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FamousSpear
FamousSpear May 26 2015, 7:31am replied:

Yeah I just tried to load it from my shortcut, and it took three tries.

So making the shortcut certainly speeds up the attempts.

I don't know if it will cause probelms with steam though.. I have the ancient CD of Glorious Antiquiety, So I cannot test it for steam.. sorry

+1 vote   mod: Fallout: Tame The Wastes
FamousSpear
FamousSpear May 26 2015, 7:20am replied:

I hope it won't take you more than a few tries, the other thing to try is making a shortcut that loads the mod directly.

To do it, make a shortcut of the BtS .exe then right click it and select properties and in the box called 'Target'
Change it so it reads:

"C:\Games\Civ4\Beyond the Sword\Civ4BeyondSword.exe" mod=\Fallout-TTW

The bit in "" is obviously your location, so leave that the way you had it. I just put it there so you know how to right the 'Mod' bit.

That helped me get 'less' crashes from it.

I don't know why it is, but I have had it with other mods and even the base game on 8.1... very annoying.. not a fan! :D

+1 vote   mod: Fallout: Tame The Wastes
FamousSpear
FamousSpear May 25 2015, 6:56pm replied:

are you on windows 8? I found it started doing this when I upgraded, about 1 in 3 times.

I think it is a windows 8 stupidity, as it never happened until I 'upgraded' my windows from 7

+1 vote   mod: Fallout: Tame The Wastes
FamousSpear
FamousSpear May 25 2015, 7:09am replied:

What did you do wrong? How did you fix it?

Just incase someone else makes the same mistake.

+1 vote   mod: Fallout: Tame The Wastes
FamousSpear
FamousSpear May 23 2015, 4:59am replied:

You are going to need to give me more information, otherwise it could be a number of things... fails how? What did you do with it?

+1 vote   download: Alpha 5 Full Release
FamousSpear
FamousSpear May 18 2015, 4:08am replied:

python should no longer be required, as religions are now handled in the .dll

you have to set it in the favourite religion in the leaderhead file.

adding a trait for the civ in the traitinfo file.

Can't think of any others, but I haven't added a civ in the new version, so I don't actually know for certain yet.

+1 vote   news: Alpha 5 (Full Release)
FamousSpear
FamousSpear May 17 2015, 4:36am replied:

if you want to update all the necessary files to add a new civ, I will merge it in.

There just won't be much too the civ, until we get to that stage in the development.

+1 vote   news: Alpha 5 (Full Release)
FamousSpear
FamousSpear May 14 2015, 9:10am replied:

....I hate you so much....

Mr House has been confirmed for ages, he just won't be in for ages!

Because I have more important things to do!! :P

+1 vote   news: Alpha 5 (Full Release)
FamousSpear
FamousSpear May 13 2015, 12:58pm replied:

ugh... shut up robo face!

That's why I keep asking new people to come so I can talk about something other than mr house and robots!!

+1 vote   mod: Fallout: Tame The Wastes
FamousSpear
FamousSpear May 12 2015, 7:51am says:

Make Sure You Run The Game In Noble Difficulty I keep forgetting this!

+1 vote   download: Alpha 5 Full Release
FamousSpear
FamousSpear May 12 2015, 7:35am says:

Oh deer! Looks like someone is going to be supper!

+1 vote   media: Animals
FamousSpear
FamousSpear May 9 2015, 12:03pm replied:

I just successfully downloaded it.

the 7z is a compressed folder, you need to extract it with 7z(free software)

the .ftl file is inside

+1 vote   download: Better Planets and Backgrounds 1.3.1
FamousSpear
FamousSpear May 9 2015, 9:34am replied:

the .dll is now updated to the release version

+1 vote   news: Alpha 5 (Full Release)
FamousSpear
FamousSpear May 8 2015, 2:38am says:

Looking good!

Waiting Patiently...... ARRRGGGH!

+5 votes   news: Dev Log: Bug Fixings
FamousSpear
FamousSpear May 7 2015, 2:52pm replied:

On our main forums we have a discussion board for the NCR Faction if you want to get involved in brainstorming for it!

+1 vote   mod: Fallout: Tame The Wastes
FamousSpear
FamousSpear May 7 2015, 1:31pm replied:

'Full world' maps cause a lot of problems with mapscript for resources and start locations as well.

The single landmass is MASSIVE though, I just need to get the ai better at exploiting it so we can have a proper race to see who can fill it up the most! :D

+1 vote   news: Alpha 5 (Full Release)
FamousSpear
FamousSpear May 7 2015, 1:09pm says:

ok, it's up and ready to rumble!

Sorry to the 20ish people that already downloaded!

+1 vote   download: Alpha 5 Full Release
FamousSpear
FamousSpear May 7 2015, 1:02pm replied:

the NCR are in.

No faction has a lot of specific content yet, but it's there with Tandi steering it to glory!

+3 votes   mod: Fallout: Tame The Wastes
FamousSpear
FamousSpear May 7 2015, 1:01pm says:

ok the fixed version is uploaded just awaiting authorisation

+2 votes   download: Alpha 5 Full Release
FamousSpear
FamousSpear May 7 2015, 10:19am says:

I just made this apology on the news thread but I will add it here too.

I uploaded the development version of the .dll rather than the release version.

This will mean you will see a lot of 'assert' messages in game.

For now you can just click 'ignore all/always' (I forget the exact name) and then you will only see each assert once.

I am downloading the compiler software to fix this as soon as I can.

