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It does depend on the sword...but in general, from the sword descriptions available, almost all are said to be black/ near-black/ dark gray/ quite dark in color. Multiple swords also have names referencing darkness or the night. Ned's own Ice - and by extension, Oathkeeper and Widow's Wail - could also fit into this, as it could be a play on the term "black ice."
Ah, sorry. For some reason I read that as simply a changelog compared to the last MelsPerisno version. Thanks for clarifying!
So what exactly is the difference between this and normal Perisno? :x
Keep it up! This looks great, and there's not enough good (and finished), custom Alien Swarm stuff out there.
When in doubt, pinky out.
Weapons designs, in hindsight, are not always all that good or practical. The Dreyse Needle Gun (pictured) had a lot of drawbacks, including its awkward bolt. Obviously its successor (The Mauser 1871) and the majority of future bolt-actions would end up being favored.
Plus one of the classic lines of thinking: deal with horrible now so that the future will be good/ okay/ better.
How useful will they actually be in regards to their main role? I mean...can they couch/ effectively defend against cavalry?
"a system of religious veneration and devotion directed toward a particular figure or object."
While the word generally has negative connotations in the modern day, its official definition isn't necessarily "bad." One example was the "cult of the Virgin" in medieval Christian Europe, where some people held Mary (the mother of Jesus) in particularly high regard. Another example would be the Imperial Cult featured in Warhammer 40,000.
A cult devoted to a specific daedric prince/ one of the Nine simply means that the followers worship that deity much more than the others; in most cases they still acknowledge the other daedric princes. They may tend to be crazier, though.
Nice work as usual. This is one of the few mods that makes me want to purchase MoW.
Not new, but it's an amazing piece nonetheless.
Unfortunately, that's it. A full translation is still in the works; this is simply the bare minimum, which is very difficult to play with even still.
Finish downloading the file from the News article OR use the torrent file (if you can't find it elsewhere, it's in the comments a few pages back). Once it's done downloading, put the unzipped folder in the "mods" folder of your Medieval 2 main directory. I used the torrent file, so I'm not sure if the official mirror is different.
Download and and apply the English patch to your mod's folder. Also download the campaign fix a few comment pages back and overwrite the old files.
Rename the Elder Scrolls TW folder to: americas, british_isles, teutonic, or crusades.
Launch the game via Steam and simply select the campaign/ DLC you associated with your renamed ED:TW folder and enjoy.
Obviously, this is one way of making it work if you're playing through Steam. If you're not, then this might not work, or you might need a mod launcher manager/ file. If so, however, then this is the standard way to install M2:TW mods.
That's one hardcore chaplain.
I think it's just an example. Obviously the video focuses a lot on cavalry, who don't perform as well in very hilly maps. This is going to be an issue for those that like to or feel the need to use cavalry - as well as the AI armies using cavalry - especially since the more modern, quicker-firing weapons are already a big detriment to cavalry use.
Awesome work. Always good to see factions/ campaigns aside from the East and West (and even the Eastern Front doesn't receive as much attention).
Great news! I like Verdun, but even though I can run more demanding games much easier, for some reason Verdun has seemed choppy since I got it a bit after it released on Steam.
Minor nations could always use more love. The fact that there's some included at all - and at least four, at that - is welcomed news.
Looking good! However, the amount of bayonets feels inadequate.
To anyone having trouble against enemy cavalry, since some people are having issues:
Make sure you have infantry primarily armed with a musket or rifle + a bayonet. I personally like to predominantly train Grenadier Garde, as they have good musketry as well as higher melee damage.
Once you get on the field, enemy cavalry will usually charge right away. Have your soldiers hold fire. [OPTIONAL: Allow the cavalry to get within a decent range, then tell your soldiers to open fire and give the incoming cavalry a volley.] Quickly press F4 and tell them to use melee only. Your soldiers will be charged, but once they get up, they'll use their bayonets, which deal bonus damage to horses, making the enemy cavalry easy prey as they become bogged down amidst each other and your soldiers.
You'll suffer casualties, yes (it's typically unavoidable), but the enemy cavalry will be dismounted fairly quickly and you can help your soldiers mop up. You can usually walk away with only a handful of dead/ wounded at most. If you didn't have your soldiers volley into the cavalry earlier, it'll be easier to regroup them and be prepared for the incoming enemy infantry following them.
Maybe this is common sense for most, maybe not. I decided to post anyways in case people hadn't tried this yet. It's a good tactic, at least until bayonet couching is implemented.
Not to mention the SS-Totenkopf insignia below the Aquilas on her cap.
That sucks to hear. However, we can't blame you if the passion and enjoyment faded away. Good luck in the future; maybe someone else could use the work completed so far?
And same with Seregruth, actually. Never played MoW - I thought maybe this mod might be a reason to pick it up.
Okay, so I love all the work that's been done, and things are overall pretty darn stellar.
However, I don't understand the need for the large army penalty, at least while I keep my army fed and performing well. I have plenty of food, I haven't lost a battle yet and have fought and won quite a few, yet I still lose 10+ men at a time because of this penalty. It just seems ridiculous, especially when I have a high Leadership (7 or so?) and (as it tends to happen in M&B) I'm virtually completely alone in trying to defend my nation's far borders and newly-taken cities, and thus need a higher number of troops to adequately do so.
Patch already fixes that; or at least it did for me.
Good luck! TATW is great but a newer LotR mod for the Total War series would be most welcome.
Will these have bayonet versions as well?
Darn fine work. I wish more Skyrim mods had creatures this amazing-looking.
Ja, alles sieht sehr gut aus. Those trenches and fortifications + the rubble make for a great scene. Though - and not at all trying to degrade the work done - the building itself doesn't look too much like its real-life counter-part. Is this just due to engine/ environment/ prop limits? Just curious.