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Will these have bayonet versions as well?
These are gorgeous pictures. Lovely work!
Great pics! Nice and cozy, aside from the war and all, I mean. :D
That's a damn fine view.
Definitely one of the best-looking suits of power armour thus far.
Though...that power fist could definitely be a bit bigger- and smashier-lookin'
Darn, I wish we could have seen more...some close-quarters bayonet-play in the wheat would have been awesome. Nice work!
It's super effective?
Complete with strawberry jam-covered spats/ gaiters.
I assumed it was going to be a for-payment expansion/ DLC, myself. I'm just kind of bummed since I thought this would be a nice change of pace for the RO2 community while also providing a small stream of newcomers into the old WWII fronts.
This probably means we're going to have to wait longer too, but oh well. If it means a more refined product and it's what the devs think is best, then that's that. Best of luck to the team!
Adding to this; if you can't add specular for whatever reason, you could try making the armour section bulkier? Maybe even bulged/ curved outward a bit, to better show it's a thick layer of armour and not a fancy section of cloth. Also adding some baggy assault (special-ops?) camo like in the picture might help a lot too. I'm not really a modder myself, so I don't really know how easy or difficult it'd be to add touches like that - just thought I'd suggest!
(sorry if you've already seen some of these)
Partly it might be because the plates simply don't look very metallic, but obviously that's more difficult without specular.
A big part of it could also be the fact that the "uniform" underneath looks more like a traditional noble's robe or something; not a military uniform (no offense intended D:). Military uniforms typically don't have lifted embroidery, for one.
Agreed; it should feel like you're fighting for a major city, not just an outpost or something.
What's the state of the game, anyways? I've heard about it multiple times in the past, but it was never explained how far along the progress of the game is.
Regardless, looking good and hopefully a release is somewhere in the near-ish future :)
Technically (though it could go either way), he only misspelled it once. He submitted multiple images under one title; he only typed the title out once. The site did all the rest.
Nice work and all, but those muskets seem kind of long, unless NW's soldiers are just short. The Brown Bess Long Land Pattern was only 4.875 ft or 148.59 cm long; it looks like if the soldier dropped the musket down to the ground, it would still be taller than him (not measuring the bayonet).
dem winter coats. mmf.
"You need to start a new game, this is not save-game compatible."
Pretty sure he's just carrying the one rifle, with the middle selection showing its stats (you can see that he unequipped it in the next picture); the other items you didn't mention are the Epee bayonet, a Chauchat MG, and what looks like a lantern? I didn't think it was -that- much of a big deal until I saw the Chauchat, personally :p
It'd be a big stretch for all that stuff, though it doesn't seem too bad when you consider video-game standards. But an entire machine-gun taking up as much space as a hand grenade seems a little ridiculous.
Regardless, though; nice work so far, team :)
Love the art style :o
Dang. That looks really pretty :o
Based off of Spain, I assume? :o
They're taking inspirations from multiple sources, is all.
Nice work! Though those muskets are ridiculously long...how are they even supposed to reload them - let alone steadily hold them - without taking quite a lot of extra time?
It looks pretty nice so far, at least for what it's meant to be. Eager to see how this turns out since I loved the original, despite all its bugs and occasional gameplay awkwardness.
Your recent news post says they're part Prussian as well, though? And I'm just more confused then. The new pictures have the Swadians with red (UK-esque) uniforms, and some of their (current build) in-game ones are Prussian. You can't have the de-facto French faction fielding red-uniformed armies...I mean you -can-...it's your mod and all. But it still looks and seems extremely odd.
Can you give a run-down of all the factions and their intended real life counterparts, then? All I'm saying is that Russia has a lot of material to work with...you really shouldn't need to blend them into the German states when both of them were their own separate and unique entities.
But I thought the new United Provinces already had strong Prussian influences? And the Holy Swadian Empire seems based off of (at least judging by name and some of the uniforms) the later Austrian Empire and other former-HRE German states. Russia is/ was a huge faction, so it doesn't make sense to diversify it more with nations that don't share much similarity or land with it, even if it is just fictional game. Why not make new Cossack/ Polish/ North-western Asian inspired units instead?
Who is this, exactly?
Still not big enough D: I want to be able to read the prayers inscribed on the individual rounds.
