The MonkeydoCompany Is willing to provide Professional Quality Voice Acting In Exchange for a copy of the finished product (For Portfolio Purposes) and a feedback/recommendation based on the work provided. We also provide English Text/Script Fixing Services for Non-Native English Speakers to provide a more 'Natural' English Product and Creative Writing Services. Can provide voices in many accents as well as create unique character voices including cartoon/animal/etc. Feel Free To Contact Me For All Your Voice Acting Needs!

Comment History  (30 - 60 of 356)
FamousSpear Feb 26 2015, 2:33pm says:

I am Spartikenshi!

+3 votes   media: slavery
FamousSpear Feb 21 2015, 9:03pm says:

hehe yeah I know the feeling.

Even worse was the Securitron Mark 2 being spawned by the barbarians right near the start of the game!

I watched the raiders get wiped out by a hoard of them, because they had nothing that could even dent them!

+1 vote   download: Alpha5 Patch1
FamousSpear Feb 12 2015, 8:16pm says:


Come join us at civfanatics and get involved in the discussion!

I am currently building up a patch todo list to fix some of the bugs we have found, but there is lots of content to debate, suggest and consider!

+2 votes   download: Alpha5 (Archid Build)
FamousSpear Feb 5 2015, 10:56am says:

You must thank the Mega Modder! HE came from within the earth and brought forth new life upon the wasteland!

+1 vote   article: Dynamic Leader Traits
FamousSpear Feb 3 2015, 11:05am says:

Don't get complacent though as you could stop being philosophical, then you would see the SAD face.... dun dun duuuuun!

+1 vote   media: Trait Gained!
FamousSpear Feb 3 2015, 8:57am says:

Yeah, I asked a civfanatic if they would be will to have a go at making a tandi leaderhed for me about 6 months ago.

Then all of a sudden a few days ago it appeared in my PM box!

Which was nice :D

+1 vote   media: Tandi, First Lady Of The Wasteland!
FamousSpear Feb 3 2015, 6:32am says:

Cheers, we are getting ever closer to the next release!

We are almost at the point where all the complicated work in the core code is done, it will then just be a matter of me figuring out how everything works, where everything is, what need to be reapplied in new ways (to restore A4 functionality) and applying it across all the far simpler xml files

+1 vote   article: OMGhoul this Build is Mutated Banannas!
FamousSpear Jan 6 2015, 8:11am says:

I know right!

The good news is, when it is rebuilt, it should be an even better feature, with the ability for buildings to be boosted by local or national resources, which is nice!

+1 vote   article: OH POOP!
FamousSpear Oct 16 2014, 6:52pm says:

because you did not run the game as administrator. This problem will be removed with the next release, as we have made a non-Bug UI version.

+1 vote   download: Alpha 4 PatchB
FamousSpear Sep 23 2014, 9:48am says:

Some of the trees is burnt!

That looked to be a really weird starting position.

It was a tiny slither of land that may or may not have been an island.

Suffice to say, if I had started there in a real game, I probably would have just restarted!

+2 votes   media: Atomic Meltdown? No Problem!
FamousSpear Aug 19 2014, 12:31pm says:

This is looking pretty awesome!

One thought on the dominion suicide (which I know is not technically related) it seems a bit strange, something like a kamikaze death strke against the 'killer ship' would seem more appropriate or maybe just a 'micro-shockwave' type death. If it was a small team of Jemmies then suicide there and then would make sense, but when they have two massive ships at their desposal, you would think they would do something with them!

Also does anyone else think it is really cool with the loyalty of actors and star trek creators, Star Trek more than anything I can think of recycles actors like crazy!

In that teaser (I so want to see this movie!) you had Martok, and Ramirez was also a former star fleet admiral in TNG, and I am pretty sure he was Morn too!

There are so many examples of them doing this as well it is crazy!

You even meet the Primary Founder in TNG, points for anyone who knows what episode :P (she looks the same but is not technically a founder in the changeling sense, although the founder name is apt.)

Anyway, this is looking awesome! Bring on the Borg!

+2 votes   article: STA3 CTA DEV DIARY 11
FamousSpear May 6 2014, 5:15am says:


+2 votes   article: Alpha4 Released!
FamousSpear Apr 15 2014, 5:50pm says:

Was it just me or did anyone else get most excited by the inclusion of the droids?

+4 votes   media: Shootout
FamousSpear Dec 6 2013, 9:43am says:

looking forward to hearing your feedback, join us at civfanatics!

