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Very lovely...Mr. Lorthax doesn't seem to appreciate it, though ;)
Indeed it does.
Scratch that; even after starting a new game, I'll crash even upon ending turn 1.
Not sure if anyone else has mentioned this or had this problem, but...
For some reason, even when I choose Sniper class and restart the game, when I select to start a new game it instead starts me off as Assault class. I've downloaded the latest patch (new game version).
Well, I guess I'll wait again for the next patch. Unfortunately I keep crashing upon turn's end.
If it matters, I'm playing as Germany and it's late September 1914, iirc.
Eerie and awesome surroundings and atmosphere.
Ohmygosh, yes. :D
So glad to see a new LotR-based modification for Skyrim in the works!
Perhaps lances, rather?
Unfortunate to hear D:
Good luck with classes and potential future designing, though!
What, I can't ask questions regarding fairly important gameplay details?
I've been wondering quite a bit, and pardon me if these issues have already been asked...
How exactly will the battle terrain work? Normally when you get into a battle in any particular part of the map, your army and the opposing one set up on a largely untouched, sparsely (if at all) populated by buildings, and/ or slightly hilly; but as we know, very few of the battlegrounds of the Great War were of the pristine state that many of the typical Total War battlefields are.
Will each battle encounter have defensive trench lines for each side? If so, will fortifications (or lack thereof) as well as the state of the battlefield depend on tech research and/ or years into the war the player is? Or is the battlefield state completely random, and maps with trenches are chosen randomly from a bunch of pre-made maps? Can troops be ordered to actually effectively occupy a trench system as opposed to the player trying to maneuver them into one?
In addition, how will attacking a town/ city/ settlement look? Normally urban combat starting in WWI and particularly going onward was carried out more so by many independent squads (or platoons at most) rather than whole companies marching down the streets. Lastly and similarly, will soldiers be able to occupy buildings in any way?
Thanks for taking the time to read. Just curious as to how things will be exactly. :)
It seems to happen with any weapon or outfit upgrades that aren't the most basic (not requiring tools).
Thanks for the link. Cheers :D
'Grats on having it work. I love the mod (what bits I was able to play), but some of the other people who used a fresh install were not so lucky, it seems. D:
Great work all around, but thanks especially for getting fixes out so quickly :)
Nice work. Can't wait to see it in game :)
That's happened to me multiple times as well. Alt-tab'ing and maximizing the game again fixes it for me without having to restart, though obviously I have no idea if it'll work for others.
Lovely uniform work as usual.
The swath of comments and posts say otherwise (at least as far as "unbroken" goes).
To be safe, I almost never use DX10/11 when first playing games, but I've recently run into CTD upon loading any of my saves just with DX9.
Is that a bolter and Space Marine armor I see? ;D
Err, I think you missed the point of "semi-automatic."
Well, game officially broke...
Now every time I try to load any of my saves - even ones with a different class - the game crashes to desktop. I've even tried setting all my preferences to low (someone on a page or two over said it may help), but to no avail. It all started after I saved nearby the Sawmill during a return visit, and was almost immediately killed by some sort of psychic mutant (I'm not sure what it was since I didn't even see it, nor have I played the unmodded CoP).
I assume multiple people have also brought up that trying to mod the Galil also results in an instant crash. I assume it's happened with lots of others, but I also experience no subtitles whatsoever.
The mod is amazing - though sometimes agonizingly difficult! I just hope some or all of the issues will be fixed by the patch.
Adorable and awesome :)
What chapter/ band is this? Or is it just a custom one?
Gorgeous work! Though that rifleman seems a bit ill-prepared without a bayonet ;)
How exactly will the honor/ dishonor system work? Will you earn the respective points through certain gameplay choices, or will the player choose to allocate points towards honor/ dishonor as they earn experience?
Now that's a beaut'
The screens all look amazing.
Keep up the great work :)
Awesome! Been waiting for a good feudal Japanese, up-close-and-personal combat sim.
Best of wishes!