This member has provided no bio about themself...

Comment History  (210 - 240 of 1,650)
HounderKnight Jan 7 2015, 4:49pm says:

Will these have bayonet versions as well?

+2 votes   media: Weapons
HounderKnight Dec 25 2014, 12:47am says:

These are gorgeous pictures. Lovely work!

+2 votes   media: Terra-Cotta Warriors
HounderKnight Dec 19 2014, 3:09am says:

Great pics! Nice and cozy, aside from the war and all, I mean. :D

+3 votes   media: Christmas Truce
HounderKnight Oct 28 2014, 9:13pm says:

That's a damn fine view.

+2 votes   media: Calradia Imperial Age Beta 4.0 Gottemark Scenes!
HounderKnight Oct 11 2014, 5:39am says:

Definitely one of the best-looking suits of power armour thus far.

Though...that power fist could definitely be a bit bigger- and smashier-lookin'

+2 votes   media: Crimson fist marine
HounderKnight Oct 5 2014, 10:17pm says:

Darn, I wish we could have seen more...some close-quarters bayonet-play in the wheat would have been awesome. Nice work!

+3 votes   media: War of Rights - Character Teaser
HounderKnight Sep 20 2014, 1:58am replied:

It's super effective?

+5 votes   media: General Dante vs Legendary Avatar of Khaine
HounderKnight Aug 13 2014, 12:48am says:

Complete with strawberry jam-covered spats/ gaiters.

+2 votes   media: New Choshu Infantry Uniform
HounderKnight Aug 7 2014, 10:39pm replied:

I assumed it was going to be a for-payment expansion/ DLC, myself. I'm just kind of bummed since I thought this would be a nice change of pace for the RO2 community while also providing a small stream of newcomers into the old WWII fronts.

This probably means we're going to have to wait longer too, but oh well. If it means a more refined product and it's what the devs think is best, then that's that. Best of luck to the team!

+6 votes   article: Transition to a full-fledged independent title
HounderKnight Aug 7 2014, 10:07pm says:

Looking good!

+2 votes   media: The Warren Ranch [BETA VERSION]
HounderKnight Aug 3 2014, 5:02am replied:

Adding to this; if you can't add specular for whatever reason, you could try making the armour section bulkier? Maybe even bulged/ curved outward a bit, to better show it's a thick layer of armour and not a fancy section of cloth. Also adding some baggy assault (special-ops?) camo like in the picture might help a lot too. I'm not really a modder myself, so I don't really know how easy or difficult it'd be to add touches like that - just thought I'd suggest!

+1 vote   media: Vaegir assault troops, 1.5
HounderKnight Aug 2 2014, 10:04pm replied:

(sorry if you've already seen some of these)

Partly it might be because the plates simply don't look very metallic, but obviously that's more difficult without specular.

A big part of it could also be the fact that the "uniform" underneath looks more like a traditional noble's robe or something; not a military uniform (no offense intended D:). Military uniforms typically don't have lifted embroidery, for one.

+3 votes   media: Vaegir assault troops, 1.5
HounderKnight Jul 30 2014, 8:21pm replied:

Agreed; it should feel like you're fighting for a major city, not just an outpost or something.

+7 votes   media: Some trench battle
HounderKnight Jul 24 2014, 11:17am says:

What's the state of the game, anyways? I've heard about it multiple times in the past, but it was never explained how far along the progress of the game is.

Regardless, looking good and hopefully a release is somewhere in the near-ish future :)

+1 vote   game: Dead State
HounderKnight Jul 12 2014, 10:19pm replied:

Technically (though it could go either way), he only misspelled it once. He submitted multiple images under one title; he only typed the title out once. The site did all the rest.

+4 votes   media: Eternal Crusade heroe concepts
HounderKnight Jul 10 2014, 10:39pm says:

Nice work and all, but those muskets seem kind of long, unless NW's soldiers are just short. The Brown Bess Long Land Pattern was only 4.875 ft or 148.59 cm long; it looks like if the soldier dropped the musket down to the ground, it would still be taller than him (not measuring the bayonet).

+1 vote   media: New hats for the British Empire
HounderKnight Jun 26 2014, 4:20am says:

dem winter coats. mmf.

+31 votes   media: 95th Rifles in Winter.
HounderKnight Jun 23 2014, 4:52am says:

"You need to start a new game, this is not save-game compatible."


+16 votes   download: A Clash of Kings 1.31
HounderKnight Jun 22 2014, 2:37am replied:

Pretty sure he's just carrying the one rifle, with the middle selection showing its stats (you can see that he unequipped it in the next picture); the other items you didn't mention are the Epee bayonet, a Chauchat MG, and what looks like a lantern? I didn't think it was -that- much of a big deal until I saw the Chauchat, personally :p

It'd be a big stretch for all that stuff, though it doesn't seem too bad when you consider video-game standards. But an entire machine-gun taking up as much space as a hand grenade seems a little ridiculous.

Regardless, though; nice work so far, team :)

+2 votes   media: THE TRENCH RPG
HounderKnight Jun 8 2014, 11:58pm says:

Love the art style :o

+1 vote   game: the guilt and the shadow
HounderKnight Jun 6 2014, 6:18pm says:

Dang. That looks really pretty :o

+2 votes   media: Scene testing
HounderKnight May 6 2014, 5:34pm says:

Based off of Spain, I assume? :o

Nice work!

+1 vote   media: Kingdom of Castillo!
HounderKnight Apr 26 2014, 2:50pm replied:

They're taking inspirations from multiple sources, is all.

+1 vote   media: Sarranid Troops
HounderKnight Apr 19 2014, 12:01am says:

Nice work! Though those muskets are ridiculously are they even supposed to reload them - let alone steadily hold them - without taking quite a lot of extra time?

+1 vote   media: United Provinces of Nordland Inf and Skirms
HounderKnight Apr 14 2014, 5:20pm says:

It looks pretty nice so far, at least for what it's meant to be. Eager to see how this turns out since I loved the original, despite all its bugs and occasional gameplay awkwardness.

