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FamousSpear
FamousSpear 23hours 45mins ago replied:

Yes, but you would have to combine them manually, which would mean recompiling the .dll after combining the source codes.

In short, it is not a simple task.

I have only included oppurtunity fire from RevDCM.

Because this mod is based on kmod AI, it is more difficult to include source code from other mods. you can see a full list of changes to the .dll of the mod at our forum page Forums.civfanatics.com

You will see there is already a lot of stuff in it.

+1 vote     mod: Fallout: Tame The Wastes
FamousSpear
FamousSpear Oct 16 2014, 6:52pm says:

because you did not run the game as administrator. This problem will be removed with the next release, as we have made a non-Bug UI version.

+1 vote     download: Alpha 4 PatchB
FamousSpear
FamousSpear Oct 11 2014, 8:05pm replied:

We will hopefully be releasing Alpha5 soon. (Had a bunch of teething problems with our switch to the New UI which is causing delays) So I would love you to grab that when it comes and give feedback on how you feel it is progressing!

+1 vote     mod: Fallout: Tame The Wastes
FamousSpear
FamousSpear Oct 5 2014, 10:24am replied:

you could also argue that the wraith were able to counter this too when they developed a jamming code for asgaard beaming. Although only briefly. I think it was when they stole the atlantis database.

+1 vote     article: Stargate Invasion Human Changelog
FamousSpear
FamousSpear Sep 27 2014, 6:00pm says:

muahahahaha

I shall vex and destroy all binars!!

You fell into my trap you fool muahahahaha

(I was going to actually look up and make a proper code, then I thought.... nah!..)

+1 vote     media: Robots!
FamousSpear
FamousSpear Sep 27 2014, 11:36am replied:

haha.

The gundam is not in the mod at the moment, but I am thinking of adding it as a reward to a random event story.

+3 votes     media: Robots!
FamousSpear
FamousSpear Sep 26 2014, 11:21am says:

haha!

I was wondering if anyone was going to try and translate the binary!

I nearly added at the end of the description. I am one of the former :D

+1 vote     media: Robots!
FamousSpear
FamousSpear Sep 23 2014, 9:48am says:

Some of the trees is burnt!

That looked to be a really weird starting position.

It was a tiny slither of land that may or may not have been an island.

Suffice to say, if I had started there in a real game, I probably would have just restarted!

+2 votes     media: Atomic Meltdown? No Problem!
FamousSpear
FamousSpear Sep 18 2014, 4:32pm replied:

these UI issues will hopefully resolve themselves with the next release as we have changed to a different base UI code

+1 vote     mod: Fallout: Tame The Wastes
FamousSpear
FamousSpear Sep 4 2014, 11:21am says:

I wanna ride the giraffe!!

+8 votes     media: 3D Beast Models
FamousSpear
FamousSpear Sep 3 2014, 10:41am says:

I am glad you guys are excited, I am too, it took forever to figure out what was going wrong with the new UI code!

There is still lots to do, there are still some glitches in the ui code that we need to figure out and fix, certain buttons not doing what they are supposed to etc, but it is a huge leap forward.

I have almost finished writing the first Story Event, and I really like it. Soon I will try coding it in and see if I get it right!

Lots of work to do before it will be releasable, but it is very exciting!

+1 vote     article: Progress Report
FamousSpear
FamousSpear Aug 29 2014, 2:24am replied:

but we are working on a completely new version

+3 votes     mod: Sword Of Damocles: Warlords
FamousSpear
FamousSpear Aug 20 2014, 1:11am replied:

it would also be a massive additional work load

+1 vote     mod: Star Trek: Armada 3
FamousSpear
FamousSpear Aug 19 2014, 11:56pm replied:

no I don't think so, all Titans are now termed dreadnoughts.

The klingons are unique in that they have the 'bomb' dreadnought, and a more conventional dreadnought, as many people weren't keen on the klingons only having a mega bomb.

+2 votes     mod: Star Trek: Armada 3
FamousSpear
FamousSpear Aug 19 2014, 7:23pm replied:

Just checked them out, thanks for the tip.

Axanar is the one that still most interests me I think.. I quite like 'Klingon war era' as a timeframe to explore, and the 'documentary style' of the trailer was epic and I immediately went 'Argh what happens!!' :D

Horizons as a 'low-budget' undertaking looks pretty amazing, I wonder how fullscale NX class war will turn out.

Renegades certainly has the most impressive cast list, and it is a really interesting time period (post voyager return) I just don't know if I like the premise.. a sort of star trek meets firefly (which as a word combo sounds awesome) I just don't kbnow if it is going to try too hard to be star trek but 'dark' and 'edgy'... The teaaser trailer didn't really grab me..

