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I think it's just an example. Obviously the video focuses a lot on cavalry, who don't perform as well in very hilly maps. This is going to be an issue for those that like to or feel the need to use cavalry - as well as the AI armies using cavalry - especially since the more modern, quicker-firing weapons are already a big detriment to cavalry use.
Great news! I like Verdun, but even though I can run more demanding games much easier, for some reason Verdun has seemed choppy since I got it a bit after it released on Steam.
Not to mention the SS-Totenkopf insignia below the Aquilas on her cap.
Ja, alles sieht sehr gut aus. Those trenches and fortifications + the rubble make for a great scene. Though - and not at all trying to degrade the work done - the building itself doesn't look too much like its real-life counter-part. Is this just due to engine/ environment/ prop limits? Just curious.
I'm curious as well. I'm assuming it's the Hi-Res version, unfortunately. Hopefully they'll still release a Low-Res one.
Which faction has access to them? Or are they purchasable for the player? :o
So are the others in the row simply variations, or do they correspond to a specific rank/ role? Am dumb and not following :(
The Totenkopf (Death's Head or simply skull and crossbones in German) has been in use in some Prussian/ German military units of their days since Frederick the Great. Its use isn't exactly unique, since lots of units from militaries from around the globe - regular and irregular, Revolutionary-era to modern day - have used and still use it. The biggest difference when it comes to Germany is that the symbol has become synonymous with the SS, Einsatzgruppen, and other more strongly Nazi-tied sections of the German military leading up to and during WWII, since they were pretty fond of it.
The Freikorps during the post-WWI time was kind of a mix; at times they acted as militia and peacekeepers, sometimes soldiers participating in nearby (former German Empire territory) conflicts, and many towards the end came to be absorbed into the Nazi party and its associated paramilitary factions.
"The Emperor working at the enormous amount of administrative responsibilities he placed upon himself."
I don't think I've ever seen a person work harder
Obviously Allied forces used flamethrowers on the Western front, but not to the same extent as in the Pacific Theatre. The Japanese made use of bunkers, pillboxes, tunnel complexes, and other hard, static defenses much more than the Germans did, which is where the flamethrower really shined. Flamethrowers are not optimal for more fluid fronts.
Why the downvotes? It's a reference to Fred the Farmer (the uber-zombie) from the original mod.
Fred's a ****.
Will bayonets be a separate item and not useable while attached to rifles? Sorry if this has been answered already!
Agreed; could use some dirt and grime....maybe some blood :p
Wait...throwing bayonets? :p
Sounds like a neat idea and the pictures so far are promising. Good luck!
Mmf. Lookin' good.
Are these new United Provinces uniforms/ units? I can't seem to find them in the current version :x
Many Red Army soldiers wore the Budenovka, even up prior to WWII; that weird pointy cap. (your link didn't seem to work, so I'm not sure if you posted the same one). However, Russian soldiers throughout WWI also apparently wore Papakhas as well (I have a large history book of WWI containing lots of pictures - many of the shots of Russian WWI soldiers either show them wearing the peaked infantry cap or the Papakha embedded with the Imperial seal/ coat of arms), and both the Papakha and Ushanka have been around quite a while. It's not out of the ordinary to suspect that an officer might have one due to rank/ better equipment.
Looking gorgeous as always! :]
This mod looks gorgeous. I actually don't own any of the MoW games, but a few mods - including this one - are definitely tempting me to buy them.
Speaking of that Term...the Dreadnought looks a bit short, himself.
Looking pretty good so far. Freedom to explore is always a huge bonus as well :D
She's really good at throwing those knives?
Already voted. Good luck!
Looks pretty awesome...but what's with those ridiculously tall, round pyramidal helmets?
Looking good! Eager to see what all the new uniforms are like.
It's nice of you to post this...I didn't know where any of the ASOIAF-related quests actually were until now! Though admittedly I am a little disappointed you can't interact with the Night's Watch :p
There's definitely pictures of whiter/ lighter Panzers...while the Russians definitely ran with the winter camo biz, specific Panzer units/ individual crews or elite detachments may have gone out of their way to make or acquire their own. Obviously I'm not certain, though.