+2 votes   game: Bloodhunt
HounderKnight Apr 14 2014, 5:11pm says:

Looks neat.

+1 vote   game: The Conjuring House
HounderKnight Apr 14 2014, 4:13am replied:

Your recent news post says they're part Prussian as well, though? And I'm just more confused then. The new pictures have the Swadians with red (UK-esque) uniforms, and some of their (current build) in-game ones are Prussian. You can't have the de-facto French faction fielding red-uniformed armies...I mean you's your mod and all. But it still looks and seems extremely odd.

Can you give a run-down of all the factions and their intended real life counterparts, then? All I'm saying is that Russia has a lot of material to work really shouldn't need to blend them into the German states when both of them were their own separate and unique entities.

+3 votes   media: Light Jaegers, Tzar's Royal Jaegers and Landwehr
HounderKnight Apr 14 2014, 3:20am replied:

But I thought the new United Provinces already had strong Prussian influences? And the Holy Swadian Empire seems based off of (at least judging by name and some of the uniforms) the later Austrian Empire and other former-HRE German states. Russia is/ was a huge faction, so it doesn't make sense to diversify it more with nations that don't share much similarity or land with it, even if it is just fictional game. Why not make new Cossack/ Polish/ North-western Asian inspired units instead?

+3 votes   media: Light Jaegers, Tzar's Royal Jaegers and Landwehr
HounderKnight Apr 10 2014, 3:33am says:

Who is this, exactly?

+1 vote   media: Have some 40k
HounderKnight Apr 4 2014, 8:24pm replied:

Still not big enough D: I want to be able to read the prayers inscribed on the individual rounds.

+1 vote   media: Have some 40k
HounderKnight Mar 28 2014, 5:01pm says:

Lookin' good :o

+2 votes   media: Third Floor
HounderKnight Mar 26 2014, 4:53pm says:

Nice work so far :)

+2 votes   media: 14-03-26 Screenshot
HounderKnight Mar 20 2014, 2:07pm says:

Looking spiffy. ;)

+1 vote   media: Graveyard
HounderKnight Mar 17 2014, 1:57am says:

Looking good. Question though...will the Elven villages, towns, and castles receive a more "Elven" look to them at some point? One of my few disappointments with the Elves is that their cities and settlements don't really stand out that much from the typical Medieval European-esque look.

+6 votes   media: Elven Race
HounderKnight Mar 17 2014, 1:53am says:

Holy Jebus, these screens all look gorgeous.

+1 vote   media: JiangNan
HounderKnight Mar 4 2014, 2:49pm says:

Dang. For HL1, that's looking pretty darn good.

+4 votes   media: Black Mesa Exterior WIP
HounderKnight Feb 26 2014, 6:38am says:

Looking good :)

+1 vote   media: Early graphics preview
HounderKnight Feb 1 2014, 1:58pm says:

Awesome! Maybe now I can finally play as Austria without worrying about Germany getting steam-rolled. What other fixes are included? Or are they a surprise? :o

+7 votes   article: Hotfix Teaser
HounderKnight Jan 31 2014, 4:14pm says:

Voted. :)

Good luck, guys!

+2 votes   article: Steam Greenlight :: Crossroads Episode I
HounderKnight Jan 27 2014, 5:32pm says:

Lookin' spiffy.

+4 votes   media: New Head Mesh
HounderKnight Jan 14 2014, 3:27am says:

Ooooooh, pretty. :o

+1 vote   media: new update
HounderKnight Dec 8 2013, 11:00pm says:

Hey, it's that one map from AVP2 :o

+1 vote   media: EOC Early Alpha Footage 2
HounderKnight Dec 7 2013, 11:24pm says:


Well, I'd support this as long as the core PW/PF changes that were planned are still set to be implemented.

+1 vote   article: Changing the Theme
HounderKnight Nov 24 2013, 6:03am says:

Nice work. Good to see and hear that things are coming along. :)

+3 votes   article: Dev Update #1: November '13 - Push One Nearly Complete
HounderKnight Nov 23 2013, 10:19am says:

And this is a Panther...not a Tiger.

+1 vote   media: Panzerkampfwagen IV "Panzer IV"
HounderKnight Nov 23 2013, 10:17am says:

Think you mislabeled?

As of my posting, this is a pic of a King Tiger.

+1 vote   media: Panzerkampfwagen Tiger Ausf. B "Tiger II"
HounderKnight Nov 23 2013, 2:22am says:

D'oooooh....all three look gorgeous. Great work :)

+5 votes   media: French Full Marching Gear
HounderKnight Nov 15 2013, 8:32am replied:

Ah, thanks for clarifying...I feel a bit dumb now for asking.

Any chance at seeing what the (would-be) attackers were aiming to take? :)

+7 votes   media: A Siege
HounderKnight Nov 15 2013, 6:25am says:

So would this just be a small fort on the campaign map, or the initial assault for the taking of a larger city or fortification (possibly multiple stages/ maps depending on the size and scope of the settlement or fort)? Or something completely different? :o

Either way, great-looking scene.

+14 votes   media: A Siege
HounderKnight Oct 26 2013, 10:08pm says:

Looking pretty good so far :) Nice work.

+3 votes   media: Empty Shells test
HounderKnight Oct 17 2013, 12:52am replied:

And those German helmets have a Chinese military emblem on them. And they're not wearing khaki...nor are they using Lee Enfields :x

+4 votes   media: British Soldiers
HounderKnight Oct 5 2013, 2:42am says:

Sounds pretty darn awesome.

It says statistics and high scores will be saved, but will the player gain renown or experience in some way? Also, will there be a loose story-line that's followed/ revisited after each case, or is there unlimited player? (Or both, even, I suppose)

+3 votes   game: Noir Syndrome
HounderKnight Oct 4 2013, 6:41pm says:

All gorgeous screens :o

Lovely and eerie work.

