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Comment History  (0 - 30 of 354)
FamousSpear
FamousSpear Feb 26 2015, 2:33pm says:

I am Spartikenshi!

+2 votes   media: slavery
FamousSpear
FamousSpear Feb 23 2015, 9:32am replied:

that is what our new forum at civfanatics is for

+1 vote   mod: Fallout: Tame The Wastes
FamousSpear
FamousSpear Feb 21 2015, 9:10pm replied:

What we really need is help with good 'specific' content ideas.

Like Dyn Traits. we have all of this great power at our fingertips now (which will hopefully grow even larger in the future) but I have no idea what to really do with it at this point, 'Specifically' what things should we effect, what names should we use, what stats should apply.

My brain is in a bit of an infromation overload and I need help with inspiration and detailed moves.

Right now I have a whole host of swirling ideas in my head, but no real focus for them.

This is where you guys can help!

+1 vote   mod: Fallout: Tame The Wastes
FamousSpear
FamousSpear Feb 21 2015, 9:03pm says:

hehe yeah I know the feeling.

Even worse was the Securitron Mark 2 being spawned by the barbarians right near the start of the game!

I watched the raiders get wiped out by a hoard of them, because they had nothing that could even dent them!

+1 vote   download: Alpha5 Patch1
FamousSpear
FamousSpear Feb 21 2015, 9:01pm says:

it is in, just in a limited form.

Right now we have no really 'fallouty' traits, just the standard bts traits have been plugged into the system, and I have not yet added negative modifiers (as in you cannot lose a trait based on your actions) This however is all fairly easy to do (Just adding in xml entries) We have the capacity to do everything, now I just need the inspiration and good ideas to figure out what traits to add, along with stats, etc. as well as the gain/loss points markers for them.

We are also working on an upgraded version of this, that will have even more of the 'lost features' of the original modcomp that was never fully published.

+1 vote   article: Dynamic Leader Traits
FamousSpear
FamousSpear Feb 20 2015, 3:56am replied:

you should come on over to civfanatics, and share your feedback of the game. We will be releasing a patch soon, once we get all the issues out of it.

+1 vote   mod: Fallout: Tame The Wastes
FamousSpear
FamousSpear Feb 19 2015, 3:15pm replied:

Make sure you deleted any old versions.

Make sure you put it in the main bts install mod folder, not my documents.

Make sure you didn't change the name of the mod folder.

+1 vote   mod: Fallout: Tame The Wastes
FamousSpear
FamousSpear Feb 15 2015, 4:43pm replied:

I can't fully agree with you on the price point issue.

Ofcourse a developer can charge whatever they want, and they need to make budget and have the resources needed to make the game right.
HOWEVER
An Early Access Developer is asking it's customers to pay them to have you work for them. (In essence)
Stress testing, Bug Hunting, granting diverse system(Computer specs) data, feedback, etc.
Bank account allowing, a developer should be giving these people a reward for their passionate support.

If you are going to charge a high price, you need to be handing them something that will not quickly induce rage from flaws(or at least make every effort to shout about these rage inducing flaws and how you fully intend to destroy them in the future), have a try before you buy policy, and a generally open and transparent dialogue, that shows you are spending their high trust in you wisely.

Otherwise your passionate fan base will become a pitch fork weilding mob!

+1 vote   article: Surviving Early Access
FamousSpear
FamousSpear Feb 15 2015, 3:49pm replied:

Well done!

Having a demo on offer I think is a corner stone of a good alpha sales policy. It shows a level of confidence and a desire to foster trust amongst your fan base.

+2 votes   article: Surviving Early Access
FamousSpear
FamousSpear Feb 15 2015, 3:33pm replied:

3) "You have loads of money, hire 1,000 new staff and give me the game tomorrow!" Making a team is hard, making an excellent team is harder, finding the best team takes a lot of time and effort. Do you want them to put all there effort into finding/training/developing new staff, or making the game. If they have a big bowl of cash, that can be encouraging because (So long as they don't just walk away and screw the gamers) it means they can take their time, make it right, and not starve or become homeless in the process. So far, I have not seem them ever not deliver, or U-Turn on a major selling point (Which I heard games like H1Z1(and many others) have done massively in the Play to win U-turn...) They just have not delivered 'yet' which is a big difference. I have not personally seen anything that makes me not believe, or distrust the development team, and their updates are usually a good read.

