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Comment History  (60 - 90 of 1,633)
HounderKnight Aug 3 2014, 4:57am says:

Lovely scenery :D

+1 vote   media: Something to look at.
HounderKnight Jul 12 2014, 5:27am replied:

While the British had a compelling argument for making the colonies help pay back their debts (British troops -did- work both separate from and with colonists to defend cities, towns, and frontiers), the British also spent a lot more in national spending and other wars/ theatres than just in the colonies. This was one reason for the colonists not being very keen on paying taxes (not to mention the fact that this money was being sent back to the Parliament in England).

What's more, said taxes were not implemented/ passed with anyone in the British parliament being present to represent the colonies - something that the colonists (the majority of which being from the British Isles and saw themselves as British subjects) felt was illegal - and technically was. Boycotts on British goods ensued, and many new taxes were repealed, though some stayed. Still, this left a big rift between the colonies and the parliament back in London.

In order to help quell the sparks of rebellion and dissent, the British passed a number of acts. One act restricted town hall gatherings (though this may have only been in Massachusetts; not sure). Another made it so that if a British soldier had been accused of a crime or other infraction while in the colonies, they would be tried back in Britain instead of where the incident reportedly took place. Yet another shut down Boston harbor (a major economic port in those days, of course) until the damages done by the Boston Tea Party were paid in full (which was an act carried out in response to the aforementioned taxes many colonists believed to be unjust). The last of these acts allowed British troops (with order from the local governor, which could be done willy-nilly) to be housed in any person's private home or property (which could then technically be searched) without approval from the owner.

+4 votes   mod: The Liberty's War
HounderKnight Jun 16 2014, 12:53pm replied:

Ah, my mistake. Any chance of seeing those variations, though?

+2 votes   media: Some camo this time
HounderKnight Jun 15 2014, 9:38pm says:

Flecktarn patterns. Aw yiss. Any chance of getting some rolled-sleeves or Zeltbahn variants?

+2 votes   media: Some camo this time
HounderKnight Feb 7 2014, 5:05pm says:

D'oooh, pretty...

+6 votes   media: General Store
HounderKnight Sep 10 2013, 2:00am says:

Actual magazine-fed bolt action implementation? Absolutely gorgeous work. However, maybe make the sniper rifle/ rifle fire a decent bit slower when the scope is attached? Seems a little fast, especially considering there's no recoil at the moment.

+3 votes   media: Iron Europe Update 20 Demonstrations
HounderKnight Sep 4 2013, 1:51am says:

Looks cozy :o

+2 votes   media: Simple haus
HounderKnight Jul 30 2013, 12:03am says:

Gorgeous work! Though that rifleman seems a bit ill-prepared without a bayonet ;)

+4 votes   media: 2.0 German soldiers
HounderKnight Feb 16 2013, 4:12pm replied:

Look through some of the other new screens - there's a few Japanese soldiers with katanas ;)

+3 votes   media: new animation
HounderKnight Jan 27 2013, 4:55pm says:

Gorgeous work :)

+1 vote   media: Katana model
HounderKnight May 31 2011, 1:35am says:

Looking awesome :)

+2 votes   article: British War Machine
HounderKnight May 31 2011, 1:24am says:

Congratulations on the position. :) Hope you do well in the future!

+1 vote   article: The Future of the Nightmare Chronicles
HounderKnight Feb 13 2011, 8:33am says:

Much improved!

+1 vote   media: British Officer
HounderKnight Jan 31 2011, 9:55pm says:

Great work. :)

+1 vote   media: Screenshot
HounderKnight Jan 27 2011, 9:00pm says:

This is sexy.

+1 vote   media: Screenshot
HounderKnight Jan 24 2011, 9:10pm says:


Love cabin/ backwoods maps. Awesome work on the props, and nice atmosphere. :)

+1 vote   media: nmo_cabin Spotlight Images
HounderKnight Jan 14 2011, 9:25pm says:

I wonder what's for heresy

+1 vote   media: HORUS MAH BOI
HounderKnight Jan 14 2011, 9:21pm says:

Looking good!

+2 votes   media: Alchemilla entrance.
HounderKnight Jan 14 2011, 9:19pm says:

Great to hear :)

+1 vote   article: Dissolution release date
HounderKnight Jan 12 2011, 6:31pm says:

Goddamn that's beautiful.

+1 vote   media: Grey Knight Dreadnought
HounderKnight Jan 4 2011, 8:42pm says:

Thanks for the OST! And that sounds like a great New Year's resolution to me. :)

+1 vote   article: New Years Update
HounderKnight Jan 4 2011, 8:17pm says:

Gorgeous work :)

+1 vote   media: Signal Promo Shot
HounderKnight Dec 18 2010, 1:03pm says:

Like the others, I can definitely pick out the Silent Hill vibe. Damn fine work. :)

+1 vote   media: Rebecca theme
HounderKnight Dec 14 2010, 3:26am says:

Damn fine work. :)

+2 votes   media: Some More Cleaning Props
HounderKnight Dec 10 2010, 3:29am says:

Very nice work, and quotes are funny too. :)

+6 votes   media: Some Cleaning Props
HounderKnight Dec 7 2010, 10:51pm says:

Damn fine work. Your attention to architectural detail and overall atmosphere is still excellent. Keep it up. :)

+2 votes   media: Old market square, ZG-Stuttgart
HounderKnight Dec 4 2010, 10:59pm says:

Ah, never noticed this video for some reason...

