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HounderKnight Aug 21 2014, 7:13am replied:

Edit: Nevermind, spoke too soon! Automatic fire is indeed in. Maybe that model is semi-automatic only? And just in case no one else mentioned it...are bayonets supposed to only have like a foot-long reach in front of you?

+1 vote     mod: The Red Wars, Calradia 1923
HounderKnight Aug 21 2014, 5:56am replied:

Unless the team changed something, automatic fire in the majority of Warband mods is not possible.

Also to the Dev team: My Swazi Grenadiers always seem to switch to fists when it comes to melee, despite the fact that (I think) they all have bayonets on their rifles. On top of that, the Nordic snipers don't seem to have anything other than fists for melee either. A knife or something would be nice, especially since hunting knives were popular with Finnish troops.

+1 vote     mod: The Red Wars, Calradia 1923
HounderKnight Aug 20 2014, 1:25am replied:

Oh no no, I haven't played it through MoH: BR yet. I was playing the original retail version.

+1 vote     mod: Medal of Honor: Blurred Remembrance
HounderKnight Aug 19 2014, 7:07am says:

Will you be allowing for more enemy weapon/ ammo drops in Breakthrough? Purely by coincidence I was replaying all the games, and the later levels of Breakthrough are particularly frustrating due the immense scarcity of ammo pickups, both from boxes spawned for the map and enemy drops. I realize it's supposed to make the game tougher, but in all honesty it's just irritating; the game-play being broken up by constant saving is really annoying by itself, too.

+1 vote     mod: Medal of Honor: Blurred Remembrance
HounderKnight Aug 19 2014, 1:26am replied:

Agreed; if you're going to include a swastika, it should just be a smaller one under the eagle, like the actual 3rd Reich coat of arms. Just having a big-arse swastika on a flag is simply gaudy and tacky.

+2 votes     media: Faction Banners Re-Done
HounderKnight Aug 19 2014, 1:22am says:

Will bayonets be a separate item and not useable while attached to rifles? Sorry if this has been answered already!

+2 votes     article: The Last Breach - Classes
HounderKnight Aug 14 2014, 9:29pm says:

Agreed; could use some dirt and grime....maybe some blood :p

+1 vote     media: RPD West Hall 3
HounderKnight Aug 13 2014, 12:48am says:

Complete with strawberry jam-covered spats/ gaiters.

+2 votes     media: New Choshu Infantry Uniform
HounderKnight Aug 11 2014, 2:29am says:

Wait...throwing bayonets? :p

+2 votes     article: Changelog Released
HounderKnight Aug 7 2014, 10:39pm replied:

I assumed it was going to be a for-payment expansion/ DLC, myself. I'm just kind of bummed since I thought this would be a nice change of pace for the RO2 community while also providing a small stream of newcomers into the old WWII fronts.

This probably means we're going to have to wait longer too, but oh well. If it means a more refined product and it's what the devs think is best, then that's that. Best of luck to the team!

+4 votes     article: Transition to a full-fledged independent title
HounderKnight Aug 7 2014, 10:21pm says:

Will you move faster on the world map while you're on roads then? :o

+2 votes     media: Road Network/Highways
HounderKnight Aug 7 2014, 10:07pm says:

Looking good!

+2 votes     media: The Warren Ranch [BETA VERSION]
HounderKnight Aug 4 2014, 11:35pm replied:

Look up info on the Prussian and HRE flags (as well as other previously-existing states); they're eagles. They were used long before America.

+3 votes     media: New Swadian Banners
HounderKnight Aug 4 2014, 3:41am replied:

Was wondering this, myself.

+1 vote     download: Beta Firestorm over Kaurava Patch
HounderKnight Aug 3 2014, 11:41pm says:

Badass eagles > swastikas, anyways.

+2 votes     media: New Swadian Banners
HounderKnight Aug 3 2014, 5:02am replied:

Adding to this; if you can't add specular for whatever reason, you could try making the armour section bulkier? Maybe even bulged/ curved outward a bit, to better show it's a thick layer of armour and not a fancy section of cloth. Also adding some baggy assault (special-ops?) camo like in the picture might help a lot too. I'm not really a modder myself, so I don't really know how easy or difficult it'd be to add touches like that - just thought I'd suggest!

+1 vote     media: Vaegir assault troops, 1.5
HounderKnight Aug 3 2014, 4:57am says:

Lovely scenery :D

+1 vote     media: Something to look at.
HounderKnight Aug 2 2014, 10:04pm replied:

(sorry if you've already seen some of these)

Partly it might be because the plates simply don't look very metallic, but obviously that's more difficult without specular.