+2 votes   media: the motel
HounderKnight Sep 17 2013, 7:57am says:

This looks lovely :o

Eager to see how it turns out.

+3 votes   game: Claire
HounderKnight Sep 17 2013, 7:54am says:

Very nice addition...not as big of a fan of those big, bulky armours Empire currently has a stockpile of.

+2 votes   media: New Foot-Knight Armours
HounderKnight Sep 13 2013, 6:08pm says:

Thanks for the quick update :D

+2 votes   download: FI2 v0.115 High Res and Low Res Hot Fix Patch
HounderKnight Sep 7 2013, 7:53am replied:

The stance doesn't help, but overall the body seems way too slim for someone in power-armor; at least in the thigh and bicep areas.

+5 votes   media: image dump of the week
HounderKnight Aug 23 2013, 5:28am says:

Eerie and awesome surroundings and atmosphere.

+7 votes   media: THE TRENCH
HounderKnight Aug 17 2013, 12:02pm replied:

Perhaps lances, rather?

+2 votes   media: ACW Arsenal
HounderKnight Aug 11 2013, 9:08pm says:

Unfortunate to hear D:

Good luck with classes and potential future designing, though!

+1 vote   article: Final Release?
HounderKnight Aug 9 2013, 4:58am says:

Great work all around, but thanks especially for getting fixes out so quickly :)

+1 vote   download: FI2 v0.11 Full Version (Must download new patch)
HounderKnight Aug 6 2013, 9:19pm says:

Is that a bolter and Space Marine armor I see? ;D

+11 votes   media: Battle against the Orks
HounderKnight Jul 25 2013, 2:47am says:

Now that's a beaut'

+7 votes   media: G3/SG1
HounderKnight Jul 24 2013, 10:43pm says:

The screens all look amazing.

Keep up the great work :)

+1 vote   media: Fran Bow with the tree ghosts in-game screenshot!
HounderKnight Jul 4 2013, 7:06pm says:

Reminds me of the Bates house :o

Lovely work and atmosphere.

+1 vote   media: a classical survival horror
HounderKnight Jul 1 2013, 8:03am says:

Interesting report, indeed.

+1 vote   article: Steam Greenlight Research
HounderKnight Jun 9 2013, 12:47pm says:

Oh my...excellent and beautiful work :)

+1 vote   media: Damned Nation: Damned city
HounderKnight Jun 7 2013, 8:37pm says:

Nice. Thanks for the quick upload/ updates, guys :)

+2 votes   download: ARCHIVED - 1.1.0 PATCH
HounderKnight May 29 2013, 7:58pm says:

Been watching for a bit now; great work so far and I'm sure the team will produce a fine game if you all stick with it :)


+3 votes   article: A classical survival horror
HounderKnight May 28 2013, 8:02pm says:

Are the Elves going to be expanded on? High Elves, Mirkwood Elves, Silvan Elves, etc.

+1 vote   media: races to choose from
HounderKnight May 27 2013, 6:21pm says:

Very well done; especially that knight armor :o

+2 votes   media: Update
HounderKnight May 24 2013, 6:59pm says:

Love me those greatcoats :o

+1 vote   article: General update
HounderKnight Apr 26 2013, 1:54pm says:

Nice work. The hospital looks especially lovely.

+4 votes   media: Elevator Sequence
HounderKnight Apr 20 2013, 6:26pm says:

Serious anti-aliasing required.

+3 votes   media: bioshock infinite
HounderKnight Mar 9 2013, 6:25pm says:

Oh my...yes please.

+3 votes   mod: Blood and Iron: Age of Imperialism
HounderKnight Feb 20 2013, 3:50am says:

Oh my :o

+1 vote   media: Scottish heraldic armour
HounderKnight Feb 16 2013, 4:26am says:

Lovely work :)

+3 votes   media: Gewehr 98 /w bayonet
HounderKnight Jan 16 2012, 5:04am says:

Oh my :o

This looks lovely.

+4 votes   mod: Fast Detect
HounderKnight Jul 31 2011, 1:06am says:

Nice work :)

+1 vote   media: The Coming of Char
HounderKnight Jun 14 2011, 10:56pm says:

Looking good :)

+2 votes   media: Hmm... early prototype equipment.
HounderKnight Apr 19 2011, 1:52am says:

Oooh, nice screens :)

+1 vote   media: Screenshot
HounderKnight Apr 15 2011, 1:05am says:

Elefant...? Yes please.

Looking good, guys. :)

+5 votes   article: Ostheer Update 6: Ostheer Army Troops
HounderKnight Apr 8 2011, 9:42pm says:

Creepy :O

Nice work. :)

+2 votes   media: Helsa Concept
HounderKnight Apr 6 2011, 4:06am says:

Looking good. :)

+2 votes   article: Small update
HounderKnight Apr 5 2011, 4:14am says:

Amazing work so far. Definitely gritty and eerie :)

+1 vote   media: More will be soon
HounderKnight Mar 18 2011, 12:36am says:

Om :U

+2 votes   media: Pax Demo -Screen Shot 1
HounderKnight Mar 18 2011, 12:27am says:

Gorgeous :)

+3 votes   media: Reasha with wheat
HounderKnight Feb 6 2011, 2:32am says:

<3 Marder~

+4 votes   media: Marder III Ausf. M SdKfz 138
HounderKnight Feb 2 2011, 1:46am says:

Keep it up! :)

+1 vote   article: Update
HounderKnight Jan 31 2011, 10:17pm replied:

someone has played Killing Floor :)

anyways, great work on the shots!

