Lost Alpha is a new episode of the S.T.A.L.K.E.R. series made by dezowave group for free!

"the original you always wanted brought to life"
Mod of the Year 2014 I Player's Choice
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Lost Alpha
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Dampus Jul 22 2011, 6:26am says:

Wow this is a cool screenshot :)

+1 vote     reply to comment
Shadow5niper Jul 22 2011, 10:26am says:

I understand FDL is going to be a lot more darker (well, say this same place) than static lighting? On a lot of screenshots it looks darker than static.

+2 votes     reply to comment
dezodor Author
dezodor Jul 22 2011, 9:30pm replied:

not FDL is darker (its the same), but the underground level itself. We used real few lights, because each of gsc maps, (and build levels) were too bright, had lots of static and dynamic lights, and it wasn't that scary, as if it would be pitchblack. :)

+4 votes   reply to comment
SlayerX3 Jul 22 2011, 11:30am says:

AHHHH, those dwarfs ! How much I hate them.

Scary screenshot.

+2 votes     reply to comment
|Tyler| Jul 22 2011, 12:41pm says:

Scary...so scary...

+2 votes     reply to comment
kjfytfkytfyt Jul 23 2011, 12:56am says:

This is amazing

+1 vote     reply to comment
CaptainLagfail Jul 23 2011, 3:32pm says:

It looks great! Pity by now everyone who plays this will have already figured out it's just easier to run up and stab them in the face than run away...

+1 vote     reply to comment
Shadow5niper Jul 24 2011, 1:34pm replied:

Ha! Not in this case. As i read somewhere, they lowered the knife damage so that we don't hit our cars and explode... bet till you run up to him and stab him many times he'll have enough time to push you away or eventually kill with psy-stuff :)

+1 vote     reply to comment
Chezzlor Jul 24 2011, 2:24am says:

Scary!!! Nice work

+1 vote     reply to comment
Thryker Jul 24 2011, 1:23pm says:

The floor looks really good for some reason. it'd be good if some of these areas could 'come back online' e.g. root around and scavenge fuses and parts, flick a couple of switches and some of the lighting comes back on, A door opens to an area you can use as a hideout.

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haawok Jul 29 2011, 7:16am replied:

That is nowhere near what you could do at IRL Chernobyl, and probably Stalker's Chernobyl too, because electricity generated from reactors will still last for 50-70 years, and until that point - alarm lights will never shut down by a light switch (or turn on, they already turned on because of explosions)

+2 votes     reply to comment
roro66 Jul 25 2011, 3:00am says:

this is one awesome screenshot ^^

+1 vote     reply to comment
shivam121 Jul 26 2011, 7:49am says:

wow....just wow..........no other words r coming......

+1 vote     reply to comment
Voodou Jul 29 2011, 1:01pm says:


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LostStalker Jul 29 2011, 10:06pm says:

Wow, is this really on a Stalker engine or am I just imagining things?

+1 vote     reply to comment
legionostra Oct 7 2011, 11:04am says:


+1 vote     reply to comment
este Jul 7 2012, 6:49pm says:


+1 vote     reply to comment
BruZLi Apr 11 2014, 1:12pm says:

GOD FORBID! It's like the Burer controls kinetically that zombie to come and attack you.... FREAKY **** !!!

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I was walking down there again, haven't done that since 2009 Summer, when I recorded the "lost alpha sarcofag test" video, which can be seeon on youtube: Youtube.com

good old times :) now I used 2218 shaders, that's why it looks a bit oily, but that can be tweaked. Also the level was recompiled, we created a control room, plus some lockable rooms with devices and documents for the storyline :)

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Jul 22nd, 2011
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