Thanks for the response.

+1 vote   article: MotY post #7: Battlefield Manoeuvres!
HounderKnight Dec 4 2010, 8:31pm says:

Was actually wondering what the limit on flares would be. Personally I like the idea of having an infinite amount of them as long as they can't be spammed (maybe add a recharge time or something?) and don't offer too much light advantage (which you seem to have covered pretty well already).

I was thinking as I was watching...if I was on the Necro team, I'd go around the flares and use the dark corners and sides and strike him from his flank.

Although, if all the humans were together and all had x3 flares, they could just coat a room in light. Perhaps give only a team-leader flares; or as more humans join the team, have the game automatically adjust the flare amount per person, so if there's a small group of humans, they'd maybe only be able to have 1 flare of their own on the ground at a time.

Either of those suggestions would encourage sticking together and helping each other out, too.

+3 votes   article: The Rising MOD - Beta Gameplay Part 2 of 3
HounderKnight Dec 4 2010, 2:29am says:

The random shooting/ smashing ruined the atmosphere in spots, but otherwise I was definitely impressed. Great ambient effects, they really set the mood. :)

+3 votes   media: Crypt Sneak Preview 1 [HD]
HounderKnight Dec 1 2010, 4:48pm says:


+2 votes   media: Nuclear Dawn - Consortium Exo Suppressor
HounderKnight Nov 29 2010, 7:45pm replied:

Woops, mis-click...didn't mean to reply here.

Anyways, awesome chainsaw sound you have there, guys. :)

+2 votes   media: Chainsaw/Pipe Sample Recordings
HounderKnight Nov 29 2010, 7:27pm says:

Looking great :)

+1 vote   media: Warm Gun Gameplay 02
HounderKnight Nov 27 2010, 12:40am says:

Things are looking much, much better and more suited to the dirty, gritty combat and atmosphere of WWI. Well done. :)

+1 vote   article: Mod of the Year Update
HounderKnight Nov 25 2010, 10:20pm says:

Definitely a big improvement. Great work. :)

+1 vote   media: Environmental changes
HounderKnight Nov 18 2010, 9:03pm says:

Damn fine looking props :)

+2 votes   article: Tropic Thunder Orange, by Instant Super Food Entertainment
HounderKnight Oct 12 2010, 12:51am replied:

I haven't played it myself, but most people seem to think otherwise. :T

+1 vote   mod: Brothers War: Source
HounderKnight Oct 1 2010, 10:09pm says:

Gorgeous :)

+1 vote   media: Autumn leaves
HounderKnight Sep 8 2010, 2:53am says: least as gorgeous as carpentry tools can be. :)

+1 vote   media: Lumber Tools Render
HounderKnight Sep 5 2010, 9:18am says:

Hah! Tanks -are- confirmed! I was getting sick of people always saying they weren't going to be included.

Anyways, huge RO:OST fan. Can't wait until release; it's looking ridiculously awesome. :)

+2 votes   game: Red Orchestra 2: Heroes of Stalingrad
HounderKnight Aug 26 2010, 7:51pm says:

Damn fine work. :) Awesome job

+1 vote   article: Monthly Overview - August 2010
HounderKnight Aug 26 2010, 7:50pm says:

Ah, that's more like it :) Great work

+2 votes   media: Apothecary
HounderKnight Aug 23 2010, 1:42am says:

Holy ****, great atmosphere and level design so far. :)

+2 votes   mod: The Whisper
HounderKnight Aug 20 2010, 12:44am says:

Simply gorgeous so far. :)

+1 vote   media: Foliage WIP
HounderKnight Aug 17 2010, 1:46am says:

Yep, Ork Warboss; so yes, it is in fact "xeno scum."

+1 vote   media: GREETINGS FROM TERRA!!
HounderKnight Aug 12 2010, 8:28pm says:

Very interesting. The music was even a bit eerie near the end...great work. :)

+2 votes   media: Tail Intro video
HounderKnight Aug 11 2010, 1:37am says:

Thank you. The C96 has always been an all-time favorite of mine. :)

+2 votes   media: NEW!!! C96
HounderKnight Aug 8 2010, 11:16am replied:

Probably military

+4 votes   media: NMRiH Monthly Update Images - June/July 2010
HounderKnight Aug 6 2010, 3:09pm says:

It's a nice gun, stranger.

+1 vote   media: AR-18
HounderKnight Jul 21 2010, 6:03pm says:

Are the Wraithguard stats going to be different in the newest version? Honestly they seemed kind of weak when I used them...

