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this is SICK
wait can i run sikkmod with perfected doom?
actually the file "Increased Monster count + some extras" under addons does work, it is mentioned in the comments there that some bug exists, i (have experienced none so far myself) but no harm trying
absolutley, i just liked the hint thought maybe more of the project is D&D inspired, legaly if doom got away with it its all good
where are the bugs?
looks like it does
waait is this forgotten realms?
great job! I'm rly enjoying so far
you sure did perfect the snot out of this
and omg the medpack to go was always mad at leaving behind medpacks
worst thing i can say so far is fall damage is pretty steep on hardest (jump from a barrel, there goes 10hp) which is pretty irrelevant
-question: can i find a player model with the doom helmet on and use it in this mod, and does this gui exist for the mod Moddb.com
i don't suppose someone knows how to change the crosshair this mod uses in it's ingame_gui.sds ?
when i run it it crashes with the message "oblivion has stopped working"
do other mods affect Nehrim if ticked in the launcher?
ty this is exactly what a mafia 1 player such as myself needs
oh boy : )
i thought that link was for the demonstration : )
just reading this is like...
good to hear it's still on
Now I'm curious, how many units did you want to put in really? And how many can be put in exactly?
overdosed coffe : )
looks interesting can't wait to try it out
ty for reply
that sounds fantastic (for me personaly)-that there are dice to roll
also failed to mention the side strife xD oh man love the quake camera tilt glad you have it
was just beating wolfenstein 2009 and was like no crossair on hard this is genious, like retro doom/wolf3d
you guys have the right idea
just my luck
been watching for months, finally get the time, gone :(
do inform us further on the situation
can't wait to see the maps
will require another arx playthru :/
love that the tracks are not quietly in background, but at rare occasions it is a bit disorienting (if you run out of lantern in the middle of a fight wich makes you blind basicaly, and you can't rely on hearing... i had to go for a double whiskey or coke to get a glimpse of the room xD also tutorial dialogue is on par vith music volume)
Just played the demo and it is fantastic
I must say I'm getting a strong Nosferatu-wrath of the malachi vibe here (wich is saying alot) and it rly makes me think postal 2 (in fact Half Rats could be postal dude's gret great grandfather :P).
-would suggest having a bloody cut splatter effect upon taking damage (like in Nosferatu) for more scarier damage feedback , maybe doing something with the lantern
All in all there are some small things like volume maybe that need another look, and move speed is a little fast, but its a joy to play
Hat off to you gent(s)