Post feature Report article RSS Feed Lost Alpha's Final Levels List

We got many mails and questions on forums about Lost Alpha project levels list. We feel we discussed it many times, but topics are growing, and no one likes to read back, so we decided to make this list to make it clear for everyone. This is the final list, no maps will be added, or removed.

Posted by dezodor on May 8th, 2009

The FINAL list of levels for Lost Alpha:
(last upd. 30. March 2012.)

  • Cordon (completed)
  • Garbage (completed)
  • Agroprom (completed)
  • Darkvalley (completed)
  • Laboratory X-18 (completed)
  • Bar-Rostok (completed)
  • Yantar (rework completed)
  • Military (completed)
  • Dead City (completed)
  • Swamp (rework completed)
  • Radar (rework completed)
  • Laboratory X-10 (completed)
  • Pripyat (completed)
  • Pripyat Undergrounds (completed)
  • Stancia (completed)
  • Sarcofag (completed)
  • Generators (completed)
  • Laboratory X-14 (completed)
  • Rostok Factory (completed)
  • Laboratory X-2 (completed)
  • Outskirts (completed)
  • Laboratory X-7 (completed)
  • Darkscape (completed)
  • Desolated Factory (remade SoC yantar map) (completed)
  • Laboratoy X-16(completed)
  • Countryside (based on old deadmil level) (completed)
  • Construction Site (based on old darkdolina) (completed)

Some level editor screens of our deadcity in production, back in 2009:

dead city

A level editor screen of bar-rostok from 2009:

A level editor screen of swamp, back in 2009:

Post comment Comments  (0 - 50 of 69)
Necrod May 8 2009 says:

really nice

+3 votes     reply to comment
blackmodeler May 8 2009 says:

nice level design. the skies are pretty cool too.
good work

+2 votes     reply to comment
Weeman45 May 8 2009 says:

keep it up... you might find some other tips in the official alpha release of stalker...

+2 votes     reply to comment
Орион May 8 2009 says:

Great to read progress :)

+2 votes     reply to comment
Sousuke_Sagara May 8 2009 says:


+2 votes     reply to comment
sbnewsom May 8 2009 says:

Cool. Never seen the level editor before. Looks quite awesome.

+2 votes     reply to comment
returpack May 9 2009 says:

Picture 1,2,3 looks very atmospheric :DD

+1 vote     reply to comment
Mars_3K May 9 2009 says:

Wow, you're making great progress from the looks of things! Can't wait to play. :D

+2 votes     reply to comment
xKoweKx May 9 2009 says:

Swamps looks awesome!

+2 votes     reply to comment
Maver1ck1987 May 18 2009 says:

Which "Cordon" you will use in mod: from 1935, or old cordon from 1154?

+1 vote     reply to comment
dezodor Author
dezodor May 19 2009 replied:

we fixed and modified 1935 cordon, so we will use that one

+2 votes   reply to comment
Maver1ck1987 May 23 2009 replied:

Thanks for answer, and what about Darkvalley? 1935 version is so unfinished and empty, but release version is boring...

+1 vote     reply to comment
dezodor Author
dezodor May 29 2009 replied:

we finished darkvalley/darkdolina (we like this old name better) from 1935 build, so it looks nice now :)

+2 votes   reply to comment
Maver1ck1987 May 31 2009 replied:

That's damn good :) Interestingly to know the fate of Pripyat and Stancia locations, the most main maps of Stalker )

+2 votes     reply to comment
Commissar1032 Jun 13 2009 says:

great work so far but is that last pic the old swamps or are you ever going to add it.

+1 vote     reply to comment
Zap@n Jun 30 2009 says:

Very great work Lost Alpha Project Team ! Your mod seems so good ! AKM was a revolution from the East, but there you are about to unleash hell upon us ! ... To give us a part of what Stalker was before THQ turns it to pieces : )
Keep going! And Good luck :)

+2 votes     reply to comment
strelok0017 Jul 24 2009 says:

awesome :D cant wait to play it

+1 vote     reply to comment
Finlander Aug 28 2009 says:

How big is pripyat gonna be anyway? sounds big, only 60% done

+1 vote     reply to comment
LostStalker Sep 2 2009 says:

Hi dezodor, I was wondering if you'll be making the Cordon factory in 2003 style? This is a pic from the 2003 THQ tech video and it shows the Cordon Factory interior near a sealed off main entrance (the right one) with a Niva parked inside it. A train and a Kamaz truck are also inside the factory (the left building). If needed, I can provide more pics for proof and comparison.

+1 vote     reply to comment
LostStalker Sep 2 2009 says:

Sorry, made a mistake. The Kamaz is in the right building of the factory. Also, next after the right double door entrance is an additional chamber with a movie projection screen and a white Niva parked inside it, to be precise. Was only there for showoff purposes. I really have no idea why the locomotive was in the left building though. Screw it anyways! The only thing I'd really like to see is the tiles and a red lamp inside the chamber, as shown in the pic and video. A minor thing, but would sort of bring back the nice memories of one of the first Stalker vids.:D

+1 vote     reply to comment
dezodor Author
dezodor Sep 25 2009 replied:

i tried out that style already in april, but the train does not fit there... the rails are not connected to anywhere, and its only suitable for minecarts. the kamaz looked ok in the other building, but in dx9 it will never look like the same as in 2003 video. that glow on the walls is probably some old shader thing. i changed the wall textures to this green one, and tried to make them reflective in dx8, but it looked crap, as for dx9 it needs bump map editing to make it more shiny, but it wont give back the 2003 feeling.

