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Comment History  (90 - 120 of 411)
FamousSpear
FamousSpear Feb 3 2015 says:

Don't get complacent though as you could stop being philosophical, then you would see the SAD face.... dun dun duuuuun!

+1 vote   media: Trait Gained!
FamousSpear
FamousSpear Feb 3 2015 says:

Yeah, I asked a civfanatic if they would be will to have a go at making a tandi leaderhed for me about 6 months ago.

Then all of a sudden a few days ago it appeared in my PM box!

Which was nice :D

+1 vote   media: Tandi, First Lady Of The Wasteland!
FamousSpear
FamousSpear Feb 3 2015 says:

As long as it is only a camera option and not a shift in genre.

That would make me sad...

+2 votes   media: What if.....
FamousSpear
FamousSpear Feb 3 2015 says:

Cheers, we are getting ever closer to the next release!

We are almost at the point where all the complicated work in the core code is done, it will then just be a matter of me figuring out how everything works, where everything is, what need to be reapplied in new ways (to restore A4 functionality) and applying it across all the far simpler xml files

+1 vote   news: OMGhoul this Build is Mutated Banannas!
FamousSpear
FamousSpear Feb 2 2015 replied:

I am talking about the screen shot of the water that will be present in Alpha5.

+1 vote   mod: Fallout: Tame The Wastes
FamousSpear
FamousSpear Jan 31 2015 replied:

It's already pretty green, have you seen the colour on the beach?!?

+1 vote   mod: Fallout: Tame The Wastes
FamousSpear
FamousSpear Jan 27 2015 replied:

the only other trick I can suggest is making a custom shortcut and see if it loads from that.

Make a shortcut of the beyond the sword exe, then right click and select properties and in the shortcut tab where it says Target, put this the mod name at the end like this:
\Sid Meier's Civilization 4 Complete\Beyond the Sword\Civ4BeyondSword.exe" mod="Fallout-TTW"

Obviously using the current name of the mod.

It might work, it might not..

+1 vote   mod: Fallout: Tame The Wastes
FamousSpear
FamousSpear Jan 27 2015 replied:

hmmm I am not sure what else to try at this point, as I have never exprienced the issue...

Hopefully the next version of the mod we are working on will fix the problem.

+1 vote   mod: Fallout: Tame The Wastes
FamousSpear
FamousSpear Jan 26 2015 replied:

This has happened to a couple of people in the pst, but I am not sure what the solution is...

You have it in the main installation Beyond the sword mod folder and not My documents?

You run the game as administrator?

The problem is that usually installation mistakes come with an error, when it just doesn't start it is a bit of a problem to figure out why...

Have you tried redownloading just incase something got corrupted?

I can't really think of any other reasons or solutions..

We will be releasing a new version soon that may just solve the problem.

I assume other mods for Civ work for you?

+1 vote   mod: Fallout: Tame The Wastes
FamousSpear
FamousSpear Jan 25 2015 replied:

I am going to need a bit more than that.

Steam? Non Steam?

What did you actually do?

I have Complete so that is not the issue.

+1 vote   mod: Fallout: Tame The Wastes
FamousSpear
FamousSpear Jan 17 2015 says:

looks very classic fallout, I like it!

+3 votes   media: GUI Makeover
FamousSpear
FamousSpear Jan 12 2015 replied:

You need to run the game as administrator, this is the standard solution.

A handful of people say the problem persists even after running admin, I don't have an answer to this as I have never had that problem..

The next version of the mod should remove this issue as we have modified the UI code

+1 vote   mod: Fallout: Tame The Wastes
FamousSpear
FamousSpear Jan 10 2015 says:

hehe, yes.... robots still work :D

+1 vote   news: OH POOP!
FamousSpear
FamousSpear Jan 6 2015 says:

I know right!

The good news is, when it is rebuilt, it should be an even better feature, with the ability for buildings to be boosted by local or national resources, which is nice!

+1 vote   news: OH POOP!
FamousSpear
FamousSpear Jan 2 2015 says:

Glad to hear you are still excited for it, sorry it has been taking me so long to get the next version done.

I just had another PM from the Mega Modder, about stuff that he could probably help me out with and it was just a whole bunch of stuff that could have been pulled from my wishlist!

