The MonkeydoCompany Is willing to provide Professional Quality Voice Acting In Exchange for a copy of the finished product (For Portfolio Purposes) and a feedback/recommendation based on the work provided. We also provide English Text/Script Fixing Services for Non-Native English Speakers to provide a more 'Natural' English Product and Creative Writing Services. Can provide voices in many accents as well as create unique character voices including cartoon/animal/etc. Feel Free To Contact Me For All Your Voice Acting Needs!

Comment History  (210 - 240 of 306)
FamousSpear
FamousSpear Jan 25 2012, 9:00pm replied:

it's a real shame cause 1.4.4 was real stable for me and the new 1.5 content sounds great...i guess we just need to be patient and see if the guys release a fix for it...GO GUYS!

+1 vote   mod: Rage of Dark Gods. (Warhammer FB)
FamousSpear
FamousSpear Jan 23 2012, 12:48pm replied:

I think it is just that some units are either new or do not have the text translted into english yet, so in the english version there is no name, hence the placement text.

Also are you getting any 'unspecified error' crashes?

because I cannot get past turn 1 or 2 if I am lucky without a crash, I have installed it a couple of times and tried all the tips on their forum but no success...

+1 vote   mod: Rage of Dark Gods. (Warhammer FB)
FamousSpear
FamousSpear Jan 23 2012, 9:25am says:

Oh man File Sonic says the filesharing is now disabled..

+1 vote   mod: MechCommander Omnitech
FamousSpear
FamousSpear Jan 23 2012, 8:39am replied:

I am still having a crash problem... on the first turn as wissenland, it seems to be conected to the khorne followers...

+1 vote   mod: Rage of Dark Gods. (Warhammer FB)
FamousSpear
FamousSpear Jan 22 2012, 11:30am says:

Wahoo!!

Remember matey I am here if you need any help with text fixing or story writing.

Still looking forward to it :-)

+1 vote   article: Development report
FamousSpear
FamousSpear Jan 22 2012, 10:43am says:

short answer, it is not economically useful to keep developing a game you've already made your money on.....stinking board members :-P

money has ruined many a great game....

+1 vote   download: Sword of Damocles: Warlords (TC) v3.92f3 Patch
FamousSpear
FamousSpear Jan 21 2012, 5:20pm replied:

reloading and continuing campaign seems to let it carry on fine, but I haven't played much through the first turns, I keep making stupid mistakes or miss clicks so having to restart my campaign

+1 vote   mod: Rage of Dark Gods. (Warhammer FB)
FamousSpear
FamousSpear Jan 21 2012, 6:35am says:

I got to turn 2 of the campaign with the wissenland faction and then it crashed with a message about an unspecified error?

It's a shame becasue this mod is awesome. I want a steam tank!!!!

+1 vote   mod: Rage of Dark Gods. (Warhammer FB)
FamousSpear
FamousSpear Jan 20 2012, 12:33pm replied:

ok nevermind fixed it, it was a screen resolution issue I had to set it to match my standard resolution and then restart it

+1 vote   mod: Rage of Dark Gods. (Warhammer FB)
FamousSpear
FamousSpear Jan 20 2012, 11:57am says:

I am having a weird problem? I have run the game but it is not running in fullscreen, it only covers about 2/3rds of the screen but it is not running windowed either? (there is no winows border?)

Any ideas?

+1 vote   mod: Rage of Dark Gods. (Warhammer FB)
FamousSpear
FamousSpear Jan 20 2012, 9:10am says:

I found I was able to download all the parts at the same time from the Mirror 4 gigabase site, it still took a couple of hours but I didn't have to watch over it so 2 hours is a doddle hehe

+1 vote   mod: Rage of Dark Gods. (Warhammer FB)
FamousSpear
FamousSpear Jan 20 2012, 6:06am says:

That foliage looks awesome, I hope you don't 'overpopulate' the map with veg though I actually thought the huge desert expanses looked pretty awesome and made you as the player feel small in a bleak world!

+6 votes   article: Foliage update
FamousSpear
FamousSpear Jan 18 2012, 11:18am says:

that plane looks slick!

+2 votes   media: The Airport
FamousSpear
FamousSpear Jan 18 2012, 11:17am says:

wow that building looks awesome!

Is that some kind of globe on top or a radar dish at a certain angle

+1 vote   media: The Airport
FamousSpear
FamousSpear Jan 18 2012, 11:16am says:

hehe it would actually be a funky part of the mission to have to go to town with the tank muahahaha

The visitors centre is a nice touch I thought it was something like that when I saw the old planes fenced up

+1 vote   media: The Airport
FamousSpear
FamousSpear Jan 17 2012, 9:30pm says:

nice!