But anywho, great work. :)

+1 vote   media: Wraithguard
HounderKnight Jul 20 2010, 1:44am says:

Great update, and amazing screens :)

+1 vote   article: The upcoming release and what's next.
HounderKnight Jul 20 2010, 1:32am says:

Very nicely done. :) Can't wait until the next update.

+1 vote   article: British Expeditionary Force
HounderKnight Jul 2 2010, 10:13pm says:

Very nice work :)

+2 votes   media: First Person Jeklynn View
HounderKnight Jun 29 2010, 11:21pm says:

Gorgeous shot. Keep it up. :)

+1 vote   media: Dear Esther - Caves
HounderKnight Jun 11 2010, 6:49pm says:

Great character models, and awesome looking hangar...and while the gondola could be moved back a tad, they were generally positioned pretty far towards the front, so not really much of an issue there :)

Also hopping on with the previous posts and agreeing that the zeppelin would look much more grand as a model.

+1 vote   media: Zeppelin Conversation
HounderKnight Jun 3 2010, 1:06am says:

Hurray for practical firearms :)

+1 vote   media: Update Images May/April 2010
HounderKnight Jun 1 2010, 5:43pm says:

Great attention detail and use of color. An eerily awesome scene :)

+3 votes   media: Dark vs. Light Conceptual
HounderKnight May 30 2010, 11:55pm says:

Very nicely done :)

+4 votes   media: Bell 206 Jet Ranger (Black Mesa Version)
HounderKnight May 28 2010, 12:53am says:

Sounding very cool :) definitely going to continue watching the game.

+1 vote   article: The Flagship, Episode #1
HounderKnight May 10 2010, 4:28pm says:

Damn fine work :)

+1 vote   media: Construct Destruct
HounderKnight Apr 26 2010, 5:21pm says:

Absolutely gorgeous. I'm especially liking the version with the jump-pack and lightning claws ;)

+2 votes   article: FoK 3.6 Black Templars
HounderKnight Apr 21 2010, 4:35am says:

Goddamn nice.

+1 vote   media: stormblade
HounderKnight Apr 21 2010, 4:28am says:

Finally...can't wait to try it out in-game; I'm sick of being cornered by armor :I

+3 votes   article: Whats the big secret
HounderKnight Apr 16 2010, 4:03am says:

Looking great :) both the maps and inventory. Though, as said by a few others, the levels could be much more cluttered with debris and wreckage and such

+2 votes   media: The actual Inventory design
HounderKnight Apr 10 2010, 2:55am says:

Holy **** that screen is gorgeous.

+1 vote   article: Nuclear Dawn Fact Sheet II - Featured Features
HounderKnight Apr 8 2010, 3:11am says:

Great shot :) definitely doing well to capture the Rapture atmosphere

+1 vote   media: Alpha Ingame Screenshot
HounderKnight Apr 1 2010, 7:26pm says:

Spectacular :)

+2 votes   media: Welcome to the Path of the Blind
HounderKnight Mar 7 2010, 7:24am says:

Do. Want.

+1 vote   mod: Overgrown: The Unknown
HounderKnight Mar 4 2010, 8:11pm says:

You, sir, know how to make one sexy *** flamer.

+1 vote   media: Flamer thrower
HounderKnight Feb 18 2010, 8:46pm says:

Things are definitely looking good. The mod's still fairly new, but the gameplay already looks solid :)

+1 vote   media: Radar SMG Gameplay
HounderKnight Jan 22 2010, 11:22pm says:

Great looking shots. Definitely captures a grimy, creepy and ominous atmosphere :)

+1 vote   media: Welcome to the Underworld
HounderKnight Jan 17 2010, 2:25pm says:

Wow the footage is looking great :)

+1 vote   article: January 2010 Media Update & ModDB Top 100
HounderKnight Jan 7 2010, 6:32pm says:

A nice little comic. Hope you guys do well in the finals. :)

+1 vote   media: Curse Moty special 2009
HounderKnight Dec 30 2009, 9:05pm says:

Is there going to be any objectives in this part of the map? Just curious...I particularly liked the map Shreddingfield in ZPS because you had to get food/ supplies from the super-market, which was a good change of pace...nowadays most games don't really factor in that humans have basic needs, specifically in this case; food.

+2 votes   media: NMRiH Christmas Update Images
HounderKnight Dec 23 2009, 9:25pm says:

Looks extremely sexy. Can't wait for the download to be authorized

+1 vote   mod: Nestlings
HounderKnight Dec 22 2009, 4:11am says:

Very nice :)

+1 vote   media: Shipyard
HounderKnight Dec 19 2009, 6:16pm says:

Nice and gritty, just the way it should be

+3 votes   media: New pipe model
HounderKnight Nov 27 2009, 4:08pm replied:

It looks like it's decently's probably only two player-lengths apart, just big enough so that two players can try to pass each other without getting stuck

+2 votes   media: ww_bunker
HounderKnight Nov 26 2009, 5:25pm says:

Hell yes. Great looking shots :)

+2 votes   media: ww_bunker
HounderKnight Nov 19 2009, 8:19pm says:

Sexy as always :)

+1 vote   article: Progress Report
HounderKnight Nov 15 2009, 12:46pm says:

It looks very well-done. Definitely an improvement over the current one.

