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respect for all the star wars roleplay/blogs ect right here on moddb
good stuff :)
evo poke- ujem te nazad, video poruku
evo znas kako je fakultet ostao 1 rok i 6 ispita :/
vidimo se cesce kad se stisaju akademske obaveze
hey mister T
so i just noticed you left me a msg on my profile board
Frankly, the MR testing didnt take place at all on account of my school testing :/ im *** deep in crap atm so
If I get out of this one, promiss to get more involved in your mod
your fan and reviewer (one of many i guess)
znate, na pocetku dinastije koristio se crveni orao na beloj pozadini :)
yep its a keeper, make sure you got then all though (dialogue improvement mods i mean)
wizard islands really not my thing
although redoing the "root path" that you walk on (the green things that are used instead of ladders and stuff) always looked... strange? perhaps taht
nice spash woah :D
ever seen this ones?
edit: wait scratch that,SHAHI is historical and a catchy codename
as mentioned above
will leave feed
there better be a nice snow scene with animated snowflakes and stuff... nice weather doesnt rly scream dramatic :P
god this mod is growing so fast i cant believe it
i guess the series multi-million audience helps ;)
the ordinator leg armor was always the part i disliked :)
you know if you really wanted for them to be all black, you can equip them with a "face helmet" that is a helmet that includes the hat and the actual face of the soldier...
not a bad selection, still prefer the hand placed face for every npc mod though :P
will do :)
there doesn't happen to be a face texture with dirty short beard that you could use instead of clean cut noble look?
as long as it's still being worked on :D
appriciate the effort of making face just for him, but the base of the face is so clean... Doesnt anno domini 1257 have facepack and textures integrated that look much more rugged and dirty, why not use that for base
whats really not right is lack of "better clothes" xD
Didnt notice that bow anywhere, then again im not a ranger?
yay it is complete :D
well yeah if someone would offer to make quests for existing npc's that would be great. but im talking about support for popular mods, in terms of landmass mostly (perhaps asking premission to adjust the quest mods to morrowind rebirth) like
Of course, im not talking about popular mega mods like
more like small quest mods that are inturesting and worthy of being implemented into game
edit: skyrim style crafting
this about the western front in WW1 or eastern or both?
because western front was... passive at best
Forgot about this, but quests would be welcome in terms of:
1. indirectly insetring "mini quest" mods into this one, like the hunter mod ect.
2. perhaps asking someone to contribute quests to new npc's
3. Providing support to the best quest mods out there
(you be the judge wich ones are the best), by the means of ajdusting the mod in order to prevent compatibility, if not integrating them all tougether
thats too bad about real time dialogues :(
oh boy, now you got me started :D
well since you asked... im not a man with a good sence of scenery, buildings landscapes and such, and i know thats the main focus of the mod and that part is never done...
but i'd like to see lower level tweaks on the immersion of the game (just like spell/item tweaks)
for example, dialogue mods like LGNPC are great, but they come in alot of esps and I think its more practical to just have them all on the same place... like these too
other than that, just mentioning that there is NO complete NPC interaction mod (oblivion suffers from this too)
by that I mean:
1. a mod for realistic NPC affection
(how much people like you sucks in morrowind, but at very least to make bribes and persuasion only temporary, like casting voice of the emperor effect)
2. now that the 1st part is done, actualy enable options to form friendships with npc's, tell them your stories ect. more interaction
3. a mod that achieves the same effect as this one
And last but not least (perhaps easiest to implement), I dislike Skyrim for certan choices in developement, but they did some thing right, like the immobile smity/alchemy, some mini quests in terms of harvesting wood, crops ect
these are nice i guess, perhaps integrating them in mod?
oh and skyrim imperial armor :D that would be a nice
alot of impossible stuff i know... sorry for rant
like the entire work so far, i mean all of it, alot of stuff's been done to the point that, honestly, i cant think of anything to suggest for the future (except the remake of imperial armor that i despise to no end, but i hear most people like them)
sadly, my personal playability value for this game (im guessing for other ppl too) has more to do with *combat*
Im an older gamer so i can stand the graphics, there are graphic improvement mods too, the textual dialogue allows modders to create dialogues that are in no way worse than vanilla ones (wich i like about non-voiced dialogues), there are tons of immersion mods...
*just a mention Lovkullen.net
but when it comes down to it, i would play vanilla morrowind with a combat mod above all. So what im saying is, if there by chance appears a decent combat mod (on the current mw engine) i would very much like to see you adjust this mod to it, since there is bound to be a million weapon changes. thats my #1 wish
*edit: also, real time dialogue window would be nice :D
metal plates on the chainmail will look shinier ingame, right?
fine work of course
very good, a nice idea indeed
just be cautious if you would please not to overpower seyda neen,
it was meant to be a village, and i would hate to see it too big in actual size... this however :D yay