Cheep Cheep.

Comment History  (0 - 30 of 393)
Ghostdoge
Ghostdoge - - 393 comments @ Announcement + Looking for members!

If you want to get the mod completed in a reasonable amount of time, I'd suggest trying to build it to a similar level of quality as the original mod with something playable beginning to end.

Once you have something like that that can be suitable for a release, then you can start looking to improve upon it and add new stuff or things the original mod never had.

Otherwise you can just release the version that roughly matches the original and be done with it.

It's good to have ambition but too much can kill projects. Keep in mind the creator of the original Life's End never finished his more ambitious sequel, Time's End.

Good karma+1 vote
Ghostdoge
Ghostdoge - - 393 comments @ The Closure

I think it boils down to a slightly poor choice of naming. Many people have been waiting for Half-Life 2: Ep3/Half-Life 3 for so long now and Leon's choice to name this Ep3 attracted many who don't understand Leon's way of modding.

This lead to many expecting this to be some sort of attempt at a true sequel even though that wasn't Leon's intention, he just wanted to make something fun that he and others could enjoy.

I enjoyed The Closure for what is is, but I do think Leon should have avoided the Ep3 name since it drew many comparisons that wouldn't have happened otherwise. Those who'd played and enjoyed his previous work knew what to expect. Others didn't.

Good karma+3 votes
Ghostdoge
Ghostdoge - - 393 comments @ Dark Interval

Do you guys plan to have a variation of Quarrytown/Traptown in Part 2 or 3?

Looking at some videos of the 2001-2002 map leaks, it looks like Quarrytown was set in the Wasteland areas outside of City 17, although I truthfully don't know too much about the concepts that lead to Ravenholm in the retail game.

Good karma+1 vote
Ghostdoge
Ghostdoge - - 393 comments @ Dark Interval

Just tried the 1.1 release of Part 1 and love what you guys have done so far. Looking forward to the revamp of Part 1 and Part 2's release next year!

Good karma+2 votes
Ghostdoge
Ghostdoge - - 393 comments @ TemplarGFX's ACM Overhaul

Turns out the biggest bug in the game isn't just one letter long Templar, it's one letter wrong too.

I've found out ClassRemapping=PecanGame.PecanSeqAct_AttachXenoToTether also has a typo on the exact same line as the AttachPawnToTeather typo. It says ClassRemapping=PecanGAme with a capital A in Game which could potentially be causing a problem as well. This exists in the DefaultEngine ini file, which is what serves as a default for the PecanEngine config in My Documents.

Just been testing it out quickly with both typo corrections in the Vanilla ACM and it looks to me like the Xeno Soldier's are definitely wall and ceiling climbing more, only tested No Hope in Hadley's so far.

Good karma+2 votes
Ghostdoge
Ghostdoge - - 393 comments @ S.T.A.L.K.E.R. - Lost Alpha

Hope you guys have a smooth release day. Looking forward to it. :)

Good karma+6 votes
Ghostdoge
Ghostdoge - - 393 comments @ S.T.A.L.K.E.R. - Lost Alpha

I think you should keep it in under the experimental label. If you guys don't finish it, someone else might want to later via an unofficial patch.

Good karma+1 vote
Ghostdoge
Ghostdoge - - 393 comments @ S.T.A.L.K.E.R. - Lost Alpha

Is Lost Alpha 32bit Large Address Aware or 64bit supportive?

Good karma+1 vote
Ghostdoge
Ghostdoge - - 393 comments @ TemplarGFX's ACM Overhaul

30 years now since Aliens came out back in 1986. Any news about Overhaul V5?

Good karma+2 votes
Ghostdoge
Ghostdoge - - 393 comments @ Postal 3 Unreal

Unreal 2's still a fairly capable engine, I've seen people squeeze a lot out of old engines before. If you don't like that this project is using Unreal 2, there's another one called Catharsis Reborn that's remaking Postal III using Source (just like the original, only aiming to actually be good this time).

Good karma+1 vote
Ghostdoge
Ghostdoge - - 393 comments @ TemplarGFX's ACM Overhaul

Any news on the upcoming release of V5?

Good karma+7 votes
Ghostdoge
Ghostdoge - - 393 comments @ S.T.A.L.K.E.R. - Lost Alpha

Bit late, but DX11's pretty much just an extended version of 10 isn't it?

