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Comment History  (30 - 60 of 1,253)
Jeffman12
Jeffman12 Feb 7 2015, 7:53pm says:

Outstanding performances, every one.

+3 votes   media: Wyrmstooth Voice Acting Samples
Jeffman12
Jeffman12 Feb 6 2015, 3:56pm says:

Actually I did need to be told which was the better one, they both have their merits, but I like the left more anyways.

+4 votes   media: Wormwood - now with better foliage!
Jeffman12
Jeffman12 Feb 3 2015, 11:46pm replied:

Seriously, that madness is kind of a big deal in the changeover to FS.

Simple remedy is to concoct a secondary plot element explaining that a corps of mutant warriors named their group/class in honor of the storied sniper.

+2 votes   news: New year update, finally
Jeffman12
Jeffman12 Feb 3 2015, 11:35am replied:

I wasn't suggesting they not be allowed high tech? I just like the idea of a vehicle dropping cubes of scrap from things it has crushed.

+1 vote   media: Tiberium Essence 2.0 Forgotten
Jeffman12
Jeffman12 Feb 2 2015, 11:39pm replied:

They did have plenty of opportunity to pick the brain of the dude who helped decipher the tacitus.

+2 votes   media: Tiberium Essence 2.0 Forgotten
Jeffman12
Jeffman12 Feb 2 2015, 11:37am replied:

Mac, you know what you doing, take off every Kodiak.

+2 votes   news: Weekly Bulletin 02/02/2015
Jeffman12
Jeffman12 Feb 2 2015, 2:53am says:

Oh, wow, those red cacti things really look great in game.

They really fit well with the otherwise barren desolation.

+3 votes   news: Weekly Bulletin 02/02/2015
Jeffman12
Jeffman12 Feb 1 2015, 9:36pm replied:

Perhaps the scrap it drops are compacted enemy vehicles whenever it runs something over.

+2 votes   media: Tiberium Essence 2.0 Forgotten
Jeffman12
Jeffman12 Feb 1 2015, 5:15pm says:

Doesn't seem to functionally different from the MARV with that special ability.

How about that initiates an auto-repair system that deducts the "cost" of repairs from the tiberium it collects?

+4 votes   media: Tiberium Essence 2.0 Forgotten
Jeffman12
Jeffman12 Jan 26 2015, 9:41pm replied:

Reminds me of certain illegal breeds of cacti.

+1 vote   news: Weekly Bulletin 25/1/2015
Jeffman12
Jeffman12 Jan 26 2015, 11:44am says:

Sorry to double post, but that coop mission sounds f'n amazing.

+2 votes   news: Weekly Bulletin 25/1/2015
Jeffman12
Jeffman12 Jan 26 2015, 11:34am says:

I kinda feel like those yellow plants should uproot and move occasionally (maybe to get closer to the tiberium?) and when units get near they hastily take root again.

Iunno, just spitballing, may be too much.
They'd also probably need some defense mechanism if rooted and you try to kill them with fire. But I know that's not how plants currently work in the TS engine.

+2 votes   news: Weekly Bulletin 25/1/2015
Jeffman12
Jeffman12 Dec 31 2014, 3:53pm says:

Might consider giving upgrade modules an "ammo" slot with the ability to stack infinitely so that they are "consumed" when collected, this would prevent people from exploiting the infinite upgrade glitch.

+1 vote   media: v7 Interactivity
Jeffman12
Jeffman12 Dec 31 2014, 1:44pm says:

There's a distinct disadvantage to having long protrusions coming off of your head, typically, this is applied to helmet design, but in this case it'd still be an issue. One could hypothetically grab the end of one of those protrusions and have an easier time of snapping their neck, granted, the attacker would need to move more, but that gives them a major weakness if attacked from behind.

That being said, length of their... spurs? Could indicate combat prowess as a form of combat boast, better warriors wouldn't need to trim them so short, or they could be used to indicate status in some form of social hierarchy.

+2 votes   news: New Character Designs
Jeffman12
Jeffman12 Dec 30 2014, 12:34pm says:

Mutants? Aliens? Extensive body modification?

+1 vote   media: Bone People
Jeffman12
Jeffman12 Dec 17 2014, 3:55pm says:

That barrier's appearance in the last image need not be 'natural'. It would make more sense if it looked man made considering the surroundings.

+1 vote   news: Renegade X: New Maps!
Jeffman12
Jeffman12 Dec 17 2014, 11:50am says:

I had a heck of a time installing this, booting in safe mode worked though.

