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Comment History  (210 - 240 of 459)
FamousSpear
FamousSpear @ NBC Suit "Labrat" concept

I think the United Government need to invest in some irons.... you CANNOT show up to work in a uniform that creased....

Good karma+2 votes
FamousSpear
FamousSpear @ Beyond the greenlight

causing infected people 'to' become vicious alien hybrids.

ya missed a spot :P

Good karma+3 votes
FamousSpear
FamousSpear @ Beyond the greenlight

What about 'the ex wife' :D or 'the Mother-In-Law' :P

Good karma+3 votes
FamousSpear
FamousSpear @ We serve the founders

would be great to see a close up of the fighter, you tease it in the corner of one of these pics :D

Good karma+1 vote
FamousSpear
FamousSpear @ Fallout: Tame The Wastes

Great to hear!

There are plans for more factions, but not until the 'Final Version' of the main game, consider new factions as expansion packs. Also some minor factions like Vault City, will be intended as 'Special Cities' in the scenarios I plan to make, that will have special wonders that you can capture to get a bonus.

I want to make the existing factions extremely distinct from one another, which is why no new factions will be added until they are finished and balanced, etc.

Sign up on Civfanatics and post your scenario when you finish it! would be great to take a look!

Good karma+2 votes
FamousSpear
FamousSpear @ Kenshi 0.58.3

Cool!

Good karma+2 votes
FamousSpear
FamousSpear @ SOA2 0.6.8 Full release

whoot!

Good karma+3 votes
FamousSpear
FamousSpear @ Fallout: Tame The Wastes

Also if the mod folder is called something other than K-Fallout, rename it to that :)

Good karma+2 votes
FamousSpear
FamousSpear @ Fallout: Tame The Wastes

You need to put the mod inside the bts install mod folder, NOT the My documents one, also make sure you run the game 'as administrator'

Hope it solves the issue, enjoy!

Good karma+2 votes
FamousSpear
FamousSpear @ Fallout: Tame The Wastes

Have you tried Alpha3? There is already LOADS of content, an actual 'Beta' is a long long long way off, because we plan to add a HUGE amount of stuff before it could actually be called a 'Beta' but the Alpha is fully playable and has a lot of cool features in it already, and play test feedback from a variety of players with different styles is always helpful for Balance tweaking!

Good karma+2 votes
FamousSpear
FamousSpear @ Fallout: Tame The Wastes

You mean you haven't had CivIV on your computer this whole time!! HEATHEN!!!!!!!!!! :P

Good karma+2 votes
FamousSpear
FamousSpear @ Fallout: Tame The Wastes

Yes we have been really trying to, (at least as far as we can with civ4) we have also made some of our own art style decisions, like the tech icons. But as soon as i figured out how to get pip boy images into game it was on! :D

Hope you will try it out and give us your feedback!

Good karma+3 votes
FamousSpear
FamousSpear @ Alpha3 Released!

looking forward to hearing your feedback, join us at civfanatics!

Good karma+2 votes
FamousSpear
FamousSpear @ Sword Of Damocles: Warlords

have you applied the f3 patch?

Good karma+2 votes
FamousSpear
FamousSpear @ Sword Of Damocles: Warlords

patience, it can take anywhere from 1-30 minutes to generate the game world depending on hardware

Good karma+2 votes
FamousSpear
FamousSpear @ Fallout: Tame The Wastes

not long now to wait for the next version.. hopefully!

Good karma+2 votes
FamousSpear
FamousSpear @ Fallout: Tame The Wastes

Well:

1. Stability: This SHOULD be the first completely stable release of the Mod, so no more random CTD's or other breaks, so you should be able to play to the end finally!

2. Unit Pop. Cost: Units now cost population, so no more unit spamming, you now have to think carefully on what to build and when to build, and balance the growth of your faction with the growth of your army. The A.I. also does this, but it is quite 'basic' at the moment, but we will work to refine it over the following releases.

3. MSDOS Combat: A Revolutionary new combat system! (Alright maybe that is an exaggeration) there will be a news report explaining this more fully after release, but it will basically look to simulate the combat trials of bringing order to chaos, (Think Afghanistan and Iraq) with Security Forces, Military Forces, and Black/Deniable Operatives, each with strengths and weaknesses, and it is up to the player to create a balance to secure their factions borders and prosperity. The line between War and Peace just got a lot blurrier, and borders are far less secure than one might like.