Including stuff like reducing the overall size of the mod download, and a heap of performance improvements, so I really think the delay will be a blessing in the end!

+3 votes   news: Progress Report 2015!
FamousSpear
FamousSpear Nov 28 2014 says:

War.... War Never Changes...

+19 votes   media: Debris....debris everywhere
FamousSpear
FamousSpear Nov 25 2014 replied:

Yeah, unzipping is usually best to do to the desktop, then move it into program files. It is something to do with windows security settings, it doesn't let things 'change' stuff in program files directly.

Glad you got it to work.

+1 vote   mod: Fallout: Tame The Wastes
FamousSpear
FamousSpear Nov 25 2014 says:

It's a gort

+1 vote   media: Sona Destroyer
FamousSpear
FamousSpear Nov 23 2014 replied:

Civ4ArtDefines_Misc
Requirements.py
civ4.thm

you can also check these files to make sure the mod name matches the file path, it should do unless you have changed it, in which case change it back.

+1 vote   mod: Fallout: Tame The Wastes
FamousSpear
FamousSpear Nov 23 2014 replied:

that means that you have not put it in the BTS main folder. folder.

That usually means you have put it in my documents.

Because it has a custom reource folder it has to go in the main installation path, not my documents.

C:\Games\CivIV\2K Games\Firaxis Games\Sid Meier's Civilization 4 Complete\Beyond the Sword\Mods\K-Fallout

Something like that. Although it will be Fallout: Tame the waste, not k-fallout, that is my test build name.

+1 vote   mod: Fallout: Tame The Wastes
FamousSpear
FamousSpear Nov 23 2014 replied:

are you running the game as administrator? right click on your shortcut or the .exe to do it.

are you running the steam version?

and you are putting it inside the mods folder in bts install path, and not my documents?

I can't think of any other reason why it would crash...

+1 vote   mod: Fallout: Tame The Wastes
FamousSpear
FamousSpear Nov 23 2014 says:

Cheers!

Fingers crossed it won't be long for Alpha5, still having some problems with the New UI, a few days ago I discovered that the diplomacy screen is broken, so need to figure out how to fix that!

We have even more new content now. I am still chipping away at the prototype story event, and I have to fiddle with the GUI to get it looking nice, but progress continues!

+1 vote   news: Progress Report
FamousSpear
FamousSpear Nov 22 2014 says:

Somebody is watching you through the view screen!!

But that's impossible!!

+2 votes   media: To Boldly Go Where No Dev Has Gone Before
FamousSpear
FamousSpear Nov 12 2014 says:

I find these federation additions particley effective...

+3 votes   media: Particle Effects Showcase
FamousSpear
FamousSpear Oct 23 2014 says:

Intrep-bird MOD!!

+1 vote   news: STA 3 CTA Dev Diary 13
FamousSpear
FamousSpear Oct 19 2014 replied:

Yes, but you would have to combine them manually, which would mean recompiling the .dll after combining the source codes.

In short, it is not a simple task.

I have only included oppurtunity fire from RevDCM.

Because this mod is based on kmod AI, it is more difficult to include source code from other mods. you can see a full list of changes to the .dll of the mod at our forum page Forums.civfanatics.com

You will see there is already a lot of stuff in it.

+1 vote   mod: Fallout: Tame The Wastes
FamousSpear
FamousSpear Oct 16 2014 says:

because you did not run the game as administrator. This problem will be removed with the next release, as we have made a non-Bug UI version.

+1 vote   download: Alpha 4 PatchB
FamousSpear
FamousSpear Oct 11 2014 replied:

We will hopefully be releasing Alpha5 soon. (Had a bunch of teething problems with our switch to the New UI which is causing delays) So I would love you to grab that when it comes and give feedback on how you feel it is progressing!

+1 vote   mod: Fallout: Tame The Wastes
FamousSpear
FamousSpear Oct 5 2014 replied:

you could also argue that the wraith were able to counter this too when they developed a jamming code for asgaard beaming. Although only briefly. I think it was when they stole the atlantis database.

+1 vote   news: Stargate Invasion Human Changelog
FamousSpear
FamousSpear Sep 27 2014 says:

muahahahaha

I shall vex and destroy all binars!!

You fell into my trap you fool muahahahaha

(I was going to actually look up and make a proper code, then I thought.... nah!..)

+1 vote   media: Robots!
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