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Things are shaping up very, very nicely. Adding actual ballistics is one of the biggest (if not the biggest) changes, in my opinion; even with the slight directional deviation of rounds in the previous version, they still felt wonky and laser-like, which is unfortunately just kind of a hallmark of the default Source engine.
The only complaint I had so far was that the MG08's reload animations/ speed seem a little slow. Seems more like he's having a leisurely shoot in a lovely green field on his day off than trying to load back up before someone shoots or bayonets his face in. Even if its reload was a bit faster, the Lewis should still be able to reload plenty quickly in order to still keep it a balanced weapon against the '08.
But what about bayonets? :x
Don't you dare die, dammit! D:
Oooh, this looks awesome. Nice work and good luck!
Looking good. Does this mean at least some parts of the Nords/ Nordic Union are snow-covered now? I always felt odd having troops dressed for winter fighting on springtime fields. :p
D'ooooooh...this looks good. Good luck!
Voted on Greenlight. Sounds/ looks amazing!
Are there any HQ texture mods that could be borrowed from? Or maybe you already did! I haven't played SS2 in at least a year or longer, so I've forgotten how detailed things are.
Just a guess, but possibly both...like how the Japanese in RS have regular, camouflaged, and SNLF models/ uniforms.
Awesome! Been waiting for a good feudal Japanese, up-close-and-personal combat sim.
Best of wishes!
Freakin' gorgeous work.
Very nice looking model! Though I can't help but wonder...with so many other WWI mods and small games falling out with just two or three nations involved, I pray the team isn't taking too much upon themselves by including such a diversity.
Don't get me wrong; I'd love to see as many nations represented as possible and I'm relieved to see a WWI game still carrying on well...I just hope you guys aren't being too ambitious for your own good, like so many in the past have done.
Nevertheless, keep up the great work :)
Looks cozy :)
Nice work with the textures and lighting as well.
I prefer the one on the right :)
It looks more detailed and cleaner (quality-wise).
Looking good, but...could be darker and grimier :O
D'ooooh, purdy :O
This looks delicious :o
Things seem great so far :) definitely looking forward to more content in the future.
This is hot.
Nice work. :) Though they'd be more at home in some creepy-as-fuq nursery/ children's room.
That ceiling is delicious. Amazing work. :)
Good luck, Amnesia. The title and team deserve at -least- one victory. :)
Looking great :)
Looks interesting. :O
Very nice work :)
It's not a model. :P
Very nice work; definitely one of the best concept-art pieces I've seen. :)
Goddamn that's hot.
Holy damn, those are some sexy screens you have there.
Definitely liking how this is turning out so far. Keep it up. :)
Damn nice :)
Great update, guys. The changes so far are -definitely- spot-on, and I'm glad you aren't going to add a sniper class (or not yet, at least). Honestly I loved the bomber from the original TT1, so I'm glad to see him back.
Also uniform and map variation is another good thing to hear...something like a fortress/ stronghold siege for a map would be just plain awesome.
Nice work and keep it up. :)
Very cool character design. :)
It's a nice gun, stranger.
Great update. It's a huge relief to hear that you guys aren't keeping the same move/jump mechanics as AoC. Also nice to hear of the new parry+dodge abilities and that the lore is going to be much more expanded upon.
Keep 'em coming. :)
Looking great. :)
They'd include both the C96 and Luger, duh. And besides, these are military-grade handguns, they're not meant to look pretty or classy; they're made to kill people, and in all honesty the Mauser is much more intimidating. To Volcol: the C96 was known for having better accuracy than many of the other pistols of its time. Perhaps make it fire slower and give it the slower reload speed, but it shouldn't be less accurate.
Also, the Webley's ejector mechanism activates upon break-open, and there was a specialized speed-loader that worked for it, so they could be reloaded quite quickly, though I have no idea if they (the speed-loaders) were very widely used. In all probability, they most likely were not.
In any case, you guys could always give the British team the Webley & Scott Auto (http://www.municion.org/Webley/PistolesG.jpg) to balance things out too if your Webley doesn't use a speed-loader; the TT team included the W&S Auto actually for their unreleased 1.1 version to be on-par with the Luger (so the Webley was to the C96 as the W&S Auto was to the Luger).
