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Comment History  (30 - 60 of 1,667)
HounderKnight
HounderKnight Jan 5 2015, 5:20pm says:

Darn fine work. I wish more Skyrim mods had creatures this amazing-looking.

+1 vote   media: Kirin
HounderKnight
HounderKnight Jan 5 2015, 5:16pm says:

Ja, alles sieht sehr gut aus. Those trenches and fortifications + the rubble make for a great scene. Though - and not at all trying to degrade the work done - the building itself doesn't look too much like its real-life counter-part. Is this just due to engine/ environment/ prop limits? Just curious.

+7 votes   media: Pavlov's House
HounderKnight
HounderKnight Dec 30 2014, 12:40am replied:

I'm curious as well. I'm assuming it's the Hi-Res version, unfortunately. Hopefully they'll still release a Low-Res one.

+1 vote   download: Full Invasion 2 v0121 Full Version
HounderKnight
HounderKnight Dec 26 2014, 4:12pm replied:

Literally just happened on the next turn I took. Thanks for the responses, guys!

+1 vote   mod: Divide and Conquer
HounderKnight
HounderKnight Dec 25 2014, 11:45pm replied:

Erm, what exactly is the trigger, though? Just concerned since I'm currently playing the short campaign.

+1 vote   mod: Divide and Conquer
HounderKnight
HounderKnight Dec 25 2014, 7:23am says:

Oooh, yes please. Looking good so far and good luck!

+1 vote   mod: Calradia: Blood & Steel - 1870
HounderKnight
HounderKnight Dec 25 2014, 6:26am says:

Sorry to bug, but I'm playing the Galadhrim at the moment, and even though Caras Galadhon is pretty big, it's not giving me the option to make fancier troop buildings or units - only the basic ones you can recruit after a few turns. I tried taking an Orc Motte and hoped to upgrade it, but it won't let me do that either.

+1 vote   mod: Divide and Conquer
HounderKnight
HounderKnight Dec 25 2014, 12:47am says:

These are gorgeous pictures. Lovely work!

+2 votes   media: Terra-Cotta Warriors
HounderKnight
HounderKnight Dec 25 2014, 12:46am says:

I'm usually not a big Halo fan, but this mod and its setting seem really neat. Keep up the good work!

+6 votes   mod: The Eridanus Insurrection
HounderKnight
HounderKnight Dec 21 2014, 1:58am replied:

Incoming cavalry* rather.

+1 vote   news: New Trailer and Release Date!
HounderKnight
HounderKnight Dec 20 2014, 6:04am says:

Are infantry with bayonets able to kneel and couch incoming infantry, like in NW? Just wondering, since the cavalry just kinda ran over infantry with bayonets in a couple scenes without seemingly much reaction.

+1 vote   news: New Trailer and Release Date!
HounderKnight
HounderKnight Dec 19 2014, 3:11am says:

Which faction has access to them? Or are they purchasable for the player? :o

+2 votes   media: Ridable Tiger (Version 0.72)
HounderKnight
HounderKnight Dec 19 2014, 3:09am says:

Great pics! Nice and cozy, aside from the war and all, I mean. :D

+3 votes   media: Christmas Truce
HounderKnight
HounderKnight Dec 8 2014, 3:53pm says:

So are the others in the row simply variations, or do they correspond to a specific rank/ role? Am dumb and not following :(

+1 vote   media: Dec8th
HounderKnight
HounderKnight Nov 17 2014, 6:49am replied:

The Totenkopf (Death's Head or simply skull and crossbones in German) has been in use in some Prussian/ German military units of their days since Frederick the Great. Its use isn't exactly unique, since lots of units from militaries from around the globe - regular and irregular, Revolutionary-era to modern day - have used and still use it. The biggest difference when it comes to Germany is that the symbol has become synonymous with the SS, Einsatzgruppen, and other more strongly Nazi-tied sections of the German military leading up to and during WWII, since they were pretty fond of it.

