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Comment History  (60 - 90 of 1,661)
HounderKnight Aug 21 2014, 7:13am replied:

Edit: Nevermind, spoke too soon! Automatic fire is indeed in. Maybe that model is semi-automatic only? And just in case no one else mentioned it...are bayonets supposed to only have like a foot-long reach in front of you?

+1 vote   mod: The Red Wars, Calradia 1923
HounderKnight Aug 21 2014, 5:56am replied:

Unless the team changed something, automatic fire in the majority of Warband mods is not possible.

Also to the Dev team: My Swazi Grenadiers always seem to switch to fists when it comes to melee, despite the fact that (I think) they all have bayonets on their rifles. On top of that, the Nordic snipers don't seem to have anything other than fists for melee either. A knife or something would be nice, especially since hunting knives were popular with Finnish troops.

+1 vote   mod: The Red Wars, Calradia 1923
HounderKnight Aug 20 2014, 1:25am replied:

Oh no no, I haven't played it through MoH: BR yet. I was playing the original retail version.

+1 vote   mod: Medal of Honor: Blurred Remembrance
HounderKnight Aug 19 2014, 7:07am says:

Will you be allowing for more enemy weapon/ ammo drops in Breakthrough? Purely by coincidence I was replaying all the games, and the later levels of Breakthrough are particularly frustrating due the immense scarcity of ammo pickups, both from boxes spawned for the map and enemy drops. I realize it's supposed to make the game tougher, but in all honesty it's just irritating; the game-play being broken up by constant saving is really annoying by itself, too.

+1 vote   mod: Medal of Honor: Blurred Remembrance
HounderKnight Aug 19 2014, 1:26am replied:

Agreed; if you're going to include a swastika, it should just be a smaller one under the eagle, like the actual 3rd Reich coat of arms. Just having a big-arse swastika on a flag is simply gaudy and tacky.

+2 votes   media: Faction Banners Re-Done
HounderKnight Aug 19 2014, 1:22am says:

Will bayonets be a separate item and not useable while attached to rifles? Sorry if this has been answered already!

+2 votes   article: The Last Breach - Classes
HounderKnight Aug 14 2014, 9:29pm says:

Agreed; could use some dirt and grime....maybe some blood :p

+2 votes   media: West Hall 3
HounderKnight Aug 13 2014, 12:48am says:

Complete with strawberry jam-covered spats/ gaiters.

+2 votes   media: New Choshu Infantry Uniform
HounderKnight Aug 11 2014, 2:29am says:

Wait...throwing bayonets? :p

+2 votes   article: Changelog Released
HounderKnight Aug 7 2014, 10:39pm replied:

I assumed it was going to be a for-payment expansion/ DLC, myself. I'm just kind of bummed since I thought this would be a nice change of pace for the RO2 community while also providing a small stream of newcomers into the old WWII fronts.

This probably means we're going to have to wait longer too, but oh well. If it means a more refined product and it's what the devs think is best, then that's that. Best of luck to the team!

+6 votes   article: Transition to a full-fledged independent title
HounderKnight Aug 7 2014, 10:21pm says:

Will you move faster on the world map while you're on roads then? :o

+2 votes   media: Road Network/Highways
HounderKnight Aug 7 2014, 10:07pm says:

Looking good!

+2 votes   media: The Warren Ranch [BETA VERSION]
HounderKnight Aug 4 2014, 11:35pm replied:

Look up info on the Prussian and HRE flags (as well as other previously-existing states); they're eagles. They were used long before America.

+3 votes   media: New Swadian Banners
HounderKnight Aug 4 2014, 3:41am replied:

Was wondering this, myself.

+1 vote   download: Beta Firestorm over Kaurava Patch
HounderKnight Aug 3 2014, 11:41pm says:

Badass eagles > swastikas, anyways.

+2 votes   media: New Swadian Banners
HounderKnight Aug 3 2014, 5:02am replied:

Adding to this; if you can't add specular for whatever reason, you could try making the armour section bulkier? Maybe even bulged/ curved outward a bit, to better show it's a thick layer of armour and not a fancy section of cloth. Also adding some baggy assault (special-ops?) camo like in the picture might help a lot too. I'm not really a modder myself, so I don't really know how easy or difficult it'd be to add touches like that - just thought I'd suggest!

+1 vote   media: Vaegir assault troops, 1.5
HounderKnight Aug 3 2014, 4:57am says:

Lovely scenery :D

+1 vote   media: Something to look at.
HounderKnight Aug 2 2014, 10:04pm replied:

(sorry if you've already seen some of these)

Partly it might be because the plates simply don't look very metallic, but obviously that's more difficult without specular.

A big part of it could also be the fact that the "uniform" underneath looks more like a traditional noble's robe or something; not a military uniform (no offense intended D:). Military uniforms typically don't have lifted embroidery, for one.

+3 votes   media: Vaegir assault troops, 1.5
HounderKnight Jul 30 2014, 8:21pm replied:

Agreed; it should feel like you're fighting for a major city, not just an outpost or something.

+7 votes   media: Some trench battle
HounderKnight Jul 30 2014, 2:36am says:

Sounds like a neat idea and the pictures so far are promising. Good luck!

+1 vote   mod: The Evergreen Project
HounderKnight Jul 29 2014, 3:14am says:

Things are shaping up very, very nicely. Adding actual ballistics is one of the biggest (if not the biggest) changes, in my opinion; even with the slight directional deviation of rounds in the previous version, they still felt wonky and laser-like, which is unfortunately just kind of a hallmark of the default Source engine.

The only complaint I had so far was that the MG08's reload animations/ speed seem a little slow. Seems more like he's having a leisurely shoot in a lovely green field on his day off than trying to load back up before someone shoots or bayonets his face in. Even if its reload was a bit faster, the Lewis should still be able to reload plenty quickly in order to still keep it a balanced weapon against the '08.

+5 votes   article: Centenary Update - Talking about 2.0
HounderKnight Jul 29 2014, 2:45am says:

Nicely done!

+2 votes   media: 2.0 Era specific headgear
HounderKnight Jul 27 2014, 10:37pm says:

Mmf. Lookin' good.

