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HounderKnight Nov 17 2014, 6:49am replied:

The Totenkopf (Death's Head or simply skull and crossbones in German) has been in use in some Prussian/ German military units of their days since Frederick the Great. Its use isn't exactly unique, since lots of units from militaries from around the globe - regular and irregular, Revolutionary-era to modern day - have used and still use it. The biggest difference when it comes to Germany is that the symbol has become synonymous with the SS, Einsatzgruppen, and other more strongly Nazi-tied sections of the German military leading up to and during WWII, since they were pretty fond of it.

The Freikorps during the post-WWI time was kind of a mix; at times they acted as militia and peacekeepers, sometimes soldiers participating in nearby (former German Empire territory) conflicts, and many towards the end came to be absorbed into the Nazi party and its associated paramilitary factions.

+2 votes   media: Freikorps
HounderKnight Nov 6 2014, 11:57pm says:

Ooooh, loving the setting and atmosphere! Good luck! :)

+1 vote   game: Stowaway
HounderKnight Nov 3 2014, 12:31am says:

Modernized scenes...does that (or at some point will it) include more modern battlefield scenes? I know it's a lot to ask and a lot of work to do, but it'd be great to see some ruins, trenches, field fortifications, etc on the map battlefields and not just the siege scenes...or maybe there could be a trigger to only have said battlefield scenes appear when the battles have a large amount of soldiers on each side, simulating a longer, fiercer, and more drawn-out battle. That way you wouldn't see such war-torn scenes so often, or for small skirmishes where both sides wouldn't dig in anyways.

+4 votes   article: What's in for the 1.6 beta
HounderKnight Nov 2 2014, 1:54am says:

Ah, I remember watching the show as a kid. It'll be interesting to see how this turns out. Good luck and looking good so far!

+4 votes   game: Digimon World Project Ark
HounderKnight Oct 28 2014, 9:13pm says:

That's a damn fine view.

+2 votes   media: Calradia Imperial Age Beta 4.0 Gottemark Scenes!
HounderKnight Oct 26 2014, 12:37am says:

Very promising! It sounds and looks quite compelling and detailed. Good luck!

+2 votes   mod: Theos: A Chronicle of Faith
HounderKnight Oct 25 2014, 12:39am replied:

Very odd...

Happened to me too for a second but worked after another attempt. Not sure?

+1 vote   mod: WW1 Mod for Hearts of Iron 3: TFH
HounderKnight Oct 11 2014, 5:46am says:

"The Emperor working at the enormous amount of administrative responsibilities he placed upon himself."

I don't think I've ever seen a person work harder

+5 votes   media: Napoleon in his office.
HounderKnight Oct 11 2014, 5:39am says:

Definitely one of the best-looking suits of power armour thus far.

Though...that power fist could definitely be a bit bigger- and smashier-lookin'

+2 votes   media: Crimson fist marine
HounderKnight Oct 7 2014, 9:06pm says:

I guess the news is true, after all...

Was good while it lasted. Rest in piece and good luck to the team members in the future.

+4 votes   game: The Somme
HounderKnight Oct 5 2014, 10:17pm says:

Darn, I wish we could have seen more...some close-quarters bayonet-play in the wheat would have been awesome. Nice work!

+2 votes   media: War of Rights - Character Teaser
HounderKnight Oct 3 2014, 11:55pm replied:

Obviously Allied forces used flamethrowers on the Western front, but not to the same extent as in the Pacific Theatre. The Japanese made use of bunkers, pillboxes, tunnel complexes, and other hard, static defenses much more than the Germans did, which is where the flamethrower really shined. Flamethrowers are not optimal for more fluid fronts.

+1 vote   mod: Heroes of the West
HounderKnight Sep 27 2014, 2:03am says:

Great work! I hate that they repeat that line so often in-game, though...

+1 vote   media: A visit from the West. PT 2
HounderKnight Sep 20 2014, 1:58am replied:

It's super effective?