Easiest miniature ever.
I too wish to know about said copyright reasons!
Holy kittens, this looks gorgeous.
Brandishing: ye olde warrior's peacocking.
They're pretty much all Warhammer-ized Mass Casualty Incident(MCI) documents and supplies. Taking an Emergency Medical Responder course (as far as the U.S. goes, anyways) will take you over most of these...just with less awesome, obviously.
Sounds neat :o
That's a great find, Eisenmann.
I really don't see the incentive to be the Empire, realistically...Chaos seem to have way better armour (when they have it) and melee weapons, and if nothing else the huge difference in height and muscle mass alone make for a big advantage. D:
Though there's still lots to be shown, I suppose, and I don't know much concerning the fantasy Warhammer lore.
That color scheme isn't very colorful.
Geez, that FT 75-BS looks/ sounds like it'll cause a heck of a lot of damage.
That's a lot of facial hair.
Holy Jebus that's gorgeous :o
What's the hull-mounted gun there? A las-cannon?
So...what's going on here, exactly? Context?
They would be a terrifying gang to face after the apocalypse/ societal breakdown D:
Looks and sounds very interesting. Eager to see how this turns out :o
Looking good :)
Looks gorgeous. Also seems the hit detection is much better, which I'm more excited for than anything else.
Nice work. Can't wait to see it in game :)
Lovely uniform work as usual.
Adorable and awesome :)
What chapter/ band is this? Or is it just a custom one?
Holy Jebus. My computer's pretty good, but I'm worried about how my FPS is going to look when I try to run around here on max settings.
In short: flippin' gorgeous.
Oh? My mistake...it's the same case for the rest of the screenshots then, I assume? The "User Screenshots" title just made me jump to the conclusion that they were taken by someone using some lovely shaders, since many of the screens on the Nexus and elsewhere these days use them.
Beautiful nonetheless :)
Which shader/ ENB settings and such are being used in these?
Amazing work, by the way :)
Lovely work. It's been annoying throughout all the HL1 mods (though admittedly life-saving...) when monsters/ enemies lose you on stairs or corners.
Oh my...very lovely work!
Great news. Can't want to hop into the fray!
You've piqued my interest.
Oh my~ Yes please :D
Can't wait to see them in action ;D
Oh my, yes please :D Glad to see a new WWI mod in development for RO2!
Oooh, well done!
I've always wanted to see the MP-18 implemented into a game or mod. Definitely one of my favorites :)
It'd be better if it were much more simple, in my opinion. The track itself is good, but I don't think it'd fit as well with the atmosphere, given all the electronically enhanced/ added bits. The track used in the Nestlings mod comes to mind (if I recall it's only one piano playing without any synth/ electronic editing), though it's a bit lighter; so something darker and more foreboding would do wonders.
D'aww, wish we could've seen you become zombified :)
Awesome work, guys.
Got an alternative link? Moddb's videos always crash for me :(
Nice work :)
Hope things will get sorted out and turn out all right. You guys have been doing great so far. :)
Ooooh, screens are looking good. Caught my interest. :)
Great work on the art! :)
no Pocahontas there bro.
Definitely liking the work done so far :)
Read this months ago ;)
But yeah, is a very nice article.
Those textures are hot.
Great work! Very lovely shot
Creepy and eerie. Good job. :) Can't wait to see what kind of baddie dwells there
By his voice, I thought he'd be huskier...
Good job nonetheless :)
Awesome work. :)
Nice work. :)
Very nice set of screens. :)
Wow; stunning map you have there. :) Loving the attention to detail in the architecture and atmosphere. Keep it up.
Another brilliant set of eerie yet gorgeous shots. Keep up the incredible work. :)
Definitely an improvement :)
"And they fought for the Nazi goverment at the beggining, so almost 90% of the 'soldiers' were nazi. At the late '45 the army recruited a lot of civilians. Those civilians weren't nazis."