+2 votes   reply to comment
Straiker1016 Oct 17 2009 says:


+1 vote     reply to comment
Finlander Nov 19 2009 says:

Update on progress?

+1 vote     reply to comment
dezodor Author
dezodor Nov 25 2009 replied:

done :)

+1 vote   reply to comment
dezodor Author
dezodor Nov 25 2009 says:

we had some fear about the npp level, since its too big... and hard to fill it since you can easily make a map which wont work in game :d

currently -just to say some technical info- it has 1million static, and 2.7million mu vertexes. so 3.7million... scary isnt it? yet it runs fine with some optimisation.

+2 votes   reply to comment
libellule Dec 1 2009 says:

Hi Dezodor,

I can pripyat "crashed"
but then dont you just have to remove some item to make the level "lighter" and easier to run ?

+1 vote     reply to comment
dezodor Author
dezodor Dec 2 2009 replied:

sorry, dont understand :) could you explain?

+1 vote   reply to comment
Finlander Dec 5 2009 replied:

I think he means that you shouldnt trash pripyat level, only removing some items to make it lighter to run

+1 vote     reply to comment
dezodor Author
dezodor Dec 7 2009 replied:

we trashed it because of the concept was wrong... not because of it was slow or didnt work in game :)

+1 vote   reply to comment
Finlander Dec 8 2009 replied:

Yea i understand i just translated libebellule's comment for you

no offense libellule

+1 vote     reply to comment
libellule Dec 9 2009 replied:

oh yeah

thx you Finlander

I meant : "I dont understand why pripyat "crashed""

but it is not "crashed", it is "trashed" ;)

+1 vote     reply to comment
dezodor Author
dezodor Dec 30 2009 replied:

doesnt really matter anyway :) the new one is almost done...

+1 vote   reply to comment
Grinderkiller Dec 2 2009 says:


+1 vote     reply to comment
deeb97 Feb 11 2010 says:

So, is the level editor the program Maya (by the company Autodesk)?

Or is it some kind of SDK? Sorry; don't mean to be annoying... just wondering (as the interface looks somewhat like Maya).

+1 vote     reply to comment
TK:0N€ Feb 28 2010 replied:

Yep there is a SDK, but that´s only for importing it to SoC.
Youre right a Leveler has to create the basic level in Maya.

+1 vote     reply to comment
deeb97 Mar 11 2010 replied:


+1 vote     reply to comment
deeb97 Mar 24 2010 says:

OMG OMG OMG OMG! It lists most of the levels as done! Oh, I am so, so thrilled... can't wait, Dez0wave. It looks too cool to be true.

I mean, seriously: ALL the cut maps, plus Pripyat (not in earlier builds), and others!? WHAT MORE COULD YOU WANT?

This is so cool. I am just a huge fan.

+2 votes     reply to comment
chiffmonkey May 23 2010 says:

So the only thing left is this 'bonus map'?

I'm guessing its from one of the other games. Maybe the other half of Pripyat from CoP?

+1 vote     reply to comment
chiffmonkey May 31 2010 replied:

Or even more likely the mayan level from the earliest builds.

+1 vote     reply to comment
dezodor Author
dezodor Jun 2 2010 replied:

nope. :)

+1 vote   reply to comment
Raptor007GMG May 24 2010 says:

So much more levels!!!!! Can't wait!

+1 vote     reply to comment
Target.nro1 Jun 2 2010 says:

What I'd like to see, would be a sewer system( under Pripyat or Limans for example) Can't get enough of anxious undergrounds and Snorks poppin' out of nowhere. I've lately tried playing with static lighting. HUGE performance improvement without killing the atmo...

+2 votes     reply to comment
Tyrannus Jun 9 2010 says:

*** (completed)
*** (completed)
*** (completed)

Are you using a time-slowing artifact, so you can level-design faster than light?

+2 votes     reply to comment
Cossack-HD May 9 2011 replied:


0 votes     reply to comment
Soap_Mc.Coffee Oct 16 2011 replied:

LOL? No, you know those are using Enlight 256 light based CPU - you wrote it on official site's chat.

+1 vote     reply to comment
dezodor Author
dezodor Nov 3 2010 says:

big upd. :)

+2 votes   reply to comment
[Partisan] Nov 17 2010 says:

Dez, What's level Outskirts?

+1 vote     reply to comment
dezodor Author
dezodor Nov 19 2010 replied:

a level between pripyat and deadcity.

+3 votes   reply to comment
Dave. Nov 24 2010 says:

Laboratory X-2 (completed)
Laboratory X-14 (completed)
Laboratory X-7 (completed)

O_O so you just create all those locations starting from zero ?

+1 vote     reply to comment
KH.Stalker Jan 5 2011 says:

Great works bro...

+1 vote     reply to comment
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