SAGE/SAGE 2.0/GoldSRC/Source engine based games coder/designer/Particle effects Artist. Just call me Mark. Glory to Arstotzka!
After 3 years since inception, despite some life threatening circumstances, Half-Life 1: MMod v2 is finally ready for release.
It was a rough year for us, but it's time to update you on Generals Evolution Beta 0.31, myself and everything related to this project.
It's finally here, after a year in development, a new start for Generals Evolution, Beta 0.3 is ready for release!
It's been roughly a year since 0.21 release and we want to summarize both community and mod progress. We also was to share our plans about Beta 0.3 release...
It's that time of the year again, we're happy to reveal 18 brand new units, details on single-player campaign and a lot of exciting stuff including Beta...
It's been roughly 9 months since the last update and a ton of work had been done towards bringing Half-Life 1: MMod closer to the development finish line...
We've spent couple of days since initial release to patch things up and fix some critical issues!
After combined 12 years in development, engine changes and constant rewrites to circumvent engine issues - Generals Evolution mod is finally released...
Release date, discord server and progress report from current mod build.
What we do here is go back, back to revive and remake the first MMod ever created, meet the second iteration of Half-Life: MMod.
In light of recent Half-Life: Alyx release and potentiality of Source 2 being licensed we decided to think 2 steps ahead and abandon old stinky Source...
The new version of Half-Life 2 MMod bring new set of features to the games, as well as performance and compatibility enhancements.
Well, it's been a loooong ride, after 9 years of planning, conceptualizing, researching, after dozen of re-visions, after 18 months of active development...
A beefy update and a progress roport regarding Half-Life 2 MMod.
We're going to approach to release in a different way.
Let's celebrate end of the year with some much needed info update and a release date announcement.
A small update & blog post about what's going on and what to expect in 2017!
It's been a while, I owe you one or two, or even three, so here's new teaser trailer, release date and current feature list.
Hey guys, it's me again, a year after last update, heh. It's been a while, so let's break it down.
Two years after the Zero Hour campaign. Global Liberation Army had fragmented and China were dominating the whole continent. US forces went back home...
It's been a while since first release, and i truly wasn't all that impressed with first version, so here goes Version 2, a lot of fixes, a lot of enhancements...
Finally guys, i present to you brand new structure models. Not just silly ports of original building, but brand new models and textures made by a professional...
Run. Think. Shoot. Live. Again! A year worth of the update is here, tons of media and 22 minutes of video.
This update is dedicated to my friends work, learn everything about his work in this mod!
It's been a while since last update, but as i promiced i finally pushed it to release, becuase of 2 reasons - There's nothing left to "hack" and pretty...
I've decided to make this little uptade for everyone who voted for GenEvo for MOTY 2014 awards and treat you with some new stuff.
Oh man, time flies really fast, i remember posting previous update like it was yesterday, oh well. Meet the all new MOTY 2014 Generals : Evolution update...
Meet the F.E.A.R.: MMod, a new mod for good old F.E.A.R game.
This is the revival of my old Half-Life 2 Enhanced mod, i've decided to re-do mod concept entirely. Read more for deeper explanation.
Hey there mates, once again, Gunship here, i'd really like to thank all of you for voting for mod in first MOTY stage. Thanks to all of you i've managed...
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