+3 votes   media: Screenshot
HounderKnight Jan 24 2011, 6:44pm says:

Goddamn sexy

+1 vote   media: RESTROOMS - Lowered brightness and increased grain
HounderKnight Jan 19 2011, 5:23am says:

Very well-done. :)

+1 vote   media: Concepts for The Rise of Pain
HounderKnight Jan 14 2011, 9:18pm says:

Nice work :)

+1 vote   media: Sharon's Apartment 2
HounderKnight Jan 12 2011, 7:38pm says:

Nice looking shots :)

+1 vote   media: Work in Progress // Screenshots
HounderKnight Jan 9 2011, 1:05am says:

Looking good :)

+1 vote   media: SoulHunter screenshot
HounderKnight Jan 7 2011, 8:26pm says:

Looks very interesting. +1 watcher :)

+2 votes   game: Distorted
HounderKnight Jan 7 2011, 8:01pm says:

Nice work :)

+1 vote   media: Dissolution Ingame
HounderKnight Jan 7 2011, 7:47pm says:

Great job :)

+1 vote   media: Conquest: Hadrian's Divide - Celtic Village Art #2
HounderKnight Jan 7 2011, 7:45pm says:

Amazing artwork :)

+1 vote   media: Weekly Update 1
HounderKnight Jan 4 2011, 8:15pm says:

Nice work :)

+2 votes   media: Shadereffects and new designs
HounderKnight Dec 22 2010, 10:29pm says:

Great work. :)

+3 votes   media: Part 2 - WIP Winter Environments #1
HounderKnight Dec 21 2010, 1:56am says:

Congrats, guys. A sound victory. :)

+2 votes   article: Mod of the Year 2010 Editors Choice - Best Multiplayer Mod
HounderKnight Dec 19 2010, 10:46am says:

Awesome screen. :)

+2 votes   media: Screenshot update Level3
HounderKnight Dec 18 2010, 1:11pm says:

Congrats, guys. :)

+6 votes   article: Editors Choice - Best Original Art
HounderKnight Dec 14 2010, 3:27am says:

Excellent work. Quite eerie. :)

+3 votes   media: Midnight in the Dead Marshes
HounderKnight Dec 13 2010, 12:30am says:

Oooh, reminds me a bit of System Shock...

+1 vote   game: Alpha Project
HounderKnight Dec 13 2010, 12:17am says:

Congrats, guys. :)

+3 votes   article: Dead before Dawn Reviews
HounderKnight Dec 13 2010, 12:06am says:

Very nice. :)

+3 votes   media: 3D Render of Thief
HounderKnight Dec 11 2010, 8:59pm says:

Hate to have that thing galloping towards me :T

+2 votes   media: Overseer Animations
HounderKnight Dec 9 2010, 10:51pm says:

Damn fine work, nay0r. :)

+3 votes   article: NMRiH Map Spotlight #1 - Broadway
HounderKnight Dec 8 2010, 6:37pm says:

Still looking great, guys. :)

+3 votes   media: Soviet Infantry and Light Vehicles
HounderKnight Dec 8 2010, 6:34pm says:

Not bad at all. :)

+2 votes   media: Some newer images.
HounderKnight Dec 5 2010, 4:06am says:

Very nicely done. :)

+1 vote   media: Introducing: Innkeeper Tessie (Pre-Alpha Footage)
HounderKnight Nov 29 2010, 7:34pm says:

Nice work :)

+1 vote   media: Tims farm
HounderKnight Nov 27 2010, 6:11pm says:

Looking great. :)

+1 vote   media: Forced Entry (WIP)
HounderKnight Nov 23 2010, 1:01am says:

Those screens are damn sexy.

+2 votes   media: PR Screens
HounderKnight Nov 21 2010, 11:43pm says:

Looking good. :)

+1 vote   media: Tallarn Colouring (in Game)
HounderKnight Nov 20 2010, 9:00am says:

Looking good. :)

+3 votes   media: Extra Screenshots
HounderKnight Nov 18 2010, 9:21pm replied:

It needs to be nice and bright in there so that people can clearly see when their friend gets diced into little bits by the lasers.

+2 votes   media: LEVEL_REDQUEEN_CHAMBER
HounderKnight Nov 1 2010, 8:37pm replied:

Click "view original"

+2 votes   media: Imperial Guard.
HounderKnight Oct 14 2010, 10:54pm says:

Definitely liking this shot :)

+1 vote   media: Black Bear Mountain National Forest
HounderKnight Oct 13 2010, 1:26am says:

Looks very cool so far. Seeing horror and sci-fi together is always a rare treat. +1 Tracker :)

+2 votes   game: Symbiotic
HounderKnight Oct 13 2010, 12:34am says:

Very nice concepts. :)

+1 vote   media: Two More Store Concepts
HounderKnight Oct 12 2010, 12:44am says:

Very fine work. Did someone find inspiration from Deckard's handgun/ the .223 pistol from Fallout? ;)

+3 votes   media: Revolver Concept
HounderKnight Oct 6 2010, 12:10am replied:

Well these obviously aren't the same ones used in WH40k tabletop today.

+2 votes   media: Ye Olde Necrons
HounderKnight Oct 4 2010, 11:01pm says:

Holy **** those are badass. Why did they even see the need to change them?

+2 votes   media: Ye Olde Necrons
HounderKnight Sep 30 2010, 12:59am says:


+1 vote   media: Screenshot
HounderKnight Sep 30 2010, 12:56am says:

Gorgeous shots :)

+5 votes   media: Downtown Santa Monica
HounderKnight Sep 30 2010, 12:51am says:

Not bad :)

+1 vote   media: Perigord Mortuary Updates
HounderKnight Sep 27 2010, 8:14pm says:

Looks delicious

+2 votes   game: Lost Sector Online
HounderKnight Sep 24 2010, 5:53pm says:

Amazing shots, as usual :)

+1 vote   media: Dead Before Dawn Media Images
HounderKnight Sep 13 2010, 10:02pm says:

Amazing-looking shot. Great work. :)

+2 votes   media: Foggy fog
HounderKnight Sep 13 2010, 4:32am replied:

I think he means furries in general.

