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is there a forum with Q&A or suggestions or something?
i would rly like to get a better picture of the creator's vision
concerning this mod (the style in which it will be done ect)
that's too bad. I must say i personaly enjoy the clip system more, i feel more soldier-y, but playing mods like dark times does pull off the overheat system, which i am told is lore correct. I just miss the reloading animation i guess, like if you had to trigger reload animation once you overheat.
Concerning the droids, in order to better describe what 2 variants or battle droids i mean:
-the human sized fast version from geonosis
-the dusty reinforced outdoor walking turret
which i believe they used in clone wars also
which looks so heavy i imagine it would be as clumbsy as controlling a veichle. Either way would love to see the dirty armor texture for a change :)
love what you are doing btw it's a great mod idea, with a good fan base for a game that can pull off the look of the series
i'd like to suggest that super battle droid be seperated (i know they are already) into a smaller, shiny, more agile variant like we see in episode 2, and a big, slow, dirty looking,clumbsy, high hp behemot we see in SW: republic commando
also an idea about ammo... just leaving it out there:
If you overheat the weapon, you need to change your energy cell (let's say every unit has 1 spare energy cell, or 2 for elite units, since apparently they can last forever if properly rationed). And the former ammo packs can contain 1 energy cell each. This could apply for non-special weapons
ho-leee sht i want these npc's in actual morrowind
hoho missed this
what models are missing exactly?
watched the series, love what you are doing here,
love that you are trying to employ strategy,
also giving CIS infinite droids looks and feels fine with me,
good luck and happy holidays
loved it when i was a kid
this is it then :)
happy new year to you too
those images of different stages are amazing, did you do it yourself?
ooh dark side nice map
nice that you keep putting in work until you get a one-oh
is this still worked on btw?
they didn't get to make a persuasion overhaul that would be worth this mod, since if you shove enough gold at a random NPC he will tell you his life story
oh boy a gang war deathmatch i can see it now
take your time and good luck.
dont know if any group members from moddb jedi knight modders
are of any help, but have you considered asking other force unleashed mod authors for help?
good to hear
played through this mod earlier and even if there were minor problems (which i have not noticed, apart from admiral fight missing) it does what it sais and i for one enjoyed it, thank you for mod
for anyone interested some mods can be found here
btw holy crap Heroes of might and magic 4 sea music :)
haven't heard that in a while
game addiction, we meet again
wow this really took off,
last time i saw it sounded improbable
also if anyone skipped the mod called "deception"
they should definitely check it out. It was the best story mod i played through
available at filefront
Love that you went with the lore correct climate
(the closest you can get to this in oblivion is
Now this is just chatter (or rather a line in the "latest rumors" topic)
BUT... People who know the Elder Scrolls lore know that the Emperor (stupidly) used "CHIM" to convert the lore accurate Cyrodiil to the land we see in Oblivion. If say there was a main quest that involves the player in this matter somehow (*cough emperor's lackey cough*) that culminates in the emperor activating his chim magic and ending it with a line like: "these lands will never be the same again... in a fiew years that is while chim kicks in..."
How awesome would that be :D
Love what you are trying to do, just want to ask and clarify something >
is this mod an alternative to in-depth hardcore modding (like ppl implementing 250+ mods themselves) or does it aim to take the most fundamental mods
(like some i see in description) and lets your game bring in other mods you choose?
I ask this because i've been looking for a long time for a mod that basically merges Unique Landscape, Better Cities and FCOM convergance lore monsters and its integrated items (without necessarily using actual FCOM mod plugins).
Since you stated FCOM is incompatible, how do you plan on managing leveled lists? Do you plan to implement mods for it like DLL or OSU, or will it be left for the user to choose weather to mod that assuming there is no conflict with this mod?
good luck with it in any case
this really needs more exposure
jeste videli utakmicu srbija - albanija? gledam i ne verujem...
looks like nuclear bombardment