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Will these have bayonet versions as well?
These are gorgeous pictures. Lovely work!
Great pics! Nice and cozy, aside from the war and all, I mean. :D
That's a damn fine view.
Definitely one of the best-looking suits of power armour thus far.
Though...that power fist could definitely be a bit bigger- and smashier-lookin'
Darn, I wish we could have seen more...some close-quarters bayonet-play in the wheat would have been awesome. Nice work!
It's super effective?
Complete with strawberry jam-covered spats/ gaiters.
I assumed it was going to be a for-payment expansion/ DLC, myself. I'm just kind of bummed since I thought this would be a nice change of pace for the RO2 community while also providing a small stream of newcomers into the old WWII fronts.
This probably means we're going to have to wait longer too, but oh well. If it means a more refined product and it's what the devs think is best, then that's that. Best of luck to the team!
Adding to this; if you can't add specular for whatever reason, you could try making the armour section bulkier? Maybe even bulged/ curved outward a bit, to better show it's a thick layer of armour and not a fancy section of cloth. Also adding some baggy assault (special-ops?) camo like in the picture might help a lot too. I'm not really a modder myself, so I don't really know how easy or difficult it'd be to add touches like that - just thought I'd suggest!
(sorry if you've already seen some of these)
Partly it might be because the plates simply don't look very metallic, but obviously that's more difficult without specular.
A big part of it could also be the fact that the "uniform" underneath looks more like a traditional noble's robe or something; not a military uniform (no offense intended D:). Military uniforms typically don't have lifted embroidery, for one.
Agreed; it should feel like you're fighting for a major city, not just an outpost or something.
What's the state of the game, anyways? I've heard about it multiple times in the past, but it was never explained how far along the progress of the game is.
Regardless, looking good and hopefully a release is somewhere in the near-ish future :)
Technically (though it could go either way), he only misspelled it once. He submitted multiple images under one title; he only typed the title out once. The site did all the rest.
Nice work and all, but those muskets seem kind of long, unless NW's soldiers are just short. The Brown Bess Long Land Pattern was only 4.875 ft or 148.59 cm long; it looks like if the soldier dropped the musket down to the ground, it would still be taller than him (not measuring the bayonet).
dem winter coats. mmf.
"You need to start a new game, this is not save-game compatible."
Pretty sure he's just carrying the one rifle, with the middle selection showing its stats (you can see that he unequipped it in the next picture); the other items you didn't mention are the Epee bayonet, a Chauchat MG, and what looks like a lantern? I didn't think it was -that- much of a big deal until I saw the Chauchat, personally :p
It'd be a big stretch for all that stuff, though it doesn't seem too bad when you consider video-game standards. But an entire machine-gun taking up as much space as a hand grenade seems a little ridiculous.
Regardless, though; nice work so far, team :)
Love the art style :o
Dang. That looks really pretty :o
Based off of Spain, I assume? :o
They're taking inspirations from multiple sources, is all.
Nice work! Though those muskets are ridiculously long...how are they even supposed to reload them - let alone steadily hold them - without taking quite a lot of extra time?
It looks pretty nice so far, at least for what it's meant to be. Eager to see how this turns out since I loved the original, despite all its bugs and occasional gameplay awkwardness.
Your recent news post says they're part Prussian as well, though? And I'm just more confused then. The new pictures have the Swadians with red (UK-esque) uniforms, and some of their (current build) in-game ones are Prussian. You can't have the de-facto French faction fielding red-uniformed armies...I mean you -can-...it's your mod and all. But it still looks and seems extremely odd.
Can you give a run-down of all the factions and their intended real life counterparts, then? All I'm saying is that Russia has a lot of material to work with...you really shouldn't need to blend them into the German states when both of them were their own separate and unique entities.
But I thought the new United Provinces already had strong Prussian influences? And the Holy Swadian Empire seems based off of (at least judging by name and some of the uniforms) the later Austrian Empire and other former-HRE German states. Russia is/ was a huge faction, so it doesn't make sense to diversify it more with nations that don't share much similarity or land with it, even if it is just fictional game. Why not make new Cossack/ Polish/ North-western Asian inspired units instead?
Who is this, exactly?
Still not big enough D: I want to be able to read the prayers inscribed on the individual rounds.
