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The full and final feature list for v1.0, barring any problems or issues.

Posted by Beac on Aug 10th, 2010
Article

S.T.A.L.K.E.R. Call of Pripyat: Redux

v1.0 Full Feature List

Updated 29/08/2010


------------------------ [Combat] ---------------------------

- Weapons overhauled with realistic ballistics, fixed iron
sights, improved and accurate names and descriptions.

- Random Weapons system introduced, completely randomizing
all NPC weapons, giving them primary and secondary weapons
as well as attachments and ammunition based on their
faction and rank within that faction.

- Most weapons can now use attachments that they couldn't
before, e.g silencers on pistols.

- Regular iron-sights now provide only minimal zoom to
simulate the eye focusing on detail.

- Tracers removed from regular ammunition.

- New tracer ammunition added.

- New shotgun dart ammunition added.

- Mutant damage resistance adjusted to be more realistic.

- S.T.A.L.K.E.R. damage resistance adjusted for realism.

- Removed grenade-warning indicator.

- Armour provides realistic protection to relevant body-parts.

- Dropped weapons no longer contain full magazines.


---------------- [Artifacts and Anomalies] ------------------

- Artifact Overhaul - over 50 brand-new artifacts now
in game with never-before-seen names, descriptions and
properties.

- Anomalies now have a maximum of one artifact at a time.

- S.T.A.L.K.E.R.s now have a very small chance to drop
artifacts.

- Radiation is now more deadly.


------------------------- [Items] ---------------------------

- Item drop-rates have been altered to be much less than vanilla.

- Added 15 new food and drink items.

- Added 2 new medicinal items.

- Added 60+ new miscellaneous items dropped by NPCs to add
depth and atmosphere to otherwise boring NPCs.

- Added 149 new weapon variants. Check traders every now
and again.

- Removed stashes due to huge imbalance of supplies.

- Disabled weapon upgrades for now. Check traders for new,
modified versions of weapons.

- Disabled suit upgrading for now.

- Artifact containers have been removed - all suits can now
hold 5 artifacts.

- Added first-generation nightvision to the SEVA suit and
Curtain helmet.

- Improved descriptions and names of vanilla outfits.

- Made statistics more realistic for vanilla outfits.

- Suits now protect body parts realistically - no more total
coverage from head to toe from a simple bulletproof vest.

- Improved descriptions and names for almost all items.

- Adjusted weights of many items.

- Medkits now heal less all-round.

- Bandages no longer heal.

- Food no longer heals.

- You will now get hungry more quickly, and 'red' hunger
will lead to extreme stamina loss, health loss, and eventually death.

- S.T.A.L.K.E.R.s no longer give away their hard-earned
goods to you after completing achievements.

- S.T.A.L.K.E.R.s now drop weapons anywhere from 40 to 100%
condition.

- Nimble now sells brand-new weaponry. His prices have also been adjusted.


------------------------ [Graphics] -------------------------

- 'CoP Variation' integrated, adding hundreds of new skins for

all factions, as well as zombified S.T.A.L.K.E.R.s.

- Flashlight adjusted.

================== [[Redux 'Full' Only]] ====================

- 'AtmosFear 2.1’ optionally available to greatly improve weather/
graphics and blowout effects:
Blowouts with AtmosFear 2 now use a blowout
wave, as seen in the Clear Sky intro. STALKERs will
be zombified when caught outside in a blowout.
--NOTE--
If you enable AtmosFear 2.1, loading times may be increased,
and more system RAM is necessary.

- Absolute Texture Packs optionally available to greatly
improve the textures of grass, trees, etc, as well as
structures, machinery, etc.
--NOTE--
If you enable Absolute Textures, loading times may be
increased and more system RAM is necessary.

- Improved weapon textures optionally available.

=======================================================


------------------------- [Misc] ----------------------------

- Starting loadout changed, and is randomized.

- Corpse dragging re-enabled (Ctrl-F).

- Removed crosshair.

- Removed motion and hostility indicator from binoculars.

