Dec 24 2009, 2:19pm says:

Playing as Nod, it seems a little easy to be overwhelmed at first, but once Nod has a Tech Center, it's just a matter of getting the right Obelisk placement.

+1 vote   article: Tiberium Essence v 1.4 released!
Jeffman12 Nov 19 2009, 12:31pm says:

I love it all, but the flame tanks look a little elongated, I can't really tell if it's just the scale comparison between them and the buildings that makes it look that way, though.

+2 votes   media: Nod Stealth Generator
Jeffman12 Oct 31 2009, 1:25am says:

I don't get it, if it's free to use, why isn't it open source?
Not saying I have problems with the engine, I'm just curious. Afterall, I assume the reason it's being made free is due to the dev team moving on to something else.

+1 vote   article: Unity engine goes free for Indie developers
Jeffman12 Jun 22 2009, 12:55pm says:

I like everything about it except the front wheels, they just seem kind scrunched together. Although I can't say much as I haven't seen it from an RTS view. Maybe it's just cuz they're smaller than the back, which isn't really a problem.

+1 vote   media: Tiberium Essence v 1.4 media
Jeffman12 Feb 18 2009, 12:45pm says:

I suspect this was made to troll. I lol'd.

+1 vote   mod: The Sercan Mod
Jeffman12 Mar 8 2008, 12:33pm says:

Damn, I guess it's dead.

+1 vote   game: MegaMan: Online
Jeffman12 Mar 17 2007, 3:54pm says:

I have limited modelling skill in 3dsmax. If I were certain of being a help at all, I would.
I only have access to the program at school, however. I am currently developing a Slug Gunner from Metal Slug 5, and some robotit looking guy wearing a trenchcoat.

+1 vote   mod: Tiberian Warfare
Jeffman12 Nov 2 2014, 11:05am says:


+1 vote   media: New Gamemode: Co-op Missions
Jeffman12 Oct 28 2014, 10:58pm replied:

Compare the dogs to the full masked helmets both factions wear.
Not only do dogs need to rip through that full-body hazmat armor, but they need to be able to breathe and survive in contaminated locales.

+2 votes   media: GDI Sidebar + first stuff from T2
Jeffman12 Oct 20 2014, 10:11pm replied:

EA might not like that, they might be okay with putting it up on Origin, though. Or maybe both?

+2 votes   download: Renegade X: Beta 3
Jeffman12 Oct 3 2014, 10:10am replied:

Huh, yeah, sounds good.

+2 votes   media: Sniper Team Air strike
Jeffman12 Oct 3 2014, 10:01am replied:

You mean to say it's no longer twitch team arena shooting with no real tactical element other than aiming at a hitbox?

+2 votes   article: Renegade X: Beta 3 set for October 8th 2014!
Jeffman12 Oct 2 2014, 1:19am says:

And this is instead of spotting for juggernauts?

+1 vote   media: Sniper Team Air strike
Jeffman12 Sep 30 2014, 12:16pm replied:

So I found it, buried in your FAQ.

Here, for any of you who come here wondering:

"When players join a server they start in the Ready Room, an intermediate area where players can hang out and choose which race they’ll be playing as. Players may also choose to join a random team, or spectate matches. Once a round starts, both teams battle it out, earning experience points for purchasing advanced weaponry, abilities upgrades, and different lifeforms. The team that destroys the opposing race’s command structure wins the round." -

+2 votes   game: Natural Selection 2: Combat
Jeffman12 Sep 30 2014, 11:33am replied:

Rotate them out instead of running them all at once?

+1 vote   media: Heavy Tank armor allocation
Jeffman12 Sep 30 2014, 12:53am replied:

I used to think that was the place to go for mods, but I've seen more decent mods vanish there than I've seen great mods thrive, and that just will not do for an archivist like myself who borders on OCD in cases where peoples' creative works are at risk of being lost forever.

+2 votes   article: Weekly Bulletin 25/09/2014
Jeffman12 Sep 29 2014, 11:46pm replied:

Everything made since DOOM uses hitboxes or "damage positions", man.

Actually, I was just thinking they should run three different versions of APB side by side with some diagnostic tools designed to record and report the hit data from the tanks to see if they actually effect player performance.

One of them would be using these new hit zones, one using the old, and one using a single hitbox system. Players don't know which one they're on, people collecting the data don't know which one they're collecting so it's double blinded.

+1 vote   media: Heavy Tank armor allocation
Jeffman12 Sep 29 2014, 11:24pm says:

I feel like the tread housing should match the mammoth on all of the tanks.

While I suppose it's good practice to attempt managing the tank in such a way to steer into incoming fire than twist away, I don't see it making that much of a difference in the long run.

+1 vote   media: Heavy Tank armor allocation
Jeffman12 Sep 29 2014, 11:15pm replied:

Those are auxiliary fuel tanks, compared to the T-72 they are optional.

Don't get me wrong, I won't pretend for a second that the Red Alert universe is "realistic", but assuming they were at the appropriate fuel to air ratio to explode as violently as possible, they would not do significant damage to the tank's armor itself as they are not shaped charges or contained in such a way that they direct the force at the tank.