This was a really long rant....it was enjoyable to write though, so maybe someone will enjoy reading it too.

+1 vote   article: Surviving Early Access
FamousSpear
FamousSpear Feb 15 2015, 3:31pm replied:

HOWEVER. These issues seem to be fairly well documented, and referred to by the Devs in the (fairly regular) steam news and updates. They have a set of MASSIVE disclaimers that they plaster every where, saying this game is what it is right now. A work in progress. If you don't want to be a part of it then hold on to your money! The various future features, are regularly talked about and 'road mapped' and slowly but steadily find there way into the game.
Most of the hate seems to be of the variety of 3 things.

1) "Why have you not shot all the hackers that ruin the game!"
In this instance, don't hate the game, hate the players. They also seem to be slowly but surely working on better punkbuster-esc security.

2) "I want it now, now, now!" Some people just can't wait for things to be done. They have paid and they want their product, not wholly unreasonable (I think the price tag bites here) but they clearly warn you, repeatedly, you are buying an alpha. (I think they might even have a demo version you can try before you buy? Good practice if I didn't dream it) and the features are coming slowly but surely, but it is an ambitious type of project and I imagine not easily accompolished (there is a reason why there are so many 'survival' flops. It's a big task to get right!)

+1 vote   article: Surviving Early Access
FamousSpear
FamousSpear Feb 15 2015, 3:30pm replied:

Kenshi: Bought this early on in it's life span for £6. I had watched it's development for a while, and grabbed it before it went up a notch in price. (which was reasonable as they were about to put in a lot of major new content) I liked the ambition of the developer, I was satisfied that the work already done proved he was not 'blowing smoke' and it had a demo to try before you buy. It's looking to push the boundaries of the way games 'work' rejecting the idea of scripted quests, and trying to make an AI driven world that you can interact with. A peasant doesn't say "protect me from bandit quest", (Click Accept), (Spawn Bandits), (Kill Bandits), peasant says "Quest complete have a reward" instead the plan is, bandits want stuff, bandits take stuff and will be back to take some more later, you wait for them to return and save the village. The Devs Communicate well, give fairly regualr update reports, and seem to be on the verge of a massive content update. (I have no reason to doubt the sincerity of this claim).

DayZ: I put this one at the end, and give it a pinch of salt, mostly because I don't quite understand a lot of the hatred this seems to generate in many steam users! :D. I paid way more than I would normally pay for an early access game, (£20 I think) because a friend begged me to get it. From what I have gleamed about there financial situation (pretty damn good) this seems a bit of an excessive price for an early access game. Last time I played it (about 6 months ago) I wasn't massively overjoyed with it, I called it a running simulator, and the three times I got into it and got some stuff and such, bad things happened. 1) someone shot me in the back. 2) Glitchy zombie close combat saw me eaten. 3) Some kind of server glitch/reset deleted all my hard looted stuff.

+1 vote   article: Surviving Early Access
FamousSpear
FamousSpear Feb 15 2015, 3:29pm replied:

Project Zomboid: Now I joined this after this games dark time, where they took a lot of hate and flak because things went wrong (I think a fire or theft or something gutted the developers resources) But even now it is a great game, well worth the (I think £6) I paid for it. I also look forward to the future planned features. They communicate well and regularly, and have a strong community too. I look forward to the weekly mondoids these days.

Space Engineers: Played a free weekend with a friend, played for far too long then is sane, bought 2 copies for the price of one. Job Done. They also update regularly, (more or less weekly barring a hick up) which to me is an impressive work rate and work ethic.

Underrail: I have a soft spot for classic RPG's. I loved Fallout 1 and 2 and felt a tangible sense of misery and betrayal of F3's FPS move...
Anyway. I watched this little game (It actually seems pretty massive!) for a very long time, before grabbing it (I think I got it in a sale again for about £6) I have not got too far into it yet, but it seems pretty much a 'hot dang!' kinda game. They update reasonably regularly about once a quarter maybe, but these seem big and solid. (last one was the beginning of the month) and they communicate well on steam news.

