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Comment History  (0 - 30 of 1,073)
Executor-64-
Executor-64- Apr 23 2015, 7:00pm says:

looking forward to it
31.media.tumblr.com

+1 vote   news: RCM v1.3 release is comming
Executor-64-
Executor-64- Apr 23 2015, 6:35pm says:

woooooo

+1 vote   media: Hereby presenting: Ground combat
Executor-64-
Executor-64- Apr 23 2015, 6:34pm says: +1 vote   media: The Pimp Behemoth
Executor-64-
Executor-64- Apr 14 2015, 5:53pm says:

good sound

+1 vote   media: Sound Demo: Reloads
Executor-64-
Executor-64- Apr 14 2015, 5:47pm says:

good to hear

+1 vote   news: March Update - Spring has come and it brings progress!
Executor-64-
Executor-64- Apr 13 2015, 3:29pm says:

been playing for about 2 hrs and it's fantastic.
well done i cannot believe we actually have action packed saber duels in kotor universe :)

if i had any suggestions at all, it would be about the audio and the dialogues.
I'm not sure how complicated it is to get your hands on kotor dialogue audio without backround effects, i know many other JA mods have the same background noise when the audio is extracted from a movie scene, but doesn't KOTOR hold seperated audio files for voices? again not a big thing, but ther it is.
Also, are there subtitles? I would love some for aliens and player character, him being mute and all

Again well done and hat's off to you
780albertagirl.files.wordpress.com

+2 votes   download: Star Wars Jedi Knight Jedi Academy - KotOR 2 Duels
Executor-64-
Executor-64- Apr 9 2015, 7:26pm says:

This comment has been posted in a private group.

Executor-64-
Executor-64- Apr 9 2015, 6:33pm says:

long time no see glad i caught latest release

@Mirrorman95: i will go ahead and suggest the obvious
like doesn't google know how to run virtual windows on imac?
i think you can even run windows on mac hardware

+2 votes   download: [RELEASE] Morrowind Rebirth 3.0
Executor-64-
Executor-64- Apr 9 2015, 6:15pm says:

had it for a while, just stopped by to endorse and to say good job,
it's a good arcade mod, 2 clicks from instant action

needless to say it's not a new story and everything like some mods, but i do like the seperate scenario missions

+1 vote   mod: Ultimate Academy
Executor-64-
Executor-64- Apr 8 2015, 2:33pm replied:

well yes, but as a whole it does it's job.
I can only wish of such a fan-made compilation of missions
starring totaly unrelated jedi and non-jedi protagonists,
each on their 1 significant mission.
Kind of lkek ultimate academy mod but with a story

+1 vote   mod: Jedi Knight: Jedi Betrayal
Executor-64-
Executor-64- Apr 7 2015, 5:56pm says:

woohoho

+1 vote   media: Mando thing done
Executor-64-
Executor-64- Apr 7 2015, 4:39pm says:

this is like wow
i made a profile on this site just for wanting to keep track of
a very similar kotor-based jedi academy mod, so i guess this acc finally payed off : )
can't wait to sink my teeth into this
congratulations on getting to release

+2 votes   news: Pre-Release News
Executor-64-
Executor-64- Mar 20 2015, 6:41pm replied:

thnx for answering
but how do they get infinite use if they are heroes?
can you even have more than one hero unit selectable via F1?
anyway that makes sense actually, but that ultra droideka hero :D

+2 votes   feature: Frequently Asked Questions (FAQ)
Executor-64-
Executor-64- Mar 18 2015, 7:09pm says:

here's a frequent one i think>

will the maps have pre-made sides - as in special sides for each map
(for example corrusant guard on corrusant map-jedi temple, death watch on a certain map ect) or will the sides be random every time you restart the map like in the dark times mod?

(insert trivial suggestion) > I assume heroes will come much much later (if ever) so can we get a "lesser hero" units that are unlockable via points like real heroes, but have classic unit hp.
By these meaning units that are too rare to see in mass battles, like IG-line assasin droids, magna guards, that super looking ultra droideka you have an img of here, them fancy custom clones of yours ect.