+2 votes   article: Alpha3 Released!
FamousSpear Nov 7 2013, 5:14pm says:

Not sure whether any of these would fit with the DLC stuff but major events might be:

Crystalline Entity (Next Gen)
Omega Particle Explosion (Voyager)
Warp Rift (NG) (Damaged Space due to warp travel, warp travel no longer possible)
Care Taker Wave (Voyager)
Worm Holes [stable/unstable]
Kraken Cloud (Voyager) I might be wrong on the name, it was an entity that 'ate' ships by pretending to be what they wanted. In the case of voyager this was a wormhole back to earth.

+5 votes   article: Star Trek Armada 3: To Boldly Go
FamousSpear Jul 26 2013, 8:58pm says:

Yes I hope so :)

I was hoping to have much more regular updates and a lot more content by now and in the future, but a lot of the issues I have been trying to resolve have taken a lot of time and generated little success, which slows down progress from both a development and motivation point of view...

But we keep chipping away!

feedback and comments are always helpful, especially for finding and fixing problems!

But also knowing what you enjoy and don't enjoy about the game! I have spent so much time buried in meaningless code that it is good to know what we are doing right and what needs tweaking!

I really want to get on to developing all of my faction specific content, but there really is no point until we can get it more stable and get the 'base game' operating effectively and enjoyably! :)

+1 vote   article: Alpha2 Released
FamousSpear Jul 8 2013, 10:28am says:

I want one..

+3 votes   media: Work in progress
FamousSpear May 7 2013, 3:32pm replied:

Yes you will see that the colours and many of the backing screens are made from fallout computer screens,(most notably the pedia screen) and the green matches (or is fairly close) To the green text colours used in the original fallouts. the problem with using a lot of the computer screens from fallout is that their 'borders' are very large, and there is not enough space to use them and still have space for what needs to be 'on the screen' so certain compromises have to be made to walk hand in hand with the civ system.

in terms of the game we are still very early in all the development, (although it has been months) you'll see that a lot of unit buttons have art from fallout, one problem is that the buttons are very small and the art sources are very large, so it actually takes quite a lot of effort to make some buttons, as they have to be cleaned and sharpened, etc. So in many cases a lot of time can go into one button that is just 64x64. We're are also trying to create a style and uniformity to many of the buttons rather than having a mish mash of different backgrounds poses etc. To try and give a unified look to the game. Perk graphics will feature heavily in buttons, if you look at the action buttons you will see the beginnings of this.

We have spent a lot of time figuring out what code effects what visuals, and how much we can transform these. None of us are expert coders or anything close to that, so most advancements come after long hours of trial and error, (mostly error)

As to the Leader portraits, I don't want to use 2d art, as the 3d is already quite close to what we need/want for the leaders, and the current content is an advertisement to try and entice new artists onboard, without them having to model work from scratch. (unless they really want to!)

+2 votes   mod: Fallout: Tame The Wastes
FamousSpear May 7 2013, 12:42pm replied:

Yes, there are already many custom units, do you mean art or unique.
Art we already have a lot of, although we are not really art guys, so we are looking for someone to help us make them even better.
If you mean unique units, we plan to make each faction almost entirely unique, with diffrent strengths and weaknesses, once we get this version stable (if we can find and fix these intermittent bugs) we will begin the faction specific content, developing oone faction at a time from the ground up.

+3 votes   mod: Fallout: Tame The Wastes
FamousSpear Apr 29 2013, 3:32pm says:

does anyone else have the urge to stick a straw in a coconut? :D

+4 votes   media: New market buildings
FamousSpear Apr 17 2013, 4:13pm says:

I do love the kotor series! eager to see this mae it :)

+1 vote   media: Revenge of Revan Production Pics
FamousSpear Mar 31 2013, 11:13am says:

This looks kinda cool :)

Looking forward to seeing it develop more

+3 votes   article: Through the Dead City - First Alpha Build Now Available!
FamousSpear Feb 7 2013, 11:44pm says:

ok downloaded! Let's see what we got!

+2 votes   download: Test verion 4.0 RC version
FamousSpear Jan 24 2013, 8:02pm says:


+6 votes   article: Some design info
FamousSpear Jan 24 2013, 8:00pm says:

we need to go hunting for a soilification station!

+7 votes   media: farming
FamousSpear Jul 11 2012, 4:06am says:


+3 votes   media: Aegis Defence Line
FamousSpear Jun 24 2012, 10:19am says:


+1 vote   media: Findable weapons
FamousSpear Jun 21 2012, 2:15pm says:

aaaaaaaaw! repeaters!!

