The MonkeydoCompany Is willing to provide Professional Quality Voice Acting In Exchange for a copy of the finished product (For Portfolio Purposes) and a feedback/recommendation based on the work provided. We also provide English Text/Script Fixing Services for Non-Native English Speakers to provide a more 'Natural' English Product and Creative Writing Services. Can provide voices in many accents as well as create unique character voices including cartoon/animal/etc. Feel Free To Contact Me For All Your Voice Acting Needs!

Comment History  (60 - 90 of 306)
FamousSpear Nov 23 2014, 9:32am says:


Fingers crossed it won't be long for Alpha5, still having some problems with the New UI, a few days ago I discovered that the diplomacy screen is broken, so need to figure out how to fix that!

We have even more new content now. I am still chipping away at the prototype story event, and I have to fiddle with the GUI to get it looking nice, but progress continues!

+1 vote   article: Progress Report
FamousSpear Nov 22 2014, 4:03pm says:

Somebody is watching you through the view screen!!

But that's impossible!!

+2 votes   media: To Boldly Go Where No Dev Has Gone Before
FamousSpear Sep 27 2014, 6:00pm says:


I shall vex and destroy all binars!!

You fell into my trap you fool muahahahaha

(I was going to actually look up and make a proper code, then I thought.... nah!..)

+1 vote   media: Robots!
FamousSpear May 11 2014, 10:38am says:

the only question I want answered is how many of them can I ride! :D

+3 votes   media: Bestiary iteration 1
FamousSpear Feb 10 2014, 2:57am says:

What about 'the ex wife' :D or 'the Mother-In-Law' :P

+3 votes   article: Beyond the greenlight
FamousSpear Jun 18 2013, 11:54pm says:

oh wow cool, I remember the original poltergeist game (I think it was Sega Mega drive) that wa a lot of fun :D

+1 vote   game: Poltergeist: A Pixelated Horror
FamousSpear May 28 2013, 5:46pm replied:

this was me, forgot to log in from my phone

+2 votes   mod: Fallout: Tame The Wastes
FamousSpear Nov 19 2012, 9:08pm replied:

I want one too!!!! :-P

+1 vote   article: World plans
FamousSpear Nov 10 2012, 2:00pm says:

Vehicles! Trains! Trade routes! Let wide become small with automotive Power!!! :-P

+6 votes   article: World plans
FamousSpear Apr 21 2012, 4:56am says:


+2 votes   media: Macharius Heavy Tank
FamousSpear Apr 16 2012, 2:52am says:

tell me on seeing the picture did anyone else get the urge to manually target that fuel tank just to watch the whole thing go 'WOOF! BOOM!'

+1 vote   media: Graia pattern Hellhound
FamousSpear Mar 27 2012, 11:07am says:

3 not enough for you?? :-P

+1 vote   media: Land Raider Redeemer
FamousSpear Oct 23 2011, 4:28pm says:

Hope all is well with you matey you have been silent for a long time!

Not like You :-)

+1 vote   group: Stargate: Adventures in the galaxy developers
FamousSpear Sep 17 2011, 8:00am says:

it is for the original men of war not AS

+3 votes   download: DCG v3.0 for Men of War - Full Release (Outdated)
FamousSpear Feb 7 2014, 1:54pm says:

would be great to see a close up of the fighter, you tease it in the corner of one of these pics :D

+1 vote   media: We serve the founders
FamousSpear Dec 25 2013, 5:58am replied:

Great to hear!

There are plans for more factions, but not until the 'Final Version' of the main game, consider new factions as expansion packs. Also some minor factions like Vault City, will be intended as 'Special Cities' in the scenarios I plan to make, that will have special wonders that you can capture to get a bonus.

I want to make the existing factions extremely distinct from one another, which is why no new factions will be added until they are finished and balanced, etc.

Sign up on Civfanatics and post your scenario when you finish it! would be great to take a look!

+2 votes   mod: Fallout: Tame The Wastes
FamousSpear Dec 24 2013, 5:29pm says:


+2 votes   download: Kenshi 0.58.3
FamousSpear Dec 23 2013, 7:16am says:


+3 votes   article: SOA2 0.6.8 Full release
FamousSpear Dec 13 2013, 6:28am replied:

Also if the mod folder is called something other than K-Fallout, rename it to that :)

+2 votes   mod: Fallout: Tame The Wastes
FamousSpear Dec 13 2013, 4:33am replied:

You need to put the mod inside the bts install mod folder, NOT the My documents one, also make sure you run the game 'as administrator'

Hope it solves the issue, enjoy!

