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Will these have bayonet versions as well?
These are gorgeous pictures. Lovely work!
Great pics! Nice and cozy, aside from the war and all, I mean. :D
That's a damn fine view.
Definitely one of the best-looking suits of power armour thus far.
Though...that power fist could definitely be a bit bigger- and smashier-lookin'
Darn, I wish we could have seen more...some close-quarters bayonet-play in the wheat would have been awesome. Nice work!
It's super effective?
Complete with strawberry jam-covered spats/ gaiters.
I assumed it was going to be a for-payment expansion/ DLC, myself. I'm just kind of bummed since I thought this would be a nice change of pace for the RO2 community while also providing a small stream of newcomers into the old WWII fronts.
This probably means we're going to have to wait longer too, but oh well. If it means a more refined product and it's what the devs think is best, then that's that. Best of luck to the team!
Adding to this; if you can't add specular for whatever reason, you could try making the armour section bulkier? Maybe even bulged/ curved outward a bit, to better show it's a thick layer of armour and not a fancy section of cloth. Also adding some baggy assault (special-ops?) camo like in the picture might help a lot too. I'm not really a modder myself, so I don't really know how easy or difficult it'd be to add touches like that - just thought I'd suggest!
(sorry if you've already seen some of these)
Partly it might be because the plates simply don't look very metallic, but obviously that's more difficult without specular.
A big part of it could also be the fact that the "uniform" underneath looks more like a traditional noble's robe or something; not a military uniform (no offense intended D:). Military uniforms typically don't have lifted embroidery, for one.
Agreed; it should feel like you're fighting for a major city, not just an outpost or something.
What's the state of the game, anyways? I've heard about it multiple times in the past, but it was never explained how far along the progress of the game is.
Regardless, looking good and hopefully a release is somewhere in the near-ish future :)
Technically (though it could go either way), he only misspelled it once. He submitted multiple images under one title; he only typed the title out once. The site did all the rest.
Nice work and all, but those muskets seem kind of long, unless NW's soldiers are just short. The Brown Bess Long Land Pattern was only 4.875 ft or 148.59 cm long; it looks like if the soldier dropped the musket down to the ground, it would still be taller than him (not measuring the bayonet).
dem winter coats. mmf.
"You need to start a new game, this is not save-game compatible."
Pretty sure he's just carrying the one rifle, with the middle selection showing its stats (you can see that he unequipped it in the next picture); the other items you didn't mention are the Epee bayonet, a Chauchat MG, and what looks like a lantern? I didn't think it was -that- much of a big deal until I saw the Chauchat, personally :p
It'd be a big stretch for all that stuff, though it doesn't seem too bad when you consider video-game standards. But an entire machine-gun taking up as much space as a hand grenade seems a little ridiculous.
Regardless, though; nice work so far, team :)
Love the art style :o
Dang. That looks really pretty :o
Based off of Spain, I assume? :o
They're taking inspirations from multiple sources, is all.
Nice work! Though those muskets are ridiculously long...how are they even supposed to reload them - let alone steadily hold them - without taking quite a lot of extra time?
It looks pretty nice so far, at least for what it's meant to be. Eager to see how this turns out since I loved the original, despite all its bugs and occasional gameplay awkwardness.
Your recent news post says they're part Prussian as well, though? And I'm just more confused then. The new pictures have the Swadians with red (UK-esque) uniforms, and some of their (current build) in-game ones are Prussian. You can't have the de-facto French faction fielding red-uniformed armies...I mean you -can-...it's your mod and all. But it still looks and seems extremely odd.
Can you give a run-down of all the factions and their intended real life counterparts, then? All I'm saying is that Russia has a lot of material to work with...you really shouldn't need to blend them into the German states when both of them were their own separate and unique entities.
