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Comment History  (180 - 210 of 1,627)
HounderKnight Oct 17 2013, 8:45am replied:

To be fair...assuming it's his own original content - which I am for now - he has the right to share his own work or not. Not going to touch on whether that's a good or bad thing for the community at large; though it's still his right.

Personally I'd rather see realistically-functioning/ more modern firearm and AI overhauls before a wave of vehicles and vehicle-related mods, anyways.

+5 votes   mod: The Reckoning : For M&B
HounderKnight Sep 6 2013, 11:03pm says:

How many people play this lately, roughly? :o

+1 vote   mod: Double Action: Boogaloo
HounderKnight Aug 19 2009, 3:56am replied:

Neither one or the other is better. They're both their very own unique thing and have aspects that make them great.

+2 votes   game: Call of Duty 4: Modern Warfare
HounderKnight Dec 30 2008, 7:53pm replied:

Dive* rather, not drive.

+1 vote   media: Cry of Fear - Gameplay
HounderKnight Dec 30 2008, 5:39pm replied:

Because nothing creates the horror experience like running through the level wielding a gun in each hand. I think next you should perhaps consider implementing slo-mo and a "stunting" system, like being able to drive and run up walls and do insane backflips. I think that'd add a lot to the scare factor of it all

+1 vote   media: Cry of Fear - Gameplay
HounderKnight Mar 1 2008, 2:28pm says: long do you estimate the play time will be? :o

+1 vote   mod: The Forgotten
HounderKnight Oct 17 2013, 8:16am says:

Another CTD as Austria-Hungary upon Germany's turn, Early November 1914.

I cheated a bit and scoured the entire map to look at what they might be building, but the only thing that would have been built on that turn would have been a Town Market. Perhaps those are bugged? I never use them myself, and it seems the AI doesn't -usually- build them either, but that's just a guess.

+1 vote   mod: The Great War
HounderKnight Oct 17 2013, 12:52am replied:

And those German helmets have a Chinese military emblem on them. And they're not wearing khaki...nor are they using Lee Enfields :x

+4 votes   media: British Soldiers
HounderKnight Oct 11 2013, 7:42am replied:

Bunch of new standalone screens posted. I'm a bit anxious, though...a lot of buildings still look un-enterable. Hopefully there will be some more official map variety as well.

+2 votes   mod: DayZ
HounderKnight Oct 7 2013, 8:28am says:

So...what's going on here, exactly? Context?

+6 votes   media: Stuff
HounderKnight Oct 6 2013, 11:51pm replied:

It works well for the most part, and it's really well-done. Unfortunately now and then some crashes occur...I believe one crash is when you try to finish research for suffrage for women. I've never been able to gain that due to crashing on the next turn.

For some reason I also got a crash as Germany in late February 1916 I believe (and earlier in 1915 in the same time of the year), despite the fact that I had no research going and I wasn't building any new units or buildings - however I beat the French into making peace with me in 1916 prior to my turn ending and the crash, so perhaps that broke the game ;D

+1 vote   mod: The Great War
HounderKnight Oct 6 2013, 3:03am says:

Great news :D

+7 votes   article: We are Back!
HounderKnight Oct 5 2013, 2:42am says:

Sounds pretty darn awesome.

It says statistics and high scores will be saved, but will the player gain renown or experience in some way? Also, will there be a loose story-line that's followed/ revisited after each case, or is there unlimited player? (Or both, even, I suppose)

+3 votes   game: Noir Syndrome
HounderKnight Oct 4 2013, 6:55pm replied:

Combat evolves with newer weapons, tactics, and enemies - not a surprise that the team in this case is experimenting with doing just that.

+3 votes   mod: The Reckoning : For M&B
HounderKnight Oct 4 2013, 6:41pm says:

All gorgeous screens :o

Lovely and eerie work.

+2 votes   media: the motel
HounderKnight Sep 29 2013, 7:31am replied:

You do indeed, good sir.