+3 votes   media: Updated Waitress player model
HounderKnight Oct 17 2009, 1:52pm says:

Extremely well-done, bravo

+1 vote   media: Piano room_alpha
HounderKnight Oct 13 2009, 7:30pm says:

Oldies yet goldies.

+2 votes   download: Grey_Fox and Snake pack
HounderKnight Oct 11 2009, 12:44pm says:


+1 vote   media: Infected Imperial Guard
HounderKnight Oct 8 2009, 6:36pm says:

A damn sexy-looking rifle

+1 vote   media: L1a1 Self Loading Rifle
HounderKnight Oct 4 2009, 11:34pm says:

Great update and Q&A :)

0 votes   media: NMRiH Audio Update #2 September 2009
HounderKnight Oct 4 2009, 8:05am replied:

Gosh, how silly of me to overlook that oh-so-distinctive difference :)

+1 vote   media: Player models
HounderKnight Sep 2 2009, 4:11am says:

Still loving the dark and gritty's nice to see things still progressing smoothly

+2 votes   media: Subway tunnels
HounderKnight Aug 31 2009, 9:57pm says:

Nice update.. it's good to see things are coming along well and progressing

+2 votes   media: NMRiH Audio Update #1 August 31st 2009
HounderKnight Aug 31 2009, 8:43pm says:

A very fitting track for an RE mod

+2 votes   media: Main Menu Music
HounderKnight Aug 30 2009, 1:01am says:

Smexy screen

+1 vote   media: Dark Carnival
HounderKnight Aug 26 2009, 7:20pm says:

Yes, yes, and more yes.

+5 votes   media: Dark Carnival
HounderKnight Aug 21 2009, 9:52pm replied:

I have to agree, the mapping does look rather blocky and without a whole lot of variation...on the other hand, the trailer looked very well done and parts looked genuinely creepy, which I think is hard to capture in a source mod, so bravo.

+1 vote   mod: Lost in the Dark
HounderKnight Aug 12 2009, 6:43am says:

Nice, eerie yet elegant

+1 vote   media: Edward's Throne Pre-Visual Concept
HounderKnight Jul 16 2009, 6:34pm says:

is pretty

+1 vote   media: Another train sequence (update)
HounderKnight May 23 2009, 4:40pm says:

A very pretty Mauser indeed.

+1 vote   media: May media
HounderKnight May 21 2009, 7:56pm says:

Definitely much more terrifying than HL2's standard zombie, bravo

+3 votes   media: Caves
HounderKnight Mar 21 2009, 8:36am says:

Tracking...really hope this will be completed.

+1 vote   mod: Resident Evil: Prologue Project
HounderKnight Aug 7 2008, 10:37pm says:


0 votes   article: Progress on Cry of Fear and Modcast!
HounderKnight Oct 4 2006, 8:36pm says:

Creating greatness takes time.

+1 vote   mod: Afraid of Monsters DC
HounderKnight Jul 12 2014, 5:02am replied:

Many Red Army soldiers wore the Budenovka, even up prior to WWII; that weird pointy cap. (your link didn't seem to work, so I'm not sure if you posted the same one). However, Russian soldiers throughout WWI also apparently wore Papakhas as well (I have a large history book of WWI containing lots of pictures - many of the shots of Russian WWI soldiers either show them wearing the peaked infantry cap or the Papakha embedded with the Imperial seal/ coat of arms), and both the Papakha and Ushanka have been around quite a while. It's not out of the ordinary to suspect that an officer might have one due to rank/ better equipment.

+2 votes   media: Soviet Soldiers: Russian Civil War
HounderKnight Jul 12 2014, 4:55am says:

I knew something looked off about those first sets of uniforms. Didn't even remember the chest pockets weren't on the WWI uniforms!

+1 vote   media: NO MORE POCKETS
HounderKnight Jul 10 2014, 10:39pm says:

Nice work and all, but those muskets seem kind of long, unless NW's soldiers are just short. The Brown Bess Long Land Pattern was only 4.875 ft or 148.59 cm long; it looks like if the soldier dropped the musket down to the ground, it would still be taller than him (not measuring the bayonet).

+1 vote   media: New hats for the British Empire
HounderKnight Jul 10 2014, 9:20pm replied:

Many colonists felt that they should not have to help pay back the debts Britain accumulated through wars and other national spending. To add to that, Britain also laid claim to lands that belonged to non-English/ anti-English settlers and colonists prior to the Revolution (mainly through the Seven Years' War), who were even more against helping to pay back British debt.