+2 votes   mod: Fallout: Tame The Wastes
FamousSpear Dec 12 2013, 5:50pm replied:

Have you tried Alpha3? There is already LOADS of content, an actual 'Beta' is a long long long way off, because we plan to add a HUGE amount of stuff before it could actually be called a 'Beta' but the Alpha is fully playable and has a lot of cool features in it already, and play test feedback from a variety of players with different styles is always helpful for Balance tweaking!

+2 votes   mod: Fallout: Tame The Wastes
FamousSpear Dec 7 2013, 3:12am replied:

You mean you haven't had CivIV on your computer this whole time!! HEATHEN!!!!!!!!!! :P

+2 votes   mod: Fallout: Tame The Wastes
FamousSpear Dec 7 2013, 2:49am replied:

Yes we have been really trying to, (at least as far as we can with civ4) we have also made some of our own art style decisions, like the tech icons. But as soon as i figured out how to get pip boy images into game it was on! :D

Hope you will try it out and give us your feedback!

+3 votes   mod: Fallout: Tame The Wastes
FamousSpear Dec 6 2013, 9:43am says:

looking forward to hearing your feedback, join us at civfanatics!

+2 votes   article: Alpha3 Released!
FamousSpear Nov 27 2013, 8:39pm replied:

have you applied the f3 patch?

+2 votes   mod: Sword Of Damocles: Warlords
FamousSpear Nov 27 2013, 8:38pm replied:

patience, it can take anywhere from 1-30 minutes to generate the game world depending on hardware

+2 votes   mod: Sword Of Damocles: Warlords
FamousSpear Nov 26 2013, 11:18pm replied:

not long now to wait for the next version.. hopefully!

+2 votes   mod: Fallout: Tame The Wastes
FamousSpear Nov 26 2013, 5:24pm replied:


1. Stability: This SHOULD be the first completely stable release of the Mod, so no more random CTD's or other breaks, so you should be able to play to the end finally!

2. Unit Pop. Cost: Units now cost population, so no more unit spamming, you now have to think carefully on what to build and when to build, and balance the growth of your faction with the growth of your army. The A.I. also does this, but it is quite 'basic' at the moment, but we will work to refine it over the following releases.

3. MSDOS Combat: A Revolutionary new combat system! (Alright maybe that is an exaggeration) there will be a news report explaining this more fully after release, but it will basically look to simulate the combat trials of bringing order to chaos, (Think Afghanistan and Iraq) with Security Forces, Military Forces, and Black/Deniable Operatives, each with strengths and weaknesses, and it is up to the player to create a balance to secure their factions borders and prosperity. The line between War and Peace just got a lot blurrier, and borders are far less secure than one might like.

Tweaks: A whole bunch of tweaks to this, that, and the other to get things closer to the game in my head, including stat tweaks and a lot of AI tweaks.

some other things have had to be disabled for this release, as they will require a lot more work to get them right.

Overall the big thing is the stability, this was something I was unable to fix on my own, but we now have some new team members with the knowledge and skill to do it.

So what this means is we should see bigger and faster releases in the future, as now testing and tweaking can be done to the whole game, without worrying about it crashing all the time.

+2 votes   mod: Fallout: Tame The Wastes
FamousSpear Nov 25 2013, 11:23am replied:

I know right!

We are so close it is annoying, we have this persistent irratating glitch to fix.. we thought we had got it but nope..

It just spams the turn alerts with about for messages per city per turn, and slows down the performance spamming these messages...

Once we FINALLY fix that, it will be ready to go!

+3 votes   mod: Fallout: Tame The Wastes
FamousSpear Nov 18 2013, 7:11am says:

Good to see this is still going!

+2 votes   article: The Island
FamousSpear Nov 7 2013, 5:14pm says:

Not sure whether any of these would fit with the DLC stuff but major events might be:

Crystalline Entity (Next Gen)
Omega Particle Explosion (Voyager)
Warp Rift (NG) (Damaged Space due to warp travel, warp travel no longer possible)
Care Taker Wave (Voyager)
Worm Holes [stable/unstable]
Kraken Cloud (Voyager) I might be wrong on the name, it was an entity that 'ate' ships by pretending to be what they wanted. In the case of voyager this was a wormhole back to earth.

+5 votes   article: Star Trek Armada 3: To Boldly Go
FamousSpear Nov 2 2013, 1:04pm replied:

coming soon

+2 votes   mod: Fallout: Tame The Wastes
FamousSpear Oct 9 2013, 5:24am replied:

hmmm this is a good question!

I think when it gets a bit further along in development I will look into what is involved in publishing on desura, I use it but I have never looked at how to publish stuff on there.

