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Comment History  (90 - 120 of 1,651)
HounderKnight Jan 7 2015, 4:49pm says:

Will these have bayonet versions as well?

+2 votes   media: Weapons
HounderKnight Dec 25 2014, 12:47am says:

These are gorgeous pictures. Lovely work!

+2 votes   media: Terra-Cotta Warriors
HounderKnight Dec 19 2014, 3:09am says:

Great pics! Nice and cozy, aside from the war and all, I mean. :D

+3 votes   media: Christmas Truce
HounderKnight Oct 28 2014, 9:13pm says:

That's a damn fine view.

+2 votes   media: Calradia Imperial Age Beta 4.0 Gottemark Scenes!
HounderKnight Oct 11 2014, 5:39am says:

Definitely one of the best-looking suits of power armour thus far.

Though...that power fist could definitely be a bit bigger- and smashier-lookin'

+2 votes   media: Crimson fist marine
HounderKnight Oct 5 2014, 10:17pm says:

Darn, I wish we could have seen more...some close-quarters bayonet-play in the wheat would have been awesome. Nice work!

+3 votes   media: War of Rights - Character Teaser
HounderKnight Sep 20 2014, 1:58am replied:

It's super effective?

+5 votes   media: General Dante vs Legendary Avatar of Khaine
HounderKnight Aug 13 2014, 12:48am says:

Complete with strawberry jam-covered spats/ gaiters.

+2 votes   media: New Choshu Infantry Uniform
HounderKnight Aug 7 2014, 10:39pm replied:

I assumed it was going to be a for-payment expansion/ DLC, myself. I'm just kind of bummed since I thought this would be a nice change of pace for the RO2 community while also providing a small stream of newcomers into the old WWII fronts.

This probably means we're going to have to wait longer too, but oh well. If it means a more refined product and it's what the devs think is best, then that's that. Best of luck to the team!

+6 votes   article: Transition to a full-fledged independent title
HounderKnight Aug 7 2014, 10:07pm says:

Looking good!

+2 votes   media: The Warren Ranch [BETA VERSION]
HounderKnight Aug 3 2014, 5:02am replied:

Adding to this; if you can't add specular for whatever reason, you could try making the armour section bulkier? Maybe even bulged/ curved outward a bit, to better show it's a thick layer of armour and not a fancy section of cloth. Also adding some baggy assault (special-ops?) camo like in the picture might help a lot too. I'm not really a modder myself, so I don't really know how easy or difficult it'd be to add touches like that - just thought I'd suggest!

+1 vote   media: Vaegir assault troops, 1.5
HounderKnight Aug 2 2014, 10:04pm replied:

(sorry if you've already seen some of these)

Partly it might be because the plates simply don't look very metallic, but obviously that's more difficult without specular.

A big part of it could also be the fact that the "uniform" underneath looks more like a traditional noble's robe or something; not a military uniform (no offense intended D:). Military uniforms typically don't have lifted embroidery, for one.

+3 votes   media: Vaegir assault troops, 1.5
HounderKnight Jul 30 2014, 8:21pm replied:

Agreed; it should feel like you're fighting for a major city, not just an outpost or something.

+7 votes   media: Some trench battle
HounderKnight Jul 24 2014, 11:17am says:

What's the state of the game, anyways? I've heard about it multiple times in the past, but it was never explained how far along the progress of the game is.

Regardless, looking good and hopefully a release is somewhere in the near-ish future :)

+1 vote   game: Dead State
HounderKnight Jul 12 2014, 10:19pm replied:

Technically (though it could go either way), he only misspelled it once. He submitted multiple images under one title; he only typed the title out once. The site did all the rest.

+4 votes   media: Eternal Crusade heroe concepts
HounderKnight Jul 10 2014, 10:39pm says:

Nice work and all, but those muskets seem kind of long, unless NW's soldiers are just short. The Brown Bess Long Land Pattern was only 4.875 ft or 148.59 cm long; it looks like if the soldier dropped the musket down to the ground, it would still be taller than him (not measuring the bayonet).

+1 vote   media: New hats for the British Empire
HounderKnight Jun 26 2014, 4:20am says:

dem winter coats. mmf.

+31 votes   media: 95th Rifles in Winter.
HounderKnight Jun 23 2014, 4:52am says:

"You need to start a new game, this is not save-game compatible."


+16 votes   download: A Clash of Kings 1.31
HounderKnight Jun 22 2014, 2:37am replied:

Pretty sure he's just carrying the one rifle, with the middle selection showing its stats (you can see that he unequipped it in the next picture); the other items you didn't mention are the Epee bayonet, a Chauchat MG, and what looks like a lantern? I didn't think it was -that- much of a big deal until I saw the Chauchat, personally :p

It'd be a big stretch for all that stuff, though it doesn't seem too bad when you consider video-game standards. But an entire machine-gun taking up as much space as a hand grenade seems a little ridiculous.

Regardless, though; nice work so far, team :)

+2 votes   media: THE TRENCH RPG
HounderKnight Jun 8 2014, 11:58pm says:

Love the art style :o

+1 vote   game: the guilt and the shadow
HounderKnight Jun 6 2014, 6:18pm says:

Dang. That looks really pretty :o

+2 votes   media: Scene testing
HounderKnight May 6 2014, 5:34pm says:

Based off of Spain, I assume? :o

Nice work!

+1 vote   media: Kingdom of Castillo!
HounderKnight Apr 26 2014, 2:50pm replied:

They're taking inspirations from multiple sources, is all.

+1 vote   media: Sarranid Troops
HounderKnight Apr 19 2014, 12:01am says:

Nice work! Though those muskets are ridiculously are they even supposed to reload them - let alone steadily hold them - without taking quite a lot of extra time?

+1 vote   media: United Provinces of Nordland Inf and Skirms
HounderKnight Apr 14 2014, 5:20pm says:

It looks pretty nice so far, at least for what it's meant to be. Eager to see how this turns out since I loved the original, despite all its bugs and occasional gameplay awkwardness.

+2 votes   game: Bloodhunt
HounderKnight Apr 14 2014, 5:11pm says:

Looks neat.

+1 vote   game: The Conjuring House
HounderKnight Apr 14 2014, 4:13am replied:

Your recent news post says they're part Prussian as well, though? And I'm just more confused then. The new pictures have the Swadians with red (UK-esque) uniforms, and some of their (current build) in-game ones are Prussian. You can't have the de-facto French faction fielding red-uniformed armies...I mean you's your mod and all. But it still looks and seems extremely odd.

Can you give a run-down of all the factions and their intended real life counterparts, then? All I'm saying is that Russia has a lot of material to work really shouldn't need to blend them into the German states when both of them were their own separate and unique entities.

+3 votes   media: Light Jaegers, Tzar's Royal Jaegers and Landwehr
HounderKnight Apr 14 2014, 3:20am replied:

But I thought the new United Provinces already had strong Prussian influences? And the Holy Swadian Empire seems based off of (at least judging by name and some of the uniforms) the later Austrian Empire and other former-HRE German states. Russia is/ was a huge faction, so it doesn't make sense to diversify it more with nations that don't share much similarity or land with it, even if it is just fictional game. Why not make new Cossack/ Polish/ North-western Asian inspired units instead?

+3 votes   media: Light Jaegers, Tzar's Royal Jaegers and Landwehr
HounderKnight Apr 10 2014, 3:33am says:

Who is this, exactly?

+1 vote   media: Have some 40k
HounderKnight Apr 4 2014, 8:24pm replied:

Still not big enough D: I want to be able to read the prayers inscribed on the individual rounds.

