Experience Aliens: Colonial Marines how it should have been when it first released. This heavily balanced and thoroughly play-tested mod is built for exciting, suspenseful and most importantly, fun gameplay.

Xenomorphs have seen the most improvements, with fixes to their behaviour and core mechanics to make them truly terrifying foes, dramatically shifting the tone of the entire campaign.

This state of the bad-ass art modification for Aliens: Colonial Marines reworks, reprograms and rebalances xenomorph AI, human AI, weapon mechanics, ballistics, animations, shaders, particles, decals, lighting, and engine features to get the best out of the game possible. This is truly the ultimate Aliens gaming experience!

If you would like to see the full list of changes included in the latest version of the mod, you can check out the changelog by clicking here.

This project is a work in progress and will be expanded and improved over time to try and refine the game even further to an enjoyable experience. We're open to suggestions and feedback to help shape the future iterations of the mod!

If you would like to thank TemplarGFX for the Aliens: Colonial Marines Overhaul and help support future updates, you can now donate to James through PayPal. Donations aren't expected, but they are greatly appreciated!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

Version 5 of ACM Overhaul is still planned, but unfortunately it won't be anytime soon as I just have alot going on in my life at the moment.

An internal test build of Version 5 was released quite a while back, but I think alot of people missed it being in the huge Steam Thread.

Head to this youtube video and follow ThisNthaT's instructions and you will be up and running in no time!
The tutorial includes all the links you will need

Show some appreciation for ThisNthatT's hard work by giving him a like and subscribing! Thankyou everyone

ThisNthaT - Manual Installation

ThisNthaT - Manual Installation

News 1 comment

More great how-to's from ThisNthaT! This time, manual installation for those so inclined.

Editors Choice - Mod of the Year 2016

Editors Choice - Mod of the Year 2016

Feature 48 comments

Welcome to the 2016 Award Presentation, while the old computer crunches the votes, we highlight our favourites from the year.

Version 4 - Hadley's Hope

Version 4 - Hadley's Hope

News 35 comments

Improved installation, better Xeno balance, better weapon balance, more MP support and Hadley's Hope!

Make the call!  Vote on the Pulse Rifle

Make the call! Vote on the Pulse Rifle

Feature 28 comments

Have your say in how the default Pulse Rifle in the game is configured! This will effect SP and MP equally

RSS Files
TemplarGFX's ACM Overhaul V4.5 -  Mini Update

TemplarGFX's ACM Overhaul V4.5 - Mini Update

Patch 71 comments

This "Mini" update brings game-play changes and bug fixes to balance the game out a little (hopefully). Ally AI is the Highlight of the show here!

TemplarGFX's ACM Overhaul V4 - Hadley's Hope

TemplarGFX's ACM Overhaul V4 - Hadley's Hope

Full Version 104 comments

Version 4 Improved installation, better Xeno balance, better weapon balance, more MP support and Hadley's Hope! Big thanks to Jonny Thunder for the installer...

TemplarGFX's ACM Overhaul V3

TemplarGFX's ACM Overhaul V3

Full Version 80 comments

"The Risk Always Lives" A big update to the everything! 7 difficulty options for all types of players! Completely custom built easy-to-use installer by...

Addon - Slower, Tougher Soldier Xeno's (V2)

Addon - Slower, Tougher Soldier Xeno's (V2)

Patch

Xenomorph Soldiers maximum speed and acceleration has been reduced, however their Health has been increased to compensate. No other Xenomorph types are...

TemplarGFX's ACM Overhaul V2

TemplarGFX's ACM Overhaul V2

Full Version 46 comments

Experience Aliens: Colonial Marines how it should have been when it came out. Heavily Balanced and Play-Tested for exciting, suspenseful and most importanly...

Comments  (0 - 10 of 547)
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

arajigar
arajigar

Hello, how did you mod the game?, I wish to add friendly marines in the available spawnspots in the Bug Hunt game. Did you planned to do something like that?, even JUST that only thing as a mod could be awesome, even if the AI of the standard marine npc will is not he greatest.

Reply Good karma Bad karma+1 vote
MR-BUGGLES
MR-BUGGLES

Love the mod absolutley tremendous job, just really wish I could use the mk1 pulse rifle from cilitbangs mod. You can customise that one on his, have you tried getting in touch with him, he is also very talented and if you were to combine your mod with his would it be crazy good. :)

Reply Good karma Bad karma+1 vote
Hey-Pi-Ron
Hey-Pi-Ron

Any news about update?

Reply Good karma Bad karma+1 vote
Guest
Guest

yes, the news are, it wont happen

Reply Good karma Bad karma0 votes
Vanders
Vanders

No, it won't be happening soon.

Reply Good karma Bad karma+1 vote
LucyTheAlien
LucyTheAlien

Bug report, on the level "Hope in Hadleys" for 4.5, if you die before completing the horde moment where you use the sentry inside with O'Neil and the other Marines you just rescued- the other Marines upon restarting the checkpoint won't respawn and the game won't continue.

Reply Good karma Bad karma+1 vote
ickarow-slip
ickarow-slip

Does this fantastic mod work on non-steam versions? Sorry for my bad English, I'm Brazilian and I'm using google translator :)

Reply Good karma Bad karma+1 vote
Phrozac
Phrozac

Hey Templar,
I just wanted to report some bugs I found. I installed the v5 beta and have encountered several npc spawn bugs and unkillable xenos. In the first scripted sequence a few npcs don't despawn and you end up getting duplicates on screen. In the Hadley's Hope level when Bella is learning that she's been impregnated, each npc is duped and you have a party of 10.

The above bug is annoying, but the invincible xeno bug is actually a game stopper. In the first level before Keyes blows the umbilicus, there's an unkillable xeno in the big firefight in the dropship hangar. If it helps, I chose faster, weaker xenos, and recruit difficulty. I know, I'm a wuss, but I really just wanna look at the game and revel in the nostalgia :)

Other than those things, the update is great! I think this version introduces the f6 function and de-warps the UI. I love it!

Thanks for your hard work :)

Reply Good karma Bad karma+1 vote
Busterkill
Busterkill

Where did you get V5 Beta? That isn`t V4.5, or is it?

Reply Good karma Bad karma+1 vote
Guest
Guest

Did IQs just drop sharply while I was away? ;)

Scroll up to the top of this page to "Articles", lol.

Warning: It's a bughunt.

Reply Good karma Bad karma0 votes
Busterkill
Busterkill

Oh ok, thx, I always just looked at files ^^

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Aliens: Colonial Marines
Contact
Send Message
Release date
Mod watch
Follow
Share
Community Rating

Average

9.3

27 votes submitted.

You Say

-

Ratings closed.

Highest Rated (7 agree) 10/10

For the first time the game got my heart pumping. While the story still sucks, you did the unthinkable. The game is FUN... Thank you. Thank you so much.

Apr 8 2016 by Gypsyraccoon

Embed Buttons
Link to TemplarGFX's ACM Overhaul by selecting a button and using the embed code provided more...
TemplarGFX's ACM Overhaul
Statistics
Last Update
Watchers
545 members
Files
5
Articles
10
Reviews
46