Lastly Griffinz, you know there's no umlaut in "Luger," right? :o
Yeah, I was thinking an old camera when I first saw it as well.
Very neat. :) Another watch for you.
Looks great. Definitely gives that dark, brooding, omnipresent corporation/ organization kind of feeling. :)
Very well-done! But I have to agree, those boots aren't as up to par with the rest of the outfit.
Another great shot, keep it up. :)
Looks like someone slapped a moth, centipede, and angler fish together and enlarged it a few too many times. Interesting concept. :)
Liking the character designs; personally I prefer the more basic/ Russian-looking outfits later in the video, though the earlier designs are still very cool. Maybe you could include both?
Bah, definitely tragic...the quality and detail you were putting out was really promising :( but alas...
Good luck to the developers in whatever they do afterwords!
Sad news...but, duty's duty, I suppose.
Storyline sounds ridiculously sketchy, no offense :T
My thoughts exactly...wonder if Tenenbaum was an influence for her
Thanks for the update :) was a lot of fun to listen to
A nice little update. Paddington Station is looking gorgeous... can't wait to see it in-game down the road :)
As always, brilliantly creepy and mysterious atmosphere
Honestly, I'm liking this a lot more than the overture...just my two cents though. It's quite a brilliant and lovely piece :)
Creepy...very well done :)
Awesome looking shots. Things look nicely detailed and well-made...from what can be made out, anyways...
I think you guys (or guy) did a great job on the audio and atmosphere.. Maybe it wasn't completely realistic sounding, yeah, but as far as a non-professional game/ mod goes, I thought it was well-done. But yeah, screaming would've complimented the mood well. :)
Can't see ****, captain
Looks like an American football uniform :I
Great to hear you guys are still going. Neptune was (and still is) one of the few single-player mods in development that interests me, though the mounting "silent" time had me worried. Regardless, here's to good and relatively problem-free development :D
Huh...very interesting...definitely a fresh idea, though like a few others said, it also sounds complicated to pull off.
I like how both running zombies and the traditional walking/ limping zombies are going to be included...
Great video.. though now I only want to play it even more D:
Special infected. It jumps on a player's back and basically gets to take the player for a joy-ride
Looking great so far
It's cool man, sorry if I came off as an ***.
And to BEF: They introduced steel helmets for the same reason that every other country did; to protect the head from shrapnel.
I do love the look of them.. though, like everyone else, I must say they look a bit too much like Grotz...
Doubt this'll help, but it's a decent picture of some :I
I love the K98 to death, but...no offense of course, but it really doesn't look like one D:
Didn't you read the previous comments?
What will the battlefield maps be like when you encounter an enemy army in the field, or during a siege? Will the besieged city be war-torn and filled with defensive emplacements, then? And will there be trenches, impact craters, etc when you meet an enemy in the field?
Just wondering...I think these would be great ideas, especially considering that as the world militarily progressed out of the 1800's, battlefields tended to become more and more devastated and ruined.
Who is this, exactly?
I know the Arma2 engine is limited in this sense, but any hope for bayonet/ melee combat that isn't too awful?
By the looks of it, this is my favorite map so far...large, open, but still war-torn and entrenchment-ridden. Hopefully the framerate issues improve in the future, because I tend to have awful FPS despite the fact that I can play larger and newer games on higher settings.
There's definitely pictures of whiter/ lighter Panzers...while the Russians definitely ran with the winter camo biz, specific Panzer units/ individual crews or elite detachments may have gone out of their way to make or acquire their own. Obviously I'm not certain, though.
Still not big enough D: I want to be able to read the prayers inscribed on the individual rounds.
Oooooh, that looks pretty :o In that case, best of luck finding someone! It just wouldn't feel like a complete 40k (Guardsmen) game without gruesome melee and bayonet charges.
Amazing work. Will the lasguns ever have bayonets, though? That's about the only disappointing thing I've noticed so far throughout the images; that only the officers seem to have melee. Or is this simply a limitation of the MoW Engine? I'm not sure since I don't actually own the game right now; all of the mods I'm watching for it have yet to be released. :p
Easiest miniature ever.
I too wish to know about said copyright reasons!