+1 vote   media: Have some 40k
HounderKnight Mar 28 2014, 5:01pm says:

Lookin' good :o

+2 votes   media: Third Floor
HounderKnight Mar 26 2014, 4:53pm says:

Nice work so far :)

+2 votes   media: 14-03-26 Screenshot
HounderKnight Mar 20 2014, 2:07pm says:

Looking spiffy. ;)

+1 vote   media: Graveyard
HounderKnight Mar 17 2014, 1:57am says:

Looking good. Question though...will the Elven villages, towns, and castles receive a more "Elven" look to them at some point? One of my few disappointments with the Elves is that their cities and settlements don't really stand out that much from the typical Medieval European-esque look.

+6 votes   media: Elven Race
HounderKnight Mar 17 2014, 1:53am says:

Holy Jebus, these screens all look gorgeous.

+1 vote   media: JiangNan
HounderKnight Mar 4 2014, 2:49pm says:

Dang. For HL1, that's looking pretty darn good.

+4 votes   media: Black Mesa Exterior WIP
HounderKnight Feb 26 2014, 6:38am says:

Looking good :)

+1 vote   media: Early graphics preview
HounderKnight Feb 1 2014, 1:58pm says:

Awesome! Maybe now I can finally play as Austria without worrying about Germany getting steam-rolled. What other fixes are included? Or are they a surprise? :o

+7 votes   article: Hotfix Teaser
HounderKnight Jan 31 2014, 4:14pm says:

Voted. :)

Good luck, guys!

+2 votes   article: Steam Greenlight :: Crossroads Episode I
HounderKnight Jan 27 2014, 5:32pm says:

Lookin' spiffy.

+4 votes   media: New Head Mesh
HounderKnight Jan 14 2014, 3:27am says:

Ooooooh, pretty. :o

+1 vote   media: new update
HounderKnight Dec 8 2013, 11:00pm says:

Hey, it's that one map from AVP2 :o

+1 vote   media: EOC Early Alpha Footage 2
HounderKnight Dec 7 2013, 11:24pm says:


Well, I'd support this as long as the core PW/PF changes that were planned are still set to be implemented.

+1 vote   article: Changing the Theme
HounderKnight Nov 24 2013, 6:03am says:

Nice work. Good to see and hear that things are coming along. :)

+3 votes   article: Dev Update #1: November '13 - Push One Nearly Complete
HounderKnight Nov 23 2013, 10:19am says:

And this is a Panther...not a Tiger.

+1 vote   media: Panzerkampfwagen IV "Panzer IV"
HounderKnight Nov 23 2013, 10:17am says:

Think you mislabeled?

As of my posting, this is a pic of a King Tiger.

+1 vote   media: Panzerkampfwagen Tiger Ausf. B "Tiger II"
HounderKnight Nov 23 2013, 2:22am says:

D'oooooh....all three look gorgeous. Great work :)

+5 votes   media: French Full Marching Gear
HounderKnight Nov 15 2013, 8:32am replied:

Ah, thanks for clarifying...I feel a bit dumb now for asking.

Any chance at seeing what the (would-be) attackers were aiming to take? :)

+7 votes   media: A Siege
HounderKnight Nov 15 2013, 6:25am says:

So would this just be a small fort on the campaign map, or the initial assault for the taking of a larger city or fortification (possibly multiple stages/ maps depending on the size and scope of the settlement or fort)? Or something completely different? :o

Either way, great-looking scene.

+14 votes   media: A Siege
HounderKnight Oct 26 2013, 10:08pm says:

Looking pretty good so far :) Nice work.

+3 votes   media: Empty Shells test
HounderKnight Oct 17 2013, 12:52am replied:

And those German helmets have a Chinese military emblem on them. And they're not wearing khaki...nor are they using Lee Enfields :x

+4 votes   media: British Soldiers
HounderKnight Oct 5 2013, 2:42am says:

Sounds pretty darn awesome.

It says statistics and high scores will be saved, but will the player gain renown or experience in some way? Also, will there be a loose story-line that's followed/ revisited after each case, or is there unlimited player? (Or both, even, I suppose)

+3 votes   game: Noir Syndrome
HounderKnight Oct 4 2013, 6:41pm says:

All gorgeous screens :o

Lovely and eerie work.

+2 votes   media: the motel
HounderKnight Sep 17 2013, 7:57am says:

This looks lovely :o

Eager to see how it turns out.

+3 votes   game: Claire
HounderKnight Sep 17 2013, 7:54am says:

Very nice addition...not as big of a fan of those big, bulky armours Empire currently has a stockpile of.

+2 votes   media: New Foot-Knight Armours
HounderKnight Sep 13 2013, 6:08pm says:

Thanks for the quick update :D

+2 votes   download: FI2 v0.115 High Res and Low Res Hot Fix Patch
HounderKnight Sep 7 2013, 7:53am replied:

The stance doesn't help, but overall the body seems way too slim for someone in power-armor; at least in the thigh and bicep areas.

+5 votes   media: image dump of the week
HounderKnight Aug 23 2013, 5:28am says:

Eerie and awesome surroundings and atmosphere.

+7 votes   media: THE TRENCH
HounderKnight Aug 17 2013, 12:02pm replied:

Perhaps lances, rather?

+2 votes   media: ACW Arsenal
HounderKnight Aug 11 2013, 9:08pm says:

Unfortunate to hear D:

Good luck with classes and potential future designing, though!

+1 vote   article: Final Release?
HounderKnight Aug 9 2013, 4:58am says:

Great work all around, but thanks especially for getting fixes out so quickly :)

+1 vote   download: FI2 v0.11 Full Version (Must download new patch)
HounderKnight Aug 6 2013, 9:19pm says:

Is that a bolter and Space Marine armor I see? ;D

+11 votes   media: Battle against the Orks
HounderKnight Jul 25 2013, 2:47am says:

Now that's a beaut'

+7 votes   media: G3/SG1
HounderKnight Jul 24 2013, 10:43pm says:

The screens all look amazing.

Keep up the great work :)

+1 vote   media: Fran Bow with the tree ghosts in-game screenshot!
HounderKnight Jul 4 2013, 7:06pm says:

Reminds me of the Bates house :o

Lovely work and atmosphere.

+1 vote   media: a classical survival horror
HounderKnight Jul 1 2013, 8:03am says:

Interesting report, indeed.

+1 vote   article: Steam Greenlight Research
HounderKnight Jun 9 2013, 12:47pm says:

Oh my...excellent and beautiful work :)

+1 vote   media: Damned Nation: Damned city
HounderKnight Jun 7 2013, 8:37pm says:

Nice. Thanks for the quick upload/ updates, guys :)

+2 votes   download: ARCHIVED - 1.1.0 PATCH
HounderKnight May 29 2013, 7:58pm says:

Been watching for a bit now; great work so far and I'm sure the team will produce a fine game if you all stick with it :)


+3 votes   article: A classical survival horror
HounderKnight May 28 2013, 8:02pm says:

Are the Elves going to be expanded on? High Elves, Mirkwood Elves, Silvan Elves, etc.

+1 vote   media: races to choose from
HounderKnight May 27 2013, 6:21pm says:

Very well done; especially that knight armor :o

+2 votes   media: Update
HounderKnight May 24 2013, 6:59pm says:

Love me those greatcoats :o

+1 vote   article: General update
HounderKnight Apr 26 2013, 1:54pm says:

Nice work. The hospital looks especially lovely.

+4 votes   media: Elevator Sequence
HounderKnight Apr 20 2013, 6:26pm says:

Serious anti-aliasing required.