Lookin' good :o
Nice work so far :)
Looking spiffy. ;)
Looking good. Question though...will the Elven villages, towns, and castles receive a more "Elven" look to them at some point? One of my few disappointments with the Elves is that their cities and settlements don't really stand out that much from the typical Medieval European-esque look.
Holy Jebus, these screens all look gorgeous.
Dang. For HL1, that's looking pretty darn good.
Looking good :)
Awesome! Maybe now I can finally play as Austria without worrying about Germany getting steam-rolled. What other fixes are included? Or are they a surprise? :o
Good luck, guys!
Ooooooh, pretty. :o
Hey, it's that one map from AVP2 :o
Well, I'd support this as long as the core PW/PF changes that were planned are still set to be implemented.
Nice work. Good to see and hear that things are coming along. :)
And this is a Panther...not a Tiger.
Think you mislabeled?
As of my posting, this is a pic of a King Tiger.
D'oooooh....all three look gorgeous. Great work :)
Ah, thanks for clarifying...I feel a bit dumb now for asking.
Any chance at seeing what the (would-be) attackers were aiming to take? :)
So would this just be a small fort on the campaign map, or the initial assault for the taking of a larger city or fortification (possibly multiple stages/ maps depending on the size and scope of the settlement or fort)? Or something completely different? :o
Either way, great-looking scene.
Looking pretty good so far :) Nice work.
And those German helmets have a Chinese military emblem on them. And they're not wearing khaki...nor are they using Lee Enfields :x
Sounds pretty darn awesome.
It says statistics and high scores will be saved, but will the player gain renown or experience in some way? Also, will there be a loose story-line that's followed/ revisited after each case, or is there unlimited player? (Or both, even, I suppose)
All gorgeous screens :o
Lovely and eerie work.
This looks lovely :o
Eager to see how it turns out.
Very nice addition...not as big of a fan of those big, bulky armours Empire currently has a stockpile of.
Thanks for the quick update :D
The stance doesn't help, but overall the body seems way too slim for someone in power-armor; at least in the thigh and bicep areas.
Eerie and awesome surroundings and atmosphere.
Perhaps lances, rather?
Unfortunate to hear D:
Good luck with classes and potential future designing, though!
Great work all around, but thanks especially for getting fixes out so quickly :)
Is that a bolter and Space Marine armor I see? ;D
Now that's a beaut'
The screens all look amazing.
Keep up the great work :)
Reminds me of the Bates house :o
Lovely work and atmosphere.
Interesting report, indeed.
Oh my...excellent and beautiful work :)
Nice. Thanks for the quick upload/ updates, guys :)
Been watching for a bit now; great work so far and I'm sure the team will produce a fine game if you all stick with it :)
Are the Elves going to be expanded on? High Elves, Mirkwood Elves, Silvan Elves, etc.
Very well done; especially that knight armor :o
Love me those greatcoats :o
Nice work. The hospital looks especially lovely.
Serious anti-aliasing required.
Oh my...yes please.
Oh my :o
Lovely work :)
Oh my :o
This looks lovely.
Nice work :)
Oooh, nice screens :)
Elefant...? Yes please.
Looking good, guys. :)
Nice work. :)
Looking good. :)
Amazing work so far. Definitely gritty and eerie :)
Keep it up! :)
someone has played Killing Floor :)
anyways, great work on the shots!
Very well-done. :)
Nice looking shots :)
Looks very interesting. +1 watcher :)
Great job :)
Amazing artwork :)
Great work. :)
Congrats, guys. A sound victory. :)
Awesome screen. :)
Congrats, guys. :)
Excellent work. Quite eerie. :)
Oooh, reminds me a bit of System Shock...
Very nice. :)
Hate to have that thing galloping towards me :T
Damn fine work, nay0r. :)
Still looking great, guys. :)
Not bad at all. :)
Very nicely done. :)
Looking great. :)
Those screens are damn sexy.
It needs to be nice and bright in there so that people can clearly see when their friend gets diced into little bits by the lasers.
Click "view original"
Definitely liking this shot :)
Looks very cool so far. Seeing horror and sci-fi together is always a rare treat. +1 Tracker :)
Very nice concepts. :)
Very fine work. Did someone find inspiration from Deckard's handgun/ the .223 pistol from Fallout? ;)
Well these obviously aren't the same ones used in WH40k tabletop today.