+7 votes   media: Cafe
HounderKnight Jul 25 2014, 3:18pm says:

But what about bayonets? :x

+5 votes   media: Imperial Guard
HounderKnight Jul 24 2014, 11:17am says:

What's the state of the game, anyways? I've heard about it multiple times in the past, but it was never explained how far along the progress of the game is.

Regardless, looking good and hopefully a release is somewhere in the near-ish future :)

+1 vote   game: Dead State
HounderKnight Jul 24 2014, 10:56am says:

Ooooh, this looks pretty.

+1 vote   mod: Domus
HounderKnight Jul 17 2014, 5:09am says:

Are these new United Provinces uniforms/ units? I can't seem to find them in the current version :x

+1 vote   media: Gameplay Screenshot 8: Colonel Jens' Battle
HounderKnight Jul 12 2014, 10:19pm replied:

Technically (though it could go either way), he only misspelled it once. He submitted multiple images under one title; he only typed the title out once. The site did all the rest.

+4 votes   media: Eternal Crusade heroe concepts
HounderKnight Jul 12 2014, 5:27am replied:

While the British had a compelling argument for making the colonies help pay back their debts (British troops -did- work both separate from and with colonists to defend cities, towns, and frontiers), the British also spent a lot more in national spending and other wars/ theatres than just in the colonies. This was one reason for the colonists not being very keen on paying taxes (not to mention the fact that this money was being sent back to the Parliament in England).

What's more, said taxes were not implemented/ passed with anyone in the British parliament being present to represent the colonies - something that the colonists (the majority of which being from the British Isles and saw themselves as British subjects) felt was illegal - and technically was. Boycotts on British goods ensued, and many new taxes were repealed, though some stayed. Still, this left a big rift between the colonies and the parliament back in London.

In order to help quell the sparks of rebellion and dissent, the British passed a number of acts. One act restricted town hall gatherings (though this may have only been in Massachusetts; not sure). Another made it so that if a British soldier had been accused of a crime or other infraction while in the colonies, they would be tried back in Britain instead of where the incident reportedly took place. Yet another shut down Boston harbor (a major economic port in those days, of course) until the damages done by the Boston Tea Party were paid in full (which was an act carried out in response to the aforementioned taxes many colonists believed to be unjust). The last of these acts allowed British troops (with order from the local governor, which could be done willy-nilly) to be housed in any person's private home or property (which could then technically be searched) without approval from the owner.

+4 votes   mod: The Liberty's War
HounderKnight Jul 12 2014, 5:02am replied:

Many Red Army soldiers wore the Budenovka, even up prior to WWII; that weird pointy cap. (your link didn't seem to work, so I'm not sure if you posted the same one). However, Russian soldiers throughout WWI also apparently wore Papakhas as well (I have a large history book of WWI containing lots of pictures - many of the shots of Russian WWI soldiers either show them wearing the peaked infantry cap or the Papakha embedded with the Imperial seal/ coat of arms), and both the Papakha and Ushanka have been around quite a while. It's not out of the ordinary to suspect that an officer might have one due to rank/ better equipment.

+2 votes   media: Soviet Soldiers: Russian Civil War
HounderKnight Mar 25 2015, 1:56am says:

Keep it up! This looks great, and there's not enough good (and finished), custom Alien Swarm stuff out there.

+1 vote   article: March 2015 Update
HounderKnight Mar 13 2015, 9:55pm replied:

Weapons designs, in hindsight, are not always all that good or practical. The Dreyse Needle Gun (pictured) had a lot of drawbacks, including its awkward bolt. Obviously its successor (The Mauser 1871) and the majority of future bolt-actions would end up being favored.

+2 votes   media: Prussian Line Infantry
HounderKnight Mar 13 2015, 5:28am replied:

Plus one of the classic lines of thinking: deal with horrible now so that the future will be good/ okay/ better.

+1 vote   media: Faction alignments
HounderKnight Mar 7 2015, 10:25pm says:

Not new, but it's an amazing piece nonetheless.

+3 votes   media: Some new 40k stuff
HounderKnight Jan 26 2015, 9:55pm replied:

I think it's just an example. Obviously the video focuses a lot on cavalry, who don't perform as well in very hilly maps. This is going to be an issue for those that like to or feel the need to use cavalry - as well as the AI armies using cavalry - especially since the more modern, quicker-firing weapons are already a big detriment to cavalry use.

+2 votes   media: Calradia: Blood & Steel - 1870 - Ancia
HounderKnight Jan 16 2015, 11:14pm says:

Great news! I like Verdun, but even though I can run more demanding games much easier, for some reason Verdun has seemed choppy since I got it a bit after it released on Steam.

+5 votes   article: Verdun gets engine upgrade. Live Now!
HounderKnight Jan 11 2015, 3:31am replied:

Not to mention the SS-Totenkopf insignia below the Aquilas on her cap.

+10 votes   media: Badass Female Commissar
HounderKnight Jan 5 2015, 5:16pm says:

Ja, alles sieht sehr gut aus. Those trenches and fortifications + the rubble make for a great scene. Though - and not at all trying to degrade the work done - the building itself doesn't look too much like its real-life counter-part. Is this just due to engine/ environment/ prop limits? Just curious.

+7 votes   media: Pavlov's House
HounderKnight Dec 30 2014, 12:40am replied:

I'm curious as well. I'm assuming it's the Hi-Res version, unfortunately. Hopefully they'll still release a Low-Res one.

+1 vote   download: Full Invasion 2 v0121 Full Version
HounderKnight Dec 19 2014, 3:11am says:

Which faction has access to them? Or are they purchasable for the player? :o

+2 votes   media: Ridable Tiger (Version 0.72)
HounderKnight Dec 8 2014, 3:53pm says:

So are the others in the row simply variations, or do they correspond to a specific rank/ role? Am dumb and not following :(

+1 vote   media: Dec8th
HounderKnight Nov 17 2014, 6:49am replied:

The Totenkopf (Death's Head or simply skull and crossbones in German) has been in use in some Prussian/ German military units of their days since Frederick the Great. Its use isn't exactly unique, since lots of units from militaries from around the globe - regular and irregular, Revolutionary-era to modern day - have used and still use it. The biggest difference when it comes to Germany is that the symbol has become synonymous with the SS, Einsatzgruppen, and other more strongly Nazi-tied sections of the German military leading up to and during WWII, since they were pretty fond of it.