+3 votes   media: bioshock infinite
HounderKnight Mar 9 2013, 6:25pm says:

Oh my...yes please.

+3 votes   mod: Blood and Iron: Age of Imperialism
HounderKnight Feb 20 2013, 3:50am says:

Oh my :o

+1 vote   media: Scottish heraldic armour
HounderKnight Feb 16 2013, 4:26am says:

Lovely work :)

+3 votes   media: Gewehr 98 /w bayonet
HounderKnight Jan 16 2012, 5:04am says:

Oh my :o

This looks lovely.

+4 votes   mod: Fast Detect
HounderKnight Jul 31 2011, 1:06am says:

Nice work :)

+1 vote   media: The Coming of Char
HounderKnight Jun 14 2011, 10:56pm says:

Looking good :)

+2 votes   media: Hmm... early prototype equipment.
HounderKnight Apr 19 2011, 1:52am says:

Oooh, nice screens :)

+1 vote   media: Screenshot
HounderKnight Apr 15 2011, 1:05am says:

Elefant...? Yes please.

Looking good, guys. :)

+5 votes   article: Ostheer Update 6: Ostheer Army Troops
HounderKnight Apr 8 2011, 9:42pm says:

Creepy :O

Nice work. :)

+2 votes   media: Helsa Concept
HounderKnight Apr 6 2011, 4:06am says:

Looking good. :)

+2 votes   article: Small update
HounderKnight Apr 5 2011, 4:14am says:

Amazing work so far. Definitely gritty and eerie :)

+1 vote   media: More will be soon
HounderKnight Mar 18 2011, 12:36am says:

Om :U

+2 votes   media: Pax Demo -Screen Shot 1
HounderKnight Mar 18 2011, 12:27am says:

Gorgeous :)

+3 votes   media: Reasha with wheat
HounderKnight Feb 6 2011, 2:32am says:

<3 Marder~

+4 votes   media: Marder III Ausf. M SdKfz 138
HounderKnight Feb 2 2011, 1:46am says:

Keep it up! :)

+1 vote   article: Update
HounderKnight Jan 31 2011, 10:17pm replied:

someone has played Killing Floor :)

anyways, great work on the shots!

+3 votes   media: Screenshot
HounderKnight Jan 24 2011, 6:44pm says:

Goddamn sexy

+1 vote   media: RESTROOMS - Lowered brightness and increased grain
HounderKnight Jan 19 2011, 5:23am says:

Very well-done. :)

+1 vote   media: Concepts for The Rise of Pain
HounderKnight Jan 14 2011, 9:18pm says:

Nice work :)

+1 vote   media: Sharon's Apartment 2
HounderKnight Jan 12 2011, 7:38pm says:

Nice looking shots :)

+1 vote   media: Work in Progress // Screenshots
HounderKnight Jan 9 2011, 1:05am says:

Looking good :)

+1 vote   media: SoulHunter screenshot
HounderKnight Jan 7 2011, 8:26pm says:

Looks very interesting. +1 watcher :)

+2 votes   game: Distorted
HounderKnight Jan 7 2011, 8:01pm says:

Nice work :)

+1 vote   media: Dissolution Ingame
HounderKnight Jan 7 2011, 7:47pm says:

Great job :)

+1 vote   media: Conquest: Hadrian's Divide - Celtic Village Art #2
HounderKnight Jan 7 2011, 7:45pm says:

Amazing artwork :)

+1 vote   media: Weekly Update 1
HounderKnight Jan 4 2011, 8:15pm says:

Nice work :)

+2 votes   media: Shadereffects and new designs
HounderKnight Dec 22 2010, 10:29pm says:

Great work. :)

+3 votes   media: Part 2 - WIP Winter Environments #1
HounderKnight Dec 21 2010, 1:56am says:

Congrats, guys. A sound victory. :)

+2 votes   article: Mod of the Year 2010 Editors Choice - Best Multiplayer Mod
HounderKnight Dec 19 2010, 10:46am says:

Awesome screen. :)

+2 votes   media: Screenshot update Level3
HounderKnight Dec 18 2010, 1:11pm says:

Congrats, guys. :)

+6 votes   article: Editors Choice - Best Original Art
HounderKnight Dec 14 2010, 3:27am says:

Excellent work. Quite eerie. :)

+3 votes   media: Midnight in the Dead Marshes
HounderKnight Dec 13 2010, 12:30am says:

Oooh, reminds me a bit of System Shock...

+1 vote   game: Alpha Project
HounderKnight Dec 13 2010, 12:17am says:

Congrats, guys. :)

+3 votes   article: Dead before Dawn Reviews
HounderKnight Dec 13 2010, 12:06am says:

Very nice. :)

+3 votes   media: 3D Render of Thief
HounderKnight Dec 11 2010, 8:59pm says:

Hate to have that thing galloping towards me :T

+2 votes   media: Overseer Animations
HounderKnight Dec 9 2010, 10:51pm says:

Damn fine work, nay0r. :)

+3 votes   article: NMRiH Map Spotlight #1 - Broadway
HounderKnight Dec 8 2010, 6:37pm says:

Still looking great, guys. :)

+3 votes   media: Soviet Infantry and Light Vehicles
HounderKnight Dec 8 2010, 6:34pm says:

Not bad at all. :)

+2 votes   media: Some newer images.
HounderKnight Dec 5 2010, 4:06am says:

Very nicely done. :)

+1 vote   media: Introducing: Innkeeper Tessie (Pre-Alpha Footage)
HounderKnight Nov 29 2010, 7:34pm says:

Nice work :)

+1 vote   media: Tims farm
HounderKnight Nov 27 2010, 6:11pm says:

Looking great. :)

+1 vote   media: Forced Entry (WIP)
HounderKnight Nov 23 2010, 1:01am says:

Those screens are damn sexy.

+2 votes   media: PR Screens
HounderKnight Nov 21 2010, 11:43pm says:

Looking good. :)

+1 vote   media: Tallarn Colouring (in Game)
HounderKnight Nov 20 2010, 9:00am says:

Looking good. :)

+3 votes   media: Extra Screenshots
HounderKnight Nov 18 2010, 9:21pm replied:

It needs to be nice and bright in there so that people can clearly see when their friend gets diced into little bits by the lasers.

+2 votes   media: LEVEL_REDQUEEN_CHAMBER
HounderKnight Nov 1 2010, 8:37pm replied:

Click "view original"

+2 votes   media: Imperial Guard.
HounderKnight Oct 14 2010, 10:54pm says:

Definitely liking this shot :)

+1 vote   media: Black Bear Mountain National Forest
HounderKnight Oct 13 2010, 1:26am says:

Looks very cool so far. Seeing horror and sci-fi together is always a rare treat. +1 Tracker :)

+2 votes   game: Symbiotic
HounderKnight Oct 13 2010, 12:34am says:

Very nice concepts. :)

+1 vote   media: Two More Store Concepts
HounderKnight Oct 12 2010, 12:44am says:

Very fine work. Did someone find inspiration from Deckard's handgun/ the .223 pistol from Fallout? ;)

+3 votes   media: Revolver Concept
HounderKnight Oct 6 2010, 12:10am replied:

Well these obviously aren't the same ones used in WH40k tabletop today.

+2 votes   media: Ye Olde Necrons
HounderKnight Oct 4 2010, 11:01pm says:

Holy **** those are badass. Why did they even see the need to change them?