+1 vote   article: Surviving Early Access
FamousSpear
FamousSpear Feb 15 2015, 3:27pm replied:

Especially if it was made a rule that All EA (I did it!! Just to be clear this is Early Access, not Electronic Arts) had to periodically go on a free weekend, to allow people to make a decision on it, that is based on the actual game, and not the words or pictures or videos of the developer. (because this can be faked and has been done often by both big companies and Early Access at various times for various reasons and is often considered acceptable practice...)

I have some really great early access games in my steam library, and have avoided some real nasties because of 'good' negative reviews.

I think we often talk about the crap too much and not enough about the 'good guys' of early access, and the kinds of attributes you should look for in a developer before 'joining their venture'.

So in that spirit here are a few of my favourite Early Access Purchases.

+1 vote   article: Surviving Early Access
FamousSpear
FamousSpear Feb 15 2015, 3:25pm replied:

I think now that Early Access (still can't abbreviate it!) has had some time to become both a monster and a gem, we the consumers need to practice the 'buyer beware' mentality and develop together 'best practice' of how and when and why to back an early access game, andhelp educate each other on the 'tricks and traps' that can used to make somethng look better than it is.

Steam does actually provide some really great tools like free weekends and the like. To help shoppers see if a game is really worth it. Space Engineers got me with this, me and a friend played for nearly 24 hours straight!

(I don't know how they work from the usage side, how you become eligible and such, whether it is a developer choice, steam choice, or a bit of both, or what amount of resources it takes to do it.)

But I for one would love to see it used more.

+1 vote   article: Surviving Early Access
FamousSpear
FamousSpear Feb 15 2015, 3:24pm says:

In General I think things like Early Access (I can never say EA because I think Electronic Arts!)

Are a really great idea of the internet age, that have allowed some great games to see the light of day that would probably have never existed otherwise.

It really is a communal venture though, those that have been burned need to tell people their stories, developers need to work to maintain the trust of their communities by keeping a dialogue with them. (Even just statements like we are really struggling at the moment but we have not given up) and maintaining transparency with finances and such.

There will be criminals and shiesters (morally if not legally) that abuse the system, but sadly that's life, but we don't give up on 'good society' because of criminals and conmen.

+1 vote   article: Surviving Early Access
FamousSpear
FamousSpear Feb 14 2015, 7:44pm says:

I have no great love for F3 and NV, FPS was a total betrayal of a franchise and game legend...(In my opinion)

I have however been reading a lot of wikis and such about every faction from F1 to NV, to try and get as much knowledge about them as possible, to inspire how they will work.

So the more people interest me in these factions, and help out, the faster we will get them designed and implemented.

Right now though there is a lot more code that I want to implement.

Not to mention all the content I have to design and implement from the current new code!

For example one thing I want is ability to have faction specific civics, that will replace some of the generic civics for each civ. making them even more unique.

That is just the tip of the iceberg!

+1 vote   download: Alpha5 (Archid Build)
FamousSpear
FamousSpear Feb 14 2015, 7:40pm says:

hehe

ah yes, the code has been completely rebuilt.

You have to install from scratch, and make sure the new folder is the name that it comes with.

Fallout-TTW otherwisse it does not work.

Should have mentioned that.

I have so many people bugging me to add the legion or Mr House.

My plan is this:

Right now the factions are almost identical (apart from a few concepts I have played around with along the way) So adding a new faction at this point would just be purely cosmetic, and complicate things down the line.

I want to make the generic base game first. (As in implementing all the codes and gameplay systems.) Then when we have a generic system that is balanced and working, we can start to figure out how each faction will change this system, the strengths and weaknesses of each group. Then when I have that done for the current factions, I can add House and Caesar much more easily, because by then I will have a set of rules that I can follow.

At civfanatics, we also have threads dedicated to each faction, for people to make suggestions and help plan how they should work and be unique.

+1 vote   download: Alpha5 (Archid Build)
FamousSpear
FamousSpear Feb 13 2015, 9:55pm says:

no worries, one benefit of civfanatics is that I am more likely to see it.

This sounds like you placed the mod in your my documents mod folder, rather than your main (BtS) install mod folder.

Either that or our solution to no longer require admin permission was not successful (I can't accurately check this one because I am not sure if my admin. access is actually on or off for the game!!)

That however usually has a different error/problem.