The Freikorps during the post-WWI time was kind of a mix; at times they acted as militia and peacekeepers, sometimes soldiers participating in nearby (former German Empire territory) conflicts, and many towards the end came to be absorbed into the Nazi party and its associated paramilitary factions.

+2 votes   media: Freikorps
HounderKnight Oct 11 2014, 5:46am says:

"The Emperor working at the enormous amount of administrative responsibilities he placed upon himself."

I don't think I've ever seen a person work harder

+8 votes   media: Napoleon in his office.
HounderKnight Oct 3 2014, 11:55pm replied:

Obviously Allied forces used flamethrowers on the Western front, but not to the same extent as in the Pacific Theatre. The Japanese made use of bunkers, pillboxes, tunnel complexes, and other hard, static defenses much more than the Germans did, which is where the flamethrower really shined. Flamethrowers are not optimal for more fluid fronts.

0 votes   mod: Heroes of the West
HounderKnight Aug 31 2014, 3:54pm replied:

Why the downvotes? It's a reference to Fred the Farmer (the uber-zombie) from the original mod.

+3 votes   media: Fred's Farm - WIP
HounderKnight Aug 31 2014, 2:36am says:

Fred's a ****.

+5 votes   media: Fred's Farm - WIP
HounderKnight Jul 6 2014, 2:11pm says:

Looking gorgeous as always! :]

+1 vote   media: new update
HounderKnight Jun 15 2014, 9:34pm says:

This mod looks gorgeous. I actually don't own any of the MoW games, but a few mods - including this one - are definitely tempting me to buy them.

+4 votes   media: Asylum
HounderKnight May 21 2014, 7:22am says:

Speaking of that Term...the Dreadnought looks a bit short, himself.

+2 votes   media: 40k art feat. Midget Termi
HounderKnight May 20 2014, 7:28am says:

Looking pretty good so far. Freedom to explore is always a huge bonus as well :D

+1 vote   game: Anima Gate of Memories
HounderKnight Apr 30 2014, 4:42am says:

She's really good at throwing those knives?

+3 votes   media: Inquisition Codex art
HounderKnight Apr 28 2014, 8:35pm says:

Already voted. Good luck!

+1 vote   media: Support us on Greenlight
HounderKnight Apr 22 2014, 5:36pm says:

Looks pretty awesome...but what's with those ridiculously tall, round pyramidal helmets?

+1 vote   article: New faction announced
HounderKnight Apr 13 2014, 2:26am says:

Beautiful work.

+1 vote   media: Cloud Hidden Hills
HounderKnight Apr 12 2014, 8:06am says:

Looking good! Eager to see what all the new uniforms are like.

+1 vote   media: Vaegir Officer Uniform
HounderKnight Apr 12 2014, 2:10am says:

It's nice of you to post this...I didn't know where any of the ASOIAF-related quests actually were until now! Though admittedly I am a little disappointed you can't interact with the Night's Watch :p

+1 vote   article: A guide to quests in ACOK 1.5
HounderKnight Apr 7 2014, 5:43am replied:

There's definitely pictures of whiter/ lighter Panzers...while the Russians definitely ran with the winter camo biz, specific Panzer units/ individual crews or elite detachments may have gone out of their way to make or acquire their own. Obviously I'm not certain, though.

+2 votes   media: Update
HounderKnight Apr 1 2014, 6:23pm says:

Easiest miniature ever.

+1 vote   media: April 1st
HounderKnight Mar 30 2014, 2:22am replied:

I too wish to know about said copyright reasons!

+2 votes   media: Militarum Tempestus kicking Ork ass
HounderKnight Mar 24 2014, 3:02am says:

Holy kittens, this looks gorgeous.

+1 vote   game: "Sticks & Starships"
HounderKnight Feb 22 2014, 4:32am says:

Brandishing: ye olde warrior's peacocking.

+1 vote   media: Brandishing
HounderKnight Feb 13 2014, 12:12am says:

They're pretty much all Warhammer-ized Mass Casualty Incident(MCI) documents and supplies. Taking an Emergency Medical Responder course (as far as the U.S. goes, anyways) will take you over most of these...just with less awesome, obviously.

+2 votes   media: Feb12th
HounderKnight Jan 30 2014, 1:44am says:

Sounds neat :o

+1 vote   media: Realm Of the Falcon
HounderKnight Jan 29 2014, 3:57pm says:

That's a great find, Eisenmann.

+2 votes   media: Jan29th
HounderKnight Jan 29 2014, 3:39am says:

I really don't see the incentive to be the Empire, realistically...Chaos seem to have way better armour (when they have it) and melee weapons, and if nothing else the huge difference in height and muscle mass alone make for a big advantage. D:

Though there's still lots to be shown, I suppose, and I don't know much concerning the fantasy Warhammer lore.

+2 votes   media: Chances...
HounderKnight Jan 8 2014, 9:08pm says:

That color scheme isn't very colorful.

+1 vote   media: badass color scheme
HounderKnight Jan 5 2014, 10:33pm says:

Geez, that FT 75-BS looks/ sounds like it'll cause a heck of a lot of damage.

+4 votes   article: MODEL SHOWCASE #1 l FT Variations
HounderKnight Nov 9 2013, 2:04am says:

That's a lot of facial hair.

+2 votes   article: Field report 9: Characters!
HounderKnight Oct 31 2013, 1:11am says:

Holy Jebus that's gorgeous :o

+2 votes   media: Happy Halloween
HounderKnight Oct 24 2013, 5:38pm says:

What's the hull-mounted gun there? A las-cannon?

+2 votes   media: Lemanruss 2.0
HounderKnight Oct 7 2013, 8:28am says:

So...what's going on here, exactly? Context?

+6 votes   media: Stuff
HounderKnight Sep 16 2013, 2:12am says:

They would be a terrifying gang to face after the apocalypse/ societal breakdown D:

+5 votes   media: Orks be made for Cosplayin
HounderKnight Sep 12 2013, 4:12am says:

Looks and sounds very interesting. Eager to see how this turns out :o

+2 votes   game: The Coral Cave
HounderKnight Sep 11 2013, 11:01am says:

Looking good :)

+1 vote   media: EERIE SILENCE Teaser
HounderKnight Aug 27 2013, 10:27pm says:

Looks gorgeous. Also seems the hit detection is much better, which I'm more excited for than anything else.

