World's most famous liner collides with an iceberg.
Thomas Angelo is sent to deliver an expensive vehicle to Mr. Salieri's cousin along with the gang. When rival mafia boss Morello finds out about the deal he makes sure this trip isn't going to be pleasant. He will do everything to get that car.
Experience a whole new Mafia storyline with a new script, environment, soundtrack, voice acting & missions delivering a whole new adventure with both the game's original -as well as- new characters.

What does this mod feature?

This mod includes a fully explorable and highly accurate replica of the RMS Titanic. A freeroam mode will be included for people who simply wish to explore the ship and everything on it. A whole new storyline will be featured as well which includes a number of missions around the ship, fully voice acted with a new soundtrack and cutscenes in between.
The sinking will also be included in this mod and you get to run around the ship as people are panicking and corridors flood. You get to see the ship slowly transforming from a luxury liner into a disaster scene.

When will it be done?

It will be done when it's done.
There were several release dates set in the past, and even a percentage bar was used. However, due to either improvements being constantly made or simply a lack of time because of college or work, these deadlines were never reached.
I cannot set a release date at this point simply because it's hard to determine. It would do more harm than glory to announce a release date and not reaching the deadline. Therefore I will not do that. Remember this though: I FINISH WHAT I START

What hardware do you need?

Can you run the game fine and ain't your computer cream coloured? Then you can run this mod.


What is actualy completed?

The image below shows everything that is done and ready to be placed ingame.
the green color shows the finished part, and the orange color shows what's next on the list.

Image RSS Feed Latest Screens
C Deck Middle Corridors C Deck Middle Corridors C Deck Middle Corridors
Blog RSS Feed Report abuse Latest News: Status update

11 comments by Mrrobville on Feb 16th, 2015


It has been a while since the last update and I thought I would give everyone a heads up. Don't worry, no bad news. Perhaps just interesting to know.

The last month I wasn't able to make much progress. Mainly because everything that can possibly go wrong with a computer went wrong with my computer. Software failed, drivers failed, updates failed and even hardware failed. When I finally fixed one thing it caused two other things to break.

The number one issue was that I tried to update my AMD graphics drivers since I was still using drivers from 2013, resulting in some software not performing well. These drivers caused a bluescreen everytime I tried to install them. When I finally managed to get them installed, it turned out that Cinema4D crashed constantly because of these drivers. This has happened with pretty much all latest AMD drivers. So I was unable to make any progress.
Therefore I've now decided to get myself an NVIDIA graphics card instead and installed it into my computer this weekend. So far everything finally seems to work without any crashes or bluescreens. Fingers crossed!

At this moment I'm doing a big cleanup within the project folder and making everything a lot more organized. Once that is done I will be able to work far more efficiently on the mod without any redundant or mundane tasks.
Also Cukier from Mafiascene.com has written a script for Zmodeler (Converting tool for Mafia) which will tremendously speed up the converting process by automatically fixing up all imported materials. So a conversion that would usually require an hour of manual labor can now be done within five minutes. An amazing step forward.

When everything is well organized I will proceed on the corridors. You can expect some screenshots any time soon.

Also Patrik is working on something nice. More info about this is yet to follow.

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This addon will replace the Thompson 1928 for the Maxim Lightweight Machine Gun (LMG). The weapon features a new textured model, with custom sounds and...

1912 Renault Towncar

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Sep 20, 2010 Vehicle Model 1 comment

4 versions of the 1912 Renault Towncar, Filesize: 15MB Mafia Version: ~ read the Readme First before installing!

Post comment Comments  (0 - 10 of 662)
Guest
Guest May 22 2015, 11:42am says:

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Guest
Guest May 9 2015, 7:09am says:

It looks amazing! Keep it up! I just found an original copy of Mafia and I really want to get inside Titanic :)
Also, does anyone know how to run Mafia on win7 64bit?

+1 vote     reply to comment
Mrrobville Creator
Mrrobville May 10 2015, 7:49am replied:

Thanks a lot!
Mafia should be able to run on 64bit systems by itself. If it doesn't work right away, try installing it in or outside the Program Files(x86) folder. It sometimes helps.

+1 vote   reply to comment
DAFFYDAFFY
DAFFYDAFFY Mar 13 2015, 2:33pm says:

I don't know what your plans are for the finished product ,will you charge a small amount ?
I'm sure that wouldn't be a problem.
Donations probably wouldn't work,they rarely do'
Or will it be free ? sort of like a showcase of the work you can do.

I hope in the future u can get to build up a team of people as i noticed the topic about: FUTURITY on your website.
It sounds interesting ,but i suppose it's all about having a good team of people to push these sort of projects forward.
I hope it works out ok, good luck.

+1 vote     reply to comment
Mrrobville Creator
Mrrobville Mar 24 2015, 8:58am replied:

This mod will be completely free of any charge. No special editions or anything. People call me crazy, but it was supposed to be a free mod so I'll keep it that way.
People can donate though. It's completely open to their choice.

I did notice that with a project of this size and being free, loads of people are eager to take all of my work once downloaded and run away with it to use it for their project, later on claiming full copyright over it if not also commercially using.
To prevent this, we're trying to encrypt the mod's files into one big file. This way, legitimate players have less trouble installing the mod as well as possible later patches, and thieves can't get their hands on the content.
People who then want to convert it for another game need to contact me first.
It's a sad measure, but unfortunately the world is full of scumbags. A couple weeks back, I received two emails within a week, both wanting to use resources that I made. Both turned out wanting it to steal from me. They didn't get anything luckily. :)

+5 votes   reply to comment
dodgevipergts
dodgevipergts Apr 26 2015, 6:44pm replied:

I disagree with you entirely. I think all assets should be released publicly for everyone to enjoy. Other people could learn from this mods code and stuff aswell and other modders could make there own mods and missions for this mod.