+2 votes   feature: Frequently Asked Questions (FAQ)
Executor-64-
Executor-64- Mar 10 2015, 4:42pm says:

woooo

+2 votes   news: Update V1.3
Executor-64-
Executor-64- Feb 23 2015, 8:46am says:

glad

+1 vote   media: We're not dead!
Executor-64-
Executor-64- Feb 8 2015, 5:53pm says:

looks good so far didnt realise this wasn't finalized

+1 vote   news: New ideas and announce
Executor-64-
Executor-64- Feb 6 2015, 10:12am says:

is there a forum with Q&A or suggestions or something?
i would rly like to get a better picture of the creator's vision
concerning this mod (the style in which it will be done ect)

+1 vote   mod: Battlefront: The Clone Wars
Executor-64-
Executor-64- Feb 2 2015, 4:52pm replied:

that's too bad. I must say i personaly enjoy the clip system more, i feel more soldier-y, but playing mods like dark times does pull off the overheat system, which i am told is lore correct. I just miss the reloading animation i guess, like if you had to trigger reload animation once you overheat.

Concerning the droids, in order to better describe what 2 variants or battle droids i mean:
-the human sized fast version from geonosis
Youtu.be

-the dusty reinforced outdoor walking turret
Youtu.be
which i believe they used in clone wars also
Youtu.be
which looks so heavy i imagine it would be as clumbsy as controlling a veichle. Either way would love to see the dirty armor texture for a change :)

love what you are doing btw it's a great mod idea, with a good fan base for a game that can pull off the look of the series

+1 vote   news: Dev Blog #2 February 2015
Executor-64-
Executor-64- Feb 1 2015, 10:25am says:

i'd like to suggest that super battle droid be seperated (i know they are already) into a smaller, shiny, more agile variant like we see in episode 2, and a big, slow, dirty looking,clumbsy, high hp behemot we see in SW: republic commando

also an idea about ammo... just leaving it out there:

If you overheat the weapon, you need to change your energy cell (let's say every unit has 1 spare energy cell, or 2 for elite units, since apparently they can last forever if properly rationed). And the former ammo packs can contain 1 energy cell each. This could apply for non-special weapons

+3 votes   news: Dev Blog #2 February 2015
Executor-64-
Executor-64- Jan 31 2015, 5:47pm says:

ho-leee sht i want these npc's in actual morrowind

+4 votes   media: Redoran Captain and General
Executor-64-
Executor-64- Jan 26 2015, 6:23am says:

hoho missed this
what models are missing exactly?

+2 votes   news: Final Year Update
Executor-64-
Executor-64- Jan 6 2015, 11:32am says:

watched the series, love what you are doing here,
love that you are trying to employ strategy,
also giving CIS infinite droids looks and feels fine with me,

good luck and happy holidays

+2 votes   news: Dev Blog #1 January 2015
Executor-64-
Executor-64- Dec 30 2014, 9:37pm says:

loved it when i was a kid

+1 vote   game: Wild Metal Country
Executor-64-
Executor-64- Dec 22 2014, 12:11pm says:

this is it then :)
congratulations !

+1 vote   download: Muskets of Honor - Final
Executor-64-
Executor-64- Dec 21 2014, 9:54am says:

happy new year to you too

+9 votes   news: Merry Christmas and a happy 2015!
Executor-64-
Executor-64- Dec 14 2014, 8:24am says:

those images of different stages are amazing, did you do it yourself?

+2 votes   mod: Jedi Academy - Knights of the Old Republic 2 Duels
Executor-64-
Executor-64- Dec 14 2014, 8:13am says:

ooh dark side nice map

+2 votes   media: ONDERON - Duel on the Palace
Executor-64-
Executor-64- Dec 8 2014, 8:10pm says:

nice that you keep putting in work until you get a one-oh

+3 votes   news: v0.98 being tested out
Executor-64-
Executor-64- Dec 5 2014, 2:28pm replied:

is this still worked on btw?
they didn't get to make a persuasion overhaul that would be worth this mod, since if you shove enough gold at a random NPC he will tell you his life story

+1 vote   mod: The Less Generic NPCs Project
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