SAGE/SAGE 2.0/GoldSRC/Source engine based games coder/designer/VFX Artist. Glory to Arstotzka!
It's more than that, you don't need to include it, look how it was done in ChronoShaders mod. I would not recommend you wasting your time on this, if you want better graphics just try ChronoShaders instead, at least they work.
It's more than that, if you look closely to C&C3 shaders source code, all shaders refer to one file that controls everything when you compile shaders, can't remember it's name. Most of shaders are just redefines of others rather than completely new shader ( faction shaders mostly ). Maybe shadow.fxo just holds a number of defines and some code, that's it, i can be wrong too, but as far as i know this is how things in C&C3/4/RA3 works.
Just use a simple mod provided in the SDK as a refrence, and build studio information, that is all what EA thrown in our faces.
You need to override default shader using this new by making big with it and launching it as a mod or include it before game loads default. But in this case it won't work because the reasons above.
Thank you for the tutorial, very helpful.
I spy Ashens videos :3
As far as i know this will do nothing to Red Alert 3, this will simply break shadows if you will use it in C&C3 and BFME games, simply because of shader version. C&C4 shadow is more comlex than just one shader, the grain effect it has controlled by something else in core game renderer and maybe deferred lightning, grain amount it set per every map via world builder. Did you ever bother to test it before uploading it? Also there is no installation instructions anywhere, how do you think people will use this?
Thanks, there is/will be almost all C&C Generals/ZH superweapons and some new.
I adore the design choice, great work :3
Somewhere in 2014.
There will be 3 generals and each general will have 3 specializations.
Your "installer" is full of ****, it installed a freaking RegClean ( adware ), Advanced System Protector ( adware ) and opened 3-4 links to sites without even asking me, plus it had a shitton of ads and awkward questions. This is just terrible.
Read the whole article, it's on early stages, there will be support for dx9 and 32 bit in futher releases.
Oh my God, Hammer 2014 is SUCH an improvement over old one. That's really amazing, i really hope this is how Source 2 tools gonna be look like, because current state of Source SDK is just a horrible mess.
IT'S HAPPENING!!!!!!!!!! Img.4plebs.org
You may probably know that EA shut down game servers few weeks ago, and online functionality was obsolete, but thanks to guys from Revora we have another way of playing online. You've probably heared about C&C Online ( Cnc-online.net ) i've tested it right now and it works just fine, so go ahead and register there, there's a great video which you can help you in a process.
Hey thanks for feedback. I had camera prototypes in ra3, here's the result ( Moddb.com ), but it conflicts with water pretty bad, if i will find a way to fix it i will make it optional to get "free" camera.
As for scud/tomahawk missiles i need to find a most fitting missle logic to make them follow the target, it's possible to do so.
As for VFX - i put my maximum effort in them, ra3 particle effects/physics system allow to do amazing stuff, but the ginant flaw of it - there's no editor, every particle i made was done with just text editing tool and trial and error method, it took me few months to get base particles into new build, you won't be dissapointed.
Thanks again for feedback, if you have more to aks i am always here.
There will be news, i am working on mod every day. RC2 will be released this year.
I won't add any balance breaking stuff or entierly new units, but i will enhance some old Generals as they was initially planned to be. This means i will restore some of ideas and units that were planned by westwood/EA. You'll see more in update. Even with just original unit set you'll feel like you are playing another game, i assure you.
Moddb comment section is ****** up, ignore all futher replies, they are related to other posts.
Great stuff, i love how even small lamps have distinguishable light sources, i bet that was a huge pain to compile, but you did it :3
Those new interactive 3d models are amazing, i really like to see another update, especially with such big amount of stuff. Keep up great work guys!
The Portal Gun, mapping, scripting, music, everything about it is amazing, keep up the great work, take as much time as you need, great things take a lot of time.
You lie, your avatar is perfect.
Voted for it, looks interesting.
Oh God, those discussions on your greenlight page
Is this for real? Any info? Images? Explanation? How did this get through moderation?
He doesn't, there are a whole story behind him and his huge butthurting nature, i can't just ignore it, everything he does make me cringe bad. The worst part about it he doesn't even realize anything what he does and showing himself like a huge fool, especially at my mod page.
I can also talk about his huge theft related to my past mods resources, he just take what he likes and sometimes show it like it's his own work. He is a disgrace to a modding community.
He was a nice guy long ago, at least he could make a sentace back then, but his foolish nature/theft/overzealousness turned him into huge idiot.
I am usually a nice guy and always like to help or share my stuff with someone and especially don't talk **** like i did above, but hell, this person deserve every rant and swear in the world, if you'd know him more closely like i do you would be thinking same.
I see you can't make any intelligent human speech lately, no worries, it happens, i understand. I'll just leave you alone with your misery then, or do i have a chance to hear anything intelligent from you? I doubt.
That's really constructive m8, now go back to your barn from which you came from and never show up again.
Well done mate, you've did a great job :3
Hell yeah, but as far as i know he always make sa new one :D
The last believable was when he was taken on a Kane's role because "How expressive he yelled at the camera when he get accidentaly hurt by it"
Dozers play diffirent role now. They can build Command Center only and automatically/by command repair structures + give a small RateOfFire boost to nearby units. Workers do the same stuff, but for GLA there are separate worker for each structure, so you can build your base anywhere you want.
There will be airfields, but they are completely reworked, RA3 doesn't support adequate vertical landing, pretty much as C&C3 too, it's incredibly wonky and jittery and generally looks awful ( Youtube.com this is what i made long ago, you can get same in ra3 but do you really want it? Me neither ). I still have all C&C Generals aircrafts, but i am working on a concept of airfield now.
I do have tunnel networks, but most of their logic were cut from code, so i have nothing but rotting corpse of tunnel network logic. What i plan to do is make all tunnel networks connected with each other via nexus tunnel network ( same as in C&C Generals 2 used to be ), other than that there are no sane way to make it.
Resource gathering is still here, it's pretty much as in RA3 but reskinned. It works fine, AI use it fine and everyting works great here.
As for C&C Generals 2 i wish they will revive what they already did, it was a good game with C&C feel.
A tear of joy in the eye to hear Joe again, shame we'll never see him again. Unless someone buys C&C licence from EA ( which is unlikely ) and rejects C&C4 as it never happend. I mean C&C4 core gameplay is fine from it's initial online/cybersport only experience but throwing all those boring cutscenes and terrible, TERRIBLE writing was a huge slap in a face to all C&C fans. Oh well, at least Joe is still in a humor.
Nope, it's all up to EA, but i bet they don't give a crap about it, considering C&C series online functionality ( official ) is obsolete now.