+2 votes   media: Ye Olde Necrons
HounderKnight Sep 30 2010, 12:59am says:


+1 vote   media: Screenshot
HounderKnight Sep 30 2010, 12:56am says:

Gorgeous shots :)

+5 votes   media: Downtown Santa Monica
HounderKnight Sep 30 2010, 12:51am says:

Not bad :)

+1 vote   media: Perigord Mortuary Updates
HounderKnight Sep 27 2010, 8:14pm says:

Looks delicious

+2 votes   game: Lost Sector Online
HounderKnight Sep 24 2010, 5:53pm says:

Amazing shots, as usual :)

+1 vote   media: Dead Before Dawn Media Images
HounderKnight Sep 13 2010, 10:02pm says:

Amazing-looking shot. Great work. :)

+2 votes   media: Foggy fog
HounderKnight Sep 13 2010, 4:32am replied:

I think he means furries in general.

+3 votes   media: ...
HounderKnight Sep 13 2010, 4:27am says:

Looking great. I always loved the original Fallenheroes map for RO:OST :)

+3 votes   media: Fallen fighters
HounderKnight Sep 8 2010, 2:59am replied:

Or Amnesia, which includes a lantern as well. :)

Great job on the model and light effect!

+2 votes   media: Lantern Render
HounderKnight Sep 8 2010, 2:22am says:

Congrats guys. :)

+1 vote   article: Amnesia: The Dark Descent IGN rating and review
HounderKnight Sep 5 2010, 9:22am says:

Goddamn that was awesome. And the gibbing effects were just splendid.

+3 votes   media: PAX Trailer
HounderKnight Sep 5 2010, 9:03am says:

A very nice shot. :)

+4 votes   media: Forlindon 3
HounderKnight Sep 5 2010, 8:59am says:

Great job. :)

+1 vote   media: MERP 41
HounderKnight Sep 5 2010, 8:56am says:

Very, very impressive.

+4 votes   media: The Shire
HounderKnight Sep 3 2010, 4:20am says:

Looking great :)

+4 votes   article: New Media Online
HounderKnight Sep 2 2010, 6:15pm says:


+2 votes   media: Episode2 - Solomon's Secret
HounderKnight Aug 31 2010, 9:23pm says:

Looking good. :)

+1 vote   media: Chapter 3 - Maintenance
HounderKnight Aug 31 2010, 12:48am replied:

Doubt it.

+3 votes   media: halo 3 odst 2 alpha model
HounderKnight Aug 31 2010, 12:33am says:

Sounds interesting.

+1 vote   mod: Pangea
HounderKnight Aug 24 2010, 1:37pm says:

Very interesting...

+3 votes   mod: Improved Imperial Infrastructure
HounderKnight Aug 20 2010, 11:57pm replied:

"the Vietcong were the good guys."


Now, I -do not- agree with the U.S.'s involvement in Vietnam, but try saying that line to some post-conflict Vietnamese or Hmong immigrants and their families. I know a few here myself, and their families witnessed firsthand how "good" the Vietcong really were after the war had ended and the communists had taken power. Even a good amount of North Vietnamese/ Vietcong soldiers saw after the country was unified that Vietnam was not being transformed into the nation they had originally fought to establish.

There's a reason the U.S. and other nations saw a huge boost in Vietnamese and Hmong immigrants/ refugees over the years following the war (and no, I don't just mean a year or two after the conflict, I'm talking into the 80's and 90's; in fact my state has one of the largest, if not the largest, Hmong immigrant populations in the U.S., not to mention a large number of Vietnamese immigrants as well). The Vietcong turned out to be anything but the "good guys;" or, if nothing else, the nation and its governmental rule that was brought about as a result of the North Vietnamese-Vietcong victory was anything but "good."

+2 votes   game: Medal of Honor
HounderKnight Aug 20 2010, 12:53am says:

Amazing work on the models and weapons. :)

+1 vote   media: CHIVALRY - Weapons and Answers Images
HounderKnight Aug 17 2010, 10:30pm says:

Great screens :)

+1 vote   media: Action pics
HounderKnight Aug 11 2010, 2:19am replied:

They made fairly long bayonets to suit trench warfare during WWI, after all. Anyways, the model's looking very good so far. :)

+4 votes   media: New Gewehr 98 model
HounderKnight Aug 8 2010, 11:11am says:

Trippy. Well done. :)

+1 vote   media: World Distortion
HounderKnight Aug 7 2010, 1:41pm says:

Holy damn. Excellent design and atmosphere :)

+3 votes   media: Inside the Burningham Estate
HounderKnight Aug 6 2010, 10:01pm says:

Wow, damn fine art. :)

+5 votes   media: Contagion PD Concept Art
HounderKnight Aug 4 2010, 7:18am says:

I hate to say it, but that face really suits him.

+3 votes   media: Trolling Genius
HounderKnight Aug 4 2010, 7:03am says:

Thanks for the news; the level design and atmosphere still looks amazing. :) Can't wait until release.

+2 votes   article: Status update
HounderKnight Jul 28 2010, 11:38pm says:

Simply amazing shots. Keep up the excellent work. :)

+1 vote   media: Look Dev
HounderKnight Jul 20 2010, 1:53am says:

Wooh. :)

+1 vote   article: V1.0 Release
HounderKnight Jul 19 2010, 5:43am says:

Looking great. :)

+1 vote   media: Alley Concept
HounderKnight Jul 14 2010, 8:03pm says:

Nicely done shots!

+1 vote   media: July update
HounderKnight Jul 9 2010, 9:26am says:

Looks great :)

+2 votes   media: Long-shot of Gordys home.
HounderKnight Jun 29 2010, 6:18am says:

Needs moar model 1897.

+1 vote   media: Weapons
HounderKnight Jun 29 2010, 1:38am says:

Very well done. :)

+1 vote   media: Dear Lord
HounderKnight Jun 29 2010, 12:12am says:

Very well-done :)

+1 vote   media: Goblin Model
HounderKnight Jun 27 2010, 12:12am says:

Great to hear. :)

+3 votes   article: Nearing Completion...
HounderKnight Jun 20 2010, 10:58pm says:

Good to see you guys are still active and cranking out updates. :)

+1 vote   article: CQM 2.1 On the Way + VV's Lapdance
HounderKnight Jun 17 2010, 11:17pm says:

Great update info; I hope breaking away from Sven-Coop and becoming a solo project goes well for the team and mod.

+1 vote   article: Doom Hunt is going solo!
HounderKnight Jun 16 2010, 12:08pm says:

Very interesting! Was awesome to see the soldier concepts, especially such well-done ones, too. :)

Eager to see part 2.

+1 vote   media: The Flagship #2, PT 1 - ISOTX Developer Blog
HounderKnight Jun 12 2010, 6:01pm says:

Do want.

+1 vote   media: Screenshot
HounderKnight Jun 4 2010, 9:30pm says:

Damn nice work :)

+1 vote   article: Painting It Black - June 4th
HounderKnight Jun 4 2010, 1:24am says:

Great update :)

+4 votes   article: Your Questions... Answered!
HounderKnight Jun 3 2010, 8:23pm says:

Fantastic work!

+1 vote   media: Pride Render 2
HounderKnight Jun 3 2010, 3:56am says:

Amazing job :)

+2 votes   media: Source Vs NextGen
HounderKnight Jun 1 2010, 5:44pm says:

Damn fine looking model :)

+1 vote   media: Grey Knight model
HounderKnight May 20 2010, 2:41am replied:

It's "fantasy" in the sense that the game takes place in a fictional (ie. imaginative) setting, but it's not fantasy is the sense of a genre.