+1 vote     reply to comment
Mrrobville Creator
Mrrobville Apr 28 2015, 3:20am replied:

If people have serious intentions with using this mod I will gladly help them out. Only as long as this project isn't well known I want to know who I'm dealing with. Somehow a lot of 'modders' seem to have problems with that. Go figure.
You don't wanna know how many people tried to ripp me off and how many already done that because I was so generous towards them. There is no moral on the internet.

Because this mod is so underdog (it is outside of this community) there is a very high risk someone steals it and slaps their name on it with a big © symbol next to it, and people will praise that person for the amazing 'work' he has delivered. And if I try to defend my copyright I get banned, called out names, and accused the other way around for stealing 'their' stuff and for falsely claiming copyright. The person with the most populair project is automatically the original author according to a lot of people.

I can tell this by experience and therefore say I have heavy reasons for not releasing the source data to public directly. I didn't spent 8 years working for someone elses fame.

Besides, Mafiascript is useless outside of Mafia and people who want to learn from the 3D art can always take a look around in the mod itself. It's not fit for next-gen anyways.
Remember that I provide almost enough content to fit into a standalone game, for free. No one pays any rights or royalties for that.

+1 vote   reply to comment
DAFFYDAFFY
DAFFYDAFFY Apr 9 2015, 5:34pm replied:

Good idea ,you're fully entitled to protect your work from leechers.
Make it a good encryption as there will be peeps who try to break it.
Hopefully you will go after them if they do :)

This is not your normal mod ,it's a big project and i can see how the assets need to be protected.

+1 vote     reply to comment
DAFFYDAFFY
DAFFYDAFFY Mar 13 2015, 2:17pm says:

I wouldn't say the people following this is decreasing ,there was obviously a lot of interest at the beginning ,but because of the length of time involved in making a mod of this scope and size, some people will probably let it slide into a little box in their memory.
But come the day it's released a fire will be lit and your mod will be all over the place on the web.
I predict humongous amounts of downloading when that day comes. :)

Any mod for Mafia 1 or Mafia 2 is always very very welcome and this one is looking like it's gonna be something very special.

+2 votes     reply to comment
DAFFYDAFFY
DAFFYDAFFY Mar 12 2015, 1:40pm says:

Indiegogo.com

indiegogo project,Titanic: Honor and Glory - Phase 3.

FREE ROAM MODE, where the player can wander around the ship, the docks, and the city of Southampton with no objectives, minimal crowds, and no time limits.
STORY MODE, where the player must live in the confines of 1912 society and work to clear his name of horrible crimes, for which the police are chasing him. In the end, as the vessel begins to sink in real-time, the player must work to finish his mission before it is too late.
Our goal is to not just complete the Titanic in its entirety, but a large chunk of the City of Southampton, England, as it appeared in 1912.

It has a picture very similar to yours of "work completed"

Are u related to this project ?

+1 vote     reply to comment
Mrrobville Creator
Mrrobville Mar 12 2015, 4:02pm replied:

I only know the developers. Kyle used to work on this mod. He made areas like the 1st class dining saloon, smoking room, verandah and palm court, turkish bath and parts of the grand staircase.

Although well intended, it does kind of bothers me being constantly reminded everywhere that other people are doing it better than me. (here, on facebook, forums, Dutch media, among friends, hell, even at work) I cannot escape it.
It's kind of demotivating really. Especially when people advice me to seize this project after pointing towards THaG- which has already happened numerous times.

It's a fantastic job that they are doing, but I hope you understand I rather wish to keep the focus on this mod. The number of people following this mod is already quite slim and decreasing.

Before anyone mentions; Yes, I know the development time of this mod plays a big part in this. Feel free to help out.

+1 vote   reply to comment
DAFFYDAFFY
DAFFYDAFFY Mar 13 2015, 2:06pm replied:

Whoops! sorry :)
I had no idea there's a bit of history going on there.

You have the advantage of the Mafia connection,which brings a whole different reason as to why so many people are looking forward to the day this is ready for release.
The huge Mafia fan base is watching and waiting :)
Plus your endeavors have a home here at Moddb ,where people make mods for the love and fun of it(i presume).
So chin up :) ,you shouldn't have any concerns about other projects.
P.S..
Your work looks amazing,so you shouldn't be concerned and who knows maybe there's a conspiracy going on to draw people away from this and towards the paid for project.
Maybe i shouldn't have said that ,there's nothing worse than conspiracy theories to drive u insane :)

+1 vote     reply to comment
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Icon
Mafia: The City of Lost Heaven Icon
Platform
Windows
Developed By
Mrrobville
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Mrrobville.com
Release Date
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Role Playing
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Twitter

Latest tweets from @mrrobville

New website completed! T.co

Oct 18 2014, 1:20pm

New modeler joins the Titanic Mod team! Welcome Patrik Jonas!

Feb 24 2014, 1:08pm

There is some good news coming soon regarding Titanic mod's development team.

Oct 23 2012, 4:16pm

The A deck part of the aft Grand Staircase has now been completed!

Sep 12 2012, 6:48pm

Whole script is done now! Now it's time for the voice actors to do their part.

Aug 24 2012, 9:18am

I reached line 250 of digitalizing 500 dialog lines of the script. Halfway done!

Aug 8 2012, 9:53am

I see it's perfectly linked to Moddb. Well, First real tweet: I'm now converting the script into a digital file.

Aug 2 2012, 2:57pm

Just set up as you can obviously see a Twitter account for Mr Robville. I'll be posting tiny progres updates here.

Aug 2 2012, 2:23pm

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