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HounderKnight Jul 12 2014, 5:27am replied:

While the British had a compelling argument for making the colonies help pay back their debts (British troops -did- work both separate from and with colonists to defend cities, towns, and frontiers), the British also spent a lot more in national spending and other wars/ theatres than just in the colonies. This was one reason for the colonists not being very keen on paying taxes (not to mention the fact that this money was being sent back to the Parliament in England).

What's more, said taxes were not implemented/ passed with anyone in the British parliament being present to represent the colonies - something that the colonists (the majority of which being from the British Isles and saw themselves as British subjects) felt was illegal - and technically was. Boycotts on British goods ensued, and many new taxes were repealed, though some stayed. Still, this left a big rift between the colonies and the parliament back in London.

In order to help quell the sparks of rebellion and dissent, the British passed a number of acts. One act restricted town hall gatherings (though this may have only been in Massachusetts; not sure). Another made it so that if a British soldier had been accused of a crime or other infraction while in the colonies, they would be tried back in Britain instead of where the incident reportedly took place. Yet another shut down Boston harbor (a major economic port in those days, of course) until the damages done by the Boston Tea Party were paid in full (which was an act carried out in response to the aforementioned taxes many colonists believed to be unjust). The last of these acts allowed British troops (with order from the local governor, which could be done willy-nilly) to be housed in any person's private home or property (which could then technically be searched) without approval from the owner.

+4 votes   mod: The Liberty's War
HounderKnight Jul 12 2014, 5:02am replied:

Many Red Army soldiers wore the Budenovka, even up prior to WWII; that weird pointy cap. (your link didn't seem to work, so I'm not sure if you posted the same one). However, Russian soldiers throughout WWI also apparently wore Papakhas as well (I have a large history book of WWI containing lots of pictures - many of the shots of Russian WWI soldiers either show them wearing the peaked infantry cap or the Papakha embedded with the Imperial seal/ coat of arms), and both the Papakha and Ushanka have been around quite a while. It's not out of the ordinary to suspect that an officer might have one due to rank/ better equipment.

+2 votes   media: Soviet Soldiers: Russian Civil War
HounderKnight Jul 12 2014, 4:55am says:

I knew something looked off about those first sets of uniforms. Didn't even remember the chest pockets weren't on the WWI uniforms!

+1 vote   media: NO MORE POCKETS
HounderKnight Jul 10 2014, 10:39pm says:

Nice work and all, but those muskets seem kind of long, unless NW's soldiers are just short. The Brown Bess Long Land Pattern was only 4.875 ft or 148.59 cm long; it looks like if the soldier dropped the musket down to the ground, it would still be taller than him (not measuring the bayonet).

+1 vote   media: New hats for the British Empire
HounderKnight Jul 10 2014, 9:20pm replied:

Many colonists felt that they should not have to help pay back the debts Britain accumulated through wars and other national spending. To add to that, Britain also laid claim to lands that belonged to non-English/ anti-English settlers and colonists prior to the Revolution (mainly through the Seven Years' War), who were even more against helping to pay back British debt.

+1 vote   mod: The Liberty's War
HounderKnight Jul 8 2014, 8:49am says:

This image still reminds me of Soylent Green.

+1 vote   media: Jul8th
HounderKnight Jul 6 2014, 2:13pm says:

This looks really, really a depressing, gritty, war-torn way, I mean.

+2 votes   media: The first snow falls on Stalingrad
HounderKnight Jul 6 2014, 2:11pm says:

Looking gorgeous as always! :]

+1 vote   media: new update
HounderKnight Jul 6 2014, 2:11pm says:

To be fair...the in-game hat really didn't represent the Great Seal on the actual cap very well :x

*cowers from downvotes*

+3 votes   media: Solution
HounderKnight Jul 5 2014, 3:42pm says:

Don't you dare die, dammit! D:

+2 votes   mod: Total Chaos
HounderKnight Jul 1 2014, 3:52pm says:

I kind of doubt it, but will a bayonet attachment be available and useable? Not sure what the engine/ game limitations are.

+1 vote   media: Winchester M1897
HounderKnight Jun 26 2014, 12:35pm replied:

Something went wrong and firearms weren't added to the vendor lists, I think. The team said it would be fixed with the newest version.

I'd really like artillery as well, but if I recall correctly, cannons are very difficult to properly implement in single-player. On top of the fact that the NW arty pieces were specifically made for multiplayer, it's much easier in the case of multiplayer since players can load, aim, and fire at their own pace and when they see fit, while it's much harder to code bots to do all of that without them being pants-on-head retarded about it (keep in mind all the stupidity that occurs even with human players using cannons).