The Freikorps during the post-WWI time was kind of a mix; at times they acted as militia and peacekeepers, sometimes soldiers participating in nearby (former German Empire territory) conflicts, and many towards the end came to be absorbed into the Nazi party and its associated paramilitary factions.

+2 votes   media: Freikorps
HounderKnight
HounderKnight Nov 6 2014, 11:57pm says:

Ooooh, loving the setting and atmosphere! Good luck! :)

+1 vote   game: Stowaway
HounderKnight
HounderKnight Nov 3 2014, 12:31am says:

Modernized scenes...does that (or at some point will it) include more modern battlefield scenes? I know it's a lot to ask and a lot of work to do, but it'd be great to see some ruins, trenches, field fortifications, etc on the map battlefields and not just the siege scenes...or maybe there could be a trigger to only have said battlefield scenes appear when the battles have a large amount of soldiers on each side, simulating a longer, fiercer, and more drawn-out battle. That way you wouldn't see such war-torn scenes so often, or for small skirmishes where both sides wouldn't dig in anyways.

+4 votes   news: What's in for the 1.6 beta
HounderKnight
HounderKnight Nov 2 2014, 1:54am says:

Ah, I remember watching the show as a kid. It'll be interesting to see how this turns out. Good luck and looking good so far!

+4 votes   game: Digimon World Project Ark
HounderKnight
HounderKnight Oct 28 2014, 9:13pm says:

That's a damn fine view.

+2 votes   media: Calradia Imperial Age Beta 4.0 Gottemark Scenes!
HounderKnight
HounderKnight Oct 26 2014, 12:37am says:

Very promising! It sounds and looks quite compelling and detailed. Good luck!

+2 votes   mod: Theos: A Chronicle of Faith
HounderKnight
HounderKnight Oct 25 2014, 12:39am replied:

Very odd...

Happened to me too for a second but worked after another attempt. Not sure?

+1 vote   mod: WW1 Mod for Hearts of Iron 3: TFH
HounderKnight
HounderKnight Oct 11 2014, 5:46am says:

"The Emperor working at the enormous amount of administrative responsibilities he placed upon himself."

I don't think I've ever seen a person work harder

+8 votes   media: Napoleon in his office.
HounderKnight
HounderKnight Oct 11 2014, 5:39am says:

Definitely one of the best-looking suits of power armour thus far.

Though...that power fist could definitely be a bit bigger- and smashier-lookin'

+2 votes   media: Crimson fist marine
HounderKnight
HounderKnight Oct 7 2014, 9:06pm says:

I guess the news is true, after all...

Was good while it lasted. Rest in piece and good luck to the team members in the future.

+4 votes   game: The Somme
HounderKnight
HounderKnight Oct 5 2014, 10:17pm says:

Darn, I wish we could have seen more...some close-quarters bayonet-play in the wheat would have been awesome. Nice work!

+5 votes   media: War of Rights - Character Teaser
HounderKnight
HounderKnight Oct 3 2014, 11:55pm replied:

Obviously Allied forces used flamethrowers on the Western front, but not to the same extent as in the Pacific Theatre. The Japanese made use of bunkers, pillboxes, tunnel complexes, and other hard, static defenses much more than the Germans did, which is where the flamethrower really shined. Flamethrowers are not optimal for more fluid fronts.

0 votes   mod: Heroes of the West
HounderKnight
HounderKnight Sep 27 2014, 2:03am says:

Great work! I hate that they repeat that line so often in-game, though...

+1 vote   media: "A visit from the West"
HounderKnight
HounderKnight Sep 20 2014, 1:58am replied:

It's super effective?

+5 votes   media: General Dante vs Legendary Avatar of Khaine
HounderKnight
HounderKnight Sep 18 2014, 12:09am says:

This sucks, but I'm sure the dev/ devs made the right decision if they have important RL issues. Good luck in the future!

+1 vote   news: End of Mod
HounderKnight
HounderKnight Sep 12 2014, 11:45pm says:

Darn, I was really hoping Great War would win. Either way, congrats to all the participants and winners!

+4 votes   news: TOTAL WAR Mod Award: WINNERS!
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