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Comment History  (0 - 30 of 489)
FamousSpear
FamousSpear @ The galaxy awaits!

Little?

Good karma+2 votes
FamousSpear
FamousSpear @ Fallout: Tame The Wastes

hmmm.. I am not sure what the problem is there.. all I can suggest is a redownload/reinstall..

I am trying to think if I have encountered this kind of problem in the past and what fixed it, but I don't have an answer..

Sorry

Good karma+1 vote
FamousSpear
FamousSpear @ Hail to the king

from that angle it kinda looks like the Doom Chicken, a little known mythical monster!

Good karma+11 votes
FamousSpear
FamousSpear @ Fallout: Tame The Wastes

yes this is a problem that seems to be random..

We have found no uniform cause or solution and it does not happen for everyone.

I sometimes experience a crash at start up (Something like 1 in 10 I would say)

I found launching from a shortcut seems to help, and trying to launch it a few times in a row. Then all of a sudden it will be just fine.

Good karma+1 vote
FamousSpear
FamousSpear @ Gyrocopter

Yay :D

Good karma+3 votes
FamousSpear
FamousSpear @ Star Trek: Armada 3

Hello, I remember many moons ago there being talk of a 'manual' being released with the mod, did this goal ever get completed, or was it abandoned or still in development?

Good karma+1 vote
FamousSpear
FamousSpear @ Patch 5.52

ah rats, hmmm I must have mis-structured it. Sorry about that.

I am kind of taking a break from modding at the moment, it was just taking too much energy.

Some people do experience crashes for no reason that we could ever fathom, as it doesn't happen for everyone.. it just boggles the mind!

Good karma+1 vote
FamousSpear
FamousSpear @ Patch 5.52

I don't know...

The only other thing I can suggest is maybe redownload in case the download got corrupted first time...

Good karma+1 vote
FamousSpear
FamousSpear @ Fallout: Tame The Wastes

Are you using steam?

In steam the path is doubled up like this:

Steam\steamapps\common\Sid Meier's Civilization IV Beyond the Sword\Beyond the Sword\Mods\Fallout-TTW

Does that solve the issue? If not PM me.

Good karma+1 vote
FamousSpear
FamousSpear @ If the cause is just and honourable...

Hey Tomalok..... It's behind you!

Good karma+5 votes
FamousSpear
FamousSpear @ A Commissar In The Wasteland

5.52 Patch fixes the Mr House issue I think. I noticed something was wrong and fixed it, whther it fixed all the issues or created new ones I am not sure. let me know if the issue persists after 5.52 patch.

Good karma+1 vote
FamousSpear
FamousSpear @ A Commissar In The Wasteland

Yeah previous versions..

Good karma+1 vote
FamousSpear
FamousSpear @ Fallout: Tame The Wastes

beyond the sword 3.19

Good karma+1 vote
FamousSpear
FamousSpear @ FTTW 5.51

Sorry, unfortunately the mod is not compatible with Mac. This is because it uses a custom .dll and whoever did the porting of Civ to Mac neglected to put in the support for this.

Sorry there is nothing I can do to help. It is a sucky part of CivIV on Mac..

Good karma+1 vote
FamousSpear
FamousSpear @ FTTW 5.51

Also you can try switching off xml caching in the same .ini file. If you don't know how to do that you can PM me.

Good karma+1 vote
FamousSpear
FamousSpear @ FTTW 5.51

Ok so there may be a pattern to the trait madness. We are currently exploring the possibility that the Traits work on the longer speed settings, but not quick and normal.

We will investigate further and I will see what shakes out!

Good karma+1 vote
FamousSpear
FamousSpear @ FTTW 5.51

Ok so it looks like somehow the traits are broken again, despite nothing having been done to them since the last time I witnessed them working correctly... I just don't understand...

Good karma+1 vote
FamousSpear
FamousSpear @ FTTW 5.51

That should work...

One thing you could try is making a shortcut to run the mod directly, or try running it using the default setting in the civ4.ini file found somewhere like here:

C:\Users\Me\Documents\My games\beyond the sword\civilizationIV.ini

; Specify a Mod folder (Mods\Mesopotamia), '0' for none
Mod = Fallout-TTW

If that doesn't work, try redownloading, incase you got a corrupt download.

Or try running the mod a few times, every now and then I get the experience where civ or a mod just doesn't load, then I do it again and it is fine.

Good karma+1 vote
FamousSpear
FamousSpear @ FTTW 5.51

Mediafire.com

Link to background graphic glitch.

Just unzip and add to the Fallout-TTW Folder and overwrite as requested.

Currently uploading the fixed version as well, so this step should only be necessary for those who downloaded early.

If you get a pink screen in places like the civic screen, then you need this.

Good karma+1 vote
FamousSpear
FamousSpear @ FTTW 5.51

There may be an issue with some background screens, I am a bit confused as I haven't touched anything for quite a while, yet it may be that a piece of art got deleted some how...confusion!

Good karma+1 vote
FamousSpear
FamousSpear @ Call of Warhammer: Beginning of The End Times

needs -- at the beginning of the line

Good karma+1 vote
FamousSpear
FamousSpear @ Install instructions

Not sure if this is an oversight or not, but the 'Grain Exchange' (Playing Empire Nuln Faction: Sorry can't remember proper name!) costs 0 gold.

Looking forward to getting deeper into the mod soon!

Good karma+1 vote
FamousSpear
FamousSpear @ New Excalibur WIP

ooooh swoopy!

Good karma+3 votes
FamousSpear
FamousSpear @ Fallout: Tame The Wastes

If you can go to our civfanatics forum and post some saves we might be able to work out what is happening and try to fix it.

That far into the game it could be just about anything potentially causing a problem..

Good karma+2 votes
FamousSpear
FamousSpear @ Fallout: Tame The Wastes

I assume those are fallout 4 factions? Haven't played it, not that interested in it.

At the moment I am not even that sure if I will be continuing to work on the mod, the team has more or less gone and I don't really have any motivation to work on it alone.

We shall see..

Good karma+3 votes
FamousSpear
FamousSpear @ Fallout: Tame The Wastes

My plan with the game is to start in the west and work your way east to ever increasingly difficult and rewarding locations. I am not all the interested in F3+, so I don't really intend to do anything with those factions. (except for some indentity purposes)

Of course anyone is welcome to make scenarios for the east coast if they want to.

Good karma+1 vote
FamousSpear
FamousSpear @ LIES

Ah rats the Romulan beat me to the It's a FAaaaaaaaaake!!!! Line!

Good karma+2 votes
FamousSpear
FamousSpear @ Fallout: Tame The Wastes

I don't plan to add sub factions as such. Like Brotherhood variants.

My (sort of) plan is to make it that you will (Or can) forge a faction into the identity of one of it's subfactions/timeline variants based on your choices and actions.

A big part of which will be your civic choices.

So a refuge BoS will become like Lyon's Brotherhood, A wealth focused NCR will become like the Post-Tandi Mess! Etc.

I haven't really figured out exactly what these will be like and such as I am on a break from the mod for a while, but that is the plan made possible by the DynTraits Mod.

Good karma+3 votes
FamousSpear
FamousSpear @ Alpha5.5 Christmas PipBoy

Your english is fine.

This is a problem that is bugging us, as it doesn't seem to happen to everyone.

(Particualrly me or the people working with me)

Which makes the problem some what tricky to fix!

We are working on an updated more stable version, I am just ill at the moment so have put the mod on an indefinite pause for the time being. Other work continues from other people though, so I am waiting to see the fruits of their labour!

Good karma+1 vote
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