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Thanks for the heads up; seems to have fixed things so far!
Is that the quickfix on the 2.02 patch page? If so, then yes...hence why I included the "+ QF" in there. If not, I didn't see it on the mod's site.
Well I guess I need to -yet again- wait for the next patch...2.02 + QF has me crashing in Zaton near Skadovsk every time I try to venture out; something that never happened with the immediate post-2.0 patch (plus the little fixes).
I can't really revert to that version either though, since it kept crashing when I tried to talk to the Colonel about completing the mercenary quest -and- after I tried escort the medic back from the Kindergarten.
Everything has been working great so far except for one thing: with a decent amount of technologies researched and all my buildings fully upgraded in Berlin, the recruitment icons have now disappeared. I know this has happened in the past and with others...but is there any fix as of yet? As things are now, I've lost my powerhouse for recruitment and advanced units.
Looks cozy :o
Thanks very much for the patch release! Hopefully I can get things to work much more smoothly :)
It may not work for everyone, but try playing with "classic" or "tactical" troop sizes.
That's not him :p
It's one of the player character infected models.
Looks gorgeous. Also seems the hit detection is much better, which I'm more excited for than anything else.
Maybe map/ engine limitations? I'm not sure how much the game can handle myself, though. I noticed that as well...was a bit disappointed when I saw that the entire Middle East (which was still in Ottoman control by war's start) was basically off-limits.
Have you tried using the other troop sizes? A few have suggested that can help, though I keep running into the same issue as you do regardless of which nation or troop size I use.
Very lovely...Mr. Lorthax doesn't seem to appreciate it, though ;)
Indeed it does.
Scratch that; even after starting a new game, I'll crash even upon ending turn 1.
Not sure if anyone else has mentioned this or had this problem, but...
For some reason, even when I choose Sniper class and restart the game, when I select to start a new game it instead starts me off as Assault class. I've downloaded the latest patch (new game version).
Well, I guess I'll wait again for the next patch. Unfortunately I keep crashing upon turn's end.
If it matters, I'm playing as Germany and it's late September 1914, iirc.
Eerie and awesome surroundings and atmosphere.
Ohmygosh, yes. :D
So glad to see a new LotR-based modification for Skyrim in the works!
Perhaps lances, rather?
Unfortunate to hear D:
Good luck with classes and potential future designing, though!
What, I can't ask questions regarding fairly important gameplay details?
I've been wondering quite a bit, and pardon me if these issues have already been asked...
How exactly will the battle terrain work? Normally when you get into a battle in any particular part of the map, your army and the opposing one set up on a largely untouched, sparsely (if at all) populated by buildings, and/ or slightly hilly; but as we know, very few of the battlegrounds of the Great War were of the pristine state that many of the typical Total War battlefields are.
Will each battle encounter have defensive trench lines for each side? If so, will fortifications (or lack thereof) as well as the state of the battlefield depend on tech research and/ or years into the war the player is? Or is the battlefield state completely random, and maps with trenches are chosen randomly from a bunch of pre-made maps? Can troops be ordered to actually effectively occupy a trench system as opposed to the player trying to maneuver them into one?
In addition, how will attacking a town/ city/ settlement look? Normally urban combat starting in WWI and particularly going onward was carried out more so by many independent squads (or platoons at most) rather than whole companies marching down the streets. Lastly and similarly, will soldiers be able to occupy buildings in any way?
Thanks for taking the time to read. Just curious as to how things will be exactly. :)
It seems to happen with any weapon or outfit upgrades that aren't the most basic (not requiring tools).
Thanks for the link. Cheers :D
'Grats on having it work. I love the mod (what bits I was able to play), but some of the other people who used a fresh install were not so lucky, it seems. D:
Great work all around, but thanks especially for getting fixes out so quickly :)
Nice work. Can't wait to see it in game :)
That's happened to me multiple times as well. Alt-tab'ing and maximizing the game again fixes it for me without having to restart, though obviously I have no idea if it'll work for others.
Lovely uniform work as usual.
The swath of comments and posts say otherwise (at least as far as "unbroken" goes).