Experience Aliens: Colonial Marines how it should have been when it first released. This heavily balanced and thoroughly play-tested mod is built for exciting, suspenseful and most importantly, fun gameplay.

Xenomorphs have seen the most improvements, with fixes to their behaviour and core mechanics to make them truly terrifying foes, dramatically shifting the tone of the entire campaign.

This state of the bad-ass art modification for Aliens: Colonial Marines reworks, reprograms and rebalances xenomorph AI, human AI, weapon mechanics, ballistics, animations, shaders, particles, decals, lighting, and engine features to get the best out of the game possible. This is truly the ultimate Aliens gaming experience!

If you would like to see the full list of changes included in the latest version of the mod, you can check out the changelog by clicking here.

This project is a work in progress and will be expanded and improved over time to try and refine the game even further to an enjoyable experience. We're open to suggestions and feedback to help shape the future iterations of the mod!

If you would like to thank TemplarGFX for the Aliens: Colonial Marines Overhaul and help support future updates, you can now donate to James through PayPal. Donations aren't expected, but they are greatly appreciated!

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RSS Articles

Version 5 of ACM Overhaul is still planned, but unfortunately it won't be anytime soon as I just have alot going on in my life at the moment.

An internal test build of Version 5 was released quite a while back, but I think alot of people missed it being in the huge Steam Thread.

Head to this youtube video and follow ThisNthaT's instructions and you will be up and running in no time!
The tutorial includes all the links you will need

Show some appreciation for ThisNthatT's hard work by giving him a like and subscribing! Thankyou everyone

ThisNthaT - Manual Installation

ThisNthaT - Manual Installation

News

More great how-to's from ThisNthaT! This time, manual installation for those so inclined.

Editors Choice - Mod of the Year 2016

Editors Choice - Mod of the Year 2016

Feature 48 comments

Welcome to the 2016 Award Presentation, while the old computer crunches the votes, we highlight our favourites from the year.

Version 4 - Hadley's Hope

Version 4 - Hadley's Hope

News 34 comments

Improved installation, better Xeno balance, better weapon balance, more MP support and Hadley's Hope!

Make the call!  Vote on the Pulse Rifle

Make the call! Vote on the Pulse Rifle

Feature 28 comments

Have your say in how the default Pulse Rifle in the game is configured! This will effect SP and MP equally

RSS Files
TemplarGFX's ACM Overhaul V4.5 -  Mini Update

TemplarGFX's ACM Overhaul V4.5 - Mini Update

Patch 71 comments

This "Mini" update brings game-play changes and bug fixes to balance the game out a little (hopefully). Ally AI is the Highlight of the show here!

TemplarGFX's ACM Overhaul V4 - Hadley's Hope

TemplarGFX's ACM Overhaul V4 - Hadley's Hope

Full Version 104 comments

Version 4 Improved installation, better Xeno balance, better weapon balance, more MP support and Hadley's Hope! Big thanks to Jonny Thunder for the installer...

TemplarGFX's ACM Overhaul V3

TemplarGFX's ACM Overhaul V3

Full Version 80 comments

"The Risk Always Lives" A big update to the everything! 7 difficulty options for all types of players! Completely custom built easy-to-use installer by...

Addon - Slower, Tougher Soldier Xeno's (V2)

Addon - Slower, Tougher Soldier Xeno's (V2)

Patch

Xenomorph Soldiers maximum speed and acceleration has been reduced, however their Health has been increased to compensate. No other Xenomorph types are...

TemplarGFX's ACM Overhaul V2

TemplarGFX's ACM Overhaul V2

Full Version 46 comments

Experience Aliens: Colonial Marines how it should have been when it came out. Heavily Balanced and Play-Tested for exciting, suspenseful and most importanly...

Comments  (0 - 10 of 533)
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j8000m
j8000m

Hey, first of all fantastic work, I was playing this mod with a friend on the ultimate badass difficullty and found hicks shotgun which one shots across rooms and makes the game too easy, have you nerfed any of the legendary weapons or does the game eventually scale to have more and tougher aliens later on?

Thx for the response in advance.

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Guest
Guest

would you consider getting this mod Greenlight on Steam? It would be most awesome to be able to install it through Steam store.

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hoover1979
hoover1979

Hi. Great mod. This game is finally playable thanks to you! :D

One question I updated the reshade version and made my own customised mastereffect.h file. Post-processing is always disabled at game start and disables after I insh each level. Is there a way to get reshade pops-processing to be enabled by default so it's always on?

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hoover1979
hoover1979

Wow! I just check my message the next morning, see it's full of typos and can't edit it! *facepalm!

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pehi
pehi

Message edit is available for about 5-10 minutes after it's posted I think.

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jamesdickinson963 Creator
jamesdickinson963

open reshade.fx and search for MASTEREFFECT_TOGGLEKEY change the 0 to a 1

Reply Good karma+1 vote
Busterkill
Busterkill

Hi, I just wanted to ask if you will do also some performance optimisation in V5 or later versions. Could be an important point on the to-do-list :D. But your work beside that is fantastic!

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Buckethell
Buckethell

It looks FANTASTIC
But can i play this in multiplayer co-op with my girlfriend ?
Thanks

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pehi
pehi

As I recall correctly, multiplayer shouldn't be an issue if both parties have the same version of the mod.

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Buckethell
Buckethell

Thank you very much ^^

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Highest Rated (7 agree) 10/10

For the first time the game got my heart pumping. While the story still sucks, you did the unthinkable. The game is FUN... Thank you. Thank you so much.

Apr 8 2016 by Gypsyraccoon

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