The primary theme issue comes from not installing in the main install mod folder, because of the custom theme/resources, the HUD colour and graphics. It can't work properly from my documents. (dunno why)

+1 vote   download: Alpha5 (Archid Build)
FamousSpear
FamousSpear Feb 13 2015, 6:57pm says:

thankyou, I have been playing and really enjoying this build (normally I can't get much beyond the start of the classic era because there is so much I want to make better) i have been having a real blast with the close starts of civs and the chaos that comes from it.

We've notched up a few bugs and fixes, and I some ideas for new content, that will all get bundled up in a patch eventually. But all in all it is going really strong!

+1 vote   download: Alpha5 (Archid Build)
FamousSpear
FamousSpear Feb 13 2015, 6:54pm replied:

hooray, be sure to check out the talk on our forums and make your voice heard too!

+1 vote   mod: Fallout: Tame The Wastes
FamousSpear
FamousSpear Feb 12 2015, 8:25pm says:

Player feed back is also essential to getting the pace, balance and content just right.

we have so many questions that can only be answered by hearing player feedback to how it feels and plays for them.

+2 votes   download: Alpha5 (Archid Build)
FamousSpear
FamousSpear Feb 12 2015, 8:23pm says:

Discussion and debate always motivate and inspire me, to not only come up with the new ideas, but also get on and implement them in game.

Also it helps me to get all the plans, ideas and thought out that I already have that get lost in the jumble of trying to get content coded in!

So get over there and help us out!

+2 votes   download: Alpha5 (Archid Build)
FamousSpear
FamousSpear Feb 12 2015, 8:16pm says:

hehe.

Come join us at civfanatics and get involved in the discussion!

I am currently building up a patch todo list to fix some of the bugs we have found, but there is lots of content to debate, suggest and consider!

+2 votes   download: Alpha5 (Archid Build)
FamousSpear
FamousSpear Feb 9 2015, 5:59pm says:

It's here, it's here, Alpha5 is here!

Loyal wastelanders get it before the big announcement goes out!

+1 vote   mod: Fallout: Tame The Wastes
FamousSpear
FamousSpear Feb 9 2015, 11:19am says:

So I think we are down to our last task before we are ready for our 'early access' release of A5.

Finishing my first story event.

I have to add in all the code for events to spawn units and buildings, learn how to spawn barbarians from events, and then do some kind of stat check (maybe) for these various units and buildings. (that may or may not happen before I release, as this is mainly to test the concept of the story event, rather than make great events straight out of the gate!)

+1 vote   mod: Fallout: Tame The Wastes
FamousSpear
FamousSpear Feb 8 2015, 9:47am replied:

You guys should come join us over at civfanatics, I am always looking for new helpers of any type/experience/skill and also teach you how to do some of the basic modding of civ. It is really easy, basic word processing is about the level that you need to start.

+1 vote   mod: Fallout: Tame The Wastes
FamousSpear
FamousSpear Feb 6 2015, 1:13pm says:

Ok, just to let everyone know, we think we have caught all the CTD bugs (it is hard to know as there are so many potential nuissances that could have something wrong.

I have built up a bit of a to do list.

I am now in the process of slowly checking off todos for a pre-release level of sortedness.

As in we could do a lot more but at least it is functional and not explosive point.

+2 votes   mod: Fallout: Tame The Wastes
FamousSpear
FamousSpear Feb 5 2015, 10:56am says:

You must thank the Mega Modder! HE came from within the earth and brought forth new life upon the wasteland!

+1 vote   article: Dynamic Leader Traits
FamousSpear
FamousSpear Feb 4 2015, 3:45pm says:

dun dun duuuuun.....

+2 votes   media: Kairos Campaign Map - Conquered
FamousSpear
FamousSpear Feb 3 2015, 8:36am says:

As long as it is only a camera option and not a shift in genre.

That would make me sad...

+2 votes   media: What if.....
FamousSpear
FamousSpear Nov 28 2014, 4:59pm says:

War.... War Never Changes...

+18 votes   media: Debris....debris everywhere
FamousSpear
FamousSpear Nov 12 2014, 6:30pm says:

I find these federation additions particley effective...

+3 votes   media: Particle Effects Showcase
FamousSpear
FamousSpear Sep 27 2014, 11:36am replied:

haha.