What? No, I'm sorry, but you're stupid. Just because a soldier fights under a bad government doesn't mean he supports that government. Also, your 2nd statement is completely redundant; all people are technically normal civilians by default until they join the military, enter into a governmental or law-enforcement position, or enter into a different employment that is directly under government jurisdiction.
Just because a German soldier - even at the beginning of the war - signed up and fought for their country does not by -any- measure automatically make them a Nazi, or mean that they supported or were knowledgeable of all that their government and the SS were doing. And yes, the SS was approved of...by the high-government. Does that mean the entire military approved of the SS? Not by a long shot.
I know a few friends my age that had grandparents fight for Germany during WWII and didn't support what the Nazis did in any way (hell, I know a few older guys who had their parents actually fight). They weren't conscripted; they fought because they wanted a better future for their country/ wanted to defend it, or they simply wanted a better future for their family.
Don't be so close-minded.
Nice set of pics. Though, does anyone have the original of the picture at 00:33-00:39?
Interesting. :) +1 tracker
Don't know why he wasn't using his stubby arm....it's obviously much more effective.
Things are looking great, guys. Nice work. :)
Looks interesting. :)
Very cool :)
Looks hot, but the textures could be more detailed...specifically their faces.
Simply stunning; another great set of awesome screens. :)
The map looks great from what I can tell, and it's of a specific setting that you don't see a lot of (and happens to be one of my favorites). It's frustrating that there's hardly any good maps that center around/ take place in a cabin or farmhouse. :T
Awesome looking map, guys. Instantly won some respect.
Gorgeous screens :)
Sounds awesome; I loved World War Z to death. Only concern is, of course, superduper low framerates due to large amounts of ghouls. :X
Will any other instances from the book be included?
Simply amazing so far. Definitely liking how the downtown area is shaping up. :)
Wouldn't be a Cthulhu-esque mod without dark, creepy underground chambers.
Great job :)
Great to hear :)
Oooh, very well-done! Great atmosphere so far. :) Make sure you put some goodies to pick up in there.
Very awesome concepts. :)
Very nice :)
Very well done :)
Great to hear. :) So far all the changes are exactly what was needed.
Well it's only adding music/ sound files, so it's pretty safe to assume game version doesn't matter.
Damn fine job.
Gorgeous work. :)
Wow, very nicely done!
Bless you sirs
Wooh, you guys finally added it to the games page. :) Eagerly awaiting the release.
Looking damn nice. :)
Screens are looking damn fine.
Damn fine work. Those trenches are looking brilliant. :)
Well-done art. Has a sort of mystical feeling to it. :)
Oooh, very well-done :)
Still looking great.
Ooh, very well done.
Not bad at all. :) You certainly nailed the "gloomy" aspect you were shooting for...though maybe a touch more fog couldn't hurt.
Definitely agree. More props/ debris and additions to the skybox area work wonders for the atmosphere.
It's dead, unfortunately. Been dead a long time now.
All the screens look gorgeous. :) Excellent work and detail!
Well done :)
Looks great :)
Holy damn. Great update. :)
Damn sexy :)
Holy **** that's gorgeous.
Awesome skins; both for the Germans and U.S. :)
Bah, tried to search it but got nothing... no idea. :I
Great looking art and interesting plot so far. And inspired by H.P. Lovecraft you say?
+1 Watcher :)
Yes, those would be British tanks.
Very nicely done :)
Read the description.
I don't see why people down-voted Gulp343's comment. He makes a good point.
The mod is supposed to be based after a nuclear holocaust. Weapons are not going to be in new/ pristine condition. No, this doesn't mean they're going to automatically become "old.", but they'll still see wear and tear. And yes, you might have gunsmiths that survived the bombs, but where are they going to get all the nice, new materials they used to get from factories and such? Bombed factories on the surface, that, even if they had the proper parts, would have barely any or none at all in good condition? Not very likely. They'd probably get the materials to manage firearms from other firearms and pieces of scrap metal.