A big part of it could also be the fact that the "uniform" underneath looks more like a traditional noble's robe or something; not a military uniform (no offense intended D:). Military uniforms typically don't have lifted embroidery, for one.

+3 votes     media: Vaegir assault troops, 1.5
HounderKnight Jul 30 2014, 8:21pm replied:

Agreed; it should feel like you're fighting for a major city, not just an outpost or something.

+7 votes     media: Some trench battle
HounderKnight Jul 30 2014, 2:36am says:

Sounds like a neat idea and the pictures so far are promising. Good luck!

+1 vote     mod: The Evergreen Project
HounderKnight Jul 29 2014, 3:14am says:

Things are shaping up very, very nicely. Adding actual ballistics is one of the biggest (if not the biggest) changes, in my opinion; even with the slight directional deviation of rounds in the previous version, they still felt wonky and laser-like, which is unfortunately just kind of a hallmark of the default Source engine.

The only complaint I had so far was that the MG08's reload animations/ speed seem a little slow. Seems more like he's having a leisurely shoot in a lovely green field on his day off than trying to load back up before someone shoots or bayonets his face in. Even if its reload was a bit faster, the Lewis should still be able to reload plenty quickly in order to still keep it a balanced weapon against the '08.

+5 votes     article: Centenary Update - Talking about 2.0
HounderKnight Jul 29 2014, 2:45am says:

Nicely done!

+2 votes     media: 2.0 Era specific headgear
HounderKnight Jul 27 2014, 10:37pm says:

Mmf. Lookin' good.

+7 votes     media: Cafe
HounderKnight Jul 25 2014, 3:18pm says:

But what about bayonets? :x

+5 votes     media: Imperial Guard
HounderKnight Jul 24 2014, 11:17am says:

What's the state of the game, anyways? I've heard about it multiple times in the past, but it was never explained how far along the progress of the game is.

Regardless, looking good and hopefully a release is somewhere in the near-ish future :)

+1 vote     game: Dead State
HounderKnight Jul 24 2014, 10:56am says:

Ooooh, this looks pretty.

+1 vote     mod: Domus
HounderKnight Jul 17 2014, 5:09am says:

Are these new United Provinces uniforms/ units? I can't seem to find them in the current version :x

+1 vote     media: Gameplay Screenshot 8: Colonel Jens' Battle
HounderKnight Jul 12 2014, 10:19pm replied:

Technically (though it could go either way), he only misspelled it once. He submitted multiple images under one title; he only typed the title out once. The site did all the rest.

+4 votes     media: Eternal Crusade heroe concepts
HounderKnight Jul 12 2014, 5:27am replied:

While the British had a compelling argument for making the colonies help pay back their debts (British troops -did- work both separate from and with colonists to defend cities, towns, and frontiers), the British also spent a lot more in national spending and other wars/ theatres than just in the colonies. This was one reason for the colonists not being very keen on paying taxes (not to mention the fact that this money was being sent back to the Parliament in England).

What's more, said taxes were not implemented/ passed with anyone in the British parliament being present to represent the colonies - something that the colonists (the majority of which being from the British Isles and saw themselves as British subjects) felt was illegal - and technically was. Boycotts on British goods ensued, and many new taxes were repealed, though some stayed. Still, this left a big rift between the colonies and the parliament back in London.

In order to help quell the sparks of rebellion and dissent, the British passed a number of acts. One act restricted town hall gatherings (though this may have only been in Massachusetts; not sure). Another made it so that if a British soldier had been accused of a crime or other infraction while in the colonies, they would be tried back in Britain instead of where the incident reportedly took place. Yet another shut down Boston harbor (a major economic port in those days, of course) until the damages done by the Boston Tea Party were paid in full (which was an act carried out in response to the aforementioned taxes many colonists believed to be unjust). The last of these acts allowed British troops (with order from the local governor, which could be done willy-nilly) to be housed in any person's private home or property (which could then technically be searched) without approval from the owner.

+3 votes     mod: The Liberty's War
HounderKnight Jul 12 2014, 5:02am replied:

Many Red Army soldiers wore the Budenovka, even up prior to WWII; that weird pointy cap. (your link didn't seem to work, so I'm not sure if you posted the same one). However, Russian soldiers throughout WWI also apparently wore Papakhas as well (I have a large history book of WWI containing lots of pictures - many of the shots of Russian WWI soldiers either show them wearing the peaked infantry cap or the Papakha embedded with the Imperial seal/ coat of arms), and both the Papakha and Ushanka have been around quite a while. It's not out of the ordinary to suspect that an officer might have one due to rank/ better equipment.

+2 votes     media: Soviet Soldiers: Russian Civil War
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