Working on it, now it's time to tease you with some new features and effects!
Half-Life : MMod iiis a mod which brings Half-Life game to a bit new level with updated graphics and new gameplay features.
This mod will contain enhanced Half-Life gameplay with some major gameplay and minor graphical additions to keep mod classic
You can try to play this mod with other mods that don't use own binaries or models, i've tested it with some of them.
This Mod contain lots of stuff which people contributed to Half-Life 1 Modding Community i will provide credits to all of you. Thanks guys!
Uncle Mike - Some tutorials like "Weapon Lag", "Decals on pushables", etc.
PLut - Paranoia View Punch implementaion.
Ku2zoff - Bullet impacts skeleton code.
ONeiLL - Water Impacts skeleton code.
Armael - Generic M4 Skin.
SysOP - Some code pieces.
HL-Improvement Team - Mod page art pieces and mod menu design.
wonrz - LD Shotgun Remake .
HLFX.ru Forums - Some nice tutorails and my old tutorials.
Working alone, as always.
This List will be updated.
Hey there lads, long time no see, i really wasn't able to make/post some new content lately, but now when i get some time i have a time to release this mod.
A great stuff were made last time in mod, let me expand them :
1. Tons of Console Variables - i've made a console variables ( convars ) for almost anything i've made. Usually they start with mmod_
You can also access them through setting menu in Misc tab->mmod settings .
2. Better/Optimized Explosion Effects - DIffirent kind of explosions for Grenades, Rockets, Env_Explosion's, Crossbow Bolt Explosions, with fancy light flash and light are now complete and fully optimized. They are all client side effects, so, hopefully they wont make lags
3. New Guns with new effects - Sniper Rifle with CS like scope, Displacer from OP4 but with updated effects and brand new HGB Flak Cannon - Crossover between UT2004 Flak Cannon and Grenade Launcher.
4. Deathmatch starting weapons - Now you can choose which set of weapons you would like to use in MP game.
And more and more and more...
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