But I thought the new United Provinces already had strong Prussian influences? And the Holy Swadian Empire seems based off of (at least judging by name and some of the uniforms) the later Austrian Empire and other former-HRE German states. Russia is/ was a huge faction, so it doesn't make sense to diversify it more with nations that don't share much similarity or land with it, even if it is just fictional game. Why not make new Cossack/ Polish/ North-western Asian inspired units instead?
Who is this, exactly?
Still not big enough D: I want to be able to read the prayers inscribed on the individual rounds.
Lookin' good :o
Nice work so far :)
Looking spiffy. ;)
Looking good. Question though...will the Elven villages, towns, and castles receive a more "Elven" look to them at some point? One of my few disappointments with the Elves is that their cities and settlements don't really stand out that much from the typical Medieval European-esque look.
Holy Jebus, these screens all look gorgeous.
Dang. For HL1, that's looking pretty darn good.
Looking good :)
Awesome! Maybe now I can finally play as Austria without worrying about Germany getting steam-rolled. What other fixes are included? Or are they a surprise? :o
Good luck, guys!
Ooooooh, pretty. :o
Hey, it's that one map from AVP2 :o
Well, I'd support this as long as the core PW/PF changes that were planned are still set to be implemented.
Nice work. Good to see and hear that things are coming along. :)
And this is a Panther...not a Tiger.
Think you mislabeled?
As of my posting, this is a pic of a King Tiger.
D'oooooh....all three look gorgeous. Great work :)
Ah, thanks for clarifying...I feel a bit dumb now for asking.
Any chance at seeing what the (would-be) attackers were aiming to take? :)
So would this just be a small fort on the campaign map, or the initial assault for the taking of a larger city or fortification (possibly multiple stages/ maps depending on the size and scope of the settlement or fort)? Or something completely different? :o
Either way, great-looking scene.
Looking pretty good so far :) Nice work.
And those German helmets have a Chinese military emblem on them. And they're not wearing khaki...nor are they using Lee Enfields :x
Sounds pretty darn awesome.
It says statistics and high scores will be saved, but will the player gain renown or experience in some way? Also, will there be a loose story-line that's followed/ revisited after each case, or is there unlimited player? (Or both, even, I suppose)
All gorgeous screens :o
Lovely and eerie work.
This looks lovely :o
Eager to see how it turns out.
Very nice addition...not as big of a fan of those big, bulky armours Empire currently has a stockpile of.
Thanks for the quick update :D
The stance doesn't help, but overall the body seems way too slim for someone in power-armor; at least in the thigh and bicep areas.
Eerie and awesome surroundings and atmosphere.
Perhaps lances, rather?
Unfortunate to hear D:
Good luck with classes and potential future designing, though!
Great work all around, but thanks especially for getting fixes out so quickly :)
Is that a bolter and Space Marine armor I see? ;D
Now that's a beaut'
The screens all look amazing.
Keep up the great work :)
Reminds me of the Bates house :o
Lovely work and atmosphere.
Interesting report, indeed.
Oh my...excellent and beautiful work :)
Nice. Thanks for the quick upload/ updates, guys :)
Been watching for a bit now; great work so far and I'm sure the team will produce a fine game if you all stick with it :)
Are the Elves going to be expanded on? High Elves, Mirkwood Elves, Silvan Elves, etc.
Very well done; especially that knight armor :o
Love me those greatcoats :o
Nice work. The hospital looks especially lovely.
Serious anti-aliasing required.
Oh my...yes please.
Oh my :o
Lovely work :)
Oh my :o
This looks lovely.
Nice work :)
Oooh, nice screens :)
Elefant...? Yes please.
Looking good, guys. :)
Nice work. :)
Looking good. :)
Amazing work so far. Definitely gritty and eerie :)
Keep it up! :)
someone has played Killing Floor :)
anyways, great work on the shots!
Very well-done. :)
Nice looking shots :)
Looks very interesting. +1 watcher :)
Great job :)
Amazing artwork :)
Great work. :)
Congrats, guys. A sound victory. :)
Awesome screen. :)
Congrats, guys. :)
Excellent work. Quite eerie. :)
Oooh, reminds me a bit of System Shock...
Very nice. :)
Hate to have that thing galloping towards me :T
Damn fine work, nay0r. :)
Still looking great, guys. :)
Not bad at all. :)
Very nicely done. :)
Looking great. :)
Those screens are damn sexy.
It needs to be nice and bright in there so that people can clearly see when their friend gets diced into little bits by the lasers.
Click "view original"
Definitely liking this shot :)
Looks very cool so far. Seeing horror and sci-fi together is always a rare treat. +1 Tracker :)
Very nice concepts. :)
Very fine work. Did someone find inspiration from Deckard's handgun/ the .223 pistol from Fallout? ;)
Well these obviously aren't the same ones used in WH40k tabletop today.
Holy **** those are badass. Why did they even see the need to change them?
Gorgeous shots :)
Not bad :)
Amazing shots, as usual :)
Amazing-looking shot. Great work. :)
I think he means furries in general.
Looking great. I always loved the original Fallenheroes map for RO:OST :)
Or Amnesia, which includes a lantern as well. :)
Great job on the model and light effect!
Congrats guys. :)
Goddamn that was awesome. And the gibbing effects were just splendid.
A very nice shot. :)
Great job. :)
Very, very impressive.
Looking great :)
"the Vietcong were the good guys."
Now, I -do not- agree with the U.S.'s involvement in Vietnam, but try saying that line to some post-conflict Vietnamese or Hmong immigrants and their families. I know a few here myself, and their families witnessed firsthand how "good" the Vietcong really were after the war had ended and the communists had taken power. Even a good amount of North Vietnamese/ Vietcong soldiers saw after the country was unified that Vietnam was not being transformed into the nation they had originally fought to establish.
There's a reason the U.S. and other nations saw a huge boost in Vietnamese and Hmong immigrants/ refugees over the years following the war (and no, I don't just mean a year or two after the conflict, I'm talking into the 80's and 90's; in fact my state has one of the largest, if not the largest, Hmong immigrant populations in the U.S., not to mention a large number of Vietnamese immigrants as well). The Vietcong turned out to be anything but the "good guys;" or, if nothing else, the nation and its governmental rule that was brought about as a result of the North Vietnamese-Vietcong victory was anything but "good."
Amazing work on the models and weapons. :)
Great screens :)
They made fairly long bayonets to suit trench warfare during WWI, after all. Anyways, the model's looking very good so far. :)
Trippy. Well done. :)
Holy damn. Excellent design and atmosphere :)
Wow, damn fine art. :)
I hate to say it, but that face really suits him.
Thanks for the news; the level design and atmosphere still looks amazing. :) Can't wait until release.
Simply amazing shots. Keep up the excellent work. :)
Nicely done shots!
Looks great :)
Needs moar model 1897.
Very well done. :)
Very well-done :)
Great to hear. :)
Good to see you guys are still active and cranking out updates. :)
Great update info; I hope breaking away from Sven-Coop and becoming a solo project goes well for the team and mod.
Very interesting! Was awesome to see the soldier concepts, especially such well-done ones, too. :)
Eager to see part 2.
Damn nice work :)
Great update :)
Amazing job :)
Damn fine looking model :)
It's "fantasy" in the sense that the game takes place in a fictional (ie. imaginative) setting, but it's not fantasy is the sense of a genre.
Unless of course he meant it in the former way; but in that case he'd be saying he isn't fond of anything that isn't directly based on real world events :)
But then in theory he -could- be fond of it since the game is based off real medieval warfare and equipment...
Medieval =/= "fantasy"
Ooh, very interesting...
