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Comment History  (60 - 90 of 285)
FamousSpear Oct 3 2013, 10:35am says:

Yeah I just figured that out :D

+2 votes     article: Game Giveaway: 6 Copies of NEO Scavenger!
FamousSpear Oct 3 2013, 9:36am says:

Man this game is hard... I am a little annoyed that I set up camp, placed my shopping cart in the camp (with all my camp gear). Got into a fight, killed the guy, but now my shopping trolley (with all my camping gear) has vanished!!


I haven't got very far, but My Q's at the moment would be:

What year is it?
Why was I frozen?
And what the Heck is a melon head!?

+2 votes     article: Game Giveaway: 6 Copies of NEO Scavenger!
FamousSpear Oct 2 2013, 6:11am replied:

hmmm... crashes how?

I have had a few people report a problem, with the mod not loading.

We are fairly close to releasing the next version of the mod which is a lot more stable, and will hopefully address this issue too (Although none of us have experienced this particular issue..)

My advice would be to track the mod on here, and then try out the new release when it arrives, and see if the problem persists. (As our dev version is so far removed from this one now we can't really trouble shoot specific issues, as we may have already fixed them..)

But for anyone reading this the next Update is going to be really good and HOPEFULLY completely stable! (We have a new programmer on the team!)

+2 votes     mod: Fallout: Tame The Wastes
FamousSpear Sep 30 2013, 11:59pm says:


+2 votes     media: Found some of the Source of the Lag...
FamousSpear Sep 29 2013, 11:24am replied:

Ah Cheers! That fixed it!

Yeah that is me! :) Oh I feel almost famous! :P

+1 vote     mod: Warhammer: Total War
FamousSpear Sep 29 2013, 7:22am says:

Hi guys, I cannot seem to get the mod to run, everytime I try it just loads Rome instead... I am fairly certain I have patched to 1.5 (it is difficult to know for certain as the patch installer doesn't let you choose the install path... and I cannot find a way to verify that it has actually patched to 1.5.)

This is my shortcut command line
"C:\Games\Rome - Total War\RomeTW.exe" -show_err -mod:WHTW

and I have put the WHTW folder in (rome)/data/WHTW like the readme says... I am just not sure what I am missing...I am on windows 7

+1 vote     mod: Warhammer: Total War
FamousSpear Jul 28 2013, 10:14am replied:

Cool, most Civvers generally agree that Civ 4 is better than CiV, CiV is fun but it lacks something..

Also the Mod list for Civ 4 is mega and diverse, I have had a lot of fun playing Civ 4 mods :)

You HAVE to get the complete edition of Civ 4 though, as most mods require BtS and it gives you the full Civ 4 experience.

The space mods are particularly fun :)

+2 votes     mod: Fallout: Tame The Wastes
FamousSpear Jul 26 2013, 8:58pm says:

Yes I hope so :)

I was hoping to have much more regular updates and a lot more content by now and in the future, but a lot of the issues I have been trying to resolve have taken a lot of time and generated little success, which slows down progress from both a development and motivation point of view...

But we keep chipping away!

feedback and comments are always helpful, especially for finding and fixing problems!

But also knowing what you enjoy and don't enjoy about the game! I have spent so much time buried in meaningless code that it is good to know what we are doing right and what needs tweaking!

I really want to get on to developing all of my faction specific content, but there really is no point until we can get it more stable and get the 'base game' operating effectively and enjoyably! :)

+1 vote     article: Alpha2 Released
FamousSpear Jul 26 2013, 2:57pm says:

Alpha2 released!

News report is awaiting admin approval

+2 votes     mod: Fallout: Tame The Wastes
FamousSpear Jul 9 2013, 4:04pm replied:

No wait.. I think I accidentally deleted a bunch of stuff.. redownloading everything

+1 vote     game: Fallout Online Australia
FamousSpear Jul 9 2013, 3:53pm says:

I can't get it to work.. I am sure it used to, after putting in the patch, when i run the singleplayer.exe it just runs a server screen but not the game...what am I missing...?!?

+1 vote     game: Fallout Online Australia
FamousSpear Jul 9 2013, 12:10pm says:

whoot! Oh the link just worked for me, it hadn't been but now it did.

+2 votes     article: More Features for the Folks!
FamousSpear Jul 8 2013, 10:28am says:

I want one..

+3 votes     media: Work in progress
FamousSpear Jun 30 2013, 11:42am says:

Ok Alpha1 is now available for download check the links above for details.

I will be releasing a news article about it eventually, but for now spread the word!! :D

+2 votes     mod: Fallout: Tame The Wastes
FamousSpear Jun 22 2013, 6:03pm replied:

Yes I already have plenty of ideas for the fction content, and I have spent a lot of time at the wiki :)

I have never played DH, but that mod looks pretty cool :)

I was planning to have had a lot more stuff done by now, but the CTD bug that persists, has somewhat dampened my enthusiasm, over a month of work without success will do that.. so for now I have just given up on that particular bug fix, I will be releasing a new version soon, with some new art content and some minor tweaks to the ai to try and get the early game playing better, as well as a new map to better replicate the desired early game experience.

Also some other minor bug fixes, there are a couple other bugs, that I need to try and get fixed too, but I am not entirely sure where the 'break' has occurred.

