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Comment History  (120 - 150 of 1,610)
HounderKnight Mar 4 2014, 2:49pm says:

Dang. For HL1, that's looking pretty darn good.

+4 votes     media: Black Mesa Exterior WIP
HounderKnight Mar 2 2014, 3:43am replied:

Well yeah, but this never happened in the M&B1 version.

+1 vote     mod: The Last Days (of The Third Age of Middle Earth)
HounderKnight Mar 1 2014, 9:27am says:

Things have been going great after I downloaded the little hotfixes - way smoother than things ever were on M&B1. My only problem (while playing for Gondor) thus far seems to be that Gondor has multiple generals and armies, but aside from Prince Imrahil going out a few times, they have all stayed inside their respective castles and strongholds; also keep in mind this is quite a while after the war has started.

Because of this, all the surrounding enemy armies are rampaging through Gondor and forcing the player to pick up an enormous amount of slack. To add to this, Prince Imrahil was defeated a few times and for in-game weeks now has not rebuilt his army at all.

Anybody notice this as well or have any ideas?

+1 vote     mod: The Last Days (of The Third Age of Middle Earth)
HounderKnight Feb 26 2014, 6:38am says:

Looking good :)

+1 vote     media: Early graphics preview
HounderKnight Feb 22 2014, 4:32am says:

Brandishing: ye olde warrior's peacocking.

+1 vote     media: Brandishing
HounderKnight Feb 13 2014, 12:12am says:

They're pretty much all Warhammer-ized Mass Casualty Incident(MCI) documents and supplies. Taking an Emergency Medical Responder course (as far as the U.S. goes, anyways) will take you over most of these...just with less awesome, obviously.

+2 votes     media: Feb12th
HounderKnight Feb 13 2014, 12:03am says:

It's glorious :'D

+2 votes     article: Closed Beta Gameplay
HounderKnight Feb 8 2014, 4:18am says:

Which faction is the Elven one? Also, why are there a bunch of factions in the notes that don't exist and are governed by the player?

On to some bugs...

Ragnarr - from the DL page - already pointed out that a bunch of settlements are in the sea or awkwardly placed; though I'm not sure if their placement is supposed to fit in with the faction's lore somehow. Some of the villages are simply very close to another faction's castles/ villages, and one capital is oddly placed on the side of a mountain...though again, totally possible that those are placed due to faction lore.

The "Start New Game" option takes a long time to finish loading due to a handful of red script errors, and also gives you the Vanilla Warband list of cities to start in, instead of any of the custom ones. In addition, Elven male and female faces cannot be edited/ morphed.

That's all I've uncovered for now!

+1 vote     mod: Hiridia: Ungovernable Lands
HounderKnight Feb 7 2014, 5:05pm says:

D'oooh, pretty...

+6 votes     media: General Store
HounderKnight Feb 1 2014, 1:58pm says:

Awesome! Maybe now I can finally play as Austria without worrying about Germany getting steam-rolled. What other fixes are included? Or are they a surprise? :o

+7 votes     article: Hotfix Teaser
HounderKnight Jan 31 2014, 4:16pm says:

That's a little terrifying.

+1 vote     media: Come here southerners! Meat salad awaits...
HounderKnight Jan 31 2014, 4:14pm says:

Voted. :)

Good luck, guys!

+2 votes     article: Steam Greenlight :: Crossroads Episode I
HounderKnight Jan 30 2014, 1:44am says:

Sounds neat :o

+1 vote     media: Realm Of the Falcon
HounderKnight Jan 29 2014, 3:57pm says:

That's a great find, Eisenmann.

+2 votes     media: Jan29th
HounderKnight Jan 29 2014, 3:39am says:

I really don't see the incentive to be the Empire, realistically...Chaos seem to have way better armour (when they have it) and melee weapons, and if nothing else the huge difference in height and muscle mass alone make for a big advantage. D:

Though there's still lots to be shown, I suppose, and I don't know much concerning the fantasy Warhammer lore.

+2 votes     media: Chances...
HounderKnight Jan 27 2014, 5:32pm says:

Lookin' spiffy.

+4 votes     media: New Head Mesh
HounderKnight Jan 14 2014, 3:27am says:

Ooooooh, pretty. :o

+1 vote     media: new update
HounderKnight Jan 8 2014, 9:08pm says:

That color scheme isn't very colorful.

+1 vote     media: badass color scheme
HounderKnight Jan 5 2014, 10:37pm replied:

I think the initial factions will only be the French Third Republic and the German Empire. They mean to expand on the mod, so I would assume more nations may be implemented in the future. Not exactly sure, though, since I don't follow the forums.

Unfortunately even if they did add more factions, they'd probably start off with the other larger ones; Russian Empire, Austria-Hungary, and the U.K. to name some.

+1 vote     mod: Iron Europe - WW1 Mod
HounderKnight Jan 5 2014, 10:33pm says:

Geez, that FT 75-BS looks/ sounds like it'll cause a heck of a lot of damage.

+4 votes     article: MODEL SHOWCASE #1 l FT Variations
HounderKnight Jan 4 2014, 10:30pm says:

Oh God, yes please D:

+1 vote     mod: Persistent Middle-Earth
HounderKnight Dec 24 2013, 9:11am says:

Did the Great War team change something recently? Last I heard the actual in-battle models and modernized combat mechanics for all naval units were still on hiatus, but the "Visuality" award mentions era-specific ships engaging one another.

+5 votes     article: Mod Of The Year 2013 Editor Choice
HounderKnight Dec 23 2013, 10:10pm says:

Congratulations on the top 5 spot :D

+9 votes     mod: In Country: Vietnam
HounderKnight Dec 18 2013, 12:52am says:

Damn. Even in the editor it looks pretty :o

+4 votes     media: Scene editor
HounderKnight Dec 16 2013, 5:50am says:

Finally got around to playing the demo. I have to say: I'm definitely liking what you guys have done so far! So far your demo outshines many full Source mods in detail and atmosphere. Hopefully this can be finished and released without any major technical or legal issues arising.

+1 vote     mod: Silent Hill: Alchemilla
HounderKnight Dec 8 2013, 11:00pm says:

Hey, it's that one map from AVP2 :o

+1 vote     media: EOC Early Alpha Footage 2
HounderKnight Dec 7 2013, 11:24pm says:


Well, I'd support this as long as the core PW/PF changes that were planned are still set to be implemented.

+1 vote     article: Changing the Theme
HounderKnight Nov 27 2013, 6:26pm says:

I noticed in the trailer and one of the screens that the AK-47/ AKM has a folding the player going to be able to open and close it a la RO1, or is it simply cosmetic until it's unlocked via weapon leveling?

And if the former, are the US units also able to attach/ detach their bayonets at will?

+3 votes     mod: In Country: Vietnam
HounderKnight Nov 24 2013, 6:03am says:

Nice work. Good to see and hear that things are coming along. :)

+3 votes     article: Dev Update #1: November '13 - Push One Nearly Complete
HounderKnight Nov 23 2013, 10:19am says:

And this is a Panther...not a Tiger.

+1 vote     media: Panzerkampfwagen IV "Panzer IV"
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