Just looked it up, apparently T-72s also used Diesel, which is not known to be very inflammable, and is used in compression combustion instead of ignition.

+2 votes   media: Heavy Tank armor allocation
Jeffman12 Sep 28 2014, 11:40am says:

Oh snap, an actual update containing no user-submitted anime reskins.

+2 votes   article: v5.0 Progress Report and Changelog
Jeffman12 Sep 19 2014, 11:54am says:

I've always had an issue with comp stomp in TS because the AI tends to target Player 1 and rush early on, and if alliances are enabled, they all join up at once.

+2 votes   article: Weekly Bulletin 19/09/2014
Jeffman12 Sep 19 2014, 11:06am says:

So, the description is very vague, and while I've been playing NS since goldsrc, I'm still not entirely sure NS2: Combat is supposed to be the equivalent of NS1's CO maps or something different.

Anyone coming into this without that experience probably can't tell this apart from NS2 itself with the way this has been worded. NS2 is already an asymmetric combo of stealth and twitch action, why should we think any differently?

It reads like a pitch to a boardroom of non-gamers designed to sell them on the idea of clearing the project.

I say describe the game in how it plays, not in terms of who it's made to appeal to, and if it is like old NS1's CO mode, play up the nostalgia a bit so us returning players can vouch for it to the uninitiated.

+1 vote   game: Natural Selection 2: Combat
Jeffman12 Sep 18 2014, 10:51pm says:

If only there was some way to align those lights...

+1 vote   media: Alien Forest
Jeffman12 Sep 17 2014, 2:53pm says:

I have two opinions on this, but mostly apathy.

+13 votes   article: Microsoft bought the whole Minecraft!
Jeffman12 Sep 14 2014, 1:11pm says:

So, I'll just say this. When I first played Tiberian Sun, my first exposure to C&C, I had a marginal idea of what I was doing. I felt the simple UI left a lot to be explained, and I needed to reference the manual A LOT.
The second GDI mission introduced the MCV and I missed the bit about setting up a base when they delivered an MCV for me to deploy. It wasn't until I quit the mission, started a new game the next day, and read the manual when I was told to deploy it that I understood the feature.

That being said, the deploy icon is available from a hot bar, and mousing over it gives you a tooltip assuming you haven't turned that off, I say go for it. The icon for the drone platform you show here looks to describe the intended action fully.

As for the purifier, it's a prototype of the avatar, so I think you could explain it being slower pretty easily, this also helps infantry keep up with it. The black hand on the other hand is basically made of rage and flamethrowers which I think would make it hard to explain why the flames might be weaker.

+1 vote   article: Need your opinion 3
Jeffman12 Sep 8 2014, 7:10pm replied:

I've got to agree with this, unless they were both made uncrushable by tier 1 units and only enlightened were mind control resistant.

+2 votes   article: Need Your opinion 2
Jeffman12 Sep 4 2014, 12:51pm replied:


+1 vote   media: Hooked Beast
Jeffman12 Sep 2 2014, 2:33am says:

I just realized the primary cybernetics facility has an open air surgery.

While I harbor no illusions about CABAL believing in the use of petty humanitarian "Ethics" or "Anesthetics", I suspect atmospheric contamination, or other unwelcome variables, such as stray munitions from pathetic Luddite human resistance may irreparably contaminate cybernetics production.

+2 votes   media: Cabal T2 base
Jeffman12 Aug 30 2014, 4:17am says:

I really like that logo.

+2 votes   media: WIP Cabal Sidebar
Jeffman12 Aug 26 2014, 4:06am replied:

I'unno, kinda reminds me of House Ordos from Dune. They had hover tanks too.

+1 vote   article: Bionite: Origins REV 3.0 released
Jeffman12 Aug 22 2014, 9:30pm says:

Heh, I was just wondering about this yesterday.

+1 vote   article: Thrive v0.2.3 Released!
Jeffman12 Aug 19 2014, 3:41pm says:

Looks great.

+2 votes   article: Need Your opinion 1 Completed
Jeffman12 Aug 16 2014, 1:21pm says:

Part of the problem, I think, is that more maps need to be built for level base building when mappers tend to let their creativity get the best of them.

+3 votes   media: Improved AI walls
Jeffman12 Aug 12 2014, 5:59pm says:


Nod: Shadow Teams, Enlightened, Black Hand(Not tib troopers), Commandos

GDI: Snipers, Zone infantry, Commando

Scrin: Shock Troopers, Cultists, Mastermind, Prodigy

You could add engineers to that, they're typically considered minesweepers in C&C's legacy of mods.

Stealth vehicles should ALWAYS be revealed when running over infantry.

+5 votes   article: Need Your opinion 1
Jeffman12 Jul 31 2014, 10:34pm says:

Shouldn't it be "Wings of an Angel"?

+1 vote   mod: Evolutions: Real Time Strategy Evolved
Jeffman12 Jul 31 2014, 10:30pm says:

Refineries should be set to 2000 again, I can offer some reasons as to why, but I don't think I should need to explain why.

