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Lovely scenery :D
While the British had a compelling argument for making the colonies help pay back their debts (British troops -did- work both separate from and with colonists to defend cities, towns, and frontiers), the British also spent a lot more in national spending and other wars/ theatres than just in the colonies. This was one reason for the colonists not being very keen on paying taxes (not to mention the fact that this money was being sent back to the Parliament in England).
What's more, said taxes were not implemented/ passed with anyone in the British parliament being present to represent the colonies - something that the colonists (the majority of which being from the British Isles and saw themselves as British subjects) felt was illegal - and technically was. Boycotts on British goods ensued, and many new taxes were repealed, though some stayed. Still, this left a big rift between the colonies and the parliament back in London.
In order to help quell the sparks of rebellion and dissent, the British passed a number of acts. One act restricted town hall gatherings (though this may have only been in Massachusetts; not sure). Another made it so that if a British soldier had been accused of a crime or other infraction while in the colonies, they would be tried back in Britain instead of where the incident reportedly took place. Yet another shut down Boston harbor (a major economic port in those days, of course) until the damages done by the Boston Tea Party were paid in full (which was an act carried out in response to the aforementioned taxes many colonists believed to be unjust). The last of these acts allowed British troops (with order from the local governor, which could be done willy-nilly) to be housed in any person's private home or property (which could then technically be searched) without approval from the owner.
Ah, my mistake. Any chance of seeing those variations, though?
Flecktarn patterns. Aw yiss. Any chance of getting some rolled-sleeves or Zeltbahn variants?
Actual magazine-fed bolt action implementation? Absolutely gorgeous work. However, maybe make the sniper rifle/ rifle fire a decent bit slower when the scope is attached? Seems a little fast, especially considering there's no recoil at the moment.
Looks cozy :o
Gorgeous work! Though that rifleman seems a bit ill-prepared without a bayonet ;)
Look through some of the other new screens - there's a few Japanese soldiers with katanas ;)
Gorgeous work :)
Looking awesome :)
Congratulations on the position. :) Hope you do well in the future!
Great work. :)
This is sexy.
Love cabin/ backwoods maps. Awesome work on the props, and nice atmosphere. :)
I wonder what's for heresy
Great to hear :)
Goddamn that's beautiful.
Thanks for the OST! And that sounds like a great New Year's resolution to me. :)
Like the others, I can definitely pick out the Silent Hill vibe. Damn fine work. :)
Damn fine work. :)
Very nice work, and quotes are funny too. :)
Damn fine work. Your attention to architectural detail and overall atmosphere is still excellent. Keep it up. :)
Ah, never noticed this video for some reason...
Thanks for the response.
Was actually wondering what the limit on flares would be. Personally I like the idea of having an infinite amount of them as long as they can't be spammed (maybe add a recharge time or something?) and don't offer too much light advantage (which you seem to have covered pretty well already).
I was thinking as I was watching...if I was on the Necro team, I'd go around the flares and use the dark corners and sides and strike him from his flank.
Although, if all the humans were together and all had x3 flares, they could just coat a room in light. Perhaps give only a team-leader flares; or as more humans join the team, have the game automatically adjust the flare amount per person, so if there's a small group of humans, they'd maybe only be able to have 1 flare of their own on the ground at a time.
Either of those suggestions would encourage sticking together and helping each other out, too.
The random shooting/ smashing ruined the atmosphere in spots, but otherwise I was definitely impressed. Great ambient effects, they really set the mood. :)
Woops, mis-click...didn't mean to reply here.
Anyways, awesome chainsaw sound you have there, guys. :)
Looking great :)
Things are looking much, much better and more suited to the dirty, gritty combat and atmosphere of WWI. Well done. :)
Definitely a big improvement. Great work. :)
Damn fine looking props :)
I haven't played it myself, but most people seem to think otherwise. :T
Gorgeous...at least as gorgeous as carpentry tools can be. :)
Hah! Tanks -are- confirmed! I was getting sick of people always saying they weren't going to be included.
Anyways, huge RO:OST fan. Can't wait until release; it's looking ridiculously awesome. :)
Damn fine work. :) Awesome job
Ah, that's more like it :) Great work
Holy ****, great atmosphere and level design so far. :)
Simply gorgeous so far. :)
Yep, Ork Warboss; so yes, it is in fact "xeno scum."
Very interesting. The music was even a bit eerie near the end...great work. :)
Thank you. The C96 has always been an all-time favorite of mine. :)
It's a nice gun, stranger.
Are the Wraithguard stats going to be different in the newest version? Honestly they seemed kind of weak when I used them...
