Experience Aliens: Colonial Marines how it should have been when it first released. This heavily balanced and thoroughly play-tested mod is built for exciting, suspenseful and most importantly, fun gameplay.

Xenomorphs have seen the most improvements, with fixes to their behaviour and core mechanics to make them truly terrifying foes, dramatically shifting the tone of the entire campaign.

This state of the bad-ass art modification for Aliens: Colonial Marines reworks, reprograms and rebalances xenomorph AI, human AI, weapon mechanics, ballistics, animations, shaders, particles, decals, lighting, and engine features to get the best out of the game possible. This is truly the ultimate Aliens gaming experience!

If you would like to see the full list of changes included in the latest version of the mod, you can check out the changelog by clicking here.

This project is a work in progress and will be expanded and improved over time to try and refine the game even further to an enjoyable experience. We're open to suggestions and feedback to help shape the future iterations of the mod!

If you would like to thank TemplarGFX for the Aliens: Colonial Marines Overhaul and help support future updates, you can now donate to James through PayPal. Donations aren't expected, but they are greatly appreciated!

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Welcome to the 2016 Award Presentation, please join us as we acknowledge some of our personal favourites (also Indies & Apps) that we feel deserve recognition for their hard work, time and commitment to their art.

Interaction Award

Network Addon Mod

SimCity 4 mod | Released Nov 5, 2016


The Network Addon Mod, or NAM, is a modification for SimCity 4 Deluxe (or SimCity 4 with the Rush Hour Expansion pack), which adds a myriad of new transport network items, ranging from ground light rail, to fractional-angle roads, to roundabouts, and much more. It also includes bugfixes to Maxis items and a highly optimized set of traffic simulator plugins, improving pathfinding accuracy and performance.

A standalone expansion of the Call of Warhammer experience. Fewer scripts, unlocked gameplay, brand new factions, new continents, dozens of new units, new music, and much more.

Community Award

Sven Co-op

Half-Life mod | Released 1999

Play Half-Life with friends! Players fight computer-controlled monsters through the original Half-Life storyline or hundreds of available co-operative scenarios. Also includes a plethora of new weapons, enemies, visuals and gameplay systems. Customization features allow each map to use its own unique weapons and enemies.

Worldly Award

Nuclear Cataclysm

Crysis mod | Released May 29, 2016

Nuclear Cataclysm takes you into the year 2020, where the world is endangered by a new kind of weapon in North Korean hands. As part of the well-known Raptor-Team, your task is to make your way through a beautiful tropical island and eliminate the threat.

Visuality Award

GoldenEye: Source

Half-Life 2 mod | Released 2005

GoldenEye: Source is a Multiplayer only total conversion modification of Half-Life 2. It is a fan made recreation, released for free, with only one goal in mind; to bring the memories and experiences from the original GoldenEye64 back to life using Source Technology. We want you to look at this mod and remember the first best multiplayer first-person shooter ever made. We are doing our best to bring in the opinions of the community to create a game that everyone is going to enjoy. But, we are not here to recreate the game exactly how it was in GE64, a lot of things have changed since they first designed that game, mainly in technology and gamers experiences. We are here to take the game even further but at the same time provide a lot of those fun elements that hardcore GE64 fans will enjoy. We've got experienced team members all across the board, from professional level, to amateurs looking to make it into the business working hard to make this dream a reality.

Best Upcoming

Star Trek Infinities

Stellaris mod | TBD


Coming your way is a fully playable demo for the upcoming Star Trek Infinities, customised specifically to give you an authentic feel for how the finished product will eventually play. Take command of one of two complete factions over three eras of Star Trek history and compete for dominance over the Cardassian border regions. Get a taste of the Infinities experience - explore strange new worlds, seek out new life, encounter the unknown, make scientific breakthroughs, spread your ideals and defend your people. And do it all this year!

Medieval Kingdoms: Total War is a total conversion of Total War: Attila with brings the game to the high middle ages, set in the starting year of 1212 AD going until 1453 AD. This mod will completely revamp the game with new factions, units and much much more! (Yes this is the same mod team as for the Rome 2 version.)

Best Multiplayer

Crysis Co-op

Crysis mod | Released Mar 20, 2016

Crysis Co-op is a mod that will enable AI in multiplayer for cooperative gameplay

Best Singleplayer

Old Good STALKER Evolution

S.T.A.L.K.E.R. Shadow of Chernobyl mod | Released Mar 6, 2016

Global mod for STALKER SHoC, intended to recreate a highly atmospheric Zone with highest possible quality, stability of the game, rich gameplay and loyalty to the canons of the Sci-Fi genre.

Best Overall

3rd | TemplarGFX's ACM Overhaul

Aliens: Colonial Marines mod | Early Access Mar 20, 2016

Experience Aliens: Colonial Marines how it should have been when it first released. This mod includes fixes to AI, textures, balancing and more.

The second Sino-Japanese war is a part of WWII, but for quite a long time, the fiercest Asian battlefield was forgotten…… Because of the war and widespread disease and famine, China suffered 35 million casualties, 20 million of which died. The war in East Front lasted for 4 years in Europe, 6 years in China, 8 years since Marco Polo Bridge Incident and the war fully broke out in Mid-1937, but in fact, Chinese never gave up resistance for 14 years

Ascendancy is a Star Wars mod set after the Battle of Endor in the Star Wars Galaxy. Fight for galactic ascendancy as multiple factions from this period in Star Wars history.