Lookin' good :o
Nice work so far :)
Looking spiffy. ;)
Looking good. Question though...will the Elven villages, towns, and castles receive a more "Elven" look to them at some point? One of my few disappointments with the Elves is that their cities and settlements don't really stand out that much from the typical Medieval European-esque look.
Holy Jebus, these screens all look gorgeous.
Dang. For HL1, that's looking pretty darn good.
Looking good :)
Awesome! Maybe now I can finally play as Austria without worrying about Germany getting steam-rolled. What other fixes are included? Or are they a surprise? :o
Good luck, guys!
Ooooooh, pretty. :o
Hey, it's that one map from AVP2 :o
Well, I'd support this as long as the core PW/PF changes that were planned are still set to be implemented.
Nice work. Good to see and hear that things are coming along. :)
And this is a Panther...not a Tiger.
Think you mislabeled?
As of my posting, this is a pic of a King Tiger.
D'oooooh....all three look gorgeous. Great work :)
Ah, thanks for clarifying...I feel a bit dumb now for asking.
Any chance at seeing what the (would-be) attackers were aiming to take? :)
So would this just be a small fort on the campaign map, or the initial assault for the taking of a larger city or fortification (possibly multiple stages/ maps depending on the size and scope of the settlement or fort)? Or something completely different? :o
Either way, great-looking scene.
Looking pretty good so far :) Nice work.
And those German helmets have a Chinese military emblem on them. And they're not wearing khaki...nor are they using Lee Enfields :x
Sounds pretty darn awesome.
It says statistics and high scores will be saved, but will the player gain renown or experience in some way? Also, will there be a loose story-line that's followed/ revisited after each case, or is there unlimited player? (Or both, even, I suppose)
All gorgeous screens :o
Lovely and eerie work.
This looks lovely :o
Eager to see how it turns out.
Very nice addition...not as big of a fan of those big, bulky armours Empire currently has a stockpile of.
Thanks for the quick update :D
The stance doesn't help, but overall the body seems way too slim for someone in power-armor; at least in the thigh and bicep areas.
Eerie and awesome surroundings and atmosphere.
Perhaps lances, rather?
Unfortunate to hear D:
Good luck with classes and potential future designing, though!
Great work all around, but thanks especially for getting fixes out so quickly :)
Is that a bolter and Space Marine armor I see? ;D
Now that's a beaut'
The screens all look amazing.
Keep up the great work :)
Reminds me of the Bates house :o
Lovely work and atmosphere.
Interesting report, indeed.
Oh my...excellent and beautiful work :)
Nice. Thanks for the quick upload/ updates, guys :)
Been watching for a bit now; great work so far and I'm sure the team will produce a fine game if you all stick with it :)
Are the Elves going to be expanded on? High Elves, Mirkwood Elves, Silvan Elves, etc.
Very well done; especially that knight armor :o
Love me those greatcoats :o
Nice work. The hospital looks especially lovely.
Serious anti-aliasing required.
Oh my...yes please.
Oh my :o
Lovely work :)
Oh my :o
This looks lovely.
Nice work :)
Oooh, nice screens :)
Elefant...? Yes please.
Looking good, guys. :)
Nice work. :)
Looking good. :)
Amazing work so far. Definitely gritty and eerie :)
Keep it up! :)
someone has played Killing Floor :)
anyways, great work on the shots!
Very well-done. :)
Nice looking shots :)
Looks very interesting. +1 watcher :)
Great job :)
Amazing artwork :)
Great work. :)
Congrats, guys. A sound victory. :)
Awesome screen. :)
Congrats, guys. :)
Excellent work. Quite eerie. :)
Oooh, reminds me a bit of System Shock...
Very nice. :)
Hate to have that thing galloping towards me :T
Damn fine work, nay0r. :)
Still looking great, guys. :)
Not bad at all. :)
Very nicely done. :)
Looking great. :)
Those screens are damn sexy.
It needs to be nice and bright in there so that people can clearly see when their friend gets diced into little bits by the lasers.
Click "view original"
Definitely liking this shot :)
Looks very cool so far. Seeing horror and sci-fi together is always a rare treat. +1 Tracker :)
Very nice concepts. :)
Very fine work. Did someone find inspiration from Deckard's handgun/ the .223 pistol from Fallout? ;)
Well these obviously aren't the same ones used in WH40k tabletop today.