Are there going to be Warhammer 40k units in either the Galaxy Empire or Futuristic Soldiers factions?
Lookin' good :o
Nice work so far :)
Holy kittens, this looks gorgeous.
D'ooooh, this looks pretty. Good luck!
Looking spiffy. ;)
Oh yes please. Live...LIIIIIVE! D:<
Looking good. Question though...will the Elven villages, towns, and castles receive a more "Elven" look to them at some point? One of my few disappointments with the Elves is that their cities and settlements don't really stand out that much from the typical Medieval European-esque look.
Holy Jebus, these screens all look gorgeous.
No - make more/ stronger Evil factions.
Snowy or arctic settings have been a favorite of mine as well. Eager to see more, and good luck!
Dang. For HL1, that's looking pretty darn good.
Well yeah, but this never happened in the M&B1 version.
Things have been going great after I downloaded the little hotfixes - way smoother than things ever were on M&B1. My only problem (while playing for Gondor) thus far seems to be that Gondor has multiple generals and armies, but aside from Prince Imrahil going out a few times, they have all stayed inside their respective castles and strongholds; also keep in mind this is quite a while after the war has started.
Because of this, all the surrounding enemy armies are rampaging through Gondor and forcing the player to pick up an enormous amount of slack. To add to this, Prince Imrahil was defeated a few times and for in-game weeks now has not rebuilt his army at all.
Anybody notice this as well or have any ideas?
Looking good :)
Brandishing: ye olde warrior's peacocking.
They're pretty much all Warhammer-ized Mass Casualty Incident(MCI) documents and supplies. Taking an Emergency Medical Responder course (as far as the U.S. goes, anyways) will take you over most of these...just with less awesome, obviously.
Which faction has access to them? Or are they purchasable for the player? :o
So are the others in the row simply variations, or do they correspond to a specific rank/ role? Am dumb and not following :(
The Totenkopf (Death's Head or simply skull and crossbones in German) has been in use in some Prussian/ German military units of their days since Frederick the Great. Its use isn't exactly unique, since lots of units from militaries from around the globe - regular and irregular, Revolutionary-era to modern day - have used and still use it. The biggest difference when it comes to Germany is that the symbol has become synonymous with the SS, Einsatzgruppen, and other more strongly Nazi-tied sections of the German military leading up to and during WWII, since they were pretty fond of it.
The Freikorps during the post-WWI time was kind of a mix; at times they acted as militia and peacekeepers, sometimes soldiers participating in nearby (former German Empire territory) conflicts, and many towards the end came to be absorbed into the Nazi party and its associated paramilitary factions.
"The Emperor working at the enormous amount of administrative responsibilities he placed upon himself."
I don't think I've ever seen a person work harder
Obviously Allied forces used flamethrowers on the Western front, but not to the same extent as in the Pacific Theatre. The Japanese made use of bunkers, pillboxes, tunnel complexes, and other hard, static defenses much more than the Germans did, which is where the flamethrower really shined. Flamethrowers are not optimal for more fluid fronts.
Why the downvotes? It's a reference to Fred the Farmer (the uber-zombie) from the original mod.
Fred's a ****.
Will bayonets be a separate item and not useable while attached to rifles? Sorry if this has been answered already!
Agreed; could use some dirt and grime....maybe some blood :p
Wait...throwing bayonets? :p
Sounds like a neat idea and the pictures so far are promising. Good luck!
Mmf. Lookin' good.
Are these new United Provinces uniforms/ units? I can't seem to find them in the current version :x
Many Red Army soldiers wore the Budenovka, even up prior to WWII; that weird pointy cap. (your link didn't seem to work, so I'm not sure if you posted the same one). However, Russian soldiers throughout WWI also apparently wore Papakhas as well (I have a large history book of WWI containing lots of pictures - many of the shots of Russian WWI soldiers either show them wearing the peaked infantry cap or the Papakha embedded with the Imperial seal/ coat of arms), and both the Papakha and Ushanka have been around quite a while. It's not out of the ordinary to suspect that an officer might have one due to rank/ better equipment.
Looking gorgeous as always! :]
This mod looks gorgeous. I actually don't own any of the MoW games, but a few mods - including this one - are definitely tempting me to buy them.
