Set in both the heart and outside of City 17, "The Citizen Returns" contains the final chapters of our citizen's story, as well as an updated version of Part II. The story takes place shortly after a failed assassination attempt on Dr. Breen leads to the first ever use of the Overwatch Broadcast system by The Resistance, represented by former garage owner Larry Soderstrom. The Combine forces decide to capture him and try to use his public repentance and execution as a means to appease the emergent rebellion. The Citizens of City 17 however have other ideas in mind. Larry is now a symbol for the rebellion and a key asset in a bigger plot to deal a fatal blow to the Combine and its grip on humankind...

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Russian subtitles

Russian subtitles

Jul 3, 2014 Patch 2 comments

Subtitles available now in Russian, courtesy of MisterDude! / Enable with the "cc_lang russian" console command.

The Citizen Returns

The Citizen Returns

Jun 24, 2014 Full Version 32 comments

The Citizen story is finally complete! This mod replaces The Citizen Part II as the sequel to 2008's The Citizen mod, and includes the maps of Part II...

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Guest Jul 16 2015, 2:55pm says:

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jonoghue Feb 15 2015, 6:07pm says:

had been waiting for part 3 for a while, found it was released as "returns" and i'm sad to say i'm a bit disappointed.
it was more just an expansion of part 2 which in my opinion doesn't work well because the part where you rescue larry was a great climax for part 2. returns however, doesn't seem to have a climax. the ending was underwhelming with the lack of any kind of "boss" and very little action in all of the water facility.
i've been following this series since the beginning and i'm truly sad that this is the ending of it.

+1 vote     reply to comment
Kasperg Creator
Kasperg Feb 17 2015, 7:39am replied:

There was never a "Part 3" planned or advertised as such. The Citizen Returns is exactly what we had planned as a sequel to The Citizen. All of the maps in this release already existed when we released Part II.

I do agree that a boss battle would've been a better conclusion. There just wasn't any point to adding another gunship or strider encounter, let alone use Dr Breen etc.

+2 votes   reply to comment
kalixx1 Jan 24 2015, 2:48pm says:

I completed this and first part too. Both are very good.
I found every easter-egg location in the first part and all the letters/notes in this one. (the casino one was evil)

Thanks for these great mods!

I forgot to tell that it's easy to break the game at the ice arena. If I exit the level before all 4 allies do that there won't be a way to continue playing.

+2 votes     reply to comment
Kasperg Creator
Kasperg Jan 25 2015, 6:11am replied:

We put several systems in place to hold back the level transition until the 4 allies are there, but it isn't 100% fail-proof.
However, I'm sure that if you reach the next map with no NPC allies with you, all four of them will spawn.
In fact, all maps that you start with allies by your side can be loaded separately and the NPCs should spawn in all of them.

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Guest Jul 20 2015, 10:44am replied:

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kalixx1 Jan 26 2015, 4:36pm replied:

Well, they did not. Only 3 were there standing there doing nothing.
I was able to replicate the issue 4 times before I figured out what's wrong.
I also remember the first time I killed every combine and spent at least a minute before went into the next level and all allies left the map before me. Yet when I followed them there were only 3 of them. Maybe one of them got lost before the arena? I started playing again from start that time.

Anyway, that's ok. Maybe this issue is extremely rare.

+1 vote     reply to comment
TheUnbeholden Jan 24 2015, 7:46pm replied:

First part was probably one of the most average mods I've played, so I don't have high hopes for this one.

0 votes     reply to comment
TheFrosty_Engine Jan 11 2015, 5:46pm says:

Honestly, in a list of top 10 mods that'd I'd reccomend to steam users, this one, its there, its there at number 2. Dangerous World is no.1 (for its own good reasons) because that amazed me too.

This mod...Its amazing, its brilliant! Its the Citizen! Lovely job you guys did.

Now, this may or may not be too early to ask, but, have you considered making another Citizen to continue where CR left off, and it goes from there to Episode 2? Because, that'd just be great. I really enjoyed what you guys did, and with the voice acting too.

The only thing I'd ask of, if you did plan to continue the story, is that we have a cameo of Gordon and Alyx, or something, unless its part of you're story that they must never be seen, lol.

+1 vote     reply to comment
Kasperg Creator
Kasperg Jan 12 2015, 6:39pm replied:

There are no plans for a continuation of this story. We have a sequel planned for Random Quest, and perhaps another smaller project as well.
We need to distance ourselves from the HL2 themes a little bit. While there's advantages to building inside an established theme and story, it also limits our creativy, both in the narrative and visual sense.
We're glad you enjoyed the mod in any case!

+2 votes   reply to comment
dubigrasu Jan 15 2015, 6:32pm replied:

Come on man, what was that running ghost in the casino?:
Or here more clearly:

Is killing me :)

+1 vote     reply to comment
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Released Jun 23, 2014
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Highest Rated (2 agree) 9/10

I really enjoyed this mod, and it's a great example of good design overall. In particular, I like the small details put into this mod that makes it stand out in a positively quirky and memorable light. The character of Larry will be a staple of this mod as the no-nonsense yet laid-back leader of a good majority of the mod. I highly recommend playing the first The Citizen first before playing this just so you can get Larry's full character. This mod also serves as an interesting example of choices…

Sep 19 2014, 7:00am by thedeadcamper

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