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Lovely screens. Nice work!
I would assume not - they're completely different games.
Pretty sure it's just the K98. The Romanians often used the Mannlicher M1895 I believe, but they used a lot of Mausers and Vz.24's as well.
This looks gorgeous. Good luck and good release, if it really is coming out in the next few days.
Why the downvotes? It's a reference to Fred the Farmer (the uber-zombie) from the original mod.
Fred's a ****.
Edit: Nevermind, spoke too soon! Automatic fire is indeed in. Maybe that model is semi-automatic only? And just in case no one else mentioned it...are bayonets supposed to only have like a foot-long reach in front of you?
Unless the team changed something, automatic fire in the majority of Warband mods is not possible.
Also to the Dev team: My Swazi Grenadiers always seem to switch to fists when it comes to melee, despite the fact that (I think) they all have bayonets on their rifles. On top of that, the Nordic snipers don't seem to have anything other than fists for melee either. A knife or something would be nice, especially since hunting knives were popular with Finnish troops.
Oh no no, I haven't played it through MoH: BR yet. I was playing the original retail version.
Will you be allowing for more enemy weapon/ ammo drops in Breakthrough? Purely by coincidence I was replaying all the games, and the later levels of Breakthrough are particularly frustrating due the immense scarcity of ammo pickups, both from boxes spawned for the map and enemy drops. I realize it's supposed to make the game tougher, but in all honesty it's just irritating; the game-play being broken up by constant saving is really annoying by itself, too.
Agreed; if you're going to include a swastika, it should just be a smaller one under the eagle, like the actual 3rd Reich coat of arms. Just having a big-arse swastika on a flag is simply gaudy and tacky.
Will bayonets be a separate item and not useable while attached to rifles? Sorry if this has been answered already!
Agreed; could use some dirt and grime....maybe some blood :p
Complete with strawberry jam-covered spats/ gaiters.
Wait...throwing bayonets? :p
I assumed it was going to be a for-payment expansion/ DLC, myself. I'm just kind of bummed since I thought this would be a nice change of pace for the RO2 community while also providing a small stream of newcomers into the old WWII fronts.
This probably means we're going to have to wait longer too, but oh well. If it means a more refined product and it's what the devs think is best, then that's that. Best of luck to the team!
Will you move faster on the world map while you're on roads then? :o
Look up info on the Prussian and HRE flags (as well as other previously-existing states); they're eagles. They were used long before America.
Was wondering this, myself.
Badass eagles > swastikas, anyways.
Adding to this; if you can't add specular for whatever reason, you could try making the armour section bulkier? Maybe even bulged/ curved outward a bit, to better show it's a thick layer of armour and not a fancy section of cloth. Also adding some baggy assault (special-ops?) camo like in the picture might help a lot too. I'm not really a modder myself, so I don't really know how easy or difficult it'd be to add touches like that - just thought I'd suggest!
Lovely scenery :D
(sorry if you've already seen some of these)
Partly it might be because the plates simply don't look very metallic, but obviously that's more difficult without specular.
A big part of it could also be the fact that the "uniform" underneath looks more like a traditional noble's robe or something; not a military uniform (no offense intended D:). Military uniforms typically don't have lifted embroidery, for one.
Agreed; it should feel like you're fighting for a major city, not just an outpost or something.
Sounds like a neat idea and the pictures so far are promising. Good luck!
Things are shaping up very, very nicely. Adding actual ballistics is one of the biggest (if not the biggest) changes, in my opinion; even with the slight directional deviation of rounds in the previous version, they still felt wonky and laser-like, which is unfortunately just kind of a hallmark of the default Source engine.
The only complaint I had so far was that the MG08's reload animations/ speed seem a little slow. Seems more like he's having a leisurely shoot in a lovely green field on his day off than trying to load back up before someone shoots or bayonets his face in. Even if its reload was a bit faster, the Lewis should still be able to reload plenty quickly in order to still keep it a balanced weapon against the '08.
Mmf. Lookin' good.
But what about bayonets? :x