+3 votes   media: ...
HounderKnight Sep 13 2010, 4:27am says:

Looking great. I always loved the original Fallenheroes map for RO:OST :)

+3 votes   media: Fallen fighters
HounderKnight Sep 8 2010, 2:59am replied:

Or Amnesia, which includes a lantern as well. :)

Great job on the model and light effect!

+2 votes   media: Lantern Render
HounderKnight Sep 8 2010, 2:22am says:

Congrats guys. :)

+1 vote   article: Amnesia: The Dark Descent IGN rating and review
HounderKnight Sep 5 2010, 9:22am says:

Goddamn that was awesome. And the gibbing effects were just splendid.

+3 votes   media: PAX Trailer
HounderKnight Sep 5 2010, 9:03am says:

A very nice shot. :)

+4 votes   media: Forlindon 3
HounderKnight Sep 5 2010, 8:59am says:

Great job. :)

+1 vote   media: MERP 41
HounderKnight Sep 5 2010, 8:56am says:

Very, very impressive.

+4 votes   media: The Shire
HounderKnight Sep 3 2010, 4:20am says:

Looking great :)

+4 votes   article: New Media Online
HounderKnight Sep 2 2010, 6:15pm says:


+2 votes   media: Episode2 - Solomon's Secret
HounderKnight Aug 31 2010, 9:23pm says:

Looking good. :)

+1 vote   media: Chapter 3 - Maintenance
HounderKnight Aug 31 2010, 12:48am replied:

Doubt it.

+3 votes   media: halo 3 odst 2 alpha model
HounderKnight Aug 31 2010, 12:33am says:

Sounds interesting.

+1 vote   mod: Pangea
HounderKnight Aug 24 2010, 1:37pm says:

Very interesting...

+3 votes   mod: Improved Imperial Infrastructure
HounderKnight Aug 20 2010, 11:57pm replied:

"the Vietcong were the good guys."


Now, I -do not- agree with the U.S.'s involvement in Vietnam, but try saying that line to some post-conflict Vietnamese or Hmong immigrants and their families. I know a few here myself, and their families witnessed firsthand how "good" the Vietcong really were after the war had ended and the communists had taken power. Even a good amount of North Vietnamese/ Vietcong soldiers saw after the country was unified that Vietnam was not being transformed into the nation they had originally fought to establish.

There's a reason the U.S. and other nations saw a huge boost in Vietnamese and Hmong immigrants/ refugees over the years following the war (and no, I don't just mean a year or two after the conflict, I'm talking into the 80's and 90's; in fact my state has one of the largest, if not the largest, Hmong immigrant populations in the U.S., not to mention a large number of Vietnamese immigrants as well). The Vietcong turned out to be anything but the "good guys;" or, if nothing else, the nation and its governmental rule that was brought about as a result of the North Vietnamese-Vietcong victory was anything but "good."

+2 votes   game: Medal of Honor
HounderKnight Aug 20 2010, 12:53am says:

Amazing work on the models and weapons. :)

+1 vote   media: CHIVALRY - Weapons and Answers Images
HounderKnight Aug 17 2010, 10:30pm says:

Great screens :)

+1 vote   media: Action pics
HounderKnight Aug 11 2010, 2:19am replied:

They made fairly long bayonets to suit trench warfare during WWI, after all. Anyways, the model's looking very good so far. :)

+4 votes   media: New Gewehr 98 model
HounderKnight Aug 8 2010, 11:11am says:

Trippy. Well done. :)

+1 vote   media: World Distortion
HounderKnight Aug 7 2010, 1:41pm says:

Holy damn. Excellent design and atmosphere :)

+3 votes   media: Inside the Burningham Estate
HounderKnight Aug 6 2010, 10:01pm says:

Wow, damn fine art. :)

+5 votes   media: Contagion PD Concept Art
HounderKnight Aug 4 2010, 7:18am says:

I hate to say it, but that face really suits him.

+3 votes   media: Trolling Genius
HounderKnight Aug 4 2010, 7:03am says:

Thanks for the news; the level design and atmosphere still looks amazing. :) Can't wait until release.

+2 votes   article: Status update
HounderKnight Jul 28 2010, 11:38pm says:

Simply amazing shots. Keep up the excellent work. :)

+1 vote   media: Look Dev
HounderKnight Jul 20 2010, 1:53am says:

Wooh. :)

+1 vote   article: V1.0 Release
HounderKnight Jul 19 2010, 5:43am says:

Looking great. :)

+1 vote   media: Alley Concept
HounderKnight Jul 14 2010, 8:03pm says:

Nicely done shots!

+1 vote   media: July update
HounderKnight Jul 9 2010, 9:26am says:

Looks great :)

+2 votes   media: Long-shot of Gordys home.
HounderKnight Jun 29 2010, 6:18am says:

Needs moar model 1897.

+1 vote   media: Weapons
HounderKnight Jun 29 2010, 1:38am says:

Very well done. :)

+1 vote   media: Dear Lord
HounderKnight Jun 29 2010, 12:12am says:

Very well-done :)

+1 vote   media: Goblin Model
HounderKnight Jun 27 2010, 12:12am says:

Great to hear. :)

+3 votes   article: Nearing Completion...
HounderKnight Jun 20 2010, 10:58pm says:

Good to see you guys are still active and cranking out updates. :)

+1 vote   article: CQM 2.1 On the Way + VV's Lapdance
HounderKnight Jun 17 2010, 11:17pm says:

Great update info; I hope breaking away from Sven-Coop and becoming a solo project goes well for the team and mod.

+1 vote   article: Doom Hunt is going solo!
HounderKnight Jun 16 2010, 12:08pm says:

Very interesting! Was awesome to see the soldier concepts, especially such well-done ones, too. :)

Eager to see part 2.

+1 vote   media: The Flagship #2, PT 1 - ISOTX Developer Blog
HounderKnight Jun 12 2010, 6:01pm says:

Do want.