+5 votes   media: General Dante vs Legendary Avatar of Khaine
HounderKnight Sep 18 2014, 12:09am says:

This sucks, but I'm sure the dev/ devs made the right decision if they have important RL issues. Good luck in the future!

+1 vote   article: End of Mod
HounderKnight Sep 12 2014, 11:45pm says:

Darn, I was really hoping Great War would win. Either way, congrats to all the participants and winners!

+3 votes   article: TOTAL WAR Mod Award: WINNERS!
HounderKnight Sep 12 2014, 5:08am says:

Lovely screens. Nice work!

+2 votes   media: Some images from last build of mod.
HounderKnight Sep 9 2014, 4:24am replied:

I would assume not - they're completely different games.

+1 vote   mod: The Great War
HounderKnight Sep 1 2014, 10:25pm replied:

Pretty sure it's just the K98. The Romanians often used the Mannlicher M1895 I believe, but they used a lot of Mausers and Vz.24's as well.

+1 vote   media: Romanian and German troops resting.
HounderKnight Aug 31 2014, 3:56pm says:

This looks gorgeous. Good luck and good release, if it really is coming out in the next few days.

+1 vote   mod: Nova Aetas
HounderKnight Aug 31 2014, 3:54pm replied:

Why the downvotes? It's a reference to Fred the Farmer (the uber-zombie) from the original mod.

+3 votes   media: Fred's Farm - WIP
HounderKnight Aug 31 2014, 2:36am says:

Fred's a ****.

+4 votes   media: Fred's Farm - WIP
HounderKnight Aug 21 2014, 7:13am replied:

Edit: Nevermind, spoke too soon! Automatic fire is indeed in. Maybe that model is semi-automatic only? And just in case no one else mentioned it...are bayonets supposed to only have like a foot-long reach in front of you?

+1 vote   mod: The Red Wars, Calradia 1923
HounderKnight Aug 21 2014, 5:56am replied:

Unless the team changed something, automatic fire in the majority of Warband mods is not possible.

Also to the Dev team: My Swazi Grenadiers always seem to switch to fists when it comes to melee, despite the fact that (I think) they all have bayonets on their rifles. On top of that, the Nordic snipers don't seem to have anything other than fists for melee either. A knife or something would be nice, especially since hunting knives were popular with Finnish troops.

+1 vote   mod: The Red Wars, Calradia 1923
HounderKnight Aug 20 2014, 1:25am replied:

Oh no no, I haven't played it through MoH: BR yet. I was playing the original retail version.

+1 vote   mod: Medal of Honor: Blurred Remembrance
HounderKnight Aug 19 2014, 7:07am says:

Will you be allowing for more enemy weapon/ ammo drops in Breakthrough? Purely by coincidence I was replaying all the games, and the later levels of Breakthrough are particularly frustrating due the immense scarcity of ammo pickups, both from boxes spawned for the map and enemy drops. I realize it's supposed to make the game tougher, but in all honesty it's just irritating; the game-play being broken up by constant saving is really annoying by itself, too.

+1 vote   mod: Medal of Honor: Blurred Remembrance
HounderKnight Aug 19 2014, 1:26am replied:

Agreed; if you're going to include a swastika, it should just be a smaller one under the eagle, like the actual 3rd Reich coat of arms. Just having a big-arse swastika on a flag is simply gaudy and tacky.

+2 votes   media: Faction Banners Re-Done
HounderKnight Aug 19 2014, 1:22am says:

Will bayonets be a separate item and not useable while attached to rifles? Sorry if this has been answered already!

+2 votes   article: The Last Breach - Classes
HounderKnight Aug 14 2014, 9:29pm says:

Agreed; could use some dirt and grime....maybe some blood :p

+2 votes   media: West Hall 3
HounderKnight Aug 13 2014, 12:48am says:

Complete with strawberry jam-covered spats/ gaiters.

+2 votes   media: New Choshu Infantry Uniform
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