DarthMod: Shogun II v5.0 "Finale Edition"
Jul 12, 2012 Full Version 67 commentsIt is compatible with any DLC and campaign (Sengoku Period, Rise of the Samurai, Fall of the Samurai). It improves every crucial gameplay factor while...
Sieges are really challenging because the new morale, melee and projectile system
create a chaotic and difficult to handle environment.
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Even the naval battles are much improved and are a joy to watch,
fun to play and, most importantly, difficult to master!
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All Total War: Shogun 2 DLC and Campaigns are supported
and the realistic battle atmosphere becomes complete
with super effects that do not decrease FPS but increase it!
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Do not get lost in Feudal Japan's war turmoil!
DarthMod Shogun is the mod you were, are and will look for!
Thoal for gifting me the game through Steam, for his Rise of the Samurai DLC, for his Fall of the Samurai and his Saints & Heroes DLC gifts.
"Total War Greece" for gifting me the retail version of Fall of the Samurai.
PlacidDragon for too kindly gifting the game to... the wookie hip63 who abandoned the project.
Syntax for our old and valuable forum cooperation.
Mr Kami for his special donation, his Sengoku Jidai DLC gift, his Rise of the Samurai DLC gift, his very helpful feedback and the moderation of the forum.
KERA_AK for gifting me the Otomo DLC and for his general support.
Edward Reynolds for his very kind donation.
Fracchione for gifting me the Ikko Ikki DLC.
BayonetFodder-San for his always helpful feedback and his moderation of the forum.
Le_Fred for his really fantastic battle stories with DarthMod images.
Diadok, wrcromartie, VENNONETES, for their epic screenshots.
aion2006 for his super screenshots.
taw for his valuable mod tools.
Lord Maximus, Porphyr, davidallen, daniu, DaFranker for the upgrade of the PFM Tool to work with Shogun 2.
Crux3D for his genious Symphony Tool with which I repaired the dreaded mixed sounds bug that was caused by the official patch.
Mech_Donald for making his special Battlefield Smoke Mod (BSM) for DarthMod.
Swiss Halberdier for his all around assistance.
=Vastator= for his so much needed unit variety mod "Vastator Unit Style" (VUS).
Demokritos for his superb quality work "Alternative Clan Colours Mod" (ACC).
♔Noif de Bodemloze♔ for his splendid "Boshin War Mod HISTORICAL FLAGS, BANNERS & UNIFORMS Mod, "Modern Japan Army Mod", "Optional Faction Recolors [FOTS] and New Bows Textures.
BullGod for his magnificent "Daimyos and Generals mod" and "Portuguese terços Unit Variety Mod".
IGdood & kungfuserge for their relieving bayonet mod.
Thorn for his Oda Boost mod (available only in the launcher version of DMS).
ToonTotalWar for the usual perfect cooperation, his lite graphics mod and his special horo removal mod version.
Voice of Treason for the beautiful artwork.
JFC for the beautiful artwork and his excellent unit cards.
The Hedge Knight for the Horo removal mod, the excellent Unit Variety Mod and his general support to all modders.
Jane for the Clan Color Mod (no longer used because it is not updated).
Wind for the Japanese Speech Fix.
Ftmch for his fantastic and massive unit retexture mod.
Superghostboy for his handy texture mod that increases perfomance and FPS.
La De Da Brigadier Graham for his music mod and his all around assistance (Generic all around good music which can be found here Twcenter.net).
Twosocks for his traditional music + sound mod (Based on atmospheric Japanese drums which can be found here Twcenter.net).
Ying, Duke of Qin for his great portrait mod named Furinkazan.
Gallus Domesticus for his Oda-Tokugawa alliance mod.
Elvasat for his beautiful portrait and event mods.
ordinary for his better encyclopaedia map (No longer used).
CoconutFred for his unit icon mod adapted for clan retexture mod.
Radius for his Sashimono removal mod and his other contributions to the TWCenter community.
akp for his ambush deployment zone mod.
freelancerX for his extra ambush & deployment zone mod.
No Leaf Clover for providing his temporary sound fix for the DarthMod community.
hip63 for his help at the early stages of the mod (The current DMS Launcher uses some of his ideas).
8 comments by DARTH__VADER on Mar 22nd, 2013
Darth Vader of TWCenter.Net
As mentioned before Shogun 2 & Fall of the Samurai Retexture & Performance Project by Superghostboy is no longer available as an option because it was not possible to prevent potential problems to users. However it is a highly recommended mod which you should try by manually installing.
It was not possible to add more due to upload limitations of Steam Workshop version.
Read The Full Changelog.
A must have mod for every player of Total War: Shogun 2. After the thorough research of Demokritos, the author, all units of Sengoku period have realistic uniform and banners colors.
Just pay attention to these images. Do you see the difference? Soldiers have much more variety in appearance thanks to the magnificent touch of =Vastator=. All Sengoku period of every DLC have this careful design.