+1 vote   media: Screenshot
HounderKnight Jun 4 2010, 9:30pm says:

Damn nice work :)

+1 vote   article: Painting It Black - June 4th
HounderKnight Jun 4 2010, 1:24am says:

Great update :)

+4 votes   article: Your Questions... Answered!
HounderKnight Jun 3 2010, 8:23pm says:

Fantastic work!

+1 vote   media: Pride Render 2
HounderKnight Jun 3 2010, 3:56am says:

Amazing job :)

+2 votes   media: Source Vs NextGen
HounderKnight Jun 1 2010, 5:44pm says:

Damn fine looking model :)

+1 vote   media: Grey Knight model
HounderKnight May 20 2010, 2:41am replied:

It's "fantasy" in the sense that the game takes place in a fictional (ie. imaginative) setting, but it's not fantasy is the sense of a genre.

Unless of course he meant it in the former way; but in that case he'd be saying he isn't fond of anything that isn't directly based on real world events :)

But then in theory he -could- be fond of it since the game is based off real medieval warfare and equipment...

+32 votes   article: Chivalry: Battle for Agatha Announced!
HounderKnight May 20 2010, 12:49am replied:

Medieval =/= "fantasy"

+15 votes   article: Chivalry: Battle for Agatha Announced!
HounderKnight May 14 2010, 12:48am says:

Ooh, very interesting...

+1 vote   article: Battle For the Colonies Full Campaign is Recruiting!
HounderKnight May 12 2010, 12:20am says:

Ah, didn't even know you took it down from Nexus :X anywho, it's good to see you around on Moddb (and good to hear there's going to be more updates). What you've put up so far is looking very well-done and here's to things progressing smoothly; can't wait to see more in the future. :)

+1 vote   article: Arriving at the Moddb
HounderKnight May 7 2010, 1:03am says:

Great to hear :)

+5 votes   article: God Bless "Repair"
HounderKnight May 5 2010, 3:23am says:

Coming along nicely :)

+1 vote   media: Nearly There
HounderKnight May 3 2010, 6:10pm says:

Looks...pretty much exactly like Oblivion

+1 vote   media: Sewers - WIP
HounderKnight May 1 2010, 12:23am says:

Beautiful shot :)

+3 votes   article: Progress Update 3
HounderKnight Apr 24 2010, 1:40am replied:

I think most people would sacrifice a tiny slice of realism for the sake of fun

Anyways, good work on the model :)

+1 vote   media: A7V new texture and its firepower
HounderKnight Apr 23 2010, 2:57am says:

Very interesting...I only wish the units/ battlegroups from these doctrines were more varied in background (ie: not having it be so British-dominated).

+2 votes   article: EU Commander Trees
HounderKnight Apr 18 2010, 2:50pm says:

Looking great :)

+1 vote   media: Kaiser´s specialists
HounderKnight Apr 18 2010, 2:27am replied:

It's probably just not reloadable in the mod

Great looking model :)

+1 vote   article: Bacon Pocket Revolver
HounderKnight Apr 18 2010, 2:06am says:

Good to hear :)

+2 votes   article: Euthanasia - {About to be released}
HounderKnight Apr 16 2010, 9:50pm says:

Gorgeous :)

+2 votes   media: Asylum
HounderKnight Apr 15 2010, 1:14am says:

Very cool :)

+1 vote   media: I'm sorry Dave..
HounderKnight Apr 15 2010, 1:09am says:

Very nice work so far :)

+1 vote   media: necron tomb forge (hq building)
HounderKnight Apr 11 2010, 10:25pm says:

Great-looking shots :)

+2 votes   media: Chernobyl - Lost Riddles | Gallery-update
HounderKnight Apr 11 2010, 10:23pm says:

Make more next time ;)

+4 votes   media: Starcraft II gameplay
HounderKnight Mar 21 2010, 10:11pm says:

Looking amazing :) great work

+3 votes   article: "The Hunted" Long Anticipated Massive Update!
HounderKnight Mar 15 2010, 1:43am says:

Holy ****.

+1 vote   media: Mall Of Ukraine
HounderKnight Mar 6 2010, 6:39pm says:

Simply gorgeous. Bravo and great work :)

+12 votes   media: St Paul's Bank
HounderKnight Mar 6 2010, 6:01pm says:

Very well done :)

+3 votes   media: Sad Clown
HounderKnight Feb 19 2010, 8:46pm says:

Extremely sexy

+2 votes   media: Gun Lord: gray variant in game!
HounderKnight Feb 18 2010, 10:06pm says:


+5 votes   media: Gewehr 98 finished
HounderKnight Feb 16 2010, 8:02pm says:

All the shots are very interesting :) good work

+4 votes   media: Halfquake Sunrise Screenshot
HounderKnight Feb 9 2010, 8:04pm says:

Customized shotgun and homemade bayonet you say? **** yes.

+1 vote   media: In-game screens
HounderKnight Feb 6 2010, 2:48pm replied:

Well, Space Marines are pretty bulky...wouldn't be surprised if the droppod's were damn big.

Anywho, excellent work :) the models and textures are top-notch

+1 vote   media: DropPod
HounderKnight Jan 28 2010, 7:53pm says:

Great work :) if there's one background image I've been looking for, it's a good picture an Irish town or city, drawn or otherwise.