Nevertheless, great work on the model and texture.
It lacked players and some things could've been improved on, but RE:CB did not suck, sir.
Anyways, nice little Q&A update :) good to see you guys are still moving along.
What? No. They're from the "Alien" series of movies. Do your homework.
Don't know a bit of German, but Goddamn, the work you guys have done looks amazing :)
Excellent work on them :)
Yes, yes, and more yes. :) Great work!
Staying classy, even after the world has ended
Gorgeously grimy shots :)
Very nice work :)
Good to hear you guys are still going. Was really/ still am really looking forward to this.
Still looking good :)
Holy damn. Definitely some great shots...they genuinely make things feel as if a disaster has happened :)
Watching on Nexus too :)
Just in time for summer gaming
Very well-done art!
Wow, very impressing footage for an alpha build!
Great work :)
Good job :)
Definitely an improvement from the demos :) awesome looking textures and level design
Loving the sounds of the Thompson, and the model of course :) nice job on it. And bravo with the maps, they look absolutely superb
Damn sexy. Great lighting and, as usual, awesome gritty atmosphere :)
Vostroyans or Death Korps would be very awesome...though deep down I feel that it'll just be Cadians like usual :(
Bravo, both for the review and the mod itself
Definitely liking what's in so far :) you guys are going to add the Hungarian rifles and MG and such, right?
Oh God D:
Oh the nostalgia :)
Why would you feel the need to pick up and throw boxes anyways? Though I do honestly like your idea for an ending more than the original.
Quite an interesting read. :)
You made the blunderbuss worse? It was fine the way it was :I
The hurfdurffery continues
Great work. It warms my heart to see such a fine G98 :)
Sweet Jesus on a pogo-stick
Not too shabby at all :) Erika seems a bit robotic...though I realize it's only a rough draft, of course
Looking good...though it needs moar bayonet :)
Looks gorgeous :)
Looking great, as always
Very interesting :)
Very nice :) hopefully we'll see more content this year!
Loving the dark, frigid atmosphere of the map. Great work
Wow, looking very cool :)
That certainly would be interesting... definitely eager to see how this turns out
Another informative update, thanks for putting it up
The two Berlin shots looks amazing
Nevermind :I thought I had it all patched up, but I guess not...had to get the patch off the main site.
Yeah...it won't start.
Hrmmm...wonder why next month's news post is going to be especially interesting... :3
Very well-made :)
Amazingly badass textures.. great to have him back :)
Damn, those are some sexy hospital shots
Awesome update, had a few of my own things answered that I was wondering about. Also, the ending was perfect :)
Good to hear your PC's been fixed. Nice work on the pumpkin, not to mention this classy street.
Hah, loved it. The sirens were awesome... anywho, thanks for the upload, I've been wondering where exactly to go on Shreddingfield :I
Awesome concept art :)
Sounds intriguing, and the level design is looking pretty smooth... +1 tracker to your list.
We can only hope for the best D:
Wooh, nice to see some good-looking updates
Good looking screens and fresh setting.. tracking
A very beautiful piece. Don't know if it fits the theme perfectly...I was expecting something more dark and depressing, or something along those lines judging by the media...the track starts out and ends well, though the middle segment kind of didn't feel right for me...but oh well, it's good nonetheless.
Good to hear. More non-visual/ behind-the-scenes work just means a better, more polished product
Definitely fitting boss music...reminds me a bit of the earlier gaming days
Can't wait to use them!
Oh ho ho...very interesting indeed, and I love the new model
It saddens me that anyone is actually stupid enough to download them
From the description
"The tool box is a blast to play with as the tank."
Very interesting mapping, I'm liking.
Ooh, definitely makes me consider using the Chimera more...
Definitely a good looking Central Powers pic, though I still think the map could use some more actual craters instead of just the darkened earth where the shells hit
Great looking village
The pictures look amazing, a step above many other HL2 mods out there. I only hope this mod won't die out like so many other promising ones have.