The gundam is not in the mod at the moment, but I am thinking of adding it as a reward to a random event story.

+3 votes   media: Robots!
FamousSpear
FamousSpear Sep 4 2014, 11:21am says:

I wanna ride the giraffe!!

+8 votes   media: 3D Beast Models
FamousSpear
FamousSpear Aug 19 2014, 2:49pm replied:

sometime after about 28 minutes, they do Gowron impersonations "For the Empire!" Also SPOILER ALERT for anyone who hasn't seen the end of DS9 and wants to.

0 votes   article: STA3 CTA DEV DIARY 11
FamousSpear
FamousSpear Jul 4 2014, 1:10pm says:

nice

+8 votes   article: New World Map
FamousSpear
FamousSpear May 7 2014, 4:19pm says:

It is hard to see exactly how this works, but it definately looks interesting and nicely detailed

+1 vote   media: Prospecting for resources
FamousSpear
FamousSpear Apr 1 2014, 5:44pm says:

that's some purty water

+2 votes   article: EndCiv - TerrainEngine
FamousSpear
FamousSpear Mar 9 2014, 10:45pm says:

pewn! splat! HEADSHOT!

+2 votes   media: Hunting Rifle
FamousSpear
FamousSpear Feb 24 2014, 3:16pm says:

whoot!

+1 vote   media: Imperial Turbolaser Tower
FamousSpear
FamousSpear Feb 22 2014, 2:48am says:

I think the United Government need to invest in some irons.... you CANNOT show up to work in a uniform that creased....

+2 votes   media: NBC Suit "Labrat" concept
FamousSpear
FamousSpear Dec 24 2013, 5:29pm says:

Cool!

+2 votes   download: Kenshi 0.58.3
FamousSpear
FamousSpear Dec 23 2013, 7:16am says:

whoot!

+3 votes   article: SOA2 0.6.8 Full release
FamousSpear
FamousSpear Oct 6 2013, 2:21pm replied:

I second that :D

+3 votes   article: Planetwar Total War Version 2 Released
FamousSpear
FamousSpear Sep 30 2013, 11:59pm says:

MINIGUN!!

+2 votes   media: Found some of the Source of the Lag...
FamousSpear
FamousSpear May 14 2013, 4:31pm says:

Oh man I can't get it to run.. downloaded andinstalled o, but says cannot lock directX or something like that, it loads as far as actilogic pig screen

+2 votes   download: Farming Giant
FamousSpear
FamousSpear Mar 31 2013, 2:20pm replied:

I thought head shots were doing more damage :D

+2 votes   article: Through the Dead City - First Alpha Build Now Available!
FamousSpear
FamousSpear Feb 8 2013, 9:39pm says:

NO! Don't go to the darkside of FPS!!

+2 votes   article: Open Beta 2 Is Over!
FamousSpear
FamousSpear Feb 7 2013, 6:34am says:

Can't download yet, but this was timed almost perfectly for my Birthday :-P
Excited to see the progress!

+2 votes   download: Test verion 4.0 RC version
FamousSpear
FamousSpear Jan 11 2013, 6:45am says:

You've got some relly cool stuff in this game, this is so much closer to what i hoped Fallout 3 would have been.

+1 vote   media: Town Control Example
FamousSpear
FamousSpear Dec 21 2012, 4:33pm says:

FIGHT!!

+2 votes   media: Tauri, Goa'uld & Asgard Spaceship
FamousSpear
FamousSpear Nov 27 2012, 7:43am says:

wow some more nice additions, I really need to sit down and have a good crack at this mod at some point!!

+3 votes   article: 2.2 Patch for Singleplayers!
FamousSpear
FamousSpear Oct 21 2012, 5:53pm says:

It's all sounding very exciting, I definately need to fix my copy of Zero Hour and download the latest version of the mod!

+1 vote   article: October News
FamousSpear
FamousSpear Jul 17 2012, 7:29pm says:

oooooooooh!

+4 votes   media: City in the desert
FamousSpear
FamousSpear Jul 5 2012, 5:32pm says:

nice!

+1 vote   media: CHAOS DWARF INFERNAL GUARD WITH FIREGLAIVES
FamousSpear
FamousSpear Jun 29 2012, 8:35am says:

WOAH!!!! That is awesome!

