World's most famous liner collides with an iceberg.
Thomas Angelo is sent to deliver an expensive vehicle to Mr. Salieri's cousin along with the gang. When rival mafia boss Morello finds out about the deal he makes sure this trip isn't going to be pleasant. He will do everything to get that car.
Experience a whole new Mafia storyline with a new script, environment, soundtrack, voice acting & missions delivering a whole new adventure with both the game's original -as well as- new characters.

What does this mod feature?

This mod includes a fully explorable and highly accurate replica of the RMS Titanic. A freeroam mode will be included for people who simply wish to explore the ship and everything on it. A whole new storyline will be featured as well which includes a number of missions around the ship, fully voice acted with a new soundtrack and cutscenes in between.
The sinking will also be included in this mod and you get to run around the ship as people are panicking and corridors flood. You get to see the ship slowly transforming from a luxury liner into a disaster scene.

When will it be done?

It will be done when it's done.
There were several release dates set in the past, and even a percentage bar was used. However, due to either improvements being constantly made or simply a lack of time because of college or work, these deadlines were never reached.
I cannot set a release date at this point simply because it's hard to determine. It would do more harm than glory to announce a release date and not reaching the deadline. Therefore I will not do that. Remember this though: I FINISH WHAT I START

What hardware do you need?

Can you run the game fine and ain't your computer cream coloured? Then you can run this mod.

What is actualy completed?

The image below shows everything that is done and ready to be placed ingame.
the green color shows the finished part, orange shows what's WIP and red shows what's left to do.

Image RSS Feed Latest Screens
2nd Class Enclosed Promenade 2nd Class Enclosed Promenade 2nd Class Enclosed Promenade
Blog RSS Feed Report abuse Latest News: Planned area chart

2 comments by MrRobville on Aug 1st, 2015


For better planning and giving people a better idea of what's left to be done, the progression chart will show the to-do area's from now on.

All areas that are planned but not in the making yet will be marked red on this chart.
As you can see, there is a lot of white space left on there. I've made the decision to unfortunately not include all of the ship's interior in the mod.
The biggest reason is to reduce the never ending development time. Leaving many cabins out, not only saves a lot of modelling work, but also a lot of optimization and ingame implementation regarding working objects and lighting.

Basically any area that is unique will be included. This features all public areas for all three classes and plenty of cabins spread across each deck.
I've also decided to leave most of the B deck staterooms out since each single cabin has it's own unique style which would require unique models & textures. Considering these rooms will not play a vital role in the mod's storyline but each cabin taking just as much time to make as a public area, it is not worth the effort for now for a one man interior modelling team.

This planning is not final. I may have possibly forgot to mark a corridor or two or some cabins might end up not being made later on or be changed for others.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Maxim Lightweight Machine Gun

Maxim Lightweight Machine Gun

Jun 25, 2013 Weapons Model 1 comment

This addon will replace the Thompson 1928 for the Maxim Lightweight Machine Gun (LMG). The weapon features a new textured model, with custom sounds and...

1912 Renault Towncar

1912 Renault Towncar

Sep 20, 2010 Vehicle Model 1 comment

4 versions of the 1912 Renault Towncar, Filesize: 15MB Mafia Version: ~ read the Readme First before installing!

Post comment Comments  (0 - 10 of 668)
Guest Jul 28 2015 says:

This comment is currently awaiting admin approval, join now to view.

MrRobville Creator
MrRobville Jul 31 2015 replied:

'bout 2,5 meters

+6 votes   reply to comment
Kiwi__Power Jun 11 2015 says:

Please reply! What plans are you building from? I've never seen plans that detail the catwalks around the boiler room? I really want to know, I've been studying the plans from out of interest, and the detail is very good accept in the boiler rooms and engine rooms.

+2 votes     reply to comment
MrRobville Creator
MrRobville Jun 11 2015 replied:

Hi, the catwalks are made by a combination of blueprints, research on how the boiler rooms were used and some knowledge in naval architecture. I'm not sure if mine are 100% correct but they appear to be accurate as far as I know.
Also this one blueprint vaguely shows the side view of the no 1 & 2 boiler rooms with their catwalks: and

+2 votes   reply to comment
DAFFYDAFFY Jun 9 2015 says:

Great to see work is still progressing ok.
Project seems to coming along just fine.

+3 votes     reply to comment
Guest May 22 2015 says:

Hi, i have been following this mod's progress for about a year. And i wonder how much of the ship you are actually going to make. I mean you have that nice chart that shows what is finished and whats next in line but it doesnt show what parts will be skipped. Perhaps if you can show that it would give a more realistic view of the progress.

+1 vote     reply to comment
Guest May 9 2015 says:

It looks amazing! Keep it up! I just found an original copy of Mafia and I really want to get inside Titanic :)
Also, does anyone know how to run Mafia on win7 64bit?

