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FamousSpear
FamousSpear 21hours 21mins ago replied:

You can add in any kind of map you want by adding it to the private maps folder.

I found that because there are no boats, all of the existing maps wasted so much of the screen on water, even the original pangea map script.

So I changed it to maximise land mass to give the most playing space.

The map work continues to evolve, we will add more stuff to what goes into the maps, resources, features, 'lairs', etc.

The eventual goal is to get a map that starts everyone clumped in the west and draws you across to the east with all kinds of special content and locations, but that is a long way off still.

With the most important sites and resources being guarded by the strongest enemies, requiring a big push to get the best stuff.

+1 vote   mod: Fallout: Tame The Wastes
FamousSpear
FamousSpear Jun 19 2015, 10:45am replied:

if you are on windows 8.1, try a few times, for some reason in randomly crashes on startup with 8.1, but once it loads it works fine, some weirdness with windows..

+1 vote   media: Is it a bird? Is it a Plane?
FamousSpear
FamousSpear Jun 16 2015, 6:07pm replied:

I am not really far enough along in the design of it to worry about putting too much effort into advertising right now, there are still far too many things to get done and I am not 'entirely' happy with the mod yet, I want to get far more of the ideas in my head into it first, then I can worry about spreading the news!

Anyone else welcome to do it though!

+1 vote   mod: Fallout: Tame The Wastes
FamousSpear
FamousSpear Jun 15 2015, 9:15pm replied:

You should come over to civfanatics and join the design talk.

Master of mana had a similar thing with resources and stores.

There is a modcomp of civfantics which I have looked at a few times, but is python based and only sort of half of what it needs to be.

I do want to make a production overhaul at some point, it is just having the time with the guys on team so I can only promise it when it is done.

All of the faction and Lore content will only come in once I have the 'base game' built, a while back I had a much larger team and a lot of guys volunteering to help, but unfortunately time and their own circumstances meant they had to step back out.

That's why a lot of stuff is half done, as they were half way through when they had to leave.

We keep chipping away though.

Right now I am working on overhauling the civics system to take advantage of the New Dynamic Traits system we have, that will give 'evolving' civics that change over time and also interact with other civcs and actions, which might hopefully give a civic system that is completely different to anything else I have seen.

+1 vote   mod: Fallout: Tame The Wastes
FamousSpear
FamousSpear Jun 15 2015, 8:26pm says:

that middle one looks amazing, walking over a dune and seeing that sparralled across the sand would be.... eerie...

+2 votes   news: Dev Log: Ruins
FamousSpear
FamousSpear Jun 14 2015, 4:25pm replied:

I haven't really played C2C, I tried it once but couldn't get into it.

So my question to you would be, what are the best ideas/features that you would want to see be a part of FTTW from C2C?

Be specific and sparing, if you say all of it then it will just never happen as I don't have the time or the skill of a big team, the guys that I work with are great, but they don't have a lot of time to give.

+1 vote   mod: Fallout: Tame The Wastes
FamousSpear
FamousSpear Jun 14 2015, 4:17pm replied:

I doubt the C2C guys would have the time to work with me on this, I have a few guys that work with me when they have the time and we introduce new things, it all just takes time and I don't have the energy to do anything quickly. There is still a lot that I want to do with the mod, it is far from the idea that I have in my head.

I had not noticed the issue with auto-obseleting units, Would I be right in guessing that it is things like metal armour to combat armour that is the issue?

When you say auto delete, I am guessing you mean from the buildable units on the city screen list?

When able I will see if we can disable it, or find some way to keep 'important' units active in situations where you don't have the needed supplies.

+1 vote   mod: Fallout: Tame The Wastes
FamousSpear
FamousSpear Jun 10 2015, 12:21pm replied:

especially when it is mildly radioactive

+1 vote   mod: Fallout: Tame The Wastes
FamousSpear
FamousSpear Jun 7 2015, 5:26pm replied:

because linking cities with resources is much more powerful in FTTW, bonuses boost productivity per bonus, so you get a lot more than just the bts sytem of having a resource for prereqs, you get repeated boosts to all outputs.

it also represents the difficulty of building and maintainin routes in the wasteland, and keeping them secure along with the caravans and travellers that use them.

I thought about reducing it a few times, but whenever I played it, it seemed to fit properly, so I kept leaving it as it was.

The idea is that it forces to make choices, add improvements or connect resources, it takes time to fully develop your lands.

It also makes it more important to protect key tiles from being pillaged by barbs or DOps.

+2 votes   mod: Fallout: Tame The Wastes
FamousSpear
FamousSpear Jun 4 2015, 8:16am replied:

I think Bts auto obsoletes units that are no longer of any value or reason to build instead of a later version, but as far as I know it is a rare occurence..

What ones are obsoleting? What are they being replaced with? Why do you want the old ones still?

In the words of Johnny 5 'Need Input!'

+1 vote   mod: Fallout: Tame The Wastes
FamousSpear
FamousSpear May 26 2015, 7:31am replied:

Yeah I just tried to load it from my shortcut, and it took three tries.

So making the shortcut certainly speeds up the attempts.