+1 vote   media: City Streets
HounderKnight Jan 24 2010, 6:09pm says:

All these shots are beautiful...captivating-ly eerie and extremely detailed. As always, bravo. :)

+2 votes   media: A quick update...
HounderKnight Jan 18 2010, 11:28pm says:

Definitely great news. Can't wait until the release :)

+1 vote   article: CoH:EF gone gold!
HounderKnight Jan 15 2010, 7:33pm says:

Looking great :)

+1 vote   media: Gramophone
HounderKnight Jan 10 2010, 3:55am says:

All the map shots look great...gritty and detailed...not to mention those last three shots that feel a tad creepy

Excellent map-work so far :)

+2 votes   media: Soviet Laboratory
HounderKnight Jan 9 2010, 11:09pm says:

Vote'd :)

And goddamn those models are looking great

+1 vote   media: Top 100
HounderKnight Jan 9 2010, 11:04pm says:

The new map looks great, can't wait for the update :)

+1 vote   media: Jan. 9, 2009 Update Shots
HounderKnight Jan 9 2010, 11:03pm says:

Ah, a damn fine looking skin :)

+1 vote   media: Jan. 9, 2009 Update Shots
HounderKnight Jan 9 2010, 11:01pm says:

Err...what's this about a glitch now? I've never, ever run into the said glitch you experienced. :|

+1 vote   article: They Hunger - A job well done!
HounderKnight Jan 2 2010, 2:18pm says:

Bravo, very nicely made :)

+2 votes   media: Sturm Environmental Screenshot
HounderKnight Jan 1 2010, 3:43am says:

Looking awesome :)

+1 vote   media: Screenshot 4
HounderKnight Dec 28 2009, 10:25am says:

Looks great :) loving the atmosphere

+3 votes   media: Cursed Corridors - Concept
HounderKnight Dec 25 2009, 11:38pm says:

Thank. You.

Love the SKS...are we going to be able to use the bayonet?

+1 vote   media: NMRiH Christmas Update Images
HounderKnight Dec 24 2009, 11:56pm says:

Looking amazing as always

+1 vote   article: News 24.12.2009: Rise of Rapture Christmas
HounderKnight Dec 13 2009, 8:17am says:

Wow, the items and level design are looking amazing so far :)

+4 votes   media: Items
HounderKnight Dec 12 2009, 3:28pm says:

Wow, things look like they're coming along nicely :)

+2 votes   media: Bunker Update
HounderKnight Dec 11 2009, 8:05pm says:

Wow, looking even better than before :)

+2 votes   article: Encore! December 09' Update
HounderKnight Dec 8 2009, 8:39pm says:

All great looking shots. Can't wait for the new version :)

+2 votes   media: 1.4 Promotional
HounderKnight Nov 30 2009, 11:11pm says:

Good to hear you guys are still on track

+1 vote   article: Just another weekly update
HounderKnight Nov 27 2009, 4:10pm says:

Hate to be a bother, but I've never played any Warcraft 3 mods before...any tips on installing?

+1 vote   download: Warcraft 3: A Haunting DEMO A2
HounderKnight Nov 27 2009, 4:08pm says:

Wow. Simply amazing shots :)

+1 vote   media: Screenshot
HounderKnight Nov 11 2009, 9:07pm says:

Very well-made :)

+3 votes   media: Waterfall
HounderKnight Nov 11 2009, 6:11pm says:

Looking good. It's nice to see people still putting the good ol' Goldsource engine to use

+1 vote   media: Screen
HounderKnight Nov 10 2009, 7:51pm says:

Extremely gorgeous

+2 votes   media: Postcards from the Hebrides
HounderKnight Nov 1 2009, 1:55am says:

Thanks a bunch. Great-looking dining hall :)

+1 vote   media: Happy Halloween!
HounderKnight Oct 17 2009, 4:42am says:

Liking the new character.

+2 votes   media: ZPS v2.0 Halloween Media
HounderKnight Oct 4 2009, 1:55am says:

Well-deserved. Congratulations :D

+6 votes   article: Dear Esther wins Best World/Story at IndieCade 2009
HounderKnight Sep 24 2009, 6:27pm says:

Loving the Leichtgeschütz

+2 votes   media: Mare Nostrum 1.4 Axis Armour
HounderKnight Sep 23 2009, 7:48pm says:

Good to see the update is still coming along nicely... I can only hope the mod will see a much-deserved stream of new players once the update is out :)

+1 vote   media: Mare Nostrum 1.4 Allied Armour
HounderKnight Sep 20 2009, 2:38am says:

Wow...both pictures look extremely well-done

+1 vote   media: Gull City Exteriors
HounderKnight Sep 4 2009, 7:52pm replied:

It's supposed to be

+5 votes   media: Dark Carnival poster
HounderKnight Aug 26 2009, 12:10pm says:

Bad ***

+1 vote   media: Thunder Hammer
HounderKnight Aug 25 2009, 5:51am says:

Dun dun dunnnnnn...

+1 vote   media: HHS - Unmonitored Activity
HounderKnight Aug 20 2009, 12:28pm says:

Very nicely done

+1 vote   media: RPD Officer
HounderKnight Jul 22 2009, 5:41am says:

Glad to hear you get to decide your own fate in the end...I would've been disappointed if we could only side with Flagg

+1 vote   article: The Plot Synopsis Revealed
HounderKnight Jul 18 2009, 2:11am says:

Looks cozy

+1 vote   media: White Room Mattress
HounderKnight Jul 3 2009, 9:49pm says:


+3 votes   media: Another train sequence
HounderKnight Jul 3 2009, 3:51am replied:

Looks like he has braces

+5 votes   media: Player model
HounderKnight Jun 16 2009, 4:35pm says:


+1 vote   media: Halfquake Sunrise
HounderKnight Jun 15 2009, 9:33am says:

Right from Killing Floor

+1 vote   media: Creatures
HounderKnight May 30 2009, 11:55pm says:


+2 votes   media: Heavy Bolter
HounderKnight May 27 2009, 11:15pm says:

Very nice...but it sounds like it'd probably fit a medieval theme better than a WWII sniper game..

+3 votes   media: Official Sniper Division Soundtrack
HounderKnight Apr 19 2009, 5:33pm says:

Destructively beautiful

+1 vote   media: Stalingrad WIP
HounderKnight Mar 21 2009, 6:38pm says:

Very nice lighting

+2 votes   media: In The Dressing Room
HounderKnight Mar 21 2009, 8:35am says:

Short, but very nice

+1 vote   media: Intro music
HounderKnight Feb 13 2009, 11:14pm says:

Very nice...