+1 vote   mod: Kane's Wrath Unofficial Patch 1.04
Jeffman12 Feb 1 2015, 5:15pm says:

Doesn't seem to functionally different from the MARV with that special ability.

How about that initiates an auto-repair system that deducts the "cost" of repairs from the tiberium it collects?

+4 votes   media: Tiberium Essence 2.0 Forgotten
Jeffman12 Jan 26 2015, 9:41pm replied:

Reminds me of certain illegal breeds of cacti.

+1 vote   article: Weekly Bulletin 25/1/2014
Jeffman12 Dec 30 2014, 12:34pm says:

Mutants? Aliens? Extensive body modification?

+1 vote   media: Bone People
Jeffman12 Dec 11 2014, 10:20pm says:

Ride the lightning.

No, but really, a localized ion storm would probably be best for their super weapon.

+1 vote   media: Tiberium Essence 2.0 - Forgotten
Jeffman12 Nov 18 2014, 2:37pm replied:

The Black Hand's lack of aircraft was made up for with their Mantis drone, albeit somewhat poorly, as each other factions' AA units are superior for their cost and statistical effectiveness. The Mantis also goes against the Black Hand's fanatical hatred for autonomous systems which makes it ripe for replacement, but a simple re-balance would do. Cutting the cost appropriately would make it a viable offensive asset against Scrin while preventing it from dominating the AA market.

I may as well offer two possibilities for each faction mentioned, so here's my second for the Black Hand. Give them a deprecated heli-pad with one slot and the ability to build some transitional phase between the Harpy and the Venom. Have it require refueling/rearming, but it could be armed to the teeth. 6 AT missiles(3 salvos), 4 AA/Defensive(2 salvos), and an HMG(No ammo limit?) for light armor and air.
Upgrades include Charged Particle Beams and Tiberium Core Missiles.

+1 vote   media: Steel Troopers
Jeffman12 Nov 18 2014, 2:35pm replied:

But! You also want a fast attack infantry unit? GDI formely made use of JumpJet infantry. In Tiberian Sun these were actually slow and methodical units that relied heavily on an enemy's inability to target airborne foes, required far too much micro to manage effectively when not in massive swarms and were a poor choice for even a lightly defended base assault.
Allow me to reintroduce GDI's hallmark flyboys: Each squad contains 4 infantry equipped with a winged flight harness and jetpack. This allows them to toggle between airborne and ground states much like Shadow Team. The flight harness has an exo-skeletal rig for the arms, allowing the troopers to carry weaponry once relegated to smaller gunships. In order to maintain stability in flight, the weapons can only be fired in quick bursts, but can go full auto when the infantry are on the ground and stationary. Due to their clunky rigs, entering structures or vehicles for garrison is not possible. To be able to facilitate maximum effect and speed, these troopers have poor armor but can launch chaff(Upgrade?) to temporarily distract enemy AA.

Either or both of these changes would maintain Steel Talons' low tech/shock and awe feel without inserting yet another set of Zone Troopers that perform identically to the others, there's yet more possibilities, and these are just examples of what you could do.

+2 votes   media: Steel Troopers
Jeffman12 Nov 18 2014, 2:32pm replied:

From a lore standpoint, the wolverine is a unit which later became the Zone Trooper's power armor and was phased out in the updated GDI arsenal. In this time, GDI stopped using a far more powerful infantry portable railgun as it had a much longer re-fire rate and produced a great deal of radiation, and as such could only be safely wielded by Forgotten Ghost Stalkers who went into self-imposed exile with the death of Tratos. But maybe the battle hardened veterans of the Steel Talons still have friends and debts within the ranks of the Forgotten. Enter, the new and improved Ghost Stalker. The precise and deadly railgun provides a powerful anti-material sniper unit to the Steel Talon's infantry ranks, the Ghost Stalker is a master survivalist, capable of cloaking and healing while basking in the glow of Tiberium. The Ghost Stalker is also a demolitions expert, but say instead of simply using the existing C4 on structures, he's able to plant tiberium based IEDs to be remote detonated.

+1 vote   media: Steel Troopers
Jeffman12 Nov 18 2014, 2:30pm replied:

But that's literally the definition distinguishing patch and mod.

"Mod: Alteration to the current game files/rulesets to enchance an aspect or multiple aspects of gameplay.

Patch: Fixes broken things/enhances aspects which were meant to be congruent all along."

Steel Talons were meant to depend on their low tier Wolverines for infantry duty, the only difference is that they come out of a war factory. When they finally do, enemy infantry is an afterthought. The engineer has a pretty powerful handgun and armor buff to make up for potential lack of other infantry escorts in the early game, and to give them a leg up on enemy engineers who may be making a run for the same building/husk. Mind you, at the early stages of the game, their infantry has not yet been outclassed. By that point, the Wolverine is in production, ideally. In the final tier, their juggernauts have garrisons, guaranteeing that the infantry don't die until the unit they're supporting does, and rendering enemy anti-infantry somewhat pointless. Finally, as with all GDI, the Steel Talons still have air supremacy compared to Nod, a fact that hits home when just 6 hammerheads laden with rocket troopers and snipers swoops in to clean out the opposition.