+1 vote   mod: The Liberty's War
HounderKnight Jul 8 2014, 8:49am says:

This image still reminds me of Soylent Green.

+1 vote   media: Jul8th
HounderKnight Jul 6 2014, 2:13pm says:

This looks really, really a depressing, gritty, war-torn way, I mean.

+2 votes   media: The first snow falls on Stalingrad
HounderKnight Jul 6 2014, 2:11pm says:

Looking gorgeous as always! :]

+1 vote   media: new update
HounderKnight Jul 6 2014, 2:11pm says:

To be fair...the in-game hat really didn't represent the Great Seal on the actual cap very well :x

*cowers from downvotes*

+3 votes   media: Solution
HounderKnight Jul 5 2014, 3:42pm says:

Don't you dare die, dammit! D:

+2 votes   mod: Total Chaos
HounderKnight Jul 1 2014, 3:52pm says:

I kind of doubt it, but will a bayonet attachment be available and useable? Not sure what the engine/ game limitations are.

+1 vote   media: Winchester M1897
HounderKnight Jun 26 2014, 12:35pm replied:

Something went wrong and firearms weren't added to the vendor lists, I think. The team said it would be fixed with the newest version.

I'd really like artillery as well, but if I recall correctly, cannons are very difficult to properly implement in single-player. On top of the fact that the NW arty pieces were specifically made for multiplayer, it's much easier in the case of multiplayer since players can load, aim, and fire at their own pace and when they see fit, while it's much harder to code bots to do all of that without them being pants-on-head retarded about it (keep in mind all the stupidity that occurs even with human players using cannons).

At the moment the only artillery function I've seen in SP mods that (kind of) works is having static artillery pieces/ squads, with artillery shells hitting randomly-selected enemy troops at set intervals. No actual loading, aiming, or firing technically takes place in this case, I believe.

+2 votes   mod: Calradia: Imperial Age
HounderKnight Jun 26 2014, 4:20am says:

dem winter coats. mmf.

+30 votes   media: 95th Rifles in Winter.
HounderKnight Jun 25 2014, 7:45pm says:

Sweet dreams, dear prince.

+2 votes   article: GRIM AGE mod is closed
HounderKnight Jun 23 2014, 4:52am says:

"You need to start a new game, this is not save-game compatible."


+16 votes   download: A Clash of Kings 1.31
HounderKnight Jun 22 2014, 2:41am says:

Just wondering; has the Alpha been updated to allow purchasing of firearms?

+4 votes   mod: Calradia: Imperial Age
HounderKnight Jun 22 2014, 2:37am replied:

Pretty sure he's just carrying the one rifle, with the middle selection showing its stats (you can see that he unequipped it in the next picture); the other items you didn't mention are the Epee bayonet, a Chauchat MG, and what looks like a lantern? I didn't think it was -that- much of a big deal until I saw the Chauchat, personally :p

It'd be a big stretch for all that stuff, though it doesn't seem too bad when you consider video-game standards. But an entire machine-gun taking up as much space as a hand grenade seems a little ridiculous.

Regardless, though; nice work so far, team :)

+2 votes   media: THE TRENCH RPG
HounderKnight Jun 20 2014, 9:44pm says:

Oooh, pretty :o

+1 vote   media: New Ocean Shader
HounderKnight Jun 15 2014, 9:41pm replied:

Great :) Thanks for the quick response.

+1 vote   mod: Calradia: Imperial Age
HounderKnight Jun 15 2014, 9:34pm says:

This mod looks gorgeous. I actually don't own any of the MoW games, but a few mods - including this one - are definitely tempting me to buy them.

+4 votes   media: Asylum
HounderKnight Jun 15 2014, 9:04am replied:

Sent me to the Gamefront link; could try searching there if it's still acting up?

Also, cheers and thanks for the release! :D

+6 votes   download: A Clash of Kings 1.3
HounderKnight Jun 15 2014, 5:05am says:

I downloaded the alpha from the site link in the latest news article, but it seems none of the towns on the entire map sell firearms. Is this truly a bug or do they start selling them after a while?

+1 vote   mod: Calradia: Imperial Age
HounderKnight Jun 14 2014, 2:58pm replied:

Assuming you mean death camps and not prisoner-of-war camps; not sure I could ever play as Swadia, then. Or any faction that would have them, for that matter. Awesome uniforms and German culture/inspiration are one thing - mass genocide is another.

Unless, perhaps, there was a way to prevent said things from happening (maybe it'd be an event that happens somewhere into a playthrough) or halt such places/actions after they've sprung up while still keeping the faction viable as a fighting power.

-1 votes   media: Preperations for new Nations
HounderKnight Jun 14 2014, 7:53am replied:

Agreed; one of the very few to creep me out as far as horror games go.

+1 vote   game: Out Of Hell
HounderKnight Jun 8 2014, 11:58pm says:

Love the art style :o

+1 vote   game: the guilt and the shadow
HounderKnight Jun 6 2014, 6:18pm says:

Dang. That looks really pretty :o

+2 votes   media: Scene testing
HounderKnight Jun 6 2014, 12:14pm says:

Awesome work on this so far! The vendor at the Four Ways is a great touch as well. Really enjoying the custom spawns and events, too. Hopefully there will be more in the future.

