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In this article, I detail why, using a cutting edge never-before-done system of scripts, no two firefights in Redux will ever be the same.

Posted by Beac on Jun 6th, 2010

S.T.A.L.K.E.R. Call of Pripyat: Redux

Random Weapons and You

Welcome to another S.T.A.L.K.E.R. Call of Pripyat: Redux article, today featuring a first look at the amazing new Random Weapons system for NPCS, ensuring no two firefights in Redux are the same!

Now, there's been a problem plaguing the S.T.A.L.K.E.R. games since Shadow of Chernobyl that I had hoped would be fixed in Call of Pripyat. However, to my dismay, it was not. That problem is the issue of the lack of random chance in the game world - in this case, in the load-outs of NPCs in the Zone.

In Vanilla Call of Pripyat, every NPC has its own section inside a zone-specific or general .xml file - this section defines their name, rank, visual appearance, voice, and weaponry. Using this system means that every NPC has a pre-defined set of weaponry, ammo and weapon attachments, which will be the same every time you play. Obviously, this isn't great, and it was a dream of mine since the old days of S.T.A.L.K.E.R. to create a completely random load-out for every NPC.

That dream is now a reality.

Thanks to the incredible coding skills of Marcus (Cozmo) gannebamm (with the script basics by Cozmo), it is now possible for every NPC that you can fight to possess weaponry, ammunition and attachments randomly selected from a list, according to their faction and rank.

What does this mean overall?

  • Every NPC has a random weapon, assigned according to their faction and rank.
  • With this weapon, ammo is randomly assigned (FMJ, AP, Tracer-FMJ etc) once again according to faction and rank.
  • Finally, the weapon will be randomly loaded with attachments (such as silencers or scopes) again, according to faction and rank.

Here's a playable example:

You may fight a S.T.A.L.K.E.R. one day with a silenced MP5, shooting Armour-Piercing Tracer rounds. The next day, you might find another S.T.A.L.K.E.R. equipped with an Abakan, outfitted with a detector scope and regular FMJ ammo.
Because all of the factors are affected by rank and faction, a S.T.A.L.K.E.R. belonging to Duty, with the Expert rank may be more likely to carry Tracer-FMJ rounds with him than a rookie of the same faction, and so on.

These combinations simply weren't possible in Vanilla, and the sum of these factors should mean that your Redux experience is even more fun, interesting, and dangerous. (Especially when you're ambushed by randomly-hostile bandits, wielding weaponry more powerful than their regular crappy shotguns and pistols)

From now on, in every article until release, I'll use the Misc Corner to detail a couple of Redux features that don't deserve their own article, but are pretty cool anyway.

And so, this week:

Firstly, the news that more weapons can now use attachments. Related to the main article, many weapons have had various attachments enabled, such as silencers for almost all pistols, the possibility for scopes on weapons where before there wasn't, etc. Just a small feature that should mean you can play Redux even more the way you want to.

Secondly, armour values have been tweaked for much more realism - bulletproof vests will no longer protect your hands, feet, legs and such from bullets. This applies in varying forms to all outfits.

And finally, the news that the SEVA Suit and Curtain Helmet now come standard with a second-generation night-vision device!

That's all we've got time for this week folks, but I hope you've enjoyed it!

Cya next time,

- Beacon
Creator of Call of Pripyat: Redux

Post comment Comments
Dampus Jun 7 2010 says:

Sounds awesome :D

+3 votes     reply to comment
sgt.davis44 Jun 7 2010 says:

Cozmo! :) I knew he'd get something good for S.T.A.L.K.E.R :D Looking forward to it. Cozmo is the best lua coder out there, especially in company of heroes. And now stalker too.

This is awesome

+1 vote     reply to comment
56er Jun 7 2010 says:

A list about what new combinations of weapons and attachments would be nice. Also I hugly request to get some new weapons and attachments (reflex sight would be very nice) done!

+1 vote     reply to comment
Beac Author
Beac Jun 7 2010 replied:

You'll have to test the weapons yourself and see ;)
I would quite like to make other attachments, but that might have to wait.

+1 vote   reply to comment
SPTX Jun 7 2010 says:


+1 vote     reply to comment
Geez21 Sep 20 2011 says:

I hope you are still frequently checking this article, because you mention "S.T.A.L.K.E.R.s", which is wrong. Anyone who is illegally in the Zone is a stalker, not a S.T.A.L.K.E.R.
"S.T.A.L.K.E.R." is an acronym used by Common Conciousness (hope I spelled that right) and blah blah blah.
Yes, this is just a small detail, but still.
If you do not respond in two weeks, I will PM you!

+1 vote     reply to comment
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