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Comment History  (210 - 240 of 1,623)
HounderKnight
HounderKnight Aug 26 2013, 3:47pm says:

Very lovely...Mr. Lorthax doesn't seem to appreciate it, though ;)

+1 vote   media: New Terrain Border
HounderKnight
HounderKnight Aug 26 2013, 2:23am replied:

Indeed it does.

+1 vote   mod: MISERY
HounderKnight
HounderKnight Aug 26 2013, 2:09am replied:

Scratch that; even after starting a new game, I'll crash even upon ending turn 1.

+1 vote   mod: The Great War
HounderKnight
HounderKnight Aug 26 2013, 1:07am says:

Not sure if anyone else has mentioned this or had this problem, but...

For some reason, even when I choose Sniper class and restart the game, when I select to start a new game it instead starts me off as Assault class. I've downloaded the latest patch (new game version).

+1 vote   mod: MISERY
HounderKnight
HounderKnight Aug 25 2013, 7:42pm says:

Well, I guess I'll wait again for the next patch. Unfortunately I keep crashing upon turn's end.

If it matters, I'm playing as Germany and it's late September 1914, iirc.

+2 votes   mod: The Great War
HounderKnight
HounderKnight Aug 23 2013, 5:28am says:

Eerie and awesome surroundings and atmosphere.

+7 votes   media: THE TRENCH
HounderKnight
HounderKnight Aug 19 2013, 6:24am says:

Ohmygosh, yes. :D

So glad to see a new LotR-based modification for Skyrim in the works!

+3 votes   mod: There and back again
HounderKnight
HounderKnight Aug 17 2013, 12:02pm replied:

Perhaps lances, rather?

+2 votes   media: ACW Arsenal
HounderKnight
HounderKnight Aug 11 2013, 9:08pm says:

Unfortunate to hear D:

Good luck with classes and potential future designing, though!

+1 vote   article: Final Release?
HounderKnight
HounderKnight Aug 10 2013, 6:17am replied:

What, I can't ask questions regarding fairly important gameplay details?

+1 vote   mod: The Great War
HounderKnight
HounderKnight Aug 10 2013, 5:47am says:

I've been wondering quite a bit, and pardon me if these issues have already been asked...

How exactly will the battle terrain work? Normally when you get into a battle in any particular part of the map, your army and the opposing one set up on a largely untouched, sparsely (if at all) populated by buildings, and/ or slightly hilly; but as we know, very few of the battlegrounds of the Great War were of the pristine state that many of the typical Total War battlefields are.

Will each battle encounter have defensive trench lines for each side? If so, will fortifications (or lack thereof) as well as the state of the battlefield depend on tech research and/ or years into the war the player is? Or is the battlefield state completely random, and maps with trenches are chosen randomly from a bunch of pre-made maps? Can troops be ordered to actually effectively occupy a trench system as opposed to the player trying to maneuver them into one?

In addition, how will attacking a town/ city/ settlement look? Normally urban combat starting in WWI and particularly going onward was carried out more so by many independent squads (or platoons at most) rather than whole companies marching down the streets. Lastly and similarly, will soldiers be able to occupy buildings in any way?

Thanks for taking the time to read. Just curious as to how things will be exactly. :)

+1 vote   mod: The Great War
HounderKnight
HounderKnight Aug 9 2013, 9:25am replied:

It seems to happen with any weapon or outfit upgrades that aren't the most basic (not requiring tools).

+1 vote   mod: MISERY
HounderKnight
HounderKnight Aug 9 2013, 6:39am replied:

Thanks for the link. Cheers :D

+1 vote   mod: MISERY
HounderKnight
HounderKnight Aug 9 2013, 6:22am replied:

'Grats on having it work. I love the mod (what bits I was able to play), but some of the other people who used a fresh install were not so lucky, it seems. D:

+1 vote   mod: MISERY
HounderKnight
HounderKnight Aug 9 2013, 4:58am says:

Great work all around, but thanks especially for getting fixes out so quickly :)

+1 vote   download: FI2 v0.11 Full Version (Must download new patch)
HounderKnight
HounderKnight Aug 8 2013, 5:30pm says:

Nice work. Can't wait to see it in game :)

+7 votes   media: Character customization - possible variations
HounderKnight
HounderKnight Aug 8 2013, 11:06am replied:

That's happened to me multiple times as well. Alt-tab'ing and maximizing the game again fixes it for me without having to restart, though obviously I have no idea if it'll work for others.

+1 vote   mod: MISERY
HounderKnight
HounderKnight Aug 8 2013, 10:29am says:

Lovely uniform work as usual.

+2 votes   article: Pistols, Sentinels, and Stormtroopers
HounderKnight
HounderKnight Aug 7 2013, 9:56pm replied:

The swath of comments and posts say otherwise (at least as far as "unbroken" goes).

+1 vote   mod: MISERY
HounderKnight
HounderKnight Aug 7 2013, 3:30am replied:

To be safe, I almost never use DX10/11 when first playing games, but I've recently run into CTD upon loading any of my saves just with DX9.

+1 vote   mod: MISERY
HounderKnight
HounderKnight Aug 6 2013, 9:19pm says:

Is that a bolter and Space Marine armor I see? ;D

+11 votes   media: Battle against the Orks
HounderKnight
HounderKnight Aug 4 2013, 10:44am replied:

Err, I think you missed the point of "semi-automatic."

+1 vote   mod: MISERY
HounderKnight
HounderKnight Aug 3 2013, 10:00pm says:

Well, game officially broke...

Now every time I try to load any of my saves - even ones with a different class - the game crashes to desktop. I've even tried setting all my preferences to low (someone on a page or two over said it may help), but to no avail. It all started after I saved nearby the Sawmill during a return visit, and was almost immediately killed by some sort of psychic mutant (I'm not sure what it was since I didn't even see it, nor have I played the unmodded CoP).

I assume multiple people have also brought up that trying to mod the Galil also results in an instant crash. I assume it's happened with lots of others, but I also experience no subtitles whatsoever.

The mod is amazing - though sometimes agonizingly difficult! I just hope some or all of the issues will be fixed by the patch.

+4 votes   mod: MISERY
HounderKnight
HounderKnight Aug 3 2013, 7:10pm says:

Adorable and awesome :)

+1 vote   media: Watch Shield
HounderKnight
HounderKnight Jul 30 2013, 12:05am says:

What chapter/ band is this? Or is it just a custom one?

+1 vote   media: Have some 40k
HounderKnight
HounderKnight Jul 30 2013, 12:03am says:

Gorgeous work! Though that rifleman seems a bit ill-prepared without a bayonet ;)

+4 votes   media: 2.0 German soldiers
HounderKnight
HounderKnight Jul 27 2013, 7:06pm says:

How exactly will the honor/ dishonor system work? Will you earn the respective points through certain gameplay choices, or will the player choose to allocate points towards honor/ dishonor as they earn experience?

+3 votes   article: Character Customisation in Bushido: Build your own Samurai
HounderKnight
HounderKnight Jul 25 2013, 2:47am says:

Now that's a beaut'

+7 votes   media: G3/SG1
HounderKnight
HounderKnight Jul 24 2013, 10:43pm says:

The screens all look amazing.

Keep up the great work :)

+1 vote   media: Fran Bow with the tree ghosts in-game screenshot!
HounderKnight
HounderKnight Jul 17 2013, 1:50am says:

Awesome! Been waiting for a good feudal Japanese, up-close-and-personal combat sim.

Best of wishes!

+3 votes   article: Big news for Bushido
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