At the moment the only artillery function I've seen in SP mods that (kind of) works is having static artillery pieces/ squads, with artillery shells hitting randomly-selected enemy troops at set intervals. No actual loading, aiming, or firing technically takes place in this case, I believe.

+2 votes   mod: Calradia: Imperial Age
HounderKnight Jun 26 2014, 4:20am says:

dem winter coats. mmf.

+33 votes   media: 95th Rifles in Winter.
HounderKnight Jun 25 2014, 7:45pm says:

Sweet dreams, dear prince.

+3 votes   news: GRIM AGE mod is closed
HounderKnight Jun 23 2014, 4:52am says:

"You need to start a new game, this is not save-game compatible."


+16 votes   download: A Clash of Kings 1.31
HounderKnight Jun 22 2014, 2:41am says:

Just wondering; has the Alpha been updated to allow purchasing of firearms?

+4 votes   mod: Calradia: Imperial Age
HounderKnight Jun 22 2014, 2:37am replied:

Pretty sure he's just carrying the one rifle, with the middle selection showing its stats (you can see that he unequipped it in the next picture); the other items you didn't mention are the Epee bayonet, a Chauchat MG, and what looks like a lantern? I didn't think it was -that- much of a big deal until I saw the Chauchat, personally :p

It'd be a big stretch for all that stuff, though it doesn't seem too bad when you consider video-game standards. But an entire machine-gun taking up as much space as a hand grenade seems a little ridiculous.

Regardless, though; nice work so far, team :)

+2 votes   media: THE TRENCH RPG
HounderKnight Jun 20 2014, 9:44pm says:

Oooh, pretty :o

0 votes   media: New Ocean Shader
HounderKnight Jun 16 2014, 12:53pm replied:

Ah, my mistake. Any chance of seeing those variations, though?

+2 votes   media: Some camo this time
HounderKnight Jun 15 2014, 9:41pm replied:

Great :) Thanks for the quick response.

+1 vote   mod: Calradia: Imperial Age
HounderKnight Jun 15 2014, 9:38pm says:

Flecktarn patterns. Aw yiss. Any chance of getting some rolled-sleeves or Zeltbahn variants?

+2 votes   media: Some camo this time
HounderKnight Jun 15 2014, 9:34pm says:

This mod looks gorgeous. I actually don't own any of the MoW games, but a few mods - including this one - are definitely tempting me to buy them.

+4 votes   media: Asylum
HounderKnight Jun 15 2014, 9:04am replied:

Sent me to the Gamefront link; could try searching there if it's still acting up?

Also, cheers and thanks for the release! :D

+6 votes   download: A Clash of Kings 1.3
HounderKnight Jun 15 2014, 5:05am says:

I downloaded the alpha from the site link in the latest news article, but it seems none of the towns on the entire map sell firearms. Is this truly a bug or do they start selling them after a while?

+1 vote   mod: Calradia: Imperial Age
HounderKnight Jun 14 2014, 2:58pm replied:

Assuming you mean death camps and not prisoner-of-war camps; not sure I could ever play as Swadia, then. Or any faction that would have them, for that matter. Awesome uniforms and German culture/inspiration are one thing - mass genocide is another.

Unless, perhaps, there was a way to prevent said things from happening (maybe it'd be an event that happens somewhere into a playthrough) or halt such places/actions after they've sprung up while still keeping the faction viable as a fighting power.

-1 votes   media: Preperations for new Nations
HounderKnight Jun 14 2014, 7:53am replied:

Agreed; one of the very few to creep me out as far as horror games go.

+1 vote   game: Out Of Hell
HounderKnight Jun 8 2014, 11:58pm says:

Love the art style :o

+1 vote   game: the guilt and the shadow
HounderKnight Jun 6 2014, 6:18pm says:

Dang. That looks really pretty :o

+2 votes   media: Scene testing
HounderKnight Jun 6 2014, 12:14pm says:

Awesome work on this so far! The vendor at the Four Ways is a great touch as well. Really enjoying the custom spawns and events, too. Hopefully there will be more in the future.

Is it planned to overhaul the villages/ castles/ towns so they match the factions' respective aesthetics better, though?

+2 votes   mod: Phantasy Calradia
HounderKnight Jun 3 2014, 6:24pm says:

Oooh, this looks awesome. Nice work and good luck!

+2 votes   game: Dex
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