NOIF's Boshin War Mod (NoBWN) - HISTORICAL FLAGS, BANNERS & UNIFORMS
Twcenter.net
NOIF's Modern Japan Army Mod
Twcenter.net
Noif's Bows
Twcenter.net
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With the included "Daimyos & Generals MOD" you can see famous Sengoku period Generals with realistic appearances, like Takeda Shingen and Date Masamune above.
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And also BullGod offers us an awesome unit variety for the Portuguese Tercos.
Indeed they look like real now.
Daimyos & Generals MOD
Twcenter.net
The Portuguese terços Unit Variety Mod
Twcenter.net

Update 25/3/2013
Small Launcher Hotfix:
DarthMod_Shogun_v5.0_Launcher_HotFix.zip
Fixes BSM Effects not enabling. It includes instructions how to apply.
Thanks to Vennonetes for reporting.
It is compatible with any DLC and campaign (Sengoku Period, Rise of the Samurai, Fall of the Samurai). It improves every crucial gameplay factor while...
***You must Download the newest version*** It upgrades DarthMod Shogun to be compatible with the latest official patch and FotS offering you the rightful...
***You must Download the newest version*** The most popular mod for Total War: Shogun II is ready for you to play.
Highest Rated (16 agree) 10/10
Schroedinger cleary hasn't played a totalwar game in his life as everybody knows the darthmod series are the best mod series out.
i enjoyed shogun but this was ten times better the unit scale is perfect and battles are much better.
Join the darkside and DOWNLOAD THIS NOW :D
Apr 2 2011, 12:38pm by tomacha
Latest tweets from @darthmod
Added Strategy Informer download Mirror for DMN T.co Now all of you who had troubles with ModDB mirror can download.
Apr 6 2013, 3:45pm
Small Launcher HotFix for DarthMod: Shogun II T.co Fixes BSM Effects not enabling.
Mar 25 2013, 3:06pm
DARTHMOD NAPOLEON V2.65 "EPIC EDITION" RELEASED! This is how it was to fight! After many gameplay updates and... T.co
Mar 24 2013, 7:19am
I posted 7 photos on Facebook in the album "DarthMod Napoleon Battle Screenshots" T.co
Mar 23 2013, 8:50pm
Now ModDDB seems to be down. What a bad period for uploading mods. Was uploading DarthMod Napoleon.
Mar 23 2013, 6:28pm
DARTHMOD SHOGUN V5.0 "FINALE EDITION" RELEASED! If it was not your valuable feedback and your continuous... T.co
Mar 22 2013, 8:53pm
I posted 3 photos on Facebook in the album "DarthMod Shogun Battle Screenshots" T.co
Mar 22 2013, 8:46pm
If all goes well, DarthMod Shogun v5.0 will be uploaded tonight. DarthMod Napoleon has to wait a little for a small launcher update.
Mar 22 2013, 11:02am
@shawndw1975 You delete them as files but do not uninstall previous patch by windows process. Install on top.
Mar 21 2013, 3:48pm
@lionheartx10 Keep me updated!
Mar 21 2013, 3:46pm
Unfortunately the naval battles are totally broken with this mod. The AI ships after taking the first turn, travel to the edges of the map and stuck there. You can pick them then one by one. This game-breaking bug has reported many times at the past but Darth didn't do anything about that. Taking in account the other great features of the mod it's really a shame.
This is reported in the official sites as a vanilla bug. I am not sure whether it is an official bug or not. I know that if it is an official bug then this is why my efforts to fix it were not successful. Despite that, it does not happen as frequently as before and that is a success.
Sorry, but I disagree. I have encountered it vanilla, yes, but not in an extend to brake the game. Now, every naval battle is bugged out and the ships behave the same all the time. Anyway, in my search for a solution I found a Naval Mod by Radious who claims (among other tweaks) that fixed the problem of the stuck ships. I'm going to test it and report back.
As I have already said, for all the other features of the Darthmod I give the highest praise.
Probably the problem is exaggerated because of the slower ship turning rate in DarthMod and wider attack ranges. If you notice better behaviour please inform me here.
So, I installed Radious Naval Mod and played some turns and about five naval battles. The battles are really much improved and more realistic. The annoying bug has gone and the other tweaks (like the higher morale, bigger crews, reduced chances of ignition etc) make also a big difference. Actually I didn't find successful the slower ship turning rate and wider ranges in DarthMod . The ships stuck together or with the surrendered ones and can't move. The maps, also, are small for the ships to keep a wide range and there are pathfinding issues and grazy behaviour. Also, strangely, the slow turning applies only for the ships of the player and not for the AI's which are turning and going much faster putting the player in disadvantage.
As long I have play I didn't saw any problems and conflicts between these two mods, so I recommend playing both together for an improved experience.
Thank you very much for your informative comment. I will try to look again the issue when I have time.
Does this mod works with the Blood Pack DLC?
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The mod is great on almost everything. But it seems that naval battles are absolutely broken for me. It's nearly impossible to board a ship, the siege tower bunes never shoot their matchlock and other units also seem to take forever to try to use their weapon. I also get yari wall formation problems where they would break off formation prematurely. Is it just me? Any help please?
My bad, freelancer's mod is included. Forget my question above.
Thanks for the so great and complete mod.