Big Sorry!

+2 votes   download: Alpha 5 Full Release
FamousSpear
FamousSpear May 7 2015, 9:57am replied:

Cheers!

Hopefully I will get it done before the end of the week.

+1 vote   news: Alpha 5 (Full Release)
FamousSpear
FamousSpear May 7 2015, 9:56am replied:

There are no plans for a 'Non-US'/'World' Version of the mod, as Fallout is set in the US.

So my plan is to try and replicate the F1-NV world of the US first.
Along with trying to make an enjoyable empire builder.

One day if I am not completely burnt out or dead and this idea is finished. I may go onto build a 'Tame the World' version, that looks at what modders like Project Brazil and the Fallout Australia mods did for factions and story lines and build up from those.

That however is a far flung day away and I have no actual ambition to do that...

(Just making this is tiring me out enough and I am along way from finished on what is in my head..)

+2 votes   news: Alpha 5 (Full Release)
FamousSpear
FamousSpear May 7 2015, 9:52am says:

I have an apology to make.

I forgot to compile a release version of the .dll with this upload...

What that means is you will get lots of 'assert' messages.. For now you can just click 'ignore all/always' on these then you will only see one of each.

I will fix this as soon as I get download the needed software (New Hard drive) and compile the release .dll then I will change the upload here.

Sorry about that guys... I was enthusiastic to be done and just plain forgot!

+2 votes   news: Alpha 5 (Full Release)
FamousSpear
FamousSpear May 7 2015, 9:45am replied:

I also hear the point about it becoming 'monopolised' and I don't like that idea, which is a real potential 'threat'.

We have seen it with only being allowed a game to be played on steam or other online2Play systems. The potential for games to only launch in one place, then only get the mods on one system, then only get mods if you pay for them up front would be a tragic way to implement this idea.

However the idea of thanking a modder by buying them a metaphorical cup of coffee, in an easy and non-convuluted way would be really good for the potential hours of fun that their efforts have given you.

It could also re-invigorate a lot of modders who got burnt out or who want to focus their productive energy on more rewarding things, if their modding bought their kids their next pay or school shoes or let them take the spouse out to a restaurant.

The modding community has thrived for so long because generally modders are really open and generous people (Time, Wisdom, Knowledge, Productivity, all freely shared) The 'other types' that are being referred to here, don't tend to last very long.

Wouldn't it be nice to have a system that lets you quickly and easily reward a modder for the years they have worked on their excellent mod?

+1 vote   news: The uncertain future of paid mods
FamousSpear
FamousSpear May 7 2015, 9:34am says:

There seems to be a really interesting attitude permeating through this idea.

People keep saying modders mod for the love of modding, which I think is true. They don't have any other reason to do it?

They then go on to say that giving modders money will stop modders modding because they will only want money..

I fully accept that money makes things messy. Particularly legally(Copyright and all that jazz), as well as attracting sheisters and the like.

However, someone liking your work enough to give you money is a positive motivator, it literally shows your work has worth.

I think giving modders and mod groups an oppurtunity to see some return for their work is a really positive thing.

Even if they only get enough to take themselves out for a meal at a restaurant, that is a nice thing to do for someone who has given so much time and effort on something that gives you joy.

I think this particular implementation was a bit floored, and throwing it out there with no warning was a bad move. The 50% to the company who's work we have actually already paid for by owning the game sounds a bit steep and doesn't really reflect 'rewarding' the modders so much. I agree the modder should get the lions share as the transaction service is a passive part. Once it is setup for 1 it is setup for 1 thousand, etc. I think the 50% should be on the modder side.)

I actually like the idea of an easy to use and quick transaction system. (Like what steam has)
Would be a really great thing for modders and the mod community, maybe something like the 'pay what you like system' of humble bundle and those kinds of thing.
A couple of clicks and you have given 50p, £1 or £10 or whatever you feel your experience with the mod would be a great thing for modders.
Especially if modders had options, like pay only, 1 free(no intrusive and hard selling tactics)/ 1 paid version(newer updates, expanded content), Donations with quantity tracking (You can see how much this mod has made the modder), straight donations.

A one stop shop where you can get the game (click), view the mods and try them out and give a £1 thankyou(click) to the modders who make a great experience for you would (or could) be a really positive space.

+1 vote   news: The uncertain future of paid mods
FamousSpear
FamousSpear May 7 2015, 6:16am replied:

I think this comment should be unburied and up voted personally, it seems like a very reasonable discussion point.

+1 vote   news: The uncertain future of paid mods
FamousSpear
FamousSpear May 7 2015, 2:10am says:

Unzip it to the desktop first, then move it into the bts folder.

It is a program files 'permission' issue that blocks it from directly unzipping there.

+2 votes   download: Alpha 5 Full Release
FamousSpear
FamousSpear May 6 2015, 10:51am says:

He is a young and feisty man at this point!
(or that is the argument we are going to stick with for the sake of being able to use this great Power Armoured Leaderhead....)

+1 vote   media: High Elder John Maxson
FamousSpear
FamousSpear May 6 2015, 10:49am says:

Yes, that is basically it...

It would be awesome to have the proper Master freaky gooey machine version, but as you said... VERY hard to make a Civ Leaderhead of that!

+1 vote   media: The Master's Representative
FamousSpear
FamousSpear May 6 2015, 10:48am says:

He is the leader of the Civilised Ghoul Faction

(sorry for late response only just found these comments!)

+1 vote   media: Harold The Ghoul
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