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HounderKnight Jan 18 2015, 3:22am says:

Good, good...

+5 votes   download: Alchemilla Full
HounderKnight Jan 16 2015, 11:59pm says:

Awesome work. Always good to see factions/ campaigns aside from the East and West (and even the Eastern Front doesn't receive as much attention).

+2 votes   media: All Quiet on the Western Front 1914-1918
HounderKnight Jan 16 2015, 11:14pm says:

Great news! I like Verdun, but even though I can run more demanding games much easier, for some reason Verdun has seemed choppy since I got it a bit after it released on Steam.

+4 votes   article: Verdun gets engine upgrade. Live Now!
HounderKnight Jan 15 2015, 9:54pm says:

Minor nations could always use more love. The fact that there's some included at all - and at least four, at that - is welcomed news.

+2 votes   media: White Death
HounderKnight Jan 12 2015, 7:08pm says:

Looking good! However, the amount of bayonets feels inadequate.

+1 vote   media: Lannswig Teaser Trailer
HounderKnight Jan 11 2015, 3:53am says:

To anyone having trouble against enemy cavalry, since some people are having issues:

Make sure you have infantry primarily armed with a musket or rifle + a bayonet. I personally like to predominantly train Grenadier Garde, as they have good musketry as well as higher melee damage.

Once you get on the field, enemy cavalry will usually charge right away. Have your soldiers hold fire. [OPTIONAL: Allow the cavalry to get within a decent range, then tell your soldiers to open fire and give the incoming cavalry a volley.] Quickly press F4 and tell them to use melee only. Your soldiers will be charged, but once they get up, they'll use their bayonets, which deal bonus damage to horses, making the enemy cavalry easy prey as they become bogged down amidst each other and your soldiers.

You'll suffer casualties, yes (it's typically unavoidable), but the enemy cavalry will be dismounted fairly quickly and you can help your soldiers mop up. You can usually walk away with only a handful of dead/ wounded at most. If you didn't have your soldiers volley into the cavalry earlier, it'll be easier to regroup them and be prepared for the incoming enemy infantry following them.

Maybe this is common sense for most, maybe not. I decided to post anyways in case people hadn't tried this yet. It's a good tactic, at least until bayonet couching is implemented.

+2 votes   mod: L'Aigle
HounderKnight Jan 11 2015, 3:31am replied:

Not to mention the SS-Totenkopf insignia below the Aquilas on her cap.

+10 votes   media: Badass Female Commissar
HounderKnight Jan 11 2015, 3:24am says:

That sucks to hear. However, we can't blame you if the passion and enjoyment faded away. Good luck in the future; maybe someone else could use the work completed so far?

And same with Seregruth, actually. Never played MoW - I thought maybe this mod might be a reason to pick it up.

+1 vote   article: Men of the Emperor: Burning Horizon development
HounderKnight Jan 10 2015, 11:25am says:

Okay, so I love all the work that's been done, and things are overall pretty darn stellar.

However, I don't understand the need for the large army penalty, at least while I keep my army fed and performing well. I have plenty of food, I haven't lost a battle yet and have fought and won quite a few, yet I still lose 10+ men at a time because of this penalty. It just seems ridiculous, especially when I have a high Leadership (7 or so?) and (as it tends to happen in M&B) I'm virtually completely alone in trying to defend my nation's far borders and newly-taken cities, and thus need a higher number of troops to adequately do so.

+4 votes   mod: L'Aigle
HounderKnight Jan 10 2015, 11:20am replied:

Patch already fixes that; or at least it did for me.

+1 vote   mod: L'Aigle
HounderKnight Jan 7 2015, 5:14pm says:

Good luck! TATW is great but a newer LotR mod for the Total War series would be most welcome.

+3 votes   mod: Total War: Middle Earth
HounderKnight Jan 7 2015, 4:49pm says:

Will these have bayonet versions as well?

+2 votes   media: Weapons
HounderKnight Jan 5 2015, 5:20pm says:

Darn fine work. I wish more Skyrim mods had creatures this amazing-looking.

+1 vote   media: Kirin
HounderKnight Jan 5 2015, 5:16pm says:

Ja, alles sieht sehr gut aus. Those trenches and fortifications + the rubble make for a great scene. Though - and not at all trying to degrade the work done - the building itself doesn't look too much like its real-life counter-part. Is this just due to engine/ environment/ prop limits? Just curious.

+7 votes   media: Pavlov's House
HounderKnight Dec 30 2014, 12:40am replied:

I'm curious as well. I'm assuming it's the Hi-Res version, unfortunately. Hopefully they'll still release a Low-Res one.