Holy **** those are badass. Why did they even see the need to change them?
Gorgeous shots :)
Not bad :)
Amazing shots, as usual :)
Amazing-looking shot. Great work. :)
I think he means furries in general.
Looking great. I always loved the original Fallenheroes map for RO:OST :)
Or Amnesia, which includes a lantern as well. :)
Great job on the model and light effect!
Congrats guys. :)
Goddamn that was awesome. And the gibbing effects were just splendid.
A very nice shot. :)
Great job. :)
Very, very impressive.
Looking great :)
"the Vietcong were the good guys."
Now, I -do not- agree with the U.S.'s involvement in Vietnam, but try saying that line to some post-conflict Vietnamese or Hmong immigrants and their families. I know a few here myself, and their families witnessed firsthand how "good" the Vietcong really were after the war had ended and the communists had taken power. Even a good amount of North Vietnamese/ Vietcong soldiers saw after the country was unified that Vietnam was not being transformed into the nation they had originally fought to establish.
There's a reason the U.S. and other nations saw a huge boost in Vietnamese and Hmong immigrants/ refugees over the years following the war (and no, I don't just mean a year or two after the conflict, I'm talking into the 80's and 90's; in fact my state has one of the largest, if not the largest, Hmong immigrant populations in the U.S., not to mention a large number of Vietnamese immigrants as well). The Vietcong turned out to be anything but the "good guys;" or, if nothing else, the nation and its governmental rule that was brought about as a result of the North Vietnamese-Vietcong victory was anything but "good."
Amazing work on the models and weapons. :)
Great screens :)
They made fairly long bayonets to suit trench warfare during WWI, after all. Anyways, the model's looking very good so far. :)
Trippy. Well done. :)
Holy damn. Excellent design and atmosphere :)
Wow, damn fine art. :)
I hate to say it, but that face really suits him.
Thanks for the news; the level design and atmosphere still looks amazing. :) Can't wait until release.
Simply amazing shots. Keep up the excellent work. :)
Nicely done shots!
Looks great :)
Needs moar model 1897.
Very well done. :)
Very well-done :)
Great to hear. :)
Good to see you guys are still active and cranking out updates. :)
Great update info; I hope breaking away from Sven-Coop and becoming a solo project goes well for the team and mod.
Very interesting! Was awesome to see the soldier concepts, especially such well-done ones, too. :)
Eager to see part 2.
Damn nice work :)
Great update :)
Amazing job :)
Damn fine looking model :)
It's "fantasy" in the sense that the game takes place in a fictional (ie. imaginative) setting, but it's not fantasy is the sense of a genre.
Unless of course he meant it in the former way; but in that case he'd be saying he isn't fond of anything that isn't directly based on real world events :)
But then in theory he -could- be fond of it since the game is based off real medieval warfare and equipment...
Medieval =/= "fantasy"
Ooh, very interesting...
Ah, didn't even know you took it down from Nexus :X anywho, it's good to see you around on Moddb (and good to hear there's going to be more updates). What you've put up so far is looking very well-done and here's to things progressing smoothly; can't wait to see more in the future. :)
Great to hear :)
Coming along nicely :)
Looks...pretty much exactly like Oblivion
Beautiful shot :)
I think most people would sacrifice a tiny slice of realism for the sake of fun
Anyways, good work on the model :)
Very interesting...I only wish the units/ battlegroups from these doctrines were more varied in background (ie: not having it be so British-dominated).
It's probably just not reloadable in the mod
Great looking model :)
Good to hear :)
Very cool :)
Very nice work so far :)
Great-looking shots :)
Make more next time ;)
Looking amazing :) great work
Simply gorgeous. Bravo and great work :)
Very well done :)
All the shots are very interesting :) good work
Customized shotgun and homemade bayonet you say? **** yes.
Well, Space Marines are pretty bulky...wouldn't be surprised if the droppod's were damn big.
Anywho, excellent work :) the models and textures are top-notch
Great work :) if there's one background image I've been looking for, it's a good picture an Irish town or city, drawn or otherwise.