Ah, didn't even know you took it down from Nexus :X anywho, it's good to see you around on Moddb (and good to hear there's going to be more updates). What you've put up so far is looking very well-done and here's to things progressing smoothly; can't wait to see more in the future. :)
Great to hear :)
Coming along nicely :)
Looks...pretty much exactly like Oblivion
Beautiful shot :)
I think most people would sacrifice a tiny slice of realism for the sake of fun
Anyways, good work on the model :)
Very interesting...I only wish the units/ battlegroups from these doctrines were more varied in background (ie: not having it be so British-dominated).
It's probably just not reloadable in the mod
Great looking model :)
Good to hear :)
Very cool :)
Very nice work so far :)
Great-looking shots :)
Make more next time ;)
Looking amazing :) great work
Simply gorgeous. Bravo and great work :)
Very well done :)
All the shots are very interesting :) good work
Customized shotgun and homemade bayonet you say? **** yes.
Well, Space Marines are pretty bulky...wouldn't be surprised if the droppod's were damn big.
Anywho, excellent work :) the models and textures are top-notch
Great work :) if there's one background image I've been looking for, it's a good picture an Irish town or city, drawn or otherwise.
All these shots are beautiful...captivating-ly eerie and extremely detailed. As always, bravo. :)
Definitely great news. Can't wait until the release :)
All the map shots look great...gritty and detailed...not to mention those last three shots that feel a tad creepy
Excellent map-work so far :)
And goddamn those models are looking great
The new map looks great, can't wait for the update :)
Ah, a damn fine looking skin :)
Err...what's this about a glitch now? I've never, ever run into the said glitch you experienced. :|
Bravo, very nicely made :)
Looking awesome :)
Looks great :) loving the atmosphere
Love the SKS...are we going to be able to use the bayonet?
Looking amazing as always
Wow, the items and level design are looking amazing so far :)
Wow, things look like they're coming along nicely :)
Wow, looking even better than before :)
All great looking shots. Can't wait for the new version :)
Good to hear you guys are still on track
Hate to be a bother, but I've never played any Warcraft 3 mods before...any tips on installing?
Wow. Simply amazing shots :)
Very well-made :)
Looking good. It's nice to see people still putting the good ol' Goldsource engine to use
Thanks a bunch. Great-looking dining hall :)
Liking the new character.
Well-deserved. Congratulations :D
Loving the Leichtgeschütz
Good to see the update is still coming along nicely... I can only hope the mod will see a much-deserved stream of new players once the update is out :)
Wow...both pictures look extremely well-done
It's supposed to be
Dun dun dunnnnnn...
Very nicely done
Glad to hear you get to decide your own fate in the end...I would've been disappointed if we could only side with Flagg
Looks like he has braces
Right from Killing Floor
Very nice...but it sounds like it'd probably fit a medieval theme better than a WWII sniper game..
Very nice lighting
Short, but very nice
I see legs
Sweet dreams, dear prince.
Just wondering; has the Alpha been updated to allow purchasing of firearms?
Oooh, pretty :o
Ah, my mistake. Any chance of seeing those variations, though?
Great :) Thanks for the quick response.
Flecktarn patterns. Aw yiss. Any chance of getting some rolled-sleeves or Zeltbahn variants?
This mod looks gorgeous. I actually don't own any of the MoW games, but a few mods - including this one - are definitely tempting me to buy them.
Sent me to the Gamefront link; could try searching there if it's still acting up?
Also, cheers and thanks for the release! :D
I downloaded the alpha from the site link in the latest news article, but it seems none of the towns on the entire map sell firearms. Is this truly a bug or do they start selling them after a while?
Assuming you mean death camps and not prisoner-of-war camps; not sure I could ever play as Swadia, then. Or any faction that would have them, for that matter. Awesome uniforms and German culture/inspiration are one thing - mass genocide is another.
Unless, perhaps, there was a way to prevent said things from happening (maybe it'd be an event that happens somewhere into a playthrough) or halt such places/actions after they've sprung up while still keeping the faction viable as a fighting power.
Agreed; one of the very few to creep me out as far as horror games go.
