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HounderKnight
HounderKnight Nov 15 2013, 6:25am says:

So would this just be a small fort on the campaign map, or the initial assault for the taking of a larger city or fortification (possibly multiple stages/ maps depending on the size and scope of the settlement or fort)? Or something completely different? :o

Either way, great-looking scene.

+14 votes   media: A Siege
HounderKnight
HounderKnight Nov 13 2013, 3:49am replied:

Just a guess, but possibly both...like how the Japanese in RS have regular, camouflaged, and SNLF models/ uniforms.

+5 votes   media: Sneak Peek Screenshot
HounderKnight
HounderKnight Nov 9 2013, 2:04am says:

That's a lot of facial hair.

+2 votes   news: Field report 9: Characters!
HounderKnight
HounderKnight Nov 6 2013, 5:54am replied:

As far as SP goes, players can unfortunately just money-cheat if they really want it that badly.

+2 votes   mod: The Reckoning : For M&B
HounderKnight
HounderKnight Nov 6 2013, 5:51am says:

Sincerely hoping this live up to the more RP-focused aim...I like PF's maps and setting way more than PW, but unfortunately my experience has been, well..."less than stellar," to say the least. Lots of randoming/ deathmatching, mindless power-grabbing left and right, and next to no roleplay; regardless of the scenario or the presence of a faction conflict or not.

Some of the goals (such as the persistent factions, for one) look to be great steps in the right direction, though, so good luck - with a little help from the community, hopefully this will pan out into something truly great. :)

+3 votes   mod: Novum Mundus
HounderKnight
HounderKnight Nov 6 2013, 5:27am says:

Glad to hear the news :)

From everything I've seen, PZ looks amazing; I've just been waiting for it to head to Steam. Hopefully it'll be an ASAP purchase on my part.

+1 vote   news: It's been a long road...
HounderKnight
HounderKnight Oct 31 2013, 1:11am says:

Holy Jebus that's gorgeous :o

+2 votes   media: Happy Halloween
HounderKnight
HounderKnight Oct 26 2013, 10:08pm says:

Looking pretty good so far :) Nice work.

+3 votes   media: Empty Shells test
HounderKnight
HounderKnight Oct 24 2013, 5:38pm says:

What's the hull-mounted gun there? A las-cannon?

+2 votes   media: Lemanruss 2.0
HounderKnight
HounderKnight Oct 18 2013, 12:33am replied:

Zera's Sound mod adds a script to increase AI aggressiveness, which apparently works fairly well. I personally haven't been able to see for myself, though, since I usually crash 10 turns in or less as Austria-Hungary.

+1 vote   mod: The Great War
HounderKnight
HounderKnight Oct 17 2013, 8:45am replied:

To be fair...assuming it's his own original content - which I am for now - he has the right to share his own work or not. Not going to touch on whether that's a good or bad thing for the community at large; though it's still his right.

Personally I'd rather see realistically-functioning/ more modern firearm and AI overhauls before a wave of vehicles and vehicle-related mods, anyways.

+5 votes   mod: The Reckoning : For M&B
HounderKnight
HounderKnight Oct 17 2013, 8:16am says:

Another CTD as Austria-Hungary upon Germany's turn, Early November 1914.

I cheated a bit and scoured the entire map to look at what they might be building, but the only thing that would have been built on that turn would have been a Town Market. Perhaps those are bugged? I never use them myself, and it seems the AI doesn't -usually- build them either, but that's just a guess.

+1 vote   mod: The Great War
HounderKnight
HounderKnight Oct 17 2013, 12:52am replied:

And those German helmets have a Chinese military emblem on them. And they're not wearing khaki...nor are they using Lee Enfields :x

+4 votes   media: British Soldiers
HounderKnight
HounderKnight Oct 11 2013, 7:42am replied:

Bunch of new standalone screens posted. I'm a bit anxious, though...a lot of buildings still look un-enterable. Hopefully there will be some more official map variety as well.

+2 votes   mod: DayZ
HounderKnight
HounderKnight Oct 7 2013, 8:28am says:

So...what's going on here, exactly? Context?

+6 votes   media: Stuff
HounderKnight
HounderKnight Oct 6 2013, 11:51pm replied:

It works well for the most part, and it's really well-done. Unfortunately now and then some crashes occur...I believe one crash is when you try to finish research for suffrage for women. I've never been able to gain that due to crashing on the next turn.

For some reason I also got a crash as Germany in late February 1916 I believe (and earlier in 1915 in the same time of the year), despite the fact that I had no research going and I wasn't building any new units or buildings - however I beat the French into making peace with me in 1916 prior to my turn ending and the crash, so perhaps that broke the game ;D

+1 vote   mod: The Great War
HounderKnight
HounderKnight Oct 6 2013, 3:03am says:

Great news :D

+7 votes   news: We are Back!
HounderKnight
HounderKnight Oct 5 2013, 2:42am says:

Sounds pretty darn awesome.

It says statistics and high scores will be saved, but will the player gain renown or experience in some way? Also, will there be a loose story-line that's followed/ revisited after each case, or is there unlimited player? (Or both, even, I suppose)

+3 votes   game: Noir Syndrome
HounderKnight
HounderKnight Oct 4 2013, 6:55pm replied:

Combat evolves with newer weapons, tactics, and enemies - not a surprise that the team in this case is experimenting with doing just that.

+3 votes   mod: The Reckoning : For M&B
HounderKnight
HounderKnight Oct 4 2013, 6:41pm says:

All gorgeous screens :o

Lovely and eerie work.

+2 votes   media: the motel
HounderKnight
HounderKnight Sep 29 2013, 7:31am replied:

You do indeed, good sir.

+2 votes   mod: The Great War
HounderKnight
HounderKnight Sep 25 2013, 7:10pm says:

Ooooh, pretty :o

+2 votes   media: 3D Render of the Sword and Saya (Scabbard)
HounderKnight
HounderKnight Sep 25 2013, 6:05am says:

I seem to get a crash while playing Austria-Hungary in early 1915 (I think upon my end-turn in late February?). I've tried ending my turn by cancelling all my building projects, and I'm not recruiting any units I don't already have, but to no avail. Any ideas? D:

+1 vote   mod: The Great War
HounderKnight
HounderKnight Sep 17 2013, 7:57am says:

This looks lovely :o

Eager to see how it turns out.

+3 votes   game: Claire
HounderKnight
HounderKnight Sep 17 2013, 7:54am says:

Very nice addition...not as big of a fan of those big, bulky armours Empire currently has a stockpile of.

+2 votes   media: New Foot-Knight Armours
HounderKnight
HounderKnight Sep 16 2013, 2:12am says:

They would be a terrifying gang to face after the apocalypse/ societal breakdown D:

+5 votes   media: Orks be made for Cosplayin
HounderKnight
HounderKnight Sep 15 2013, 3:18am says:

Any way to implement working bayonets? I kind of doubt it (especially since DayZ had kind of wonky melee at best, and no bayonets if I recall), but it'd be a nice function if it's possible.

+2 votes   media: Arma 2 - Over The Top Trailer
HounderKnight
HounderKnight Sep 13 2013, 6:08pm says:

Thanks for the quick update :D

+2 votes   download: FI2 v0.115 High Res and Low Res Hot Fix Patch
HounderKnight
HounderKnight Sep 12 2013, 4:12am says:

Looks and sounds very interesting. Eager to see how this turns out :o

+2 votes   game: The Coral Cave
HounderKnight
HounderKnight Sep 11 2013, 11:01am says:

Looking good :)

+1 vote   media: EERIE SILENCE Teaser
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