Is it planned to overhaul the villages/ castles/ towns so they match the factions' respective aesthetics better, though?

+2 votes   mod: Phantasy Calradia
HounderKnight Jun 3 2014, 6:24pm says:

Oooh, this looks awesome. Nice work and good luck!

+1 vote   game: Dex
HounderKnight Jul 29 2014, 3:14am says:

Things are shaping up very, very nicely. Adding actual ballistics is one of the biggest (if not the biggest) changes, in my opinion; even with the slight directional deviation of rounds in the previous version, they still felt wonky and laser-like, which is unfortunately just kind of a hallmark of the default Source engine.

The only complaint I had so far was that the MG08's reload animations/ speed seem a little slow. Seems more like he's having a leisurely shoot in a lovely green field on his day off than trying to load back up before someone shoots or bayonets his face in. Even if its reload was a bit faster, the Lewis should still be able to reload plenty quickly in order to still keep it a balanced weapon against the '08.

+5 votes   article: Centenary Update - Talking about 2.0
HounderKnight Jul 25 2014, 3:18pm says:

But what about bayonets? :x

+5 votes   media: Imperial Guard
HounderKnight May 5 2014, 2:45am says:

Looking good. Does this mean at least some parts of the Nords/ Nordic Union are snow-covered now? I always felt odd having troops dressed for winter fighting on springtime fields. :p

+1 vote   media: New Nordic Jalkaväki
HounderKnight Apr 27 2014, 2:59am says:

D'ooooooh...this looks good. Good luck!

+2 votes   game: The Regret
HounderKnight Apr 10 2014, 5:15am says:

Voted on Greenlight. Sounds/ looks amazing!

+1 vote   game: Derayenic
HounderKnight Mar 10 2014, 4:55pm replied:

Are there any HQ texture mods that could be borrowed from? Or maybe you already did! I haven't played SS2 in at least a year or longer, so I've forgotten how detailed things are.

+2 votes   mod: Remember Citadel
HounderKnight Nov 13 2013, 3:49am replied:

Just a guess, but possibly how the Japanese in RS have regular, camouflaged, and SNLF models/ uniforms.

+5 votes   media: Sneak Peek Screenshot
HounderKnight Jul 17 2013, 1:50am says:

Awesome! Been waiting for a good feudal Japanese, up-close-and-personal combat sim.

Best of wishes!

+3 votes   article: Big news for Bushido
HounderKnight Mar 22 2013, 6:37pm says:

Freakin' gorgeous work.

+3 votes   media: Happy Burger
HounderKnight Jan 22 2013, 7:50pm says:

Very nice looking model! Though I can't help but wonder...with so many other WWI mods and small games falling out with just two or three nations involved, I pray the team isn't taking too much upon themselves by including such a diversity.

Don't get me wrong; I'd love to see as many nations represented as possible and I'm relieved to see a WWI game still carrying on well...I just hope you guys aren't being too ambitious for your own good, like so many in the past have done.

Nevertheless, keep up the great work :)

+3 votes   article: The Somme - Russian Infantry
HounderKnight Mar 26 2012, 11:25am says:

Looks cozy :)

Nice work with the textures and lighting as well.

+1 vote   media: Norman House
HounderKnight Sep 29 2011, 9:13am says:

I prefer the one on the right :)

It looks more detailed and cleaner (quality-wise).

+6 votes   media: test
HounderKnight Jun 6 2011, 12:12pm says:

Looking good, but...could be darker and grimier :O

+1 vote   media: Cospa
HounderKnight May 14 2011, 2:31pm says:

D'ooooh, purdy :O

+1 vote   article: Darkest Hour 5.0 is Released.
HounderKnight Apr 12 2011, 3:16am says:

Awesome work!

+2 votes   media: Tyrum at Sunrise
HounderKnight Apr 8 2011, 7:44pm says:

This looks delicious :o

+3 votes   game: Process
HounderKnight Mar 18 2011, 1:08am says:

Things seem great so far :) definitely looking forward to more content in the future.

+1 vote   game: Old Town
HounderKnight Feb 25 2011, 9:05pm says:


+2 votes   media: The Elder Scrolls V: Skyrim - Engine & Story
HounderKnight Feb 23 2011, 9:20am says:

This is hot.

+1 vote   media: Promo pic 5
HounderKnight Feb 18 2011, 8:21pm says:

Nice work. :) Though they'd be more at home in some creepy-as-fuq nursery/ children's room.

+2 votes   media: Dolls
HounderKnight Feb 2 2011, 1:47am says:

That ceiling is delicious. Amazing work. :)

+2 votes   media: Screenshot
HounderKnight Jan 12 2011, 6:30pm says:

Very sexy.