+11 votes   article: Beta v1.07 Teaser
HounderKnight Aug 8 2013, 5:30pm says:

Nice work. Can't wait to see it in game :)

+7 votes   media: Character customization - possible variations
HounderKnight Aug 8 2013, 10:29am says:

Lovely uniform work as usual.

+2 votes   article: Pistols, Sentinels, and Stormtroopers
HounderKnight Aug 3 2013, 7:10pm says:

Adorable and awesome :)

+1 vote   media: Watch Shield
HounderKnight Jul 30 2013, 12:05am says:

What chapter/ band is this? Or is it just a custom one?

+1 vote   media: Have some 40k
HounderKnight Jul 10 2013, 6:04am says:

Holy Jebus. My computer's pretty good, but I'm worried about how my FPS is going to look when I try to run around here on max settings.

In short: flippin' gorgeous.

+8 votes   media: Paris
HounderKnight Jun 11 2013, 12:36am replied:

Oh? My's the same case for the rest of the screenshots then, I assume? The "User Screenshots" title just made me jump to the conclusion that they were taken by someone using some lovely shaders, since many of the screens on the Nexus and elsewhere these days use them.

Beautiful nonetheless :)

+1 vote   media: User Screenshots
HounderKnight Jun 10 2013, 7:18pm says:

Which shader/ ENB settings and such are being used in these?

Amazing work, by the way :)

+1 vote   media: User Screenshots
HounderKnight May 7 2013, 12:09am says:

Gorgeous :o

+2 votes   media: Desert & City WIP
HounderKnight Apr 10 2013, 2:38pm says:

Lovely work. It's been annoying throughout all the HL1 mods (though admittedly life-saving...) when monsters/ enemies lose you on stairs or corners.

+16 votes   media: Cry of Fear - Improved AI
HounderKnight Apr 2 2013, 9:03pm says:

Oh my...very lovely work!

+2 votes   media: Rework of the first level
HounderKnight Mar 3 2013, 5:50pm says:

Great news. Can't want to hop into the fray!

+1 vote   article: Release date
HounderKnight Feb 12 2013, 1:38am says:

You've piqued my interest.

+4 votes   media: Stay Frosty
HounderKnight Feb 10 2013, 10:20pm says:

Oh my~ Yes please :D

+3 votes   mod: Gallipoli 1915 for Warband
HounderKnight Feb 8 2013, 12:08am says:

Can't wait to see them in action ;D

+2 votes   article: Knives
HounderKnight Jan 22 2013, 7:43pm says:

Oh my, yes please :D Glad to see a new WWI mod in development for RO2!

+4 votes   mod: The Rif (Working-Title)
HounderKnight Dec 14 2011, 1:37am says:

Oooh, well done!

I've always wanted to see the MP-18 implemented into a game or mod. Definitely one of my favorites :)


+1 vote   article: Zeitgeist, The Arsenal - Part II, the MP 18
HounderKnight Jun 6 2011, 12:09pm says:

It'd be better if it were much more simple, in my opinion. The track itself is good, but I don't think it'd fit as well with the atmosphere, given all the electronically enhanced/ added bits. The track used in the Nestlings mod comes to mind (if I recall it's only one piano playing without any synth/ electronic editing), though it's a bit lighter; so something darker and more foreboding would do wonders.

+1 vote   media: The Burningham Estate
HounderKnight Apr 28 2011, 12:27am says:

D'aww, wish we could've seen you become zombified :)

Awesome work, guys.

+12 votes   article: NMRiH Devblog and Gameplay Video
HounderKnight Feb 23 2011, 9:25am says:

Got an alternative link? Moddb's videos always crash for me :(

+1 vote   media: Inquietude - Hallway
HounderKnight Feb 23 2011, 9:11am says:

Nice work :)

+1 vote   media: Mom n' Bot's Exterior
HounderKnight Feb 17 2011, 8:12pm says:

Hope things will get sorted out and turn out all right. You guys have been doing great so far. :)

+3 votes   article: Back to Basics
HounderKnight Feb 13 2011, 9:16am says:

Ooooh, screens are looking good. Caught my interest. :)

+2 votes   mod: The Curse Of Brewer Manor
HounderKnight Feb 6 2011, 7:44pm says:

Great work on the art! :)

+1 vote   media: Rebekka
HounderKnight Jan 27 2011, 9:01pm replied:

no Pocahontas there bro.

+2 votes   media: Claude Frollo the Inquisitor.
HounderKnight Jan 18 2011, 5:26am says:

Definitely liking the work done so far :)

+1 vote   article: San Eden Progression
HounderKnight Jan 17 2011, 2:47am says:

Read this months ago ;)

But yeah, is a very nice article.

+3 votes   article: Red Orchestra 2: Heroes of Stalingrad hands-on
HounderKnight Jan 16 2011, 3:20am says:

Those textures are hot.

+7 votes   media: Grey Knights
HounderKnight Jan 12 2011, 6:37pm says:

Great work! Very lovely shot

+1 vote   media: No Russian?
HounderKnight Jan 7 2011, 7:48pm says:

Creepy and eerie. Good job. :) Can't wait to see what kind of baddie dwells there

+1 vote   media: Victim Boss Area
HounderKnight Dec 31 2010, 7:52pm says:

By his voice, I thought he'd be huskier...

Good job nonetheless :)

+1 vote   media: Dead before Dawn - Mall Security Guard "Hank"
HounderKnight Dec 30 2010, 12:08am says:

Awesome work. :)

+1 vote   media: Media Release 3
HounderKnight Dec 24 2010, 12:09am says:

Very well-done!

+2 votes   media: Chinese Theater
HounderKnight Dec 19 2010, 10:47am says:

Nice work. :)

+2 votes   media: E1MB - Radiotherapy Chambers
HounderKnight Dec 18 2010, 12:58pm says:

Very nice set of screens. :)

+2 votes   media: City
HounderKnight Dec 9 2010, 10:54pm says:

Wow; stunning map you have there. :) Loving the attention to detail in the architecture and atmosphere. Keep it up.