+1 vote   media: New Lasgun textures by Solistx!
FamousSpear
FamousSpear Jan 15 2012, 3:38pm says:

hehe it's kind of a weird thing to comment on but I think that sign looks awesome!

+1 vote   media: The Airport
FamousSpear
FamousSpear Jan 13 2012, 12:09pm says:

Hi guys what about a system similar to the Sims(particulary the Sims 2 desert Island stories or something like that) basically it would be close to a combination of the two ideas you have, in the sims game you collect resources, and then depending on what resources you have or your skill level (i think) it allowed you to build diffent types of wall or object, then you build your shelter one wall piece at a time, the more skill and resources you have the stronger the type of shelter you could build and the less time you would need to spend repairing it from storm damage etc. you can also have prefab style buildings that you placed as a completed structure when you had gathered enough resources.

I think this would be good as it gives you an RTS view which is good for being able to see the space you have and where to place your walls etc. which is often difficult and a bit fiddley in FP. So you get the freedom to be creative with the ease of control of being able to see your plan.

Alternatively you could have some kind of 'Blueprint' screen, where you take an area of the land, put it done on paper than plan out your stucture in a 2D or 3D plan (whatever planning system you felt worked best) choosing the types of material etc. and it keeps a running total of the resource requirements, then when you are done planning you gather the resources and place it down RTS style as the finished building, perhaps with a construction time, which is essentially automated. (either with your character moving around building it or just an X time passes and it's done system)

The game is looking really cool :-)

+2 votes   article: Players Choice
FamousSpear
FamousSpear Jan 9 2012, 5:03am says:

that looks cool :)

+2 votes   media: European firebase
FamousSpear
FamousSpear Dec 31 2011, 2:55pm says:

looks cool :)

+4 votes   media: Happy New Year update - New BoS infantry
FamousSpear
FamousSpear Dec 24 2011, 12:32pm says:

it looks real clean and sharp, I like the way everything feels scribed into wood.

+1 vote   media: Specializations - Final
FamousSpear
FamousSpear Dec 22 2011, 7:29am says:

looks cool guys, I like the nuts and boltsy look of the 'dash board' indicators very cool

+1 vote   article: Growing Team! + Buffs & Debuffs
FamousSpear
FamousSpear Dec 17 2011, 8:42am says:

mmmmmmm chopppy!

+1 vote   media: choppa
FamousSpear
FamousSpear Dec 16 2011, 1:32pm replied:

ooooh sounds star trekky :-P

P90's at dawn anyone?

+2 votes   media: The new Anti-Earth faction with the anti leader
FamousSpear
FamousSpear Dec 16 2011, 8:06am says:

really enjoyed the game...very interesting idea :-)

I was wondering if you were considering adding a 'food level' component. I only say so because in my game i completely ignored food technology and just industrialised the whole world without any negative effects as far as I could tell..

+2 votes   game: Tellus: Save the Earth
FamousSpear
FamousSpear Dec 15 2011, 2:48pm says:

NICE!!!!!

do the work like real claymores? with a (> one direction explosion?

looks good :-)

+2 votes   media: Claymore mines
FamousSpear
FamousSpear Dec 15 2011, 4:53am says:

ooooooooooooooooooooooooooooooooh

+5 votes   media: Replicators in multi-player
FamousSpear
FamousSpear Dec 13 2011, 4:02pm says:

This comment has been posted in a private group.

FamousSpear
FamousSpear Dec 13 2011, 11:13am replied:

I agree get a release with a few good factions, then expand :-)

+1 vote   mod: Men Of The Emperor:Burning Horizon
FamousSpear
FamousSpear Dec 13 2011, 3:33am says:

This comment has been posted in a private group.

FamousSpear
FamousSpear Dec 11 2011, 1:33am replied:

Don't give up buddy the game is awesome!!!

I am also trying to learn map scripting to help make new levels or stories for the game but my brain tends to get so far and then go AAAAAAAAARGH!!!! get away from me you evil code AAAAAAAAH!!!!!

I have been watching intently!!!! waiting, Waiting, WAITING!!!! :-P

But this is such an awesome platform for SG fans! Don't give up!!

Because I really, REALLY want to go to town on those replicators with an auto-shotgun!!!!

I am also still working on friends to get AS so I can get to have some real fun multiplayer style!!!

+2 votes   mod: Stargate: Adventures in the galaxy
FamousSpear
FamousSpear Dec 8 2011, 10:27pm replied:

I think a 'non 10' score looks better anyway makes it look more 'real' and critiqued in depth :-P

anyhting over a 9.0 in my book is solid gold :-P

+1 vote   mod: Sword Of Damocles: Warlords
Level
Avatar
Avatar
Offline Since
Dec 20, 2014
Country
United Kingdom United Kingdom
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.2
Games
6
Mods
91
Articles
49
Media
115
Downloads
11
Groups
36