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Comment History  (0 - 30 of 1,527)
HounderKnight
HounderKnight 20hours 51mins ago says:

Absolutely gorgeous. I always wanted a little slice of home in M&B.

+3 votes     media: Parisian Apartment
HounderKnight
HounderKnight Apr 19 2014, 12:01am says:

Nice work! Though those muskets are ridiculously long...how are they even supposed to reload them - let alone steadily hold them - without taking quite a lot of extra time?

+1 vote     media: United Provinces of Nordland Inf and Skirms
HounderKnight
HounderKnight Apr 14 2014, 5:20pm says:

It looks pretty nice so far, at least for what it's meant to be. Eager to see how this turns out since I loved the original, despite all its bugs and occasional gameplay awkwardness.

+1 vote     game: Bloodhunt
HounderKnight
HounderKnight Apr 14 2014, 5:16pm says:

Don't you dare die D: This sounds (and looks) extremely promising. Good luck!

+1 vote     game: HEATHEN
HounderKnight
HounderKnight Apr 14 2014, 5:11pm says:

Looks neat.

+1 vote     game: The Conjuring House
HounderKnight
HounderKnight Apr 14 2014, 4:13am replied:

Your recent news post says they're part Prussian as well, though? And I'm just more confused then. The new pictures have the Swadians with red (UK-esque) uniforms, and some of their (current build) in-game ones are Prussian. You can't have the de-facto French faction fielding red-uniformed armies...I mean you -can-...it's your mod and all. But it still looks and seems extremely odd.

Can you give a run-down of all the factions and their intended real life counterparts, then? All I'm saying is that Russia has a lot of material to work with...you really shouldn't need to blend them into the German states when both of them were their own separate and unique entities.

+2 votes     media: Light Jaegers, Tzar's Royal Jaegers and Landwehr
HounderKnight
HounderKnight Apr 14 2014, 3:20am replied:

But I thought the new United Provinces already had strong Prussian influences? And the Holy Swadian Empire seems based off of (at least judging by name and some of the uniforms) the later Austrian Empire and other former-HRE German states. Russia is/ was a huge faction, so it doesn't make sense to diversify it more with nations that don't share much similarity or land with it, even if it is just fictional game. Why not make new Cossack/ Polish/ North-western Asian inspired units instead?

+2 votes     media: Light Jaegers, Tzar's Royal Jaegers and Landwehr
HounderKnight
HounderKnight Apr 13 2014, 5:45am replied:

Ah, gotcha. And not sure if they were regular or throwing axes, but they seemed to prefer to use them in regular melee rather than throwing them. Out of the Nord troops, I believe those are the only ones that still don't have firearms, yes.

Update: Odd. I tried another battle and the Nord Veterans have MG's now, even though earlier they didn't. Sometimes they'll switch to an axe or just their fists mid-battle though, so I don't know what's going on.

+1 vote     mod: The Red Wars, Calradia 1923
HounderKnight
HounderKnight Apr 13 2014, 2:58am says:

As of the patch, Nord Infantry, Nord Trained Footmen, and Nord Veterans all still don't have any firearms. Also, bayonets are still not useable on the "Hunting Rifle w/ Bayonet." Ammo pouches on them also sit at groin level instead of waist/ hip level.

I also started a new game before checking again just to be sure.

+1 vote     mod: The Red Wars, Calradia 1923
HounderKnight
HounderKnight Apr 13 2014, 2:26am says:

Beautiful work.

+1 vote     media: Cloud Hidden Hills
HounderKnight
HounderKnight Apr 12 2014, 8:06am says:

Looking good! Eager to see what all the new uniforms are like.

+1 vote     media: Vaegir Officer Uniform
HounderKnight
HounderKnight Apr 12 2014, 3:03am says:

Two issues I've noticed already...The bayonet on the Hunting Rifle can't actually be used, and some of the Nord soldiers don't have firearms, despite the fact that they might be a veteran soldier.

