SAGE/SAGE 2.0/GoldSRC/Source engine based games coder/designer/Particle effects Artist. Just call me Mark. Glory to Arstotzka!
Yeah, check out my latest comment on mod page.
I'll take a week break from my job by the end of the month/early june and spend it exclusively for GenEvo.
You'll know when I start, I'll keep you informed for a whole week. Life is very hard to manage lately, sorry.
Contrary to popular belief - mod is not dead, I'm just really busy, guys, work is taking all my free time and even more. I'll think of something in summer, hopefully.
As long as I'm online - I'm fine, situation is pretty much the same, but we're all somewhat used to it. Thank you, I will c:
Sure thing, just PM me
I am sorry, but this is just a mess. Not only you're uploading a full standalone game, rather than a mod itself, which includes FULLY PLAYABLE Half-Life campaign maps ( for no reason, they're no different from original half-life maps mostly ), most of which are copies of maps from different sources, and a few multiplayer maps, but also it's just a bunch of great mods and gamebanana/moddb skins glued together into a fine mess lacking any personality or self-distinct features. But I don't really care about this, I've seen worse, what i care about is that is basically fully playable standalone half-life game mascaraed as a mod.
I just downloaded it out of curiosity to see that readme file lacks any proper credits nor links to ModDB page where at least those people can be found, there's also no mention anywhere what exactly those people ( possibly unwillingly ) "contributed" to this mod. You also haven't mentioned that you're using Xash anywhere as engine alternative.
When i launched it first time, it was just a small 800x600 window with very small screen space inside window and ALL keybinding/controls reset to nothing, even sound settings were set to 0, which leads me to believe you didn't give enough **** to at least test your mod before releasing it.
I don't think the download files from page you provided ( Moddb.com ) are official in any shape or form, the guy that uploaded them is known ( judging from comment history ) for uploading pirated versions of the game before. When sven coop was released as a mod, it had .bat auto installer, which copied maps from half-life into sven coop directory, so this guy just shared his sven coop mod folder. Sven coop NEVER included half-life maps, it always used maps from pre-existing end-user half-life installation.
While you still have a very minuscule amount of your own work here, I don't think excuses like "everyone does reskins, why can't I do it", "everyone is a hypocrite if they say otherwise" work here, you're uploading FULL STANDALONE HALF-LIFE GAME, with just visual and audio changes, plastering a lot mods on top of it. That's basically on a level of pirated AMXMODX CS 1.6 game "bundles" you can find on torrents and what not.
I advice you to give a **** and re-package and re-release ( or don't ) it PROPERLY as a MOD, without any binaries and trash files, as it supposed to be, and PROPERLY credit everyone who was "involved" in this. Be a wise lad and at least do this.
Been following this game progress for quite a while, glad you're made it this far, glad Devolver Digital picked you up, you're very talented, best of luck, hope the game will be a success c:
This is quite impressive actually, well done!
kalshogri, pls go.
I really like those, keep it up c:
A million times yes, shared on steam and with my friends, good luck!
A fantastic addition to already awesome project c:
Words cannot describe how amazing this looks, kudos, guys.
Congrats on getting through Greenlight <3
Sure thing, you can link up mod to World Builder easily, that's how we're doing it c:
Oh wow, it looks both powerful and fantastic, great job :o
We'll replace all RA3 commanders with ZH commanders, hopefully with their quotes in skirmish c:
Voted and shared with my friends, best of luck c:
Ohh, i see, i kinda went blind with no expectations, but i see what i missed now, i still enjoyed it a lot, best of luck in your future projects c:
Had a great time playing this mod. Even though it's not the prettiest one, but you can notice how much love and thought process went into it. How few levels got a lot of play testing and went through several revisions, it's all very noticeable. It's a mix of older Half-Life 1 mods and good early Half-Life 2 mods. Thank you for making this mod. Makes me wanna rewatch latest Judge Dredd movie.
Few story points kinda confused me, like the part where you fight Ravens Mansion owner, my favorite level, it was cool, but why "Him", isn't he our friend in hl2? Another part where you can harm and fight against citizens, nothing against that, but why? It haven't been explained. Ending for me went kinda abrupt, I destroyed second generator, exited generator room, killed 1 hunter and everything exploded and then ended, is it what supposed to happen? What about the rest of generators?
Update Red Alert 3 to Patch 1.12. Then follow this guide : Moddb.com
Do you want fries with that?
The ceramic version of Orca looks badass, fantastic work c:
Thank you for making it, I've seen few of your works on Gamebanana, i like them too, keep it up c:
That's really good, well done c:
Hope at the end of February, if not, we'll inform everyone again.
Hardware side is fine for the most part ( except this ******** i had recently I.imgur.com , still trying to pinpoint the problem ) , it's just toolset, there's no realtime tools, any change you do to the code/script/anything you need to compile whole mod. And it takes a lot of time. For example new minigun muzzleflash took me entire day to make, just to align and perfect everything properly, mostly because of that compile process, if i had realtime tools i'd be able to do that in a an hour tops.
That's exactly what makes your mod so unique, and a lot of scripted sequences combined with great mapping skills. Love it :D
While graphically it might be, the main factor that scares people from RA3 modding is the lack of features C&C Generals had, like Dozer system, or old school Promotions, GLA salvage system. Even the complexity of building your mod and XML stuff, it's all scary when you look at it first time.
You're really good with making stuff really atmospheric lately, you know that? c: