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Assuming you mean death camps and not prisoner-of-war camps; not sure I could ever play as Swadia, then. Or any faction that would have them, for that matter. Awesome uniforms and German culture/inspiration are one thing - mass genocide is another.
Unless, perhaps, there was a way to prevent said things from happening (maybe it'd be an event that happens somewhere into a playthrough) or halt such places/actions after they've sprung up while still keeping the faction viable as a fighting power.
Agreed; one of the very few to creep me out as far as horror games go.
Love the art style :o
Dang. That looks really pretty :o
Awesome work on this so far! The vendor at the Four Ways is a great touch as well. Really enjoying the custom spawns and events, too. Hopefully there will be more in the future.
Is it planned to overhaul the villages/ castles/ towns so they match the factions' respective aesthetics better, though?
Oooh, this looks awesome. Nice work and good luck!
Speaking of that Term...the Dreadnought looks a bit short, himself.
Another gorgeous shot. Lovely work.
Looking pretty good so far. Freedom to explore is always a huge bonus as well :D
Very lovely art design!
Can't seem to start the Shadows in the Night quest...I've tried talking to both the associated beginning activators, and following the instructions in the Quest section of the wiki, but the quest never starts and the NPCs only respond with "What?" and "Yes?" respectively - every time and regardless of whether or not I've talked to the other or re-entered the area.
Anyone know where Vargo Hoat can be found during the Horn and Necklace quest if Dragonstone (or any other faction for that matter) has taken Harrenhal?
First picture reminds me a bit of the Battle of the Crater.
Based off of Spain, I assume? :o
Looking good. Does this mean at least some parts of the Nords/ Nordic Union are snow-covered now? I always felt odd having troops dressed for winter fighting on springtime fields. :p
She's really good at throwing those knives?
Already voted. Good luck!
D'ooooooh...this looks good. Good luck!
They're taking inspirations from multiple sources, is all.
Oh God. These screens are beautiful D':
Looks pretty awesome...but what's with those ridiculously tall, round pyramidal helmets?
Will faction alliances only be determined by their respective real-life alliances, or are political/ military ties free to unfold at random? Also, while I'm sure this has been asked...why are important factions like Russia and Prussia included when they technically didn't fight in the War of the Fifth Coalition? Just curious :o
Absolutely gorgeous. I always wanted a little slice of home in M&B.
Nice work! Though those muskets are ridiculously long...how are they even supposed to reload them - let alone steadily hold them - without taking quite a lot of extra time?
It looks pretty nice so far, at least for what it's meant to be. Eager to see how this turns out since I loved the original, despite all its bugs and occasional gameplay awkwardness.
Don't you dare die D: This sounds (and looks) extremely promising. Good luck!
Your recent news post says they're part Prussian as well, though? And I'm just more confused then. The new pictures have the Swadians with red (UK-esque) uniforms, and some of their (current build) in-game ones are Prussian. You can't have the de-facto French faction fielding red-uniformed armies...I mean you -can-...it's your mod and all. But it still looks and seems extremely odd.
Can you give a run-down of all the factions and their intended real life counterparts, then? All I'm saying is that Russia has a lot of material to work with...you really shouldn't need to blend them into the German states when both of them were their own separate and unique entities.
But I thought the new United Provinces already had strong Prussian influences? And the Holy Swadian Empire seems based off of (at least judging by name and some of the uniforms) the later Austrian Empire and other former-HRE German states. Russia is/ was a huge faction, so it doesn't make sense to diversify it more with nations that don't share much similarity or land with it, even if it is just fictional game. Why not make new Cossack/ Polish/ North-western Asian inspired units instead?
Ah, gotcha. And not sure if they were regular or throwing axes, but they seemed to prefer to use them in regular melee rather than throwing them. Out of the Nord troops, I believe those are the only ones that still don't have firearms, yes.
Update: Odd. I tried another battle and the Nord Veterans have MG's now, even though earlier they didn't. Sometimes they'll switch to an axe or just their fists mid-battle though, so I don't know what's going on.