The Titanic Mod brings people at one of the most detailed and accurate free 3D recreations of the Titanic ever made. It puts the player in a whole new storyline for the game Mafia. Read More...
World's most famous liner collides with an iceberg.
Thomas Angelo is sent to deliver an expensive vehicle to Mr. Salieri's cousin along with the gang. When rival mafia boss Morello finds out about the deal he makes sure this trip isn't going to be pleasant. He will do everything to get that car.
Experience a whole new Mafia storyline with a new script, environment, soundtrack, voice acting & missions delivering a whole new adventure with both the game's original -as well as- new characters.
This mod includes a fully explorable and highly accurate replica of the RMS Titanic. A freeroam mode will be included for people who simply wish to explore the ship and everything on it. A whole new storyline will be featured as well which includes a number of missions around the ship, fully voice acted with a new soundtrack and cutscenes in between.
The sinking will also be included in this mod and you get to run around the ship as people are panicking and corridors flood. You get to see the ship slowly transforming from a luxury liner into a disaster scene.
It will be done when it's done.
There were several release dates set in the past, and even a percentage bar was used. However, due to either improvements being constantly made or simply a lack of time because of college or work, these deadlines were never reached.
I cannot set a release date at this point simply because it's hard to determine. It would do more harm than glory to announce a release date and not reaching the deadline. Therefore I will not do that. Remember this though: I FINISH WHAT I START
Can you run the game fine and ain't your computer cream coloured? Then you can run this mod.
The image below shows everything that is done and ready to be placed ingame.
the green color shows the finished part, orange shows what's WIP and red shows what's left to do.
For better planning and giving people a better idea of what's left to be done, the progression chart will show the to-do area's from now on.
All areas that are planned but not in the making yet will be marked red on this chart.
As you can see, there is a lot of white space left on there. I've made the decision to unfortunately not include all of the ship's interior in the mod.
The biggest reason is to reduce the never ending development time. Leaving many cabins out, not only saves a lot of modelling work, but also a lot of optimization and ingame implementation regarding working objects and lighting.
Basically any area that is unique will be included. This features all public areas for all three classes and plenty of cabins spread across each deck.
I've also decided to leave most of the B deck staterooms out since each single cabin has it's own unique style which would require unique models & textures. Considering these rooms will not play a vital role in the mod's storyline but each cabin taking just as much time to make as a public area, it is not worth the effort for now for a one man interior modelling team.
This planning is not final. I may have possibly forgot to mark a corridor or two or some cabins might end up not being made later on or be changed for others.
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