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Comment History  (60 - 90 of 356)
FamousSpear Oct 19 2014, 6:11am replied:

Yes, but you would have to combine them manually, which would mean recompiling the .dll after combining the source codes.

In short, it is not a simple task.

I have only included oppurtunity fire from RevDCM.

Because this mod is based on kmod AI, it is more difficult to include source code from other mods. you can see a full list of changes to the .dll of the mod at our forum page

You will see there is already a lot of stuff in it.

+1 vote   mod: Fallout: Tame The Wastes
FamousSpear Jul 16 2011, 12:24pm says:

This comment has been posted in a private group.

FamousSpear Oct 16 2014, 6:52pm says:

because you did not run the game as administrator. This problem will be removed with the next release, as we have made a non-Bug UI version.

+1 vote   download: Alpha 4 PatchB
FamousSpear Oct 11 2014, 8:05pm replied:

We will hopefully be releasing Alpha5 soon. (Had a bunch of teething problems with our switch to the New UI which is causing delays) So I would love you to grab that when it comes and give feedback on how you feel it is progressing!

+1 vote   mod: Fallout: Tame The Wastes
FamousSpear Oct 5 2014, 10:24am replied:

you could also argue that the wraith were able to counter this too when they developed a jamming code for asgaard beaming. Although only briefly. I think it was when they stole the atlantis database.

+1 vote   article: Stargate Invasion Human Changelog
FamousSpear Sep 27 2014, 6:00pm says:


I shall vex and destroy all binars!!

You fell into my trap you fool muahahahaha

(I was going to actually look up and make a proper code, then I thought.... nah!..)

+1 vote   media: Robots!
FamousSpear Sep 27 2014, 11:36am replied:


The gundam is not in the mod at the moment, but I am thinking of adding it as a reward to a random event story.

+3 votes   media: Robots!
FamousSpear Sep 26 2014, 11:21am says:


I was wondering if anyone was going to try and translate the binary!

I nearly added at the end of the description. I am one of the former :D

+1 vote   media: Robots!
FamousSpear Sep 23 2014, 9:48am says:

Some of the trees is burnt!

That looked to be a really weird starting position.

It was a tiny slither of land that may or may not have been an island.

Suffice to say, if I had started there in a real game, I probably would have just restarted!

+2 votes   media: Atomic Meltdown? No Problem!
FamousSpear Sep 18 2014, 4:32pm replied:

these UI issues will hopefully resolve themselves with the next release as we have changed to a different base UI code

+1 vote   mod: Fallout: Tame The Wastes
FamousSpear Sep 4 2014, 11:21am says:

I wanna ride the giraffe!!

+8 votes   media: 3D Beast Models
FamousSpear Sep 3 2014, 10:41am says:

I am glad you guys are excited, I am too, it took forever to figure out what was going wrong with the new UI code!

There is still lots to do, there are still some glitches in the ui code that we need to figure out and fix, certain buttons not doing what they are supposed to etc, but it is a huge leap forward.

I have almost finished writing the first Story Event, and I really like it. Soon I will try coding it in and see if I get it right!

Lots of work to do before it will be releasable, but it is very exciting!

+1 vote   article: Progress Report
FamousSpear Aug 29 2014, 2:24am replied:

but we are working on a completely new version

+3 votes   mod: Sword Of Damocles: Warlords
FamousSpear Aug 20 2014, 1:11am replied:

it would also be a massive additional work load

+1 vote   mod: Star Trek: Armada 3
FamousSpear Aug 19 2014, 11:56pm replied:

no I don't think so, all Titans are now termed dreadnoughts.

The klingons are unique in that they have the 'bomb' dreadnought, and a more conventional dreadnought, as many people weren't keen on the klingons only having a mega bomb.

+2 votes   mod: Star Trek: Armada 3
FamousSpear Aug 19 2014, 7:23pm replied:

Just checked them out, thanks for the tip.

