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Comment History  (150 - 180 of 1,616)
HounderKnight Dec 16 2013, 5:50am says:

Finally got around to playing the demo. I have to say: I'm definitely liking what you guys have done so far! So far your demo outshines many full Source mods in detail and atmosphere. Hopefully this can be finished and released without any major technical or legal issues arising.

+1 vote     mod: Silent Hill: Alchemilla
HounderKnight Dec 8 2013, 11:00pm says:

Hey, it's that one map from AVP2 :o

+1 vote     media: EOC Early Alpha Footage 2
HounderKnight Dec 7 2013, 11:24pm says:


Well, I'd support this as long as the core PW/PF changes that were planned are still set to be implemented.

+1 vote     article: Changing the Theme
HounderKnight Nov 27 2013, 6:26pm says:

I noticed in the trailer and one of the screens that the AK-47/ AKM has a folding the player going to be able to open and close it a la RO1, or is it simply cosmetic until it's unlocked via weapon leveling?

And if the former, are the US units also able to attach/ detach their bayonets at will?

+3 votes     mod: In Country: Vietnam
HounderKnight Nov 24 2013, 6:03am says:

Nice work. Good to see and hear that things are coming along. :)

+3 votes     article: Dev Update #1: November '13 - Push One Nearly Complete
HounderKnight Nov 23 2013, 10:19am says:

And this is a Panther...not a Tiger.

+1 vote     media: Panzerkampfwagen IV "Panzer IV"
HounderKnight Nov 23 2013, 10:17am says:

Think you mislabeled?

As of my posting, this is a pic of a King Tiger.

+1 vote     media: Panzerkampfwagen Tiger Ausf. B "Tiger II"
HounderKnight Nov 23 2013, 2:22am says:

D'oooooh....all three look gorgeous. Great work :)

+5 votes     media: French Full Marching Gear
HounderKnight Nov 15 2013, 8:32am replied:

Ah, thanks for clarifying...I feel a bit dumb now for asking.

Any chance at seeing what the (would-be) attackers were aiming to take? :)

+7 votes     media: A Siege
HounderKnight Nov 15 2013, 6:25am says:

So would this just be a small fort on the campaign map, or the initial assault for the taking of a larger city or fortification (possibly multiple stages/ maps depending on the size and scope of the settlement or fort)? Or something completely different? :o

Either way, great-looking scene.

+13 votes     media: A Siege
HounderKnight Nov 13 2013, 3:49am replied:

Just a guess, but possibly how the Japanese in RS have regular, camouflaged, and SNLF models/ uniforms.

+5 votes     media: Sneak Peek Screenshot
HounderKnight Nov 9 2013, 2:04am says:

That's a lot of facial hair.

+2 votes     article: Field report 9: Characters!
HounderKnight Nov 6 2013, 5:54am replied:

As far as SP goes, players can unfortunately just money-cheat if they really want it that badly.

+2 votes     mod: The Reckoning : For M&B
HounderKnight Nov 6 2013, 5:51am says:

Sincerely hoping this live up to the more RP-focused aim...I like PF's maps and setting way more than PW, but unfortunately my experience has been, well..."less than stellar," to say the least. Lots of randoming/ deathmatching, mindless power-grabbing left and right, and next to no roleplay; regardless of the scenario or the presence of a faction conflict or not.

Some of the goals (such as the persistent factions, for one) look to be great steps in the right direction, though, so good luck - with a little help from the community, hopefully this will pan out into something truly great. :)

+3 votes     mod: Novum Mundus
HounderKnight Nov 6 2013, 5:27am says:

Glad to hear the news :)

From everything I've seen, PZ looks amazing; I've just been waiting for it to head to Steam. Hopefully it'll be an ASAP purchase on my part.

+1 vote     article: It's been a long road...
HounderKnight Oct 31 2013, 1:11am says:

Holy Jebus that's gorgeous :o

+2 votes     media: Happy Halloween
HounderKnight Oct 26 2013, 10:08pm says:

Looking pretty good so far :) Nice work.

+3 votes     media: Empty Shells test
HounderKnight Oct 24 2013, 5:38pm says:

What's the hull-mounted gun there? A las-cannon?

+2 votes     media: Lemanruss 2.0
HounderKnight Oct 18 2013, 12:33am replied:

Zera's Sound mod adds a script to increase AI aggressiveness, which apparently works fairly well. I personally haven't been able to see for myself, though, since I usually crash 10 turns in or less as Austria-Hungary.

+1 vote     mod: The Great War
HounderKnight Oct 17 2013, 8:45am replied:

To be fair...assuming it's his own original content - which I am for now - he has the right to share his own work or not. Not going to touch on whether that's a good or bad thing for the community at large; though it's still his right.

Personally I'd rather see realistically-functioning/ more modern firearm and AI overhauls before a wave of vehicles and vehicle-related mods, anyways.

+5 votes     mod: The Reckoning : For M&B
HounderKnight Oct 17 2013, 8:16am says:

Another CTD as Austria-Hungary upon Germany's turn, Early November 1914.

I cheated a bit and scoured the entire map to look at what they might be building, but the only thing that would have been built on that turn would have been a Town Market. Perhaps those are bugged? I never use them myself, and it seems the AI doesn't -usually- build them either, but that's just a guess.

+1 vote     mod: The Great War
HounderKnight Oct 17 2013, 12:52am replied:

And those German helmets have a Chinese military emblem on them. And they're not wearing khaki...nor are they using Lee Enfields :x

+4 votes     media: British Soldiers
HounderKnight Oct 11 2013, 7:42am replied:

Bunch of new standalone screens posted. I'm a bit anxious, though...a lot of buildings still look un-enterable. Hopefully there will be some more official map variety as well.

+2 votes     mod: DayZ
HounderKnight Oct 7 2013, 8:28am says:

So...what's going on here, exactly? Context?

+6 votes     media: Stuff
HounderKnight Oct 6 2013, 11:51pm replied:

It works well for the most part, and it's really well-done. Unfortunately now and then some crashes occur...I believe one crash is when you try to finish research for suffrage for women. I've never been able to gain that due to crashing on the next turn.

For some reason I also got a crash as Germany in late February 1916 I believe (and earlier in 1915 in the same time of the year), despite the fact that I had no research going and I wasn't building any new units or buildings - however I beat the French into making peace with me in 1916 prior to my turn ending and the crash, so perhaps that broke the game ;D

+1 vote     mod: The Great War
HounderKnight Oct 6 2013, 3:03am says:

Great news :D

+7 votes     article: We are Back!
HounderKnight Oct 5 2013, 2:42am says:

Sounds pretty darn awesome.

It says statistics and high scores will be saved, but will the player gain renown or experience in some way? Also, will there be a loose story-line that's followed/ revisited after each case, or is there unlimited player? (Or both, even, I suppose)

+3 votes     game: Noir Syndrome
HounderKnight Oct 4 2013, 6:55pm replied:

Combat evolves with newer weapons, tactics, and enemies - not a surprise that the team in this case is experimenting with doing just that.

+3 votes     mod: The Reckoning : For M&B
HounderKnight Oct 4 2013, 6:41pm says:

All gorgeous screens :o

Lovely and eerie work.

+2 votes     media: the motel
HounderKnight Sep 29 2013, 7:31am replied:

You do indeed, good sir.

+2 votes     mod: The Great War
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