Speaking of that Term...the Dreadnought looks a bit short, himself.
Looking pretty good so far. Freedom to explore is always a huge bonus as well :D
She's really good at throwing those knives?
Already voted. Good luck!
Looks pretty awesome...but what's with those ridiculously tall, round pyramidal helmets?
Looking good! Eager to see what all the new uniforms are like.
It's nice of you to post this...I didn't know where any of the ASOIAF-related quests actually were until now! Though admittedly I am a little disappointed you can't interact with the Night's Watch :p
Sounds neat :o
That's a great find, Eisenmann.
I really don't see the incentive to be the Empire, realistically...Chaos seem to have way better armour (when they have it) and melee weapons, and if nothing else the huge difference in height and muscle mass alone make for a big advantage. D:
Though there's still lots to be shown, I suppose, and I don't know much concerning the fantasy Warhammer lore.
That color scheme isn't very colorful.
Geez, that FT 75-BS looks/ sounds like it'll cause a heck of a lot of damage.
That's a lot of facial hair.
Holy Jebus that's gorgeous :o
What's the hull-mounted gun there? A las-cannon?
So...what's going on here, exactly? Context?
They would be a terrifying gang to face after the apocalypse/ societal breakdown D:
Looks and sounds very interesting. Eager to see how this turns out :o
Looks gorgeous. Also seems the hit detection is much better, which I'm more excited for than anything else.
Nice work. Can't wait to see it in game :)
Lovely uniform work as usual.
Adorable and awesome :)
What chapter/ band is this? Or is it just a custom one?
Holy Jebus. My computer's pretty good, but I'm worried about how my FPS is going to look when I try to run around here on max settings.
In short: flippin' gorgeous.
Oh? My mistake...it's the same case for the rest of the screenshots then, I assume? The "User Screenshots" title just made me jump to the conclusion that they were taken by someone using some lovely shaders, since many of the screens on the Nexus and elsewhere these days use them.
Beautiful nonetheless :)
Which shader/ ENB settings and such are being used in these?
Amazing work, by the way :)
Lovely work. It's been annoying throughout all the HL1 mods (though admittedly life-saving...) when monsters/ enemies lose you on stairs or corners.
Oh my...very lovely work!
Great news. Can't want to hop into the fray!
You've piqued my interest.
Oh my~ Yes please :D
Can't wait to see them in action ;D
Oh my, yes please :D Glad to see a new WWI mod in development for RO2!
Oooh, well done!
I've always wanted to see the MP-18 implemented into a game or mod. Definitely one of my favorites :)
It'd be better if it were much more simple, in my opinion. The track itself is good, but I don't think it'd fit as well with the atmosphere, given all the electronically enhanced/ added bits. The track used in the Nestlings mod comes to mind (if I recall it's only one piano playing without any synth/ electronic editing), though it's a bit lighter; so something darker and more foreboding would do wonders.
D'aww, wish we could've seen you become zombified :)
Awesome work, guys.
Got an alternative link? Moddb's videos always crash for me :(
Nice work :)
Hope things will get sorted out and turn out all right. You guys have been doing great so far. :)
Ooooh, screens are looking good. Caught my interest. :)
Great work on the art! :)
no Pocahontas there bro.
Definitely liking the work done so far :)
Read this months ago ;)
But yeah, is a very nice article.
Those textures are hot.
Great work! Very lovely shot
Creepy and eerie. Good job. :) Can't wait to see what kind of baddie dwells there
By his voice, I thought he'd be huskier...
Good job nonetheless :)
Awesome work. :)
Nice work. :)
Very nice set of screens. :)
Wow; stunning map you have there. :) Loving the attention to detail in the architecture and atmosphere. Keep it up.
Another brilliant set of eerie yet gorgeous shots. Keep up the incredible work. :)
Definitely an improvement :)
"And they fought for the Nazi goverment at the beggining, so almost 90% of the 'soldiers' were nazi. At the late '45 the army recruited a lot of civilians. Those civilians weren't nazis."
What? No, I'm sorry, but you're stupid. Just because a soldier fights under a bad government doesn't mean he supports that government. Also, your 2nd statement is completely redundant; all people are technically normal civilians by default until they join the military, enter into a governmental or law-enforcement position, or enter into a different employment that is directly under government jurisdiction.