Axanar is the one that still most interests me I think.. I quite like 'Klingon war era' as a timeframe to explore, and the 'documentary style' of the trailer was epic and I immediately went 'Argh what happens!!' :D

Horizons as a 'low-budget' undertaking looks pretty amazing, I wonder how fullscale NX class war will turn out.

Renegades certainly has the most impressive cast list, and it is a really interesting time period (post voyager return) I just don't know if I like the premise.. a sort of star trek meets firefly (which as a word combo sounds awesome) I just don't kbnow if it is going to try too hard to be star trek but 'dark' and 'edgy'... The teaaser trailer didn't really grab me..

But it is exciting to see that trek continues!

+1 vote   mod: Star Trek: Armada 3
FamousSpear Aug 19 2014, 2:49pm replied:

sometime after about 28 minutes, they do Gowron impersonations "For the Empire!" Also SPOILER ALERT for anyone who hasn't seen the end of DS9 and wants to.

0 votes   article: STA3 CTA DEV DIARY 11
FamousSpear Aug 19 2014, 12:31pm says:

This is looking pretty awesome!

One thought on the dominion suicide (which I know is not technically related) it seems a bit strange, something like a kamikaze death strke against the 'killer ship' would seem more appropriate or maybe just a 'micro-shockwave' type death. If it was a small team of Jemmies then suicide there and then would make sense, but when they have two massive ships at their desposal, you would think they would do something with them!

Also does anyone else think it is really cool with the loyalty of actors and star trek creators, Star Trek more than anything I can think of recycles actors like crazy!

In that teaser (I so want to see this movie!) you had Martok, and Ramirez was also a former star fleet admiral in TNG, and I am pretty sure he was Morn too!

There are so many examples of them doing this as well it is crazy!

You even meet the Primary Founder in TNG, points for anyone who knows what episode :P (she looks the same but is not technically a founder in the changeling sense, although the founder name is apt.)

Anyway, this is looking awesome! Bring on the Borg!

+2 votes   article: STA3 CTA DEV DIARY 11
FamousSpear Aug 17 2014, 8:30pm replied:

New Civs will be part of an 'expansion pack' when the base mod is complete.

+1 vote   mod: Fallout: Tame The Wastes
FamousSpear Aug 13 2014, 1:19pm says:

that's some pretty land.

+3 votes   article: Settlement Mini Preview
FamousSpear Aug 7 2014, 8:50am replied:

Vaults are dotted all over the map, they are the 'mine' art work. on various tiles, they are very large so you can't miss them. If you are trying to play as bos, enclave, or super mutant, and you do not start with a vault 'under' your settler, then quit to main menu and start a new game. That will give your settler a starting vault. There is a glitch in the map code we have taht for some reason does not work the first time you start a new game...

+1 vote   mod: Fallout: Tame The Wastes
FamousSpear Jul 4 2014, 1:10pm says:


+8 votes   article: New World Map
FamousSpear Jun 23 2014, 2:58pm says:

your biological and technological distinctiveness will be added to our BOOM!!

+30 votes   media: The weak shall perish
FamousSpear Jun 22 2014, 5:43pm says:

Does this mean we will get a side quest where we can zip round the sun in a stolen Bird of Prey and go hunting for some nuclear wessels and a pregnant whale?

+18 votes   media: Wub wub wub wub wub wub wub wub
FamousSpear Jun 18 2014, 5:21pm replied:

the other thing is your bts patched to 3.19?

I know someone else had a problem because they were running 3.17

+1 vote   mod: Fallout: Tame The Wastes
FamousSpear Jun 18 2014, 3:51pm replied:

oh, well if you are running as admin it should work, the only other thing is making sure it is in the main game directory, but that would normally crash the game on initialisation.

The mod works fine for me and everyone else using it, that problem is usually caused by not running in admin as it has the BUG mod, which needs admin permission to work properly.