Holy **** those are badass. Why did they even see the need to change them?
Gorgeous shots :)
Not bad :)
Amazing shots, as usual :)
Amazing-looking shot. Great work. :)
I think he means furries in general.
Looking great. I always loved the original Fallenheroes map for RO:OST :)
Or Amnesia, which includes a lantern as well. :)
Great job on the model and light effect!
Congrats guys. :)
Goddamn that was awesome. And the gibbing effects were just splendid.
A very nice shot. :)
Great job. :)
Very, very impressive.
Looking great :)
"the Vietcong were the good guys."
Now, I -do not- agree with the U.S.'s involvement in Vietnam, but try saying that line to some post-conflict Vietnamese or Hmong immigrants and their families. I know a few here myself, and their families witnessed firsthand how "good" the Vietcong really were after the war had ended and the communists had taken power. Even a good amount of North Vietnamese/ Vietcong soldiers saw after the country was unified that Vietnam was not being transformed into the nation they had originally fought to establish.
There's a reason the U.S. and other nations saw a huge boost in Vietnamese and Hmong immigrants/ refugees over the years following the war (and no, I don't just mean a year or two after the conflict, I'm talking into the 80's and 90's; in fact my state has one of the largest, if not the largest, Hmong immigrant populations in the U.S., not to mention a large number of Vietnamese immigrants as well). The Vietcong turned out to be anything but the "good guys;" or, if nothing else, the nation and its governmental rule that was brought about as a result of the North Vietnamese-Vietcong victory was anything but "good."
Amazing work on the models and weapons. :)
Great screens :)
They made fairly long bayonets to suit trench warfare during WWI, after all. Anyways, the model's looking very good so far. :)
Trippy. Well done. :)
Holy damn. Excellent design and atmosphere :)
Wow, damn fine art. :)
I hate to say it, but that face really suits him.
Thanks for the news; the level design and atmosphere still looks amazing. :) Can't wait until release.
Simply amazing shots. Keep up the excellent work. :)
Nicely done shots!
Looks great :)
Needs moar model 1897.
Very well done. :)
Very well-done :)
Great to hear. :)
Good to see you guys are still active and cranking out updates. :)
Great update info; I hope breaking away from Sven-Coop and becoming a solo project goes well for the team and mod.
Very interesting! Was awesome to see the soldier concepts, especially such well-done ones, too. :)
Eager to see part 2.
Damn nice work :)
Great update :)
Amazing job :)
Damn fine looking model :)
It's "fantasy" in the sense that the game takes place in a fictional (ie. imaginative) setting, but it's not fantasy is the sense of a genre.
Unless of course he meant it in the former way; but in that case he'd be saying he isn't fond of anything that isn't directly based on real world events :)
But then in theory he -could- be fond of it since the game is based off real medieval warfare and equipment...
Medieval =/= "fantasy"
Ooh, very interesting...
Ah, didn't even know you took it down from Nexus :X anywho, it's good to see you around on Moddb (and good to hear there's going to be more updates). What you've put up so far is looking very well-done and here's to things progressing smoothly; can't wait to see more in the future. :)
Great to hear :)
Coming along nicely :)
Looks...pretty much exactly like Oblivion
Beautiful shot :)
I think most people would sacrifice a tiny slice of realism for the sake of fun
Anyways, good work on the model :)
Very interesting...I only wish the units/ battlegroups from these doctrines were more varied in background (ie: not having it be so British-dominated).
It's probably just not reloadable in the mod
Great looking model :)
Good to hear :)
Very cool :)
Very nice work so far :)
Great-looking shots :)
Make more next time ;)
Looking amazing :) great work
Simply gorgeous. Bravo and great work :)
Very well done :)
All the shots are very interesting :) good work
Customized shotgun and homemade bayonet you say? **** yes.
Well, Space Marines are pretty bulky...wouldn't be surprised if the droppod's were damn big.
Anywho, excellent work :) the models and textures are top-notch
Great work :) if there's one background image I've been looking for, it's a good picture an Irish town or city, drawn or otherwise.