That being said, I'm not averse to new features being added, but that's when it stops being a patch and becomes a mod. With the idea of rebalancing factions and maintaining the unique feel of each one, there is plenty of room for improvement that doesn't require smoothing out the edges, so to speak, by adding a third type of an already existent unit that just has amped up versions of the original's abilities and weapons.

I need to break this into more parts.

+1 vote   media: Steel Troopers
Jeffman12 Jun 22 2014, 4:35am says:

Now all it needs is that crater effect to appear underneath it when it deploys.

+2 votes   media: Tick Tank art pass
Jeffman12 Feb 9 2014, 8:11pm says:

Much of the drama could be avoided with some minimum of effort contacting the original author, and failing that, notifying potential recipients of the files that an effort was made but came up empty.

+2 votes   download: Tiberian Sun Platinum
Jeffman12 Feb 9 2014, 3:21am says:

Does the AI still prioritize the host?

+2 votes   media: 5 human players vs 3 Extreme Hard AI
Jeffman12 Jan 2 2014, 1:04pm replied: +1 vote   mod: ChronoShaders
Jeffman12 Dec 8 2013, 10:14pm says:

Those chinooks look like they might be able to skylift an MCV, or even offload a single MLRS.

+3 votes   article: GDI: Twisted Dawn Vehicles
Jeffman12 Jul 4 2013, 1:47pm replied:

I always imagined the vehicles in red alert being made of putty.

+2 votes   article: Exploding Things
Jeffman12 Jun 30 2013, 10:37pm says:

Typically, when a technology advances, it becomes more cost efficient. If the firestorm were made to render some units or structures invulnerable without requiring some pain in the *** hardware to be installed throughout a base, I think that would be a great move.

Here's how I think it could work:
Activating the firestorm generator would render all of the structures (Possibly units as well) in a set radius around the generator invulnerable, as a trade-off, the structures within the protective zone become underpowered as the energy cost to bring the defense systems online is too high. The generator then has a cooldown of several minutes.

Another thought I had was that two mutually exclusive upgrades could be offered. One extends the maximum range and protects vehicles within the base, the second camouflages the structure somehow and kills enemy units within range when activated.

Alternatively, both abilities could be native but require the commander to choose which to activate when the cooldown completes. Meaning they share the same timer.

The murder pulse would of course be red.

+2 votes   media: Tiberium Essence 1.52
Jeffman12 Jun 26 2013, 12:03pm says:

Default morrowind walk anims?
OpenMW, I love you, but you gotta stop doin' that!

+1 vote   article: OpenMW v0.24.0 released!
Jeffman12 Jun 25 2013, 12:57pm replied:

This seems much more appropriate in that case, I thought that might be the case but didn't want to assume.

+2 votes   media: Campaign: Nod Mission 9 Preview
Jeffman12 Jun 25 2013, 12:19pm replied:

Something I forgot to add:
The use of the words "help", "victim", and "lovely" seem opposed to each other. The sentence would really give a better narrative if you chose it to convey that process was to be considered good or bad. If you want it to sound good, replace victim with patient.
If you want it to sound bad, replace help with force or something to that effect, keep victim, and change lovely to ghastly.
Alternatively, you could change it to sound, and I think this is the right choice for anything like CABAL, devious. "The Infector's Web Grenades will 'Compel' (or) 'Encourage' the 'Subject' to consider 'joining our efforts'."

+2 votes   media: Campaign: Nod Mission 9 Preview
Jeffman12 Jun 25 2013, 12:05pm says:

If that's an AI adjutant like CABAL, I don't think it would use these inflections. "Send your infector /in there/" doesn't carry the same gravitas as "Send forth the infector." And "the events of today will haunt the enemy for years", really? How many years, two, maybe three? How about decades, centuries even.
Just plop "to come." after years and it instantly sounds better.

The use of the exclamation mark is misplaced as well. It's not a command, it's a statement, the exclamation mark makes it seem giddy instead of sinister.

+2 votes   media: Campaign: Nod Mission 9 Preview
Jeffman12 May 27 2013, 12:46pm says:

I like 1 and 5

+2 votes   media: Concept: GloboTech Surveillance Drone
Jeffman12 Feb 15 2013, 6:09pm replied:

Yeah the video is, but those images look like they'll turn out even better.

+1 vote   article: CGI: We Rise From the Ashes!
Jeffman12 Sep 14 2012, 11:40am says:

The original mammoth would fit through that, if just, it's big but not gargantuan like the Mk. 3.

+1 vote   media: Forgotten Warfactory
Jeffman12 Jul 25 2012, 3:43pm says:

Basically, what Notch is saying is that they don't have a solid plan for minecraft and making a move to Steam, beneficial in many ways though it may be, would eliminate other options in the future that they don't want to rule out quite yet.

+11 votes   article: Notch on why Minecraft still isn’t on Steam
Jeffman12 Jun 5 2012, 10:57am says:

I dunno, I always thought of the Harpy as a more smoothed Comanche without the retractable missile pods and a much slimmer profile.

