SAGE/SAGE 2.0/GoldSRC/Source engine based games coder/designer/Particle effects Artist. Just call me Mark. Glory to Arstotzka!
Can i ask you what's the point of this? Source 2 code base is far from being released, and you don't really know how exactly Source 2 will manipulate with in-game models ( diffirent bone structure, animation names, ragdoll physics ). Even then, i highly doubt that you know how exactly code will look like and will it be in any shape or form compatible with Source 2 engine/code base. From what i know, you're using leaked 2007 Half-Life : Source code, and i don't believe it will have the same resource/code structure as Source 2 will be. This is a shot in the dark and a huge waste of your time.
You killed your other projects for this? Will you ever listen to the community you've built out of something you've killed recently? What's the reason for second account? We still know who you are and what you do. Do you know the definition of insanity? Insanity is doing the exact same thing over and over again expecting something diffirent or things to change. That is what you do, and it's crazy. You're in the loop, we're trying to help you. Stop.
Just passing through to say that everything you've done so far in this mod is just amazing, the attention to details, the love and hard work put into it really shows in the mod media, kudos.
He's complimenting you on your mapping skills, so do I, again. Your mapping and design skills/ideas are just plain amazing.
That feel when GoldSRC in modders hands looks so much better than Source 1 and earlier versions of Source 2 will ever be. Absolutely jawdropping what you did to GoldSRC guys.
Oh that's very nice of them, best of luck to all contestants c:
Ohh, lovely, would love to see that in action, great job.
Does that HGrunt float or just blown off by the Kingpin attack? Either way, it's awesome to see Kingpins back c:
No worries, your situation is perfectly understandable, there's a few mods i look forward too and i am excited for them as much as you do for this mod. We don't have a team, it's just me and Sgor00, but we did had occasional help last year from some fantastic people.
Sgor00 - Russia.
Me - eastern Ukraine.
We can't take all the credit though, a lot of fine folk helped us with either assets or donations, i will put up a full list in summer update & my ****** site.
I almost take no responsibilty for the maps, since 80% of them were carefully handcrafted by Sgor00, he's great at what he does.
As for what's left, i feel like i've answered this question several times. A decent amount of stuff is left, just wait for summer update, i'll also make a FAQ section here or on my shity site.
"Battlefield 4 was so broken EA, you frauds, i will never buy your game again!"
"Hardline was so broken EA, you hack frauds, i will never buy your game again!"
"Hell yeah, lets compare cinematic trailer with staged events and preconfigured graphics which was supersampled, to an almost raw gameplay montage trailer. Go Battlefield 1 (lol), EA, take my money!"
Circlejerks be circlejerks, you can't do anything but cringe everytime you see those low effort 5 minutes 2008 meme "edits".
Here's an idea : Stop.
Finish your previous projects you abandon after few months after their miserable life. Update your other semi-abandoned ports with something meaningful, before you start another one which will die after few weeks.
How's that for an idea?
I do really have hard time understanding you. I can't upload any editors of some kind, because they are all tied deeply with mod source code, and without uploading mod source code i cannot upload anything related to it. Just wait for the next media update for RC2 like everyone else. I do understand your excitement though, but sadly i cannot fulfill your request for now.
Oh, now i understand what you mean, you were very unclear with your question. The main reason behind that - all of the updates show off what is work in progress, and were captured in controlled environment, and there's no reason at all to upload work in progress stuff, i am certain that you don't want to play unfinished broken mess *cough*RC1*cough*.
By the way, don't drink alcohol. It damages all organ of body. I'm a physician. And is carcinogen.
******* hell, and i thought that alcohol is a magic potion that restores my health and helps me fight hordes of hell beast with relative ease, how silly and childish of me! Thanks, mr.Physician!
The standart RA3 WorldBuilder works just fine with the mod, that is what me and Sgor00 are using.
Uhm, so you're asking for an update, right? I will make one as soon as I'll have something worthy to show.
Yeah, i kinda gave up on that site for now, as soon as i'll have more time i'll make sure to make it better.
Aye, as soon as i figure out how to glue back stuff that was removed/not ported to newest SAGE engines i will, for now aircraft combat works fine, i haven't shown it a lot though.
Oh Change.org, never change.
Yep, that was planned as soon as i started working with GenEvo on ra3 engine, it's just not the huge priority right now.
Cool clickbait thumbnail image on 4th video, highly relative to doom series.
We still have Nexus/ModDB, there's already a good bunch of great mods out there, all the modmakers need now is better tools, and i hope his kit has everyhting they need.
It begins. Hope there won't be any limitations because of multi-platform mod support.
Best of luck guys, this certainly looks interesting, especially for something built in Game Maker. Any plans on putting it on mobile? I'd 100% get it if it was there. Voted for you c:
"Select Your Console"
Beautiful tutorial, very well written and nicely illustrated. I'm sure that a lot of people find it very useful, thank you for your work!
Knowing how ****** EA with their modding community and C&C franchise as a whole was it really necessary to ask them for such an unnecessary permission? I mean a lot of mods out here don't even bother with that and doing pretty fine. No idea why you did that. The email you got is from bunch of suits from EA, i bet they don't even know what the mod is, you doomed your project. You're making a Mod, which is non-profitable in any way, it's perfectly OK for you to make it.
Here's a good guide : Steamcommunity.com
But i recommend to wait for RC2, RC1 sucks.
Apparently, Sgor is way more proud about the mod than i am c:
Ohhh, that was very old "project" of mine, it's basically a mod using TexMod ( almost blindfolded modifications ) and some ****** ENB Preset, i don't have it anymore and it's not great either. I've tried to replicate some of it's stuff recently, but it just looks bad. Mixing HD assets with LQ assets is a bad idea. Since there is no tools available for this game/engine - i can't do more than that, sadly.