Unless of course he meant it in the former way; but in that case he'd be saying he isn't fond of anything that isn't directly based on real world events :)

But then in theory he -could- be fond of it since the game is based off real medieval warfare and equipment...

+32 votes   article: Chivalry: Battle for Agatha Announced!
HounderKnight May 20 2010, 12:49am replied:

Medieval =/= "fantasy"

+15 votes   article: Chivalry: Battle for Agatha Announced!
HounderKnight May 14 2010, 12:48am says:

Ooh, very interesting...

+1 vote   article: Battle For the Colonies Full Campaign is Recruiting!
HounderKnight May 12 2010, 12:20am says:

Ah, didn't even know you took it down from Nexus :X anywho, it's good to see you around on Moddb (and good to hear there's going to be more updates). What you've put up so far is looking very well-done and here's to things progressing smoothly; can't wait to see more in the future. :)

+1 vote   article: Arriving at the Moddb
HounderKnight May 7 2010, 1:03am says:

Great to hear :)

+5 votes   article: God Bless "Repair"
HounderKnight May 5 2010, 3:23am says:

Coming along nicely :)

+1 vote   media: Nearly There
HounderKnight May 3 2010, 6:10pm says:

Looks...pretty much exactly like Oblivion

+1 vote   media: Sewers - WIP
HounderKnight May 1 2010, 12:23am says:

Beautiful shot :)

+3 votes   article: Progress Update 3
HounderKnight Apr 24 2010, 1:40am replied:

I think most people would sacrifice a tiny slice of realism for the sake of fun

Anyways, good work on the model :)

+1 vote   media: A7V new texture and its firepower
HounderKnight Apr 23 2010, 2:57am says:

Very interesting...I only wish the units/ battlegroups from these doctrines were more varied in background (ie: not having it be so British-dominated).

+2 votes   article: EU Commander Trees
HounderKnight Apr 18 2010, 2:50pm says:

Looking great :)

+1 vote   media: Kaiser´s specialists
HounderKnight Apr 18 2010, 2:27am replied:

It's probably just not reloadable in the mod

Great looking model :)

+1 vote   article: Bacon Pocket Revolver
HounderKnight Apr 18 2010, 2:06am says:

Good to hear :)

+2 votes   article: Euthanasia - {About to be released}
HounderKnight Apr 16 2010, 9:50pm says:

Gorgeous :)

+2 votes   media: Asylum
HounderKnight Apr 15 2010, 1:14am says:

Very cool :)

+1 vote   media: I'm sorry Dave..
HounderKnight Apr 15 2010, 1:09am says:

Very nice work so far :)

+1 vote   media: necron tomb forge (hq building)
HounderKnight Apr 11 2010, 10:25pm says:

Great-looking shots :)

+2 votes   media: Chernobyl - Lost Riddles | Gallery-update
HounderKnight Apr 11 2010, 10:23pm says:

Make more next time ;)

+4 votes   media: Starcraft II gameplay
HounderKnight Mar 21 2010, 10:11pm says:

Looking amazing :) great work

+3 votes   article: "The Hunted" Long Anticipated Massive Update!
HounderKnight Mar 15 2010, 1:43am says:

Holy ****.

+1 vote   media: Mall Of Ukraine
HounderKnight Mar 6 2010, 6:39pm says:

Simply gorgeous. Bravo and great work :)

+12 votes   media: St Paul's Bank
HounderKnight Mar 6 2010, 6:01pm says:

Very well done :)

+3 votes   media: Sad Clown
HounderKnight Feb 19 2010, 8:46pm says:

Extremely sexy

+2 votes   media: Gun Lord: gray variant in game!
HounderKnight Feb 18 2010, 10:06pm says:


+5 votes   media: Gewehr 98 finished
HounderKnight Feb 16 2010, 8:02pm says:

All the shots are very interesting :) good work

+4 votes   media: Halfquake Sunrise Screenshot
HounderKnight Feb 9 2010, 8:04pm says:

Customized shotgun and homemade bayonet you say? **** yes.

+1 vote   media: In-game screens
HounderKnight Feb 6 2010, 2:48pm replied:

Well, Space Marines are pretty bulky...wouldn't be surprised if the droppod's were damn big.

Anywho, excellent work :) the models and textures are top-notch

+1 vote   media: DropPod
HounderKnight Jan 28 2010, 7:53pm says:

Great work :) if there's one background image I've been looking for, it's a good picture an Irish town or city, drawn or otherwise.

+1 vote   media: City Streets
HounderKnight Jan 24 2010, 6:09pm says:

All these shots are beautiful...captivating-ly eerie and extremely detailed. As always, bravo. :)

+2 votes   media: A quick update...
HounderKnight Jan 18 2010, 11:28pm says:

Definitely great news. Can't wait until the release :)

+1 vote   article: CoH:EF gone gold!
HounderKnight Jan 15 2010, 7:33pm says:

Looking great :)

+1 vote   media: Gramophone
HounderKnight Jan 10 2010, 3:55am says:

All the map shots look great...gritty and detailed...not to mention those last three shots that feel a tad creepy

Excellent map-work so far :)

+2 votes   media: Soviet Laboratory
HounderKnight Jan 9 2010, 11:09pm says:

Vote'd :)

And goddamn those models are looking great

+1 vote   media: Top 100
HounderKnight Jan 9 2010, 11:04pm says:

The new map looks great, can't wait for the update :)

+1 vote   media: Jan. 9, 2009 Update Shots
HounderKnight Jan 9 2010, 11:03pm says:

Ah, a damn fine looking skin :)

+1 vote   media: Jan. 9, 2009 Update Shots
HounderKnight Jan 9 2010, 11:01pm says:

Err...what's this about a glitch now? I've never, ever run into the said glitch you experienced. :|

+1 vote   article: They Hunger - A job well done!
HounderKnight Jan 2 2010, 2:18pm says:

Bravo, very nicely made :)

+2 votes   media: Sturm Environmental Screenshot
HounderKnight Jan 1 2010, 3:43am says:

Looking awesome :)

+1 vote   media: Screenshot 4
HounderKnight Dec 28 2009, 10:25am says:

Looks great :) loving the atmosphere

+3 votes   media: Cursed Corridors - Concept
HounderKnight Dec 25 2009, 11:38pm says:

Thank. You.

Love the SKS...are we going to be able to use the bayonet?

+1 vote   media: NMRiH Christmas Update Images
HounderKnight Dec 24 2009, 11:56pm says:

Looking amazing as always

+1 vote   article: News 24.12.2009: Rise of Rapture Christmas
HounderKnight Dec 13 2009, 8:17am says:

Wow, the items and level design are looking amazing so far :)

+4 votes   media: Items
HounderKnight Dec 12 2009, 3:28pm says:

Wow, things look like they're coming along nicely :)

+2 votes   media: Bunker Update
HounderKnight Dec 11 2009, 8:05pm says:

Wow, looking even better than before :)

+2 votes   article: Encore! December 09' Update
HounderKnight Dec 8 2009, 8:39pm says:

All great looking shots. Can't wait for the new version :)

+2 votes   media: 1.4 Promotional
HounderKnight Nov 30 2009, 11:11pm says:

Good to hear you guys are still on track

+1 vote   article: Just another weekly update
HounderKnight Nov 27 2009, 4:10pm says:

Hate to be a bother, but I've never played any Warcraft 3 mods before...any tips on installing?