+1 vote   media: nod harpy "W.I.P"
Jeffman12 May 22 2012, 2:20pm says:

That doesn't look like a sprite.

+2 votes   download: The Dawn of the Tiberium Age v1.1113
Jeffman12 Feb 24 2012, 12:59pm says:

Apparently they spawn in relation to a threat, I just went to an existing village on a friend's server and the 'iron golem' hadn't spawned yet.

+1 vote   article: Minecraft Snapshot 12w08a
Jeffman12 Jan 12 2012, 11:59am says:

This unit, similar to Yuri's infector, a new trooper type, or another sprayer?

+2 votes   media: Promotional Sketch: The Infector
Jeffman12 Dec 23 2011, 7:07pm says:

The retro sounds with the newer graphics are goofy as hell, but it's still awesome.

+1 vote   article: The Red Alert 1.1 Released Date Announced
Jeffman12 Dec 14 2011, 11:13pm says:

I take it there's no way to trick it into being compatible with 32 bit color.

+1 vote   media: New Launcher GUI
Jeffman12 Dec 5 2011, 9:25pm says:

The Shadow looks pretty sweet, but I don't see that nice sheen that the other covenant vehicles have.

+1 vote   article: Lumoria: Episode Two's Gigantic Update
Jeffman12 Dec 1 2011, 4:27pm says:

Well, that's just a heaping pile of win. Almost makes me want to play fighting games.

+1 vote   media: Do you like playin as M.Bison in SFIV?
Jeffman12 Nov 27 2011, 1:45am says:

I like those port-a-shack condos you see.

+2 votes   media: Port-A-Shack
Jeffman12 Oct 28 2011, 7:34pm replied:

Yeah, besides, the End can't get any more wastelandish than it is.

How do you leave that place, anyways?

+4 votes   media: An Enderdragon's Death
Jeffman12 Oct 14 2011, 11:18am says:

Wow, those er... Air units really look like something the banshee would be based off of.

+4 votes   media: Scrin
Jeffman12 Aug 25 2011, 11:03am replied:

Nah, I know, besides, those Nod helmets aren't good for much in a semi-realistic world.

However, I can see one problem with this helmet, and that is; it looks a little headshot friendly. They gonna be able to combat that somehow?

+1 vote   media: Old Version - NAC Soldier - Heavy Armour
Jeffman12 Aug 24 2011, 12:31pm replied:

So, we gonna see that there nod soldier getting an use? T-visors are my favorite.

The whole reason I started liking the brotherhood in the first place.

+1 vote   media: Old Version - NAC Soldier - Heavy Armour
Jeffman12 Aug 19 2011, 1:33pm says:

Great job, guys.

+1 vote   media: Synergy EVA Redux
Jeffman12 Aug 2 2011, 11:59am says:

I loves me an asym map. Can't wait to infest this map like some kinda plague with excessive base building.

+2 votes   media: Epsilon City (2-6)
Jeffman12 Jul 29 2011, 1:50pm says:

I assume the rubble is from the floor being pushed up...
All too often games these days, even professionally made/published ones, have piles of junk with no apparent origin. But those fit in.

+1 vote   media: UberNerdGames
Jeffman12 Jul 21 2011, 9:52am says:


+1 vote   media: Water conditions
Jeffman12 Jul 17 2011, 11:03pm says:

Will they still lob over walls with those launchers? If not, you might wanna give them a 'barrage' ability.

+3 votes   media: GDI Grenadier Squad
Jeffman12 Jul 15 2011, 11:50am says:

They all look great, but I think I prefer the one in the center.

+1 vote   media: US Military Armour Design
Jeffman12 Jul 15 2011, 11:47am replied:


Wouldn't it be fun to have a reversible harvester? However that might not work with the engine, just a little thing nobody'd have thought of.

+1 vote   media: United Coalition: Refinery
Jeffman12 Jul 3 2011, 1:27pm says:

I take it this one doesn't need to deploy. What then are the downsides aside from smaller radius? I might have a couple suggestions.

+2 votes   media: Nod Mobile Stealth Generator
Jeffman12 Jul 2 2011, 8:13pm replied:

I made them. The C&C themed skin segments.

+2 votes   download: SkinEdit Alpha 3 pre 7
Jeffman12 Jun 30 2011, 12:35pm says:

Glad it finally updated, I've been waiting ages for this. And you're welcome, fellow C&C fans, or anyone else who likes the Nod and GDI stuff for that matter.

0 votes   download: SkinEdit Alpha 3 pre 7
Jeffman12 Jun 15 2011, 12:19pm says:

Also, is that Plasma Craft? You should really note the mods you use.

0 votes   download: Mincraft Underground city (beta)
Jeffman12 May 8 2011, 7:48pm says:

Wreak != Wreck. Pronounced Reek.
Comparing the light tank's ground speed to fire rate is a non-sequitur.
The sniper rifle firing while the guy is talking doesn't help you hear what he's saying.

Everything else is just fine.

+1 vote   article: April: Unit Guides & More!
Jeffman12 Apr 11 2011, 1:19pm says:

Why not just call it the Outback? Tagging Australian on there just seems like redundancy.