+1 vote   media: A bus
HounderKnight Dec 17 2008, 1:45am replied:


+1 vote   media: When does the bus come?
HounderKnight Dec 15 2008, 8:44pm says:

I see legs

+1 vote   media: When does the bus come?
HounderKnight Aug 17 2008, 1:08am says:


+1 vote   media: Office Complex
HounderKnight Oct 4 2013, 6:55pm replied:

Combat evolves with newer weapons, tactics, and enemies - not a surprise that the team in this case is experimenting with doing just that.

+3 votes   mod: The Reckoning : For M&B
HounderKnight Sep 29 2013, 7:31am replied:

You do indeed, good sir.

+2 votes   mod: The Great War
HounderKnight Sep 25 2013, 7:10pm says:

Ooooh, pretty :o

+2 votes   media: 3D Render of the Sword and Saya (Scabbard)
HounderKnight Sep 25 2013, 6:05am says:

I seem to get a crash while playing Austria-Hungary in early 1915 (I think upon my end-turn in late February?). I've tried ending my turn by cancelling all my building projects, and I'm not recruiting any units I don't already have, but to no avail. Any ideas? D:

+1 vote   mod: The Great War
HounderKnight Sep 16 2013, 2:12am says:

They would be a terrifying gang to face after the apocalypse/ societal breakdown D:

+5 votes   media: Orks be made for Cosplayin
HounderKnight Sep 15 2013, 3:18am says:

Any way to implement working bayonets? I kind of doubt it (especially since DayZ had kind of wonky melee at best, and no bayonets if I recall), but it'd be a nice function if it's possible.

+2 votes   media: Arma 2 - Over The Top Trailer
HounderKnight Sep 12 2013, 4:12am says:

Looks and sounds very interesting. Eager to see how this turns out :o

+2 votes   game: The Coral Cave
HounderKnight Sep 11 2013, 11:01am says:

Looking good :)

+1 vote   media: EERIE SILENCE Teaser
HounderKnight Sep 10 2013, 2:00am says:

Actual magazine-fed bolt action implementation? Absolutely gorgeous work. However, maybe make the sniper rifle/ rifle fire a decent bit slower when the scope is attached? Seems a little fast, especially considering there's no recoil at the moment.

+3 votes   media: Iron Europe Update 20 Demonstrations
HounderKnight Sep 6 2013, 11:03pm says:

How many people play this lately, roughly? :o

+1 vote   mod: Double Action: Boogaloo
HounderKnight Sep 6 2013, 12:46pm replied:

Thanks for the heads up; seems to have fixed things so far!

+1 vote   mod: MISERY
HounderKnight Sep 6 2013, 8:28am says:

Everything has been working great so far except for one thing: with a decent amount of technologies researched and all my buildings fully upgraded in Berlin, the recruitment icons have now disappeared. I know this has happened in the past and with others...but is there any fix as of yet? As things are now, I've lost my powerhouse for recruitment and advanced units.


+1 vote   mod: The Great War
HounderKnight Sep 6 2013, 7:20am replied:

Is that the quickfix on the 2.02 patch page? If so, then yes...hence why I included the "+ QF" in there. If not, I didn't see it on the mod's site.

+1 vote   mod: MISERY
HounderKnight Sep 6 2013, 2:51am says:

Well I guess I need to -yet again- wait for the next patch...2.02 + QF has me crashing in Zaton near Skadovsk every time I try to venture out; something that never happened with the immediate post-2.0 patch (plus the little fixes).

I can't really revert to that version either though, since it kept crashing when I tried to talk to the Colonel about completing the mercenary quest -and- after I tried escort the medic back from the Kindergarten.

+1 vote   mod: MISERY
HounderKnight Sep 4 2013, 1:51am says:

Looks cozy :o

+2 votes   media: Simple haus
HounderKnight Sep 2 2013, 5:08am says:

Thanks very much for the patch release! Hopefully I can get things to work much more smoothly :)

+1 vote   download: [OUTDATED] [PATCH] The Great War 5.1.3
HounderKnight Aug 31 2013, 10:25am replied:

It may not work for everyone, but try playing with "classic" or "tactical" troop sizes.

+1 vote   mod: The Great War
HounderKnight Aug 27 2013, 11:52pm replied:

That's not him :p

It's one of the player character infected models.

+9 votes   article: Beta v1.07 Teaser
HounderKnight Aug 27 2013, 10:27pm says:

Looks gorgeous. Also seems the hit detection is much better, which I'm more excited for than anything else.

+11 votes   article: Beta v1.07 Teaser
HounderKnight Aug 27 2013, 7:22am replied:

Maybe map/ engine limitations? I'm not sure how much the game can handle myself, though. I noticed that as well...was a bit disappointed when I saw that the entire Middle East (which was still in Ottoman control by war's start) was basically off-limits.

+2 votes   mod: The Great War
HounderKnight Aug 26 2013, 3:53pm replied:

Have you tried using the other troop sizes? A few have suggested that can help, though I keep running into the same issue as you do regardless of which nation or troop size I use.

+1 vote   mod: The Great War
HounderKnight Aug 26 2013, 3:47pm says:

Very lovely...Mr. Lorthax doesn't seem to appreciate it, though ;)

+1 vote   media: New Terrain Border
HounderKnight Aug 26 2013, 2:23am replied:

Indeed it does.

+1 vote   mod: MISERY
HounderKnight Aug 26 2013, 2:09am replied:

Scratch that; even after starting a new game, I'll crash even upon ending turn 1.

+1 vote   mod: The Great War
HounderKnight Aug 25 2013, 7:42pm says:

Well, I guess I'll wait again for the next patch. Unfortunately I keep crashing upon turn's end.

If it matters, I'm playing as Germany and it's late September 1914, iirc.

+2 votes   mod: The Great War
Offline Since
Jan 31, 2015
United States United States
Member Watch
Track this member
Comment Statistics
Posts per day