+1 vote   media: The Folkwang underground, main Governmental Bunker
FamousSpear
FamousSpear Jun 28 2012, 6:23am says:

nice!

+1 vote   media: Updated VBCI and weapons systems
FamousSpear
FamousSpear Jun 22 2012, 5:33pm says:

nice did you guys get the sound WIPs I sent you?

+1 vote   media: Tribemen Concept
FamousSpear
FamousSpear Jun 19 2012, 5:32am says:

Yo Attilla good to see you are still active around here :-)

What software are you using for this?

+1 vote   article: Basic prop export tutorial for Men of War
FamousSpear
FamousSpear Jun 3 2012, 12:02pm says:

Wow Excellent Concept!

Reminds me of the platform that came out a few years back which was using chinese legends and art styles and you impacted you Characters environment with special 'painting spells' that achieved various benefits or opened pathways etc.

Cool to see the Concept expand to RTS

+1 vote   article: Official Trailer
FamousSpear
FamousSpear Jun 3 2012, 6:44am says:

ooooooooooooh

+2 votes   media: Valhalla
FamousSpear
FamousSpear May 3 2012, 3:40am says:

sounds cool

+1 vote   article: Crowdfunding started
FamousSpear
FamousSpear Apr 30 2012, 10:26am says:

dakker dakker dakker!!!

+4 votes   media: New Hydra Flak Tank
FamousSpear
FamousSpear Apr 20 2012, 8:28pm says:

nice :)

+3 votes   media: Army Men III Vehicles - Medium Tank
FamousSpear
FamousSpear Apr 11 2012, 1:15pm says:

night fights are going to look awesome in this!

+5 votes   media: New Stuff
FamousSpear
FamousSpear Mar 27 2012, 11:24am says:

ooooh intriguing...downloading

+1 vote   download: korea war
FamousSpear
FamousSpear Mar 24 2012, 12:47pm says:

and a ship or two :-P

me wants a BOAT!!!!

with lots of slaves manning the oars muahahahahahaha!!!!

+2 votes   media: Mock Dock
FamousSpear
FamousSpear Mar 23 2012, 4:37pm says:

CABBAGE!!!

+2 votes   media: Hermit Demo
FamousSpear
FamousSpear Mar 11 2012, 6:19pm says:

impressive!

+3 votes   media: Sci-Fi Female Chars
FamousSpear
FamousSpear Feb 24 2012, 4:47pm says:

FREEEEEEEEEDOOOOOOOOOOM!!!

+6 votes   media: Wood Elves
FamousSpear
FamousSpear Feb 1 2012, 1:12am says:

wow that is a pretty looking game....colour me impressed

+7 votes   article: Depth Hunter Released on Desura
FamousSpear
FamousSpear Jan 25 2012, 9:15pm says:

It's Wolsey!!!!!!! Please state the nature of the medical emergency!!!!

+5 votes   media: The Airport
FamousSpear
FamousSpear Jan 25 2012, 9:15pm says:

ooooh shiny! I am not sure if the serpent eyes look a bit big and bulbous, especially on the left gold jaffa, he looks a bit too iguana instead of snake...it might just be the angle though, the silver one looks pretty good so I don't know...The Hawk Guard still look great :-)

+2 votes   media: The new Jaffa
FamousSpear
FamousSpear Jan 18 2012, 11:18am says:

that plane looks slick!

+2 votes   media: The Airport
FamousSpear
FamousSpear Jan 18 2012, 11:17am says:

wow that building looks awesome!

Is that some kind of globe on top or a radar dish at a certain angle

+1 vote   media: The Airport
FamousSpear
FamousSpear Jan 15 2012, 3:38pm says:

hehe it's kind of a weird thing to comment on but I think that sign looks awesome!

+1 vote   media: The Airport
FamousSpear
FamousSpear Jan 13 2012, 12:09pm says:

Hi guys what about a system similar to the Sims(particulary the Sims 2 desert Island stories or something like that) basically it would be close to a combination of the two ideas you have, in the sims game you collect resources, and then depending on what resources you have or your skill level (i think) it allowed you to build diffent types of wall or object, then you build your shelter one wall piece at a time, the more skill and resources you have the stronger the type of shelter you could build and the less time you would need to spend repairing it from storm damage etc. you can also have prefab style buildings that you placed as a completed structure when you had gathered enough resources.

I think this would be good as it gives you an RTS view which is good for being able to see the space you have and where to place your walls etc. which is often difficult and a bit fiddley in FP. So you get the freedom to be creative with the ease of control of being able to see your plan.

Alternatively you could have some kind of 'Blueprint' screen, where you take an area of the land, put it done on paper than plan out your stucture in a 2D or 3D plan (whatever planning system you felt worked best) choosing the types of material etc. and it keeps a running total of the resource requirements, then when you are done planning you gather the resources and place it down RTS style as the finished building, perhaps with a construction time, which is essentially automated. (either with your character moving around building it or just an X time passes and it's done system)

The game is looking really cool :-)

+2 votes   article: Players Choice
FamousSpear
FamousSpear Dec 31 2011, 2:55pm says:

looks cool :)

+4 votes   media: Happy New Year update - New BoS infantry
FamousSpear
FamousSpear Dec 22 2011, 7:29am says:

looks cool guys, I like the nuts and boltsy look of the 'dash board' indicators very cool

+1 vote   article: Growing Team! + Buffs & Debuffs
FamousSpear
FamousSpear Dec 17 2011, 8:42am says:

mmmmmmm chopppy!

+1 vote   media: choppa
FamousSpear
FamousSpear Dec 16 2011, 1:32pm replied:

ooooh sounds star trekky :-P

P90's at dawn anyone?

+2 votes   media: The new Anti-Earth faction with the anti leader
FamousSpear
FamousSpear Dec 15 2011, 2:48pm says:

NICE!!!!!

do the work like real claymores? with a (> one direction explosion?

looks good :-)

+2 votes   media: Claymore mines
FamousSpear
FamousSpear Dec 15 2011, 4:53am says:

ooooooooooooooooooooooooooooooooh

+5 votes   media: Replicators in multi-player
FamousSpear
FamousSpear Dec 13 2011, 4:02pm says:

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FamousSpear Dec 13 2011, 3:33am says:

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FamousSpear
FamousSpear Dec 11 2011, 1:22am says:

hehe nice

+1 vote   media: A few new characters are ingame
FamousSpear
FamousSpear Dec 7 2011, 5:54am replied:

Kislevite winged lancers have been around for about 30 years in the warhammer franchise

+1 vote   media: Son of Ursun
FamousSpear
FamousSpear Nov 29 2011, 9:38am says:

You've got some really nice stuff there :-) Diverse

+2 votes   download: Jeremiah Pena Music Demo Reel
FamousSpear
FamousSpear Oct 4 2011, 12:47pm says:

grrrr why does everybodies game look way prettier than mine!

+2 votes   media: Taste The Sword - Set 4
FamousSpear
FamousSpear Sep 4 2011, 1:49am replied:

AAAAAAAAAAAAAAAAAAAAAAAh you nailed it matey Awesome!!!!

I was so looking forward to some replicator bashing when i saw you added shotguns :-D

+1 vote   media: The attack: the replicators
FamousSpear
FamousSpear Aug 8 2011, 3:48am says:

Looking great.

+4 votes   article: The Tauri forces
FamousSpear
FamousSpear Jul 29 2011, 11:49pm says:

British SAS Variant willys Jeep
2x2 Vikers K machineguns 2 front facing 2 rear facing position (Total 4 VK)
Central Stand mounted .50 cal Browning M2

:-)

+2 votes   article: Give us more ideas!!
FamousSpear
FamousSpear Jul 26 2011, 7:34pm replied:

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FamousSpear Jul 26 2011, 7:32pm says:

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FamousSpear Jul 25 2011, 9:22am says:

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FamousSpear Jul 21 2011, 5:05pm says:

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FamousSpear Jul 21 2011, 4:16pm says:

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FamousSpear Jul 19 2011, 1:57pm says:

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FamousSpear Jul 19 2011, 7:25am says:

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FamousSpear Jul 15 2011, 2:57pm says:

Ok I have gone over all the text files I can find. Except for the new mission, I need to try and play it through to see who says what.

Just out of curiosity how attached are you to the name folkwang? just because wang in english is slang for ***** so it sounds a bit weird :-P

+1 vote   group: Stargate: Adventures in the galaxy developers
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