+2 votes   mod: Fallout: Tame The Wastes
FamousSpear Oct 6 2013, 2:21pm replied:

I second that :D

+3 votes   article: Planetwar Total War Version 2 Released
FamousSpear Oct 3 2013, 10:35am says:

Yeah I just figured that out :D

+2 votes   article: Game Giveaway: 6 Copies of NEO Scavenger!
FamousSpear Oct 3 2013, 9:36am says:

Man this game is hard... I am a little annoyed that I set up camp, placed my shopping cart in the camp (with all my camp gear). Got into a fight, killed the guy, but now my shopping trolley (with all my camping gear) has vanished!!


I haven't got very far, but My Q's at the moment would be:

What year is it?
Why was I frozen?
And what the Heck is a melon head!?

+2 votes   article: Game Giveaway: 6 Copies of NEO Scavenger!
FamousSpear Oct 2 2013, 6:11am replied:

hmmm... crashes how?

I have had a few people report a problem, with the mod not loading.

We are fairly close to releasing the next version of the mod which is a lot more stable, and will hopefully address this issue too (Although none of us have experienced this particular issue..)

My advice would be to track the mod on here, and then try out the new release when it arrives, and see if the problem persists. (As our dev version is so far removed from this one now we can't really trouble shoot specific issues, as we may have already fixed them..)

But for anyone reading this the next Update is going to be really good and HOPEFULLY completely stable! (We have a new programmer on the team!)

+2 votes   mod: Fallout: Tame The Wastes
FamousSpear Sep 30 2013, 11:59pm says:


+2 votes   media: Found some of the Source of the Lag...
FamousSpear Sep 29 2013, 11:24am replied:

Ah Cheers! That fixed it!

Yeah that is me! :) Oh I feel almost famous! :P

+1 vote   mod: Warhammer: Total War
FamousSpear Sep 29 2013, 7:22am says:

Hi guys, I cannot seem to get the mod to run, everytime I try it just loads Rome instead... I am fairly certain I have patched to 1.5 (it is difficult to know for certain as the patch installer doesn't let you choose the install path... and I cannot find a way to verify that it has actually patched to 1.5.)

This is my shortcut command line
"C:\Games\Rome - Total War\RomeTW.exe" -show_err -mod:WHTW

and I have put the WHTW folder in (rome)/data/WHTW like the readme says... I am just not sure what I am missing...I am on windows 7

+1 vote   mod: Warhammer: Total War
FamousSpear Jul 28 2013, 10:14am replied:

Cool, most Civvers generally agree that Civ 4 is better than CiV, CiV is fun but it lacks something..

Also the Mod list for Civ 4 is mega and diverse, I have had a lot of fun playing Civ 4 mods :)

You HAVE to get the complete edition of Civ 4 though, as most mods require BtS and it gives you the full Civ 4 experience.

The space mods are particularly fun :)

+2 votes   mod: Fallout: Tame The Wastes
FamousSpear Jul 26 2013, 8:58pm says:

Yes I hope so :)

I was hoping to have much more regular updates and a lot more content by now and in the future, but a lot of the issues I have been trying to resolve have taken a lot of time and generated little success, which slows down progress from both a development and motivation point of view...

But we keep chipping away!

feedback and comments are always helpful, especially for finding and fixing problems!

But also knowing what you enjoy and don't enjoy about the game! I have spent so much time buried in meaningless code that it is good to know what we are doing right and what needs tweaking!

I really want to get on to developing all of my faction specific content, but there really is no point until we can get it more stable and get the 'base game' operating effectively and enjoyably! :)

+1 vote   article: Alpha2 Released
FamousSpear Jul 26 2013, 2:57pm says:

Alpha2 released!

News report is awaiting admin approval

+2 votes   mod: Fallout: Tame The Wastes
FamousSpear Oct 23 2014, 8:00am says:

Intrep-bird MOD!!

+1 vote   article: STA 3 CTA Dev Diary 13
FamousSpear May 14 2012, 7:53am says:

You just sit it in the open with a mile long trail of ammo trucks parked up behind it

+1 vote   media: Macharius Vulcan
FamousSpear Dec 2 2011, 9:29pm says:

i think you've pretty much nailed it :-)

the bane blade looks to be about 4 leman russ worth which is good and the russ seems to be about 2 men wide which again is pretty good not sure if the tarantula gun (assuming that is what it is) might need to be a bit taller, I guess it depends on how it is manned, i think maybe it should be the same height as the man.

But all looks great v.excited :-P

+1 vote   media: Size comparison chart
Offline Since
Dec 20, 2014
United Kingdom United Kingdom
Member Watch
Track this member
Comment Statistics
Posts per day