Add file Report FOOK2 v1.0 RC
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FOOK2_Setup_v1_0.exe
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LinkesAuge
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ff043ae6953b6ad16733d15aa83e4261
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The installer for FOOK2 v1.0 RC. The Fallout Overhaul Kit (FOOK), is a customized compilation of user modifications, gameplay balancing changes, and original content designed for the PC game Fallout 3 by Bethesda Game Studios.

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FOOK2 v1.0 RC
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thowolf2001
thowolf2001

this mod chrashed my game ever ........................
why ?

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brainz
brainz

Crashed mine to before I noticed that I had loaded the FOOK2 - Mothership Zeta.esp. I don't have the Mothership Zeta DLC so I belive that trying to load this ESP without it crashed my game. Check if disabling the FOOK2 - Mothership Zeta.esp works ;)

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CookedAndLoaded
CookedAndLoaded

Lots of things may crash your game but the most common I can think are:

The DLCs have ESP files, watch out for them;
Using a old save game wont work, start a new game;
Are you using other overhaul mods? they might conflict;
Messing up the load list order in the launcher or mod manager might crash your game as well;

Hope I was of any help, otherwise I recommend Re-Downloading and of course, reading the README file.

Good Luck

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pogi2010
pogi2010

What do you mean that it "chrashed my game ever ........................" You need to elaborate about the crash. Are you using other mods? You may need to:
1. Fix your load order. FO3 Mod Sorter should help. Well, probably. (http://www.fallout3nexus.com/downloads/file.php?id=3596)
2. Use this utility: FO3Edit (http://www.fallout3nexus.com/downloads/file.php?id=637) Rename the FO3Edit.exe into FO3MasterUpdate.exe and run it.
Hope that fixed the crash. Good luck.

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brainz
brainz

I'm having a problem with the textures of some (most I guess) new models. These keep turning into bright white. Does anyone know how to fix that?

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CookedAndLoaded
CookedAndLoaded

Get 'Archive Invalidation Invalidated(AII)' - Might be a litle complex

Or

Get 'Fallout Mod Manager(FOMM)' - Very easy to use, just install, then launch it and click at "apply invalidation" (or something like it). then you are done.

It IS RECOMENDED that you also get 'F.O.S.E.'

GOOGLE FOR THE FILES...

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badbone@
badbone@

can i dl this one through uttorent or something? beacuse it said it would take 12h before i gets the file

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badbone@
badbone@

my game crashes everytime i tryies to start it i comes back to the desktop

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AUG_DUDE
AUG_DUDE

Usefull, evrything i can say: much usefull :/

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Dr.Afanickton
Dr.Afanickton

I ******* LOVE YOU!

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Spheron
Spheron

I agree that it is an excellent mod, but sometimes I just feel overwhelmed by how many weapons there are, and sometimes underwhelmed by their meshes and textures, some of them aren't the best to say the least. Maybe you could just improve the some of the weapons to make them up to par with the rest of the mod. Other than that though excellent work, the longivity of the game increased for me 10 fold.

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VerwalterWulf
VerwalterWulf

Fallout3.esm
Anchorage.esm
ThePitt.esm
PointLookout.esm
BrokenSteel.esm
CALIBR.esm
FOOK2 - Main.esm
FOOK2 - [DIK] DLC Improvement Kit.esm
FOOK2 - [*censored*] World And Neighbourhood Kit.esm
Mart's Mutant Mod.esm
FOOK2 - Main [Hotfix].esp
FOOK2 - DIK [Hotfix].esp
FOOK2 - [EVE] Energy Visuals Enhanced.esp
WeaponModKits - FOOK.esp
WeaponModKits.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WMKAA12Shotgun.esp
Mart's Mutant Mod - FOOK2.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - Increased Spawns.esp
Mart's Mutant Mod - Feral Ghoul Rampage.esp
Mart's Mutant Mod - Hunting & Looting.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - FOOK2 - DIK.esp
Fellout-pipboylight.esp
Fellout-SOTD.esp
Fellout-Anchorage.esp
Fellout-BrokenSteel.esp
Fellout-PointLookout.esp
Fellout-Full.esp
FOOK2 Nightvision for Fellout.esp
700NE rifle.esp
DoubleDeathClawGauntlets.esp
3EFskewer.esp
Walther MPL.esp

Total active plugins: 44

My game just starts to fire up and abruptly crashes when the intro-menu starts, erm, how do I fix this?

(I figured you gents would have an idea on how to fix the load-order.)

(I've posted this on the TES Nexus forums, but awaiting reply, I'm needing to get input here.)

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Dampus
Dampus

I think it could be related to the fact that you have loaded Broken Steel.esm after Point Lookout.esm but have the FOOK versions in the order of BS and PL. Also the FOIP mods (I think you have them) should be loaded after their respective mods. My games works and I also have the smaller esps loaded before the large mods (MMM and WMK) but after FOOK2. So my equivalent of your mods would be this.

Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
CALIBR.esm
FOOK2 - Main.esm
FOOK2 - [DIK] DLC Improvement Kit.esm
FOOK2 - [WANK] World And Neighbourhood Kit.esm
Mart's Mutant Mod.esm

FOOK2 - Main [Hotfix].esp
FOOK2 - DIK [Hotfix].esp
FOOK2 - [EVE] Energy Visuals Enhanced.esp

Fellout-Full.esp
Fellout-SOTD.esp
Fellout-Anchorage.esp
Fellout-BrokenSteel.esp
Fellout-PointLookout.esp
Fellout-pipboylight.esp
FOOK2 Nightvision for Fellout.esp
700NE rifle.esp
DoubleDeathClawGauntlets.esp
3EFskewer.esp
Walther MPL.esp

WeaponModKits.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WMKAA12Shotgun.esp
WeaponModKits - FOOK.esp

Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - Increased Spawns.esp
Mart's Mutant Mod - Feral Ghoul Rampage.esp
Mart's Mutant Mod - Hunting & Looting.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod - FOOK2.esp
Mart's Mutant Mod - FOOK2 - DIK.esp

Of course there is no guarantee that this will work but try it. Also use FO3Edit to make a merged patch, WMK will NOT work otherwise.

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Dampus
Dampus

Instructions (from their site):
1. Set up your mods and your load order in FOMM, then close FOMM

2. Download FO3edit if you haven't done so already.

3. Extract the two files from the archive into your Fallout 3 folder (where the Fallout3.exe is also located)

4. Start the FO3Edit.exe, you will see a list appear with all your mods in it, just click ok.

5. It will take a little while until all your mods are loaded. If all mods load succesfully, you will see at the bottom of the message tab "Background Loader: finished". If you instead get an error message, then you are missing a master!

6. Assuming everything loaded correctly, all you need to do is right click anywhere on the left panel and select 'Create Merged Patch' from the context menu.

7. A window appears asking for a filename. Enter anything you like, for example "My Merged Patch". Hit OK. At the bottom of all your mods you should see a new bold mod named 'My Merged Patch.esp'

8. Now close FO3Edit and you will be asked to 'Save changed files:'. Simply hit OK.

9. Now open Fallout Mod Manager and look for your 'My Merged Patch.esp'. Make sure it's activated and loaded at the very bottom of your load order

IMPORTANT: Every time you add or remove a mod, you should delete your old merged patch and create a new one, following the steps above!

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DARTHORK
DARTHORK

works fine with primary fallout but i noticed a lot of problems playing dlc
1 the pitt there is no task only radio message so no access to this dlc.
2 mothership zeta no sally in a cell so dlc in unplayable.
3 operation anchorage health and ammo dispensers can be used only once because after use it disappeared.
only point lockout works fine

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