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Very nice addition...not as big of a fan of those big, bulky armours Empire currently has a stockpile of.
They would be a terrifying gang to face after the apocalypse/ societal breakdown D:
Any way to implement working bayonets? I kind of doubt it (especially since DayZ had kind of wonky melee at best, and no bayonets if I recall), but it'd be a nice function if it's possible.
Thanks for the quick update :D
Looks and sounds very interesting. Eager to see how this turns out :o
Looking good :)
Actual magazine-fed bolt action implementation? Absolutely gorgeous work. However, maybe make the sniper rifle/ rifle fire a decent bit slower when the scope is attached? Seems a little fast, especially considering there's no recoil at the moment.
The stance doesn't help, but overall the body seems way too slim for someone in power-armor; at least in the thigh and bicep areas.
How many people play this lately, roughly? :o
Thanks for the heads up; seems to have fixed things so far!
Everything has been working great so far except for one thing: with a decent amount of technologies researched and all my buildings fully upgraded in Berlin, the recruitment icons have now disappeared. I know this has happened in the past and with others...but is there any fix as of yet? As things are now, I've lost my powerhouse for recruitment and advanced units.
Is that the quickfix on the 2.02 patch page? If so, then yes...hence why I included the "+ QF" in there. If not, I didn't see it on the mod's site.
Well I guess I need to -yet again- wait for the next patch...2.02 + QF has me crashing in Zaton near Skadovsk every time I try to venture out; something that never happened with the immediate post-2.0 patch (plus the little fixes).
I can't really revert to that version either though, since it kept crashing when I tried to talk to the Colonel about completing the mercenary quest -and- after I tried escort the medic back from the Kindergarten.
Looks cozy :o
Thanks very much for the patch release! Hopefully I can get things to work much more smoothly :)
It may not work for everyone, but try playing with "classic" or "tactical" troop sizes.
That's not him :p
It's one of the player character infected models.
Looks gorgeous. Also seems the hit detection is much better, which I'm more excited for than anything else.
Maybe map/ engine limitations? I'm not sure how much the game can handle myself, though. I noticed that as well...was a bit disappointed when I saw that the entire Middle East (which was still in Ottoman control by war's start) was basically off-limits.
Have you tried using the other troop sizes? A few have suggested that can help, though I keep running into the same issue as you do regardless of which nation or troop size I use.
Very lovely...Mr. Lorthax doesn't seem to appreciate it, though ;)
Indeed it does.
Scratch that; even after starting a new game, I'll crash even upon ending turn 1.
Not sure if anyone else has mentioned this or had this problem, but...
For some reason, even when I choose Sniper class and restart the game, when I select to start a new game it instead starts me off as Assault class. I've downloaded the latest patch (new game version).
Well, I guess I'll wait again for the next patch. Unfortunately I keep crashing upon turn's end.
If it matters, I'm playing as Germany and it's late September 1914, iirc.
Eerie and awesome surroundings and atmosphere.
Ohmygosh, yes. :D
So glad to see a new LotR-based modification for Skyrim in the works!
Perhaps lances, rather?
Unfortunate to hear D:
Good luck with classes and potential future designing, though!
What, I can't ask questions regarding fairly important gameplay details?