+1 vote   media: Outriders
FamousSpear Jun 21 2012, 7:26am says:

This comment has been posted in a private group.

FamousSpear Jun 19 2012, 4:47pm says:

hehe cool... :-P

Stay safe mate :-)

+1 vote   article: Basic prop export tutorial for Men of War
FamousSpear Jun 3 2012, 6:43am says:


+3 votes   media: Neutronium generator and monolith
FamousSpear May 20 2012, 10:06am says:

Maybe put something like a glowing orb on top of the chimney stacks, like a plasma furnace, which is already being developed to virtually eradicate any kind of waste material.

+1 vote   media: Refinery Artwork
FamousSpear May 16 2012, 3:31am says:


+1 vote   media: Norska Berserkers for 1.5.1
FamousSpear Apr 22 2012, 4:02pm says:

pewn pewn!

+5 votes   media: New laspistol textures
FamousSpear Apr 14 2012, 1:19pm replied:

but yes vox caster is a lore name

+2 votes   media: Vox caster
FamousSpear Apr 14 2012, 9:22am says:


+1 vote   article: Version 2 on the way with Asgards
FamousSpear Mar 12 2012, 9:15pm says:


+1 vote   media: Basic expandable house v2
FamousSpear Mar 8 2012, 7:36pm replied:

maybe if you could just darken the roof a little? like in the picture.

I mean I don't think it is a problem really, i think there is just that sort of stereotypical perception that that is the kind of house you see in the desert more.

Especially as this is only one type of house among many

+1 vote   media: Basic expandable house
FamousSpear Mar 8 2012, 4:24pm says:

It might need some red tiling or something on top of it to try and make it less 'desert' styled. Have you thought about the idea of 'multistorey' buildings as that is quite the urban thing.

+1 vote   media: Basic expandable house
FamousSpear Mar 5 2012, 3:12pm says:

I like the idea of it being a 'semi-alternate history' in that the world has all of the historical names elements etc. but with all of the great people removed the world as we know it could be entirely different based on the roles played by the 'new' world population and it falls to real people to try and rival the achievements of great people of antiquity and the world and it's nations rising or falling on the strength of it's new population. Can modern thinking out do the ancients?

+1 vote   article: Demo Video & Sandbox VS Realism
FamousSpear Feb 12 2012, 3:31pm says:

pewn pewn!!

+1 vote   media: Space Marine Predator Annihilator Tank
FamousSpear Feb 10 2012, 3:42am says:

oooooh nice!

+1 vote   media: Space Marine Rhino MkIIc APC
FamousSpear Feb 2 2012, 5:30am says:

This comment has been posted in a private group.

FamousSpear Jan 22 2012, 11:30am says:


Remember matey I am here if you need any help with text fixing or story writing.

Still looking forward to it :-)

+1 vote   article: Development report
FamousSpear Jan 18 2012, 11:16am says:

hehe it would actually be a funky part of the mission to have to go to town with the tank muahahaha

The visitors centre is a nice touch I thought it was something like that when I saw the old planes fenced up

+1 vote   media: The Airport
FamousSpear Jan 9 2012, 5:03am says:

that looks cool :)

+2 votes   media: European firebase
FamousSpear Dec 24 2011, 12:32pm says:

it looks real clean and sharp, I like the way everything feels scribed into wood.

+1 vote   media: Specializations - Final
FamousSpear Sep 4 2011, 1:51am says:

are they immune to staff blasts and zat shots?

+1 vote   media: The attack: the replicators
FamousSpear Jul 28 2011, 4:43pm replied:

Ze Fallen Madonna vis ze big boobies

Herr Otto Flick
Herr Engelbert Von Smallhausen

+6 votes   media: The interrior minister of Folkwang (render)
FamousSpear Jul 24 2011, 12:06am says:

that looks

+1 vote   media: L85 Ris (WIP)
FamousSpear Jul 23 2011, 5:48pm says:

cool :-)

+1 vote   media: You are not alone
FamousSpear Jul 15 2011, 4:00pm says:

Some of the text lines do not seem to be working. The officer descriptions for both the SGC and Goa'uld don't seem to work. Not sure if their were a couple more...

+1 vote   group: Stargate: Adventures in the galaxy developers
FamousSpear Jul 15 2011, 6:18am says:

does daniel have lighter hair?

+1 vote   media: Elegant Sg1
FamousSpear Feb 4 2015, 3:45pm says:

dun dun duuuuun.....

+2 votes   media: Kairos Campaign Map - Conquered
FamousSpear Feb 4 2015, 3:44pm replied:

ight :)

We just got a CTD issue on one of the very last things we added! It was going so swimmingly!?!