+1 vote     mod: The Red Wars, Calradia 1923
HounderKnight
HounderKnight Apr 12 2014, 2:10am says:

It's nice of you to post this...I didn't know where any of the ASOIAF-related quests actually were until now! Though admittedly I am a little disappointed you can't interact with the Night's Watch :p

+1 vote     article: A guide to quests in ACOK 1.2
HounderKnight
HounderKnight Apr 10 2014, 5:15am says:

Voted on Greenlight. Sounds/ looks amazing!

+1 vote     game: Derayenic
HounderKnight
HounderKnight Apr 10 2014, 5:07am says:

What will the battlefield maps be like when you encounter an enemy army in the field, or during a siege? Will the besieged city be war-torn and filled with defensive emplacements, then? And will there be trenches, impact craters, etc when you meet an enemy in the field?

Just wondering...I think these would be great ideas, especially considering that as the world militarily progressed out of the 1800's, battlefields tended to become more and more devastated and ruined.

+4 votes     mod: The Red Wars, Calradia 1923
HounderKnight
HounderKnight Apr 10 2014, 3:33am says:

Who is this, exactly?

+1 vote     media: Have some 40k
HounderKnight
HounderKnight Apr 10 2014, 3:19am says:

I know the Arma2 engine is limited in this sense, but any hope for bayonet/ melee combat that isn't too awful?

+1 vote     media: Thought I would post this here.
HounderKnight
HounderKnight Apr 10 2014, 3:15am says:

By the looks of it, this is my favorite map so far...large, open, but still war-torn and entrenchment-ridden. Hopefully the framerate issues improve in the future, because I tend to have awful FPS despite the fact that I can play larger and newer games on higher settings.

+1 vote     media: Flanders
HounderKnight
HounderKnight Apr 7 2014, 5:43am replied:

There's definitely pictures of whiter/ lighter Panzers...while the Russians definitely ran with the winter camo biz, specific Panzer units/ individual crews or elite detachments may have gone out of their way to make or acquire their own. Obviously I'm not certain, though.

+2 votes     media: Update
HounderKnight
HounderKnight Apr 4 2014, 8:24pm replied:

Still not big enough D: I want to be able to read the prayers inscribed on the individual rounds.

+1 vote     media: Have some 40k
HounderKnight
HounderKnight Apr 3 2014, 12:58am replied:

Oooooh, that looks pretty :o In that case, best of luck finding someone! It just wouldn't feel like a complete 40k (Guardsmen) game without gruesome melee and bayonet charges.

+2 votes     media: Hammer of the Emperor, to war!
HounderKnight
HounderKnight Apr 1 2014, 10:51pm says:

Amazing work. Will the lasguns ever have bayonets, though? That's about the only disappointing thing I've noticed so far throughout the images; that only the officers seem to have melee. Or is this simply a limitation of the MoW Engine? I'm not sure since I don't actually own the game right now; all of the mods I'm watching for it have yet to be released. :p

+1 vote     media: Hammer of the Emperor, to war!
HounderKnight
HounderKnight Apr 1 2014, 6:23pm says:

Easiest miniature ever.

+1 vote     media: April 1st
HounderKnight
HounderKnight Apr 1 2014, 6:22pm says:

Bier*

Fantastic work!

+1 vote     media: German Tavern
HounderKnight
HounderKnight Mar 30 2014, 2:22am replied:

I too wish to know about said copyright reasons!

+2 votes     media: Militarum Tempestus kicking Ork ass
HounderKnight
HounderKnight Mar 28 2014, 5:03pm says:

Are there going to be Warhammer 40k units in either the Galaxy Empire or Futuristic Soldiers factions?

+2 votes     article: Full List of Planned faction for FI2 Single Player
HounderKnight
HounderKnight Mar 28 2014, 5:01pm says:

Lookin' good :o

+2 votes     media: Third Floor
HounderKnight
HounderKnight Mar 26 2014, 4:53pm says:

Nice work so far :)

+2 votes     media: 14-03-26 Screenshot
HounderKnight
HounderKnight Mar 24 2014, 3:02am says:

Holy kittens, this looks gorgeous.

+1 vote     game: "Sticks & Starships"
HounderKnight
HounderKnight Mar 20 2014, 8:11pm says:

D'ooooh, this looks pretty. Good luck!

+1 vote     game: Nacht und Nebel
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