+2 votes   article: MotY post #8: Winter, the secret Hokuten temple
HounderKnight Dec 7 2010, 7:11pm says:

Another brilliant set of eerie yet gorgeous shots. Keep up the incredible work. :)

+2 votes   media: More Final Level shots
HounderKnight Dec 7 2010, 7:08pm says:

Definitely an improvement :)

+1 vote   media: Chapter 3:The Town-–°omparison(Read Description!)
HounderKnight Dec 4 2010, 9:17pm replied:

"And they fought for the Nazi goverment at the beggining, so almost 90% of the 'soldiers' were nazi. At the late '45 the army recruited a lot of civilians. Those civilians weren't nazis."

What? No, I'm sorry, but you're stupid. Just because a soldier fights under a bad government doesn't mean he supports that government. Also, your 2nd statement is completely redundant; all people are technically normal civilians by default until they join the military, enter into a governmental or law-enforcement position, or enter into a different employment that is directly under government jurisdiction.

Just because a German soldier - even at the beginning of the war - signed up and fought for their country does not by -any- measure automatically make them a Nazi, or mean that they supported or were knowledgeable of all that their government and the SS were doing. And yes, the SS was approved the high-government. Does that mean the entire military approved of the SS? Not by a long shot.

I know a few friends my age that had grandparents fight for Germany during WWII and didn't support what the Nazis did in any way (hell, I know a few older guys who had their parents actually fight). They weren't conscripted; they fought because they wanted a better future for their country/ wanted to defend it, or they simply wanted a better future for their family.

Don't be so close-minded.

+1 vote   media: All German soldiers in the game
HounderKnight Dec 4 2010, 5:19pm says:

Nice set of pics. Though, does anyone have the original of the picture at 00:33-00:39?

+1 vote   media: Death Corps Of Krieg
HounderKnight Nov 29 2010, 8:35pm says:

Interesting. :) +1 tracker

+2 votes   game: SoulHunter
HounderKnight Nov 29 2010, 7:39pm says:

Don't know why he wasn't using his stubby's obviously much more effective.

+1 vote   media: Dreamer Updated Animations & Ambient Music 1
HounderKnight Nov 27 2010, 4:54pm says:

Things are looking great, guys. Nice work. :)

+1 vote   article: New screenshots and gameplay footage
HounderKnight Nov 23 2010, 12:05am says:

Looks interesting. :)

+1 vote   game: Plague of Heroes: Point of Orifice
HounderKnight Nov 21 2010, 11:31pm says:

Very cool :)

+3 votes   media: Lair of the Lunar Mastermind
HounderKnight Nov 18 2010, 9:24pm says:

Looks hot, but the textures could be more detailed...specifically their faces.

+1 vote   media: Ultramarines The Movie
HounderKnight Nov 16 2010, 12:48am says:

Simply stunning; another great set of awesome screens. :)

+2 votes   media: Episode2 - Solomon's Secret
HounderKnight Nov 13 2010, 5:44pm says:

Great work

+2 votes   media: Sermon Room
HounderKnight Nov 10 2010, 6:14pm says:

Do want.

+1 vote   article: The Red Tide/Blitzkrieg Challenge
HounderKnight Nov 4 2010, 5:30pm says:

Damn sexy

+1 vote   media: LEVEL_ANTI-T_LAB
HounderKnight Nov 1 2010, 8:57pm says:

The map looks great from what I can tell, and it's of a specific setting that you don't see a lot of (and happens to be one of my favorites). It's frustrating that there's hardly any good maps that center around/ take place in a cabin or farmhouse. :T

Awesome looking map, guys. Instantly won some respect.

+2 votes   media: NMRiH Halloween Update
HounderKnight Oct 31 2010, 10:25am says:

Gorgeous screens :)

+2 votes   media: Chapter 2: Railroad Station
HounderKnight Oct 31 2010, 5:47am says:

Sounds awesome; I loved World War Z to death. Only concern is, of course, superduper low framerates due to large amounts of ghouls. :X

Will any other instances from the book be included?

+1 vote   mod: World War Z - 30 Days
HounderKnight Oct 31 2010, 5:37am says:


+2 votes   media: Staring at the asylum
HounderKnight Oct 13 2010, 1:16am says:

Simply amazing so far. Definitely liking how the downtown area is shaping up. :)

+1 vote   article: [Project Brazil] New Alliance Formed with PsyOdyessy
HounderKnight Oct 12 2010, 12:26am says:

Wouldn't be a Cthulhu-esque mod without dark, creepy underground chambers.

+5 votes   media: Minecart Tunnels
HounderKnight Oct 11 2010, 1:16am says:

Great job :)

+1 vote   download: One 4 Nine - v5 of campaign now released
HounderKnight Oct 6 2010, 8:13pm says:

Great to hear :)

+1 vote   article: Release Trailer and the mod is coming soon...
HounderKnight Oct 6 2010, 12:14am says:

Oooh, very well-done! Great atmosphere so far. :) Make sure you put some goodies to pick up in there.

+1 vote   media: Project Brazil Video Screenshot 3
HounderKnight Sep 30 2010, 12:53am says:

Very awesome concepts. :)

+1 vote   media: Necrosis
HounderKnight Sep 22 2010, 9:14pm says:

Very nice :)

+1 vote   media: Ashtun
HounderKnight Sep 18 2010, 7:42pm says:

Very well done :)

+1 vote   media: Ashtun Rebuild
HounderKnight Sep 17 2010, 4:23pm says:

Great to hear. :) So far all the changes are exactly what was needed.

+1 vote   article: Release 1.13b
HounderKnight Sep 11 2010, 9:04pm replied:

Well it's only adding music/ sound files, so it's pretty safe to assume game version doesn't matter.

+1 vote   download: Rohan's Music Expansion
HounderKnight Sep 5 2010, 9:01am says:

Damn fine job.

+2 votes   media: Goblin camp
HounderKnight Sep 5 2010, 8:55am says:

Gorgeous work. :)

+1 vote   media: Dagorlad
HounderKnight Sep 5 2010, 8:54am says:

Wow, very nicely done!

