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Comment History  (0 - 30 of 47)
Dampus
Dampus Jul 22 2011, 6:26am says:

Wow this is a cool screenshot :)

+1 vote     media: Lost Alpha
Dampus
Dampus May 30 2011, 2:38am says:

Wow... just wow. Amazing tiles

+1 vote     article: Vault 24 Alpha 0.7 Released
Dampus
Dampus Apr 16 2011, 4:00pm says:

That looks so more alive than most places in Oblivion. Great work! :D

+1 vote     media: Building Port Constanze
Dampus
Dampus Apr 16 2011, 3:57pm says:

Sweet, almost done it appears. Approximetly when can we expect a release? Two months? Four? More? I cant wait for this mod, one of the most epic undertakings ever IMO. Question which I might have asked before, are you adding the unused monsters in game? Zombie, Izlom and Cat?

+1 vote     article: Lost Alpha's Final Levels List
Dampus
Dampus Apr 16 2011, 12:28pm says:

Man I need to learn how to use the modkit :O amazing stuff there. Also as a suggestion for the shipconflict in Anvil I read about in TES Nexus, make a small village outside of the Imperial City? It is easy to access and the river runs to the ocean?

+1 vote     download: Dibella's Watch Beta 07 and 07.1
Dampus
Dampus Jan 23 2011, 11:23am replied:

It worked, thank you very much :D

+1 vote     mod: STALKER Complete 2009 (2012)
Dampus
Dampus Jan 23 2011, 2:39am replied:

Nevermind I found it :D

+1 vote     mod: STALKER Complete 2009 (2012)
Dampus
Dampus Jan 22 2011, 1:34pm replied:

I tried to find it but couldnt, where is it located?

+1 vote     mod: STALKER Complete 2009 (2012)
Dampus
Dampus Jan 21 2011, 8:57am replied:

I realised it might be a problem with the depth of field feature since everything behind it is still sharp. I only have DX9, might that be the problem?

+1 vote     mod: STALKER Complete 2009 (2012)
Dampus
Dampus Jan 21 2011, 7:35am says:

I have a visual bug. At a set distance from my character there are black lines going down (or up if you prefer that, they are vertical) that go through everything. It is annoying when sniping. Anyone know what causes this? Have anyone else experienced this type of glitch/bug?

+2 votes     mod: STALKER Complete 2009 (2012)
Dampus
Dampus Nov 18 2010, 4:43am says:

Nice screenshot, but the health and stamina bars kind of bugs me. They are a too colorful in my opinion. WIll they be that way or will you make them less colorful later?

How do everyone else feel about them?

+1 vote     media: trying to finish my thesis on time
Dampus
Dampus Oct 28 2010, 5:20am replied:

Instructions (from their site):
1. Set up your mods and your load order in FOMM, then close FOMM

2. Download FO3edit if you haven't done so already.

3. Extract the two files from the archive into your Fallout 3 folder (where the Fallout3.exe is also located)

4. Start the FO3Edit.exe, you will see a list appear with all your mods in it, just click ok.

5. It will take a little while until all your mods are loaded. If all mods load succesfully, you will see at the bottom of the message tab "Background Loader: finished". If you instead get an error message, then you are missing a master!

6. Assuming everything loaded correctly, all you need to do is right click anywhere on the left panel and select 'Create Merged Patch' from the context menu.

7. A window appears asking for a filename. Enter anything you like, for example "My Merged Patch". Hit OK. At the bottom of all your mods you should see a new bold mod named 'My Merged Patch.esp'

8. Now close FO3Edit and you will be asked to 'Save changed files:'. Simply hit OK.

9. Now open Fallout Mod Manager and look for your 'My Merged Patch.esp'. Make sure it's activated and loaded at the very bottom of your load order

IMPORTANT: Every time you add or remove a mod, you should delete your old merged patch and create a new one, following the steps above!

+1 vote     download: FOOK2 v1.0 RC
Dampus
Dampus Oct 28 2010, 5:19am replied:

I think it could be related to the fact that you have loaded Broken Steel.esm after Point Lookout.esm but have the FOOK versions in the order of BS and PL. Also the FOIP mods (I think you have them) should be loaded after their respective mods. My games works and I also have the smaller esps loaded before the large mods (MMM and WMK) but after FOOK2. So my equivalent of your mods would be this.

Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
CALIBR.esm
FOOK2 - Main.esm
FOOK2 - [DIK] DLC Improvement Kit.esm
FOOK2 - [WANK] World And Neighbourhood Kit.esm
Mart's Mutant Mod.esm

FOOK2 - Main [Hotfix].esp
FOOK2 - DIK [Hotfix].esp
FOOK2 - [EVE] Energy Visuals Enhanced.esp

Fellout-Full.esp
Fellout-SOTD.esp
Fellout-Anchorage.esp
Fellout-BrokenSteel.esp
Fellout-PointLookout.esp
Fellout-pipboylight.esp
FOOK2 Nightvision for Fellout.esp
700NE rifle.esp
DoubleDeathClawGauntlets.esp
3EFskewer.esp
Walther MPL.esp

WeaponModKits.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WMKAA12Shotgun.esp
WeaponModKits - FOOK.esp

Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - Increased Spawns.esp
Mart's Mutant Mod - Feral Ghoul Rampage.esp
Mart's Mutant Mod - Hunting & Looting.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod - FOOK2.esp
Mart's Mutant Mod - FOOK2 - DIK.esp

Of course there is no guarantee that this will work but try it. Also use FO3Edit to make a merged patch, WMK will NOT work otherwise.

+1 vote     download: FOOK2 v1.0 RC
Dampus
Dampus Sep 17 2010, 6:01am replied:

I read through the readme like 15 times trying to figure it out. Didnt work :(

+1 vote     article: Nehrim - At Fate's Edge | English Release
Dampus
Dampus Sep 16 2010, 4:25am says:

I cannot start a new game, when I press New Game and then Yes it treats it as No. Any idea why?

+1 vote     article: Nehrim - At Fate's Edge | English Release
Dampus
Dampus Sep 7 2010, 4:44am says:

Can you sprint with exoskeleton though? I hate not being able to run in an construct that is supposed to enhance man rather than hinder it.

+1 vote     article: S.T.A.L.K.E.R. Call of Pripyat: Redux v1.0 Feature List
Dampus
Dampus Jun 23 2010, 5:45am replied:

Then I am ******. My computer can barely handle Oblivion on medium graphics :( I want my gaming rig back but it is totally busted so stuck with this laptop.

+1 vote     article: Nehrim - At Fate's Edge: English website relaunch
Dampus
Dampus Jun 23 2010, 4:21am says:

I am definately getting this when translated :) Will I need a more powerful computer than for regular Oblivion or have you tried to keep it at about the same level?

+2 votes     article: Nehrim - At Fate's Edge: English website relaunch
Dampus
Dampus Jun 22 2010, 4:48am says:

Just thought of something, will we be able to see Pripyat and other cities from a distance? I would love to stand a bit away from Pripyat and watch the sun rise. That is something I think GSC missed in SoC.

+1 vote     mod: S.T.A.L.K.E.R. - Lost Alpha
Dampus
Dampus Jun 21 2010, 2:47am says:

The destruction looks unrealistic to me unfortunatly.

+3 votes     media: The Hunted: Paroxysm Destruction Video.
Dampus
Dampus Jun 13 2010, 7:12pm says:

Sounds like its far away, nice ambient sounds that randomly echoes form somewhere. But when attacked I think it would be more ''clearer'', that is unfortunatly the best way I can explain it :(

+2 votes     media: Necro Scream Test
Dampus
Dampus Jun 13 2010, 7:23am replied:

A backpack or something would be better in my opinion. The sidepack thingy (What are those things called) works as well. But the hoodie works perfectly although I, like you, prefer people with ''regular'' clothes. Something as simple as a tshirt and jeans would suffice.

0 votes     game: Cry of Fear
Dampus
Dampus Jun 11 2010, 2:41am says:

Aw dont we get to read atleast one of them? :D

And congratioulations (Balls, how do you spell it? I just woke up) guys :D

+1 vote     article: S.T.A.L.K.E.R. Call of Pripyat: Redux - Conversation Contest Results + Twitter!
Dampus
Dampus Jun 7 2010, 1:41am says:

Sounds awesome :D

+3 votes     article: S.T.A.L.K.E.R. Call of Pripyat: Redux - Random Weapons and You
Dampus
Dampus May 30 2010, 6:03pm replied:

I sent the text I had started on but as you probably wont use it you can just read it or whatever you feel like.

+1 vote     article: S.T.A.L.K.E.R. Call of Pripyat: Redux - Conversation Contest!
Dampus
Dampus May 30 2010, 12:40pm says:

Beautiful :O Looks more deserted than anything in the vanilla game :D

+2 votes     media: Lost Alpha
Dampus
Dampus May 27 2010, 4:48pm says:

Video not found?

+1 vote     media: Lost Alpha sound test v.04.
Dampus
Dampus May 25 2010, 2:53am replied:

Of course, but im still fixing it. Ill see when I can send it in :)

+1 vote     article: S.T.A.L.K.E.R. Call of Pripyat: Redux - Conversation Contest!
Dampus
Dampus May 24 2010, 5:50pm replied:

I need to fix it a bit and write a second entry related to it just for fun (Pretty much a rumour about a specific man). I will probably need to scrap it now that you told me it has to be told by any faction member. Meh ill see tomorrow, was busy trying to write some horror/thriller thingy tonight (Maybe I will actually make something readable in the future haha).... Gah nevermind that, I must sleep.

+1 vote     article: S.T.A.L.K.E.R. Call of Pripyat: Redux - Conversation Contest!
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