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i'd like to suggest that super battle droid be seperated (i know they are already) into a smaller, shiny, more agile variant like we see in episode 2, and a big, slow, dirty looking,clumbsy, high hp behemot we see in SW: republic commando
also an idea about ammo... just leaving it out there:
If you overheat the weapon, you need to change your energy cell (let's say every unit has 1 spare energy cell, or 2 for elite units, since apparently they can last forever if properly rationed). And the former ammo packs can contain 1 energy cell each. This could apply for non-special weapons
ho-leee sht i want these npc's in actual morrowind
hoho missed this
what models are missing exactly?
watched the series, love what you are doing here,
love that you are trying to employ strategy,
also giving CIS infinite droids looks and feels fine with me,
good luck and happy holidays
loved it when i was a kid
this is it then :)
happy new year to you too
those images of different stages are amazing, did you do it yourself?
ooh dark side nice map
nice that you keep putting in work until you get a one-oh
is this still worked on btw?
they didn't get to make a persuasion overhaul that would be worth this mod, since if you shove enough gold at a random NPC he will tell you his life story
oh boy a gang war deathmatch i can see it now
take your time and good luck.
dont know if any group members from moddb jedi knight modders
are of any help, but have you considered asking other force unleashed mod authors for help?
good to hear
played through this mod earlier and even if there were minor problems (which i have not noticed, apart from admiral fight missing) it does what it sais and i for one enjoyed it, thank you for mod
for anyone interested some mods can be found here
btw holy crap Heroes of might and magic 4 sea music :)
haven't heard that in a while
game addiction, we meet again
wow this really took off,
last time i saw it sounded improbable
also if anyone skipped the mod called "deception"
they should definitely check it out. It was the best story mod i played through
available at filefront
Love that you went with the lore correct climate
(the closest you can get to this in oblivion is
Now this is just chatter (or rather a line in the "latest rumors" topic)
BUT... People who know the Elder Scrolls lore know that the Emperor (stupidly) used "CHIM" to convert the lore accurate Cyrodiil to the land we see in Oblivion. If say there was a main quest that involves the player in this matter somehow (*cough emperor's lackey cough*) that culminates in the emperor activating his chim magic and ending it with a line like: "these lands will never be the same again... in a fiew years that is while chim kicks in..."
How awesome would that be :D
Love what you are trying to do, just want to ask and clarify something >
is this mod an alternative to in-depth hardcore modding (like ppl implementing 250+ mods themselves) or does it aim to take the most fundamental mods
(like some i see in description) and lets your game bring in other mods you choose?
I ask this because i've been looking for a long time for a mod that basically merges Unique Landscape, Better Cities and FCOM convergance lore monsters and its integrated items (without necessarily using actual FCOM mod plugins).
Since you stated FCOM is incompatible, how do you plan on managing leveled lists? Do you plan to implement mods for it like DLL or OSU, or will it be left for the user to choose weather to mod that assuming there is no conflict with this mod?
good luck with it in any case
this really needs more exposure
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looks like nuclear bombardment
thanks alot for sharing your plans.
just a note though when i said how will you handle player voice i meant more along the line of if the player needs to talk in a cutscene will you put subtitles instead of recording sound. it was a stupid question really of course you will put in subtitles, even kotor 1 and 2 do it like that xD
-also, not 100% sure, but i think that in those cases when you choose to fight the exile, jedi academy engine can simply use the model you chose at the character creation as a non player character. So if you make your own exile, you can fight that same exile model...
good to hear all that about the mod, im as much as a kotor enthusiast so you must understand i like hearing how other people imagine their kotor mod is all...
happy modding and hope you dont take it too fast and exhaust yourself
my thoughts exactly on mb2
i would like to hear more about the mod though:
-how you will handle player conversation
-will player customization include heads from kotor and clothes/armors from kotor
-will you be doing light or dark side story battles
-will it be possible to choose which side you want to play in a particular duel
and so on