SAGE/SAGE 2.0/GoldSRC/Source engine based games coder/designer/Particle effects Artist. Just call me Mark. Glory to Arstotzka!

Comment History  (0 - 30 of 4,091)
Gunship_Mark_II
Gunship_Mark_II @ Anyone wanted this skins for Brutal Half Life???

I really like those, keep it up c:

Reply Good karma+2 votes
Gunship_Mark_II
Gunship_Mark_II @ Base Defense in Steam Greenlight!

A million times yes, shared on steam and with my friends, good luck!

Reply Good karma+1 vote
Gunship_Mark_II
Gunship_Mark_II @ Engine Updates & Particles!

A fantastic addition to already awesome project c:

Reply Good karma+3 votes
Gunship_Mark_II
Gunship_Mark_II @ Tiberian Sun Rising - Awakens

Words cannot describe how amazing this looks, kudos, guys.

Reply Good karma+8 votes
Gunship_Mark_II
Gunship_Mark_II @ DownFall

Congrats on getting through Greenlight <3

Reply Good karma+2 votes
Gunship_Mark_II
Gunship_Mark_II @ Command And Conquer : Generals Evolution

Sure thing, you can link up mod to World Builder easily, that's how we're doing it c:

Reply Good karma+2 votes
Gunship_Mark_II
Gunship_Mark_II @ The Mammoth MkIV

Oh wow, it looks both powerful and fantastic, great job :o

Reply Good karma+2 votes
Gunship_Mark_II
Gunship_Mark_II @ Command And Conquer : Generals Evolution

We'll replace all RA3 commanders with ZH commanders, hopefully with their quotes in skirmish c:

Reply Good karma+7 votes
Gunship_Mark_II
Gunship_Mark_II @ New media and Greenlight voting!

Voted and shared with my friends, best of luck c:

Reply Good karma+2 votes
Gunship_Mark_II
Gunship_Mark_II @ MEGA CITY ONE

Ohh, i see, i kinda went blind with no expectations, but i see what i missed now, i still enjoyed it a lot, best of luck in your future projects c:

Reply Good karma+2 votes
Gunship_Mark_II
Gunship_Mark_II @ MEGA CITY ONE

Had a great time playing this mod. Even though it's not the prettiest one, but you can notice how much love and thought process went into it. How few levels got a lot of play testing and went through several revisions, it's all very noticeable. It's a mix of older Half-Life 1 mods and good early Half-Life 2 mods. Thank you for making this mod. Makes me wanna rewatch latest Judge Dredd movie.

Few story points kinda confused me, like the part where you fight Ravens Mansion owner, my favorite level, it was cool, but why "Him", isn't he our friend in hl2? Another part where you can harm and fight against citizens, nothing against that, but why? It haven't been explained. Ending for me went kinda abrupt, I destroyed second generator, exited generator room, killed 1 hunter and everything exploded and then ended, is it what supposed to happen? What about the rest of generators?

Reply Good karma+3 votes
Gunship_Mark_II
Gunship_Mark_II @ Command And Conquer : Generals Evolution

Update Red Alert 3 to Patch 1.12. Then follow this guide : Moddb.com

Reply Good karma+2 votes
Gunship_Mark_II
Gunship_Mark_II @ Command And Conquer : Generals Evolution

Do you want fries with that?

Reply Good karma+5 votes
Gunship_Mark_II
Gunship_Mark_II @ ORCA Assault Craft

The ceramic version of Orca looks badass, fantastic work c:

Reply Good karma+2 votes
Gunship_Mark_II
Gunship_Mark_II @ Gunship_Mark_II

Thank you for making it, I've seen few of your works on Gamebanana, i like them too, keep it up c:

Reply Good karma+2 votes
Gunship_Mark_II
Gunship_Mark_II @ BHL High Definition Hands (PART 2)

That's really good, well done c:

Reply Good karma+1 vote
Gunship_Mark_II
Gunship_Mark_II @ Command And Conquer : Generals Evolution

Hope at the end of February, if not, we'll inform everyone again.

