Lost Alpha is a new episode of the S.T.A.L.K.E.R. series made by dezowave group for free!

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Media RSS Feed Report media Lost Alpha sound test v.04.
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Dampus
Dampus May 27 2010, 4:48pm says:

Video not found?

+1 vote     reply to comment
xKoweKx
xKoweKx May 27 2010, 4:56pm replied:

You can also watch it on Youtube.com

+1 vote     reply to comment
DeltaForce95
DeltaForce95 May 27 2010, 5:04pm says:

Why does the boar sound like a rat?
and why is this sooo cool!
By the way, whats the weapon sounds going to be, are they gonna be real or just synthesized?

0 votes     reply to comment
dezodor Author
dezodor May 27 2010, 5:06pm replied:

boar sounds like boar :) about wpn sounds, we are using them from old builds :)

+6 votes   reply to comment
deeb97
deeb97 May 28 2010, 2:32am replied:

YAY

I actually liked those.

+1 vote     reply to comment
DeltaForce95
DeltaForce95 May 28 2010, 8:28pm replied:

I dont know man, it sounded so, unboar like, unless it was ambiance?

+2 votes     reply to comment
deeb97
deeb97 Jun 1 2010, 6:42am replied:

In Russia, Boar is NOT BOAR!

Well, Ukraine.

0 votes     reply to comment
basist66
basist66 Oct 30 2011, 4:30pm replied:

Thanks for correcting yourself ;)
And those are quite acceptable pig squeels. I thought we have mutants here, but I don't envy you knowing that your RATS can make such horrible sounds o_O

+1 vote     reply to comment
LostStalker
LostStalker Aug 12 2010, 7:32am replied:

Lol, the boar oinks too, you know? He can't just growl and roar like bear.

+2 votes     reply to comment
Chezzlor
Chezzlor May 28 2010, 12:05am says:

This gets 2 thumbs u... NO! No this gets 3 thumbs up! (Stalker Style)

+5 votes     reply to comment
DirtDiver
DirtDiver May 28 2010, 3:56am says:

lol unlimited ammo xD

+1 vote     reply to comment
vora_bat
vora_bat May 28 2010, 4:28am says:

where is vodka-bomb near the bunker? :D
great work :)

+1 vote     reply to comment
caleb59
caleb59 May 28 2010, 5:53am says:

What about sounds of "screaming in agony dying stalkers" in background from Alpha 1935 - do you and your team restore this feature in LA?

0 votes     reply to comment
dezodor Author
dezodor May 28 2010, 8:15am replied:

this was discussed to death, dont you think? already said many times, that all sounds which are good enough will be added back to LA. why do you expect to hear 10000 screams of death in a short 2min video? in old alphas, only 5-10 sounds were played randomly in the background, while in LA more than 50.... simply cant understand you guys...

+5 votes   reply to comment
Cossack-HD
Cossack-HD Sep 3 2011, 10:43am replied:

[why do you expect to hear 10000 screams of death in a short 2min video?]
OMG! There are only about 150 Stalker's in LA, then in 2 minutes amount of stalkers in Zone will be about -9850 - Black Hole! :#

+1 vote     reply to comment
basist66
basist66 Oct 30 2011, 4:54pm replied:

Dear Team,

Please try to understand that most of these people (including me) expect their dream to come true out of this mod. Because this is the way they ACTUALLY SEE YOUR GAME. That is why they keep asking (stupid) questions - to make sure it will be PERFECTLY the game they've always wanted.

Dear fans (including me), please stop bothering the busy team with all your wants and nice-to-have-s! Somehow, I'm more than sure that this mod will really kick a** as soon as it's released.

+1 vote     reply to comment
caleb59
caleb59 May 28 2010, 10:46am says:

Relax - don't be excited to much - it was a simply question - how the hell I should have to know that this was discussed - I don't track each comment on moddb... Chill out @dez and thanks for the answer! ;-)

+1 vote     reply to comment
dezodor Author
dezodor May 28 2010, 11:15am replied:

hey, im not angry or anything, even if my post seemed to be like that. sorry for if it offended you. just its hard to explain, many ppl want to see many things, and yep, we use plenty of old sounds, they are played randomly in the background, so its highly possible that you wont hear it for 10-20 min, and then suddenly you will, then again nothing for 1-2 hours or even more. its all random, but no worries, those sounds are there. :)

+3 votes   reply to comment
S.T.A.L.K.E.R.fiend
S.T.A.L.K.E.R.fiend May 28 2010, 5:21pm says:

those maps look awesome

+1 vote     reply to comment
samuelswe
samuelswe May 29 2010, 9:52am says:

