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Wow this is a cool screenshot :)
Wow... just wow. Amazing tiles
That looks so more alive than most places in Oblivion. Great work! :D
Sweet, almost done it appears. Approximetly when can we expect a release? Two months? Four? More? I cant wait for this mod, one of the most epic undertakings ever IMO. Question which I might have asked before, are you adding the unused monsters in game? Zombie, Izlom and Cat?
Man I need to learn how to use the modkit :O amazing stuff there. Also as a suggestion for the shipconflict in Anvil I read about in TES Nexus, make a small village outside of the Imperial City? It is easy to access and the river runs to the ocean?
It worked, thank you very much :D
Nevermind I found it :D
I tried to find it but couldnt, where is it located?
I realised it might be a problem with the depth of field feature since everything behind it is still sharp. I only have DX9, might that be the problem?
I have a visual bug. At a set distance from my character there are black lines going down (or up if you prefer that, they are vertical) that go through everything. It is annoying when sniping. Anyone know what causes this? Have anyone else experienced this type of glitch/bug?
Nice screenshot, but the health and stamina bars kind of bugs me. They are a too colorful in my opinion. WIll they be that way or will you make them less colorful later?
How do everyone else feel about them?
Instructions (from their site):
1. Set up your mods and your load order in FOMM, then close FOMM
2. Download FO3edit if you haven't done so already.
3. Extract the two files from the archive into your Fallout 3 folder (where the Fallout3.exe is also located)
4. Start the FO3Edit.exe, you will see a list appear with all your mods in it, just click ok.
5. It will take a little while until all your mods are loaded. If all mods load succesfully, you will see at the bottom of the message tab "Background Loader: finished". If you instead get an error message, then you are missing a master!
6. Assuming everything loaded correctly, all you need to do is right click anywhere on the left panel and select 'Create Merged Patch' from the context menu.
7. A window appears asking for a filename. Enter anything you like, for example "My Merged Patch". Hit OK. At the bottom of all your mods you should see a new bold mod named 'My Merged Patch.esp'
8. Now close FO3Edit and you will be asked to 'Save changed files:'. Simply hit OK.
9. Now open Fallout Mod Manager and look for your 'My Merged Patch.esp'. Make sure it's activated and loaded at the very bottom of your load order
IMPORTANT: Every time you add or remove a mod, you should delete your old merged patch and create a new one, following the steps above!
I think it could be related to the fact that you have loaded Broken Steel.esm after Point Lookout.esm but have the FOOK versions in the order of BS and PL. Also the FOIP mods (I think you have them) should be loaded after their respective mods. My games works and I also have the smaller esps loaded before the large mods (MMM and WMK) but after FOOK2. So my equivalent of your mods would be this.
FOOK2 - Main.esm
FOOK2 - [DIK] DLC Improvement Kit.esm
FOOK2 - [WANK] World And Neighbourhood Kit.esm
Mart's Mutant Mod.esm
FOOK2 - Main [Hotfix].esp
FOOK2 - DIK [Hotfix].esp
FOOK2 - [EVE] Energy Visuals Enhanced.esp
FOOK2 Nightvision for Fellout.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WeaponModKits - FOOK.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - Increased Spawns.esp
Mart's Mutant Mod - Feral Ghoul Rampage.esp
Mart's Mutant Mod - Hunting & Looting.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod - FOOK2.esp
Mart's Mutant Mod - FOOK2 - DIK.esp
Of course there is no guarantee that this will work but try it. Also use FO3Edit to make a merged patch, WMK will NOT work otherwise.
I read through the readme like 15 times trying to figure it out. Didnt work :(
I cannot start a new game, when I press New Game and then Yes it treats it as No. Any idea why?
Can you sprint with exoskeleton though? I hate not being able to run in an construct that is supposed to enhance man rather than hinder it.
Then I am ******. My computer can barely handle Oblivion on medium graphics :( I want my gaming rig back but it is totally busted so stuck with this laptop.
I am definately getting this when translated :) Will I need a more powerful computer than for regular Oblivion or have you tried to keep it at about the same level?
Just thought of something, will we be able to see Pripyat and other cities from a distance? I would love to stand a bit away from Pripyat and watch the sun rise. That is something I think GSC missed in SoC.
The destruction looks unrealistic to me unfortunatly.
Sounds like its far away, nice ambient sounds that randomly echoes form somewhere. But when attacked I think it would be more ''clearer'', that is unfortunatly the best way I can explain it :(
A backpack or something would be better in my opinion. The sidepack thingy (What are those things called) works as well. But the hoodie works perfectly although I, like you, prefer people with ''regular'' clothes. Something as simple as a tshirt and jeans would suffice.
But I cant play :(
Aw dont we get to read atleast one of them? :D
And congratioulations (Balls, how do you spell it? I just woke up) guys :D
Sounds awesome :D
I sent the text I had started on but as you probably wont use it you can just read it or whatever you feel like.
Beautiful :O Looks more deserted than anything in the vanilla game :D
Video not found?
Of course, but im still fixing it. Ill see when I can send it in :)
I need to fix it a bit and write a second entry related to it just for fun (Pretty much a rumour about a specific man). I will probably need to scrap it now that you told me it has to be told by any faction member. Meh ill see tomorrow, was busy trying to write some horror/thriller thingy tonight (Maybe I will actually make something readable in the future haha).... Gah nevermind that, I must sleep.
How formal/unformal (Dont know what it is called) should it be. Can it be limited to a single person or does it have to be general?
No map could be annoying when you are to find corpses in the grass, otherwise its a pretty good interface that doesnt disturb the gameplay. But I would suggest going completly without interface and add more visible indicators of damage, radiation and such. So heavy breathing, painful moans and such when you are hurt more than half your life. But you should also be able to check it in the inventory.
*Faint* this is to awesome to comprehend!