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Comment History  (30 - 60 of 1,265)
Jeffman12
Jeffman12 @ April News

The battle dragon was the only thing that got me all day.

Good karma+1 vote
Jeffman12
Jeffman12 @ Department Of Silly Walks

Interesting start, I think we could offer you a grant to develop this silly walk further.

Good karma+3 votes
Jeffman12
Jeffman12 @ OST: 34. Reaper Raid

Yeah, giving it another listen, it has those elements, but they're overpowered by synth.

Good karma+2 votes
Jeffman12
Jeffman12 @ OST: 34. Reaper Raid

The vocal elements, while fitting, I think would certanly fit better in something a little darker/heavier.

Good karma+2 votes
Jeffman12
Jeffman12 @ OST: 34. Reaper Raid

Yeah, while the track itself is alright, it's making me feel like I'm tripping. If you feel weird when watching someone play Katamari Damacy, that's the feeling this song gives me.

I can kinda adjust to it, but I still get it at the start.

Good karma+2 votes
Jeffman12
Jeffman12 @ Enviroment - River Kuchka

Front page says Cryengine 4

Good karma+1 vote
Jeffman12
Jeffman12 @ Forest Biome

GAWD! wut a sel out, evry gam haz forst

But for serious, bro.
I find this place and its all you can eat drumsticks buffet intriguing.

Good karma+3 votes
Jeffman12
Jeffman12 @ Nod: New 'Base Props'

I kind of wish I kept up to date, I used to tinker in SunEdit2k and found out how to do it using that. It's certainly possible, but I just wish I could share that insight.

Good karma+1 vote
Jeffman12
Jeffman12 @ Rocket IFV

I think a better way to handle this is to refit the turret at your war factory rather than instantly change the type, this way people can still use the plain IFV with their class.

Good karma+1 vote
Jeffman12
Jeffman12 @ Robot Tank

Will these be player operated by remote terminal, or something more interesting like NPC support units?

Good karma+2 votes
Jeffman12
Jeffman12 @ Community Vote: Shotgun

Vanilla.

Good karma+3 votes
Jeffman12
Jeffman12 @ Sketch: Damaged Cyborg

Must be a lot of tech packed into that there trans-human jawbone.

Good karma+1 vote
Jeffman12
Jeffman12 @ Weekly Bulletin 3/03/2015

Nod's purview has always been one of hit and run tactics, the original Ezekiel's Wheel was the epitome of this with its light armor, high-damage and rapid re-cloak, micro is a stealth tank's best defense. The stealth generators seem as though they were designed to make it feasible for Nod to have an established foothold in a region and pose an interesting counter to GDI's Ion Cannon as earlier versions(Anything prior to C&C 3) require pin-point accuracy in targeting enemy structures rather than blasting a whole base.

That being said, I think the splinter factions you incorporate should determine the makeup of each commander's own brotherhood, although that may be tougher to undertake. The freedom to shape your army by the technologies you adapt shouldn't necessarily be limited to a couple basic unit upgrades.

Good karma+4 votes
Jeffman12
Jeffman12 @ Twisted Insurrection 0.39 Released!

Where's the documentation on the different game modes?

Good karma+2 votes
Jeffman12
Jeffman12 @ Terror Drone and Spearback

Act on instinct, nice! I never really thought C&C and Starcraft could go well together, glad to see I was wrong.

Good karma+1 vote
Jeffman12
Jeffman12 @ Game Mode: Unholy Alliance

This gamemode has never turned out as fun as I hoped, at least not when using it in RA2.
Personally, I think I'd prefer a tech shuffle where different units and structures of specific tiers/roles get swapped between their respective factions' tech trees. Not presuming this is possible, just making a pitch.

Good karma+4 votes
Jeffman12
Jeffman12 @ Thrive 0.2.4 Release Trailer

If you REALLY want to simulate natural selection, give the players no control over individuals until they have a basic brain, instead letting players tinker with designs itteratively until they work on their own.

That being said, I find this to be far more promising than I had hoped it would be.

Good karma+7 votes
Jeffman12
Jeffman12 @ Wyrmstooth Voice Acting Samples

Outstanding performances, every one.

Good karma+3 votes
Jeffman12
Jeffman12 @ Wormwood - now with better foliage!

Actually I did need to be told which was the better one, they both have their merits, but I like the left more anyways.

Good karma+4 votes
Jeffman12
Jeffman12 @ New year update, finally

Seriously, that madness is kind of a big deal in the changeover to FS.

Simple remedy is to concoct a secondary plot element explaining that a corps of mutant warriors named their group/class in honor of the storied sniper.

Good karma+2 votes
Jeffman12
Jeffman12 @ Tiberium Essence 2.0 Forgotten

I wasn't suggesting they not be allowed high tech? I just like the idea of a vehicle dropping cubes of scrap from things it has crushed.

Good karma+1 vote
Jeffman12
Jeffman12 @ Tiberium Essence 2.0 Forgotten

They did have plenty of opportunity to pick the brain of the dude who helped decipher the tacitus.

Good karma+2 votes
Jeffman12
Jeffman12 @ Weekly Bulletin 02/02/2015

Mac, you know what you doing, take off every Kodiak.

Good karma+2 votes
Jeffman12
Jeffman12 @ Weekly Bulletin 02/02/2015

Oh, wow, those red cacti things really look great in game.

They really fit well with the otherwise barren desolation.

Good karma+3 votes
Jeffman12
Jeffman12 @ Tiberium Essence 2.0 Forgotten

Perhaps the scrap it drops are compacted enemy vehicles whenever it runs something over.

Good karma+2 votes
Jeffman12
Jeffman12 @ Tiberium Essence 2.0 Forgotten

Doesn't seem to functionally different from the MARV with that special ability.

How about that initiates an auto-repair system that deducts the "cost" of repairs from the tiberium it collects?

Good karma+4 votes
Jeffman12
Jeffman12 @ Weekly Bulletin 25/1/2015

Reminds me of certain illegal breeds of cacti.

Good karma+1 vote
Jeffman12
Jeffman12 @ Weekly Bulletin 25/1/2015

Sorry to double post, but that coop mission sounds f'n amazing.

Good karma+2 votes
Jeffman12
Jeffman12 @ Weekly Bulletin 25/1/2015

I kinda feel like those yellow plants should uproot and move occasionally (maybe to get closer to the tiberium?) and when units get near they hastily take root again.

Iunno, just spitballing, may be too much.
They'd also probably need some defense mechanism if rooted and you try to kill them with fire. But I know that's not how plants currently work in the TS engine.

Good karma+2 votes
Jeffman12
Jeffman12 @ v7 Interactivity

Might consider giving upgrade modules an "ammo" slot with the ability to stack infinitely so that they are "consumed" when collected, this would prevent people from exploiting the infinite upgrade glitch.

Good karma+1 vote
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