But anywho, great work. :)
Great update, and amazing screens :)
Very nicely done. :) Can't wait until the next update.
Very nice work :)
Gorgeous shot. Keep it up. :)
Great character models, and awesome looking hangar...and while the gondola could be moved back a tad, they were generally positioned pretty far towards the front, so not really much of an issue there :)
Also hopping on with the previous posts and agreeing that the zeppelin would look much more grand as a model.
Hurray for practical firearms :)
Great attention detail and use of color. An eerily awesome scene :)
Very nicely done :)
Sounding very cool :) definitely going to continue watching the game.
Damn fine work :)
Absolutely gorgeous. I'm especially liking the version with the jump-pack and lightning claws ;)
Finally...can't wait to try it out in-game; I'm sick of being cornered by armor :I
Looking great :) both the maps and inventory. Though, as said by a few others, the levels could be much more cluttered with debris and wreckage and such
Holy **** that screen is gorgeous.
Great shot :) definitely doing well to capture the Rapture atmosphere
You, sir, know how to make one sexy *** flamer.
Things are definitely looking good. The mod's still fairly new, but the gameplay already looks solid :)
Great looking shots. Definitely captures a grimy, creepy and ominous atmosphere :)
Wow the footage is looking great :)
A nice little comic. Hope you guys do well in the finals. :)
Is there going to be any objectives in this part of the map? Just curious...I particularly liked the map Shreddingfield in ZPS because you had to get food/ supplies from the super-market, which was a good change of pace...nowadays most games don't really factor in that humans have basic needs, specifically in this case; food.
Looks extremely sexy. Can't wait for the download to be authorized
Very nice :)
Nice and gritty, just the way it should be
It looks like it's decently sized...it's probably only two player-lengths apart, just big enough so that two players can try to pass each other without getting stuck
Hell yes. Great looking shots :)
Sexy as always :)
It looks very well-done. Definitely an improvement over the current one.
Extremely well-done, bravo
Oldies yet goldies.
A damn sexy-looking rifle
Great update and Q&A :)
Gosh, how silly of me to overlook that oh-so-distinctive difference :)
Still loving the dark and gritty atmosphere...it's nice to see things still progressing smoothly
Nice update.. it's good to see things are coming along well and progressing
A very fitting track for an RE mod
Yes, yes, and more yes.
I have to agree, the mapping does look rather blocky and without a whole lot of variation...on the other hand, the trailer looked very well done and parts looked genuinely creepy, which I think is hard to capture in a source mod, so bravo.
Nice, eerie yet elegant
A very pretty Mauser indeed.
Definitely much more terrifying than HL2's standard zombie, bravo
Tracking...really hope this will be completed.
Creating greatness takes time.
Many Red Army soldiers wore the Budenovka, even up prior to WWII; that weird pointy cap. (your link didn't seem to work, so I'm not sure if you posted the same one). However, Russian soldiers throughout WWI also apparently wore Papakhas as well (I have a large history book of WWI containing lots of pictures - many of the shots of Russian WWI soldiers either show them wearing the peaked infantry cap or the Papakha embedded with the Imperial seal/ coat of arms), and both the Papakha and Ushanka have been around quite a while. It's not out of the ordinary to suspect that an officer might have one due to rank/ better equipment.
I knew something looked off about those first sets of uniforms. Didn't even remember the chest pockets weren't on the WWI uniforms!
Nice work and all, but those muskets seem kind of long, unless NW's soldiers are just short. The Brown Bess Long Land Pattern was only 4.875 ft or 148.59 cm long; it looks like if the soldier dropped the musket down to the ground, it would still be taller than him (not measuring the bayonet).
Many colonists felt that they should not have to help pay back the debts Britain accumulated through wars and other national spending. To add to that, Britain also laid claim to lands that belonged to non-English/ anti-English settlers and colonists prior to the Revolution (mainly through the Seven Years' War), who were even more against helping to pay back British debt.
This image still reminds me of Soylent Green.
This looks really, really pretty...in a depressing, gritty, war-torn way, I mean.
Looking gorgeous as always! :]
To be fair...the in-game hat really didn't represent the Great Seal on the actual cap very well :x
*cowers from downvotes*
Don't you dare die, dammit! D:
I kind of doubt it, but will a bayonet attachment be available and useable? Not sure what the engine/ game limitations are.
Something went wrong and firearms weren't added to the vendor lists, I think. The team said it would be fixed with the newest version.
