Experience Aliens: Colonial Marines how it should have been when it first released. This heavily balanced and thoroughly play-tested mod is built for exciting, suspenseful and most importantly, fun gameplay.

Xenomorphs have seen the most improvements, with fixes to their behaviour and core mechanics to make them truly terrifying foes, dramatically shifting the tone of the entire campaign.

This state of the bad-ass art modification for Aliens: Colonial Marines reworks, reprograms and rebalances xenomorph AI, human AI, weapon mechanics, ballistics, animations, shaders, particles, decals, lighting, and engine features to get the best out of the game possible. This is truly the ultimate Aliens gaming experience!

If you would like to see the full list of changes included in the latest version of the mod, you can check out the changelog by clicking here.

This project is a work in progress and will be expanded and improved over time to try and refine the game even further to an enjoyable experience. We're open to suggestions and feedback to help shape the future iterations of the mod!

If you would like to thank TemplarGFX for the Aliens: Colonial Marines Overhaul and help support future updates, you can now donate to James through PayPal. Donations aren't expected, but they are greatly appreciated!

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RSS Articles

These together with the installer How-To's should hopefully mean no-one has any trouble getting ACM Overhaul installed!

Give ThisNthaT a thumbs up for putting all the time and effort into these, and if you like his videos subscribe!

The biggest BUG in the game is just one letter long

The biggest BUG in the game is just one letter long

News 14 comments

A typo found in the INI file after all this time appears to be one of the major causes for terrible AI mechanics in the game. Thankfully typo's are easy...

Graphical Quality with and without Reshade

Graphical Quality with and without Reshade

News 5 comments

Some examples of the difference in image and lighting quality using an updated version of Reshade.

TemplarGFX ACM Overhaul V5 - Complete Changelog

TemplarGFX ACM Overhaul V5 - Complete Changelog

Feature 7 comments

Here is a full list of all the changes added in TemplarGFX's ACM Overhaul V5.

ACM Overhaul V5 Internal Test

ACM Overhaul V5 Internal Test

News 6 comments

Fantastic youtuber ThisNthaT has created a very detailed and thorough installation guide for ACM Overhaul including where to get and how to install the...

RSS Files
TemplarGFX's ACM Overhaul V5 - Game Over Man!

TemplarGFX's ACM Overhaul V5 - Game Over Man!

Full Version 59 comments

Version 5 is finally here, adding new graphical overhauls to all levels plus reworks and fixes to a number of other features.

TemplarGFX's ACM Overhaul V4.5 -  Mini Update

TemplarGFX's ACM Overhaul V4.5 - Mini Update

Patch 71 comments

This "Mini" update brings game-play changes and bug fixes to balance the game out a little (hopefully). Ally AI is the Highlight of the show here!

TemplarGFX's ACM Overhaul V4 - Hadley's Hope

TemplarGFX's ACM Overhaul V4 - Hadley's Hope

Full Version 104 comments

Version 4 Improved installation, better Xeno balance, better weapon balance, more MP support and Hadley's Hope! Big thanks to Jonny Thunder for the installer...

TemplarGFX's ACM Overhaul V3

TemplarGFX's ACM Overhaul V3

Full Version 80 comments

"The Risk Always Lives" A big update to the everything! 7 difficulty options for all types of players! Completely custom built easy-to-use installer by...

Addon - Slower, Tougher Soldier Xeno's (V2)

Addon - Slower, Tougher Soldier Xeno's (V2)

Patch

Xenomorph Soldiers maximum speed and acceleration has been reduced, however their Health has been increased to compensate. No other Xenomorph types are...

TemplarGFX's ACM Overhaul V2

TemplarGFX's ACM Overhaul V2

Full Version 46 comments

Experience Aliens: Colonial Marines how it should have been when it came out. Heavily Balanced and Play-Tested for exciting, suspenseful and most importanly...

Comments  (0 - 10 of 623)
Isogamer
Isogamer

Hey james, another great work and I'd like to appreciate all the hard work you are putting in to this.

I do need your help though, after I downloaded the v5 and tried to extract, all I see in rar file are:
MasterEffect ReBorn 1.1.287
license.txt
Instructions and FAQ.txt

I tried downloading using Chrome, IE, and Firefox but all of them came up the same. I downloaded the v4 and all files seem to be there so something ain't right.

Hope you can help me, thank you.

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Isogamer
Isogamer

Bloody embarrassing, I used another rar extractor and all files are in there. Strange, something went wrong with winrar I guess. Gonna test this out now, thanks again!

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SamVision
SamVision

Is the most recent version the most... recent version? Does it have all the necessary fixes?

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matthews1513
matthews1513

For right now you still need to make the change noted in the Biggest Bug article:

"Inside your games config file (My Document\My Games\Aliens Colonial Marines\PecanGame\Config\PecanEngine.ini) is the following line of code :

ClassRemapping=PecanGame.PecanSeqAct_AttachXenoToTether -> PecanGame.PecanSeqAct_AttachPawnToTeather

Im sure you'll notice the spelling mistake, change it to

ClassRemapping=PecanGame.PecanSeqAct_AttachXenoToTether -> PecanGame.PecanSeqAct_AttachPawnToTether

If you fix it to look like the above and then play the game, the difference is pretty crazy!

Why is this line important? There are two reasons :
1) AttachXenoToTether doesn't do anything. Its basically empty or stripped
2) AttachPawnToTether does ALOT. It controls tactical position adjustment, patrolling and target zoning"

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Guest
Guest

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pehi
pehi

When you see the first of three guns you had to destroy Hicks froze on the entry door and didn't move thus preventing any further progress.
Also I didn't encounter any extra smartgun pickups other than the default ones. I am using TM for some addons, could they influence the smartgun locations?

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jamesdickinson963 Creator
jamesdickinson963

TM? Smart gun swap is inside PecanGame.UPK so check if your mods replaced this

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pehi
pehi

Texture mod - I am using stuff like, different color gloves etc.

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Guest
Guest

Have you came across any dummied out data? Unused lines etc. Any chance for a wave off Boilers for your Bug Hunt mod for v6? Can you cycle the coop marines and coop extras from the dlc part with your second friend changing his or her appearance after each death or is it fixed to second coop character always?

Will you be adding more Wey-Yu PMCs for the APC battle see how epic the battle can be now with your fix on? I will be voting this to be mod of the year 2018 for you.

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Guest
Guest

are the DLC campaing maps also overhauled?

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jamesdickinson963 Creator
jamesdickinson963

Partially

They have not had a go-over like the campaign missions but they will still use all the Human and Xeno AI tweaks along with all the updates to 'generic' shaders and materials and effects.

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Highest Rated (7 agree) 10/10

For the first time the game got my heart pumping. While the story still sucks, you did the unthinkable. The game is FUN... Thank you. Thank you so much.

Apr 8 2016 by Gypsyraccoon

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