+2 votes     mod: Fallout: Tame The Wastes
FamousSpear Jun 18 2013, 11:54pm says:

oh wow cool, I remember the original poltergeist game (I think it was Sega Mega drive) that wa a lot of fun :D

+1 vote     game: Poltergeist: Pixelated Horror
FamousSpear May 29 2013, 11:02am replied:

Thanks for the feedback, I am glad you like the vault concept, this was one of the first development ideas I had, so I am glad you enjoy it. I did not know about the vault 'bug' so wwe shall see how opinions go on this :).

Yes the Superforts is a cool modcomp, I am glad I was able to add it I think it will add a lot to the game. I am already thinking about making 'fort cities' but it is still early days, it will work the same way as village/vault system, iti s still really eaarly days, I haven't really thought about what to do with it yet, I am also not sure how the ai will handle it. It will probably be things like special defence building or military xp buildings, things like this, maybe even some wonders or national buildings that can only be built in forts, there are a lot of options..

Naval warfare will not be in the original mod, although I am thinking about the concept of Fallout Tame the World... but that is SO far off as to be non existent, there is SO much to be done with this still!

+2 votes     mod: Fallout: Tame The Wastes
FamousSpear May 28 2013, 5:46pm replied:

this was me, forgot to log in from my phone

+2 votes     mod: Fallout: Tame The Wastes
FamousSpear May 28 2013, 5:45pm replied:

hmmm I am not sure... what the problem might be, it may have been a temporary glitch... I am also trying to find another free hosting site to mirror it, as the one I use seems to cause problems for people

+2 votes     mod: Fallout: Tame The Wastes
FamousSpear May 14 2013, 4:31pm says:

Oh man I can't get it to run.. downloaded andinstalled o, but says cannot lock directX or something like that, it loads as far as actilogic pig screen

+2 votes     download: Farming Giant
FamousSpear May 7 2013, 3:32pm replied:

Yes you will see that the colours and many of the backing screens are made from fallout computer screens,(most notably the pedia screen) and the green matches (or is fairly close) To the green text colours used in the original fallouts. the problem with using a lot of the computer screens from fallout is that their 'borders' are very large, and there is not enough space to use them and still have space for what needs to be 'on the screen' so certain compromises have to be made to walk hand in hand with the civ system.

in terms of the game we are still very early in all the development, (although it has been months) you'll see that a lot of unit buttons have art from fallout, one problem is that the buttons are very small and the art sources are very large, so it actually takes quite a lot of effort to make some buttons, as they have to be cleaned and sharpened, etc. So in many cases a lot of time can go into one button that is just 64x64. We're are also trying to create a style and uniformity to many of the buttons rather than having a mish mash of different backgrounds poses etc. To try and give a unified look to the game. Perk graphics will feature heavily in buttons, if you look at the action buttons you will see the beginnings of this.

We have spent a lot of time figuring out what code effects what visuals, and how much we can transform these. None of us are expert coders or anything close to that, so most advancements come after long hours of trial and error, (mostly error)

As to the Leader portraits, I don't want to use 2d art, as the 3d is already quite close to what we need/want for the leaders, and the current content is an advertisement to try and entice new artists onboard, without them having to model work from scratch. (unless they really want to!)

+2 votes     mod: Fallout: Tame The Wastes
FamousSpear May 7 2013, 12:42pm replied:

Yes, there are already many custom units, do you mean art or unique.
Art we already have a lot of, although we are not really art guys, so we are looking for someone to help us make them even better.
If you mean unique units, we plan to make each faction almost entirely unique, with diffrent strengths and weaknesses, once we get this version stable (if we can find and fix these intermittent bugs) we will begin the faction specific content, developing oone faction at a time from the ground up.

+3 votes     mod: Fallout: Tame The Wastes
FamousSpear Apr 29 2013, 3:32pm says:

does anyone else have the urge to stick a straw in a coconut? :D

+4 votes     media: New market buildings
FamousSpear Apr 17 2013, 4:13pm says:

I do love the kotor series! eager to see this mae it :)

+1 vote     media: Revenge of Revan Production Pics
FamousSpear Apr 5 2013, 4:39pm says:

cyraeth cannwyll
bhaintamach coinneal
Kerze Reichweite

I was bored.. :D

+2 votes     article: I am the King ! We are looking for a name for a duchy!
FamousSpear Mar 31 2013, 2:20pm replied:

I thought head shots were doing more damage :D

+2 votes     article: Through the Dead City - First Alpha Build Now Available!
FamousSpear Mar 31 2013, 11:13am says:

This looks kinda cool :)

Looking forward to seeing it develop more

+3 votes     article: Through the Dead City - First Alpha Build Now Available!
FamousSpear Mar 20 2013, 11:47pm says:

Bad Boys, Bad boys, whatcha gonna do, whatcha gonna do when they come for you!

+2 votes     media: Police uniform
FamousSpear Feb 25 2013, 6:29am replied:

I THINK guns are not going to be in the game, I think bows/crossbows and spear gun type weapons are going to be added, but not firearms.

that is however a BIG THINK

+2 votes     game: Kenshi
FamousSpear Feb 24 2013, 8:01am says:

oooh this is an exciting update!I have been enjoying seeting up my little village!

A couple Q's:

1: Is the trade counter system working? I have a counter with a few supplies, and a trade caravan that walks up to my town but then just rins away? I have it set to public? What am I missing?

2: Recruitment: Is the only way to recruit new people to go to a town tavern and hire them?

I think that is it...

Exciting stuff :D

+2 votes     game: Kenshi
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