World's most famous liner collides with an iceberg.
Thomas Angelo is sent to deliver an expensive vehicle to Mr. Salieri's cousin along with the gang. When rival mafia boss Morello finds out about the deal he makes sure this trip isn't going to be pleasant. He will do everything to get that car.
Experience a whole new Mafia storyline with a new script, environment, soundtrack, voice acting & missions delivering a whole new adventure with both the game's original -as well as- new characters.
This mod includes a fully explorable and highly accurate replica of the RMS Titanic. A freeroam mode will be included for people who simply wish to explore the ship and everything on it. A whole new storyline will be featured as well which includes a number of missions around the ship, fully voice acted with a new soundtrack and cutscenes in between.
The sinking will also be included in this mod and you get to run around the ship as people are panicking and corridors flood. You get to see the ship slowly transforming from a luxury liner into a disaster scene.
It will be done when it's done.
There were several release dates set in the past, and even a percentage bar was used. However, due to either improvements being constantly made or simply a lack of time because of college or work, these deadlines were never reached.
I cannot set a release date at this point simply because it's hard to determine. It would do more harm than glory to announce a release date and not reaching the deadline. Therefore I will not do that. Remember this though: I FINISH WHAT I START
Can you run the game fine and ain't your computer cream coloured? Then you can run this mod.
The image below shows everything that is done and ready to be placed ingame.
the green color shows the finished part, orange shows what's WIP and red shows what's left to do.
Yesterday Around 4 PM (GMT+1) afternoon it has been precisely 10 years since I've announced the Titanic mod on Mafiascene and started working on it from that day on till this very moment. At the time I figured that 3 months would be more than enough time to finish it. Little did I know.
I reckon there aren't many mods out there whose development time spanned more than a decade, hell, I wouldn't be surprised if this mod actually has the longest development time of any mod creation ever. It has basically became part of my daily routine to work on it, and probably also is for some followers who check up on the mod every now and then.
Despite that, I'm still willing to finish this project and continue working on it until I'm done. But I ain't planning on spending another decade. ;)
For those that like it, I've made a compilation video showing the mod's progression throughout the years:
As some will have noticed, 2016 has been a relatively quiet year so far. Things should settle down in a few weeks and I hope to continue at a pace like it was about 2 years ago.
I want to thank everyone who has been following this mod and who have supported me throughout the years. There's a handful of dedicated people who have regularly commented on my work and shared their input who I'd like to thank in special. I want to name names, but I fear I might miss out on someone which would be unfair, but these people will know it when reading this.
Thanks again, and I'll hope you guys continue to follow this project for any years to come!
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