SAGE/SAGE 2.0/GoldSRC/Source engine based games coder/designer/Particle effects Artist. Just call me Mark. Glory to Arstotzka!
Oh wow, this is amazing.
Equally good in my opinion c:
That is quite unlikely, sorry.
All of this is just beyond amazing, I am truly in a loss of words. Everything looks beyond Valve quality, from the polish to level of detail. Such an amazing project.
Is 8-Bit Armies even finished?
This looks so damn good. I can't believe that this is still Source 1.
I want it to grab me, and hold very tight.
It's Sgor00 not Sorg00, and Sgor00's crosshairs require weapon_.txt's because they're meant to be used on big resolutions, so crosshairs won't look tiny. Do a little bit of research, or at least get the name right. Crop your screenshots, we don't need to see your whole desktop, and better show us how do they look in-game.
This is pretty cool, can you rig them to original hl1 guns?
Yeah, i think, there's nothing more to add to it.
Your avatar is the same exact emotion i get from asking this question.
Looks pretty damn cool, keep it up c:
Quite an interesting idea, Godspeed, hope you'll find more people to work with you.
That is a neat touch, nicely done.
Good news : I've been aksed to do a paid VFX work for an indie game, in a very nice and friendly team. I think i'll be with them for a month or so.
Bad news : I barely have time for GenEvo or any of my mods.
Good news : I finally can sustain myself, at least for a few months.
Bad news : No summer update :(
Good news : I'm trying to alternate days between work and GenEvo.
Bad news : I sleep 5 hours a day.
Even though I don't have much time, Sgor00 is still working on new maps and polishing old. He's also working on improving GUI, so progress is not on hold, don't worry. If you have any questions, besides release date, PM me, I'll respond as soon as I can, because comments are usually getting burried and i can't respond to them all.
It's still looks pretty ******* cool. It's really nice to see that you try something new that will part your pack from the others.
Please yes. How does it look in-game though?
needs more smoke and it'll be good c:
Love the wobbly handle, nice touch all over thing thing man, well done.
Love the glow, very nice touch.
Fantastic, thank you c:
Yeah, the second one makes more sense, since holding that blue thing while having a decent amount of recoil can be dangerous. But I'd love to see batteries make a return, that's almost canonical.
Oh, thank you c:
Don't think we'll do full motion videos, and the campaign itself, rather we'll have a singleplayer/coop mission pack called SpecOps, which can be accessed through menu.
As for unused content, don't think so, we'll try to be as vanilla as possible.
Naval stuff is still under question, it won't be implemented untill RC3, it's too much for for rc2.
No new factions, sorry.
SpecOps will replace Campaign, Crysis Coast is an example of what you can expect.
Woah, what's that location?
So frickin good. Great job c:
Man, I am so happy about Valve, except I'm not. Don't they have any other urgent stuff to fix/adress except flailing their VR ***** around and showing how good it is?
Nope, sorry, i am searching for one myself.
Thank you c:
Half-Life : Source source code is not publicly available, you can't add it.
I mean if you want to be satisfied with how your work looks in the game, there's always C&C3; engine for it, but i fully agree with Jonesy95, Untitled was always about gameplay and all of those little touches and attention to details over graphical fidelity, hence why it's one of the best mods for me.