Just a question. What will you do with sidorovich voice cuz ive pleyed build 1935 and he talks russian and then he sais i have a cople of missions for you

+2 votes     reply to comment
Target.nro1
Target.nro1 May 30 2010, 3:24am says:

This may not fit perfectly to this video but: Due to the fact that mod's going to be a huge one, you could cut some unnecessary skins,sounds etc. from main mod and have 'em in an additional pack for those who'd be willing to 'sacrifice' more space from their HDD(and have more variation ofc).
I did like the more pig-like sounds on boar and more squeaky sounds on the rodents. Dogs, well, sound just like dogs :D
That billboard shot from the fall on the other hand... WIP or something? Bounced off wall instead of just falling :D

+1 vote     reply to comment
dezodor Author
dezodor May 30 2010, 10:31am replied:

we discussed this in faq, that lost alpha is not a pimp mod, so only the necessary files will be packed with it. Nothing less, nothing more :)

+3 votes   reply to comment
Target.nro1
Target.nro1 May 31 2010, 1:15am replied:

Hmm.. seem to have missed that, my bad ;)

+1 vote     reply to comment
Razor_ua
Razor_ua May 30 2010, 5:57am says:

Sounds good !
But sounds from Counter-Strike (pistol reloading)is fail

+1 vote     reply to comment
dezodor Author
dezodor May 30 2010, 10:32am replied:

didnt know that :) but still, i couldnt find better in the archives... and i dont plan to use mods.

+2 votes   reply to comment
deeb97
deeb97 Jun 4 2010, 5:43am replied:

Still the old sounds are stalker spirit, and I think they should be brought back :)

+1 vote     reply to comment
Razor_ua
Razor_ua May 30 2010, 2:31pm says:

I think Arsenal's sounds are better than original ones (they are more realistic)

-4 votes     reply to comment
Generous
Generous Jun 8 2010, 2:31pm says:

Sounds GOOD!
Dez, do you plan to add a ladders on that high stone chimney's in the middle of the factory on cordon and Agroprom or it may affect on balance of the game?

+1 vote     reply to comment
Generous
Generous Jun 8 2010, 2:46pm replied:

ladders with some area to stand on top there...I am a chimney sweeper and I care about this issue))

+1 vote     reply to comment
dezodor Author
dezodor Jun 8 2010, 3:17pm replied:

we didnt add, the chimneys are not highly detailed, thats why no ladder, its nice from the ground, but thats all :) on stancia you will be able to climb the block1-2's chimney though... and almost all roofs.

+1 vote   reply to comment
Tyrannus
Tyrannus Jun 9 2010, 11:12pm says:

Hello everyone :)
First, thumbs up dezodor, for all your work on Priboi Story and this very very promising mod. If it's as good as it looks like, I think it will make both the vanilla game and its mods pretty much obsolete.
I joined MDB because a few questions are still bothering me :
- Will the bloodsucker look and act like the one from older builds? I mean, reddish eyes, and starts moving slower once it's badly wounded?
- Are you gonna keep the alpha footsteps? In my opinion, the retail ones sound better, alpha footsteps are annoying me, they're fuzzy and arythmic, they sound like you've got a twisted leg. More generally, I don't like the alpha sound. Poor quality, except maybe for mutants. Even the weapon sounds are disappointing, too unrealistic, the AK74 unique wav is a pain, especially since it's almost the only weapon stalkers use in old builds.
- Well... that's quite a hard thing to ask, but... will it be stable? :D
- Is your new storyline gonna use each and every new level?

Keep up the work. You're awesome. Quite as much as GSC would have been if the paradropped THQ guy hadn't messed all the development up back in '04.

+1 vote     reply to comment
dezodor Author
dezodor Jun 13 2010, 4:53pm replied:

hi,

bloodsucker has red eyes in final game too, just play in static lightning mode. yep, he will use the so called "limping state"...

we like the old footsteps, if user dont like it, they can simply rename the materials.xr to something else, and then they will get the vanilla sounds. we dont plan to change anything else in that xr file...

we will try to make it as stable as we can do, and storyline will work on each levels we have.

+2 votes   reply to comment
Tyrannus
Tyrannus Jun 16 2010, 6:41pm replied:

Thanks for answering. You're the boss. I'm pretty sure that someday GSC will send you a job offer. ;)

+2 votes     reply to comment
CzechDeath
CzechDeath Jan 23 2012, 6:51am says:

I love that pseudodog hyene like sounds =)

+1 vote     reply to comment
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Description

Just an old video we made in early April about testing some monster and actor sounds in Lost Alpha. It's work in progress, so they might be changed before release :)

Video Details
Type
Entertainment
Date
May 27th, 2010
By
dezodor
Length
01:58
Filename
sound_tests.avi
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