But it is exciting to see that trek continues!

+1 vote     mod: Star Trek: Armada 3
FamousSpear
FamousSpear Aug 19 2014, 2:49pm replied:

sometime after about 28 minutes, they do Gowron impersonations "For the Empire!" Also SPOILER ALERT for anyone who hasn't seen the end of DS9 and wants to.

0 votes     article: STA3 CTA DEV DIARY 11
FamousSpear
FamousSpear Aug 19 2014, 12:31pm says:

This is looking pretty awesome!

One thought on the dominion suicide (which I know is not technically related) it seems a bit strange, something like a kamikaze death strke against the 'killer ship' would seem more appropriate or maybe just a 'micro-shockwave' type death. If it was a small team of Jemmies then suicide there and then would make sense, but when they have two massive ships at their desposal, you would think they would do something with them!

Also does anyone else think it is really cool with the loyalty of actors and star trek creators, Star Trek more than anything I can think of recycles actors like crazy!

In that teaser (I so want to see this movie!) you had Martok, and Ramirez was also a former star fleet admiral in TNG, and I am pretty sure he was Morn too!

There are so many examples of them doing this as well it is crazy!

You even meet the Primary Founder in TNG, points for anyone who knows what episode :P (she looks the same but is not technically a founder in the changeling sense, although the founder name is apt.)

Anyway, this is looking awesome! Bring on the Borg!

+2 votes     article: STA3 CTA DEV DIARY 11
FamousSpear
FamousSpear Aug 17 2014, 8:30pm replied:

New Civs will be part of an 'expansion pack' when the base mod is complete.

+1 vote     mod: Fallout: Tame The Wastes
FamousSpear
FamousSpear Aug 13 2014, 1:19pm says:

that's some pretty land.

+3 votes     article: Settlement Mini Preview
FamousSpear
FamousSpear Aug 7 2014, 8:50am replied:

Vaults are dotted all over the map, they are the 'mine' art work. on various tiles, they are very large so you can't miss them. If you are trying to play as bos, enclave, or super mutant, and you do not start with a vault 'under' your settler, then quit to main menu and start a new game. That will give your settler a starting vault. There is a glitch in the map code we have taht for some reason does not work the first time you start a new game...

+1 vote     mod: Fallout: Tame The Wastes
FamousSpear
FamousSpear Jul 4 2014, 1:10pm says:

nice

+8 votes     article: New World Map
FamousSpear
FamousSpear Jun 23 2014, 2:58pm says:

your biological and technological distinctiveness will be added to our BOOM!!

+29 votes     media: The weak shall perish
FamousSpear
FamousSpear Jun 22 2014, 5:43pm says:

Does this mean we will get a side quest where we can zip round the sun in a stolen Bird of Prey and go hunting for some nuclear wessels and a pregnant whale?

+17 votes     media: Wub wub wub wub wub wub wub wub
FamousSpear
FamousSpear Jun 18 2014, 5:21pm replied:

the other thing is your bts patched to 3.19?

I know someone else had a problem because they were running 3.17

+1 vote     mod: Fallout: Tame The Wastes
FamousSpear
FamousSpear Jun 18 2014, 3:51pm replied:

oh, well if you are running as admin it should work, the only other thing is making sure it is in the main game directory, but that would normally crash the game on initialisation.

The mod works fine for me and everyone else using it, that problem is usually caused by not running in admin as it has the BUG mod, which needs admin permission to work properly.

+1 vote     mod: Fallout: Tame The Wastes
FamousSpear
FamousSpear Jun 18 2014, 3:48pm replied:

hmmm...have you installed it in the main mods directory of the game and not my documents, and are you running the game as administrator...

if it just doesn't start I cannot think what the problem could be.. normally if something was wrong it would crash or some other oddity, but just not reloading... never experienced that, other than sometimes mods take a while to start for me if my computer is in a lazy mood.

+1 vote     mod: Fallout: Tame The Wastes
FamousSpear
FamousSpear Jun 18 2014, 3:46pm replied:

did you run the game as administrator?

+1 vote     mod: Fallout: Tame The Wastes
FamousSpear
FamousSpear May 30 2014, 3:08am replied:

Yes civ 3 also had a fallout mod. (not connected)

Thanks for the support!

+1 vote     mod: Fallout: Tame The Wastes
FamousSpear
FamousSpear May 25 2014, 5:15pm says:

They boldly went where no one is going to go anymore....

+5 votes     media: Last hurrah
FamousSpear
FamousSpear May 11 2014, 10:38am says:

the only question I want answered is how many of them can I ride! :D

+3 votes     media: Bestiary iteration 1
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