I'd really like artillery as well, but if I recall correctly, cannons are very difficult to properly implement in single-player. On top of the fact that the NW arty pieces were specifically made for multiplayer, it's much easier in the case of multiplayer since players can load, aim, and fire at their own pace and when they see fit, while it's much harder to code bots to do all of that without them being pants-on-head retarded about it (keep in mind all the stupidity that occurs even with human players using cannons).
At the moment the only artillery function I've seen in SP mods that (kind of) works is having static artillery pieces/ squads, with artillery shells hitting randomly-selected enemy troops at set intervals. No actual loading, aiming, or firing technically takes place in this case, I believe.
dem winter coats. mmf.
Sweet dreams, dear prince.
"You need to start a new game, this is not save-game compatible."
Just wondering; has the Alpha been updated to allow purchasing of firearms?
Pretty sure he's just carrying the one rifle, with the middle selection showing its stats (you can see that he unequipped it in the next picture); the other items you didn't mention are the Epee bayonet, a Chauchat MG, and what looks like a lantern? I didn't think it was -that- much of a big deal until I saw the Chauchat, personally :p
It'd be a big stretch for all that stuff, though it doesn't seem too bad when you consider video-game standards. But an entire machine-gun taking up as much space as a hand grenade seems a little ridiculous.
Regardless, though; nice work so far, team :)
Oooh, pretty :o
Great :) Thanks for the quick response.
This mod looks gorgeous. I actually don't own any of the MoW games, but a few mods - including this one - are definitely tempting me to buy them.
Sent me to the Gamefront link; could try searching there if it's still acting up?
Also, cheers and thanks for the release! :D
I downloaded the alpha from the site link in the latest news article, but it seems none of the towns on the entire map sell firearms. Is this truly a bug or do they start selling them after a while?
Assuming you mean death camps and not prisoner-of-war camps; not sure I could ever play as Swadia, then. Or any faction that would have them, for that matter. Awesome uniforms and German culture/inspiration are one thing - mass genocide is another.
Unless, perhaps, there was a way to prevent said things from happening (maybe it'd be an event that happens somewhere into a playthrough) or halt such places/actions after they've sprung up while still keeping the faction viable as a fighting power.
Agreed; one of the very few to creep me out as far as horror games go.
Love the art style :o
Dang. That looks really pretty :o
Awesome work on this so far! The vendor at the Four Ways is a great touch as well. Really enjoying the custom spawns and events, too. Hopefully there will be more in the future.
Is it planned to overhaul the villages/ castles/ towns so they match the factions' respective aesthetics better, though?
Oooh, this looks awesome. Nice work and good luck!
Things are shaping up very, very nicely. Adding actual ballistics is one of the biggest (if not the biggest) changes, in my opinion; even with the slight directional deviation of rounds in the previous version, they still felt wonky and laser-like, which is unfortunately just kind of a hallmark of the default Source engine.
The only complaint I had so far was that the MG08's reload animations/ speed seem a little slow. Seems more like he's having a leisurely shoot in a lovely green field on his day off than trying to load back up before someone shoots or bayonets his face in. Even if its reload was a bit faster, the Lewis should still be able to reload plenty quickly in order to still keep it a balanced weapon against the '08.
But what about bayonets? :x
Looking good. Does this mean at least some parts of the Nords/ Nordic Union are snow-covered now? I always felt odd having troops dressed for winter fighting on springtime fields. :p
D'ooooooh...this looks good. Good luck!
Voted on Greenlight. Sounds/ looks amazing!
Are there any HQ texture mods that could be borrowed from? Or maybe you already did! I haven't played SS2 in at least a year or longer, so I've forgotten how detailed things are.
Just a guess, but possibly both...like how the Japanese in RS have regular, camouflaged, and SNLF models/ uniforms.
Awesome! Been waiting for a good feudal Japanese, up-close-and-personal combat sim.
Best of wishes!
Freakin' gorgeous work.
Very nice looking model! Though I can't help but wonder...with so many other WWI mods and small games falling out with just two or three nations involved, I pray the team isn't taking too much upon themselves by including such a diversity.
Don't get me wrong; I'd love to see as many nations represented as possible and I'm relieved to see a WWI game still carrying on well...I just hope you guys aren't being too ambitious for your own good, like so many in the past have done.
Nevertheless, keep up the great work :)
Looks cozy :)
Nice work with the textures and lighting as well.
I prefer the one on the right :)
It looks more detailed and cleaner (quality-wise).
Looking good, but...could be darker and grimier :O
D'ooooh, purdy :O
This looks delicious :o
Things seem great so far :) definitely looking forward to more content in the future.
This is hot.