Chances are once we get that fixed and I add a couple bits of token xml to show off some of the brand new content, I will make a pre-release.

Also the mod just got it's first piece of SPAM!

We have officially arrived!

+2 votes   mod: Fallout: Tame The Wastes
FamousSpear Feb 4 2015, 12:30pm says:

I am thinking of releasing an 'Early Access' Alpha5 for anyone who wants it.

This will have a lot of features added that are not in A4.
But will not include a lot of planned content that takes advantage of a lot of the new under the hood code.

These content Additions can then be released as patches of 1-5mb (if that) that will increase the content on the play side.

Would people be interested in that?

Included would be:
New WIP UI (With lots of new control/display features)
Lots of New Art (Leaders, Units, Vault Feature, Green Water! :P)
New Map Scripting (Closer Start Positions, Destroyable Spawn Points for Monsters[Limited])
Working Economy System (Requires Expansion)

And probably other stuff that I haven't thought of yet, or that have only a minor implementation so far.

This way people can be more involved with the development/Implementation of the new content.

+2 votes   mod: Fallout: Tame The Wastes
FamousSpear Feb 4 2015, 12:21pm replied:

Yeah, In A5(Coming Soon) rivers are green (no screenshots of those) and the coasts are green, and that makes the water look a dirty murky colour. (you can see in the Dyn. Traits Pic in the News above.)

It is a bit of a faff, to change, it involves finding and changing 3 or 4 some what obscure files.

and is of minimal impact to the game, purely cosmetic, and water will generally not be that heavily featured and the rivers look a much more 'sludgy' green, like the coastline.

+1 vote   mod: Fallout: Tame The Wastes
FamousSpear Feb 3 2015, 8:36am says:

As long as it is only a camera option and not a shift in genre.

That would make me sad...

+2 votes   media: What if.....
FamousSpear Feb 2 2015, 9:42am replied:

I am talking about the screen shot of the water that will be present in Alpha5.

+1 vote   mod: Fallout: Tame The Wastes
FamousSpear Jan 31 2015, 8:13pm replied:

It's already pretty green, have you seen the colour on the beach?!?

+1 vote   mod: Fallout: Tame The Wastes
FamousSpear Jan 27 2015, 6:45am replied:

the only other trick I can suggest is making a custom shortcut and see if it loads from that.

Make a shortcut of the beyond the sword exe, then right click and select properties and in the shortcut tab where it says Target, put this the mod name at the end like this:
\Sid Meier's Civilization 4 Complete\Beyond the Sword\Civ4BeyondSword.exe" mod="Fallout-TTW"

Obviously using the current name of the mod.

It might work, it might not..

+1 vote   mod: Fallout: Tame The Wastes
FamousSpear Jan 27 2015, 5:40am replied:

hmmm I am not sure what else to try at this point, as I have never exprienced the issue...

Hopefully the next version of the mod we are working on will fix the problem.

+1 vote   mod: Fallout: Tame The Wastes
FamousSpear Jan 26 2015, 2:32pm replied:

This has happened to a couple of people in the pst, but I am not sure what the solution is...

You have it in the main installation Beyond the sword mod folder and not My documents?

You run the game as administrator?

The problem is that usually installation mistakes come with an error, when it just doesn't start it is a bit of a problem to figure out why...

Have you tried redownloading just incase something got corrupted?

I can't really think of any other reasons or solutions..

We will be releasing a new version soon that may just solve the problem.

I assume other mods for Civ work for you?

+1 vote   mod: Fallout: Tame The Wastes
FamousSpear Jan 25 2015, 10:31am replied:

I am going to need a bit more than that.

Steam? Non Steam?

What did you actually do?

I have Complete so that is not the issue.

+1 vote   mod: Fallout: Tame The Wastes
FamousSpear Jan 17 2015, 3:29pm says:

looks very classic fallout, I like it!

+3 votes   media: GUI Makeover
FamousSpear Jan 12 2015, 8:35am replied:

You need to run the game as administrator, this is the standard solution.

A handful of people say the problem persists even after running admin, I don't have an answer to this as I have never had that problem..

The next version of the mod should remove this issue as we have modified the UI code

+1 vote   mod: Fallout: Tame The Wastes
FamousSpear Jan 10 2015, 12:00pm says:

hehe, yes.... robots still work :D

+1 vote   article: OH POOP!
FamousSpear Jan 2 2015, 11:48am says:

Glad to hear you are still excited for it, sorry it has been taking me so long to get the next version done.