+1 vote   download: Full Invasion 2 v0121 Full Version
HounderKnight Dec 26 2014, 4:12pm replied:

Literally just happened on the next turn I took. Thanks for the responses, guys!

+1 vote   mod: Divide and Conquer
HounderKnight Dec 25 2014, 11:45pm replied:

Erm, what exactly is the trigger, though? Just concerned since I'm currently playing the short campaign.

+1 vote   mod: Divide and Conquer
HounderKnight Dec 25 2014, 7:23am says:

Oooh, yes please. Looking good so far and good luck!

+1 vote   mod: Calradia: Blood & Steel - 1870
HounderKnight Dec 25 2014, 6:26am says:

Sorry to bug, but I'm playing the Galadhrim at the moment, and even though Caras Galadhon is pretty big, it's not giving me the option to make fancier troop buildings or units - only the basic ones you can recruit after a few turns. I tried taking an Orc Motte and hoped to upgrade it, but it won't let me do that either.

+1 vote   mod: Divide and Conquer
HounderKnight Dec 25 2014, 12:47am says:

These are gorgeous pictures. Lovely work!

+2 votes   media: Terra-Cotta Warriors
HounderKnight Dec 25 2014, 12:46am says:

I'm usually not a big Halo fan, but this mod and its setting seem really neat. Keep up the good work!

+6 votes   mod: The Eridanus Insurrection
HounderKnight Dec 21 2014, 1:58am replied:

Incoming cavalry* rather.

+1 vote   article: New Trailer and Release Date!
HounderKnight Dec 20 2014, 6:04am says:

Are infantry with bayonets able to kneel and couch incoming infantry, like in NW? Just wondering, since the cavalry just kinda ran over infantry with bayonets in a couple scenes without seemingly much reaction.

+1 vote   article: New Trailer and Release Date!
HounderKnight Dec 19 2014, 3:11am says:

Which faction has access to them? Or are they purchasable for the player? :o

+2 votes   media: Ridable Tiger (Version 0.72)
HounderKnight Dec 19 2014, 3:09am says:

Great pics! Nice and cozy, aside from the war and all, I mean. :D

+3 votes   media: Christmas Truce
HounderKnight Dec 8 2014, 3:53pm says:

So are the others in the row simply variations, or do they correspond to a specific rank/ role? Am dumb and not following :(

+1 vote   media: Dec8th
HounderKnight Nov 17 2014, 6:49am replied:

The Totenkopf (Death's Head or simply skull and crossbones in German) has been in use in some Prussian/ German military units of their days since Frederick the Great. Its use isn't exactly unique, since lots of units from militaries from around the globe - regular and irregular, Revolutionary-era to modern day - have used and still use it. The biggest difference when it comes to Germany is that the symbol has become synonymous with the SS, Einsatzgruppen, and other more strongly Nazi-tied sections of the German military leading up to and during WWII, since they were pretty fond of it.

The Freikorps during the post-WWI time was kind of a mix; at times they acted as militia and peacekeepers, sometimes soldiers participating in nearby (former German Empire territory) conflicts, and many towards the end came to be absorbed into the Nazi party and its associated paramilitary factions.

+2 votes   media: Freikorps
HounderKnight Nov 6 2014, 11:57pm says:

Ooooh, loving the setting and atmosphere! Good luck! :)

+1 vote   game: Stowaway
HounderKnight Nov 3 2014, 12:31am says:

Modernized scenes...does that (or at some point will it) include more modern battlefield scenes? I know it's a lot to ask and a lot of work to do, but it'd be great to see some ruins, trenches, field fortifications, etc on the map battlefields and not just the siege scenes...or maybe there could be a trigger to only have said battlefield scenes appear when the battles have a large amount of soldiers on each side, simulating a longer, fiercer, and more drawn-out battle. That way you wouldn't see such war-torn scenes so often, or for small skirmishes where both sides wouldn't dig in anyways.

+4 votes   article: What's in for the 1.6 beta
HounderKnight Nov 2 2014, 1:54am says:

Ah, I remember watching the show as a kid. It'll be interesting to see how this turns out. Good luck and looking good so far!

+4 votes   game: Digimon World Project Ark
HounderKnight Jul 16 2011, 1:43am says:

Great work, guys.

Keep it up :)

+1 vote   mod: Doom Hunt
HounderKnight Dec 14 2010, 3:27am says:

Still a favorite. :)

+2 votes   game: Machinarium
HounderKnight Nov 1 2010, 8:29pm says:

I applaud you, oh crafters of such an amazingly gorgeous (and soon to be playable if that date is correct) mod.

+1 vote   article: Slow and Steady – A Brief Update
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