Nice work. :) Though they'd be more at home in some creepy-as-fuq nursery/ children's room.
That ceiling is delicious. Amazing work. :)
Good luck, Amnesia. The title and team deserve at -least- one victory. :)
Looks interesting. :O
It's not a model. :P
Very nice work; definitely one of the best concept-art pieces I've seen. :)
Goddamn that's hot.
Holy damn, those are some sexy screens you have there.
Definitely liking how this is turning out so far. Keep it up. :)
Damn nice :)
Great update, guys. The changes so far are -definitely- spot-on, and I'm glad you aren't going to add a sniper class (or not yet, at least). Honestly I loved the bomber from the original TT1, so I'm glad to see him back.
Also uniform and map variation is another good thing to hear...something like a fortress/ stronghold siege for a map would be just plain awesome.
Nice work and keep it up. :)
Very cool character design. :)
Great update. It's a huge relief to hear that you guys aren't keeping the same move/jump mechanics as AoC. Also nice to hear of the new parry+dodge abilities and that the lore is going to be much more expanded upon.
Keep 'em coming. :)
Looking great. :)
They'd include both the C96 and Luger, duh. And besides, these are military-grade handguns, they're not meant to look pretty or classy; they're made to kill people, and in all honesty the Mauser is much more intimidating. To Volcol: the C96 was known for having better accuracy than many of the other pistols of its time. Perhaps make it fire slower and give it the slower reload speed, but it shouldn't be less accurate.
Also, the Webley's ejector mechanism activates upon break-open, and there was a specialized speed-loader that worked for it, so they could be reloaded quite quickly, though I have no idea if they (the speed-loaders) were very widely used. In all probability, they most likely were not.
In any case, you guys could always give the British team the Webley & Scott Auto (http://www.municion.org/Webley/PistolesG.jpg) to balance things out too if your Webley doesn't use a speed-loader; the TT team included the W&S Auto actually for their unreleased 1.1 version to be on-par with the Luger (so the Webley was to the C96 as the W&S Auto was to the Luger).
Lastly Griffinz, you know there's no umlaut in "Luger," right? :o
Yeah, I was thinking an old camera when I first saw it as well.
Very neat. :) Another watch for you.
Looks great. Definitely gives that dark, brooding, omnipresent corporation/ organization kind of feeling. :)
Very well-done! But I have to agree, those boots aren't as up to par with the rest of the outfit.
Another great shot, keep it up. :)
Looks like someone slapped a moth, centipede, and angler fish together and enlarged it a few too many times. Interesting concept. :)
Liking the character designs; personally I prefer the more basic/ Russian-looking outfits later in the video, though the earlier designs are still very cool. Maybe you could include both?
Bah, definitely tragic...the quality and detail you were putting out was really promising :( but alas...
Good luck to the developers in whatever they do afterwords!
Sad news...but, duty's duty, I suppose.
Storyline sounds ridiculously sketchy, no offense :T
My thoughts exactly...wonder if Tenenbaum was an influence for her
Thanks for the update :) was a lot of fun to listen to
A nice little update. Paddington Station is looking gorgeous... can't wait to see it in-game down the road :)
As always, brilliantly creepy and mysterious atmosphere
Honestly, I'm liking this a lot more than the overture...just my two cents though. It's quite a brilliant and lovely piece :)
Creepy...very well done :)
Awesome looking shots. Things look nicely detailed and well-made...from what can be made out, anyways...
I think you guys (or guy) did a great job on the audio and atmosphere.. Maybe it wasn't completely realistic sounding, yeah, but as far as a non-professional game/ mod goes, I thought it was well-done. But yeah, screaming would've complimented the mood well. :)
Can't see ****, captain
Looks like an American football uniform :I
Great to hear you guys are still going. Neptune was (and still is) one of the few single-player mods in development that interests me, though the mounting "silent" time had me worried. Regardless, here's to good and relatively problem-free development :D
Huh...very interesting...definitely a fresh idea, though like a few others said, it also sounds complicated to pull off.
I like how both running zombies and the traditional walking/ limping zombies are going to be included...
Great video.. though now I only want to play it even more D:
Special infected. It jumps on a player's back and basically gets to take the player for a joy-ride
Looking great so far
It's cool man, sorry if I came off as an ***.
And to BEF: They introduced steel helmets for the same reason that every other country did; to protect the head from shrapnel.
I do love the look of them.. though, like everyone else, I must say they look a bit too much like Grotz...
Doubt this'll help, but it's a decent picture of some :I
I love the K98 to death, but...no offense of course, but it really doesn't look like one D:
Didn't you read the previous comments?