All these shots are beautiful...captivating-ly eerie and extremely detailed. As always, bravo. :)
Definitely great news. Can't wait until the release :)
All the map shots look great...gritty and detailed...not to mention those last three shots that feel a tad creepy
Excellent map-work so far :)
And goddamn those models are looking great
The new map looks great, can't wait for the update :)
Ah, a damn fine looking skin :)
Err...what's this about a glitch now? I've never, ever run into the said glitch you experienced. :|
Bravo, very nicely made :)
Looking awesome :)
Looks great :) loving the atmosphere
Love the SKS...are we going to be able to use the bayonet?
Looking amazing as always
Wow, the items and level design are looking amazing so far :)
Wow, things look like they're coming along nicely :)
Wow, looking even better than before :)
All great looking shots. Can't wait for the new version :)
Good to hear you guys are still on track
Hate to be a bother, but I've never played any Warcraft 3 mods before...any tips on installing?
Wow. Simply amazing shots :)
Very well-made :)
Looking good. It's nice to see people still putting the good ol' Goldsource engine to use
Thanks a bunch. Great-looking dining hall :)
Liking the new character.
Well-deserved. Congratulations :D
Loving the Leichtgeschütz
Good to see the update is still coming along nicely... I can only hope the mod will see a much-deserved stream of new players once the update is out :)
Wow...both pictures look extremely well-done
It's supposed to be
Dun dun dunnnnnn...
Very nicely done
Glad to hear you get to decide your own fate in the end...I would've been disappointed if we could only side with Flagg
Looks like he has braces
Right from Killing Floor
Very nice...but it sounds like it'd probably fit a medieval theme better than a WWII sniper game..
Very nice lighting
Short, but very nice
I see legs
Oh God. These screens are beautiful D':
Looks pretty awesome...but what's with those ridiculously tall, round pyramidal helmets?
Will faction alliances only be determined by their respective real-life alliances, or are political/ military ties free to unfold at random? Also, while I'm sure this has been asked...why are important factions like Russia and Prussia included when they technically didn't fight in the War of the Fifth Coalition? Just curious :o
Absolutely gorgeous. I always wanted a little slice of home in M&B.
Don't you dare die D: This sounds (and looks) extremely promising. Good luck!
Ah, gotcha. And not sure if they were regular or throwing axes, but they seemed to prefer to use them in regular melee rather than throwing them. Out of the Nord troops, I believe those are the only ones that still don't have firearms, yes.
Update: Odd. I tried another battle and the Nord Veterans have MG's now, even though earlier they didn't. Sometimes they'll switch to an axe or just their fists mid-battle though, so I don't know what's going on.
As of the patch, Nord Infantry, Nord Trained Footmen, and Nord Veterans all still don't have any firearms. Also, bayonets are still not useable on the "Hunting Rifle w/ Bayonet." Ammo pouches on them also sit at groin level instead of waist/ hip level.
I also started a new game before checking again just to be sure.
Looking good! Eager to see what all the new uniforms are like.
Two issues I've noticed already...The bayonet on the Hunting Rifle can't actually be used, and some of the Nord soldiers don't have firearms, despite the fact that they might be a veteran soldier.
It's nice of you to post this...I didn't know where any of the ASOIAF-related quests actually were until now! Though admittedly I am a little disappointed you can't interact with the Night's Watch :p
Voted on Greenlight. Sounds/ looks amazing!
What will the battlefield maps be like when you encounter an enemy army in the field, or during a siege? Will the besieged city be war-torn and filled with defensive emplacements, then? And will there be trenches, impact craters, etc when you meet an enemy in the field?
Just wondering...I think these would be great ideas, especially considering that as the world militarily progressed out of the 1800's, battlefields tended to become more and more devastated and ruined.
I know the Arma2 engine is limited in this sense, but any hope for bayonet/ melee combat that isn't too awful?
By the looks of it, this is my favorite map so far...large, open, but still war-torn and entrenchment-ridden. Hopefully the framerate issues improve in the future, because I tend to have awful FPS despite the fact that I can play larger and newer games on higher settings.
There's definitely pictures of whiter/ lighter Panzers...while the Russians definitely ran with the winter camo biz, specific Panzer units/ individual crews or elite detachments may have gone out of their way to make or acquire their own. Obviously I'm not certain, though.
Oooooh, that looks pretty :o In that case, best of luck finding someone! It just wouldn't feel like a complete 40k (Guardsmen) game without gruesome melee and bayonet charges.