+3 votes   media: Barrowdowns
HounderKnight Sep 4 2010, 2:08am says:

Bless you sirs

+1 vote   download: Amnesia: TDD - Windows demo
HounderKnight Sep 1 2010, 6:28pm says:

Wooh, you guys finally added it to the games page. :) Eagerly awaiting the release.

+1 vote   game: Amnesia: The Dark Descent
HounderKnight Aug 29 2010, 7:38am says:

Looking damn nice. :)

+3 votes   media: Mausoleum
HounderKnight Aug 23 2010, 1:39am says:

Do want

+1 vote   media: Not at all scary. Not in the least bit.
HounderKnight Aug 22 2010, 3:03am says:

Great design.

+3 votes   media: cars
HounderKnight Aug 14 2010, 3:15am says:

Screens are looking damn fine.

+2 votes   media: ZPS_Underground
HounderKnight Aug 11 2010, 1:36am says:

Damn fine work. Those trenches are looking brilliant. :)

+3 votes   media: Map WIP
HounderKnight Aug 9 2010, 5:08pm says:

Well-done art. Has a sort of mystical feeling to it. :)

+2 votes   media: Environmental concept art
HounderKnight Aug 9 2010, 5:05pm says:

Oooh, very well-done :)

+1 vote   media: "On way"
HounderKnight Aug 4 2010, 7:00am says:

Still looking great.

+3 votes   media: Rosie Big Daddy Reworked
HounderKnight Aug 4 2010, 6:47am says:

Ooh, very well done.

+2 votes   media: Environment Shift
HounderKnight Aug 2 2010, 12:19am says:

Not bad at all. :) You certainly nailed the "gloomy" aspect you were shooting for...though maybe a touch more fog couldn't hurt.

+3 votes   media: The Burningham Estate
HounderKnight Aug 2 2010, 12:17am says:

Definitely agree. More props/ debris and additions to the skybox area work wonders for the atmosphere.

+1 vote   media: August Update
HounderKnight Aug 1 2010, 11:55pm says:

Amazingly done

+1 vote   media: Alley Concept touch up
HounderKnight Jul 30 2010, 9:33pm says:

Looking great

+1 vote   article: Schreiterunterst√ľtzungs Truppen
HounderKnight Jul 30 2010, 4:57am replied:

It's dead, unfortunately. Been dead a long time now.

+4 votes   download: They Hunger Ultra Definition Pack
HounderKnight Jul 26 2010, 10:16pm says:

Excellent work!

+3 votes   media: Spider
HounderKnight Jul 19 2010, 6:07am says:

Very well-done!

+1 vote   media: Akeem the Assamite Vizier (NEW NPC)
HounderKnight Jul 16 2010, 5:37pm says:

Nice work!

+1 vote   media: Boardwalk Picture 1
HounderKnight Jul 16 2010, 5:32pm says:

All the screens look gorgeous. :) Excellent work and detail!

+1 vote   media: E.Y.E
HounderKnight Jul 14 2010, 8:02pm says:

Well done :)

+1 vote   media: Draracle cave
HounderKnight Jul 14 2010, 4:22pm says:

Looks great :)

+1 vote   media: Stockpile - Style
HounderKnight Jul 12 2010, 3:19pm says:

Holy damn. Great update. :)

+2 votes   article: News 11.07.2010: Rumbler Big Daddy will enters Rise of Rapture
HounderKnight Jul 11 2010, 5:04pm says:

Damn sexy :)

+1 vote   media: Mauser C96
HounderKnight Jul 8 2010, 6:58pm says:

Holy **** that's gorgeous.

+2 votes   media: Mall Of Ukraine [WIP]
HounderKnight Jul 6 2010, 4:39am says:

Awesome skins; both for the Germans and U.S. :)

+2 votes   media: Waffen SS Skins
HounderKnight Jun 22 2010, 6:48pm says:

Bah, tried to search it but got nothing... no idea. :I

+2 votes   media: Contest - Bloodlines Antitribu: Blood Moon
HounderKnight Jun 21 2010, 9:50pm says:

Great looking art and interesting plot so far. And inspired by H.P. Lovecraft you say?

+1 Watcher :)

+1 vote   game: Noctu
HounderKnight Jun 21 2010, 9:34pm replied:

Yes, those would be British tanks.

+1 vote   media: Mark-I male tank
HounderKnight Jun 21 2010, 9:31pm says:

Very nicely done :)

+1 vote   media: Lust
HounderKnight Jun 20 2010, 10:52pm replied:

Read the description.

+1 vote   media: In-game screens (from console)
HounderKnight Jun 18 2010, 7:40pm replied:

I don't see why people down-voted Gulp343's comment. He makes a good point.

The mod is supposed to be based after a nuclear holocaust. Weapons are not going to be in new/ pristine condition. No, this doesn't mean they're going to automatically become "old.", but they'll still see wear and tear. And yes, you might have gunsmiths that survived the bombs, but where are they going to get all the nice, new materials they used to get from factories and such? Bombed factories on the surface, that, even if they had the proper parts, would have barely any or none at all in good condition? Not very likely. They'd probably get the materials to manage firearms from other firearms and pieces of scrap metal.

Nevertheless, great work on the model and texture.

+3 votes   media: Glock 19 finished
HounderKnight Jun 17 2010, 11:13pm replied:

It lacked players and some things could've been improved on, but RE:CB did not suck, sir.

Anyways, nice little Q&A update :) good to see you guys are still moving along.

+1 vote   article: Frequently Asked Questions
HounderKnight Jun 15 2010, 1:07am replied:

What? No. They're from the "Alien" series of movies. Do your homework.

+3 votes   media: Oh mah gawd!
HounderKnight Jun 11 2010, 2:32am says:

Don't know a bit of German, but Goddamn, the work you guys have done looks amazing :)

+8 votes   media: Nehrim Releasetrailer 2010
HounderKnight Jun 8 2010, 2:47am says:

Excellent work on them :)

+1 vote   article: Neon Signs
HounderKnight Jun 4 2010, 1:20am says:


+2 votes   article: Euthanasia will be continued
HounderKnight May 31 2010, 3:16pm says:

Yes, yes, and more yes. :) Great work!

