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Comment History  (60 - 90 of 1,665)
HounderKnight
HounderKnight Sep 1 2014, 10:25pm replied:

Pretty sure it's just the K98. The Romanians often used the Mannlicher M1895 I believe, but they used a lot of Mausers and Vz.24's as well.

+1 vote   media: Romanian and German troops resting.
HounderKnight
HounderKnight Aug 31 2014, 3:56pm says:

This looks gorgeous. Good luck and good release, if it really is coming out in the next few days.

+1 vote   mod: Nova Aetas
HounderKnight
HounderKnight Aug 31 2014, 3:54pm replied:

Why the downvotes? It's a reference to Fred the Farmer (the uber-zombie) from the original mod.

+4 votes   media: Fred's Farm - WIP
HounderKnight
HounderKnight Aug 31 2014, 2:36am says:

Fred's a ****.

+6 votes   media: Fred's Farm - WIP
HounderKnight
HounderKnight Aug 21 2014, 7:13am replied:

Edit: Nevermind, spoke too soon! Automatic fire is indeed in. Maybe that model is semi-automatic only? And just in case no one else mentioned it...are bayonets supposed to only have like a foot-long reach in front of you?

+1 vote   mod: The Red Wars, Calradia 1923
HounderKnight
HounderKnight Aug 21 2014, 5:56am replied:

Unless the team changed something, automatic fire in the majority of Warband mods is not possible.

Also to the Dev team: My Swazi Grenadiers always seem to switch to fists when it comes to melee, despite the fact that (I think) they all have bayonets on their rifles. On top of that, the Nordic snipers don't seem to have anything other than fists for melee either. A knife or something would be nice, especially since hunting knives were popular with Finnish troops.

+1 vote   mod: The Red Wars, Calradia 1923
HounderKnight
HounderKnight Aug 20 2014, 1:25am replied:

Oh no no, I haven't played it through MoH: BR yet. I was playing the original retail version.

+1 vote   mod: Medal of Honor: Blurred Remembrance
HounderKnight
HounderKnight Aug 19 2014, 7:07am says:

Will you be allowing for more enemy weapon/ ammo drops in Breakthrough? Purely by coincidence I was replaying all the games, and the later levels of Breakthrough are particularly frustrating due the immense scarcity of ammo pickups, both from boxes spawned for the map and enemy drops. I realize it's supposed to make the game tougher, but in all honesty it's just irritating; the game-play being broken up by constant saving is really annoying by itself, too.

+1 vote   mod: Medal of Honor: Blurred Remembrance
HounderKnight
HounderKnight Aug 19 2014, 1:26am replied:

Agreed; if you're going to include a swastika, it should just be a smaller one under the eagle, like the actual 3rd Reich coat of arms. Just having a big-arse swastika on a flag is simply gaudy and tacky.

+3 votes   media: Faction Banners Re-Done
HounderKnight
HounderKnight Aug 19 2014, 1:22am says:

Will bayonets be a separate item and not useable while attached to rifles? Sorry if this has been answered already!

+2 votes   feature: The Last Breach - Classes
HounderKnight
HounderKnight Aug 14 2014, 9:29pm says:

Agreed; could use some dirt and grime....maybe some blood :p

+2 votes   media: West Hall 3
HounderKnight
HounderKnight Aug 13 2014, 12:48am says:

Complete with strawberry jam-covered spats/ gaiters.

+2 votes   media: New Choshu Infantry Uniform
HounderKnight
HounderKnight Aug 11 2014, 2:29am says:

Wait...throwing bayonets? :p

+2 votes   news: Changelog Released
HounderKnight
HounderKnight Aug 7 2014, 10:39pm replied:

I assumed it was going to be a for-payment expansion/ DLC, myself. I'm just kind of bummed since I thought this would be a nice change of pace for the RO2 community while also providing a small stream of newcomers into the old WWII fronts.

This probably means we're going to have to wait longer too, but oh well. If it means a more refined product and it's what the devs think is best, then that's that. Best of luck to the team!

