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Awesome work. Always good to see factions/ campaigns aside from the East and West (and even the Eastern Front doesn't receive as much attention).
Great news! I like Verdun, but even though I can run more demanding games much easier, for some reason Verdun has seemed choppy since I got it a bit after it released on Steam.
Minor nations could always use more love. The fact that there's some included at all - and at least four, at that - is welcomed news.
Looking good! However, the amount of bayonets feels inadequate.
To anyone having trouble against enemy cavalry, since some people are having issues:
Make sure you have infantry primarily armed with a musket or rifle + a bayonet. I personally like to predominantly train Grenadier Garde, as they have good musketry as well as higher melee damage.
Once you get on the field, enemy cavalry will usually charge right away. Have your soldiers hold fire. [OPTIONAL: Allow the cavalry to get within a decent range, then tell your soldiers to open fire and give the incoming cavalry a volley.] Quickly press F4 and tell them to use melee only. Your soldiers will be charged, but once they get up, they'll use their bayonets, which deal bonus damage to horses, making the enemy cavalry easy prey as they become bogged down amidst each other and your soldiers.
You'll suffer casualties, yes (it's typically unavoidable), but the enemy cavalry will be dismounted fairly quickly and you can help your soldiers mop up. You can usually walk away with only a handful of dead/ wounded at most. If you didn't have your soldiers volley into the cavalry earlier, it'll be easier to regroup them and be prepared for the incoming enemy infantry following them.
Maybe this is common sense for most, maybe not. I decided to post anyways in case people hadn't tried this yet. It's a good tactic, at least until bayonet couching is implemented.
Not to mention the SS-Totenkopf insignia below the Aquilas on her cap.
That sucks to hear. However, we can't blame you if the passion and enjoyment faded away. Good luck in the future; maybe someone else could use the work completed so far?
And same with Seregruth, actually. Never played MoW - I thought maybe this mod might be a reason to pick it up.
Okay, so I love all the work that's been done, and things are overall pretty darn stellar.
However, I don't understand the need for the large army penalty, at least while I keep my army fed and performing well. I have plenty of food, I haven't lost a battle yet and have fought and won quite a few, yet I still lose 10+ men at a time because of this penalty. It just seems ridiculous, especially when I have a high Leadership (7 or so?) and (as it tends to happen in M&B) I'm virtually completely alone in trying to defend my nation's far borders and newly-taken cities, and thus need a higher number of troops to adequately do so.
Patch already fixes that; or at least it did for me.
Good luck! TATW is great but a newer LotR mod for the Total War series would be most welcome.
Will these have bayonet versions as well?
Darn fine work. I wish more Skyrim mods had creatures this amazing-looking.
Ja, alles sieht sehr gut aus. Those trenches and fortifications + the rubble make for a great scene. Though - and not at all trying to degrade the work done - the building itself doesn't look too much like its real-life counter-part. Is this just due to engine/ environment/ prop limits? Just curious.
I'm curious as well. I'm assuming it's the Hi-Res version, unfortunately. Hopefully they'll still release a Low-Res one.
Literally just happened on the next turn I took. Thanks for the responses, guys!
Erm, what exactly is the trigger, though? Just concerned since I'm currently playing the short campaign.
Oooh, yes please. Looking good so far and good luck!
Sorry to bug, but I'm playing the Galadhrim at the moment, and even though Caras Galadhon is pretty big, it's not giving me the option to make fancier troop buildings or units - only the basic ones you can recruit after a few turns. I tried taking an Orc Motte and hoped to upgrade it, but it won't let me do that either.
These are gorgeous pictures. Lovely work!
I'm usually not a big Halo fan, but this mod and its setting seem really neat. Keep up the good work!
Incoming cavalry* rather.
Are infantry with bayonets able to kneel and couch incoming infantry, like in NW? Just wondering, since the cavalry just kinda ran over infantry with bayonets in a couple scenes without seemingly much reaction.
Which faction has access to them? Or are they purchasable for the player? :o
Great pics! Nice and cozy, aside from the war and all, I mean. :D
So are the others in the row simply variations, or do they correspond to a specific rank/ role? Am dumb and not following :(
The Totenkopf (Death's Head or simply skull and crossbones in German) has been in use in some Prussian/ German military units of their days since Frederick the Great. Its use isn't exactly unique, since lots of units from militaries from around the globe - regular and irregular, Revolutionary-era to modern day - have used and still use it. The biggest difference when it comes to Germany is that the symbol has become synonymous with the SS, Einsatzgruppen, and other more strongly Nazi-tied sections of the German military leading up to and during WWII, since they were pretty fond of it.
The Freikorps during the post-WWI time was kind of a mix; at times they acted as militia and peacekeepers, sometimes soldiers participating in nearby (former German Empire territory) conflicts, and many towards the end came to be absorbed into the Nazi party and its associated paramilitary factions.
Ooooh, loving the setting and atmosphere! Good luck! :)
Modernized scenes...does that (or at some point will it) include more modern battlefield scenes? I know it's a lot to ask and a lot of work to do, but it'd be great to see some ruins, trenches, field fortifications, etc on the map battlefields and not just the siege scenes...or maybe there could be a trigger to only have said battlefield scenes appear when the battles have a large amount of soldiers on each side, simulating a longer, fiercer, and more drawn-out battle. That way you wouldn't see such war-torn scenes so often, or for small skirmishes where both sides wouldn't dig in anyways.
Ah, I remember watching the show as a kid. It'll be interesting to see how this turns out. Good luck and looking good so far!
Great work, guys.
Keep it up :)
Still a favorite. :)
I applaud you, oh crafters of such an amazingly gorgeous (and soon to be playable if that date is correct) mod.