All these shots are beautiful...captivating-ly eerie and extremely detailed. As always, bravo. :)
Definitely great news. Can't wait until the release :)
All the map shots look great...gritty and detailed...not to mention those last three shots that feel a tad creepy
Excellent map-work so far :)
And goddamn those models are looking great
The new map looks great, can't wait for the update :)
Ah, a damn fine looking skin :)
Err...what's this about a glitch now? I've never, ever run into the said glitch you experienced. :|
Bravo, very nicely made :)
Looking awesome :)
Looks great :) loving the atmosphere
Love the SKS...are we going to be able to use the bayonet?
Looking amazing as always
Wow, the items and level design are looking amazing so far :)
Wow, things look like they're coming along nicely :)
Wow, looking even better than before :)
All great looking shots. Can't wait for the new version :)
Good to hear you guys are still on track
Hate to be a bother, but I've never played any Warcraft 3 mods before...any tips on installing?
Wow. Simply amazing shots :)
Very well-made :)
Looking good. It's nice to see people still putting the good ol' Goldsource engine to use
Thanks a bunch. Great-looking dining hall :)
Liking the new character.
Well-deserved. Congratulations :D
Loving the Leichtgeschütz
Good to see the update is still coming along nicely... I can only hope the mod will see a much-deserved stream of new players once the update is out :)
Wow...both pictures look extremely well-done
It's supposed to be
Dun dun dunnnnnn...
Very nicely done
Glad to hear you get to decide your own fate in the end...I would've been disappointed if we could only side with Flagg
Looks like he has braces
Right from Killing Floor
Very nice...but it sounds like it'd probably fit a medieval theme better than a WWII sniper game..
Very nice lighting
Short, but very nice
I see legs
Combat evolves with newer weapons, tactics, and enemies - not a surprise that the team in this case is experimenting with doing just that.
You do indeed, good sir.
Ooooh, pretty :o
I seem to get a crash while playing Austria-Hungary in early 1915 (I think upon my end-turn in late February?). I've tried ending my turn by cancelling all my building projects, and I'm not recruiting any units I don't already have, but to no avail. Any ideas? D:
They would be a terrifying gang to face after the apocalypse/ societal breakdown D:
Any way to implement working bayonets? I kind of doubt it (especially since DayZ had kind of wonky melee at best, and no bayonets if I recall), but it'd be a nice function if it's possible.
Looks and sounds very interesting. Eager to see how this turns out :o
Actual magazine-fed bolt action implementation? Absolutely gorgeous work. However, maybe make the sniper rifle/ rifle fire a decent bit slower when the scope is attached? Seems a little fast, especially considering there's no recoil at the moment.
How many people play this lately, roughly? :o
Thanks for the heads up; seems to have fixed things so far!
Everything has been working great so far except for one thing: with a decent amount of technologies researched and all my buildings fully upgraded in Berlin, the recruitment icons have now disappeared. I know this has happened in the past and with others...but is there any fix as of yet? As things are now, I've lost my powerhouse for recruitment and advanced units.
Is that the quickfix on the 2.02 patch page? If so, then yes...hence why I included the "+ QF" in there. If not, I didn't see it on the mod's site.
Well I guess I need to -yet again- wait for the next patch...2.02 + QF has me crashing in Zaton near Skadovsk every time I try to venture out; something that never happened with the immediate post-2.0 patch (plus the little fixes).
I can't really revert to that version either though, since it kept crashing when I tried to talk to the Colonel about completing the mercenary quest -and- after I tried escort the medic back from the Kindergarten.
Looks cozy :o
Thanks very much for the patch release! Hopefully I can get things to work much more smoothly :)
It may not work for everyone, but try playing with "classic" or "tactical" troop sizes.
That's not him :p
It's one of the player character infected models.
Looks gorgeous. Also seems the hit detection is much better, which I'm more excited for than anything else.
Maybe map/ engine limitations? I'm not sure how much the game can handle myself, though. I noticed that as well...was a bit disappointed when I saw that the entire Middle East (which was still in Ottoman control by war's start) was basically off-limits.
Have you tried using the other troop sizes? A few have suggested that can help, though I keep running into the same issue as you do regardless of which nation or troop size I use.
Very lovely...Mr. Lorthax doesn't seem to appreciate it, though ;)
Indeed it does.
Scratch that; even after starting a new game, I'll crash even upon ending turn 1.
Well, I guess I'll wait again for the next patch. Unfortunately I keep crashing upon turn's end.
If it matters, I'm playing as Germany and it's late September 1914, iirc.