Reply Good karma+10 votes
Gunship_Mark_II
Gunship_Mark_II @ Command And Conquer : Generals Evolution

Hardware side is fine for the most part ( except this ******** i had recently I.imgur.com , still trying to pinpoint the problem ) , it's just toolset, there's no realtime tools, any change you do to the code/script/anything you need to compile whole mod. And it takes a lot of time. For example new minigun muzzleflash took me entire day to make, just to align and perfect everything properly, mostly because of that compile process, if i had realtime tools i'd be able to do that in a an hour tops.

Reply Good karma+4 votes
Gunship_Mark_II
Gunship_Mark_II @ RainFall

That's exactly what makes your mod so unique, and a lot of scripted sequences combined with great mapping skills. Love it :D

Reply Good karma+1 vote
Gunship_Mark_II
Gunship_Mark_II @ Gunship_Mark_II

While graphically it might be, the main factor that scares people from RA3 modding is the lack of features C&C Generals had, like Dozer system, or old school Promotions, GLA salvage system. Even the complexity of building your mod and XML stuff, it's all scary when you look at it first time.

Reply Good karma+2 votes
Gunship_Mark_II
Gunship_Mark_II @ RainFall

You're really good with making stuff really atmospheric lately, you know that? c:

Reply Good karma+1 vote
Gunship_Mark_II
Gunship_Mark_II @ Command And Conquer : Generals Evolution

No clue, really. I own Steam version of RA3 and it works fine, but i heard there's a launcher issue for C&C Ultimate Collection, you might be able to force to load the mod. Maybe someone who owns it can tell?

Reply Good karma+1 vote
Gunship_Mark_II
Gunship_Mark_II @ Command And Conquer : Generals Evolution

That'll happen, I'm switching days between my job and mod, I really miss C&C modding, just wish it had better tools.

Reply Good karma+5 votes
Gunship_Mark_II
Gunship_Mark_II @ Command And Conquer : Generals Evolution

That's totally fine, just you being interested in my/Sgor00 work and wishing all well is enough, thank you c:

Reply Good karma+4 votes
Gunship_Mark_II
Gunship_Mark_II @ Gunship_Mark_II

Ohh, loved it too, but I have mixed feelings about some story bits and combat system, other than that it's great, especially music.

Reply Good karma+1 vote
Gunship_Mark_II
Gunship_Mark_II @ "Ground Zero"

Top notch work, amazing atmosphere, ambience, attention to details and overall mapping. The only things i might nitpick are mix of low quality and high quality sounds, like explosion sounds and breathing sounds, keep it on one level, like you did with Black Mesa security guard lines, they actually do sound alike to Barney from Half-Life after you compressed them. The other one is bright jelly blood, try to make it a lot less bright and smaller ( for blood impact ), as for decals, just make them less bright.

Reply Good karma+4 votes
Gunship_Mark_II
Gunship_Mark_II @ Gunship_Mark_II

Hey c:

I don't think I'll be able to do that in the future, RA3 lacks a lot of essential C&C Generals things ZH modders use + I don't have permission to use someone's else assets, so I'll need to do a lot of work for almost nothing, I'll just pass on that, but I plan to support GenEvo after it's release, that's for sure.

Reply Good karma+2 votes
Gunship_Mark_II
Gunship_Mark_II @ Release 8 Trial #2

Oh man, you put a LOT of thought and effort into this, much more than I ever did with it, fantastic work! I secretly loved an idea of crawlers in cnc4, wish they didn't replace whole base building system though.

Reply Good karma+3 votes
Gunship_Mark_II
Gunship_Mark_II @ Generic Action Muzzleflashes GIF

It's a particle, i'm sure this can be simulated via model, but not as pretty, since i use texture randomization.

Reply Good karma+1 vote
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