Anyways, I started two new games and I noticed when you skip the tutorial you miss out on a landmark worth of points at the very start. Didn't seem to lose out on anything from the combat tutorial, though.

+1 vote   mod: TRON 2.0: Killer App Mod
Jeffman12
Jeffman12 Dec 15 2014, 7:04pm says:

For a start, I think all commodities would be charged at a premium, that being said, ammunition could get smugglers a lot of money or at least be worth their weight in artifacts.

It certainly wouldn't make sense for there to be an ammo shortage in a relative warzone that has a high value to black markets around the world, no. But I don't think it'd be too cheap. Afterall, each bullet could mean one less customer in a semi-closed ecosystem like the zone.

I think you've got the right idea.

+5 votes   media: Community Feedback - Ammo Scarcity
Jeffman12
Jeffman12 Dec 15 2014, 2:10pm replied:

I don't think C&C 4 would have been considered so terrible if they had just called it what it was: A C&C themed MOBA designed by fisher price.
Also would have helped if it wasn't made according to a survey sent out to people who just bought Kane's Wrath.

So, Cruentus and Aboreus were present in the TS game files(As in the code, not actual .shps), but never saw the light of day, and this led to a lot of fan speculation on the topic, even whether it would be red or yellow, possibly even orange. As I recall, cruentus itself would have been unharvestable due to a lack of efficient industrial processing.

+2 votes   media: Tiberium Essence 2.0 - Forgotten
Jeffman12
Jeffman12 Dec 15 2014, 4:42am says:

The sound has certainly progressed, and I like the new direction, although it might be more appropriate to call it a course correction as it maintains that same feel, but sounds better refined.

+2 votes   news: Twisted Insurrection Version Update / OST Volume 4 Coming Soon
Jeffman12
Jeffman12 Dec 14 2014, 4:34pm replied:

It was widely considered to exist in the universe as an extreme rarity, it had an appearance in Firestorm as a single recolored blue tiberium formation and was later used in C&C 4 for the research mechanic.

+2 votes   media: Tiberium Essence 2.0 - Forgotten
Jeffman12
Jeffman12 Dec 12 2014, 4:38pm replied:

I just feel like it was established that larger formations tend to be more stable, hence the vinifera "trees" that were able to produce more tiberium even when the field had detonated.

+1 vote   media: Tiberium Essence 2.0 - Forgotten
Jeffman12
Jeffman12 Dec 12 2014, 1:42pm replied:

Yeah, the only giveaway is where the water meets the shore close to the 'camera'.

You could probably make it even more convincing with some sort of effect. If it's possible, making the water more transparent the closer it is to the shore might do it. And I mean like, REALLY close to the shore, like a couple of feet or a meter out.

+7 votes   media: Swampy zone
Jeffman12
Jeffman12 Dec 11 2014, 10:24pm says:

It looks awesome, but I don't think you'd be able to give a new and interesting delivery method for a blue tiberium bomb.

I think if blue tiberium was carpet dropped into an area and then detonated, that'd be a neat delivery method, but I don't think it'd generate an explosion like that.

+2 votes   media: Tiberium Essence 2.0 - Forgotten
Jeffman12
Jeffman12 Dec 11 2014, 10:20pm says:

Ride the lightning.

No, but really, a localized ion storm would probably be best for their super weapon.

+1 vote   media: Tiberium Essence 2.0 - Forgotten
Jeffman12
Jeffman12 Dec 11 2014, 4:01am says:

Stop all the download'n...

Help computer.

+1 vote   media: Vandenberg_Computer
Jeffman12
Jeffman12 Dec 9 2014, 11:22pm says:

Iunno... Cheaty exploits?

+1 vote   media: GMDX Options Menu
Jeffman12
Jeffman12 Dec 9 2014, 10:44pm replied:

Ah, very good.

+2 votes   news: Weekly Bulletin 09/12/2014
Jeffman12
Jeffman12 Dec 9 2014, 9:31pm replied:

Wait, if Nod's not the threat at present, why does GDI need a massive weapons platform? Sure they might have designed one, but I don't see why they'd be in mass production. I agree with the sentiment on build limits, but I just don't feel like the idea's been fully developed.
Is there some other sizable adversary we should know about?

+2 votes   news: Weekly Bulletin 09/12/2014
Jeffman12
Jeffman12 Dec 9 2014, 12:08pm replied:

How about it starts with one cannon, and then somehow upgrades in the field?

Forgotten are also known to be scavengers, so if these had that sort of mechanic, I think it'd make sense enough not to make that mechanic seem too much like its been done before.

+5 votes   media: Tiberium Essence 2.0 - Forgotten
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