Awesome work on this so far! The vendor at the Four Ways is a great touch as well. Really enjoying the custom spawns and events, too. Hopefully there will be more in the future.
Is it planned to overhaul the villages/ castles/ towns so they match the factions' respective aesthetics better, though?
Oooh, this looks awesome. Nice work and good luck!
Speaking of that Term...the Dreadnought looks a bit short, himself.
Another gorgeous shot. Lovely work.
Looking pretty good so far. Freedom to explore is always a huge bonus as well :D
Very lovely art design!
Can't seem to start the Shadows in the Night quest...I've tried talking to both the associated beginning activators, and following the instructions in the Quest section of the wiki, but the quest never starts and the NPCs only respond with "What?" and "Yes?" respectively - every time and regardless of whether or not I've talked to the other or re-entered the area.
Anyone know where Vargo Hoat can be found during the Horn and Necklace quest if Dragonstone (or any other faction for that matter) has taken Harrenhal?
First picture reminds me a bit of the Battle of the Crater.
Looking good. Does this mean at least some parts of the Nords/ Nordic Union are snow-covered now? I always felt odd having troops dressed for winter fighting on springtime fields. :p
She's really good at throwing those knives?
Already voted. Good luck!
D'ooooooh...this looks good. Good luck!
Things are shaping up very, very nicely. Adding actual ballistics is one of the biggest (if not the biggest) changes, in my opinion; even with the slight directional deviation of rounds in the previous version, they still felt wonky and laser-like, which is unfortunately just kind of a hallmark of the default Source engine.
The only complaint I had so far was that the MG08's reload animations/ speed seem a little slow. Seems more like he's having a leisurely shoot in a lovely green field on his day off than trying to load back up before someone shoots or bayonets his face in. Even if its reload was a bit faster, the Lewis should still be able to reload plenty quickly in order to still keep it a balanced weapon against the '08.
But what about bayonets? :x
Don't you dare die, dammit! D:
Voted on Greenlight. Sounds/ looks amazing!
Are there any HQ texture mods that could be borrowed from? Or maybe you already did! I haven't played SS2 in at least a year or longer, so I've forgotten how detailed things are.
Just a guess, but possibly both...like how the Japanese in RS have regular, camouflaged, and SNLF models/ uniforms.
Awesome! Been waiting for a good feudal Japanese, up-close-and-personal combat sim.
Best of wishes!
Freakin' gorgeous work.
Very nice looking model! Though I can't help but wonder...with so many other WWI mods and small games falling out with just two or three nations involved, I pray the team isn't taking too much upon themselves by including such a diversity.
Don't get me wrong; I'd love to see as many nations represented as possible and I'm relieved to see a WWI game still carrying on well...I just hope you guys aren't being too ambitious for your own good, like so many in the past have done.
Nevertheless, keep up the great work :)
Looks cozy :)
Nice work with the textures and lighting as well.
I prefer the one on the right :)
It looks more detailed and cleaner (quality-wise).
Looking good, but...could be darker and grimier :O
D'ooooh, purdy :O
This looks delicious :o
Things seem great so far :) definitely looking forward to more content in the future.
This is hot.
Nice work. :) Though they'd be more at home in some creepy-as-fuq nursery/ children's room.
That ceiling is delicious. Amazing work. :)
Good luck, Amnesia. The title and team deserve at -least- one victory. :)
Looks interesting. :O
Very nice work :)
It's not a model. :P
Very nice work; definitely one of the best concept-art pieces I've seen. :)
Goddamn that's hot.
Holy damn, those are some sexy screens you have there.
Definitely liking how this is turning out so far. Keep it up. :)
Damn nice :)
Great update, guys. The changes so far are -definitely- spot-on, and I'm glad you aren't going to add a sniper class (or not yet, at least). Honestly I loved the bomber from the original TT1, so I'm glad to see him back.