0 votes   media: Heart of the Australian Outback
Jeffman12 Apr 7 2011, 2:00pm says:

Looks a cross between GDI soldier and a dirt biker.
Helmet's alright but looks a little eggy from the front.
I think if you cut down the thick outline on top of the helmet, it wouldn't appear that way
To complete the feel you've got going, I'd say use the shin guard.

If you're up to a slight overhaul, I'd suggest having no armor portions larger than the plates on his thighs. The reason is threefold: Using layered plates is less expensive for armor manufacturers and organizations that buy armor. Damaged plates can be swapped out where needed and you'll never run into the problem of "We're out of torso plates". They also allow a greater degree of mobility. Of course, it helps the illusion of the armor plates are stored in canvas pockets on the character's body. I just get the feeling, looking at this image that the chestplate isn't inside a pocket, but just strapped on. That feeling may change when this gets to the modeled stage.

Not to say your current design doesn't allow for mobility, it's rather agile-looking as light armor should be. You might take the above list of reasons into consideration for heavy armor, though, as when people select heavy armor, it implies they're going to be getting shot at more. So realistically, heavy armor would be the guys getting their armor plates swapped out more often. For the record, I just always assumed getting healed involved some sort of armor maintenance as well as treating wounds.

+2 votes   media: NAC Soldier - Concept Art - Front
Jeffman12 Mar 28 2011, 10:23pm says:

It's alright, but it could use some variation.

+2 votes   media: Advanced Power Plant Concept
Jeffman12 Mar 23 2011, 8:45pm says:

Much better, very nice design.

+1 vote   media: United Coalition: Tech Lab
Jeffman12 Mar 11 2011, 10:38pm says:

Those look like cartoonish laser turrets from 50's sci-fi on the back.

+4 votes   media: Unknown APC
Jeffman12 Mar 9 2011, 1:34pm says:

The texture tiling in Bonsai probably isn't so apparent in first person, but if it is, that's just gonna kill the mood for me.

+1 vote   article: "We're pretty much wrapping things up."
Jeffman12 Feb 26 2011, 8:29pm says:

Of course we know about the Banshee, but that comment kind of makes me hope there is going to be a third faction. It almost seems necessary to give CABAL its own equipment the way it worked in Firestorm.

+1 vote   article: Global Operations Report - Access level gold
Jeffman12 Feb 10 2011, 6:38pm replied:

Good point, there should be water walls and... (snicker) watergates. Also, f gates were made amphibious, they'd have to retract sideways instead of down.

+2 votes   media: Soviet Gate
Jeffman12 Feb 10 2011, 1:19pm replied:

I was under the impression Red Tiberium will only be harvest-able in the late game, making its presence a moot point in that case.

+1 vote   media: ...And A Hard Place (2-6)
Jeffman12 Feb 10 2011, 1:17pm says:

With gate that fortified, why not just go through wall?

+3 votes   media: Soviet Gate
Jeffman12 Feb 9 2011, 3:32pm says:

Red tib seems more accessible to the center teams.

+1 vote   media: ...And A Hard Place (2-6)
Jeffman12 Feb 6 2011, 5:16pm says:

This thing's radius should probably be a little larger than the typical super weapon radius. Meaning this wouldn't get hit by a super weapon but damage might be dealt to building surrounding it.

+1 vote   media: GDI Anti-Orbital Railgun Cluster
Jeffman12 Jan 23 2011, 7:04pm says:

That bubble effect looks like it could be used as a weapon or countermeasure. I could see them drifting slowly to the ground causing an EMP effect and moderate damage or attracting missiles.

+2 votes   media: Signal Promo Shot
Jeffman12 Jan 12 2011, 12:59pm says:

Mythology strikes back.

+4 votes   article: Timeless War Teaser released
Jeffman12 Jan 9 2011, 2:29pm says:

Do you plan on boosting the function of the Spy to affect more structures? As I see it, there are a couple ways you could deal with a spy in the con yard.

+1 vote   media: Soviet Construction Yard
Jeffman12 Jan 5 2011, 8:21pm says:

Yeah, I don't think the contrast is bad, but the body color just feels ever so slightly off. Also, I think they're programmed to group together with other infantry like that, I've seen squads co-mingle with other infantry types in formation when left to their own devices.

+2 votes   media: GDI Rifleman
Jeffman12 Jan 3 2011, 2:13pm says:

You didn't mention what sort of help you're looking for.

+1 vote   game: Bun Bun Strip 21
Jeffman12 Dec 14 2010, 6:13pm says:

Building off the C&C 3 red zone style, I see. You guys should experiment with the C&C 3 and TS types just in case you find the other better suited, but I think you could pull either off.
I mean, that previous screen sort of implies that's what you were going to do.

+2 votes   media: Red Zones
Jeffman12 Dec 14 2010, 3:31pm says:

Much better.

+3 votes   media: Updated Stealth Tank
Jeffman12 Nov 8 2010, 10:54am says:

I have to say, it's not very often I see something that makes me want to reinstall generals, but that right there might have done it single handedly. Well, not really, but your mod as a whole did.