Just because a German soldier - even at the beginning of the war - signed up and fought for their country does not by -any- measure automatically make them a Nazi, or mean that they supported or were knowledgeable of all that their government and the SS were doing. And yes, the SS was approved of...by the high-government. Does that mean the entire military approved of the SS? Not by a long shot.
I know a few friends my age that had grandparents fight for Germany during WWII and didn't support what the Nazis did in any way (hell, I know a few older guys who had their parents actually fight). They weren't conscripted; they fought because they wanted a better future for their country/ wanted to defend it, or they simply wanted a better future for their family.
Don't be so close-minded.
Nice set of pics. Though, does anyone have the original of the picture at 00:33-00:39?
Interesting. :) +1 tracker
Don't know why he wasn't using his stubby arm....it's obviously much more effective.
Things are looking great, guys. Nice work. :)
Looks interesting. :)
Very cool :)
Looks hot, but the textures could be more detailed...specifically their faces.
Simply stunning; another great set of awesome screens. :)
The map looks great from what I can tell, and it's of a specific setting that you don't see a lot of (and happens to be one of my favorites). It's frustrating that there's hardly any good maps that center around/ take place in a cabin or farmhouse. :T
Awesome looking map, guys. Instantly won some respect.
Gorgeous screens :)
Sounds awesome; I loved World War Z to death. Only concern is, of course, superduper low framerates due to large amounts of ghouls. :X
Will any other instances from the book be included?
Simply amazing so far. Definitely liking how the downtown area is shaping up. :)
Wouldn't be a Cthulhu-esque mod without dark, creepy underground chambers.
Great job :)
Great to hear :)
Oooh, very well-done! Great atmosphere so far. :) Make sure you put some goodies to pick up in there.
Very awesome concepts. :)
Very nice :)
Very well done :)
Great to hear. :) So far all the changes are exactly what was needed.
Well it's only adding music/ sound files, so it's pretty safe to assume game version doesn't matter.
Damn fine job.
Gorgeous work. :)
Wow, very nicely done!
Bless you sirs
Wooh, you guys finally added it to the games page. :) Eagerly awaiting the release.
Looking damn nice. :)
Screens are looking damn fine.
Damn fine work. Those trenches are looking brilliant. :)
Well-done art. Has a sort of mystical feeling to it. :)
Oooh, very well-done :)
Still looking great.
Ooh, very well done.
Not bad at all. :) You certainly nailed the "gloomy" aspect you were shooting for...though maybe a touch more fog couldn't hurt.
Definitely agree. More props/ debris and additions to the skybox area work wonders for the atmosphere.
It's dead, unfortunately. Been dead a long time now.
All the screens look gorgeous. :) Excellent work and detail!
Well done :)
Looks great :)
Holy damn. Great update. :)
Damn sexy :)
Holy **** that's gorgeous.
Awesome skins; both for the Germans and U.S. :)
Bah, tried to search it but got nothing... no idea. :I
Great looking art and interesting plot so far. And inspired by H.P. Lovecraft you say?
+1 Watcher :)
Yes, those would be British tanks.
Very nicely done :)
Read the description.
I don't see why people down-voted Gulp343's comment. He makes a good point.
The mod is supposed to be based after a nuclear holocaust. Weapons are not going to be in new/ pristine condition. No, this doesn't mean they're going to automatically become "old.", but they'll still see wear and tear. And yes, you might have gunsmiths that survived the bombs, but where are they going to get all the nice, new materials they used to get from factories and such? Bombed factories on the surface, that, even if they had the proper parts, would have barely any or none at all in good condition? Not very likely. They'd probably get the materials to manage firearms from other firearms and pieces of scrap metal.
Nevertheless, great work on the model and texture.
It lacked players and some things could've been improved on, but RE:CB did not suck, sir.
Anyways, nice little Q&A update :) good to see you guys are still moving along.
What? No. They're from the "Alien" series of movies. Do your homework.
Don't know a bit of German, but Goddamn, the work you guys have done looks amazing :)
Excellent work on them :)
Yes, yes, and more yes. :) Great work!