Tweaks: A whole bunch of tweaks to this, that, and the other to get things closer to the game in my head, including stat tweaks and a lot of AI tweaks.

some other things have had to be disabled for this release, as they will require a lot more work to get them right.

Overall the big thing is the stability, this was something I was unable to fix on my own, but we now have some new team members with the knowledge and skill to do it.

So what this means is we should see bigger and faster releases in the future, as now testing and tweaking can be done to the whole game, without worrying about it crashing all the time.

Good karma+2 votes
FamousSpear
FamousSpear @ Fallout: Tame The Wastes

I know right!

We are so close it is annoying, we have this persistent irratating glitch to fix.. we thought we had got it but nope..

It just spams the turn alerts with about for messages per city per turn, and slows down the performance spamming these messages...

Once we FINALLY fix that, it will be ready to go!

Good karma+3 votes
FamousSpear
FamousSpear @ The Island

Good to see this is still going!

Good karma+2 votes
FamousSpear
FamousSpear @ Star Trek Armada 3: To Boldly Go

Not sure whether any of these would fit with the DLC stuff but major events might be:

Crystalline Entity (Next Gen)
Omega Particle Explosion (Voyager)
Warp Rift (NG) (Damaged Space due to warp travel, warp travel no longer possible)
Care Taker Wave (Voyager)
Worm Holes [stable/unstable]
Kraken Cloud (Voyager) I might be wrong on the name, it was an entity that 'ate' ships by pretending to be what they wanted. In the case of voyager this was a wormhole back to earth.

Good karma+5 votes
FamousSpear
FamousSpear @ Fallout: Tame The Wastes

coming soon

Good karma+2 votes
FamousSpear
FamousSpear @ Fallout: Tame The Wastes

hmmm this is a good question!

I think when it gets a bit further along in development I will look into what is involved in publishing on desura, I use it but I have never looked at how to publish stuff on there.

Good karma+2 votes
FamousSpear
FamousSpear @ Planetwar Total War Version 2 Released

I second that :D

Good karma+3 votes
FamousSpear
FamousSpear @ Game Giveaway: 6 Copies of NEO Scavenger!

Yeah I just figured that out :D

Good karma+2 votes
FamousSpear
FamousSpear @ Game Giveaway: 6 Copies of NEO Scavenger!

Man this game is hard... I am a little annoyed that I set up camp, placed my shopping cart in the camp (with all my camp gear). Got into a fight, killed the guy, but now my shopping trolley (with all my camping gear) has vanished!!

Ugh!!

I haven't got very far, but My Q's at the moment would be:

What year is it?
Why was I frozen?
And what the Heck is a melon head!?

Good karma+2 votes
FamousSpear
FamousSpear @ Fallout: Tame The Wastes

hmmm... crashes how?

I have had a few people report a problem, with the mod not loading.

We are fairly close to releasing the next version of the mod which is a lot more stable, and will hopefully address this issue too (Although none of us have experienced this particular issue..)

My advice would be to track the mod on here, and then try out the new release when it arrives, and see if the problem persists. (As our dev version is so far removed from this one now we can't really trouble shoot specific issues, as we may have already fixed them..)

But for anyone reading this the next Update is going to be really good and HOPEFULLY completely stable! (We have a new programmer on the team!)

Good karma+2 votes
FamousSpear
FamousSpear @ Warhammer: Total War

Ah Cheers! That fixed it!

Yeah that is me! :) Oh I feel almost famous! :P

Good karma+1 vote
FamousSpear
FamousSpear @ Warhammer: Total War

Hi guys, I cannot seem to get the mod to run, everytime I try it just loads Rome instead... I am fairly certain I have patched to 1.5 (it is difficult to know for certain as the patch installer doesn't let you choose the install path... and I cannot find a way to verify that it has actually patched to 1.5.)

This is my shortcut command line
"C:\Games\Rome - Total War\RomeTW.exe" -show_err -mod:WHTW

and I have put the WHTW folder in (rome)/data/WHTW like the readme says... I am just not sure what I am missing...I am on windows 7

Good karma+1 vote
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