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Comment History  (60 - 90 of 1,609)
HounderKnight Jun 14 2014, 2:58pm replied:

Assuming you mean death camps and not prisoner-of-war camps; not sure I could ever play as Swadia, then. Or any faction that would have them, for that matter. Awesome uniforms and German culture/inspiration are one thing - mass genocide is another.

Unless, perhaps, there was a way to prevent said things from happening (maybe it'd be an event that happens somewhere into a playthrough) or halt such places/actions after they've sprung up while still keeping the faction viable as a fighting power.

-1 votes     media: Preperations for new Nations
HounderKnight Jun 14 2014, 7:53am replied:

Agreed; one of the very few to creep me out as far as horror games go.

+1 vote     game: Out Of Hell
HounderKnight Jun 8 2014, 11:58pm says:

Love the art style :o

+1 vote     game: the guilt and the shadow
HounderKnight Jun 6 2014, 6:18pm says:

Dang. That looks really pretty :o

+2 votes     media: Scene testing
HounderKnight Jun 6 2014, 12:14pm says:

Awesome work on this so far! The vendor at the Four Ways is a great touch as well. Really enjoying the custom spawns and events, too. Hopefully there will be more in the future.

Is it planned to overhaul the villages/ castles/ towns so they match the factions' respective aesthetics better, though?

+2 votes     mod: Phantasy Calradia
HounderKnight Jun 3 2014, 6:24pm says:

Oooh, this looks awesome. Nice work and good luck!

+1 vote     game: Dex
HounderKnight May 21 2014, 7:22am says:

Speaking of that Term...the Dreadnought looks a bit short, himself.

+2 votes     media: 40k art feat. Midget Termi
HounderKnight May 21 2014, 7:20am says:

Another gorgeous shot. Lovely work.

+2 votes     media: Silent Hill slums
HounderKnight May 20 2014, 7:28am says:

Looking pretty good so far. Freedom to explore is always a huge bonus as well :D

+1 vote     game: Anima Gate of Memories
HounderKnight May 19 2014, 10:10pm says:

Very lovely art design!

+1 vote     game: Catmouth Island
HounderKnight May 16 2014, 12:33pm says:

Can't seem to start the Shadows in the Night quest...I've tried talking to both the associated beginning activators, and following the instructions in the Quest section of the wiki, but the quest never starts and the NPCs only respond with "What?" and "Yes?" respectively - every time and regardless of whether or not I've talked to the other or re-entered the area.

-2 votes     mod: A Clash of Kings (Game of Thrones)
HounderKnight May 15 2014, 8:37pm says:

Anyone know where Vargo Hoat can be found during the Horn and Necklace quest if Dragonstone (or any other faction for that matter) has taken Harrenhal?

+1 vote     article: A guide to quests in ACOK 1.4
HounderKnight May 8 2014, 8:58pm says:

First picture reminds me a bit of the Battle of the Crater.

+1 vote     media: Bonus mission
HounderKnight May 6 2014, 5:34pm says:

Based off of Spain, I assume? :o

Nice work!

+1 vote     media: Kingdom of Castillo!
HounderKnight May 5 2014, 2:45am says:

Looking good. Does this mean at least some parts of the Nords/ Nordic Union are snow-covered now? I always felt odd having troops dressed for winter fighting on springtime fields. :p

+1 vote     media: New Nordic Jalkaväki
HounderKnight Apr 30 2014, 4:42am says:

She's really good at throwing those knives?

+2 votes     media: Inquisition Codex art
HounderKnight Apr 28 2014, 8:35pm says:

Already voted. Good luck!

+1 vote     media: Support us on Greenlight
HounderKnight Apr 27 2014, 2:59am says:

D'ooooooh...this looks good. Good luck!

+2 votes     game: The Regret
HounderKnight Apr 26 2014, 2:50pm replied:

They're taking inspirations from multiple sources, is all.

+1 vote     media: Sarranid Troops
HounderKnight Apr 24 2014, 3:21am says:

Oh God. These screens are beautiful D':

+1 vote     media: Gobi
HounderKnight Apr 22 2014, 5:36pm says:

Looks pretty awesome...but what's with those ridiculously tall, round pyramidal helmets?

+1 vote     article: New faction announced
HounderKnight Apr 21 2014, 5:39am says:

Will faction alliances only be determined by their respective real-life alliances, or are political/ military ties free to unfold at random? Also, while I'm sure this has been asked...why are important factions like Russia and Prussia included when they technically didn't fight in the War of the Fifth Coalition? Just curious :o

+3 votes     mod: L'Aigle
HounderKnight Apr 19 2014, 10:27pm says:

Absolutely gorgeous. I always wanted a little slice of home in M&B.

+4 votes     media: Parisian Apartment
HounderKnight Apr 19 2014, 12:01am says:

Nice work! Though those muskets are ridiculously are they even supposed to reload them - let alone steadily hold them - without taking quite a lot of extra time?

+1 vote     media: United Provinces of Nordland Inf and Skirms
HounderKnight Apr 14 2014, 5:20pm says:

It looks pretty nice so far, at least for what it's meant to be. Eager to see how this turns out since I loved the original, despite all its bugs and occasional gameplay awkwardness.

+2 votes     game: Bloodhunt
HounderKnight Apr 14 2014, 5:16pm says:

Don't you dare die D: This sounds (and looks) extremely promising. Good luck!

+2 votes     game: HEATHEN
HounderKnight Apr 14 2014, 5:11pm says:

Looks neat.

+1 vote     game: The Conjuring House
HounderKnight Apr 14 2014, 4:13am replied:

Your recent news post says they're part Prussian as well, though? And I'm just more confused then. The new pictures have the Swadians with red (UK-esque) uniforms, and some of their (current build) in-game ones are Prussian. You can't have the de-facto French faction fielding red-uniformed armies...I mean you's your mod and all. But it still looks and seems extremely odd.

Can you give a run-down of all the factions and their intended real life counterparts, then? All I'm saying is that Russia has a lot of material to work really shouldn't need to blend them into the German states when both of them were their own separate and unique entities.

+3 votes     media: Light Jaegers, Tzar's Royal Jaegers and Landwehr
HounderKnight Apr 14 2014, 3:20am replied:

But I thought the new United Provinces already had strong Prussian influences? And the Holy Swadian Empire seems based off of (at least judging by name and some of the uniforms) the later Austrian Empire and other former-HRE German states. Russia is/ was a huge faction, so it doesn't make sense to diversify it more with nations that don't share much similarity or land with it, even if it is just fictional game. Why not make new Cossack/ Polish/ North-western Asian inspired units instead?

+3 votes     media: Light Jaegers, Tzar's Royal Jaegers and Landwehr
HounderKnight Apr 13 2014, 5:45am replied:

Ah, gotcha. And not sure if they were regular or throwing axes, but they seemed to prefer to use them in regular melee rather than throwing them. Out of the Nord troops, I believe those are the only ones that still don't have firearms, yes.

Update: Odd. I tried another battle and the Nord Veterans have MG's now, even though earlier they didn't. Sometimes they'll switch to an axe or just their fists mid-battle though, so I don't know what's going on.

+1 vote     mod: The Red Wars, Calradia 1923
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