Amazing work. Will the lasguns ever have bayonets, though? That's about the only disappointing thing I've noticed so far throughout the images; that only the officers seem to have melee. Or is this simply a limitation of the MoW Engine? I'm not sure since I don't actually own the game right now; all of the mods I'm watching for it have yet to be released. :p
Easiest miniature ever.
I too wish to know about said copyright reasons!
Are there going to be Warhammer 40k units in either the Galaxy Empire or Futuristic Soldiers factions?
Awesome work. Always good to see factions/ campaigns aside from the East and West (and even the Eastern Front doesn't receive as much attention).
That sucks to hear. However, we can't blame you if the passion and enjoyment faded away. Good luck in the future; maybe someone else could use the work completed so far?
And same with Seregruth, actually. Never played MoW - I thought maybe this mod might be a reason to pick it up.
Darn fine work. I wish more Skyrim mods had creatures this amazing-looking.
Great work! I hate that they repeat that line so often in-game, though...
Lovely screens. Nice work!
Pretty sure it's just the K98. The Romanians often used the Mannlicher M1895 I believe, but they used a lot of Mausers and Vz.24's as well.
Agreed; if you're going to include a swastika, it should just be a smaller one under the eagle, like the actual 3rd Reich coat of arms. Just having a big-arse swastika on a flag is simply gaudy and tacky.
Many colonists felt that they should not have to help pay back the debts Britain accumulated through wars and other national spending. To add to that, Britain also laid claim to lands that belonged to non-English/ anti-English settlers and colonists prior to the Revolution (mainly through the Seven Years' War), who were even more against helping to pay back British debt.
To be fair...the in-game hat really didn't represent the Great Seal on the actual cap very well :x
*cowers from downvotes*
Sent me to the Gamefront link; could try searching there if it's still acting up?
Also, cheers and thanks for the release! :D
First picture reminds me a bit of the Battle of the Crater.
D'ooooh, this looks pretty. Good luck!
Oh yes please. Live...LIIIIIVE! D:<
That's a little terrifying.
Great news :D
Thanks very much for the patch release! Hopefully I can get things to work much more smoothly :)
That's not him :p
It's one of the player character infected models.
Very lovely...Mr. Lorthax doesn't seem to appreciate it, though ;)
Great work. Particularly loving that greatcoat
What about all their gear? Weapon/ ammo pouches, belt, etc?
Nevermind, got it working. Short, but still good :)
So for whatever reason, the game simply stays on a black screen (with sound effects) when I try to start it. Any ideas?
Where would the team go otherwise, then? Curious to know if there's any other fairly well-organized mod sites.
They should just stick with continuing to make good, solid single-player games. True character development and story (and actual enjoyable combat, for that matter) is almost always tossed to the wayside when it comes to MMO's.
Nice work :)
Though it reloads kinda fast for a stripper clip, does it not?
Simply gorgeous :'D
Excellent work and I'm definitely looking forward to it :)
Nice work :0
Looks awesome! Great job, guys :)
A classic in Ork literature. Bigmaw was a pioneer of his time.
Awesome screen; great character model and mapping :)
Still a classic and one of my favorites, as well as - like VGames said - very overlooked. Can't wait for the sequel, and hoping it won't simply be another hack 'n slasher. :)
Can't wait to command one. ;)
This looks hot.
Looking sexy :o
Very well-done picture :)
Great work. Loving the atmosphere :)
Loving the atmosphere! I have to say, the bottoms of the arches do look odd at where they meet the floor, though...
Great work :)
Very nice work. :)
Nice update. :) Digging the building/ healing vehicle idea.
Excellent job. I love me a well-made, spooky forest setting.
The move pretty quickly, but the dinos still seemed to be running circles around them.
Great preview and nice work so far, guys. :)
Nice work so far. :)
It'd be super duper if you'd post some screens that weren't all horribly motion-blurred up
Definitely would like to see more. +1 Tracker
You guys don't happen to be the ones who made Machinarium, are you?
Either way, tracking. :)
I've been wondering (and sorry if this question has already been asked), if you're in the middle of a combo/ attack chain and you want to stop mid-way or sometime throughout the chain, can you?
It's always been a pet peeve of mine in games that use combo/ chain attacks for you not to be able to stop part-way through your attack to block or dodge. :T
Awesome set of screens, you guys. :)
Eerily awesome screen.