+2 votes   mod: The Great War
HounderKnight Sep 25 2013, 7:10pm says:

Ooooh, pretty :o

+2 votes   media: 3D Render of the Sword and Saya (Scabbard)
HounderKnight Sep 25 2013, 6:05am says:

I seem to get a crash while playing Austria-Hungary in early 1915 (I think upon my end-turn in late February?). I've tried ending my turn by cancelling all my building projects, and I'm not recruiting any units I don't already have, but to no avail. Any ideas? D:

+1 vote   mod: The Great War
HounderKnight Sep 17 2013, 7:57am says:

This looks lovely :o

Eager to see how it turns out.

+3 votes   game: Claire
HounderKnight Sep 17 2013, 7:54am says:

Very nice addition...not as big of a fan of those big, bulky armours Empire currently has a stockpile of.

+2 votes   media: New Foot-Knight Armours
HounderKnight Sep 16 2013, 2:12am says:

They would be a terrifying gang to face after the apocalypse/ societal breakdown D:

+5 votes   media: Orks be made for Cosplayin
HounderKnight Sep 15 2013, 3:18am says:

Any way to implement working bayonets? I kind of doubt it (especially since DayZ had kind of wonky melee at best, and no bayonets if I recall), but it'd be a nice function if it's possible.

+2 votes   media: Arma 2 - Over The Top Trailer
HounderKnight Sep 13 2013, 6:08pm says:

Thanks for the quick update :D

+2 votes   download: FI2 v0.115 High Res and Low Res Hot Fix Patch
HounderKnight Sep 12 2013, 4:12am says:

Looks and sounds very interesting. Eager to see how this turns out :o

+2 votes   game: The Coral Cave
HounderKnight Sep 11 2013, 11:01am says:

Looking good :)

+1 vote   media: EERIE SILENCE Teaser
HounderKnight Sep 10 2013, 2:00am says:

Actual magazine-fed bolt action implementation? Absolutely gorgeous work. However, maybe make the sniper rifle/ rifle fire a decent bit slower when the scope is attached? Seems a little fast, especially considering there's no recoil at the moment.

+3 votes   media: Iron Europe Update 20 Demonstrations
HounderKnight Sep 7 2013, 7:53am replied:

The stance doesn't help, but overall the body seems way too slim for someone in power-armor; at least in the thigh and bicep areas.

+5 votes   media: image dump of the week
HounderKnight Sep 6 2013, 12:46pm replied:

Thanks for the heads up; seems to have fixed things so far!

+1 vote   mod: MISERY
HounderKnight Sep 6 2013, 8:28am says:

Everything has been working great so far except for one thing: with a decent amount of technologies researched and all my buildings fully upgraded in Berlin, the recruitment icons have now disappeared. I know this has happened in the past and with others...but is there any fix as of yet? As things are now, I've lost my powerhouse for recruitment and advanced units.


+1 vote   mod: The Great War
HounderKnight Sep 6 2013, 7:20am replied:

Is that the quickfix on the 2.02 patch page? If so, then yes...hence why I included the "+ QF" in there. If not, I didn't see it on the mod's site.

+1 vote   mod: MISERY
HounderKnight Sep 6 2013, 2:51am says:

Well I guess I need to -yet again- wait for the next patch...2.02 + QF has me crashing in Zaton near Skadovsk every time I try to venture out; something that never happened with the immediate post-2.0 patch (plus the little fixes).

I can't really revert to that version either though, since it kept crashing when I tried to talk to the Colonel about completing the mercenary quest -and- after I tried escort the medic back from the Kindergarten.

+1 vote   mod: MISERY
HounderKnight Sep 4 2013, 1:51am says:

Looks cozy :o

+2 votes   media: Simple haus
HounderKnight Sep 2 2013, 5:08am says:

Thanks very much for the patch release! Hopefully I can get things to work much more smoothly :)

+1 vote   download: [OUTDATED] [PATCH] The Great War 5.1.3
HounderKnight Aug 31 2013, 10:25am replied:

It may not work for everyone, but try playing with "classic" or "tactical" troop sizes.

+1 vote   mod: The Great War
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Dec 20, 2014
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