Good karma+1 vote
Ghostdoge
Ghostdoge - - 393 comments @ Postal 3 Unreal

Really liking the looks of this. Keep up the great work! :)

Btw; do you plan to add support for SSAO and/or Anti Aliasing?

Good karma+1 vote
Ghostdoge
Ghostdoge - - 393 comments @ Make the call! Vote on the Pulse Rifle

I personally think the MK2 Pulse Rifle should stay. I like the idea of having Heavy and Light variations of the weapon with the Classic being better for medium range and the MK2 better for long distance.

Good karma+3 votes
Ghostdoge
Ghostdoge - - 393 comments @ TemplarGFX's ACM Overhaul

I heard rumours Painkiller H&D's SDK can open A:CM's UPK files. Has anyone tested to see if it's possible?

Good karma+1 vote
Ghostdoge
Ghostdoge - - 393 comments @ S.T.A.L.K.E.R. - Lost Alpha

Take your time. We all want to see this at the best it can be. :P

Good karma+5 votes
Ghostdoge
Ghostdoge - - 393 comments @ TemplarGFX's ACM Overhaul

Cheers for doing this. I never expected a mod like this to come about and make me excited about re-playing Colonial Marines.

Good karma+1 vote
Ghostdoge
Ghostdoge - - 393 comments @ S.T.A.L.K.E.R. - Lost Alpha

When it comes to engine features, stability and optimisation, where would you guys say your version of X-ray is compared to CoP's version of the engine?

Good karma+1 vote
Ghostdoge
Ghostdoge - - 393 comments @ CUBE

Voted CUBE on Greenlight. Hope the final stages of development go well. ;)

Good karma+7 votes
Ghostdoge
Ghostdoge - - 393 comments @ S.T.A.L.K.E.R. - Lost Alpha

Out of curiosity, do you have any plans to back port the Inverse Kinematics and/or any A-life improvements from CS and CoP?

Good karma+1 vote
Ghostdoge
Ghostdoge - - 393 comments @ Highway to H*** ...Heaven?

Can pretty much argue that the LA devs have made XRay 2.0. The amount of improvements and engine additions they've made is amazing.

Good karma+2 votes
Ghostdoge
Ghostdoge - - 393 comments @ S.T.A.L.K.E.R. - Lost Alpha

Having just got into the STALKER games recently, I'm looking forward to trying Lost Alpha with the Director's Cut when it releases (once I finish CoP).

Wish you the best of luck with the remaining work. :)

Good karma+4 votes
Ghostdoge
Ghostdoge - - 393 comments @ CUBE

Happy to hear that you're going to be able to finish CUBE.

Good karma+9 votes
Ghostdoge
Ghostdoge - - 393 comments @ Lunar Descent

I remember when I played Dissolution. Wish you luck with this one and hope it improves on and fixes the problems Dissolution had. ;)

Good karma+1 vote
Ghostdoge
Ghostdoge - - 393 comments @ I'm Gabe Newell

The Gaben cube.

Good karma+16 votes
Ghostdoge
Ghostdoge - - 393 comments @ Underhell

How's work on the Steam release going?

Good karma+3 votes
Ghostdoge
Ghostdoge - - 393 comments @ Urban Chaos

I remember OF2 all the way back to when I first saw it in 2010. Funny to think it has been 4 years since then. I also remember when I was eagerly waiting for its release back in 2012. I'm still looking forward to it as I want to see what the early days of the Combine invasion that's mentioned in HL2 were like. And also to play as Shepard again. Keep up the good work guys.

(On a side note, I feel I must apologise for my earlier comment spamming I did on this page when I first joined Mod DB. I was such a n00b then. lol )

Good karma+3 votes
Ghostdoge
Ghostdoge - - 393 comments @ The Citizen Returns

Not long now till release. Looking forward to it.

Good karma+2 votes
Ghostdoge
Ghostdoge - - 393 comments @ CUBE

I wonder what it would be like to play this with a VR headset and a pair of headphones. I always liked the creepy, lonely atmosphere CUBE had.

Good karma+4 votes
Ghostdoge
Ghostdoge - - 393 comments @ Penumbra: Necrologue

This looks quite interesting. I felt that Penumbra: Requiem wasn't a proper ending to the series so I look forward to seeing what Necrologue does to wrap everything up.

Good karma+2 votes