Looks amazing. :) Definitely got my vote.
Gorgeous shot, guys.
Beautiful work. :)
Looking damn awesome. Keep it up.
Goddammit, guys. :T
It's funny, because in one of the photos of a group of scientists/ engineers at the Collider there was a guy that looked just like Gordon.
I'd recommend downloading here from installer; but that's mainly because I hate downloading through in-game (and also because when I download things from in-game, the files tend to vanish if I stop playing on that server for a while, so then I'm forced to download them again).
Very nice. Are you guys going to release the mod on its own or have it be more of an "add-on" like Carpathian Crosses was?
If you were planning on the "add-on" option, you could maybe try contacting Tripwire to see if they'd add the content into the game; if that thought interests you at all.
Indeed, it's Fallout 3. People have added space marine, chaos marine, eldar, imperial guard, etc. armors/ weapons into the game, and with one mod all the major races are even made to replace the main FO3 story factions (Enclave = Chaos, Chinese remnants = Tau, Slavers = Dark Eldar, BoS = Space Marines, Mutants = Orks, and so on).
Very well-done shots :)
Great screen :)
Requesting bear cavalry
Looking great guys :)
Wow, great work so far :)
Can't wait to see how it turns out. The Pacific theater is a completely awesome setting when done right.
Wow, this is looking great so far. :) Here's to you guys having good luck on the project.
Quote from the official site's overview:
"Stalingrad Campaign: The Stalingrad campaign will feature the multiplayer maps used in a campaign layout recreating the battle for Stalingrad from both the German and Russian sides. This will be enhanced with story elements through the form of mission introductions and in-game cinematic sequences that begin and end the campaign."
So, there's a pseudo-campaign, yeah
Damn fine job.
Wow, great looking shots for such an early game. :)
Can't wait to see how the final version turns out. :)
Name some enemies from previous survival horror games that aren't some type of monster/ creature/ evil or murderous individual(s) bent on seeing to your demise, then.
He doesn't look too happy about it :C
Holy damn this looks gorgeous.
That's some damn fine atmosphere.
Great facial design. :)
Awesome job on those tanks
Do want this map.
Those are some sexy looking tanks you have there.
Is that Freud on the wall? :P
Wow, the screens look amazing.
Oooh, a very nice improvement
Well, the pack was decent as far as models and textures and the like go. But unfortunately it completely destroys the pacing and balance of the original version.
Damn fine model.
Great looking bolter. :)
Looks very interesting. :)
Looks simply stunning. Though the video's been around for months now...
Holy damn. Excellent work so far. :) Can't wait until release!
I'm a sucker for more realistic weapon mechanics...so definitely liking what HaJ's bringing to the table.
Bah...a tad disappointed here, but good luck to you all the same. :)
Nice little video update and FAQ; thanks. :) Thinking about it, I would really like to see Armageddon units in the mod...but ah well, one can dream at least.
Lastly, the narrator's English was fine and perfectly understandable; albeit there was the "T" problem, though it really didn't make a big difference at all as far as following along went. I wouldn't give it much worry in the future if he helps out again.
You've got some sexy level-design going on there.
You sir, have a very pretty mod on your hands.
Superb work :)
Badass model....and I'm sure a total hardass to deal with
Screens look simply gorgeous. Keep up the good work guys :)
Very interesting update....can't wait to see the tech-trees in-game :)
Definitely liking it, especially the aged/ vintage-y look it has about it
Very nicely done :)
Definitely liking what you've got so far...loving the atmosphere and art style of the level :) only thing that I'm kinda "eh" about is the character...just seems like a cardboard cut-out or something with no life about him...though I understand everything is still WIP, of course. I don't know; if you stuck with the silhouette-player idea, some more animation or other characterization would be lovely.
