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So would this just be a small fort on the campaign map, or the initial assault for the taking of a larger city or fortification (possibly multiple stages/ maps depending on the size and scope of the settlement or fort)? Or something completely different? :o
Either way, great-looking scene.
Just a guess, but possibly both...like how the Japanese in RS have regular, camouflaged, and SNLF models/ uniforms.
That's a lot of facial hair.
As far as SP goes, players can unfortunately just money-cheat if they really want it that badly.
Sincerely hoping this live up to the more RP-focused aim...I like PF's maps and setting way more than PW, but unfortunately my experience has been, well..."less than stellar," to say the least. Lots of randoming/ deathmatching, mindless power-grabbing left and right, and next to no roleplay; regardless of the scenario or the presence of a faction conflict or not.
Some of the goals (such as the persistent factions, for one) look to be great steps in the right direction, though, so good luck - with a little help from the community, hopefully this will pan out into something truly great. :)
Glad to hear the news :)
From everything I've seen, PZ looks amazing; I've just been waiting for it to head to Steam. Hopefully it'll be an ASAP purchase on my part.
Holy Jebus that's gorgeous :o
Looking pretty good so far :) Nice work.
What's the hull-mounted gun there? A las-cannon?
Zera's Sound mod adds a script to increase AI aggressiveness, which apparently works fairly well. I personally haven't been able to see for myself, though, since I usually crash 10 turns in or less as Austria-Hungary.
To be fair...assuming it's his own original content - which I am for now - he has the right to share his own work or not. Not going to touch on whether that's a good or bad thing for the community at large; though it's still his right.
Personally I'd rather see realistically-functioning/ more modern firearm and AI overhauls before a wave of vehicles and vehicle-related mods, anyways.
Another CTD as Austria-Hungary upon Germany's turn, Early November 1914.
I cheated a bit and scoured the entire map to look at what they might be building, but the only thing that would have been built on that turn would have been a Town Market. Perhaps those are bugged? I never use them myself, and it seems the AI doesn't -usually- build them either, but that's just a guess.
And those German helmets have a Chinese military emblem on them. And they're not wearing khaki...nor are they using Lee Enfields :x
Bunch of new standalone screens posted. I'm a bit anxious, though...a lot of buildings still look un-enterable. Hopefully there will be some more official map variety as well.
So...what's going on here, exactly? Context?
It works well for the most part, and it's really well-done. Unfortunately now and then some crashes occur...I believe one crash is when you try to finish research for suffrage for women. I've never been able to gain that due to crashing on the next turn.
For some reason I also got a crash as Germany in late February 1916 I believe (and earlier in 1915 in the same time of the year), despite the fact that I had no research going and I wasn't building any new units or buildings - however I beat the French into making peace with me in 1916 prior to my turn ending and the crash, so perhaps that broke the game ;D
Great news :D
Sounds pretty darn awesome.
It says statistics and high scores will be saved, but will the player gain renown or experience in some way? Also, will there be a loose story-line that's followed/ revisited after each case, or is there unlimited player? (Or both, even, I suppose)
Combat evolves with newer weapons, tactics, and enemies - not a surprise that the team in this case is experimenting with doing just that.
All gorgeous screens :o
Lovely and eerie work.
You do indeed, good sir.
Ooooh, pretty :o
I seem to get a crash while playing Austria-Hungary in early 1915 (I think upon my end-turn in late February?). I've tried ending my turn by cancelling all my building projects, and I'm not recruiting any units I don't already have, but to no avail. Any ideas? D:
This looks lovely :o
Eager to see how it turns out.
Very nice addition...not as big of a fan of those big, bulky armours Empire currently has a stockpile of.
They would be a terrifying gang to face after the apocalypse/ societal breakdown D:
Any way to implement working bayonets? I kind of doubt it (especially since DayZ had kind of wonky melee at best, and no bayonets if I recall), but it'd be a nice function if it's possible.
Thanks for the quick update :D
Looks and sounds very interesting. Eager to see how this turns out :o
Looking good :)