+1 vote   download: Warcraft 3: A Haunting DEMO A2
HounderKnight Nov 27 2009, 4:08pm says:

Wow. Simply amazing shots :)

+1 vote   media: Screenshot
HounderKnight Nov 11 2009, 9:07pm says:

Very well-made :)

+3 votes   media: Waterfall
HounderKnight Nov 11 2009, 6:11pm says:

Looking good. It's nice to see people still putting the good ol' Goldsource engine to use

+1 vote   media: Screen
HounderKnight Nov 10 2009, 7:51pm says:

Extremely gorgeous

+2 votes   media: Postcards from the Hebrides
HounderKnight Nov 1 2009, 1:55am says:

Thanks a bunch. Great-looking dining hall :)

+1 vote   media: Happy Halloween!
HounderKnight Oct 17 2009, 4:42am says:

Liking the new character.

+2 votes   media: ZPS v2.0 Halloween Media
HounderKnight Oct 4 2009, 1:55am says:

Well-deserved. Congratulations :D

+6 votes   article: Dear Esther wins Best World/Story at IndieCade 2009
HounderKnight Sep 24 2009, 6:27pm says:

Loving the Leichtgeschütz

+2 votes   media: Mare Nostrum 1.4 Axis Armour
HounderKnight Sep 23 2009, 7:48pm says:

Good to see the update is still coming along nicely... I can only hope the mod will see a much-deserved stream of new players once the update is out :)

+1 vote   media: Mare Nostrum 1.4 Allied Armour
HounderKnight Sep 20 2009, 2:38am says:

Wow...both pictures look extremely well-done

+1 vote   media: Gull City Exteriors
HounderKnight Sep 4 2009, 7:52pm replied:

It's supposed to be

+5 votes   media: Dark Carnival poster
HounderKnight Aug 26 2009, 12:10pm says:

Bad ***

+1 vote   media: Thunder Hammer
HounderKnight Aug 25 2009, 5:51am says:

Dun dun dunnnnnn...

+1 vote   media: HHS - Unmonitored Activity
HounderKnight Aug 20 2009, 12:28pm says:

Very nicely done

+1 vote   media: RPD Officer
HounderKnight Jul 22 2009, 5:41am says:

Glad to hear you get to decide your own fate in the end...I would've been disappointed if we could only side with Flagg

+1 vote   article: The Plot Synopsis Revealed
HounderKnight Jul 18 2009, 2:11am says:

Looks cozy

+1 vote   media: White Room Mattress
HounderKnight Jul 3 2009, 9:49pm says:


+3 votes   media: Another train sequence
HounderKnight Jul 3 2009, 3:51am replied:

Looks like he has braces

+5 votes   media: Player model
HounderKnight Jun 16 2009, 4:35pm says:


+1 vote   media: Halfquake Sunrise
HounderKnight Jun 15 2009, 9:33am says:

Right from Killing Floor

+1 vote   media: Creatures
HounderKnight May 30 2009, 11:55pm says:


+2 votes   media: Heavy Bolter
HounderKnight May 27 2009, 11:15pm says:

Very nice...but it sounds like it'd probably fit a medieval theme better than a WWII sniper game..

+3 votes   media: Official Sniper Division Soundtrack
HounderKnight Apr 19 2009, 5:33pm says:

Destructively beautiful

+1 vote   media: Stalingrad WIP
HounderKnight Mar 21 2009, 6:38pm says:

Very nice lighting

+2 votes   media: In The Dressing Room
HounderKnight Mar 21 2009, 8:35am says:

Short, but very nice

+1 vote   media: Intro music
HounderKnight Feb 13 2009, 11:14pm says:

Very nice...

+1 vote   media: A bus
HounderKnight Dec 17 2008, 1:45am replied:


+1 vote   media: When does the bus come?
HounderKnight Dec 15 2008, 8:44pm says:

I see legs

+1 vote   media: When does the bus come?
HounderKnight Aug 17 2008, 1:08am says:


+1 vote   media: Office Complex
HounderKnight Jun 25 2014, 7:45pm says:

Sweet dreams, dear prince.

+2 votes   article: GRIM AGE mod is closed
HounderKnight Jun 22 2014, 2:41am says:

Just wondering; has the Alpha been updated to allow purchasing of firearms?

+4 votes   mod: Calradia: Imperial Age
HounderKnight Jun 20 2014, 9:44pm says:

Oooh, pretty :o

+1 vote   media: New Ocean Shader
HounderKnight Jun 16 2014, 12:53pm replied:

Ah, my mistake. Any chance of seeing those variations, though?

+2 votes   media: Some camo this time
HounderKnight Jun 15 2014, 9:41pm replied:

Great :) Thanks for the quick response.

+1 vote   mod: Calradia: Imperial Age
HounderKnight Jun 15 2014, 9:38pm says:

Flecktarn patterns. Aw yiss. Any chance of getting some rolled-sleeves or Zeltbahn variants?

+2 votes   media: Some camo this time
HounderKnight Jun 15 2014, 9:34pm says:

This mod looks gorgeous. I actually don't own any of the MoW games, but a few mods - including this one - are definitely tempting me to buy them.

+4 votes   media: Asylum
HounderKnight Jun 15 2014, 9:04am replied:

Sent me to the Gamefront link; could try searching there if it's still acting up?

Also, cheers and thanks for the release! :D

+6 votes   download: A Clash of Kings 1.3
HounderKnight Jun 15 2014, 5:05am says:

I downloaded the alpha from the site link in the latest news article, but it seems none of the towns on the entire map sell firearms. Is this truly a bug or do they start selling them after a while?

+1 vote   mod: Calradia: Imperial Age
HounderKnight Jun 14 2014, 2:58pm replied:

Assuming you mean death camps and not prisoner-of-war camps; not sure I could ever play as Swadia, then. Or any faction that would have them, for that matter. Awesome uniforms and German culture/inspiration are one thing - mass genocide is another.

Unless, perhaps, there was a way to prevent said things from happening (maybe it'd be an event that happens somewhere into a playthrough) or halt such places/actions after they've sprung up while still keeping the faction viable as a fighting power.

-1 votes   media: Preperations for new Nations
HounderKnight Jun 14 2014, 7:53am replied:

Agreed; one of the very few to creep me out as far as horror games go.

+1 vote   game: Out Of Hell
HounderKnight Jun 6 2014, 12:14pm says:

Awesome work on this so far! The vendor at the Four Ways is a great touch as well. Really enjoying the custom spawns and events, too. Hopefully there will be more in the future.

Is it planned to overhaul the villages/ castles/ towns so they match the factions' respective aesthetics better, though?

+2 votes   mod: Phantasy Calradia
HounderKnight Jun 3 2014, 6:24pm says:

Oooh, this looks awesome. Nice work and good luck!

+2 votes   game: Dex
HounderKnight May 21 2014, 7:22am says:

Speaking of that Term...the Dreadnought looks a bit short, himself.

+2 votes   media: 40k art feat. Midget Termi
HounderKnight May 21 2014, 7:20am says:

Another gorgeous shot. Lovely work.

+2 votes   media: Silent Hill slums
HounderKnight May 20 2014, 7:28am says:

Looking pretty good so far. Freedom to explore is always a huge bonus as well :D

+1 vote   game: Anima Gate of Memories
HounderKnight May 19 2014, 10:10pm says:

Very lovely art design!

+1 vote   game: Catmouth Island
HounderKnight May 16 2014, 12:33pm says:

Can't seem to start the Shadows in the Night quest...I've tried talking to both the associated beginning activators, and following the instructions in the Quest section of the wiki, but the quest never starts and the NPCs only respond with "What?" and "Yes?" respectively - every time and regardless of whether or not I've talked to the other or re-entered the area.