I just had another PM from the Mega Modder, about stuff that he could probably help me out with and it was just a whole bunch of stuff that could have been pulled from my wishlist!

Including stuff like reducing the overall size of the mod download, and a heap of performance improvements, so I really think the delay will be a blessing in the end!

+3 votes   article: Progress Report 2015!
FamousSpear Nov 28 2014, 4:59pm says:

War.... War Never Changes...

+19 votes   media: Debris....debris everywhere
FamousSpear Nov 25 2014, 7:08pm replied:

Yeah, unzipping is usually best to do to the desktop, then move it into program files. It is something to do with windows security settings, it doesn't let things 'change' stuff in program files directly.

Glad you got it to work.

+1 vote   mod: Fallout: Tame The Wastes
FamousSpear Nov 25 2014, 4:56pm says:

It's a gort

+1 vote   media: Sona Destroyer
FamousSpear Nov 23 2014, 11:53pm replied:


you can also check these files to make sure the mod name matches the file path, it should do unless you have changed it, in which case change it back.

+1 vote   mod: Fallout: Tame The Wastes
FamousSpear Nov 23 2014, 11:46pm replied:

that means that you have not put it in the BTS main folder. folder.

That usually means you have put it in my documents.

Because it has a custom reource folder it has to go in the main installation path, not my documents.

C:\Games\CivIV\2K Games\Firaxis Games\Sid Meier's Civilization 4 Complete\Beyond the Sword\Mods\K-Fallout

Something like that. Although it will be Fallout: Tame the waste, not k-fallout, that is my test build name.

+1 vote   mod: Fallout: Tame The Wastes
FamousSpear Nov 23 2014, 8:31pm replied:

are you running the game as administrator? right click on your shortcut or the .exe to do it.

are you running the steam version?

and you are putting it inside the mods folder in bts install path, and not my documents?

I can't think of any other reason why it would crash...

+1 vote   mod: Fallout: Tame The Wastes
FamousSpear Nov 23 2014, 9:32am says:


Fingers crossed it won't be long for Alpha5, still having some problems with the New UI, a few days ago I discovered that the diplomacy screen is broken, so need to figure out how to fix that!

We have even more new content now. I am still chipping away at the prototype story event, and I have to fiddle with the GUI to get it looking nice, but progress continues!

+1 vote   article: Progress Report
FamousSpear Nov 22 2014, 4:03pm says:

Somebody is watching you through the view screen!!

But that's impossible!!

+2 votes   media: To Boldly Go Where No Dev Has Gone Before
FamousSpear Nov 12 2014, 6:30pm says:

I find these federation additions particley effective...

+3 votes   media: Particle Effects Showcase
FamousSpear Oct 23 2014, 8:00am says:

Intrep-bird MOD!!

+1 vote   article: STA 3 CTA Dev Diary 13
FamousSpear Feb 13 2015, 9:55pm says:

no worries, one benefit of civfanatics is that I am more likely to see it.

This sounds like you placed the mod in your my documents mod folder, rather than your main (BtS) install mod folder.

Either that or our solution to no longer require admin permission was not successful (I can't accurately check this one because I am not sure if my admin. access is actually on or off for the game!!)

That however usually has a different error/problem.

The primary theme issue comes from not installing in the main install mod folder, because of the custom theme/resources, the HUD colour and graphics. It can't work properly from my documents. (dunno why)

+1 vote   download: Alpha5 (Archid Build)
FamousSpear Oct 3 2013, 10:35am says:

Yeah I just figured that out :D

+2 votes   article: Game Giveaway: 6 Copies of NEO Scavenger!
FamousSpear Jul 26 2013, 2:57pm says:

Alpha2 released!

News report is awaiting admin approval

+2 votes   mod: Fallout: Tame The Wastes
FamousSpear May 14 2012, 7:53am says:

You just sit it in the open with a mile long trail of ammo trucks parked up behind it

+1 vote   media: Macharius Vulcan
FamousSpear Dec 2 2011, 9:29pm says:

i think you've pretty much nailed it :-)

the bane blade looks to be about 4 leman russ worth which is good and the russ seems to be about 2 men wide which again is pretty good not sure if the tarantula gun (assuming that is what it is) might need to be a bit taller, I guess it depends on how it is manned, i think maybe it should be the same height as the man.

But all looks great v.excited :-P

+1 vote   media: Size comparison chart
Offline Since
Mar 28, 2015
United Kingdom United Kingdom
Member Watch
Track this member
Comment Statistics
Posts per day