+1 vote   media: Volumetric light
HounderKnight Jan 7 2011, 7:51pm says:

Good luck, Amnesia. The title and team deserve at -least- one victory. :)

+1 vote   article: 2011 Independent Games Festival announces main competition finalists!
HounderKnight Dec 31 2010, 7:55pm says:

Looking great :)

+1 vote   article: Field and Forest
HounderKnight Dec 30 2010, 2:04am says:

Looks interesting. :O

+1 vote   game: Vague
HounderKnight Dec 11 2010, 9:07pm says:

Excellent work!

+1 vote   media: Asylum reflection
HounderKnight Dec 8 2010, 6:50pm says:




+1 vote   media: Tech-Marine Cock
HounderKnight Dec 3 2010, 4:45am says:

Very nice work :)

+1 vote   media: Nurse Wip 03
HounderKnight Nov 30 2010, 5:35pm replied:

It's not a model. :P

Very nice work; definitely one of the best concept-art pieces I've seen. :)

+4 votes   media: Zombie
HounderKnight Nov 27 2010, 11:57pm says:

Goddamn that's hot.

+1 vote   media: Galactopticon Gameplay
HounderKnight Nov 10 2010, 6:10pm says:

Holy damn, those are some sexy screens you have there.

+1 vote   media: LEVEL_ANTI-T_LAB
HounderKnight Oct 12 2010, 1:03am says:

Definitely liking how this is turning out so far. Keep it up. :)

+1 vote   game: Bottom
HounderKnight Oct 2 2010, 6:25pm says:

Damn nice :)

+1 vote   media: Chernobyl - Lost Riddles | New Character
HounderKnight Sep 16 2010, 7:21pm says:

Great update, guys. The changes so far are -definitely- spot-on, and I'm glad you aren't going to add a sniper class (or not yet, at least). Honestly I loved the bomber from the original TT1, so I'm glad to see him back.

Also uniform and map variation is another good thing to hear...something like a fortress/ stronghold siege for a map would be just plain awesome.

Nice work and keep it up. :)

+1 vote   article: September 2010 update
HounderKnight Aug 24 2010, 10:30pm says:

Very cool character design. :)

+1 vote   media: Benny Sinn
HounderKnight Aug 20 2010, 11:24pm says:

It's a nice gun, stranger.

+4 votes   media: Contagion 1911
HounderKnight Aug 20 2010, 11:21pm says:

Nicely done.

+2 votes   media: Contagion MP5K In-game (WIP)
HounderKnight Aug 20 2010, 7:44am says:

Great update. It's a huge relief to hear that you guys aren't keeping the same move/jump mechanics as AoC. Also nice to hear of the new parry+dodge abilities and that the lore is going to be much more expanded upon.

Keep 'em coming. :)

+1 vote   article: CHIVALRY - Weapons and Answers.
HounderKnight Aug 16 2010, 12:17am says:

Looking great. :)

+1 vote   article: Epidemic Teaser Video
HounderKnight Aug 12 2010, 8:23pm replied:

They'd include both the C96 and Luger, duh. And besides, these are military-grade handguns, they're not meant to look pretty or classy; they're made to kill people, and in all honesty the Mauser is much more intimidating. To Volcol: the C96 was known for having better accuracy than many of the other pistols of its time. Perhaps make it fire slower and give it the slower reload speed, but it shouldn't be less accurate.

Also, the Webley's ejector mechanism activates upon break-open, and there was a specialized speed-loader that worked for it, so they could be reloaded quite quickly, though I have no idea if they (the speed-loaders) were very widely used. In all probability, they most likely were not.

In any case, you guys could always give the British team the Webley & Scott Auto ( to balance things out too if your Webley doesn't use a speed-loader; the TT team included the W&S Auto actually for their unreleased 1.1 version to be on-par with the Luger (so the Webley was to the C96 as the W&S Auto was to the Luger).

Lastly Griffinz, you know there's no umlaut in "Luger," right? :o

+3 votes   media: NEW!!! C96
HounderKnight Aug 10 2010, 11:35am says:

Yeah, I was thinking an old camera when I first saw it as well.

+1 vote   media: mysterious object
HounderKnight Aug 6 2010, 3:13pm says:

Very neat. :) Another watch for you.

+1 vote   mod: Tail
HounderKnight Aug 1 2010, 11:58pm says:

Looks great. Definitely gives that dark, brooding, omnipresent corporation/ organization kind of feeling. :)

+1 vote   media: The agency, a first look (concepts)
HounderKnight Jul 29 2010, 12:25am says:

Very well-done! But I have to agree, those boots aren't as up to par with the rest of the outfit.

+1 vote   media: Parka Textured Render
HounderKnight Jul 26 2010, 10:17pm says:

Another great shot, keep it up. :)

+1 vote   media: Orthanc
HounderKnight Jun 17 2010, 11:46pm says:

Looks like someone slapped a moth, centipede, and angler fish together and enlarged it a few too many times. Interesting concept. :)

Liking the character designs; personally I prefer the more basic/ Russian-looking outfits later in the video, though the earlier designs are still very cool. Maybe you could include both?