-2 votes   mod: A Clash of Kings (Game of Thrones)
HounderKnight May 15 2014, 8:37pm says:

Anyone know where Vargo Hoat can be found during the Horn and Necklace quest if Dragonstone (or any other faction for that matter) has taken Harrenhal?

+1 vote   article: A guide to quests in ACOK 1.5
HounderKnight May 8 2014, 8:58pm says:

First picture reminds me a bit of the Battle of the Crater.

+1 vote   media: Bonus mission
HounderKnight May 5 2014, 2:45am says:

Looking good. Does this mean at least some parts of the Nords/ Nordic Union are snow-covered now? I always felt odd having troops dressed for winter fighting on springtime fields. :p

+1 vote   media: New Nordic Jalkaväki
HounderKnight Apr 30 2014, 4:42am says:

She's really good at throwing those knives?

+3 votes   media: Inquisition Codex art
HounderKnight Apr 28 2014, 8:35pm says:

Already voted. Good luck!

+1 vote   media: Support us on Greenlight
HounderKnight Apr 27 2014, 2:59am says:

D'ooooooh...this looks good. Good luck!

+2 votes   game: The Regret
HounderKnight Jan 18 2015, 3:22am says:

Good, good...

+5 votes   download: Silent Hill: Alchemilla (v.1.0)
HounderKnight Jul 29 2014, 3:14am says:

Things are shaping up very, very nicely. Adding actual ballistics is one of the biggest (if not the biggest) changes, in my opinion; even with the slight directional deviation of rounds in the previous version, they still felt wonky and laser-like, which is unfortunately just kind of a hallmark of the default Source engine.

The only complaint I had so far was that the MG08's reload animations/ speed seem a little slow. Seems more like he's having a leisurely shoot in a lovely green field on his day off than trying to load back up before someone shoots or bayonets his face in. Even if its reload was a bit faster, the Lewis should still be able to reload plenty quickly in order to still keep it a balanced weapon against the '08.

+5 votes   article: Centenary Update - Talking about 2.0
HounderKnight Jul 25 2014, 3:18pm says:

But what about bayonets? :x

+5 votes   media: Imperial Guard
HounderKnight Jul 5 2014, 3:42pm says:

Don't you dare die, dammit! D:

+2 votes   mod: Total Chaos
HounderKnight Apr 10 2014, 5:15am says:

Voted on Greenlight. Sounds/ looks amazing!

+1 vote   game: Derayenic
HounderKnight Mar 10 2014, 4:55pm replied:

Are there any HQ texture mods that could be borrowed from? Or maybe you already did! I haven't played SS2 in at least a year or longer, so I've forgotten how detailed things are.

+2 votes   mod: Remember Citadel
HounderKnight Nov 13 2013, 3:49am replied:

Just a guess, but possibly how the Japanese in RS have regular, camouflaged, and SNLF models/ uniforms.

+5 votes   media: Sneak Peek Screenshot
HounderKnight Jul 17 2013, 1:50am says:

Awesome! Been waiting for a good feudal Japanese, up-close-and-personal combat sim.

Best of wishes!

+3 votes   article: Big news for Bushido
HounderKnight Mar 22 2013, 6:37pm says:

Freakin' gorgeous work.

+3 votes   media: Happy Burger
HounderKnight Jan 22 2013, 7:50pm says:

Very nice looking model! Though I can't help but wonder...with so many other WWI mods and small games falling out with just two or three nations involved, I pray the team isn't taking too much upon themselves by including such a diversity.

Don't get me wrong; I'd love to see as many nations represented as possible and I'm relieved to see a WWI game still carrying on well...I just hope you guys aren't being too ambitious for your own good, like so many in the past have done.

Nevertheless, keep up the great work :)

+3 votes   article: The Somme - Russian Infantry
HounderKnight Mar 26 2012, 11:25am says:

Looks cozy :)

Nice work with the textures and lighting as well.

+1 vote   media: Norman House
HounderKnight Sep 29 2011, 9:13am says:

I prefer the one on the right :)

It looks more detailed and cleaner (quality-wise).

+6 votes   media: test
HounderKnight Jun 6 2011, 12:12pm says:

Looking good, but...could be darker and grimier :O

+1 vote   media: Cospa
HounderKnight May 14 2011, 2:31pm says:

D'ooooh, purdy :O

+1 vote   article: Darkest Hour 5.0 is Released.
HounderKnight Apr 12 2011, 3:16am says:

Awesome work!

+2 votes   media: Tyrum at Sunrise
HounderKnight Apr 8 2011, 7:44pm says:

This looks delicious :o

+3 votes   game: Process
HounderKnight Mar 18 2011, 1:08am says:

Things seem great so far :) definitely looking forward to more content in the future.

+1 vote   game: Old Town
HounderKnight Feb 25 2011, 9:05pm says:


+2 votes   media: The Elder Scrolls V: Skyrim - Engine & Story
HounderKnight Feb 23 2011, 9:20am says:

This is hot.

+1 vote   media: Promo pic 5
HounderKnight Feb 18 2011, 8:21pm says:

Nice work. :) Though they'd be more at home in some creepy-as-fuq nursery/ children's room.

+2 votes   media: Dolls
HounderKnight Feb 2 2011, 1:47am says:

That ceiling is delicious. Amazing work. :)

+2 votes   media: Screenshot
HounderKnight Jan 12 2011, 6:30pm says:

Very sexy.

+1 vote   media: Volumetric light
HounderKnight Jan 7 2011, 7:51pm says:

Good luck, Amnesia. The title and team deserve at -least- one victory. :)

+1 vote   article: 2011 Independent Games Festival announces main competition finalists!
HounderKnight Dec 31 2010, 7:55pm says:

Looking great :)

+1 vote   article: Field and Forest
HounderKnight Dec 30 2010, 2:04am says:

Looks interesting. :O

+1 vote   game: Vague
HounderKnight Dec 11 2010, 9:07pm says:

Excellent work!

+1 vote   media: Asylum reflection
HounderKnight Dec 8 2010, 6:50pm says:




+1 vote   media: Tech-Marine Cock
HounderKnight Dec 3 2010, 4:45am says:

Very nice work :)

+1 vote   media: Nurse Wip 03
HounderKnight Nov 30 2010, 5:35pm replied:

It's not a model. :P

Very nice work; definitely one of the best concept-art pieces I've seen. :)

+4 votes   media: Zombie
HounderKnight Nov 27 2010, 11:57pm says:

Goddamn that's hot.

+1 vote   media: Galactopticon Gameplay
HounderKnight Nov 10 2010, 6:10pm says:

Holy damn, those are some sexy screens you have there.

+1 vote   media: LEVEL_ANTI-T_LAB
HounderKnight Oct 12 2010, 1:03am says:

Definitely liking how this is turning out so far. Keep it up. :)

+1 vote   game: Bottom
HounderKnight Oct 2 2010, 6:25pm says:

Damn nice :)

+1 vote   media: Chernobyl - Lost Riddles | New Character
HounderKnight Sep 16 2010, 7:21pm says:

Great update, guys. The changes so far are -definitely- spot-on, and I'm glad you aren't going to add a sniper class (or not yet, at least). Honestly I loved the bomber from the original TT1, so I'm glad to see him back.

Also uniform and map variation is another good thing to hear...something like a fortress/ stronghold siege for a map would be just plain awesome.

Nice work and keep it up. :)

+1 vote   article: September 2010 update
HounderKnight Aug 24 2010, 10:30pm says:

Very cool character design. :)

+1 vote   media: Benny Sinn
HounderKnight Aug 20 2010, 11:24pm says:

It's a nice gun, stranger.

