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Comment History  (90 - 120 of 1,526)
HounderKnight
HounderKnight Sep 25 2013, 7:10pm says:

Ooooh, pretty :o

+2 votes     media: 3D Render of the Sword and Saya (Scabbard)
HounderKnight
HounderKnight Sep 25 2013, 6:05am says:

I seem to get a crash while playing Austria-Hungary in early 1915 (I think upon my end-turn in late February?). I've tried ending my turn by cancelling all my building projects, and I'm not recruiting any units I don't already have, but to no avail. Any ideas? D:

+1 vote     mod: The Great War
HounderKnight
HounderKnight Sep 17 2013, 7:57am says:

This looks lovely :o

Eager to see how it turns out.

+3 votes     game: Claire
HounderKnight
HounderKnight Sep 17 2013, 7:54am says:

Very nice addition...not as big of a fan of those big, bulky armours Empire currently has a stockpile of.

+2 votes     media: New Foot-Knight Armours
HounderKnight
HounderKnight Sep 16 2013, 2:12am says:

They would be a terrifying gang to face after the apocalypse/ societal breakdown D:

+5 votes     media: Orks be made for Cosplayin
HounderKnight
HounderKnight Sep 15 2013, 3:18am says:

Any way to implement working bayonets? I kind of doubt it (especially since DayZ had kind of wonky melee at best, and no bayonets if I recall), but it'd be a nice function if it's possible.

+2 votes     media: Arma 2 - Over The Top Trailer
HounderKnight
HounderKnight Sep 13 2013, 6:08pm says:

Thanks for the quick update :D

+2 votes     download: FI2 v0.115 High Res and Low Res Hot Fix Patch
HounderKnight
HounderKnight Sep 12 2013, 4:12am says:

Looks and sounds very interesting. Eager to see how this turns out :o

+2 votes     game: The Coral Cave
HounderKnight
HounderKnight Sep 11 2013, 11:01am says:

Looking good :)

+1 vote     media: EERIE SILENCE Teaser
HounderKnight
HounderKnight Sep 10 2013, 2:00am says:

Actual magazine-fed bolt action implementation? Absolutely gorgeous work. However, maybe make the sniper rifle/ rifle fire a decent bit slower when the scope is attached? Seems a little fast, especially considering there's no recoil at the moment.

+3 votes     media: Iron Europe Update 20 Demonstrations
HounderKnight
HounderKnight Sep 7 2013, 7:53am replied:

The stance doesn't help, but overall the body seems way too slim for someone in power-armor; at least in the thigh and bicep areas.

+5 votes     media: image dump of the week
HounderKnight
HounderKnight Sep 6 2013, 11:03pm says:

How many people play this lately, roughly? :o

+1 vote     mod: Double Action: Boogaloo
HounderKnight
HounderKnight Sep 6 2013, 12:46pm replied:

Thanks for the heads up; seems to have fixed things so far!

+1 vote     mod: MISERY
HounderKnight
HounderKnight Sep 6 2013, 8:28am says:

Everything has been working great so far except for one thing: with a decent amount of technologies researched and all my buildings fully upgraded in Berlin, the recruitment icons have now disappeared. I know this has happened in the past and with others...but is there any fix as of yet? As things are now, I've lost my powerhouse for recruitment and advanced units.

:T

+1 vote     mod: The Great War
HounderKnight
HounderKnight Sep 6 2013, 7:20am replied:

Is that the quickfix on the 2.02 patch page? If so, then yes...hence why I included the "+ QF" in there. If not, I didn't see it on the mod's site.

+1 vote     mod: MISERY
HounderKnight
HounderKnight Sep 6 2013, 2:51am says:

Well I guess I need to -yet again- wait for the next patch...2.02 + QF has me crashing in Zaton near Skadovsk every time I try to venture out; something that never happened with the immediate post-2.0 patch (plus the little fixes).

I can't really revert to that version either though, since it kept crashing when I tried to talk to the Colonel about completing the mercenary quest -and- after I tried escort the medic back from the Kindergarten.

+1 vote     mod: MISERY
HounderKnight
HounderKnight Sep 4 2013, 1:51am says:

Looks cozy :o

+2 votes     media: Simple haus
HounderKnight
HounderKnight Sep 2 2013, 5:08am says:

Thanks very much for the patch release! Hopefully I can get things to work much more smoothly :)

+1 vote     download: [OUTDATED] [PATCH] The Great War 5.1.3
HounderKnight
HounderKnight Aug 31 2013, 10:25am replied:

It may not work for everyone, but try playing with "classic" or "tactical" troop sizes.

+1 vote     mod: The Great War
HounderKnight
HounderKnight Aug 27 2013, 11:52pm replied:

That's not him :p

It's one of the player character infected models.

+9 votes     article: Beta v1.07 Teaser
HounderKnight
HounderKnight Aug 27 2013, 10:27pm says:

Looks gorgeous. Also seems the hit detection is much better, which I'm more excited for than anything else.

+11 votes     article: Beta v1.07 Teaser
HounderKnight
HounderKnight Aug 27 2013, 7:22am replied:

Maybe map/ engine limitations? I'm not sure how much the game can handle myself, though. I noticed that as well...was a bit disappointed when I saw that the entire Middle East (which was still in Ottoman control by war's start) was basically off-limits.

+2 votes     mod: The Great War
HounderKnight
HounderKnight Aug 26 2013, 3:53pm replied:

Have you tried using the other troop sizes? A few have suggested that can help, though I keep running into the same issue as you do regardless of which nation or troop size I use.

+1 vote     mod: The Great War
HounderKnight
HounderKnight Aug 26 2013, 3:47pm says:

Very lovely...Mr. Lorthax doesn't seem to appreciate it, though ;)

+1 vote     media: New Terrain Border
HounderKnight
HounderKnight Aug 26 2013, 2:23am replied:

Indeed it does.

+1 vote     mod: MISERY
HounderKnight
HounderKnight Aug 26 2013, 2:09am replied:

Scratch that; even after starting a new game, I'll crash even upon ending turn 1.

+1 vote     mod: The Great War
HounderKnight
HounderKnight Aug 26 2013, 1:07am says:

Not sure if anyone else has mentioned this or had this problem, but...

For some reason, even when I choose Sniper class and restart the game, when I select to start a new game it instead starts me off as Assault class. I've downloaded the latest patch (new game version).

+1 vote     mod: MISERY
HounderKnight
HounderKnight Aug 25 2013, 7:42pm says:

Well, I guess I'll wait again for the next patch. Unfortunately I keep crashing upon turn's end.

If it matters, I'm playing as Germany and it's late September 1914, iirc.

+2 votes     mod: The Great War
HounderKnight
HounderKnight Aug 23 2013, 5:28am says:

Eerie and awesome surroundings and atmosphere.

+7 votes     media: THE TRENCH
HounderKnight
HounderKnight Aug 19 2013, 6:24am says:

Ohmygosh, yes. :D

So glad to see a new LotR-based modification for Skyrim in the works!

+3 votes     mod: There and back again
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