Also uniform and map variation is another good thing to hear...something like a fortress/ stronghold siege for a map would be just plain awesome.
Nice work and keep it up. :)
Very cool character design. :)
It's a nice gun, stranger.
Great update. It's a huge relief to hear that you guys aren't keeping the same move/jump mechanics as AoC. Also nice to hear of the new parry+dodge abilities and that the lore is going to be much more expanded upon.
Keep 'em coming. :)
They'd include both the C96 and Luger, duh. And besides, these are military-grade handguns, they're not meant to look pretty or classy; they're made to kill people, and in all honesty the Mauser is much more intimidating. To Volcol: the C96 was known for having better accuracy than many of the other pistols of its time. Perhaps make it fire slower and give it the slower reload speed, but it shouldn't be less accurate.
Also, the Webley's ejector mechanism activates upon break-open, and there was a specialized speed-loader that worked for it, so they could be reloaded quite quickly, though I have no idea if they (the speed-loaders) were very widely used. In all probability, they most likely were not.
In any case, you guys could always give the British team the Webley & Scott Auto (http://www.municion.org/Webley/PistolesG.jpg) to balance things out too if your Webley doesn't use a speed-loader; the TT team included the W&S Auto actually for their unreleased 1.1 version to be on-par with the Luger (so the Webley was to the C96 as the W&S Auto was to the Luger).
Lastly Griffinz, you know there's no umlaut in "Luger," right? :o
Yeah, I was thinking an old camera when I first saw it as well.
Very neat. :) Another watch for you.
Looks great. Definitely gives that dark, brooding, omnipresent corporation/ organization kind of feeling. :)
Very well-done! But I have to agree, those boots aren't as up to par with the rest of the outfit.
Another great shot, keep it up. :)
Looks like someone slapped a moth, centipede, and angler fish together and enlarged it a few too many times. Interesting concept. :)
Liking the character designs; personally I prefer the more basic/ Russian-looking outfits later in the video, though the earlier designs are still very cool. Maybe you could include both?
Bah, definitely tragic...the quality and detail you were putting out was really promising :( but alas...
Good luck to the developers in whatever they do afterwords!
Sad news...but, duty's duty, I suppose.
Storyline sounds ridiculously sketchy, no offense :T
My thoughts exactly...wonder if Tenenbaum was an influence for her
Thanks for the update :) was a lot of fun to listen to
A nice little update. Paddington Station is looking gorgeous... can't wait to see it in-game down the road :)
As always, brilliantly creepy and mysterious atmosphere
Honestly, I'm liking this a lot more than the overture...just my two cents though. It's quite a brilliant and lovely piece :)
Creepy...very well done :)
Awesome looking shots. Things look nicely detailed and well-made...from what can be made out, anyways...
I think you guys (or guy) did a great job on the audio and atmosphere.. Maybe it wasn't completely realistic sounding, yeah, but as far as a non-professional game/ mod goes, I thought it was well-done. But yeah, screaming would've complimented the mood well. :)
Can't see ****, captain
Looks like an American football uniform :I
Great to hear you guys are still going. Neptune was (and still is) one of the few single-player mods in development that interests me, though the mounting "silent" time had me worried. Regardless, here's to good and relatively problem-free development :D
Huh...very interesting...definitely a fresh idea, though like a few others said, it also sounds complicated to pull off.
I like how both running zombies and the traditional walking/ limping zombies are going to be included...
Great video.. though now I only want to play it even more D:
Special infected. It jumps on a player's back and basically gets to take the player for a joy-ride
Looking great so far
It's cool man, sorry if I came off as an ***.
And to BEF: They introduced steel helmets for the same reason that every other country did; to protect the head from shrapnel.
I do love the look of them.. though, like everyone else, I must say they look a bit too much like Grotz...
Doubt this'll help, but it's a decent picture of some :I
I love the K98 to death, but...no offense of course, but it really doesn't look like one D:
Didn't you read the previous comments?