I don't know if it will cause probelms with steam though.. I have the ancient CD of Glorious Antiquiety, So I cannot test it for steam.. sorry

+1 vote   mod: Fallout: Tame The Wastes
FamousSpear
FamousSpear May 26 2015, 7:20am replied:

I hope it won't take you more than a few tries, the other thing to try is making a shortcut that loads the mod directly.

To do it, make a shortcut of the BtS .exe then right click it and select properties and in the box called 'Target'
Change it so it reads:

"C:\Games\Civ4\Beyond the Sword\Civ4BeyondSword.exe" mod=\Fallout-TTW

The bit in "" is obviously your location, so leave that the way you had it. I just put it there so you know how to right the 'Mod' bit.

That helped me get 'less' crashes from it.

I don't know why it is, but I have had it with other mods and even the base game on 8.1... very annoying.. not a fan! :D

+1 vote   mod: Fallout: Tame The Wastes
FamousSpear
FamousSpear May 25 2015, 6:56pm replied:

are you on windows 8? I found it started doing this when I upgraded, about 1 in 3 times.

I think it is a windows 8 stupidity, as it never happened until I 'upgraded' my windows from 7

+1 vote   mod: Fallout: Tame The Wastes
FamousSpear
FamousSpear May 25 2015, 7:09am replied:

What did you do wrong? How did you fix it?

Just incase someone else makes the same mistake.

+1 vote   mod: Fallout: Tame The Wastes
FamousSpear
FamousSpear May 23 2015, 4:59am replied:

You are going to need to give me more information, otherwise it could be a number of things... fails how? What did you do with it?

+1 vote   download: Alpha 5 Full Release
FamousSpear
FamousSpear May 18 2015, 4:08am replied:

python should no longer be required, as religions are now handled in the .dll

you have to set it in the favourite religion in the leaderhead file.

adding a trait for the civ in the traitinfo file.

Can't think of any others, but I haven't added a civ in the new version, so I don't actually know for certain yet.

+1 vote   news: Alpha 5 (Full Release)
FamousSpear
FamousSpear May 17 2015, 4:36am replied:

if you want to update all the necessary files to add a new civ, I will merge it in.

There just won't be much too the civ, until we get to that stage in the development.

+1 vote   news: Alpha 5 (Full Release)
FamousSpear
FamousSpear May 14 2015, 9:10am replied:

....I hate you so much....

Mr House has been confirmed for ages, he just won't be in for ages!

Because I have more important things to do!! :P

+1 vote   news: Alpha 5 (Full Release)
FamousSpear
FamousSpear May 13 2015, 12:58pm replied:

ugh... shut up robo face!

That's why I keep asking new people to come so I can talk about something other than mr house and robots!!

+1 vote   mod: Fallout: Tame The Wastes
FamousSpear
FamousSpear May 12 2015, 7:51am says:

Make Sure You Run The Game In Noble Difficulty I keep forgetting this!

+1 vote   download: Alpha 5 Full Release
FamousSpear
FamousSpear May 12 2015, 7:35am says:

Oh deer! Looks like someone is going to be supper!

+1 vote   media: Animals
FamousSpear
FamousSpear May 9 2015, 12:03pm replied:

I just successfully downloaded it.

the 7z is a compressed folder, you need to extract it with 7z(free software)

the .ftl file is inside

+1 vote   download: Better Planets and Backgrounds 1.3.1
FamousSpear
FamousSpear May 9 2015, 9:34am replied:

the .dll is now updated to the release version

+1 vote   news: Alpha 5 (Full Release)
FamousSpear
FamousSpear May 8 2015, 2:38am says:

Looking good!

Waiting Patiently...... ARRRGGGH!

+5 votes   news: Dev Log: Bug Fixings
FamousSpear
FamousSpear May 7 2015, 2:52pm replied:

On our main forums we have a discussion board for the NCR Faction if you want to get involved in brainstorming for it!

+1 vote   mod: Fallout: Tame The Wastes
FamousSpear
FamousSpear May 7 2015, 1:31pm replied:

'Full world' maps cause a lot of problems with mapscript for resources and start locations as well.

The single landmass is MASSIVE though, I just need to get the ai better at exploiting it so we can have a proper race to see who can fill it up the most! :D

+1 vote   news: Alpha 5 (Full Release)
FamousSpear
FamousSpear May 7 2015, 1:09pm says:

ok, it's up and ready to rumble!

Sorry to the 20ish people that already downloaded!

+1 vote   download: Alpha 5 Full Release
FamousSpear
FamousSpear May 7 2015, 1:02pm replied:

the NCR are in.

No faction has a lot of specific content yet, but it's there with Tandi steering it to glory!

+3 votes   mod: Fallout: Tame The Wastes
FamousSpear
FamousSpear May 7 2015, 1:01pm says:

ok the fixed version is uploaded just awaiting authorisation

+2 votes   download: Alpha 5 Full Release
FamousSpear
FamousSpear May 7 2015, 10:19am says:

I just made this apology on the news thread but I will add it here too.

I uploaded the development version of the .dll rather than the release version.

This will mean you will see a lot of 'assert' messages in game.

For now you can just click 'ignore all/always' (I forget the exact name) and then you will only see each assert once.

I am downloading the compiler software to fix this as soon as I can.

Big Sorry!

+2 votes   download: Alpha 5 Full Release
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