+2 votes   media: MP-18
HounderKnight May 30 2010, 11:58pm says:

Staying classy, even after the world has ended

+7 votes   media: Pocket watch
HounderKnight May 30 2010, 11:56pm says:

Gorgeously grimy shots :)

+4 votes   media: Sewer Concept
HounderKnight May 27 2010, 1:31am says:

Very nice work :)

+2 votes   media: New Modeler
HounderKnight May 22 2010, 1:24am says:

Very nicely done :)

+1 vote   media: Mapping Tests
HounderKnight May 18 2010, 12:41am says:

Good to hear you guys are still going. Was really/ still am really looking forward to this.

+1 vote   article: News!
HounderKnight May 17 2010, 5:21pm says:

Still looking good :)

+1 vote   media: Alpha Ingame Screenshot
HounderKnight May 12 2010, 12:16am says:

Holy damn. Definitely some great shots...they genuinely make things feel as if a disaster has happened :)

+2 votes   media: Raccoon Town
HounderKnight May 9 2010, 4:08am says:

Watching on Nexus too :)

+2 votes   mod: Hightown
HounderKnight May 6 2010, 2:15am says:

Just in time for summer gaming

HounderKnight May 3 2010, 6:07pm says:

Very well-done art!

+1 vote   media: Alice Concept
HounderKnight Apr 25 2010, 8:35pm says:

Holy damn...

+1 vote   media: Saint-Chamond tank
HounderKnight Apr 21 2010, 4:40am says:

Wow, very impressing footage for an alpha build!

+1 vote   article: First NML video
HounderKnight Apr 21 2010, 4:34am says:

Great work :)

+1 vote   media: The Broken Lands
HounderKnight Apr 21 2010, 4:20am says:

Good job :)

+1 vote   media: Wrath
HounderKnight Apr 18 2010, 2:24am says:

Definitely an improvement from the demos :) awesome looking textures and level design

+1 vote   article: 1187 April News Update
HounderKnight Apr 18 2010, 2:23am says:

Loving the sounds of the Thompson, and the model of course :) nice job on it. And bravo with the maps, they look absolutely superb

+1 vote   article: April 2010 Media Update
HounderKnight Apr 8 2010, 3:15am says:

Damn sexy. Great lighting and, as usual, awesome gritty atmosphere :)

+1 vote   media: Random interior_alpha
HounderKnight Apr 8 2010, 3:09am replied:

Vostroyans or Death Korps would be very awesome...though deep down I feel that it'll just be Cadians like usual :(

+1 vote   media: The Defiler
HounderKnight Apr 4 2010, 9:50pm says:

Bravo, both for the review and the mod itself

+2 votes   article: Flesh Review
HounderKnight Mar 31 2010, 8:04pm says:

Very nice work :)

+1 vote   media: Apartments Update!
HounderKnight Mar 28 2010, 9:56pm says:

Definitely liking what's in so far :) you guys are going to add the Hungarian rifles and MG and such, right?

+1 vote   article: First Preview
HounderKnight Mar 25 2010, 8:32pm says:

Oh God D:

+3 votes   media: Armoured train
HounderKnight Mar 16 2010, 1:28am says:

Oh the nostalgia :)

+3 votes   mod: Home Alone
HounderKnight Mar 15 2010, 1:41am says:

Why would you feel the need to pick up and throw boxes anyways? Though I do honestly like your idea for an ending more than the original.

+1 vote   article: Nestlings review
HounderKnight Mar 5 2010, 11:29pm says:

Quite an interesting read. :)

+2 votes   article: Eastern Front Interview by Relic Entertainment
HounderKnight Feb 21 2010, 5:04pm says:

You made the blunderbuss worse? It was fine the way it was :I

+3 votes   article: New Patch Released!
HounderKnight Feb 18 2010, 8:55pm replied:

The hurfdurffery continues

+1 vote   game: Dante's Inferno
HounderKnight Feb 16 2010, 8:05pm says:

Great work. It warms my heart to see such a fine G98 :)

+1 vote   media: New Gewehr 98 WIP
HounderKnight Feb 14 2010, 10:29pm says:

Sweet Jesus on a pogo-stick

+2 votes   media: The Gun Lord
HounderKnight Feb 11 2010, 8:06pm says:

****. Yes.

+1 vote   media: Thunderfire Cannon
HounderKnight Jan 13 2010, 10:56pm says:

Not too shabby at all :) Erika seems a bit robotic...though I realize it's only a rough draft, of course

+3 votes   article: Encore Commercial in the Making
HounderKnight Jan 7 2010, 6:34pm says:

Looking good...though it needs moar bayonet :)

+1 vote   media: AK-74
HounderKnight Jan 6 2010, 11:35pm says:

Looks gorgeous :)

+2 votes   media: Top 100
HounderKnight Jan 6 2010, 5:58pm says:

Looking great, as always

+1 vote   media: BOOM! Update
HounderKnight Jan 6 2010, 5:52pm says:

Very interesting :)

+1 vote   media: January update
HounderKnight Dec 25 2009, 6:23pm says:

Very nice :) hopefully we'll see more content this year!

+1 vote   media: Merry Xmas
HounderKnight Dec 24 2009, 11:46pm says:

Very sexy

+1 vote   media: Saracen APC
HounderKnight Dec 20 2009, 1:03am says:

Loving the dark, frigid atmosphere of the map. Great work

+1 vote   media: BG_Quebec Map
HounderKnight Dec 20 2009, 1:00am says:

Wow, looking very cool :)

+1 vote   media: New Native Class Texture and Miningtown Map
HounderKnight Dec 14 2009, 7:25pm says:

That certainly would be interesting... definitely eager to see how this turns out

+5 votes   article: Left 4 Dead 2 Add-On #1 Announced
HounderKnight Dec 8 2009, 8:41pm says:

Another informative update, thanks for putting it up

+1 vote   media: NMRiH Audio Update #4 November 2009
HounderKnight Dec 5 2009, 7:05pm says:

Very well-made

+2 votes   media: El Ammo Bandito
HounderKnight Dec 3 2009, 7:58pm says:

The two Berlin shots looks amazing

+1 vote   media: Berlin
HounderKnight Nov 28 2009, 12:01am replied:

Nevermind :I thought I had it all patched up, but I guess not...had to get the patch off the main site.

+1 vote   download: Warcraft 3: A Haunting DEMO A2
HounderKnight Nov 27 2009, 11:37pm says: won't start.

