Lunar Descent is an action-adventure game, set on the Xterrier Lunar Colony. It mixes brutal combat, exploration and resource scavenging. To stay alive, players must be careful when dealing with enemies and ever mindful of their limited supplies.

Story:

When an insurgent strike throws lunar civilisation into chaos, Victor Redmond must fight not only to stay alive but also to protect the last bastion of humanity. However, it quickly becomes apparent that there is more at play than a dissatisfied band of thugs.

Lunar Descent takes place in a universe where humanity exists solely in a scattering of off-world colonies, run by the mega-corporation Xterrier. Players will be able to explore the economic capital of Xterrier's galactic empire, the Xterrier Lunar Colony, and dig deep into its history.

Key Features:

  • Exploration -- Lunar Descent rewards players who explore the open and expansive locations with more backstory and supplies.
  • Survival Gameplay -- Ammo is scarce, health is frequently low. Players will need to make every bullet and health point count, and scavenge for supplies in order to survive
  • Deadly Enemies -- A single enemy has the potential to kill the player if they are careless. The player is weak against bullets; but enemies are also weak against the player's.
  • Immersive Story -- Xterrier society is at risk from armed bandits intent on causing chaos. However, there are much bigger forces at work under the surface, which threaten humanity's existence.
  • Atmospheric Soundtrack -- Original soundtrack complements Lunar Descent's atmosphere.
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The Plan

News 5 comments

A few folks on ModDB (and elsewhere) have been asking about the mod's progress. It's been long enough now that I'd like to give a quick update.

First of all, the mod is still under active development. It fell totally behind schedule in summer 2016 owing to unforeseen issues (both development and non-development), but a new revised release plan has been devised.

To date, my release estimates have been fairly inaccurate. The estimates didn't take in account the possibility of me throwing away vast chunks of the project and starting again. In 2014, when the project was fairly new, I had completed the basic design for all the levels I intended to be in the mod. At the time, it seemed that there wasn't much to do beyond adding polish and tidying a few things up...

Looking at the levels I have now, only one of the levels from the 2014 era actually remains. It's a hard decision to chuck a level out and begin afresh but it has led (I believe) to a stronger single-player campaign... and, admittedly, a longer development period.

I'm not going to commit to dates publicly until I am sure (or as sure as one can be) that the dates I provide aren't going to shift. However, saying that... I do intend to have the first internal beta ready for testing come April 30th. The beta will be very close to the end product, minus a few textures and models. On that date, I hope to be able to give a final release date.

Sit tight. This has been the longest and most difficult project I've ever worked on, but the end is in sight.

Devblog: Motivating Exploration

Devblog: Motivating Exploration

News 3 comments

In our first development blog update, I discuss the strategies we take to motivate players to explore the lunar colony.

Announcing Lunar Descent

Announcing Lunar Descent

News 2 comments

Lunar Descent will be a single-player mod that places strong emphasis on exploration, environment design, story-telling and brutal combat.

Alpha Testers Wanted

Alpha Testers Wanted

Feature 1 comment

Science fiction total conversion, Lunar Descent, is seeking alpha testers!

Bold colours on the Lunar Colony

Bold colours on the Lunar Colony

Feature 4 comments

A short discussion on the use of bold colours in the upcoming HL2 SP mod, Lunar Descent.

Comments  (0 - 10 of 28)
Guest
Guest

This future mod looks very awesome,I hope this mod don't die in hell like the other awesome mods if this mod die in modhell I will be very up sad.

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Guest
Guest

gg

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Dune_Jumper
Dune_Jumper

When can we expect some news?

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8472 CreatorSubscriber
8472

Not until the new year, unfortunately; things are progressing very slowly at the moment. Whenever there's more to show and say, I'll post an update on both ModDB and the LD development blog.

Thanks for following and sit tight! :)

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CarlPole
CarlPole

Is this still being developed? I did some music tracks for this and was wondering what happened! :)

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8472 CreatorSubscriber
8472

Hey Carl,

Still in development, it's just taking a good bit longer than I had originally intended. :)

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thefunny711
thefunny711

Look at those textures...this looks as awesome just as much as playing Dissolution was awesome!It's seriously one of my top 3 favorite HL2 mods and...yeah! Can't wait to play this, especially with it being on another Xterrier colony...

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8472 CreatorSubscriber
8472

Thanks - I hope you enjoy it when it's released! Stay tuned for more information soon. :)

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Astraxis
Astraxis

It's been a while, how's progress coming?

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8472 CreatorSubscriber
8472

The mod is quite a bit behind schedule but it is still progressing. I'm going to have a small blog post put onto the development blog in the next few days, featuring a WIP screenshot. More news will be coming soon! :)

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Latest tweets from @lunardescentmod

T.co

Oct 11 2015

It's been a while -- so have some development screenshots! Mods.potatonet.info #indiegamedev

Oct 11 2015

Interested in testing a science-fiction first person shooter? Join the LD testing initiative! Mods.potatonet.info

Sep 19 2015

New Lunar Descent dev screenshots on the LD dev blog! Mods.potatonet.info #gamedev #screenshotsaturday T.co

Aug 8 2015

RT @ModDB: Operator Early Alpha Moddb.com A tactical shooter total conversion mod for Insurgency. @OperatorTheGame T.co

Aug 8 2015

A discussion on the use of colour in Lunar Descent Mods.potatonet.info #indiegamedev T.co

May 29 2015

Today's devblog: I discuss use of stats in learning from our playtesters Mods.potatonet.info #indiegamedev #gamedev #Devblog

Mar 28 2015

Devblog: Tools used in the development of LD Mods.potatonet.info #gamedev #indiedev #devblog

Feb 22 2015

Quick update on Lunar Descent progress and thoughts on the difficulty of writing game dialogue: Mods.potatonet.info #gamedev #indiegame

Feb 1 2015

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