+1 vote   mod: Fallout: Tame The Wastes
FamousSpear Jun 18 2014, 3:48pm replied:

hmmm...have you installed it in the main mods directory of the game and not my documents, and are you running the game as administrator...

if it just doesn't start I cannot think what the problem could be.. normally if something was wrong it would crash or some other oddity, but just not reloading... never experienced that, other than sometimes mods take a while to start for me if my computer is in a lazy mood.

+1 vote   mod: Fallout: Tame The Wastes
FamousSpear Jun 18 2014, 3:46pm replied:

did you run the game as administrator?

+1 vote   mod: Fallout: Tame The Wastes
FamousSpear May 30 2014, 3:08am replied:

Yes civ 3 also had a fallout mod. (not connected)

Thanks for the support!

+1 vote   mod: Fallout: Tame The Wastes
FamousSpear May 25 2014, 5:15pm says:

They boldly went where no one is going to go anymore....

+5 votes   media: Last hurrah
FamousSpear May 11 2014, 10:38am says:

the only question I want answered is how many of them can I ride! :D

+3 votes   media: Bestiary iteration 1
FamousSpear Feb 21 2015, 9:01pm says:

it is in, just in a limited form.

Right now we have no really 'fallouty' traits, just the standard bts traits have been plugged into the system, and I have not yet added negative modifiers (as in you cannot lose a trait based on your actions) This however is all fairly easy to do (Just adding in xml entries) We have the capacity to do everything, now I just need the inspiration and good ideas to figure out what traits to add, along with stats, etc. as well as the gain/loss points markers for them.

We are also working on an upgraded version of this, that will have even more of the 'lost features' of the original modcomp that was never fully published.

+1 vote   article: Dynamic Leader Traits
FamousSpear Nov 23 2014, 9:32am says:


Fingers crossed it won't be long for Alpha5, still having some problems with the New UI, a few days ago I discovered that the diplomacy screen is broken, so need to figure out how to fix that!

We have even more new content now. I am still chipping away at the prototype story event, and I have to fiddle with the GUI to get it looking nice, but progress continues!

+1 vote   article: Progress Report
FamousSpear Nov 22 2014, 4:03pm says:

Somebody is watching you through the view screen!!

But that's impossible!!

+2 votes   media: To Boldly Go Where No Dev Has Gone Before
FamousSpear Feb 10 2014, 2:57am says:

What about 'the ex wife' :D or 'the Mother-In-Law' :P

+3 votes   article: Beyond the greenlight
FamousSpear Jun 18 2013, 11:54pm says:

oh wow cool, I remember the original poltergeist game (I think it was Sega Mega drive) that wa a lot of fun :D

+1 vote   game: Poltergeist: A Pixelated Horror
FamousSpear May 28 2013, 5:46pm replied:

this was me, forgot to log in from my phone

+2 votes   mod: Fallout: Tame The Wastes
FamousSpear Nov 19 2012, 9:08pm replied:

I want one too!!!! :-P

+1 vote   article: World plans
FamousSpear Nov 10 2012, 2:00pm says:

Vehicles! Trains! Trade routes! Let wide become small with automotive Power!!! :-P

+6 votes   article: World plans
FamousSpear Apr 21 2012, 4:56am says:


+2 votes   media: Macharius Heavy Tank
FamousSpear Apr 16 2012, 2:52am says:

tell me on seeing the picture did anyone else get the urge to manually target that fuel tank just to watch the whole thing go 'WOOF! BOOM!'

+1 vote   media: Graia pattern Hellhound
FamousSpear Mar 27 2012, 11:07am says:

3 not enough for you?? :-P

+1 vote   media: Land Raider Redeemer
FamousSpear Oct 23 2011, 4:28pm says:

Hope all is well with you matey you have been silent for a long time!

Not like You :-)

+1 vote   group: Stargate: Adventures in the galaxy developers
FamousSpear Sep 17 2011, 8:00am says:

it is for the original men of war not AS

+3 votes   download: DCG v3.0 for Men of War - Full Release (Outdated)
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