Thank you. Two tanks has nothing to do with more fuel, it's a matter of combat efficiency.
Not to be picky, but there's really supposed to be at least at least two tanks on the back...
Grimy... I love it
Very nice view...the lighting for those streetlamps looks great too
I didn't read the news post, it's that simple. Half the news posts I see offer little interesting information. And everything else I see looks great; I just really dislike the HL2 rebel outfits, because so many HL2 mods out there don't bother to add any new skins whatsoever. It gets old - fast. But again, all the other pictures look fantastic, and you've really done a great job at creating a unique atmosphere.
Are you really going to use the HL2 rebel outfits? :|
Definitely loving the snow and lighting
It works well for the most part, and it's really well-done. Unfortunately now and then some crashes occur...I believe one crash is when you try to finish research for suffrage for women. I've never been able to gain that due to crashing on the next turn.
For some reason I also got a crash as Germany in late February 1916 I believe (and earlier in 1915 in the same time of the year), despite the fact that I had no research going and I wasn't building any new units or buildings - however I beat the French into making peace with me in 1916 prior to my turn ending and the crash, so perhaps that broke the game ;D
Great news :D
Sounds pretty darn awesome.
It says statistics and high scores will be saved, but will the player gain renown or experience in some way? Also, will there be a loose story-line that's followed/ revisited after each case, or is there unlimited player? (Or both, even, I suppose)
Combat evolves with newer weapons, tactics, and enemies - not a surprise that the team in this case is experimenting with doing just that.
All gorgeous screens :o
Lovely and eerie work.
You do indeed, good sir.
Ooooh, pretty :o
I seem to get a crash while playing Austria-Hungary in early 1915 (I think upon my end-turn in late February?). I've tried ending my turn by cancelling all my building projects, and I'm not recruiting any units I don't already have, but to no avail. Any ideas? D:
This looks lovely :o
Eager to see how it turns out.
Very nice addition...not as big of a fan of those big, bulky armours Empire currently has a stockpile of.
Any way to implement working bayonets? I kind of doubt it (especially since DayZ had kind of wonky melee at best, and no bayonets if I recall), but it'd be a nice function if it's possible.
Thanks for the quick update :D
Actual magazine-fed bolt action implementation? Absolutely gorgeous work. However, maybe make the sniper rifle/ rifle fire a decent bit slower when the scope is attached? Seems a little fast, especially considering there's no recoil at the moment.
The stance doesn't help, but overall the body seems way too slim for someone in power-armor; at least in the thigh and bicep areas.
How many people play this lately, roughly? :o
Thanks for the heads up; seems to have fixed things so far!
Everything has been working great so far except for one thing: with a decent amount of technologies researched and all my buildings fully upgraded in Berlin, the recruitment icons have now disappeared. I know this has happened in the past and with others...but is there any fix as of yet? As things are now, I've lost my powerhouse for recruitment and advanced units.
Is that the quickfix on the 2.02 patch page? If so, then yes...hence why I included the "+ QF" in there. If not, I didn't see it on the mod's site.
Well I guess I need to -yet again- wait for the next patch...2.02 + QF has me crashing in Zaton near Skadovsk every time I try to venture out; something that never happened with the immediate post-2.0 patch (plus the little fixes).
I can't really revert to that version either though, since it kept crashing when I tried to talk to the Colonel about completing the mercenary quest -and- after I tried escort the medic back from the Kindergarten.
Looks cozy :o
Thanks very much for the patch release! Hopefully I can get things to work much more smoothly :)
It may not work for everyone, but try playing with "classic" or "tactical" troop sizes.
That's not him :p
It's one of the player character infected models.
Maybe map/ engine limitations? I'm not sure how much the game can handle myself, though. I noticed that as well...was a bit disappointed when I saw that the entire Middle East (which was still in Ottoman control by war's start) was basically off-limits.
Have you tried using the other troop sizes? A few have suggested that can help, though I keep running into the same issue as you do regardless of which nation or troop size I use.