+3 votes   media: C-17B Globemaster III
Jeffman12 Oct 24 2010, 4:40pm replied:

Seriously, I can't go back to FO3 after playing New Vegas.

+2 votes   article: [Project Brazil] A World Map and Updates
Jeffman12 Oct 13 2010, 12:01am replied:

On the contrary, large scale RTS-FPS projects have a high failure rate where smaller scale projects like mods, and now Natural Selection 2 see much more success. But I'm glad to see someone here's capable of voicing doubts in a logical and well thought out manner.

I'm looking at this optimistically and not gonna be a C&C fanboy(yes there's a stereotype now, and it isn't flattering) as these are the people that voted on the survey for making C&C 4 what it was and then turned around screaming heresy when it came out. I offer my support and hope more people can look at this and see the potential instead of foaming at the mouth and throwing a tantrum. If you lose watchers in this case, it means less detractors and more positive feedback like the above post.

As for your guys' forum troubles, tell me about it, it's so hard to keep them active.

+4 votes   article: Direction of the mod
Jeffman12 Sep 8 2010, 3:11pm says:

It doesn't look aweful, but the sprites could use some work. They're nondescript and don't fit in with the background very well. Also, I'd suggest taking a look at having ghosts you're actually able of piloting, Megaman X had some pretty awesome sequences with that kind of thing, and it would work well with the Halo theme.

+1 vote   article: New H:OWaW Trailer
Jeffman12 Aug 14 2010, 11:15am says:

This version's better, as the crystals are actually visible individually.

+2 votes   media: Tiberium model experiments
Jeffman12 Jul 5 2010, 12:33pm says:

You're just now complaining? Check the news updates, this has been around for a while.

+1 vote   media: Woodland Fountain (2)
Jeffman12 Jun 7 2010, 6:52pm says:

This is a damn good titan. I'm on the fence about that whole dual cannon thing being on this one, though. I mean, if they fired in unison, there's a high chance that they'd knock it over.

+3 votes   media: GDI Titan Tier 2
Jeffman12 Jun 5 2010, 4:10pm says:

I hope they're getting their a new model/skin. They look like normal GDI troops to me. I can barely make out a T shaped visor on the faces.

+2 votes   media: Nod tiberium troopers
Jeffman12 Jun 4 2010, 10:14pm says:

The Nod crawler could use a little more detail, or maybe I'm just having trouble seeing it because the render's black.

+1 vote   article: Flying High - The Support Crawler
Jeffman12 May 30 2010, 11:48am says:

Well I guess it isn't a carryALL then is it? Huh? Huh?
But, really, can't wait to see what's next.

+2 votes   article: Tiberian Apocalypse - May update
Jeffman12 May 13 2010, 1:56am says:

I'd offer modeling, but I'm pretty much limiting myself to prop work, and I have a fairly slow work pace at the moment as I'm in a modeling course at a local trade school. On the bright side, I do my own textures whenever possible. But I should also note I'm a bit of a perfectionist which gets me hung up on individual projects for longer than I should be.

+1 vote   article: Project Update
Jeffman12 Apr 29 2010, 2:36am says:

Not saying it isn't good, but unless this game is going in a different direction I thought initially, I don't see it as fitting.

+3 votes   media: Eclipse Overture
Jeffman12 Apr 10 2010, 4:18am says:

I love how fickle the 12 year old portion of the community has become since the studio where C&C was developed changed its name from Westwood to EALA.

A. German is one of the parent languages of English, tons of words can be found in common. (Not to mention, German borrows new words from English)
B. If you can't identify the things in your build menu by picture, then you probably can't really play C&C.
C. Learn some patience, if you want progress to be halted on an unfinished product just so you can play a buggy version of the final product, GB2 Renegade.

I'd rather wait for something nice than rush it as it is now.

But, hey, maybe if all the people who are angry that you have the audacity to make it in your own language rather than theirs stop watching, they'll stop spamming "MAEK ENLIH VERSON PLZ" and you won't need to be constantly explaining to them that you're doing what's in their best interest.

+5 votes   media: Neuer Effekt für Plasmadisk-Upgrade
Jeffman12 Mar 25 2010, 1:14am says:

They're still called MCV's in C&C 4.

And, no, C&C 4 isn't a C&C 3 'Mod', not even in an insulting joke fashion. C&C 4 used an updated RA3 engine, that's like saying RA3 is a C&C3 mod, which is a Generals mod, and Generals is an Emperor: Battle For Dune mod.

If the model ends up looking half as good as that drawing, Kudos.

+4 votes   media: Nod Defense Crawler-Unpacked
Jeffman12 Mar 7 2010, 4:38am says:

That white shape is kinda... I dunno, looks out of place.

+1 vote   media: TS_RiverCanyon WIP 2
Jeffman12 Jan 19 2010, 7:27pm says:

Doesn't seem very ergonomic... And I've always wondered why an energy weapon has a stock, there's no kick...

+1 vote   media: Volt Autorifle
Jeffman12 Jan 7 2010, 2:19pm says:

Reminds me of the TS cutscene where the lasers blast apart the wolverines.
So this replaces the Elite beams, or the Scrin beams?

