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Comment History  (210 - 240 of 1,634)
HounderKnight
HounderKnight Sep 6 2013, 12:46pm replied:

Thanks for the heads up; seems to have fixed things so far!

+1 vote   mod: MISERY
HounderKnight
HounderKnight Sep 6 2013, 7:20am replied:

Is that the quickfix on the 2.02 patch page? If so, then yes...hence why I included the "+ QF" in there. If not, I didn't see it on the mod's site.

+1 vote   mod: MISERY
HounderKnight
HounderKnight Sep 6 2013, 2:51am says:

Well I guess I need to -yet again- wait for the next patch...2.02 + QF has me crashing in Zaton near Skadovsk every time I try to venture out; something that never happened with the immediate post-2.0 patch (plus the little fixes).

I can't really revert to that version either though, since it kept crashing when I tried to talk to the Colonel about completing the mercenary quest -and- after I tried escort the medic back from the Kindergarten.

+1 vote   mod: MISERY
HounderKnight
HounderKnight Sep 6 2013, 8:28am says:

Everything has been working great so far except for one thing: with a decent amount of technologies researched and all my buildings fully upgraded in Berlin, the recruitment icons have now disappeared. I know this has happened in the past and with others...but is there any fix as of yet? As things are now, I've lost my powerhouse for recruitment and advanced units.

:T

+1 vote   mod: The Great War
HounderKnight
HounderKnight Sep 4 2013, 1:51am says:

Looks cozy :o

+2 votes   media: Simple haus
HounderKnight
HounderKnight Sep 2 2013, 5:08am says:

Thanks very much for the patch release! Hopefully I can get things to work much more smoothly :)

+1 vote   download: [OUTDATED] [PATCH] The Great War 5.1.3
HounderKnight
HounderKnight Aug 31 2013, 10:25am replied:

It may not work for everyone, but try playing with "classic" or "tactical" troop sizes.

+1 vote   mod: The Great War
HounderKnight
HounderKnight Aug 27 2013, 11:52pm replied:

That's not him :p

It's one of the player character infected models.

+9 votes   article: Beta v1.07 Teaser
HounderKnight
HounderKnight Aug 27 2013, 10:27pm says:

Looks gorgeous. Also seems the hit detection is much better, which I'm more excited for than anything else.

+11 votes   article: Beta v1.07 Teaser
HounderKnight
HounderKnight Aug 27 2013, 7:22am replied:

Maybe map/ engine limitations? I'm not sure how much the game can handle myself, though. I noticed that as well...was a bit disappointed when I saw that the entire Middle East (which was still in Ottoman control by war's start) was basically off-limits.

+2 votes   mod: The Great War
HounderKnight
HounderKnight Aug 26 2013, 3:53pm replied:

Have you tried using the other troop sizes? A few have suggested that can help, though I keep running into the same issue as you do regardless of which nation or troop size I use.

+1 vote   mod: The Great War
HounderKnight
HounderKnight Aug 26 2013, 3:47pm says:

Very lovely...Mr. Lorthax doesn't seem to appreciate it, though ;)

+1 vote   media: New Terrain Border
HounderKnight
HounderKnight Aug 26 2013, 2:23am replied:

Indeed it does.

+1 vote   mod: MISERY
HounderKnight
HounderKnight Aug 26 2013, 2:09am replied:

Scratch that; even after starting a new game, I'll crash even upon ending turn 1.

+1 vote   mod: The Great War
HounderKnight
HounderKnight Aug 26 2013, 1:07am says:

Not sure if anyone else has mentioned this or had this problem, but...

For some reason, even when I choose Sniper class and restart the game, when I select to start a new game it instead starts me off as Assault class. I've downloaded the latest patch (new game version).

+1 vote   mod: MISERY
HounderKnight
HounderKnight Aug 25 2013, 7:42pm says:

Well, I guess I'll wait again for the next patch. Unfortunately I keep crashing upon turn's end.

If it matters, I'm playing as Germany and it's late September 1914, iirc.

+2 votes   mod: The Great War
HounderKnight
HounderKnight Aug 23 2013, 5:28am says:

Eerie and awesome surroundings and atmosphere.

+7 votes   media: THE TRENCH
HounderKnight
HounderKnight Aug 19 2013, 6:24am says:

Ohmygosh, yes. :D

So glad to see a new LotR-based modification for Skyrim in the works!

+3 votes   mod: There and back again
HounderKnight
HounderKnight Aug 17 2013, 12:02pm replied:

Perhaps lances, rather?

+2 votes   media: ACW Arsenal
HounderKnight
HounderKnight Aug 11 2013, 9:08pm says:

Unfortunate to hear D:

Good luck with classes and potential future designing, though!

+1 vote   article: Final Release?
HounderKnight
HounderKnight Aug 10 2013, 6:17am replied:

What, I can't ask questions regarding fairly important gameplay details?

+1 vote   mod: The Great War
HounderKnight
HounderKnight Aug 10 2013, 5:47am says:

I've been wondering quite a bit, and pardon me if these issues have already been asked...

How exactly will the battle terrain work? Normally when you get into a battle in any particular part of the map, your army and the opposing one set up on a largely untouched, sparsely (if at all) populated by buildings, and/ or slightly hilly; but as we know, very few of the battlegrounds of the Great War were of the pristine state that many of the typical Total War battlefields are.

Will each battle encounter have defensive trench lines for each side? If so, will fortifications (or lack thereof) as well as the state of the battlefield depend on tech research and/ or years into the war the player is? Or is the battlefield state completely random, and maps with trenches are chosen randomly from a bunch of pre-made maps? Can troops be ordered to actually effectively occupy a trench system as opposed to the player trying to maneuver them into one?

In addition, how will attacking a town/ city/ settlement look? Normally urban combat starting in WWI and particularly going onward was carried out more so by many independent squads (or platoons at most) rather than whole companies marching down the streets. Lastly and similarly, will soldiers be able to occupy buildings in any way?

Thanks for taking the time to read. Just curious as to how things will be exactly. :)

+1 vote   mod: The Great War
HounderKnight
HounderKnight Aug 9 2013, 9:25am replied:

It seems to happen with any weapon or outfit upgrades that aren't the most basic (not requiring tools).

+1 vote   mod: MISERY
HounderKnight
HounderKnight Aug 9 2013, 6:39am replied:

Thanks for the link. Cheers :D

+1 vote   mod: MISERY
HounderKnight
HounderKnight Aug 9 2013, 6:22am replied:

'Grats on having it work. I love the mod (what bits I was able to play), but some of the other people who used a fresh install were not so lucky, it seems. D:

+1 vote   mod: MISERY
HounderKnight
HounderKnight Aug 9 2013, 4:58am says:

Great work all around, but thanks especially for getting fixes out so quickly :)

+1 vote   download: FI2 v0.11 Full Version (Must download new patch)
HounderKnight
HounderKnight Aug 8 2013, 5:30pm says:

Nice work. Can't wait to see it in game :)

+7 votes   media: Character customization - possible variations
HounderKnight
HounderKnight Aug 8 2013, 11:06am replied:

That's happened to me multiple times as well. Alt-tab'ing and maximizing the game again fixes it for me without having to restart, though obviously I have no idea if it'll work for others.

+1 vote   mod: MISERY
HounderKnight
HounderKnight Aug 8 2013, 10:29am says:

Lovely uniform work as usual.

+2 votes   article: Pistols, Sentinels, and Stormtroopers
HounderKnight
HounderKnight Aug 7 2013, 9:56pm replied:

The swath of comments and posts say otherwise (at least as far as "unbroken" goes).

+1 vote   mod: MISERY
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