Staying classy, even after the world has ended
Gorgeously grimy shots :)
Good to hear you guys are still going. Was really/ still am really looking forward to this.
Still looking good :)
Holy damn. Definitely some great shots...they genuinely make things feel as if a disaster has happened :)
Watching on Nexus too :)
Just in time for summer gaming
Very well-done art!
Wow, very impressing footage for an alpha build!
Great work :)
Good job :)
Definitely an improvement from the demos :) awesome looking textures and level design
Loving the sounds of the Thompson, and the model of course :) nice job on it. And bravo with the maps, they look absolutely superb
Damn sexy. Great lighting and, as usual, awesome gritty atmosphere :)
Vostroyans or Death Korps would be very awesome...though deep down I feel that it'll just be Cadians like usual :(
Bravo, both for the review and the mod itself
Definitely liking what's in so far :) you guys are going to add the Hungarian rifles and MG and such, right?
Oh God D:
Oh the nostalgia :)
Why would you feel the need to pick up and throw boxes anyways? Though I do honestly like your idea for an ending more than the original.
Quite an interesting read. :)
You made the blunderbuss worse? It was fine the way it was :I
The hurfdurffery continues
Great work. It warms my heart to see such a fine G98 :)
Sweet Jesus on a pogo-stick
Not too shabby at all :) Erika seems a bit robotic...though I realize it's only a rough draft, of course
Looking good...though it needs moar bayonet :)
Looks gorgeous :)
Looking great, as always
Very interesting :)
Very nice :) hopefully we'll see more content this year!
Loving the dark, frigid atmosphere of the map. Great work
Wow, looking very cool :)
That certainly would be interesting... definitely eager to see how this turns out
Another informative update, thanks for putting it up
The two Berlin shots looks amazing
Nevermind :I thought I had it all patched up, but I guess not...had to get the patch off the main site.
Yeah...it won't start.
Hrmmm...wonder why next month's news post is going to be especially interesting... :3
Very well-made :)
Amazingly badass textures.. great to have him back :)
Damn, those are some sexy hospital shots
Awesome update, had a few of my own things answered that I was wondering about. Also, the ending was perfect :)
Good to hear your PC's been fixed. Nice work on the pumpkin, not to mention this classy street.
Hah, loved it. The sirens were awesome... anywho, thanks for the upload, I've been wondering where exactly to go on Shreddingfield :I
Awesome concept art :)
Sounds intriguing, and the level design is looking pretty smooth... +1 tracker to your list.
We can only hope for the best D:
Wooh, nice to see some good-looking updates
Good looking screens and fresh setting.. tracking
A very beautiful piece. Don't know if it fits the theme perfectly...I was expecting something more dark and depressing, or something along those lines judging by the media...the track starts out and ends well, though the middle segment kind of didn't feel right for me...but oh well, it's good nonetheless.
Good to hear. More non-visual/ behind-the-scenes work just means a better, more polished product
Definitely fitting boss music...reminds me a bit of the earlier gaming days
Can't wait to use them!
Oh ho ho...very interesting indeed, and I love the new model
It saddens me that anyone is actually stupid enough to download them
From the description
"The tool box is a blast to play with as the tank."
Very interesting mapping, I'm liking.
Ooh, definitely makes me consider using the Chimera more...
Definitely a good looking Central Powers pic, though I still think the map could use some more actual craters instead of just the darkened earth where the shells hit
Great looking village
The pictures look amazing, a step above many other HL2 mods out there. I only hope this mod won't die out like so many other promising ones have.
Thank you. Two tanks has nothing to do with more fuel, it's a matter of combat efficiency.
Not to be picky, but there's really supposed to be at least at least two tanks on the back...
Grimy... I love it
Very nice view...the lighting for those streetlamps looks great too
I didn't read the news post, it's that simple. Half the news posts I see offer little interesting information. And everything else I see looks great; I just really dislike the HL2 rebel outfits, because so many HL2 mods out there don't bother to add any new skins whatsoever. It gets old - fast. But again, all the other pictures look fantastic, and you've really done a great job at creating a unique atmosphere.
Are you really going to use the HL2 rebel outfits? :|
Definitely loving the snow and lighting