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Comment History  (30 - 60 of 1,084)
Executor-64- Feb 1 2015, 10:25am says:

i'd like to suggest that super battle droid be seperated (i know they are already) into a smaller, shiny, more agile variant like we see in episode 2, and a big, slow, dirty looking,clumbsy, high hp behemot we see in SW: republic commando

also an idea about ammo... just leaving it out there:

If you overheat the weapon, you need to change your energy cell (let's say every unit has 1 spare energy cell, or 2 for elite units, since apparently they can last forever if properly rationed). And the former ammo packs can contain 1 energy cell each. This could apply for non-special weapons

+3 votes   news: Dev Blog #2 February 2015
Executor-64- Jan 31 2015, 5:47pm says:

ho-leee sht i want these npc's in actual morrowind

+4 votes   media: Redoran Captain and General
Executor-64- Jan 26 2015, 6:23am says:

hoho missed this
what models are missing exactly?

+2 votes   news: Final Year Update
Executor-64- Jan 6 2015, 11:32am says:

watched the series, love what you are doing here,
love that you are trying to employ strategy,
also giving CIS infinite droids looks and feels fine with me,

good luck and happy holidays

+2 votes   news: Dev Blog #1 January 2015
Executor-64- Dec 30 2014, 9:37pm says:

loved it when i was a kid

+1 vote   game: Wild Metal Country
Executor-64- Dec 22 2014, 12:11pm says:

this is it then :)
congratulations !

+1 vote   download: Muskets of Honor - Final
Executor-64- Dec 21 2014, 9:54am says:

happy new year to you too

+9 votes   news: Merry Christmas and a happy 2015!
Executor-64- Dec 14 2014, 8:24am says:

those images of different stages are amazing, did you do it yourself?

+2 votes   mod: Jedi Academy - Knights of the Old Republic 2 Duels
Executor-64- Dec 14 2014, 8:13am says:

ooh dark side nice map

+2 votes   media: ONDERON - Duel on the Palace
Executor-64- Dec 8 2014, 8:10pm says:

nice that you keep putting in work until you get a one-oh

+3 votes   news: v0.98 being tested out
Executor-64- Dec 5 2014, 2:28pm replied:

is this still worked on btw?
they didn't get to make a persuasion overhaul that would be worth this mod, since if you shove enough gold at a random NPC he will tell you his life story

+1 vote   mod: The Less Generic NPCs Project
Executor-64- Nov 20 2014, 5:32pm says:

oh boy a gang war deathmatch i can see it now

+2 votes   mod: Lost Heaven Multiplayer
Executor-64- Nov 8 2014, 7:03pm says:


+2 votes   mod: Mafia Titanic Mod
Executor-64- Nov 8 2014, 4:23pm replied:

take your time and good luck.
dont know if any group members from moddb jedi knight modders
are of any help, but have you considered asking other force unleashed mod authors for help?

+1 vote   mod: Power Unleashed
Executor-64- Nov 8 2014, 4:18pm replied:

good to hear
played through this mod earlier and even if there were minor problems (which i have not noticed, apart from admiral fight missing) it does what it sais and i for one enjoyed it, thank you for mod

+1 vote   mod: Jedi Outcast - Academy
Executor-64- Oct 28 2014, 10:13am says:

for anyone interested some mods can be found here

+2 votes   game: Sid Meier's Pirates!
Executor-64- Oct 27 2014, 8:17pm says:

btw holy crap Heroes of might and magic 4 sea music :)
haven't heard that in a while

+1 vote   download: Build 14 Beta 3.4 Part 2: Contents Archive
Executor-64- Oct 27 2014, 7:21pm says:

game addiction, we meet again

+1 vote   download: Build 14 Beta 3.4 Part 2: Contents Archive
Executor-64- Oct 27 2014, 11:51am says:

wow :o

+1 vote   game: Hearts of Oak: Conquest of the Seas
Executor-64- Oct 26 2014, 11:39am says:

wow this really took off,
last time i saw it sounded improbable

+2 votes   mod: Grievous Revenge
Executor-64- Oct 26 2014, 11:15am replied:

also if anyone skipped the mod called "deception"
they should definitely check it out. It was the best story mod i played through

available at filefront

+1 vote   mod: Jedi Knight: Jedi Betrayal
Executor-64- Oct 26 2014, 10:16am says:

Love that you went with the lore correct climate
(the closest you can get to this in oblivion is

Now this is just chatter (or rather a line in the "latest rumors" topic)
BUT... People who know the Elder Scrolls lore know that the Emperor (stupidly) used "CHIM" to convert the lore accurate Cyrodiil to the land we see in Oblivion. If say there was a main quest that involves the player in this matter somehow (*cough emperor's lackey cough*) that culminates in the emperor activating his chim magic and ending it with a line like: "these lands will never be the same again... in a fiew years that is while chim kicks in..."

How awesome would that be :D

+1 vote   mod: Province: Cyrodiil
Executor-64- Oct 26 2014, 10:04am says:

hi there
Love what you are trying to do, just want to ask and clarify something >
is this mod an alternative to in-depth hardcore modding (like ppl implementing 250+ mods themselves) or does it aim to take the most fundamental mods
(like some i see in description) and lets your game bring in other mods you choose?

I ask this because i've been looking for a long time for a mod that basically merges Unique Landscape, Better Cities and FCOM convergance lore monsters and its integrated items (without necessarily using actual FCOM mod plugins).

Since you stated FCOM is incompatible, how do you plan on managing leveled lists? Do you plan to implement mods for it like DLL or OSU, or will it be left for the user to choose weather to mod that assuming there is no conflict with this mod?

good luck with it in any case

+1 vote   mod: Oblivion Rebirth
Executor-64- Oct 25 2014, 1:39pm says:

this really needs more exposure

+1 vote   mod: Blood Omnicide
Executor-64- Oct 15 2014, 9:14am says:

This comment has been posted in a private group.

Executor-64- Oct 7 2014, 8:38am says:

looks like nuclear bombardment

+2 votes   media: Median XL: Ultimative XV Trailer
Executor-64- Oct 6 2014, 12:38pm says:

well ***

+3 votes   news: The Somme - Thank You.
Executor-64- Oct 5 2014, 3:58pm says:


+1 vote   media: Galactic map and Cluster system
Executor-64- Sep 26 2014, 9:27pm replied:

thanks alot for sharing your plans.
just a note though when i said how will you handle player voice i meant more along the line of if the player needs to talk in a cutscene will you put subtitles instead of recording sound. it was a stupid question really of course you will put in subtitles, even kotor 1 and 2 do it like that xD
-also, not 100% sure, but i think that in those cases when you choose to fight the exile, jedi academy engine can simply use the model you chose at the character creation as a non player character. So if you make your own exile, you can fight that same exile model...
good to hear all that about the mod, im as much as a kotor enthusiast so you must understand i like hearing how other people imagine their kotor mod is all...

happy modding and hope you dont take it too fast and exhaust yourself

+2 votes   mod: Jedi Academy - Knights of the Old Republic 2 Duels
Executor-64- Sep 19 2014, 3:18pm replied:

ur welcome
my thoughts exactly on mb2

i would like to hear more about the mod though:
-how you will handle player conversation
-will player customization include heads from kotor and clothes/armors from kotor
-will you be doing light or dark side story battles
-will it be possible to choose which side you want to play in a particular duel

and so on

+2 votes   mod: Jedi Academy - Knights of the Old Republic 2 Duels
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