Very well-done :) I especially liked the bit about the bill 'rising from the dead'
Extremely well-done model and interesting character :o Great work
Yet again, great looking footage, especially for an alpha :) can't wait to finally see those gritty, full-on trench warfare maps
Great-looking exteriors! They definitely give off a gloomy and spooky atmosphere
Beautiful work :) keep it up
As said before, amazing work on the models and weapons. I'm sure they'll be even better to look at in-game :)
Definitely a huge improvement. Bravo on all you guys are continuing to do to keep the mod going :)
It's great to finally see musket reload animations :) keep up the good work
Gorgeous looking map
Damn good as usual :)
Gorgeous. Keep up the good work :)
Very well-done mapping :) bravo
Hopefully I can sort it out. I'll definitely play it if I get the game working again though :)
Gorgeous shots :) unfortunately I don't think I'll be able to play it...I've kind of ****** up my game with custom files, and I'm still not sure if my load order is the best it could be...probably the only way to fix everything is to do a complete uninstall and wipe, then start from scratch :T
Like I said, great screens. :) It's nice to see the amount of quality texture work and unique level design you guys are putting into it all.
If that's the case, a Tec-9 would be even more believable than an Uzi
Loved FoK :) still playing it...when I get the time at least :X Anyways, great to see you guys continuing your ambitions for DoWII; I just hope it won't slow down progress on future FoK updates
Certainly been a while...Hopefully I'll remember how to get around the levels :) I don't suppose another ending was added, was there?
Looks gol' darn amazing :) bravo
Definitely liking the story so far, as simple as it is. Wilderness survival-esque scenarios are always fascinating. :)
Looking amazing so far :) though making the area more damaged/ ruined would be just lovely
Amazing shots, can't wait until release :)
Looking gorgeous. Keep up the good work :)
Looking extremely well-done, as usual :)
This mod's super duper, why wouldn't it get nominated?
Damn awesome shots, especially the eerie, frenized classroom and ominous blocked doors...almost gives the impression that someone was trying to stop something from getting in, but it got in anyways. ;)
Great to hear, hope things turn out well in the future.
Very well done and atmospheric. I can definitely picture myself trudging through darkened ruins and lonely corridors/ passages to this. Great work :)
Damn fine work. Nice and gritty, just like always :)
Looks awesome :)
Well I don't know then :I I've never heard of this glitch before from friends who played it...and never encountered it myself,and I've replayed the mod quite a few times.
Great to hear. Already voted :)
All the footage looks amazing, and it's really a nod towards all that HL1 is still capable of. Bravo for the great work you guys have done so far, and good luck in the new year. :)
Most officers in those days would just hold and fire their sidearm with one hand, at least when they were charging into battle. But yeah, the hand looks a bit awkward when he's aiming down the sights...
Anywho, footage is looking great, and I can't wait for the release. I only wish we had gotten some bayonet footage :)
Eerie and beautiful.. great job
Beautiful. Reminds me some of Fallout, except I think you capture the feeling of a post-apocalyptic wasteland much better, and even add your own touch of creepiness...great job!
Loving the textures and atmosphere, great job :)
Beautiful level design
Looking good so far
Damn nice track. Would beautifully fit the mood of an intense situation
Now that is one badass-looking trashed mall.
******* sexy. Always wanted a better basilisk.
Looking great! Hoping to see even more updates in the future
Good to hear!
Great new loading screen
Damn fine looking tank
Well done. It's beautiful and calm, yet very eerie
Interesting news, good luck you guys.
I like, though it doesn't sound all that "pirate"ish...and yes, the beginning bits do sound a lot like a Zelda-esque tune
Simple but good
Yeah, I was going to mention Paranoia. But Paranoia only had small portion of actual horror, focusing mainly on running and gunning while the two Mistake mods were the ones actually having horror as their main selling point. So I decided to just mention Mistake and Mistake -1, since they look just like the two Mistakes and not so much like Paranoia, gameplay-wise...
Eh...doesn't seem much different from the mod Mistake and Mistake -1 D:
It all depends on which part of the war this will take place in. The Germans introduced their steel helmets (like the one above) in 1916, where before then they had been using the spiked helmets (pickelhauben; leather). But yeah...I agree that face looks weird.
Those aren't AKs, those are still StG44's
Very good :D
Also glad that you didn't show too much - or too little.
Very nice, though the rifle model will hopefully look better in the future, no? Not at all trying to be negative. The animation is decent as well, but doesn't really seem all that realistic...
Video of the K98 in action in Red Orchestra, in case you don't have the game. Its bolt action animations are -very- nice. Again, no negativity D:
Looks very promising, and I can't wait to hear more news of it in the future
Good job so far and good luck; can't wait to see more in the future
Very nice to see an addition to the mod, loved the first one