+1 vote   download: Warcraft 3: A Haunting DEMO A2
HounderKnight Nov 27 2009, 3:15am says:

Hrmmm...wonder why next month's news post is going to be especially interesting... :3

+1 vote   article: November Progress Report
HounderKnight Nov 13 2009, 4:46pm says:

Very well-made :)

+1 vote   media: Red Avenue Platform
HounderKnight Nov 6 2009, 12:39am says:

Amazingly badass textures.. great to have him back :)

+1 vote   article: Return of an old family member...
HounderKnight Nov 3 2009, 7:33pm says:

Damn, those are some sexy hospital shots

+1 vote   article: A Story of Madness Update 2
HounderKnight Nov 1 2009, 1:25am says:

Awesome update, had a few of my own things answered that I was wondering about. Also, the ending was perfect :)

+1 vote   media: NMRiH Audio Update #3 October 31st
HounderKnight Oct 31 2009, 11:17am says:

Good to hear your PC's been fixed. Nice work on the pumpkin, not to mention this classy street.

+2 votes   media: Halloween!
HounderKnight Oct 30 2009, 9:09pm says:

Hah, loved it. The sirens were awesome... anywho, thanks for the upload, I've been wondering where exactly to go on Shreddingfield :I

+3 votes   media: ZPS Shreddingfield Walkthrough
HounderKnight Oct 29 2009, 6:51pm says:

Awesome concept art :)

+3 votes   media: Elephant, Monkey, Bird
HounderKnight Oct 16 2009, 12:22am says:

Sounds intriguing, and the level design is looking pretty smooth... +1 tracker to your list.

+1 vote   mod: Noir
HounderKnight Oct 12 2009, 6:58pm says:

We can only hope for the best D:

+1 vote   article: NOT DEAD~!! 8D
HounderKnight Oct 1 2009, 8:20pm says:

Sounds great

+1 vote   article: Land of Legends is back!
HounderKnight Sep 27 2009, 4:46pm says:

Wooh, nice to see some good-looking updates

+1 vote   media: Machinarium Bubble 1
HounderKnight Sep 17 2009, 4:34am says:

Good looking screens and fresh setting.. tracking

+1 vote   mod: Derailed
HounderKnight Sep 6 2009, 2:07am says:

A very beautiful piece. Don't know if it fits the theme perfectly...I was expecting something more dark and depressing, or something along those lines judging by the media...the track starts out and ends well, though the middle segment kind of didn't feel right for me...but oh well, it's good nonetheless.

+4 votes   media: Zeitgeist Overture
HounderKnight Sep 3 2009, 3:41am says:

Good to hear. More non-visual/ behind-the-scenes work just means a better, more polished product

+2 votes   article: August Progress Report
HounderKnight Aug 30 2009, 7:41pm says:

Definitely fitting boss music...reminds me a bit of the earlier gaming days

+2 votes   media: A Boss Fight
HounderKnight Aug 26 2009, 3:13pm says:

Sounds great

+1 vote   media: Save Room Music
HounderKnight Aug 24 2009, 4:49pm says:

Can't wait to use them!

+2 votes   media: Wraithguard Ingame
HounderKnight Aug 24 2009, 9:50am says:

Truly beautiful.

+2 votes   article: Dear Esther Update (remake)
HounderKnight Aug 24 2009, 3:27am says:

Oh ho ho...very interesting indeed, and I love the new model

+1 vote   media: Logos & Champions (Outdated)
HounderKnight Aug 20 2009, 12:30pm says:

It saddens me that anyone is actually stupid enough to download them

0 votes   article: Warning! Read!
HounderKnight Aug 7 2009, 9:59am says:

From the description

"The tool box is a blast to play with as the tank."


+1 vote   media: Tool box and Car lift
HounderKnight Aug 5 2009, 4:01pm says:

Very interesting mapping, I'm liking.

+1 vote   mod: Snark Planet
HounderKnight Jul 25 2009, 7:01pm says:

Ooh, definitely makes me consider using the Chimera more...

+1 vote   media: Chimera: Kronus Pattern with upgrades.
HounderKnight Jul 1 2009, 7:11am says:

Definitely a good looking Central Powers pic, though I still think the map could use some more actual craters instead of just the darkened earth where the shells hit

+1 vote   media: June Playtesting Screenshots
HounderKnight Jun 25 2009, 7:35pm says:

Great looking village

+1 vote   media: Village
HounderKnight Jun 22 2009, 9:33pm says:

Very pretty

+1 vote   media: Zeitgeist, batch 02, ss 02
HounderKnight May 10 2009, 6:01pm says:

The pictures look amazing, a step above many other HL2 mods out there. I only hope this mod won't die out like so many other promising ones have.

+1 vote   mod: Zeitgeist
HounderKnight Apr 4 2009, 8:31pm replied:

Thank you. Two tanks has nothing to do with more fuel, it's a matter of combat efficiency.

+1 vote   media: Flame Thrower Model
HounderKnight Apr 4 2009, 2:28am says:

Not to be picky, but there's really supposed to be at least at least two tanks on the back...

+1 vote   media: Flame Thrower Model
HounderKnight Mar 12 2009, 7:41pm says:

Grimy... I love it

+1 vote   media: Abandoned house
HounderKnight Feb 10 2009, 8:50pm says:


0 votes   media: High res textures
HounderKnight Jan 31 2009, 1:11am says:

Very nice view...the lighting for those streetlamps looks great too

+1 vote   media: WIP map
HounderKnight Dec 18 2008, 8:05pm replied:

I didn't read the news post, it's that simple. Half the news posts I see offer little interesting information. And everything else I see looks great; I just really dislike the HL2 rebel outfits, because so many HL2 mods out there don't bother to add any new skins whatsoever. It gets old - fast. But again, all the other pictures look fantastic, and you've really done a great job at creating a unique atmosphere.

+4 votes   media: They're behiiiiiiiind youuuuu...
HounderKnight Dec 17 2008, 8:25pm says:

Are you really going to use the HL2 rebel outfits? :|

+9 votes   media: They're behiiiiiiiind youuuuu...
HounderKnight Dec 14 2008, 10:27pm says:

Definitely loving the snow and lighting

+1 vote   media: Nothing special
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