- Maximum carried weight changed to 30kg and 45kg for
sprinting and moving, respectively.

- Added dozens of brand-new random phrases to S.T.A.L.K.E.R.s.

- Added 40+ new stories told by S.T.A.L.K.E.R.s when asked
'What's going on in the Zone?'.

- Corrected some translations and improved some text segments.

- Removed alarms and lockdowns from safe-areas.

- Allowed weapons into safe-areas.

- Removed emission warnings broadcast throughout the Zone.

- Altered mutant relations to remove circling behaviour.

- Adjusted game-start time.

- Added level-changers between Zaton and Jupiter to enable
the player to move between the zones without a guide.

- Reduced corpse-stay time to simulate scavenger feeding.

- Modified 'Project M.A.I.O' integrated - significantly
improves A.I behaviour!

- Added patrolling Ecologists to the Zone who carry special
items.

- Added patrolling Mercs to the Zone who carry special items.


------------------------- [Sound] ---------------------------

- 'CoP Sound Overhaul 1.3' integrated, greatly improving
weapon sounds, some animations, bringing first person
sound levels up to realistic levels, new ambient sounds,
explosions and much more.

- Music from Shadow of Chernobyl integrated to improve
atmosphere.

- Re-added ambient sounds from SHOC and CS.

- Re-added numerous guitar tracks from SHOC.


---------------------- [HUD + Visual] -----------------------

- New HUD implemented, designed specially for Redux.

- New loading screens.

- New main menu.

- New more transparent inventory/UI.


------------------------ [Economy] --------------------------

- Re-balanced entire economy - money is now much more valuable,
and surviving will require good management of your money.

- All items have been revalued.

- Mission rewards and guide prices have been re-done.

- Goods sold by Traders and prices paid have been reworked.

- Traders now buy items to a minimum of 65% condition.


N.B. - UPDATED

These are the FINAL features, as present in v1.0

- Beacon

Post comment Comments
Amez
Amez Aug 11 2010, 1:05am says:

I'm definitely looking forward to this, it seems like it will make CoP enjoyable again!

+1 vote     reply to comment
Mocker67
Mocker67 Aug 11 2010, 2:01am says:

<--- Stoked.

+2 votes     reply to comment
Cpt.Steel
Cpt.Steel Aug 11 2010, 5:15am says:

That's some serious amount of features! You really work hard on it.

+2 votes     reply to comment
56er
56er Aug 11 2010, 8:15am says:

Nice to see all those cool features!
But giving us 149 "new" combinations of old weapons, and disabiling the upgrade system sounds like every state of upgrade means that I have to "rebuy" the same weapon in a better upgraded version :(

+3 votes     reply to comment
Beac Author
Beac Aug 11 2010, 12:47pm replied:

Nah, doesn't work like that ;)

+2 votes   reply to comment
JuggernautOfWar
JuggernautOfWar Feb 2 2013, 12:48pm replied:

How does it work then?

+1 vote     reply to comment
pogswarts
pogswarts Nov 9 2010, 7:55pm replied:

The one thing I hate, and has turned me away from this mod is the removal of upgrades! That's one of the greatest features of CoP and this mod removes it, sad.

+5 votes     reply to comment
Master_BroTal
Master_BroTal Apr 3 2011, 5:14pm replied:

i agree...and those upgraded weapons are shaite

+3 votes     reply to comment
Sgtmini
Sgtmini Dec 5 2012, 12:38am replied:

I have also been turned away from this mod in the past for a few deal-breaking reasons. Perhaps make certain features optional. Like letting us choose what features have changed such as the HUD or the weapon and suit modding. I want to download the mod for more items, more suits, and more of a population (like the roaming ecologists and mercs) but I don't necessarily want *all* of the additions or changes. I game for quite a few of the realism changes but....not all. I have the game on a laptop as well and perhaps I will give the mod a try on there and see how I like but a selection of choices would be nice in any case.

+2 votes     reply to comment
SPTX
SPTX Aug 11 2010, 10:47am says:

Looks great, can't wait for the upgading system to be back though.