+4 votes   media: Contagion 1911
HounderKnight Aug 20 2010, 11:21pm says:

Nicely done.

+2 votes   media: Contagion MP5K In-game (WIP)
HounderKnight Aug 20 2010, 7:44am says:

Great update. It's a huge relief to hear that you guys aren't keeping the same move/jump mechanics as AoC. Also nice to hear of the new parry+dodge abilities and that the lore is going to be much more expanded upon.

Keep 'em coming. :)

+1 vote   article: CHIVALRY - Weapons and Answers.
HounderKnight Aug 16 2010, 12:17am says:

Looking great. :)

+1 vote   article: Epidemic Teaser Video
HounderKnight Aug 12 2010, 8:23pm replied:

They'd include both the C96 and Luger, duh. And besides, these are military-grade handguns, they're not meant to look pretty or classy; they're made to kill people, and in all honesty the Mauser is much more intimidating. To Volcol: the C96 was known for having better accuracy than many of the other pistols of its time. Perhaps make it fire slower and give it the slower reload speed, but it shouldn't be less accurate.

Also, the Webley's ejector mechanism activates upon break-open, and there was a specialized speed-loader that worked for it, so they could be reloaded quite quickly, though I have no idea if they (the speed-loaders) were very widely used. In all probability, they most likely were not.

In any case, you guys could always give the British team the Webley & Scott Auto ( to balance things out too if your Webley doesn't use a speed-loader; the TT team included the W&S Auto actually for their unreleased 1.1 version to be on-par with the Luger (so the Webley was to the C96 as the W&S Auto was to the Luger).

Lastly Griffinz, you know there's no umlaut in "Luger," right? :o

+3 votes   media: NEW!!! C96
HounderKnight Aug 10 2010, 11:35am says:

Yeah, I was thinking an old camera when I first saw it as well.

+1 vote   media: mysterious object
HounderKnight Aug 6 2010, 3:13pm says:

Very neat. :) Another watch for you.

+1 vote   mod: Tail
HounderKnight Aug 1 2010, 11:58pm says:

Looks great. Definitely gives that dark, brooding, omnipresent corporation/ organization kind of feeling. :)

+1 vote   media: The agency, a first look (concepts)
HounderKnight Jul 29 2010, 12:25am says:

Very well-done! But I have to agree, those boots aren't as up to par with the rest of the outfit.

+1 vote   media: Parka Textured Render
HounderKnight Jul 26 2010, 10:17pm says:

Another great shot, keep it up. :)

+1 vote   media: Orthanc
HounderKnight Jun 17 2010, 11:46pm says:

Looks like someone slapped a moth, centipede, and angler fish together and enlarged it a few too many times. Interesting concept. :)

Liking the character designs; personally I prefer the more basic/ Russian-looking outfits later in the video, though the earlier designs are still very cool. Maybe you could include both?

+1 vote   article: The Flagship Episode #2, a Giant Worm, and more!
HounderKnight May 17 2010, 2:12am says:

Bah, definitely tragic...the quality and detail you were putting out was really promising :( but alas...

Good luck to the developers in whatever they do afterwords!

+1 vote   article: Pulling the plug
HounderKnight Apr 26 2010, 5:23pm says:

Do want.

+1 vote   mod: Resident Evil : Alternative Chronicles
HounderKnight Apr 21 2010, 9:42pm says:

Sad news...but, duty's duty, I suppose.

+1 vote   article: Out of the Loop
HounderKnight Apr 3 2010, 7:43pm says:

Storyline sounds ridiculously sketchy, no offense :T

+2 votes   mod: Location Zero
HounderKnight Feb 18 2010, 8:48pm says:

Do want

+1 vote   media: Griffon
HounderKnight Feb 16 2010, 8:05pm replied:

My thoughts exactly...wonder if Tenenbaum was an influence for her

+1 vote   media: Tape recorder 162 :: Entry 42
HounderKnight Jan 2 2010, 2:27am says:

Thanks for the update :) was a lot of fun to listen to

+2 votes   article: New Years Update
HounderKnight Dec 31 2009, 3:33am says:

A nice little update. Paddington Station is looking gorgeous... can't wait to see it in-game down the road :)

+1 vote   article: Spread the news: a bit of Zeitgeist on your cell phones.
HounderKnight Dec 30 2009, 8:42pm says:

As always, brilliantly creepy and mysterious atmosphere

+3 votes   media: Welcome to Hovgård
HounderKnight Dec 24 2009, 11:56pm says:

Honestly, I'm liking this a lot more than the overture...just my two cents though. It's quite a brilliant and lovely piece :)

+1 vote   media: Czerny's Theme
HounderKnight Dec 23 2009, 9:20pm says:

Creepy...very well done :)

+3 votes   media: newNPC mr Dead v1 finished
HounderKnight Dec 23 2009, 9:18pm says:

Awesome looking shots. Things look nicely detailed and well-made...from what can be made out, anyways...

+1 vote   media: Raccoon City Update Bigger Size
HounderKnight Oct 31 2009, 11:26am says:

I think you guys (or guy) did a great job on the audio and atmosphere.. Maybe it wasn't completely realistic sounding, yeah, but as far as a non-professional game/ mod goes, I thought it was well-done. But yeah, screaming would've complimented the mood well. :)

+4 votes   media: 911 Emergency Call
HounderKnight Oct 18 2009, 1:55am says:

Can't see ****, captain

+2 votes   media: ST hud
HounderKnight Oct 14 2009, 6:02pm says:

Looks like an American football uniform :I

+1 vote   media: Hunter
HounderKnight Oct 13 2009, 7:38pm says:

Great to hear you guys are still going. Neptune was (and still is) one of the few single-player mods in development that interests me, though the mounting "silent" time had me worried. Regardless, here's to good and relatively problem-free development :D

+2 votes   article: Full steam ahead...
HounderKnight Oct 12 2009, 5:13am says:

Huh...very interesting...definitely a fresh idea, though like a few others said, it also sounds complicated to pull off.

+1 vote   article: Mysterious Game-Mode Revealed!
HounderKnight Oct 3 2009, 4:18pm says:


+1 vote   media: Bring in the Clowns
HounderKnight Sep 22 2009, 6:19pm says:

I like how both running zombies and the traditional walking/ limping zombies are going to be included...

-1 votes   media: Weekly Update Images September 22nd, 2009
HounderKnight Sep 13 2009, 1:09pm says:

Great video.. though now I only want to play it even more D:

+1 vote   media: FoK 3.5 Trailer
HounderKnight Sep 4 2009, 7:53pm replied:

Special infected. It jumps on a player's back and basically gets to take the player for a joy-ride

+1 vote   media: The Jockey
HounderKnight Aug 23 2009, 3:37am says:

Looking great so far

+1 vote   media: Screenshot from the up and coming trailer
HounderKnight Jul 23 2009, 10:14am replied:

It's cool man, sorry if I came off as an ***.

And to BEF: They introduced steel helmets for the same reason that every other country did; to protect the head from shrapnel.

+1 vote   media: Player models
HounderKnight Jul 22 2009, 5:47am says:

I do love the look of them.. though, like everyone else, I must say they look a bit too much like Grotz...

Doubt this'll help, but it's a decent picture of some :I

+1 vote   media: Plaguebearers ingame Screenshot (WIP)
HounderKnight Jul 17 2009, 1:02am says:

I love the K98 to death, offense of course, but it really doesn't look like one D:

+3 votes   media: A Kar98
HounderKnight Jul 2 2009, 7:13pm replied:

Didn't you read the previous comments?

+1 vote   media: Player models
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