+6 votes   news: Transition to a full-fledged independent title
HounderKnight
HounderKnight Aug 7 2014, 10:21pm says:

Will you move faster on the world map while you're on roads then? :o

+2 votes   media: Road Network/Highways
HounderKnight
HounderKnight Aug 7 2014, 10:07pm says:

Looking good!

+2 votes   media: The Warren Ranch [BETA VERSION]
HounderKnight
HounderKnight Aug 4 2014, 11:35pm replied:

Look up info on the Prussian and HRE flags (as well as other previously-existing states); they're eagles. They were used long before America.

+3 votes   media: New Swadian Banners
HounderKnight
HounderKnight Aug 4 2014, 3:41am replied:

Was wondering this, myself.

+1 vote   download: Beta Firestorm over Kaurava Patch
HounderKnight
HounderKnight Aug 3 2014, 11:41pm says:

Badass eagles > swastikas, anyways.

+2 votes   media: New Swadian Banners
HounderKnight
HounderKnight Aug 3 2014, 5:02am replied:

Adding to this; if you can't add specular for whatever reason, you could try making the armour section bulkier? Maybe even bulged/ curved outward a bit, to better show it's a thick layer of armour and not a fancy section of cloth. Also adding some baggy assault (special-ops?) camo like in the picture might help a lot too. I'm not really a modder myself, so I don't really know how easy or difficult it'd be to add touches like that - just thought I'd suggest!

+1 vote   media: Vaegir assault troops, 1.5
HounderKnight
HounderKnight Aug 3 2014, 4:57am says:

Lovely scenery :D

+1 vote   media: Something to look at.
HounderKnight
HounderKnight Aug 2 2014, 10:04pm replied:

Junebarbarossa.devhub.com
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(sorry if you've already seen some of these)

Partly it might be because the plates simply don't look very metallic, but obviously that's more difficult without specular.

A big part of it could also be the fact that the "uniform" underneath looks more like a traditional noble's robe or something; not a military uniform (no offense intended D:). Military uniforms typically don't have lifted embroidery, for one.

+3 votes   media: Vaegir assault troops, 1.5
HounderKnight
HounderKnight Jul 30 2014, 8:21pm replied:

Agreed; it should feel like you're fighting for a major city, not just an outpost or something.

+7 votes   media: Some trench battle
HounderKnight
HounderKnight Jul 30 2014, 2:36am says:

Sounds like a neat idea and the pictures so far are promising. Good luck!

+1 vote   mod: The Evergreen Project
HounderKnight
HounderKnight Jul 29 2014, 3:14am says:

Things are shaping up very, very nicely. Adding actual ballistics is one of the biggest (if not the biggest) changes, in my opinion; even with the slight directional deviation of rounds in the previous version, they still felt wonky and laser-like, which is unfortunately just kind of a hallmark of the default Source engine.

The only complaint I had so far was that the MG08's reload animations/ speed seem a little slow. Seems more like he's having a leisurely shoot in a lovely green field on his day off than trying to load back up before someone shoots or bayonets his face in. Even if its reload was a bit faster, the Lewis should still be able to reload plenty quickly in order to still keep it a balanced weapon against the '08.

+5 votes   news: Centenary Update - Talking about 2.0
HounderKnight
HounderKnight Jul 29 2014, 2:45am says:

Nicely done!

+2 votes   media: 2.0 Era specific headgear
HounderKnight
HounderKnight Jul 27 2014, 10:37pm says:

Mmf. Lookin' good.

+7 votes   media: Cafe
HounderKnight
HounderKnight Jul 25 2014, 3:18pm says:

But what about bayonets? :x

+5 votes   media: Imperial Guard
HounderKnight
HounderKnight Jul 24 2014, 11:17am says:

What's the state of the game, anyways? I've heard about it multiple times in the past, but it was never explained how far along the progress of the game is.

Regardless, looking good and hopefully a release is somewhere in the near-ish future :)

+1 vote   game: Dead State
HounderKnight
HounderKnight Jul 24 2014, 10:56am says:

Ooooh, this looks pretty.

+1 vote   mod: Domus
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