+1 vote     reply to comment
Commissar1032
Commissar1032 Aug 11 2010, 2:33pm says:

Can not wait.

+1 vote     reply to comment
BootlegPete
BootlegPete Aug 11 2010, 4:32pm says:

Looks schweet cant wait to reinstall COP for this mod

+1 vote     reply to comment
Camorak
Camorak Aug 12 2010, 2:43am says:

Yay, drag-able bodies!

+2 votes     reply to comment
paulica2k10
paulica2k10 Aug 29 2010, 3:36am says:

since you disabled upgrades it means that you no longer need to find tookits and does affects the achievements system?

0 votes     reply to comment
Mental_Tormentor
Mental_Tormentor Jun 24 2011, 12:55am replied:

I imagine he still has outfit upgrades enabled, so you'll need the toolkits for that of course.

0 votes     reply to comment
c0kemusheen
c0kemusheen Oct 23 2014, 8:40pm replied:

Read the page....he disabled both weapon AND gear upgrades

+1 vote     reply to comment
lonefox91
lonefox91 Aug 30 2010, 9:55pm says:

Finaly it's out!

+1 vote     reply to comment
GrayBeard
GrayBeard Aug 31 2010, 1:19am says:

Lot's and Lot's of thanks for your hard work in getting this mod to us. The users, players. I'm sure I speak for many people who wanted some thing more in COP. That wasn't there in the vanilla version.
Thanks again.

+1 vote     reply to comment
Dampus
Dampus Sep 7 2010, 4:44am says:

Can you sprint with exoskeleton though? I hate not being able to run in an construct that is supposed to enhance man rather than hinder it.

+1 vote     reply to comment
Jakkar
Jakkar Sep 7 2010, 7:48am says:

I'm sure a lot of players would love to have the vaguest idea of when you -hope- to have Upgrades and Stashes re-enabled. I understand that as a modder, unpaid work must come second to other responsibilities, so I'd not be surprised if the date slips - but an indication of intention would be very helpful in my decision of whether to hold off on Redux, use Redux as a foundation to tweak myself, or play it now =)

For the moment, those two removals really turn me off, as this will be my first playthrough of CoP, after a lot of SHOC and CS.

+1 vote     reply to comment
LoboKhan
LoboKhan Sep 8 2010, 3:57am says:

If your going for "realism", I hope that only extreme hunger(no food for at least a week or two) causes death.

Also, I'm hoping that NPC's can't see you through bushes and be accurate with non scoped weapons from unrealistic distances in this mod.

NPC's should have the same vision as we do(no eagle eyes, unless you give them to everyone).

Are there any stashes at all? part of the fun of Stalker games is finding stuff in hidden stashes. Maybe they can be made harder to be found or reached.

+3 votes     reply to comment
Stuntcrab
Stuntcrab Sep 15 2010, 5:00pm says:

Holy crap thats alot of features cant wait to see the future!

+1 vote     reply to comment
nashathedog
nashathedog Mar 8 2011, 4:32pm says:

hi is there an autoload version available as i am hopeless with manual ones (have yet to succeed with any manual mods) downloaded lots of mods only ones i have been able to use are complete 2009 and clear sky complete which load up for me also are then any other mods that do this cheers

+1 vote     reply to comment
Vintorez91
Vintorez91 Aug 6 2011, 5:41pm says:

Way too unstable for me, it's (1.6.02 - Full redux 1.0) crashing all the time!

+1 vote     reply to comment
MasterFasth
MasterFasth Apr 8 2012, 6:27pm says:

I wonder,is there a way to disable the Atmosfear mod inside this mod?
Since I use the 3.0 versiom,I want to keep the Psi-storms and stuff.

+1 vote     reply to comment
IDeathstalkerI
IDeathstalkerI Aug 8 2013, 7:15am says:

- Reduced corpse-stay time to simulate scavenger feeding.
how to edit this?

+1 vote     reply to comment
DaryKos
DaryKos Dec 7 2014, 6:30pm says:

Do u have some additional for texts in Spanish?

+1 vote     reply to comment
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