While the Moff Council and the New Republic have begun their bids for control of the galaxy, in the Outer Rim and beyond, more contenders await their chance to strike. Can the Empire of the Hand unite the galaxy against the impending external threats, or will the Pentastar Alignment find the opportune moment to strike and establish a new form of Imperial galactic leadership?

10 Years of Thrawn's Revenge

Play as the New Republic, Imperial Remnant, Empire of the Hand or Pentastar Alignment in the post-Endor Star Wars galaxy, each with unique ship rosters, abilities, playstyles and tech trees.

Conquer the Star Wars Galaxy on several maps with various configurations, featuring several new planet types and canon planet placements.

Completely redesigned UI, and overhauled graphical effects. Several overhauled and all-new gameplay mechanics, ship systems degrading with damage, and the ability to entirely destroy planets.

10 Years of Thrawn's Revenge

That wraps up our editor's choice, Be sure to have your mod on site for consideration for the 2017 awards. The Players Choice Upcoming Announcement will be on December 27th. Happy holidays, see you then!

Version 4 - Hadley's Hope

Version 4 - Hadley's Hope

News 34 comments

Improved installation, better Xeno balance, better weapon balance, more MP support and Hadley's Hope!

Make the call!  Vote on the Pulse Rifle

Make the call! Vote on the Pulse Rifle

Feature 28 comments

Have your say in how the default Pulse Rifle in the game is configured! This will effect SP and MP equally

Version 3 - The Risk Always Lives

Version 3 - The Risk Always Lives

News 6 comments

Here is an overview of all the changes that come with Version 3!

V3 Progress Update - Xeno Polish

V3 Progress Update - Xeno Polish

News 11 comments

A quick update on some of the changes and balance work done to the xeno ai in game for V3

RSS Files
TemplarGFX's ACM Overhaul V4.5 -  Mini Update

TemplarGFX's ACM Overhaul V4.5 - Mini Update

Patch 69 comments

This "Mini" update brings game-play changes and bug fixes to balance the game out a little (hopefully). Ally AI is the Highlight of the show here!

TemplarGFX's ACM Overhaul V4 - Hadley's Hope

TemplarGFX's ACM Overhaul V4 - Hadley's Hope

Full Version 102 comments

Version 4 Improved installation, better Xeno balance, better weapon balance, more MP support and Hadley's Hope! Big thanks to Jonny Thunder for the installer...

TemplarGFX's ACM Overhaul V3

TemplarGFX's ACM Overhaul V3

Full Version 80 comments

"The Risk Always Lives" A big update to the everything! 7 difficulty options for all types of players! Completely custom built easy-to-use installer by...

Addon - Slower, Tougher Soldier Xeno's (V2)

Addon - Slower, Tougher Soldier Xeno's (V2)


Xenomorph Soldiers maximum speed and acceleration has been reduced, however their Health has been increased to compensate. No other Xenomorph types are...

TemplarGFX's ACM Overhaul V2

TemplarGFX's ACM Overhaul V2

Full Version 45 comments

Experience Aliens: Colonial Marines how it should have been when it came out. Heavily Balanced and Play-Tested for exciting, suspenseful and most importanly...

Comments  (0 - 10 of 521)

Can I just say this seems to make the first alien encounter impossible?

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In what way?

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No matter which gun I use in the first CQC aliens encounter, when you cut the guy out of the wall, the alien pops up in a cutscene, with this mod installed you get a split second to shoot the alien before it pounces and goes into an anim where it kills you. Shotgun, Assault rifle, grenade launcher, none of them seem to kill it fast enough except for the Grenade Launcher but that kills me too.

Granted, I have not played the game with the hud on, and this does mean that I have not played the tutorial, so there could be something I am missing here, such as having to melee the alien to stun it during that split second, or QTE prompts to wrestle the alien off.

Also I've been having an issue where whenever I close the game, steam seems to restart it nearly automatically. This was getting scary as even when I ended the process with task manager, it would restart near immediately. I ended up having to move the .exe to the recycling bin and uninstall the game.

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You do realize you can kill the alien and avoid the cutscene altogether? Before you start freeing Keyes if you look a little up and right you can see the alien in the fetal position and you can use whatever you want on it to kill it and avoid the cutscene.

Regarding the restart issue:


Page 48 of this comment section.


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I just started the game honestly so of course I had no idea.

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Hope you sort out your problems and play the game again :).

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Can you give a short update about the status of V5, maybe a release date? Please :D

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I hope I'm not to late with you to add on V5. Please enable the Weapon Wheel or the Upgrade System for Aliens: Stasis Interrupted! I love a Stasis Interrupted Overhaul just can't wait for V6 just for that one key feature which will put everyone over. Thank You If You Can, Love This Aliens Game!

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Hey! Take all the time in world dude Its just great you popped in and said ello ! And thats all it takes! ;) James you had me worried that this would end up a dead mod like so many that have been before ! Now you take your time with this mod dude no need too rush just a hello! We the FEW can patiently wait and thankyou for this mod dude : )

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Ratings closed.

Highest Rated (7 agree) 10/10

For the first time the game got my heart pumping. While the story still sucks, you did the unthinkable. The game is FUN... Thank you. Thank you so much.

Apr 8 2016 by Gypsyraccoon

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