+1 vote     reply to comment
elek2008 Aug 1 2015 replied:

compatibility mode should help.

+1 vote     reply to comment
MrRobville Creator
MrRobville May 10 2015 replied:

Thanks a lot!
Mafia should be able to run on 64bit systems by itself. If it doesn't work right away, try installing it in or outside the Program Files(x86) folder. It sometimes helps.

+1 vote   reply to comment
DAFFYDAFFY Mar 13 2015 says:

I don't know what your plans are for the finished product ,will you charge a small amount ?
I'm sure that wouldn't be a problem.
Donations probably wouldn't work,they rarely do'
Or will it be free ? sort of like a showcase of the work you can do.

I hope in the future u can get to build up a team of people as i noticed the topic about: FUTURITY on your website.
It sounds interesting ,but i suppose it's all about having a good team of people to push these sort of projects forward.
I hope it works out ok, good luck.

+1 vote     reply to comment
MrRobville Creator
MrRobville Mar 24 2015 replied:

This mod will be completely free of any charge. No special editions or anything. People call me crazy, but it was supposed to be a free mod so I'll keep it that way.
People can donate though. It's completely open to their choice.

I did notice that with a project of this size and being free, loads of people are eager to take all of my work once downloaded and run away with it to use it for their project, later on claiming full copyright over it if not also commercially using.
To prevent this, we're trying to encrypt the mod's files into one big file. This way, legitimate players have less trouble installing the mod as well as possible later patches, and thieves can't get their hands on the content.
People who then want to convert it for another game need to contact me first.
It's a sad measure, but unfortunately the world is full of scumbags. A couple weeks back, I received two emails within a week, both wanting to use resources that I made. Both turned out wanting it to steal from me. They didn't get anything luckily. :)

+6 votes   reply to comment
dodgevipergts Apr 26 2015 replied:

I disagree with you entirely. I think all assets should be released publicly for everyone to enjoy. Other people could learn from this mods code and stuff aswell and other modders could make there own mods and missions for this mod.

+1 vote     reply to comment
MrRobville Creator
MrRobville Apr 28 2015 replied:

If people have serious intentions with using this mod I will gladly help them out. Only as long as this project isn't well known I want to know who I'm dealing with. Somehow a lot of 'modders' seem to have problems with that. Go figure.
You don't wanna know how many people tried to ripp me off and how many already done that because I was so generous towards them. There is no moral on the internet.

Because this mod is so underdog (it is outside of this community) there is a very high risk someone steals it and slaps their name on it with a big © symbol next to it, and people will praise that person for the amazing 'work' he has delivered. And if I try to defend my copyright I get banned, called out names, and accused the other way around for stealing 'their' stuff and for falsely claiming copyright. The person with the most populair project is automatically the original author according to a lot of people.

I can tell this by experience and therefore say I have heavy reasons for not releasing the source data to public directly. I didn't spent 8 years working for someone elses fame.

Besides, Mafiascript is useless outside of Mafia and people who want to learn from the 3D art can always take a look around in the mod itself. It's not fit for next-gen anyways.
Remember that I provide almost enough content to fit into a standalone game, for free. No one pays any rights or royalties for that.

+1 vote   reply to comment
DAFFYDAFFY Apr 9 2015 replied:

Good idea ,you're fully entitled to protect your work from leechers.
Make it a good encryption as there will be peeps who try to break it.
Hopefully you will go after them if they do :)

This is not your normal mod ,it's a big project and i can see how the assets need to be protected.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Mafia: The City of Lost Heaven Icon
Developed By
Send Message
Official Page
Release Date
Mod Watch
Track this mod
Role Playing
Single Player

Latest tweets from @mrrobville

New website completed!

Oct 18 2014

New modeler joins the Titanic Mod team! Welcome Patrik Jonas!

Feb 24 2014

There is some good news coming soon regarding Titanic mod's development team.

Oct 23 2012

The A deck part of the aft Grand Staircase has now been completed!

Sep 12 2012

Whole script is done now! Now it's time for the voice actors to do their part.

Aug 24 2012

I reached line 250 of digitalizing 500 dialog lines of the script. Halfway done!

Aug 8 2012

I see it's perfectly linked to Moddb. Well, First real tweet: I'm now converting the script into a digital file.

Aug 2 2012

Just set up as you can obviously see a Twitter account for Mr Robville. I'll be posting tiny progres updates here.

Aug 2 2012

Embed Buttons

Promote Mafia Titanic Mod on your homepage or blog by selecting a button and using the embed code provided (more).

Mafia Titanic Mod
Mafia Titanic Mod
Last Update
6 days ago
406 members