+1 vote   media: Laser
Jeffman12 Nov 20 2009, 2:40am says:

I was thinking more along the lines of afterburners.

+1 vote   media: Nod Banshee
Jeffman12 Nov 20 2009, 2:37am replied:

Convenient AND trendy.

+3 votes   media: Nod mobile repair vehicle
Jeffman12 Nov 18 2009, 10:09pm says:

Only problem I see is the claw looks like it won't be able to reach beyond the vehicle's hull. That put aside, it reminds me of House Ordos from Emperor: Battle for Dune. I like the design.

+1 vote   media: Nod mobile repair vehicle
Jeffman12 Nov 14 2009, 5:43pm says:

Give them about a meter, or three feet's equivalent clearance, and it should look fine.

+2 votes   media: Pathfinding glitch
Jeffman12 Oct 13 2009, 1:53am says:

Damn, quit giving me more incentive to buy that, I have enough as it is.

+1 vote   article: Engine Change: Operation Flashpoint 2 Dragon Rising
Jeffman12 Sep 1 2009, 1:44pm says:

I like it, glad to see this is still going.

+2 votes   article: An Update? Really?!
Jeffman12 Aug 6 2009, 10:21pm says:

I doesn't seem quite the same to me. I kind of imagined it going in a different direction. Rather than a sinewy dog, I was thinking it would look like a skeletal rat-ish creature.
Regardless of perceptions, it's a great job. I can't wait to see more.

+1 vote   article: Detailed Skulk "Reveal"
Jeffman12 Jul 27 2009, 4:29pm says:

Look'n epic.

+1 vote   media: Mammoth MKII Ion Cannon Upgrade
Jeffman12 Jul 16 2009, 1:24pm says:

I see what you mean about the Ion Cannon not being double sided. I think the Mammoth's railgun shot is sort of anti-climactic for having it's large trademark firing coils. But I suppose you're showing off the awesome muzzleflash fx, if that's the case, it's perfect.

+1 vote   media: Ion Cannon and Mammoth MK2 effects.
Jeffman12 Jul 13 2009, 2:15am says:


+1 vote   media: Updated MKII
Jeffman12 Jul 13 2009, 2:15am says:

Lower the pitch with a sound editor, or the volume, it's overpowering. Forgive the pun, but it would disrupt the gameplay to use it as is. Back in the day, the sound had 10 levels, all of Tiberian Sun's foley was set at level 1 by default, and the sound sliders in the menu actually amplified the sounds. Nowadays, the sound is at maximum by default and the slider lowers volume. Also, the sound effect seems sped up, I'm pretty sure the weapon had a longer duration before.

Other than that very nice

I like the new use of the sonic pulse animation but I don't know what the results of having 3 of those firing at once would be, let alone if you take my advice and lengthen the firing duration. I suppose that's what configurable graphics settings are all about, though.

+1 vote   media: GDI Disruptor
Jeffman12 Jun 3 2009, 2:11am says:

Every time I try extracting the filefront one, I get an error about some vista map or something being corrupt.

+2 votes   download: Random Quest v1.0
Jeffman12 Mar 9 2009, 2:16pm says:

Call Dr. Who, it's a red Tardis!

+1 vote   article: Blogs 120 - 123
Jeffman12 Feb 19 2009, 3:22pm says:

Rob Zombie isn't really for RTS's, unless the RTS is about Doom, that is (Consult me before taking that awesome idea, I'll probably support it).
Anyways, while any kind of industrial mix (not flat industrial) is good for RTS's in general, most fitting of all would simply be Warfare, it's from C&C, and it works with C&C. It kinda fits with the frantic pace of the video too.

+2 votes   article: C&C Tiberian Dawn Redux Fan Video 001
Jeffman12 Dec 11 2008, 12:02pm replied:

Actually, I was referring to the Heavy Weapons Guy saying "it costs $400,000 for me to fire weapon for 12 seconds!" But you got the joke, and that's what matters.

+1 vote   article: Newest G.D.I. Unit
Jeffman12 Dec 4 2008, 12:00pm says:

It costs 4,000,000 dollars to fire this weapon for 12 seconds.

+2 votes   article: Newest G.D.I. Unit
Jeffman12 Nov 2 2007, 1:01am says:

Another great infantry model. However GDI soldier will never be as cool as Nod, no matter how awesome they look.

+1 vote   media: GDI Medium Infantry
Jeffman12 Oct 5 2007, 11:29am says:

So you're using CABAL's name and even what it stands for, but it's not about CABAL? Well, either way, it sounds cool. The Scrin are gonna need some major tweaks to bring them back in the balanced range.

+1 vote   mod: CABAL: Modifications
Jeffman12 Jul 23 2007, 3:42pm says:

I'm just gonna say this. I know people who, no matter how awesome your maps and mod stuff are, will completely ignore the existence of it if you don't use proper language. What I did for a while was type everything up in Word and copy it to the website I was posting on.

+1 vote   mod: Black star
Offline Since
Feb 27, 2015
United States United States
Member Watch
Track this member
Comment Statistics
Posts per day