+1 vote   article: The Flagship Episode #2, a Giant Worm, and more!
HounderKnight May 17 2010, 2:12am says:

Bah, definitely tragic...the quality and detail you were putting out was really promising :( but alas...

Good luck to the developers in whatever they do afterwords!

+1 vote   article: Pulling the plug
HounderKnight Apr 26 2010, 5:23pm says:

Do want.

+1 vote   mod: Resident Evil : Alternative Chronicles
HounderKnight Apr 21 2010, 9:42pm says:

Sad news...but, duty's duty, I suppose.

+1 vote   article: Out of the Loop
HounderKnight Apr 3 2010, 7:43pm says:

Storyline sounds ridiculously sketchy, no offense :T

+2 votes   mod: Location Zero
HounderKnight Feb 18 2010, 8:48pm says:

Do want

+1 vote   media: Griffon
HounderKnight Feb 16 2010, 8:05pm replied:

My thoughts exactly...wonder if Tenenbaum was an influence for her

+1 vote   media: Tape recorder 162 :: Entry 42
HounderKnight Jan 2 2010, 2:27am says:

Thanks for the update :) was a lot of fun to listen to

+2 votes   article: New Years Update
HounderKnight Dec 31 2009, 3:33am says:

A nice little update. Paddington Station is looking gorgeous... can't wait to see it in-game down the road :)

+1 vote   article: Spread the news: a bit of Zeitgeist on your cell phones.
HounderKnight Dec 30 2009, 8:42pm says:

As always, brilliantly creepy and mysterious atmosphere

+3 votes   media: Welcome to Hovgård
HounderKnight Dec 24 2009, 11:56pm says:

Honestly, I'm liking this a lot more than the overture...just my two cents though. It's quite a brilliant and lovely piece :)

+1 vote   media: Czerny's Theme
HounderKnight Dec 23 2009, 9:20pm says:

Creepy...very well done :)

+3 votes   media: newNPC mr Dead v1 finished
HounderKnight Dec 23 2009, 9:18pm says:

Awesome looking shots. Things look nicely detailed and well-made...from what can be made out, anyways...

+1 vote   media: Raccoon City Update Bigger Size
HounderKnight Oct 31 2009, 11:26am says:

I think you guys (or guy) did a great job on the audio and atmosphere.. Maybe it wasn't completely realistic sounding, yeah, but as far as a non-professional game/ mod goes, I thought it was well-done. But yeah, screaming would've complimented the mood well. :)

+4 votes   media: 911 Emergency Call
HounderKnight Oct 18 2009, 1:55am says:

Can't see ****, captain

+2 votes   media: ST hud
HounderKnight Oct 14 2009, 6:02pm says:

Looks like an American football uniform :I

+1 vote   media: Hunter
HounderKnight Oct 13 2009, 7:38pm says:

Great to hear you guys are still going. Neptune was (and still is) one of the few single-player mods in development that interests me, though the mounting "silent" time had me worried. Regardless, here's to good and relatively problem-free development :D

+2 votes   article: Full steam ahead...
HounderKnight Oct 12 2009, 5:13am says:

Huh...very interesting...definitely a fresh idea, though like a few others said, it also sounds complicated to pull off.

+1 vote   article: Mysterious Game-Mode Revealed!
HounderKnight Oct 3 2009, 4:18pm says:


+1 vote   media: Bring in the Clowns
HounderKnight Sep 22 2009, 6:19pm says:

I like how both running zombies and the traditional walking/ limping zombies are going to be included...

-1 votes   media: Weekly Update Images September 22nd, 2009
HounderKnight Sep 13 2009, 1:09pm says:

Great video.. though now I only want to play it even more D:

+1 vote   media: FoK 3.5 Trailer
HounderKnight Sep 4 2009, 7:53pm replied:

Special infected. It jumps on a player's back and basically gets to take the player for a joy-ride

+1 vote   media: The Jockey
HounderKnight Aug 23 2009, 3:37am says:

Looking great so far

+1 vote   media: Screenshot from the up and coming trailer
HounderKnight Jul 23 2009, 10:14am replied:

It's cool man, sorry if I came off as an ***.

And to BEF: They introduced steel helmets for the same reason that every other country did; to protect the head from shrapnel.

+1 vote   media: Player models
HounderKnight Jul 22 2009, 5:47am says:

I do love the look of them.. though, like everyone else, I must say they look a bit too much like Grotz...

Doubt this'll help, but it's a decent picture of some :I

+1 vote   media: Plaguebearers ingame Screenshot (WIP)
HounderKnight Jul 17 2009, 1:02am says:

I love the K98 to death, offense of course, but it really doesn't look like one D:

+3 votes   media: A Kar98
HounderKnight Jul 2 2009, 7:13pm replied:

Didn't you read the previous comments?

+1 vote   media: Player models
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